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G5 Entertainment

Quarterly Report May 7, 2025

3051_10-q_2025-05-07_0df9beb4-d1c8-4928-959d-b73973f84f18.pdf

Quarterly Report

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Interim Report Q1 2025 G5 Entertainment AB

JANUARY – MARCH 2025

INTERIM REPORT JANUARY - MARCH 2025

January - March 2025

  • Revenue for the period was SEK 260.3 M (297.4), a decrease of 12 percent compared to the same period in 2024 in SEK terms. In USD terms revenue decreased 15 percent year-over-year.
  • Gross margin increased to 69.8 percent (68.1 percent), as a larger share of revenue is coming from G5's direct to consumer channel.
  • EBIT for the period was SEK 10.7 M (39.2), a decrease of 73%, corresponding to an EBIT-margin of 4.1% (13.2). EBIT was negatively impacted by revaluations related to fx, primarily the USD, recorded in other income and expense amounting to SEK -14.6 M (9.4). Adjusting for the negative impact from other income and expense the EBIT margin would be 9.7 (10.0) percent.
  • Net result for the period was SEK 11.9 M (37.5), positively impacted by the finance net of SEK 2.1 M (2.4).
  • Earnings per share for the period, before dilution, was SEK 1.53 (4.76).
  • Cash flow amounted to SEK 33.0 M (71.4).
  • Average Monthly Active Users (MAU) was 4.2 million, a decrease of 18 percent compared to the same period in 2024. Average Daily Active Users (DAU) was 1.3 million, a decrease of 15 percent compared to the same period in 2024. Average Monthly Unique Payers (MUP) was 121.7 thousand, a decrease of 17 percent while Average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 65.4, an increase of 3 percent compared to the same period last year.

KSEK

KSEK Jan-Mar
2025
Jan-Mar
2024
Change
%
Apr-Mar
24/25
2024 Change
%
Revenue 260,273 297,409 -12% 1,097,393 1,134,529 -3%
Commission to distributors1 -51,956 -64,746 -20% -233,145 -245,935 -5%
Royalty to external developers2 -26,731 -30,182 -11% -109,046 -112,497 -3%
Gross profit 181,586 202,481 -10% 755,202 776,097 -3%
Gross margin 69.8% 68.1% 68.8% 68.4%
Operating costs excluding costs for
user acquisition
-131,516 -113,009 16% -479,593 -461,085 4%
EBIT excluding costs for user
acquisition
50,070 89,473 -44% 275,609 315,012 -13%
EBIT margin before costs
for user acquisition
19% 30% 25% 28%
Costs for user acquisition3 -39,365 -50,268 -22% -187,331 -198,235 -6%
Costs for user acquisition as percentage
of revenue
-15% -17% -17% -17%
EBIT 10,705 39,204 -73% 88,278 116,778 -24%
EBIT margin (%) 4.1% 13.2% 8.0% 10.3%
Earnings per share before dilution 1.53 4.76 -68% 11.84 15.22 -22%
Cash flow before financing activities 33,215 84,650 112,574 164,009
Cash and cash equivalents 295,022 255,768 295,022 275,539

EBIT margin before costs

-

-

1 Variable costs paid to distributors. Main stores have the following fees: Apple App Store, Google Play, Amazon Appstore etc. have a fee of 30 percent, Microsoft Store has 12 percent, G5 Store has single digit percent.

2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty.

3 User acquisition is a marketing cost for acquiring new users. The costs are fully variable and are spent on advertising campaigns that are targeted at acquiring loyal players. The campaigns can be stopped at a very short notice.

FINANCIAL KEY RATIOS

Comment from the CEO: Stability in a challenging market

The first quarter continued the trends observed in 2024. The G5 team continued to work hard to push games through our development funnel process, while preserving the strong profitability we've worked hard to build. Through constant focus on efficiencies and thanks to an increasing number of players turning to play our games in our own G5 Store, we have managed to uphold healthy profitability.

