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G5 Entertainment

Quarterly Report Feb 13, 2025

3051_10-k_2025-02-13_7d180733-5bd9-4494-b673-b4bd72c552e7.pdf

Quarterly Report

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Year-end Report 2024 G5 Entertainment AB

YEAR-END REPORT 2024

October - December 2024

  • Revenue for the period was SEK 279.3 M (316.7), a decrease of 12 percent compared to the same period in 2023 in SEK terms. In USD terms revenue decreased 12 percent year-over-year.
  • Gross margin increased to 69.1 percent (67.6 percent), as a larger share of revenue is coming from G5's direct to consumer channel.
  • EBIT for the period was SEK 32.8 M (10.5), an increase of 214%, corresponding to an EBIT-margin of 11.8% (3.3). EBIT was positively impacted by revaluations related to fx, primarily the USD, recorded in other income and expense amounting to SEK 5.9 M (14.1). Write-downs impacted the quarter with SEK 2.2 M (0). Adjusting for the negative impact from other income and expense and write-downs the EBIT margin would be 10.4 (7.8) percent.
  • Net result for the period was SEK 33.5 M (8.9), positively impacted by the finance net of SEK 2.0 M (-0.2).
  • Earnings per share for the period, before dilution, was SEK 4.29 (1.12).
  • Cash flow amounted to SEK 19.0 M (4.3).
  • Average Monthly Active Users (MAU) was 4.3 million, a decrease of 11 percent compared to the same period in 2023. Average Daily Active Users (DAU) was 1.3 million, a decrease of 12 percent compared to the same period in 2023. Average Monthly Unique Payers (MUP) was 128.2 thousand, a decrease of 16 percent while Average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 65.7, an increase of 4 percent compared to the same period last year.

Full year 2024

  • Revenue for the year was SEK 1,134.5 M (1,319.9), a decrease of 14 percent compared to 2023 in SEK terms. In USD terms revenue decreased 13 percent.
  • Gross margin increased to 68.4 percent (67.6 percent), as larger share of revenue is coming from G5's direct-to-consumer platform.
  • EBIT for the period was SEK 116.8 M (111.5), an increase of 5%.
  • Earnings per share for the year was 15.22 SEK (15.84), a decrease of 4%.
  • The Board proposes a dividend of 8.0 SEK /share (8.0) equal to approximately SEK 62.4 M (62.4).

KSEK

KSEK Oct-Dec
2024
Oct-Dec
2023
Change
%
2024 2023 Change
%
Revenue 279,337 316,675 -12% 1,134,529 1,319,921 -14%
Commission to distributors1 -59,110 -70,464 -16% -245,935 -294,850 -17%
Royalty to external developers2 -27,251 -32,279 -16% -112,497 -132,700 -15%
Gross profit 192,977 213,932 -10% 776,097 892,372 -13%
Gross margin 69.1% 67.6% 68.4% 67.6%
Operating costs excluding costs for
user acquisition
-113,112 -143,122 -21% -461,085 -534,885 -14%
EBIT excluding costs for user
acquisition
79,865 70,810 13% 315,012 357,487 -12%
EBIT margin before costs
for user acquisition
29% 22% 28% 27%
Costs for user acquisition3 -47,016 -60,342 -22% -198,235 -246,035 -19%
Costs for user acquisition as percentage
of revenue
-17% -19% -17% -19%
EBIT 32,849 10,468 214% 116,778 111,452 5%
EBIT margin (%) 11.8% 3.3% 10.3% 8.4%
Earnings per share before dilution 4.29 1.12 282% 15.22 15.84 -4%
Cash flow before financing activities 19,590 16,226 164,009 127,919
Cash and cash equivalents 275,539 182,332 275,539 182,332

EBIT margin before costs

-

-

1 Variable costs paid to distributors. Main stores have the following fees: Apple App Store, Google Play, Amazon Appstore etc. have a fee of 30 percent, Microsoft Store has 12 percent, G5 Store has single digit percent.

2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty.

3 User acquisition is a marketing cost for acquiring new users. The costs are fully variable and are spent on advertising campaigns that are targeted at acquiring loyal players. The campaigns can be stopped at a very short notice.

