Quarterly Report • Aug 8, 2024
Quarterly Report
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| KSEK | Apr-Jun 2024 |
Apr-Jun 2023 |
Change % |
Jan-Jun 2024 |
Jan-Jun 2023 |
Change % |
Jul-Jun 23/24 |
2023 | Change % |
|---|---|---|---|---|---|---|---|---|---|
| Revenue | 287,866 | 331,241 | -13% | 585,275 | 676,612 | -13% | 1,228,585 | 1,319,921 | -7% |
| Commission to distributors1 | -63,494 | -74,857 | -15% | -128,240 | -152,030 | -16% | -271,060 | -294,850 | -8% |
| Royalty to external developers2 | -29,313 | -33,005 | -11% | -59,494 | -68,453 | -13% | -123,741 | -132,700 | -7% |
| Gross profit | 195,059 | 223,380 | -13% | 397,540 | 456,129 | -13% | 833,784 | 892,372 | -7% |
| Gross margin | 67.8% | 67.4% | 67.9% | 67.4% | 67.9% | 67.6% | |||
| Operating costs excluding costs for user acquisition |
-123,029 | -122,862 | 0% | -236,038 | -254,640 | -7% | -454,632 | -534,885 | -15% |
| EBIT excluding costs for user acquisition |
72,030 | 100,518 | -28% | 161,502 | 201,489 | -20% | 379,152 | 357,487 | 6% |
| EBIT margin before costs for user acquisition |
25% | 30% | 28% | 30% | 31% | 27% | |||
| Costs for user acquisition3 | -50,199 | -61,651 | -19% | -100,467 | -122,818 | -18% | -285,335 | -246,035 | 16% |
| Costs for user acquisition as percentage of revenue |
-17% | -19% | -17% | -18% | -23% | -19% | |||
| EBIT | 21,831 | 38,866 | -44% | 61,036 | 78,670 | -22% | 93,817 | 111,452 | -16% |
| EBIT margin (%) | 7.6% | 11.7% | 10.4% | 11.6% | 7.6% | 8.4% | |||
| Earnings per share before dilution | 3.02 | 4.96 | -39% | 7.79 | 10.82 | -28% | 12.74 | 15.84 | -20% |
| Cash flow before financing activities | 19,058 | 45,745 | 103,708 | 86,082 | 145,545 | 127,919 | |||
| Cash and cash equivalents | 196,280 | 173,120 | 196,280 | 173,120 | 196,280 | 173,120 |
1 Variable costs paid to distributors. Main stores have the following fees: Apple App Store, Google Play, Amazon Appstore etc. have a fee of 30 percent, Microsoft Store has 12 percent, G5 Store has sin-
2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty.
3 User acquisition is a marketing cost for acquiring new users. The costs are fully variable and are spent on advertising campaigns that are targeted at acquiring loyal players. The campaigns can
gle digit percent.
be stopped at a very short notice.

As we conclude the second quarter of 2024, we observe both challenges and opportunities in our financial performance. Despite a decline in revenue compared to the same period last year, our strategic initiatives and robust operational efficiency continue to strengthen the foundation for future growth. Beginning in June, our focus has been on improving the pace of iterations on new and existing live games to more quickly cycle through new game ideas in search for the ones with the most potential and to faster evolve our existing games towards better operational metrics.
Revenue for the quarter amounted to SEK 287.9 M, representing a 13 percent decrease in SEK terms and a 14 percent decrease in USD terms year-over-year. We achieved a gross margin increase to 67.8 percent from 67.4 percent, driven by a greater share of revenue coming from our directto-consumer channel, the G5 Store.
G5 Store remains a bright spot and continues to grow. Its revenue grew 42 percent year-over-year and 9 percent sequentially from the first quarter and represented 15 percent of the revenue of the group in the quarter, up from 9% one year ago. Looking at the portfolio of games, our Active games
As we conclude the second quarter we observe both challenges and opportunities in our financial performance.
declined 13 percent from the previous year while Harvested games declined 27 percent, and Licensed games declined 11 percent in SEK terms.
EBIT for the period was SEK 21.8 M, down 44 percent from the previous year, translating to an EBIT margin of 7.6 percent. EBIT was impacted by revaluations related to foreign exchange, particularly the USD, which impacted other income and expenses by SEK -3.4 M. Adjusting for these revaluations, the EBIT margin would be 8.8 percent, slightly lower than the previous year's 9.5 percent but indicative of underlying operational resilience.
We ended the quarter with a continuously strong cash position of SEK 196.3 M after paying out the dividend of SEK 62.4 M in the quarter.
We've added a new element to this report to give some more visibility of our development funnel and how new games move through it. We have used and evolved the new development funnel since Q3 2022. There are several stages that all new games are going through. After the thorough process of testing and selecting new game ideas they await the beginning of work in the Shortlist for Launch. Once the resources are available to start the work on a new idea, the idea with the most potential is selected from the short list, and the Pre-Production begins, during which major game design decisions are made. Once Pre-Production is complete, the development of the Soft Launch Build begins from which we iterate in several stages until the benchmarks for each stage are met. The final Soft Launch stage is the Scalability Test. We only move into this stage when previous stages have




