Quarterly Report • Feb 8, 2024
Quarterly Report
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| KSEK | Oct-Dec 2023 |
Oct-Dec 2022 |
Change % |
2023 | 2022 | Change % |
|---|---|---|---|---|---|---|
| Revenue | 316,675 | 363,643 | -13% | 1,319,921 | 1,400,117 | -6% |
| Commission to distributors1 | -70,464 | -83,624 | -16% | -294,850 | -320,718 | -8% |
| Royalty to external developers2 | -32,279 | -36,005 | -10% | -132,700 | -142,978 | -7% |
| Gross profit | 213,932 | 244,014 | -12% | 892,372 | 936,420 | -5% |
| Gross margin | 67.6% | 67.1% | 67.6% | 66.9% | ||
| Operating costs excluding costs for user acquisition |
-143,122 | -128,055 | 12% | -534,885 | -521,590 | 3% |
| EBIT excluding costs for user acquisition |
70,810 | 115,959 | -39% | 357,487 | 414,830 | -14% |
| EBIT margin before costs for user acquisition |
22% | 32% | 27% | 30% | ||
| Costs for user acquisition3 | -60,342 | -68,341 | -12% | -246,035 | -335,380 | -27% |
| Costs for user acquisition as percentage of revenue |
-19% | -19% | -19% | -24% | ||
| EBIT | 10,468 | 47,618 | -78% | 111,452 | 79,451 | 40% |
| EBIT margin (%) | 3.3% | 13.1% | 8.4% | 5.7% | ||
| Earnings per share before dilution | 1.12 | 5.56 | -80% | 15.84 | 8.00 | 98% |
| Cash flow before financing activities | 16,226 | 21,041 | 127,919 | 128,091 | ||
| Cash and cash equivalents | 182,332 | 177,469 | 182,332 | 177,469 |
1 Variable costs paid to distributors. Main stores have the following fees: Apple App Store, Google Play, Amazon Appstore etc. have a fee of 30 percent, Microsoft Store has 12 percent, G5 Store has single digit percent.
2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty.
3 User acquisition is a marketing cost for acquiring new users. The costs are fully variable and are spent on advertising campaigns that are targeted at acquiring loyal players. The campaigns can be stopped at a very short notice.

The fourth quarter was weaker than we had hoped for, but it was another financially strong quarter for G5 despite the turbulent times facing the industry. The company continued to generate stable cash flow during the period, while our G5 Store gained additional traction and the new game release got off to a good early start.
Revenue for the quarter slipped 13% to SEK 317 M. In USD terms the performance was -12%% compared to a year earlier and -2% sequentially from the previous quarter.
We are proud of the strong growth from G5 Store as more and more players choose to access our games through our own store. Most of our installs are still distributed through 3rd party stores such as the Apple App Store, Google Play, and Microsoft Store, but each quarter we see increasing appetite from players to use the G5 Store. This steady shift gives the company an amazing margin boost. In USD terms the G5 Store revenue jumped 88% from last year and 6% from the
In the fourth quarter, the G5 Store grew 6% sequentially and jumped 88% compared to the same period last year
third quarter. Our direct-to-customer revenue made up 13.2% of the total revenue compared to 6.3% one year ago.
Overall, we saw a stable performance from our actively managed game portfolio during the quarter, as several games rebounded during the holiday period. Older games we are no longer supporting slid back. Hidden City performed very well toward the end of the year thanks to the developer's efforts. The game continues to show solid performance after many years on the market, which speaks of the longevity of G5's portfolio. It also had a negative effect on the gross margin, but we are still happy to see revenue growth in the game.
It was encouraging to see both Sherlock and the Jewels family of games show a boost in revenue toward the end of the year, while the new game release Twilight Land had a good start and has yet to show its full potential. We're eager to see how this develops over the next few quarters.
UA stayed in the middle of the communicated range and in-line with previous periods during the year at 19% of gross revenue. OPEX excluding UA declined slightly sequentially whilst other operating income and expense impacted the period negatively with SEK 14.1 M due to revaluations of USD nominated items on the balance sheet. Adjusted for the revaluations EBIT was SEK 24.6 M corresponding to an EBIT-margin of 7.8%.