FINANCIAL KEY RATIOS

Comment from the CEO: A strong finish to a challenging year

The fourth quarter of 2024 marked a pivotal period for G5 Entertainment as we focused on balancing revenue performance with profitability amidst a challenging market environment as well as a mature portfolio of games. Revenue for the quarter amounted to SEK 279.3 M, representing a 12% decrease year-over-year in SEK and USD terms. However, we were pleased to see fourth quarter revenue increase 1% sequentially in USD and over 3% in SEK, our first quarter-to-quarter growth since Q2 2021. Our gross margin increased to 69.1% — a testament to the growing contribution of the G5 Store, which continues to enhance both our revenue mix and profitability. The G5 Store now represents 19% (13) of net revenue after growing 35% yearover-year and 13% quarter-to-quarter in USD terms. G5 Store is our third largest platform and given the trends we would not be surprised if it will become our largest distribution platform in the future.

Our EBIT for the quarter grew significantly, reaching SEK 32.8 M compared to SEK 10.5 M in the same period last year, corresponding to an EBIT margin of 11.8% (3.3). This

Revenue grew 1% sequentially in USD terms in the fourth quarter. It is the first q-o-q growth since the second quarter in 2021. During the quarter we also saw sequential growth of Sherlock and Jewels of Rome.

improvement reflects the resilience of our business model and the operational efficiencies we've achieved. Adjusted for foreign exchange effects and write-downs, the EBIT margin stood at 10.4% (7.8), underscoring the strong underlying financial health of the business. During the quarter, we had SEK 4.9 M in extraordinary one-time legal expenses which negatively impacted profitability, which otherwise would have been even stronger at 13.5% unadjusted or 12.2% adjusted for fx and write-downs. The costs incurred are related to an M&A process where we participated on the acquiring side and that has been ongoing during second half of 2024 and into Q1 2025. However, in the end the deal did not materialize.

From an audience perspective, Average Monthly Active Users (MAU) and Daily Active Users (DAU) declined by 9% and 10% year-over-year, respectively, while our Average Monthly Unique Payers (MUP) fell by 15%. At the same time, Average Monthly Gross Revenue Per Paying User (MAGRPPU) rose by 6% to USD 65.7, demonstrating the loyalty of our player base and the value of the G5 Store, where player metrics are generally higher.

Throughout the quarter, we made significant strides in game development. New features such as mini-events were introduced in Sherlock and Jewels of Rome, leading to sequential revenue growth in Sherlock for the first time in eight quarters. This success reinforces our strategy of enhancing the player experience with meaningful updates.

4 G5 ENTERTAINMENT AB YEAR-END REPORT 2024

I would like to thank our team for their hard work and dedication, as well as our players and shareholders for their continued trust and support. Together, we are well-positioned to navigate the challenges of the market and deliver value in

February 13th, 2025 Vlad Suglobov, CEO, co-founder

Our work is far from over and in 2025 we will see the rollout of additional features and events across our portfolio, which we believe will drive long-term performance improvements.

The development team is working hard. The ideas and games are making their way through the funnel, and some, like Twilight Land, are showing signs of scalability. After a series of improvements and updates to the game we believe we are seeing evidence of this becoming a scalable game. We want to be cautious and confirm our findings with more experiments, but it looks like a strong candidate to be launched globally in 2025.

the years to come. Thank you for following G5 Entertainment. For the full year 2024, revenue reached SEK 1,134.5 M, a decline of 14% in SEK terms. Gross margin improved to 68.4%, and EBIT increased modestly to SEK 116.8 M. We maintained strong financial discipline and achieved solid cash flow generation, ensuring a robust financial foundation as we move into 2025.

Looking ahead, our focus remains on building sustainable growth by delivering exceptional gaming experiences through continued innovation and leveraging the direct-to-consumer opportunities provided by the G5 Store. We are optimistic about the potential in our game development funnel and the ability to launch new hits that will captivate players around the world.

G5 Store now represents 19% of net revenue after growing 35% yearover year and 13% sequentially in USD terms.

EBIT (MSEK) Q1 Q2 Q3 Q4 250 200 150 100 50 0 -50 2009 2012 2015 2018 2021 2024

Development funnel

Revenue (MSEK)

October – December

Revenue and gross profit

Revenue amounted to SEK 279.3 M (316.7). Revenue decreased by 12 percent compared to the same period in 2023, in USD the revenue decreased by 12 percent.