metrics continues to be paramount. We anticipate that our refined development funnel will yield successful game launches, providing a robust pipeline for future growth.
As we move forward, our priorities remain clear: to drive sustainable growth, enhance operational efficiency, and deliver exceptional gaming experiences to our global audience. We are committed to our strong balance sheet, being profitable, and cash flow positive. We are confident that our strategic initiatives will bear fruit in the coming quarters, reinforcing our position in the market.
Thank you for your continued support and trust in G5 Entertainment.
August 8th, 2024 Vlad Suglobov, CEO, co-founder


shown the potential for the game to scale. In this stage, we normally launch the game in a single country and scale the game's revenue with user acquisition. There may be iterations in this stage as well. In any of these stages a game can be discarded if we fail to achieve the benchmarks we believe are necessary for scalability in a current market situation. If the game proves its scalability, it is greenlighted for Global Launch and the preparation for Global Launch begins. Beginning in June, our focus has been on improving the pace of iterations on new and existing live games to more quickly cycle through new game ideas in search for the ones with the most potential and to faster evolve our existing games towards better operational metrics. During the course of a year, we expect to work on around 30 game ideas, and as communicated before, we remain committed to soft launch 5-6 new games, and proceed to Global Release with at least one. The goal of the improved pace of iterations is to increase our efficiency and our chances of finding scalable games and improving the parameters of our Live games. As of the end of the second quarter, we had three game ideas in pre-production and early development stages, four games in various stages of soft launch testing, in addition we also have many ideas that are waiting to go into preproduction.
While the second quarter showed similar performance as in the last quarters, we remain optimistic about our strategic direction and operational initiatives. The increased gross margin and the growing share of G5 Store in our revenue, despite an overall reduction in revenue, showcases the effectiveness of our direct-to-consumer strategy. Our focus on optimizing our development process and user engagement
Revenue (MSEK)


Revenue amounted to SEK 287.9 M (331.2). Revenue decreased by -13 percent compared to the same period in 2023, in USD the revenue decreased by 14 percent.
Cost of revenue decreased to SEK 92.8 M (107.9). Cost of revenue includes commission to the distributors. Most parties still charge up to 30 percent of gross revenue, except for Microsoft Store with commission fees of 12 percent and G5 Store with commission fees in single digit percent for third-party payment processing. Cost of revenue also includes royalties payable to external developers which decreased with 11 percent compared to the same period in 2023.
Gross margin for the period was 67.8 percent (67.4). Gross profit for the quarter decreased by 13 percent compared to the second quarter in 2023 and was SEK 195.1 M (223.4).
Costs for research and development were SEK 79.3 M (88.4) during the period. Net capitalization was SEK -8.1 M less than in the same period in the previous year. Adjusting for net capitalization the costs decreased with 12 procent compared to the same period in 2023.
Sales and marketing decreased to SEK 65.3 M (78.0). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 50.2 M (61.7).
Cost for user acquisition as a percentage of sales was 17 percent, compared to 19 percent in the same period in 2023. Sales and marketing, excluding user acquisition, decreased to SEK 15.1 M (16.3).
General and administrative costs amounted to SEK 25.3 M (25.6). Other operating income other operating expenses together amounted to SEK -3.4 M (7.4), primarily driven by currency effects on operational assets and liabilities.
Depreciation and amortization have decreased as the company no longer capitalize on unreleased games which has reduced the amortisation on capitalized development expenses. Depreciation and amortization amounted to SEK 36.1 M (39.4). Capitalization of intangible assets amounted to SEK 27.1 M (24.9). During the quarter no writedowns were made. Net effect of capitalization and amortization on intangible assets amounted to SEK -8.1 M (-12.6).
Earnings before interest and taxes (EBIT) amounted to SEK 21.8 M (38.9), corresponding to an EBIT margin of 7.6 percent (11.7).
Net profit was affected by financial items with SEK 2.6 M (6.4). Finance net was impacted by interest income amounting to SEK 2.5 M (1.2), last year was impacted by revaulation of short term investments amounting to SEK 5.1 M. Tax affected the result with SEK -0.9 M (-5.2).
Net profit amounted to SEK 23.5 M (40.1) which equals an earnings per share before dilution of SEK 3.02 (4.96).
Licensed, MSEK
Active, MSEK Own games, %
| 75 | |
|---|---|
| 70 | |
| 65 | |
| 60 | |
| 55 | |
| 50 |