During the fourth quarter the company optimized its staffing level. The reductions made possible due to generative AI usage and improved focus. We ended


70


the year with almost 60 fewer full-time equivalents than at the end of the third quarter, a reduction of approximately 7%.
G5 is starting 2024 after optimizing its staffing and outsourcing costs. The amortization is set to gradually come down over the course of 2024, which, combined with the growth in G5 Store and reduced costs, is a positive factor set to drive the group's profitability this year.
Our teams are working hard on improving our existing major games, as well as on developing new games for soft launch this year. We remain committed to releasing 1 or 2 games globally in 2024.
Thanks to our stable cash flow during the quarter and zero debt, we repurchased 73,624 shares from the market for SEK 11.4 million. For the full year 2024, we repurchased 299,096 shares for SEK 54.0 M and paid a dividend of SEK 64.5 M, a total of SEK 118.5 M (107.1). The Board supports continued repurchases of shares considering the group's strong financial position. The Board also proposes to pay a dividend of SEK 8 for 2023, which will be considered at the June 12 AGM.
G5 remains in a strong financial position, we continue to actively market our best games and the development teams are working on new exciting games for 2024 and beyond.
Many thanks for following us at G5.
February 8, 2024 Vlad Suglobov, CEO, co-founder

Revenue amounted to SEK 316.7 M (363.6). Revenue decreased by 13 percent compared to the same period in 2022, in USD the revenue decreased by 12%.
Cost of revenue decreased to SEK 102.7 M (119.6). Cost of revenue includes commission to the distributors. Most parties still charge up to 30 percent of gross revenue, except for Microsoft Store with commission fees of 12 percent and G5 Store with commission fees in single digit percent for third-party payment processing. Cost of revenue also includes royalties payable to external developers which decreased 16 percent compared to the same period in 2022.
Gross margin for the period was 67.6 percent (67.1). Gross profit for the quarter decreased by 12 percent compared to the fourth quarter in 2022 and was SEK 213.9 M (244.0).
Costs for research and development were SEK 88.0 M (85.0) during the period. In the fourth quarter the company capitalized SEK 6.7 M less than the same period last year. At the same time amortizations were unchanged compared to last year.
Sales and marketing decreased to SEK 76.0 M (85.7). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 60.3 M (68.3).
Cost for user acquisition as a percentage of sales was 19 percent, compared to 19 percent in the same period in 2022. Sales and marketing, excluding user acquisition, decreased to SEK 15.6 M (17.3).
General and administrative costs amounted to SEK 25.4 M (26.6). Other operating income and other operating expenses together amounted to SEK -14.1 M (0.9), primarily driven by currency effects on operational assets and liabilities as the USD has weakened towards to the reporting currency SEK. For the first three quarters the effect was positive as the USD strenthened which then was reversed in the fourth quarter, the full year effect was SEK -1.7 M (21.5).
Depreciation and amortization amounted to SEK 38.9 M (39.4). Capitalization of intangible assets amounted to SEK 25.6 M (32.3). During the quarter no writedowns were made (0) on the intangible assets. Net effect of capitalization and amortization on intangible assets amounted to SEK -11.9 M (-5.1). Earnings before interest and taxes (EBIT) amounted to SEK 10.5 M (47.6), corresponding to an EBIT margin of 3.3 percent (13.1), adjusted for the revaluations in other operating income/expense in the period the EBIT margin would be 7.8 percent.
Net profit was affected by financial items with SEK -0.2 M (0.0). Finance net was impacted by revaulation of short term investments amounting to SEK -1.7 M (-2.2) and interest income of SEK 1.9 M (0.2). Tax affected the result with SEK -1.4 M (-1.8).
Net profit amounted to SEK 8.9 M (45.8) which equals an earnings per share, before and after dilution SEK 1.12 (5.56).





Asia 7% Europe 26% North America 62% ROW 5%


| F2P | Q4 '23 | Q4 '22 | Change |
|---|---|---|---|
| Average DAU (mn) | 1.5 | 1.7 | -13% |
| Average MAU (mn) | 4.8 | 6.0 | -19% |
| Average MUU (mn) | 3.5 | 4.4 | -21% |
| Average MUP (thousands) | 152.4 | 177.2 | -13% |
| Average MAGRPPU (USD) | 63.2 | 61.7 | 2% |
For detailed definitions of the operational metrics see the glossary on page 16 of the report.