Revenue for the quarter declined 7% sequentially to SEK 260.3, in part due to a shorter quarter and declined 12% year-over-year. In USD, sales declined 6% sequentially and 15% year-over-year. Active own games declined by 7%, licensed games by 11%, while harvest games, including Mahjong Journey since the first quarter, declined 25%. Still, we maintained strong profitability and positive cash flow as we are working on reversing the trend through improvements in marketing, products, and bringing new games to the market. EBIT for the quarter was SEK 10.7 M. Adjusting for FX, EBIT was SEK 25.2 M, corresponding to a margin of 9.7%, slightly down from the previous year but in line with Q4 2024, thanks to our good cost control and the strength of our business model. Results also include a one-time extraordinary expense of SEK 1.3 M from the acquisition that did not go forward, mentioned in the Q4 '24 report. As a reminder, G5 is primarily a

USD operation although we report in SEK. Most of our reserves are kept in USD, where we get a better yield, and our operational assets and liabilities primarily are nominated in USD, exposing the group to the volatility of the SEK/USD fx pair.

User acquisition (UA) spending was 15% of revenue, temporarily below our target range of 17-22%. We plan to return to the 17-22% target range for UA deployment in the coming quarters to support the long-term growth of our portfolio.

The G5 Store has proven to be a huge success, and an increasing share of our sales derives from this distribution channel. The G5 Store continues to be a growing business ever since we launched it in 2020, rising 35% year-over-year in the first quarter, and now making up 21% (13% last year) of our revenue. It remains our third largest distribution channel by revenue and brings a welcome boost to our gross margin, which rose to a record high 69.8%.

Some time ago we mentioned that we made available store.g5.com, a web interface for making payments in G5 games, to players on all platforms, including those that charge 30% store fees. We are glad to report that we are now receiving about 2.6% of net revenue from such "high fee" stores through store.g5.com, and this percentage is gradually growing, which means that players are increasingly choosing to check out through

The company is in a strong financial position, with a record cash position at the end of the quarter of SEK 295 M, and zero debt. We are committed to sustainably operating the business and financing our new product development and marketing from revenues, while remaining profitable and cash flow positive. I want to thank the team for its hard work and our players and shareholders for their belief in G5. I'm confident we have a solid plan for future success.

Thank you for following G5 Entertainment.

May 7th, 2025 Vlad Suglobov, CEO, co-founder

game ideas and pushing them through the development funnel to the release. It is a rigorous process that takes time to ensure only the best games that have the potential to reach high enough revenue make it to market. It all starts with the game idea. Developing games demands a lot of resources and time, so we have established a screening and testing for game ideas that helps ensure we are only developing games based on the most promising ideas. The next step is creating early versions of the game as we move into the soft launch stage where we make iterations on the game mechanics. The game's internal and marketing metrics are tested until the game is either ready for global launch, or is discontinued due to not demonstrating enough potential. Discontinuing a game is a normal part of the process, it shows that the process works and we are culling games that don't live up to the high standards we have set. There are numerous game ideas and game builds currently moving through this development funnel.

With that said, during the period we have made 14 iterations: 8 iterations in different early stages of the soft launch process and 6 iterations in the later Scalability stage of the soft launch process; we have also discontinued work on 3 games in soft launch due to insufficient potential. For one game, iteration and preparation is ongoing towards the Global Launch expected later this year.

We made a couple of strategic hires during the quarter focused on strategic product development, business expansion, and product marketing. These new positions are part of our growth initiative and will be key to G5's future success.

Q1 Q2 Q3 Q4

Revenue (MSEK) 2010 2013 2016 2019 2022 2025 1,600 1,400 1,200 1,000 800 600 400 200 0

our own payment processing interface, which only costs us single digit percentage in processing fees compared to 30% store fees. Some of our competitors reported bringing this percentage to 20-25% of total revenue, so we are optimistic that over time and gradually we can reach similar levels. This is further boosting our gross margin even for the traditional mobile distribution channels with high store fees.

