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Solid Clouds hf. Investor Presentation 2021

Nov 22, 2021

8579_rns_2021-11-22_2ab9290b-a21d-4da7-8321-34f48f01ec43.pdf

Investor Presentation

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SOLID CLOUDS

Capital Markets Day
23 November 2021


Solid Clouds

  • Solid Clouds specializes in creating and maintaining multiplayer games.
  • Consist of a multidisciplinary team of 30 members with contractors included.
  • Main development is in Iceland.
  • Solid Clouds business strategy revolves around using it's technological framework for the creation of new multiplayer titles.

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SOLID CLOUDS


Frontiers

  • Solid Clouds is focused on developing a new game named Frontiers.
  • The game is a Party Battler where gameplay consists of;
  • Collecting heros/units
  • Leveling-up.
  • Advancement
  • The Party Battler segment on the mobile market has been growing fast for the last few years.
  • Frontiers will be playable next year both on Mobile and PC.

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SOLID CLOUDS


Target Market

  • Western countries are our main target.
  • We expect 50-60% of revenue to be coming from USA.
  • Est. market size USD 10-15 Billion for mobile RPG/Strategy Games.

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SOLID CLOUDS


Marketing Research.

  • In order for us to be successful, we need the right customers at the most favorable prices.
  • Typically about 85% of new users in free to play games will enter the game via direct marketing.
  • We have performed 1.600 A/B tests to date in collaboration with Facebook.
  • The tests are being performed both on broad and focused groups.
  • The groups are split into three age brackets.
  • 18-29, 30-39 and 40+
  • Minimum reach per test was 2.000 people.

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SOLID CLOUDS


Results

  • Men were more likely to click the ads compared to women.
  • 40+ were always the best age bracket in our tests.
  • Spaceships performed overall best of the art. The angle of the ship is a significant factor.
  • Messaging worked best when we gave an indication on how popular the game was along with rating.
  • The difference between the best and worst performers were always at least 2.5x.

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SOLID CLOUDS


Next Steps In Marketing

  • We will continue performing A/B tests to optimize our marketing materials.
  • We will apply the same principles with our video content.
  • Video intros.
  • In game footage.
  • Messaging.
  • Music.
  • We will test the look and feel of the game wherever it makes sense.
  • Play and App Store testing.

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SOLID CLOUDS


Production Status

  • ☑ Preparation
  • Phase 1
  • ☑ Prototyping
  • ☑ Systems Design
  • ☑ Core Game
  • Phase 2
  • ☑ Server Structure
  • ☑ Art Pipeline
  • ☑ User Tests
  • ☑ Core Loop
  • Content
  • Phase 3
  • Content Creation
  • Game Modes
  • Store Tests
  • Release
  • Phase 4
  • Quality Assurance
  • Server Stress Tests
  • Game Balancing

SOLID CLOUDS


RESEARCH

DESIGN

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SOLID CLOUDS


SOMOSCOLODES

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SOLID CLONDES


DESIGN

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SOLID CLOUDS


Production with Modular Components

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SOLID CLOUDS


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SOLID CLOUDS


Core Loop

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SOLID CLOUDS


User Testing

  • We are building a product where the user experience has to be great.
  • Fresh eyes are extremely important to identify opportunities for improvements.
  • We have performed three separate user tests with our Core builds.
  • Each user test has given us valuable feedback and we have seen big improvements on the UX between builds.
  • We are also working with an expert external User interface (UI) and User experience (UX) team.

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SOLID CLOUDS


Production Next Steps

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Systems Established

Server Architecture and playable core loop ready

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Content Focused

Increasing our content creation team size

Content Is King

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User Tests Large-Scale

Gain more accurate data by testing with several thousand players

SOLID CLOUDS