Revenue declined 6% compared to last year, impacted positively by the SEK/USD exchange rate. Growth in USD for the year was -10%. Revenue amounted to SEK 1319.9 M (1400.1).
The group's cost of revenue was SEK 427.5 M (463.7). Gross profit amounted to SEK 892.4 M (936.4), a decrease of 5 percent compared to 2022. Gross margin was 68 percent (67).
Operating costs decreased 9 per cent compared to 2022. User acquisition decreased to SEK 246.0 M (335.4). Excluding costs for user acquisition the operating costs amounted to SEK 534.9 M (521.6). The operational costs were impacted by capialization of SEK 103.7 M (167.2) depreciation and amortization of SEK -156.7 M (-151.3) and write-downs of SEK 10.7 M (72.5).
Other operating income and costs impacted the period negatively with SEK -1.7 M (21.5), primarily attributed to exchange rate differences on operational assets and liabilities related to balance sheet items in the parent company.
EBIT was SEK 111.5 M (79.5) and the EBIT-margin was 8.4 percent (5.7) for the period.
Net profit was affected by financial items with SEK 25.2 M (-3.8). Financial items were impacted by revaluation of short term investments of SEK 20.7 M (-4.4) and interest income of SEK 3.7 M (0.2). Tax affected the result with SEK -9.1 M (-8.7) corresponding to a tax rate of 6.7 percent (11.5).
Net profit amounted to SEK 127.6 M (66.9) which is corresponding to earnings per share before dilution of SEK 15.84 (8.00).
During the fourth quarter, the group had an operating cash flow before changes in working capital of SEK 53.0 M (94.7). In the quarter taxes impacted the cash flow negatively with SEK -0.3 M (1.2).
Changes in working capital impacted the cash flow with SEK -9.5 M (-36.3). Capitalized development expenses impacted the cash flow negatively with SEK -25.6 M (-32.3).
Cash flow before financing activities amounted to SEK 16.2 M (21.0). Financing activities were impacted by buybacks of own shares amounting to SEK -11.4 M (19.9) and IFRS16 bookings related to lease of premises SEK -0.6 M (-0.2).
For the full year cash flow before changes in working capital amounted to SEK 277.7 (293.3). Repurchases impacted the cash flow for the year negativaly of SEK 54.0 M (48.1).
The cash flow for the year amounted to SEK 8.4 (19.5).
Available cash on December 31, 2023 amounted to SEK 182.3 M (177.5).
During the third quarter 2022 the group changed its publishing strategy by making changes to how it is vetting new games. The foundation is still to have a portfolio of different games in the portfolio in order to maximize potential and reduce risk. Multiple games are developed at any given point in time, some of these games become very successful and extremely profitable, some of these games do not become big breakthroughs but pay for themselves and are stable earners over a long period of time, while the majority of games that go into production will be cancelled at an early stage as the market potential is not significant enough.
As the majority of games that are produced will be cancelled during soft launch, the company is not capitalizing development expenses on games until they reach global launch. Capitalizing after global launch will reduce the risk for write-offs in the portfolio.
As before, capitalized development expenses for unsuccessful games will be written down. Development for games only released in soft launch will be expensed as they are incurred. Over time, the company expects such write-offs and expenses to be more than compensated for by the revenue and profits produced by successful games in the portfolio.
Capitalized development expenses amounted to SEK 220.4 M (273.1).
Impairment need in the portfolio is tested every quarter. A thorough review of the input parameters is done on a yearly basis. During the quarter, no write-offs were made (0).
Consolidated equity amounted to SEK 491.4 M (499.7), which equals SEK 62.2 per share (61.1) and the equity/asset ratio is 81 percent (76). Cash on hand amounted to SEK 182.3 M (177.5).
Other long-term debt and other short term debt are solely related to IFRS16 accounting of lease contracts.
The parent company revenue has performed in line with the group. The parent company is the counterpart for all application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, that holds the rights for the games in the portfolio and is also where the senior management overseeing the games, HR etc. is based. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur. As for the group, the financial position of the parent company is solid.
G5 Entertainment is active in a fast-moving growing market. In order to benefit from this growth, the company intends to continue re-investing the majority of the profits in activities that promote organic growth, such as product development and marketing. With this taken into account the Board proposes a dividend of SEK 8.0 per share (8.0) corresponding to 50 percent (98) of net profit for the year.