The G5 Store has by now achieved such scale that on an individual G5 game level, it can bring the largest or very meaningful amount of revenue. As it grows as a percentage of our business, this poses strategic questions: should we prioritize building games for the G5 Store over mobile application stores? Are we headed towards a future where most of the revenue is generated through the G5 Store? For now, we will continue to reach our core audience of loyal customers through G5 Store with minimal store fees, while maintaining mobile store presence where we attract many new players. However, what is already clear now from the numbers is that G5 Store, as a distribution channel, is a valuable source of incremental (or sometimes principal) income for a successful freeto-play casual mobile game. With this in mind, we see the potential of building a scalable distribution business around G5 Store. We are reaching out to fellow mobile game developers to gauge their interest in earning incremental revenue through the distribution of their games on G5 Store with the ambition to have several 3rd party games testing G5 Store before the end of the year.

Our future growth depends on creating great

4 Games

January – March

Revenue and gross profit

Revenue amounted to SEK 260.3 M (297.4) Revenue decreased by 12 percent compared to the same period in 2024, in USD the revenue decreased by 13 percent.

Cost of revenue decreased to SEK 78.7 M (94.9). Cost of revenue includes commission to the distributors. Most parties still charge up to 30 percent of gross revenue, except for Microsoft Store with commission fees of 12 percent and G5 Store with commission fees in single digit percent for third-party payment processing. Cost of revenue also includes royalties payable to external developers which decreased by 11 percent compared to the same period in 2024.

Gross margin for the period was 69.8 percent (68.1). Gross profit for the quarter decreased by 10 percent compared to the first quarter in 2024 and was SEK 181.6 M (202.5).

Operational Costs

Costs for research and development were SEK 74.0 M (83.6) during the period. Net capitalization was SEK -3.6 M (11.1). Adjusting for net capitalization R&D costs decreased by 3 procent compared to the same period in 2024.

Sales and marketing decreased to SEK 53.1 M (63.6). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 39.4 M (50.3).

Cost for user acquisition as a percentage of sales was 15 percent, compared to 17 percent in the same period in 2024. Sales and marketing, excluding user acquisition, increased to SEK 13.7 M (13.3).

General and administrative costs amounted to SEK 29.2 M (25.5). Other operating income and other operating expenses together amounted to SEK -14.6 M (9.4), primarily driven by currency effects on operational assets and liabilities.

EBIT

Depreciation and amortization have decreased as the company no longer capitalizes on unreleased games. Depreciation and amortization amounted to SEK 27.7 M (37.8). Capitalization of intangible assets amounted to SEK 23.4 M (25.7). Net effect of capitalization and amortization on intangible assets amounted to SEK -3.6 M (-11.1).

Earnings before interest and taxes (EBIT) amounted to SEK 10.7 M (39.2), corresponding to an EBIT margin of 4.1 percent (13.2).

Net profit

Net profit was affected by financial items with SEK 2.1 M (2.4). Finance net was impacted by interest income amounting to SEK 2.2 M (2.5). Tax affected the result with SEK -0.8 M (-4.1). Net profit amounted to SEK 11.9 M (37.5) which

equals an earnings per share before dilution of SEK 1.53 (4.76).

Own/licensed revenue (MSEK) share own games (%)

Gross Margin (%)

EBIT (MSEK) | EBIT-margin (%)

EBIT margin, adjusted WD & fx EBIT, adjusted WD & fx

Costs in % of revenue

Administration

Research and development

Operational metrics

F2P Q1 '25 Q1 '24 Change
Average DAU (mn) 1.3 1.5 -15%
Average MAU (mn) 4.2 5.1 -18%
Average MUU (mn) 3.0 3.7 -20%
Average MUP (thousands) 121.7 147.4 -17%
Average MAGRPPU (USD) 65.4 63.5 3%

For detailed definitions of the operational metrics see the glossary on page 16 of the report.

Cash flow

During the first quarter, the group had an operating cash flow before changes in working capital of SEK 42.8 M (80.8). In the quarter taxes impacted the cash flow positively with SEK 0.2 M (-1.3).

Changes in working capital impacted the cash flow by SEK 15.2 M (29.9). Capitalized development expenses impacted the cash flow negatively by SEK -23.4 M (-25.7).