Cost of revenue decreased to SEK 86.4 M (102.7). Cost of revenue includes commission to the distributors. Most parties still charge up to 30 percent of gross revenue, except for Microsoft Store with commission fees of 12 percent and G5 Store with commission fees in single digit percent for third-party payment processing. Cost of revenue also includes royalties payable to external developers which decreased by 16 percent compared to the same period in 2023.

Gross margin for the period was 69.1 percent (67.6). Gross profit for the quarter decreased by 10 percent compared to the fourth quarter in 2023 and was SEK 193.0 M (213.9).

Operational Costs

Costs for research and development were SEK 75.9 M (88.0) during the period. Net capitalization was SEK -3.6 M (-11.9). Write-downs amounted to SEK -2.2 M (0). Adjusting for net capitalization and write-downs the costs decreased by 7 procent compared to the same period in 2023.

Sales and marketing decreased to SEK 60.2 M (76.0). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 47.0 M (60.3).

Cost for user acquisition as a percentage of sales was 17 percent, compared to 19 percent in the same period in 2023. Sales and marketing, excluding user acquisition, decreased to SEK 13.2 M (15.6).

General and administrative costs amounted to SEK 29.9 M (25.4) impacted negatively by one-off expenses amounting to SEK 4.9 M (0.0). One-off expenses are related to an M&A process where G5 was the acquirer, the deal was cancelled during the first quarter. Other operating income and other operating expenses together amounted to SEK 5.9 M (-14.1), primarily driven by currency effects on operational assets and liabilities.

EBIT

Depreciation and amortization have decreased as the company no longer capitalizes on unreleased games. Depreciation and amortization amounted to SEK 30.1 M (38.9). Write-downs amounted to SEK 2.2 M (0). Capitalization of intangible assets amounted to SEK 25.5 M (25.6). Net effect of capitalization and amortization on intangible assets amounted to SEK -3.6 M (-11.9).

Earnings before interest and taxes (EBIT) amounted to SEK 32.8 M (10.5), corresponding to an EBIT margin of 11.8 percent (3.3).

Net profit Net profit was affected by financial items with SEK 2.0 M (-0.2). Finance net was impacted by interest income amounting to SEK 2.2 M (0.3). Tax affected the result with SEK -1.4 M (-1.4).

Net profit amounted to SEK 33.5 M (8.9) which equals an earnings per share before dilution of SEK 4.29 (1.12).

Own/licensed revenue (MSEK) share own games (%)

Gross Margin (%)

EBIT (MSEK) | EBIT-margin (%)

EBIT margin, adjusted WD & fx EBIT, adjusted WD & fx

Costs in % of revenue

Operational metrics

F2P Q4 '24 Q4 '23 Change
Average DAU (mn) 1.3 1.5 -12%
Average MAU (mn) 4.3 4.8 -11%
Average MUU (mn) 3.1 3.5 -11%
Average MUP (thousands) 128.2 152.4 -16%
Average MAGRPPU (USD) 65.7 63.2 4%

For detailed definitions of the operational metrics see the glossary on page 16 of the report.

January – December

Revenue and gross profit

Revenue declined 14 percent compared to 2023. Revenue decline in USD for the interim period was -13 percent. Revenue amounted to SEK 1,134.5 M (1,319.9).

The group's cost of revenue was SEK 358.4 M (427.5). Gross profit amounted to SEK 776.1 M (892.4), a decrease of 13 percent compared to the same period in 2023. Gross margin was 68.4 percent (67.6).

Operating Costs

Operating costs decreased 16 per cent compared to 2023. User acquisition expenses decreased to SEK 198.2 M (246.0). Excluding costs for user acquisition the operating costs amounted to SEK 461.1 M (534.9). The operational costs were impacted by capialization of SEK 103.8 M (103.7) depreciation and amortization of SEK -135.7 M (-156.7) and write-downs of SEK -2.2 M (-10.7).

Other operating income and costs impacted the period positively with SEK -11.6 M (-1.7), primarily attributed to exchange rate differences on operational assets and liabilities related to balance sheet items in the parent company.

EBIT

EBIT was SEK 116.8 M (111.5) and the EBIT-margin was 10.3 percent

(8.4) for the year.