G5 Entertainment does not publish forecasts.
G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management.
During the period no significant related-party transactions have taken place except the ongoing transactions highlighted in the annual report 2022.
| Interim report Jan-March 2024 | May 8, 2024 |
|---|---|
| Annual General Meeting 2024 | June 13, 2024 |
| Interim report Jan-Jun 2024 | August 8, 2024 |
| Interim report Jan-Sep 2024 | November 6, 2024 |
On February 8th, 2024 at 08.00 CET, CEO Vlad Suglobov and CFO Stefan Wikstrand will present the interim report in a conference call. For dial-in details please visit: https://corporate.g5.com/investors/ calendar
This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forwardlooking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forwardlooking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.
Vlad Suglobov, CEO [email protected] Stefan Wikstrand, CFO +46 76 0011115
The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.
Board member
Stockholm, February 8th, 2024
Petter Nylander Chairman of the Board Johanna Fagrell Köhler Jeffrey Rose Board member
Sara Börsvik Board member Marcus Segal Board member Vlad Suglobov CEO, Board member
Note:
G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on February 8th, 2024 at 07.00. This interim report has not been subject to review by the company´s auditors. This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.
| KSEK | Oct-Dec 2023 |
Oct-Dec 2022 |
2023 | 2022 |
|---|---|---|---|---|
| Net turnover | 316,675 | 363,643 | 1,319,921 | 1,400,117 |
| Cost of revenue | -102,743 | -119,629 | -427,549 | -463,696 |
| Gross profit | 213,932 | 244,014 | 892,372 | 936,420 |
| Research and Development expenses | -88,006 | -84,982 | -352,973 | -364,050 |
| Sales and Marketing expenses | -75,979 | -85,682 | -313,450 | -400,844 |
| General and administrative expenses | -25,372 | -26,608 | -102,115 | -113,618 |
| Other operating income | -12,453 | 876 | 0 | 21,544 |
| Other operating expenses | -1,654 | 0 | -1,654 | 0 |
| Operating result | 10,468 | 47,618 | 122,180 | 79,451 |
| Financial income | 246 | 844 | 26,423 | 1,663 |
| Financial expenses | -428 | -854 | -11,907 | -5,506 |
| Operating result after financial items | 10,286 | 47,608 | 136,696 | 75,607 |
| Taxes | -1,359 | -1,849 | -9,122 | -8,661 |
| Net result for the year | 8,927 | 45,759 | 127,574 | 66,947 |
| Attributed to: | ||||
| Parent company's shareholders | 8,927 | 45,759 | 127,574 | 66,947 |
| KSEK | Oct-Dec 2023 |
Oct-Dec 2022 |
2023 | 2022 |
|---|---|---|---|---|
| Earnings per share | ||||
| Weighted average number of shares (thousands) |
7,937 | 8,226 | 8,052 | 8,370 |
| Weighted average number of shares after dilution, (thousands) |
7,937 | 8,272 | 8,052 | 8,416 |
| Earnings per share (SEK) before dilution | 1.12 | 5.56 | 15.84 | 8.00 |
| Earnings per share (SEK) after dilution | 1.12 | 5.53 | 15.84 | 7.96 |
| KSEK | Oct-Dec 2023 |
Oct-Dec 2022 |
2023 | 2022 |
|---|---|---|---|---|
| Net result for the period | 8,927 | 45,759 | 127,574 | 66,947 |
| Items that later can be reversed in profit | ||||
| Revaluation long-term investments | -8,177 | -1,499 | -12,680 | -1,499 |
| Foreign currency translation differences | -13,844 | -31,267 | 6,645 | 38,083 |
| Total other comprehensive income for the period |
-22,021 | -32,766 | -6,035 | 36,584 |
| Total comprehensive income for the period |
-13,094 | 12,993 | 121,539 | 103,531 |
| Attributed to: | ||||
| Parent company's shareholders | -13,094 | 12,993 | 121,539 | 103,531 |
| KSEK | Dec 31 2023 |
Dec 31 2022 |
KSEK | Dec 31 2023 |
Dec 31 2022 |
|---|---|---|---|---|---|
| Fixed assets | Equity | ||||
| Intangible fixed assets | Total shareholders' equity as adjusted (note 6) | 491,401 | 488,750 | ||
| Capitalized development expenses (Note 2) | 220,411 | 273,073 | |||
| Intangible assets | 2,613 | 0 | Long-term liabilities | ||