Cash flow before financing activities amounted to SEK 33.2 M (84.7). Financing activities were impacted by IFRS16 bookings related to lease of premises of SEK -0.2 M (-0.3).

Available cash on March 31, 2025 amounted to SEK 295.0 M (255.8).

Financial position

The publishing strategy is to have a portfolio of different games in order to maximize the potential and reduce risk. Multiple games are developed at any given point in time, some of these games become very successful and extremely profitable, some of these games do not become big breakthroughs but pay for themselves and are stable earners over a long period of time, while the majority of games that go into production will be cancelled at an early stage as the market potential is not significant enough.

As the majority of games that are produced are cancelled during the soft launch, the company does not capitalize development expenses on games until they reach global launch.

Capitalized development expenses for unsuccessful games will be written down. Development for games only released in soft launch will be expensed as they are incurred. Over time, the company expects write-offs and expenses to be more than compensated for by the revenue and profits produced by successful games in the portfolio. Capitalized development expenses amounted to SEK 188.0 M (222.7). Impairment need in the portfolio is tested every quarter. A thorough review of the input parameters is done on a yearly basis. During the quarter no (0) write-offs were made.

Consolidated equity amounted to SEK 539.3 M (554.1), which equals SEK 69.2 per share (71.0) and the equity/asset ratio is 84 percent (80). Cash on hand amounted to SEK 295.0 M (255.8). Other long-term debt and other short term debt are solely related to IFRS16 accounting of lease contracts.

Parent company

The parent company revenue has performed in line with the group. The parent company is the counterpart for all application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, which holds the rights to the games in the portfolio and is also where the senior management overseeing the games and studios is based. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur.

As for the group, the financial position of the parent company is solid.

Other disclosures

Outlook

G5 Entertainment does not publish forecasts.

Risk assessment

G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management.

Related-party transactions

During the period no significant related-party transactions have taken place except the ongoing transactions highlighted in the annual report 2024.

Upcoming report dates

Annual General Meeting 2025 June 17, 2025

Annual General Meeting 2025 June 17, 2025
Interim report Jan-Jun 2025 August 7, 2025
Interim report Jan-Sep 2025 November 5, 2025

Teleconference

On May 7th, 2025 at 08.00 CEST, CEO Vlad Suglobov and CFO Stefan Wikstrand will present the interim report in a conference call. For dial-in details please visit: https://corporate.g5.com/investors/ calendar

Forward-looking statements

This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forward-looking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forward-looking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.

Inquiries

Vlad Suglobov, CEO [email protected] Stefan Wikstrand, CFO +46 76 0011115

Revenue breakdown by geography First Quarter 2025

Cash Position (MSEK)

The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.

Stockholm May 7th, 2025

Petter Nylander Chairman of the Board Johanna Fagrell Köhler Board member

Jeffrey Rose Board member

Sara Börsvik Board member Marcus Segal Board member Vlad Suglobov CEO, Board member

Note:

Assurance

G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on May 7th, 2025 at 07.00. This interim report has not been subject to review by the company´s auditors. This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.

