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Solid Clouds hf. — Investor Presentation 2021
Nov 22, 2021
8579_rns_2021-11-22_2ab9290b-a21d-4da7-8321-34f48f01ec43.pdf
Investor Presentation
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SOLID CLOUDS
Capital Markets Day
23 November 2021
❤
Solid Clouds
- Solid Clouds specializes in creating and maintaining multiplayer games.
- Consist of a multidisciplinary team of 30 members with contractors included.
- Main development is in Iceland.
- Solid Clouds business strategy revolves around using it's technological framework for the creation of new multiplayer titles.






SOLID CLOUDS
Frontiers
- Solid Clouds is focused on developing a new game named Frontiers.
- The game is a Party Battler where gameplay consists of;
- Collecting heros/units
- Leveling-up.
- Advancement
- The Party Battler segment on the mobile market has been growing fast for the last few years.
- Frontiers will be playable next year both on Mobile and PC.

SOLID CLOUDS
Target Market
- Western countries are our main target.
- We expect 50-60% of revenue to be coming from USA.
- Est. market size USD 10-15 Billion for mobile RPG/Strategy Games.

SOLID CLOUDS
Marketing Research.
- In order for us to be successful, we need the right customers at the most favorable prices.
- Typically about 85% of new users in free to play games will enter the game via direct marketing.
- We have performed 1.600 A/B tests to date in collaboration with Facebook.
- The tests are being performed both on broad and focused groups.
- The groups are split into three age brackets.
- 18-29, 30-39 and 40+
- Minimum reach per test was 2.000 people.




SOLID CLOUDS
Results
- Men were more likely to click the ads compared to women.
- 40+ were always the best age bracket in our tests.
- Spaceships performed overall best of the art. The angle of the ship is a significant factor.
- Messaging worked best when we gave an indication on how popular the game was along with rating.
- The difference between the best and worst performers were always at least 2.5x.

SOLID CLOUDS
Next Steps In Marketing
- We will continue performing A/B tests to optimize our marketing materials.
- We will apply the same principles with our video content.
- Video intros.
- In game footage.
- Messaging.
- Music.
- We will test the look and feel of the game wherever it makes sense.
- Play and App Store testing.

SOLID CLOUDS
Production Status
- ☑ Preparation
- Phase 1
- ☑ Prototyping
- ☑ Systems Design
- ☑ Core Game
- Phase 2
- ☑ Server Structure
- ☑ Art Pipeline
- ☑ User Tests
- ☑ Core Loop
- Content
- Phase 3
- Content Creation
- Game Modes
- Store Tests
- Release
- Phase 4
- Quality Assurance
- Server Stress Tests
- Game Balancing
SOLID CLOUDS
RESEARCH
DESIGN







SOLID CLOUDS
SOMOSCOLODES

5
SOLID CLONDES
DESIGN

SOLID CLOUDS
Production with Modular Components



SOLID CLOUDS

SOLID CLOUDS
Core Loop

SOLID CLOUDS
User Testing
- We are building a product where the user experience has to be great.
- Fresh eyes are extremely important to identify opportunities for improvements.
- We have performed three separate user tests with our Core builds.
- Each user test has given us valuable feedback and we have seen big improvements on the UX between builds.
- We are also working with an expert external User interface (UI) and User experience (UX) team.

SOLID CLOUDS
Production Next Steps

Systems Established
Server Architecture and playable core loop ready

Content Focused
Increasing our content creation team size
Content Is King

User Tests Large-Scale
Gain more accurate data by testing with several thousand players
SOLID CLOUDS
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