| 223,024 | 273,073 | Deferred tax liabilities | 3,618 | 1,467 | |
| Tangible fixed assets | Long-term liabilities | 1,261 | 1,578 | ||
| Equipment | 12,883 | 16,718 | Total long-term liabilities | 4,879 | 3,045 |
| 12,883 | 16,718 | ||||
| Long term Investments | 34,134 | 16,589 | Current liabilities (Note 5) | ||
| Deferred tax receivable | 25 | 63 | Short-term liabilities | 612 | 1,281 |
| Total non-current assets | 270,066 | 306,443 | Accounts payable | 39,441 | 61,123 |
| Other liabilities as adjusted (note 6) | 11,291 | 19,480 | |||
| Current assets | Tax liabilities | 7,789 | 23,371 | ||
| Accounts receivable | 25,936 | 5 | Accrued expenses | 54,736 | 60,826 |
| Tax receivable | 3,773 | 1,664 | Total current liabilities | 113,869 | 166,081 |
| Other receivables (Note 3,4) | 2,846 | 13,656 | Total equity and liabilities | 610,149 | 657,876 |
| Prepaid expenses and accrued income | 125,196 | 150,621 | |||
| Short term investments | 0 | 8,017 | |||
| Cash and cash equivalents | 182,332 | 177,469 | |||
| Total current assets | 340,083 | 351,433 | |||
| Total assets | 610,149 | 657,876 |
| KSEK | Share capital | Other capital contribution |
Other reserves | Profit/loss brought forward |
Shareholders' equity |
|---|---|---|---|---|---|
| Shareholders' equity 2022-01-01 | 928 | -141,638 | 33,207 | 599,913 | 492,410 |
| Net result for the year | 66,947 | 66,947 | |||
| Total other comprehensive income as adjusted (note 6) | 27,103 | 27,103 | |||
| Total comprehensive income for the year | 27,103 | 66,947 | 94,050 | ||
| Dividend | -59,080 | -59,080 | |||
| Repurchase of shares | -48,066 | -48,066 | |||
| Revaluation long-term investments | -1,499 | ||||
| IFRS2 - Employee share schemes | 10,935 | 10,935 | |||
| Total transactions with the owners recognized directly in equity | -48,066 | 9,436 | -59,080 | -97,710 | |
| Shareholders' equity as of 2022-12-31 as adjusted (Note 6) | 928 | -189,704 | 69,746 | 607,780 | 488,750 |
| Shareholders' equity 2023-01-01 as adjusted (note 6) | 928 | -189,704 | 69,746 | 607,780 | 488,750 |
| Net result for the year | 127,574 | 127,574 | |||
| Total other comprehensive income | -4,004 | -4,004 | |||
| Total comprehensive income for the year | -4,004 | 127,574 | 123,570 | ||
| Dividend | -64,505 | -64,505 | |||
| Repurchase of shares | -54,029 | -54,029 | |||
| Revaluation long-term investments | -14,086 | -14,086 | |||
| IFRS2 - Employee share schemes | 11,702 | 11,702 | |||
| Total transactions with the owners recognized directly in equity | -54,029 | -2,384 | -64,505 | -120,918 | |
| Shareholders' equity as of 2023-12-31 | 928 | -243,733 | 63,358 | 670,848 | 491,401 |
| KSEK | Oct-Dec 2023 |
Oct-Dec 2022 |
2023 | 2022 |
|---|---|---|---|---|
| Cash flow from operating activities | ||||
| Profit after financial items | 10,285 | 47,608 | 136,696 | 75,607 |
| Adjusting items not included in cash flow | 42,932 | 48,334 | 158,676 | 232,032 |
| 53,217 | 95,942 | 295,372 | 307,639 | |
| Taxes paid | -261 | -1,228 | -17,681 | -14,290 |
| Cash flow before changes in working capital |
52,956 | 94,714 | 277,691 | 293,349 |
| Cash flow from changes in working capital |
||||
| Change in operating receivables | 7,379 | -4,437 | 3,362 | -22,944 |
| Change in operating liabilities | -16,897 | -31,828 | -39,889 | 34,351 |
| Cash flow from operating activities | 43,438 | 58,449 | 241,164 | 304,756 |
| Investing activities | ||||
| Investment in fixed assets | -1,102 | -5,085 | -4,029 | -8,439 |
| Capitalized development expenses | -25,575 | -32,323 | -106,283 | -167,163 |
| Short term investments | -535 | 0 | -2,933 | -1,063 |
| Cash flow from investing activities | -27,212 | -37,408 | -113,245 | -176,665 |
| KSEK | Oct-Dec 2023 |
Oct-Dec 2022 |
2023 | 2022 |
|---|---|---|---|---|
| Financing activities | ||||
| Lease financing | -561 | -169 | -944 | -1,475 |