INCOME STATEMENT - GROUP

Jan-Mar
Jan-Mar
Apr-Mar
Jan-Mar
Jan-Mar
Apr-Mar
KSEK 2025 2024 24/25 2024 KSEK 2025 2024 24/25 2024
Net turnover 260,273 297,409 1,097,393 1,134,529 Earnings per share
Cost of revenue -78,687 -94,928 -342,191 -358,432 Weighted average number of shares (thou 7,799 7,867 7,893 7,815
Gross profit 181,586 202,481 755,202 776,097 sands)
Research and Development expenses -73,973 -83,638 -302,285 -311,993 Weighted average number of shares 7,799 7,867 7,893 7,815
Sales and Marketing expenses -53,101 -63,588 -244,298 -254,786 after dilution, (thousands)
General and administrative expenses -29,210 -25,480 -107,883 -104,109 Earnings per share (SEK) before dilution 1.53 4.76 11.84 15.22
Other operating income 0 9,429 3,227 12,656 Earnings per share (SEK) after dilution 1.53 4.76 11.84 15.22
Other operating expenses -14,597 0 -15,685 -1,088
Operating result 10,705 39,204 88,278 116,778 STATEMENT OF COMPREHENSIVE INCOME - GROUP
Financial income 2,229 2,450 9,323 9,544
Financial expenses -142 -78 -418 -354 KSEK Jan-Mar
2025
Jan-Mar
2024
Apr-Mar
24/25
2024
Operating result after financial items 12,792 41,577 97,183 125,967 Net result for the period 11,946 37,481 93,440 118,974
Taxes -847 -4,096 -3,743 -6,993 Items that later can be reversed in profit
Net result for the year 11,946 37,481 93,440 118,974 Revaluation long-term investments 1,774 18,673 -15,937 1,774
Foreign currency translation differences -30,413 5,740 -34,190 -30,413
Attributed to: Total other comprehensive income -28,639 24,413 -50,127 -28,639
Parent company's shareholders 11,946 37,481 93,440 118,974 for the period
Total comprehensive income
for the period
-16,693 61,894 43,313 90,335
Attributed to:
Parent company's shareholders -16,693 61,894 43,313 90,335

BALANCE SHEET - GROUP

KSEK Mar 31
2025
Mar 31
2024
Dec 31
2024
KSEK Mar 31
2025
Mar 31
2024
Dec 31
2024
Fixed assets Equity
Intangible fixed assets Total shareholders' equity 539,343 554,055 554,322
Capitalized development expenses (Note 2) 188,032 222,652 210,386
Intangible assets 2,613 2,613 2,613 Long-term liabilities
190,644 225,265 212,998 Deferred tax liabilities 1,682 1,224 1,475
Tangible fixed assets Long-term liabilities 164 1,651 1,118
Equipment 8,113 12,288 9,154 Total long-term liabilities 1,847 2,875 2,593
8,113 12,288 9,154
Long term Investments 40,353 52,807 37,475 Current liabilities (Note 5)
Deferred tax receivable 151 46 150 Short-term liabilities 1,613 1,386 685
Total non-current assets 239,262 290,406 259,777 Accounts payable 32,957 50,788 44,254
Other liabilities 6,826 7,959 6,267
Current assets Tax liabilities 7,381 9,745 9,213
Accounts receivable 16,071 21,928 18,835 Accrued expenses 55,301 65,827 49,372
Tax receivable 1,286 2,090 1,659 Total current liabilities 104,079 135,705 109,792
Other receivables (Note 3, 4) 1,501 1,731 1,756 Total equity and liabilities 645,269 692,635 666,707
Prepaid expenses and accrued income 92,127 120,713 109,142
Cash and cash equivalents 295,022 255,768 275,539
Total current assets 406,007 402,229 406,930
Total assets 645,269 692,635 666,707