Net profit

Net profit was affected by financial items of SEK 9.2 M (25.2). Finance net was impacted by interest income of SEK 9.5 M (5.7). In the previous year the financial items were impacted by revaluation of short term investments of SEK 22.3 M. Tax affected the result with SEK -7.0 M (-9.1) corresponding to an effective tax rate of 6 percent (7). Net profit amounted to SEK 119.0 M (127.6) which corresponds to

earnings per share before dilution of SEK 15.22 (15.84).

Cash flow

During the fourth quarter, the group had an operating cash flow before changes in working capital of SEK 67.3 M (53.0). In the quarter taxes impacted the cash flow negatively with SEK -1.7 M (-0.3). Changes in working capital impacted the cash flow by SEK -21.5 M (-9.5). Capitalized development expenses impacted the cash flow negatively by SEK -25.5 M (-25.6). Cash flow before financing activities amounted to SEK 19.6 M (16.2). Financing activities were impacted by IFRS16 bookings related to lease of premises of SEK -0.6 M (-0.6). The cashflow for the period amounted to SEK 19.0 M (4.3).

For the full year cash flow before changes in working capital amounted to SEK 264.7 (277.7). Repurchases impacted the cashflow for the year negatively SEK 12.9 (54.0).

The cashflow for the year amounted to SEK 87.4 M (8.4). Available cash on December 31, 2024 amounted to SEK 275.5 M (182.3).

Financial position

During the third quarter 2022 the group changed its publishing strategy by making changes to how it is vetting new games. The foundation is still to have a portfolio of different games in order to maximize the potential and reduce risk. Multiple games are developed at any given point in time, some of these games become very successful and extremely profitable, some of these games do not become big breakthroughs but pay for themselves and are stable earners over a long period of time, while the majority of games that go into production will be cancelled at an early stage as the market potential is not significant enough.

As the majority of games that are produced will be cancelled during the soft launch, the company will not capitalize development expenses on games until they reach global launch. Capitalizing after global launch will reduce the risk for write-offs in the portfolio.

As before, capitalized development expenses for unsuccessful games will be written down. Development for games only released in soft launch will be expensed as they are incurred. Over time, the company expects such write-offs and expenses to be more than compensated for by the revenue and profits produced by successful games in the portfolio.

Capitalized development expenses amounted to SEK 210.4 M (220.4). Impairment need in the portfolio is tested every quarter. A thorough review of the input parameters is done on a yearly basis. During the quarter, write-offs amounting to SEK 2.2 M (0.0) were made.

Consolidated equity amounted to SEK 554.3 M (491.4), which equals SEK 71.1 per share (62.2) and the equity/asset ratio is 83 percent (81). Cash on hand amounted to SEK 275.5 M (182.3).

Other long-term debt and other short term debt are solely related to IFRS16 accounting of lease contracts.

Parent company

The parent company revenue has performed in line with the group. The parent company is the counterpart for all application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, which holds the rights to the games in the portfolio and is also where the senior management overseeing the games and studios is based. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur.

As for the group, the financial position of the parent company is solid.

Other disclosures

Dividend

G5 Entertainment is active in a fast-moving growing market. In order to benefit from this growth, the company intends to continue reinvesting the majority of the profits in activities that promote organic growth, such as product development and marketing. With this taken into account the Board proposes a dividend of SEK 8.0 per share (8.0) corresponding to 53 percent (51) of net profit for the year.

Outlook

G5 Entertainment does not publish forecasts.

Risk assessment

G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management.

Related-party transactions

During the period no significant related-party transactions have taken place except the ongoing transactions highlighted in the annual report 2023.

Upcoming report dates

Annual report 2025 April 28, 2025 Interim report Jan-March 2025 May 7, 2025 Annual General Meeting 2025 June 17, 2025 Interim report Jan-Jun 2025 August 7, 2025 Interim report Jan-Sep 2025 November 5, 2025

Teleconference

On February 13th, 2025 at 08.00 CET, CEO Vlad Suglobov and CFO Stefan Wikstrand will present the interim report in a conference call. For dial-in details please visit: https://corporate.g5.com/investors/ calendar

Forward-looking statements

This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forward-looking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forward-looking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.

Inquiries

Vlad Suglobov, CEO [email protected] Stefan Wikstrand, CFO +46 76 0011115

Revenue breakdown by geography Fourth Quarter 2024

Cash Position (MSEK)

The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.