| Dividend | - | - | -64,505 | -59,080 |
| Repurchase shares | -11,354 | -19,865 | -54,029 | -48,066 |
| Cash flow from financing activities | -11,915 | -20,034 | -119,478 | -108,621 |
| Cash flow | 4,311 | 1,007 | 8,441 | 19,470 |
| Cash at the beginning of the period | 184,380 | 182,253 | 177,469 | 149,964 |
| Cash flow | 4,311 | 1,007 | 8,441 | 19,470 |
| Exchange rate differences | -6,359 | -5,791 | -3,578 | 8,035 |
| Cash at the end of the period | 182,332 | 177,469 | 182,332 | 177,469 |
G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act.
The accounting and calculation principles used in the report for the group are identical to those used in the Annual Report 2022.
The interim report is on pages 1–16, and pages 1–8 are thus an integrated part of this financial report.
Other receivables include SEK 0.0 M (9.2) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.
| KSEK | Oct-Dec 2023 |
Oct-Dec 2022 |
2023 | 2022 |
|---|---|---|---|---|
| At the beginning of the period | 251,039 | 296,337 | 273,073 | 274,757 |
| Investments | 25,575 | 32,323 | 103,670 | 167,163 |
| Write-offs | - | - | - | -72,530 |
| Amortization | -37,502 | -37,473 | -150,108 | -143,149 |
| Net change during the period | -11,928 | -5,150 | -46,438 | -48,516 |
| Currency exchange differences | -18,700 | -18,114 | -6,224 | 46,832 |
| At the end of the period | 220,411 | 273,073 | 220,411 | 273,073 |
G5 Entertainment has no pledged assets. G5 Entertainment does not have any contingent liabilities.
G5 group has long and short term financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.
| KSEK | Dec 31, 2022 Sep 30, 2022 | |
|---|---|---|
| Shareholders's equity as reported | -499,730 | -503,028 |
| Reclassification | 10,980 | 10,980 |
| Shareholders's equity adjusted | -488,750 | -492,048 |
| Other liabilities as reported | -8,500 | -26,681 |
| Reclassification | -10,980 | -10,980 |
| Other liabilities as adjusted | -19,480 | -37,661 |
| KSEK | Oct-Dec 2023 |
Oct-Dec 2022 |
2023 | 2022 |
|---|---|---|---|---|
| Net turnover | 316,675 | 363,576 | 1,319,921 | 1,400,043 |
| Cost of revenue | -240,037 | -285,401 | -1,038,919 | -1,025,579 |
| Gross profit | 76,638 | 78,175 | 281,003 | 374,464 |
| Research and development expenses | -8 | -30 | -75 | -109 |
| Sales and Marketing expenses | -71,688 | -72,221 | -264,513 | -347,126 |
| General and administrative expenses | -6,091 | -7,239 | -22,083 | -32,126 |
| Other operating income | 0 | 0 | 0 | 21,371 |
| Other operating expenses | -11,791 | -1,732 | -4,455 | 0 |
| Operating result | -12,942 | -3,047 | -10,123 | 16,474 |
| Financial income | -562 | 195,848 | 24,432 | 195,891 |
| Financial expenses | 0 | -810 | 0 | -5,241 |
| Operating result after financial items | -13,504 | 191,991 | 14,309 | 207,124 |
| Taxes | 1,140 | 463 | 0 | -1,989 |
| Net result for the period | -12,364 | 192,454 | 14,309 | 205,135 |
| KSEK | Oct-Dec 2023 |
Oct-Dec 2022 |
2023 | 2022 |
|---|---|---|---|---|
| Net result for the period | -12,364 | 192,454 | 14,309 | 205,135 |
| Items that later can be reversed in profit | ||||
| Revaluation long-term investments | -9,583 | -1,499 | -14,086 | -1,499 |
| Other comprehensive income | -9,583 | -1,499 | -14,086 | -1,499 |
| Total other comprehensive income for the period |
-21,947 | 190,955 | 223 | 203,636 |
| KSEK | Dec 30 2023 |
Dec 31 2022 |
KSEK | Dec 30 2023 |
Dec 31 2022 |
|---|---|---|---|---|---|
| Fixed assets | Restricted equity | ||||
| Intangible fixed assets | 2,613 | - | Share capital | 928 | 928 |
| Intangible fixed assets | 2,613 | - | Non-restricted equity | ||
| Share premium reserve | 53,578 | 52,401 | |||
| Tangible fixed assets | 0 | 5 | Profit/Loss carried forward | 152,810 | 80,294 |
| Tangible fixed assets | 0 | 5 | Net result for the period | 14,309 | 205,135 |
| Total equity | 221,625 | 338,758 | |||
| Financial fixed assets | |||||
