Earnings Release • Oct 26, 2020
Earnings Release
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| IFRS – M€ Sales |
2020/2021 | 2019/2020 | Change |
|---|---|---|---|
| st Quarter (April, May,June) 1 |
38.0 | 30.5 | + 24.5% |
| nd Quarter (July, August, September) 2 |
48.6 | 33.2 | + 46.4% |
| Games Accessories Others(1) |
18.3 29.0 1.3 |
17.8 14.1 1.4 |
+ 3.0% + 106.5% - 5.9% |
| st Half (from April to September) 1 |
86.6 | 63.7 | + 35.9% |
| Games Accessories Others(1) |
32.8 51.6 2.2 |
37.8 23.7 2.3 |
- 13.1% + 118.0% - 3.2% |
Non audited data
(1) Mobile and Audio sales.
In Q2 FY 2020/2021 (1 July to 30 September 2020), Nacon generated a 48.6 M€ turnover, up 46.4%, driven by sales of premium headsets and increased digital gaming sales.
Over the period, the Games business posted 18.3 M€ sales, up 3.0% when compared with Q2 2019/2020. The business benefited from the launch of the WRC® 9 game (Metacritic average score: 82) and the Tennis World Tour® 2 game. A significant proportion of WRC® 9 sales is expected in November with the release of the new Next Gen consoles, PlayStation®5 and Xbox Series X|S. Digital sales remained at a high level, with a strong increase in the contribution from the back catalogue (7.0 M€ compared with 2.8 M€ in Q2 2019/2020).
In Q2 2020/2021, Nacon's Accessories business recorded a stronger-than-expected growth with 29.0 M€ sales, up 106.5%, in a very active market. This achievement mainly resulted from the successful marketing of RIG headsets in the USA and sustained sales of official controllers for PlayStation®4 consoles.
Over the first half of FY 2020/2021 (from 1 April to 30 September 2020), despite a high basis of comparison in Q1 2020/2021 (several major titles were released in Q1 2019/2020), sales rose 35.9% to 86.6 M€. Over the period as a whole, the business was driven in particular by growth in digital sales of games (72% of total games sales) and by a range of accessories that benefited from strong demand for premium headsets.
Business in the second half of FY 2020/2021 (from 1 October 2020 to 31 March 2021) is expected to be bustling thanks to:
For the first half of FY 2020/2021, Nacon anticipates a sharp rise in Current Operating Income thanks to sales growth and tight control of operating expenses.
Nacon has revised upwards (press release dated 1 September 2020) its FY 2020/2021 sales target to between 150 M€ and 160 M€ and has confirmed a Current Operating Income rate(2) of 18% for this financial year.
Should the trend of good first-half results be confirmed in the coming weeks, Nacon may once again revise upwards its full-year sales target, which will be specified upon release of the 2020/21 half-year results.
Nacon also reiterates the financial targets of its Nacon 2023 plan, with sales of between 180 M€ and 200 M€ and a Current Operating Income rate (2) for FY 2022/23 in excess of 20%.
(2) COI rate = Current Operating Income as a percentage of sales = Current Operating Margin.
First-half results for FY 2020/21:
Monday 30 November 2020: Press release after close of the Paris stock exchange Tuesday 1 December 2020: Presentation to the financial community (SFAF meeting)
| ABOUT NACON | |
|---|---|
| 2019-20 ANNUAL SALES 129.4 M€ |
NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 8 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. This new unified business unit strengthens NACON's position in the market, enables |
| HEADCOUNT Over 550 employees |
it to innovate by creating new unique competitive advantages. |
| INTERNATIONAL 17 subsidiaries and a distribution network across 100 countries https://corporate.nacongaming.com/ |
Company listed on Euronext Paris, compartment B ISIN : FR0013482791 ; Reuters : NACON.PA ; Bloomberg : NACON:FP |
| PRESS CONTACT Cap Value – Gilles Broquelet [email protected] - +33 1 80 81 50 01 |
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