Stockholm February 13th, 2025

Petter Nylander Chairman of the Board Johanna Fagrell Köhler Board member

Jeffrey Rose Board member

Sara Börsvik Board member Marcus Segal Board member Vlad Suglobov CEO, Board member

Note:

Assurance

G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on Februrary 13th, 2025 at 07.00. This interim report has not been subject to review by the company´s auditors. This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.

INCOME STATEMENT - GROUP

KSEK Oct-Dec
2024
Oct-Dec
2023
Oct-Dec
2024
2023
2024
KSEK Oct-Dec
2023
2024 2023
Net turnover 279,337 316,675 1,134,529 1,319,921 Earnings per share
Cost of revenue -86,360 -102,743 -358,432 -427,549 Weighted average number of shares (thou 7,799 7,937 7,815 8,052
Gross profit 192,977 213,932 776,097 892,372 sands)
Research and Development expenses -75,915 -88,006 -311,993 -363,702 Weighted average number of shares 7,799 7,937 7,815 8,052
Sales and Marketing expenses -60,240 -75,979 -254,786 -313,450 after dilution, (thousands)
General and administrative expenses -29,879 -25,372 -104,109 -102,115 Earnings per share (SEK) before dilution 4.29 1.12 15.22 15.84
Other operating income 6,994 -12,453 12,656 0 Earnings per share (SEK) after dilution 4.29 1.12 15.22 15.84
Other operating expenses -1,088 -1,654 -1,088 -1,654
Operating result 32,849 10,468 116,778 111,452 STATEMENT OF COMPREHENSIVE INCOME - GROUP
Financial income 2,193 246 9,544 26,423
Financial expenses -150 -428 -354 -1,178 KSEK Oct-Dec
2024
Oct-Dec
2023
2024 2023
Operating result after financial items 34,892 10,286 125,967 136,696 Net result for the period 33,468 8,927 118,974 127,574
Taxes -1,424 -1,359 -6,993 -9,122 Items that later can be reversed in profit
Net result for the year 33,468 8,927 118,974 127,574 Revaluation long-term investments -20,647 -9,583 -10,824 -14,086
Foreign currency translation differences 26,484 -28,645 21,049 -4,004
Attributed to: Total other comprehensive income 5,837 -38,228 10,225 -18,090
Parent company's shareholders 33,468 8,927 118,974 127,574 for the period
Total comprehensive income
for the period
39,305 -29,301 129,199 109,484
Attributed to:
Parent company's shareholders 89,894 134,633 60,593 109,484

10 G5 ENTERTAINMENT AB YEAR-END REPORT 2024

BALANCE SHEET - GROUP

KSEK Dec 31
2024
Dec 31
2023
Fixed assets
Intangible fixed assets
Capitalized development expenses (Note 2) 210,386 220,411
Intangible assets 2,613 2,613
212,998 223,024
Tangible fixed assets
Equipment 9,154 12,883
9,154 12,883
Long term Investments 37,475 34,134
Deferred tax receivable 150 25
Total non-current assets 259,777 270,066
Current assets
Accounts receivable 18,835 25,936
Tax receivable 1,659 3,773
Other receivables (Note 3, 4) 1,756 2,846
Prepaid expenses and accrued income 109,142 125,196
Short term investments 0 0
Cash and cash equivalents 275,539 182,332
Total current assets 406,930 340,083
Total assets 666,707 610,149
KSEK Dec 31
2024
Dec 31
2023
Equity
Total shareholders' equity 554,322 491,401
Long-term liabilities
Deferred tax liabilities 1,475 3,618
Long-term liabilities 1,118 1,261
Total long-term liabilities 2,593 4,879
Current liabilities (Note 5)
Short-term liabilities 685 612
Accounts payable 44,254 39,441
Other liabilities 6,267 11,291
Tax liabilities 9,213 7,789
Accrued expenses 49,372 54,736
Total current liabilities 109,792 113,869
Total equity and liabilities 666,707 610,149