| Shares in group companies | 105 | 105 | Current liabilities | ||
| Financial assets | 34,134 | 16,589 | Accounts payable | 36,357 | 44,606 |
| Total fixed assets | 36,852 | 16,699 | Liability to group companies | 54,226 | 289,699 |
| Other liability | 5,130 | 2,664 | |||
| Current assets | Accrued expenses | 1,999 | 3,743 | ||
| Account receivables | 25,936 | - | Total current liabilities | 97,711 | 340,713 |
| Receivables from group companies | 87,381 | 392,909 | Total equity and liabilities | 319,336 | 679,471 |
| Tax receivables | 2,751 | 762 | |||
| Other receivables | 410 | 714 | |||
| Prepaid expenses and accrued income | 112,284 | 131,174 | |||
| Financial assets | - | 8,017 | |||
| Cash and cash equivalents | 53,722 | 129,196 | |||
| Total current assets | 282,484 | 662,772 | |||
| Total assets | 319,336 | 679,471 |
Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.
Research and Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.
Sales and Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.
General and Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.
The G5 Group's accounts are prepared in accordance with IFRS. See page 13 for more information on accounting principles. Only a few key ratios are defined in IFRS. As of the second quarter 2017, G5 is applying the Alternative Performance Measures issued by ESMA (European Securities and Markets Authority). Briefly, an alternative key ratio is a financial measurement of historical or future earnings development, financial position or cash flow, not defined or specified in IFRS. To assist Group Management and other stakeholders in their analysis of the Group's performance, G5 is reporting certain key ratios not defined by IFRS. Group Management believes that this information will facilitate an analysis of the Group's performance. This data supplements the IFRS information and does not replace the key ratios defined in IFRS. G5's definitions of measurements not defined in IFRS may differ from definitions used by other companies. All of G5' definitions are included below.
EBIT excluding costs for user acquisition consists of reported EBIT adjusted for costs for user acquisition.
Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month. An individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.
Daily Active Users (DAU) is the number of individuals who played a G5 game in a day. An individual who plays two different games in the day is counted as two DAUs. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Unique Users (MUU) is the number of individuals who played a G5 game at least once during a calendar month. An individual who plays two different games during the month is counted as one MUU. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Average Gross Revenue Per Paying User (MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.
Active Games are the games G5 owns and is actively supporting through its development and marketing capacity.
Licensed Games are games that G5 license from 3rd party developers and thereby act as a publisher. Licensed games are not split into active and harvest games.
Harvest Games are games that G5 owns but are not profitable to run as active games. The games are technically supported by a central team.
G5 Entertainment AB (publ) (G5) develops and publishes high quality free-to-play games for G5 Store, Apple App Store, Google Play, Microsoft Store, Amazon Appstore etc. The games are easy to learn and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like Jewels of Rome®, Sherlock Hidden Match-3 cases, Hidden City, Mahjong Journey®, Homicide Squad®, The Secret Society® and Jewels of the Wild West™. G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.
NYBROGATAN 6, 5TH FLOOR 114 34 STOCKHOLM | SWEDEN PHONE: +46 84 11111 5 E-MAIL: [email protected] Org.nr. 556680-8878 WWW.G5.COM

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