CHANGES IN SHAREHOLDERS' EQUITY - GROUP

KSEK Share capital Other capital
contribution
Other reserves Profit/loss
brought forward
Shareholders'
equity
Shareholders' equity 2024-01-01 928 -243,733 63,358 670,848 491,401
Net result for the year 37,481 37,481
Revaluation long-term investments 18,673 18,673
Total other comprehensive income 5,740 5,740
Total comprehensive income for the year 24,413 37,481 61,894
Repurchase of shares -12,941 -12,941
IFRS2 - Employee share schemes 2,721 2,721
Total transactions with the owners recognized directly in equity -12,941 2,721 0 -10,220
Shareholders' equity as of 2024-03-31 928 -256,674 90,492 708,328 543,074
Shareholders' equity 2025-01-01 928 -256,674 82,637 727,431 554,322
Net result for the year 11,946 11,946
Revaluation long-term investments 1,774 1,774
Total other comprehensive income -30,413 -30,413
Total comprehensive income for the year -28,639 11,946 -16,693
IFRS2 - Employee share schemes 1,714 1,714
Total transactions with the owners recognized directly in equity 0 1,714 0 1,714
Shareholders' equity as of 2025-03-31 928 -256,674 55,712 739,377 539,343
Jan-Mar
Jan-Mar
Apr-Mar
Jan-Mar
Jan-Mar
Apr-Mar
KSEK 2025 2024 24/25 2024 KSEK 2025 2024 24/25 2024
Cash flow from operating activities Financing activities
Profit after financial items 12,792 41,577 97,182 125,967 Lease financing -175 -348 -1,134 -1,307
Adjusting items not included in cash flow 29,734 40,488 136,270 147,024 Dividend 0 0 -62,392 -62,392
42,526 82,065 233,452 272,991 Repurchase shares 0 -12,941 0 -12,941
Taxes paid 262 -1,280 -6,790 -8,332 Cash flow from financing activities -175 -13,289 -63,526 -76,640
Cash flow before changes in 42,788 80,785 226,662 264,659 Cash flow 33,040 71,361 49,048 87,369
working capital
Cash flow from changes in
working capital
Cash at the beginning of the period 275,539 182,332 255,768 182,332
Change in operating receivables 20,034 9,606 34,673 24,245 Cash flow 33,040 71,361 49,048 87,369
Change in operating liabilities -4,808 20,334 -30,717 -5,575 Exchange rate differences -13,557 2,075 -9,794 5,838
Cash flow from operating activities 58,014 110,725 230,618 283,329 Cash at the end of the period 295,022 255,768 295,022 275,539
Investing activities
Investment in fixed assets -306 -349 -1,312 -1,355
Capitalized development expenses -23,389 -25,726 -101,463 -103,800
Long term investments -1,104 0 -15,269 -14,165
Cash flow from investing activities -24,799 -26,075 -118,044 -119,320

CASH FLOW STATEMENT - GROUP

Note 1

Accounting principles

G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act.

The accounting and calculation principles used in the report for the group are identical to those used in the Annual Report 2024.

The interim report is on pages 1–16, and pages 1–8 are thus an integrated part of this financial report.

Note 3

Other receivables

Other receivables include SEK 0.0 M (0.0) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.

Note 2

Capitalized development expenses

KSEK

KSEK Jan-Mar
2025
Jan-Mar
2024
Apr-Mar
24/25
2024
At the beginning of the period 210,386 220,411 222,652 220,411
Investments 23,389 25,726 101,463 103,800
Write-offs 0 0 -2,196 -2,196
Amortization -26,966 -36,779 -122,143 -131,955
Net change during the period -3,578 -11,053 -22,875 -30,350
Currency exchange differences -18,776 13,294 -11,745 20,325
At the end of the period 188,032 222,652 188,032 210,386

Note 4

Pledged assets and contingent liabilities

G5 Entertainment has no (0) pledged assets. G5 Entertainment does not have any contingent liabilities.

Note 5

Fair value

G5 group has long term financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.

Jan-Mar
Jan-Mar
Apr-Mar
Jan-Mar
Jan-Mar
Apr-Mar
KSEK 2025 2024 24/25 2024 KSEK 2025 2024 24/25 2024
Net turnover 260,273 297,409 1,097,393 1,134,529 Net result for the period -4,763 3,771 -4,299 7,997
Cost of revenue -215,089 -242,219 -882,780 -909,910 Items that later can be reversed in profit
Gross profit 45,183 55,190 214,613 224,619 Revaluation long-term investments 1,174 18,673 -572 -10,824
Research and development expenses -196 -42 -748 -594 Other comprehensive income 1,174 18,673 -572 -10,824
Sales and Marketing expenses -40,736 -50,697 -192,922 -202,884 Total other comprehensive income -3,589 22,444 -4,871 -2,827
General and administrative expenses -7,657 -6,056 -29,257 -27,657 for the period
Other operating income 0 7,805 2,417 6,086
Other operating expenses -6,773 0 -12,132 0
Operating result -10,177 6,200 -18,029 -429
Financial income 4,428 19,109 12,297 9,619
Financial expenses -46 -19,900 -47 -2
Operating result after financial items -5,795 5,410 -5,780 9,188
Taxes 1,033 -1,639 1,481 -1,191
Net result for the period -4,763 3,771 -4,299 7,997