CHANGES IN SHAREHOLDERS' EQUITY - GROUP

KSEK Share capital Other capital
contribution
Other reserves Profit/loss
brought forward
Shareholders'
equity
Shareholders' equity 2023-01-01 928 -189,704 69,746 607,780 488,750
Net result for the year 127,574 127,574
Revaluation long-term investments -14,086 -14,086
Total other comprehensive income -4,004 -4,004
Total comprehensive income for the year -18,090 127,574 109,484
Dividend -64,505 -64,505
Repurchase of shares -54,029 -54,029
IFRS2 - Employee share schemes 11,702 11,702
Total transactions with the owners recognized directly in equity -54,029 11,702 -64,505 -106,832
Shareholders' equity as of 2023-12-31 928 -243,733 63,358 670,848 491,401
Shareholders' equity 2024-01-01 928 -243,733 63,358 670,849 491,402
Net result for the year 118,974 118,974
Revaluation long-term investments -10,824 -10,824
Total other comprehensive income 21,049 21,049
Total comprehensive income for the year 10,225 118,974 129,199
Dividend -62,392 -62,392
Repurchase of shares -12,941 -12,941
IFRS2 - Employee share schemes 9,054 9,054
Total transactions with the owners recognized directly in equity -12,941 9,054 -62,392 -66,279
Shareholders' equity as of 2024-12-31 928 -256,674 82,637 727,431 554,322
Oct-Dec Oct-Dec Oct-Dec Oct-Dec
KSEK 2024 2023 2024 2023 KSEK 2024 2023 2024 2023
Cash flow from operating activities Financing activities
Profit after financial items 34,892 10,285 125,967 136,696 Lease financing -597 -561 -1,307 -944
Adjusting items not included in cash flow 34,102 42,932 147,024 158,676 Dividend 0 0 -62,392 -64,505
68,994 53,217 272,991 295,372 Repurchase shares 0 -11,354 -12,941 -54,029
Taxes paid -1,717 -261 -8,332 -17,681 Cash flow from financing activities -597 -11,915 -76,640 -119,478
Cash flow before changes in
working capital
67,276 52,956 264,659 277,691 Cash flow 18,993 4,311 87,369 8,441
Cash flow from changes in
working capital
Cash at the beginning of the period 245,552 184,380 182,332 177,469
Change in operating receivables -8,398 7,379 24,245 3,362 Cash flow 18,993 4,311 87,369 8,441
Change in operating liabilities -13,130 -16,897 -5,575 -39,889 Exchange rate differences 10,994 -6,359 5,838 -3,578
Cash flow from operating activities 45,748 43,438 283,329 241,164 Cash at the end of the period 275,539 182,332 275,539 182,332
Investing activities
Investment in fixed assets -586 -1,102 -1,355 -4,029
Capitalized development expenses -25,541 -25,575 -103,800 -106,283
Short term investments 0 -535 0 -2,933
Long term investments -31 0 -14,165 0
Cash flow from investing activities -26,158 -27,212 -119,320 -113,245

CASH FLOW STATEMENT - GROUP

Note 1

Accounting principles

G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act.

The accounting and calculation principles used in the report for the group are identical to those used in the Annual Report 2023.

The interim report is on pages 1–16, and pages 1–8 are thus an integrated part of this financial report.

Note 3

Other receivables

Other receivables include SEK 0.0 M (0.8) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.

Note 2

Capitalized development expenses

KSEK

KSEK Oct-Dec
2024
Oct-Dec
2023
2024 2023
At the beginning of the period 197,896 251,039 220,411 273,073
Investments 25,541 25,575 103,800 103,670
Write-offs -2,196 0 -2,196 0
Amortization -29,118 -37,502 -131,955 -150,108
Net change during the period -5,773 -11,928 -30,350 -46,438
Currency exchange differences 18,262 -18,700 20,325 -6,224
At the end of the period 210,386 220,411 210,386 220,411

Note 4

Pledged assets and contingent liabilities

G5 Entertainment has no (0) pledged assets. G5 Entertainment does not have any contingent liabilities.

Note 5

Fair value

G5 group has long term financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.

2023
279,337 316,675 1,134,529 1,319,921 Net result for the period 2 364 -12 364 7 997 14 309
-222,290 -240,037 Items that later can be reversed in profit
57,047 76,638 224,619 281,003 Revaluation long-term investments -20,647 -9,583 -10,824 -14,086
-167 -8 -594 -75 Other comprehensive income -20,647 -9,583 -10,824 -14,086
-48 098 -71 688 -202 884 -264 513 Total other comprehensive income 223
-10 491 -6 091 -27 657 -22 083
2 417 0 6 086 0
0 -11 791 0 -4 455
708 -12 942 -429 -10 123
1 924 -562 9 619 24 432
0 0 -2 0
2 632 -13 504 9 188 14 309
-268 1 140 -1 191 0
2 364 -12 364 7 997 14 309
Oct-Dec
2024
Oct-Dec
2023
2024 2023
-909,910 -1,038,919
KSEK
for the period
Oct-Dec
2024
-18 283
Oct-Dec
2023
-21 947
2024
-2 827

INCOME STATEMENT – PARENT COMPANY STATEMENT OF COMPREHENSIVE INCOME – PARENT COMPANY

15 G5 ENTERTAINMENT AB YEAR-END REPORT 2024

KSEK Dec 31
2024
Dec 31
2023
Fixed assets
Intangible fixed assets
Intangible fixed assets 2,613 2,613
Tangible fixed assets
Tangible fixed assets 0 0
Financial fixed assets
Shares in group companies 130 105
Financial assets 37,475 34,134
Total fixed assets 40,217 36,852
Current assets
Account receivables 18,835 25,936
Receivables from group companies 204,318 87,381
Tax receivables 1,561 2,751
Other receivables 325 410
Prepaid expenses and accrued income 100,819 112,284
Cash and cash equivalents 47,325 53,722
Total current assets 373,183 282,484
Total assets 413,400 319,336
KSEK Dec 31
2024
Dec 31
2023
Restricted equity
Share capital 928 928
Non-restricted equity
Share premium reserve 54,530 53,578
Profit/Loss carried forward 80,961 152,810
Net result for the period 7,997 14,309
Total equity 144,417 221,625
Current liabilities
Accounts payable 32,117 36,357
Tax Liability 0 0
Liability to group companies 226,165 54,226
Other liability 5,244 5,130
Accrued expenses 5,458 1,999
Total current liabilities 268,984 97,711
Total equity and liabilities 413,400 319,336

BALANCE SHEET – PARENT COMPANY

Financial statement

Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.

Research and Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.

Sales and Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.

General and Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.

Use of key ratios not defined in IFRS

The G5 Group's accounts are prepared in accordance with IFRS. See page 13 for more information on accounting principles. Only a few key ratios are defined in IFRS. As of the second quarter 2017, G5 is applying the Alternative Performance Measures issued by ESMA (European Securities and Markets Authority). Briefly, an alternative key ratio is a financial measurement of historical or future earnings development, financial position or cash flow, not defined or specified in IFRS. To assist Group Management and other stakeholders in their analysis of the Group's performance, G5 is reporting certain key ratios not defined by IFRS. Group Management believes that this information will facilitate an analysis of the Group's performance. This data supplements the IFRS information and does not replace the key ratios defined in IFRS. G5's definitions of measurements not defined in IFRS may differ from definitions used by other companies. All of G5's definitions are included below.

EBIT excluding costs for user acquisition consists of reported EBIT adjusted for costs for user acquisition.

Operational terms

Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month. An individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.

Daily Active Users (DAU) is the number of individuals who played a G5 game in a day. An individual who plays two different games in the day is counted as two DAUs. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Users (MUU) is the number of individuals who played a G5 game at least once during a calendar month. An individual who plays two different games during the month is counted as one MUU. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Average Gross Revenue Per Paying User (MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.

Portfolio definitions

Active Games are the games G5 owns and is actively supporting through its development and marketing capacity.

Licensed Games are games that G5 license from 3rd party developers and thereby act as a publisher. Licensed games are not split into active and harvest games.

Harvest Games are games that G5 owns but are not profitable to run as active games. The games are technically supported by a central team.

About G5 Entertainment

G5 Entertainment AB (publ) (G5) develops and publishes high quality free-to-play games for G5 Store, Apple App Store, Google Play, Microsoft Store, Amazon Appstore etc. The games are easy to learn and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like Jewels of Rome®, Sherlock Hidden Match-3 cases, Hidden City, Mahjong Journey®, Homicide Squad®, The Secret Society® Wordplay: Search Word Puzzle™ and Jewels of the Wild West™. G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.

Glossary

G5 Entertainment AB (publ)

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NYBROGATAN 6, 5TH FLOOR 114 34 STOCKHOLM | SWEDEN PHONE: +46 84 11111 5 E-MAIL: [email protected] Org.nr. 556680-8878 WWW.G5.COM

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