INCOME STATEMENT – PARENT COMPANY STATEMENT OF COMPREHENSIVE INCOME – PARENT COMPANY

KSEK Mar 31
2025
Mar 31
2024
Dec 31
2024
KSEK Mar 31
2025
Mar 31
2024
Dec 31
2024
Fixed assets Restricted equity
Intangible fixed assets Share capital 928 928 928
Intangible fixed assets 2,613 2,613 2,613 Non-restricted equity
Share premium reserve 54,530 41,917 54,530
Tangible fixed assets Profit/Loss carried forward 83,731 182,328 80,961
Tangible fixed assets 0 0 0 Net result for the period -4,763 3,771 7,997
Total equity 134,427 228,944 144,417
Financial fixed assets
Shares in group companies 118 130 130 Current liabilities
Financial assets 40,353 52,807 37,475 Accounts payable 24,236 32,616 32,117
Total fixed assets 43,084 55,550 40,217 Tax Liability 0 0 0
Current assets Liability to group companies 237,708 142,131 226,165
Account receivables 16,071 21,928 18,835 Other liability 5,056 5,352 5,244
Receivables from group companies 219,181 154,596 204,318 Accrued expenses 3,140 1,901 5,458
Tax receivables 3,344 1,863 1,561 Total current liabilities 270,140 182,000 268,984
Other receivables 606 357 325 Total equity and liabilities 404,566 410,944 413,400
Prepaid expenses and accrued income 80,142 115,931 100,819
Cash and cash equivalents 42,138 67,032 47,325
Total current assets 361,483 361,706 373,183
Total assets 404,566 417,255 413,400

BALANCE SHEET – PARENT COMPANY

Financial statement

Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.

Research and Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.

Sales and Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.

General and Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.

Use of key ratios not defined in IFRS

The G5 Group's accounts are prepared in accordance with IFRS. See page 13 for more information on accounting principles. Only a few key ratios are defined in IFRS. As of the second quarter 2017, G5 is applying the Alternative Performance Measures issued by ESMA (European Securities and Markets Authority). Briefly, an alternative key ratio is a financial measurement of historical or future earnings development, financial position or cash flow, not defined or specified in IFRS. To assist Group Management and other stakeholders in their analysis of the Group's performance, G5 is reporting certain key ratios not defined by IFRS. Group Management believes that this information will facilitate an analysis of the Group's performance. This data supplements the IFRS information and does not replace the key ratios defined in IFRS. G5's definitions of measurements not defined in IFRS may differ from definitions used by other companies. All of G5's definitions are included below.

EBIT excluding costs for user acquisition consists of reported EBIT adjusted for costs for user acquisition.

Operational terms

Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month. An individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.

Daily Active Users (DAU) is the number of individuals who played a G5 game in a day. An individual who plays two different games in the day is counted as two DAUs. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Users (MUU) is the number of individuals who played a G5 game at least once during a calendar month. An individual who plays two different games during the month is counted as one MUU. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Average Gross Revenue Per Paying User (MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.

Portfolio definitions

Active Games are the games G5 owns and is actively supporting through its development and marketing capacity.

Licensed Games are games that G5 license from 3rd party developers and thereby act as a publisher. Licensed games are not split into active and harvest games.

Harvest Games are games that G5 owns but are not profitable to run as active games. The games are technically supported by a central team.

About G5 Entertainment

G5 Entertainment AB (publ) (G5) develops and publishes high quality free-to-play games for G5 Store, Apple App Store, Google Play, Microsoft Store, Amazon Appstore etc. The games are easy to learn and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like Jewels of Rome®, Sherlock Hidden Match-3 cases, Hidden City, Mahjong Journey®, Homicide Squad®, The Secret Society® Wordplay: Search Word Puzzle™ and Jewels of the Wild West™. G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.

Glossary

G5 Entertainment AB (publ)

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NYBROGATAN 6, 5TH FLOOR 114 34 STOCKHOLM | SWEDEN PHONE: +46 84 11111 5 E-MAIL: [email protected] Org.nr. 556680-8878 WWW.G5.COM

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