80
70
60
50
40
30
20
10
0


| F2P | Q2 '24 | Q2 '23 | Change |
|---|---|---|---|
| Average DAU (mn) | 1.4 | 1.5 | -9% |
| Average MAU (mn) | 4.7 | 5.2 | -9% |
| Average MUU (mn) | 3.5 | 3.8 | -12% |
| Average MUP (thousands) | 137.2 | 168.0 | -18% |
| Average MAGRPPU (USD) | 63.7 | 62.0 | 3% |
For detailed definitions of the operational metrics see the glossary on page 16 of the report.
Revenue declined 13 percent compared to the same period in 2023. Growth in USD for the interim period was -14%. Revenue amounted to SEK 585.3 M (676.6).
The group's cost of revenue was SEK 187.7 M (220.5). Gross profit amounted to SEK 397.5 M (456.1), a decrease of 13 percent compared to the same period in 2023. Gross margin was 67.9 percent (67.4).
Operating costs decreased 11 per cent compared to the same period in 2023. User acquisition decreased to SEK 100.5 M (122.8). Excluding costs for user acquisition the operating costs amounted to SEK 236.0 M (254.6). The operational costs were impacted by capialization of SEK 52.8 M (53.2) depreciation and amortization of SEK -73.9 M (-78.3) and write-downs of SEK 0.0 M (0.0).
Other operating income and costs impacted the period positively with SEK 6.0 M (8.6), primarily attributed to exchange rate differences on operational assets and liabilities related to balance sheet items in the parent company.
EBIT was SEK 61.0 M (78.7) and the EBIT-margin was 10.4 percent
(11.6) for the period.
Net profit was affected by financial items with SEK 4.9 M (16.5). Finance net was impacted by interest income of SEK 5.1 M (1.8). In the previous year the financial items were impacted by revaluation of short term receiveables of SEK 14.6 M. Tax affected the result with SEK -5.0 M (-7.3) corresponding to an effective tax rate of 8 percent (8). Net profit amounted to SEK 61.0 M (87.9) which is corresponding to earnings per share before dilution of SEK 7.79 (10.82).
During the second quarter, the group had an operating cash flow before changes in working capital of SEK 61.7 M (69.5). In the quarter taxes impacted the cash flow positively with SEK -1.4 M (-2.4).
Changes in working capital impacted the cash flow with SEK -17.0 M (2.3). Capitalized development expenses impacted the cash flow negatively with SEK 27.1 M (-24.9).
Cash flow before financing activities amounted to SEK 6.5 M (45.7). Financing activities were impacted by dividends amounting to SEK -62.4 M (-64.5) and IFRS16 bookings related to lease of premises
SEK -0.3 M (-1.2).
For the interim period Jan - Jun cash flow before changes in working capital amounted to SEK 142.5 (151.3). The cashflow for the period
amounted to SEK 15.1 (-5.6).
Available cash on June 30, 2024 amounted to SEK 196.3 M (173.1).
During the third quarter 2022 the group changed its publishing strategy by making changes to how it is vetting new games. The foundation is still to have a portfolio of different games in the portfolio in order to maximize potential and reduce risk. Multiple games are developed at any given point in time, some of these games become very successful and extremely profitable, some of these games do not become big breakthroughs but pay for themselves and are stable earners over a long period of time, while the majority of games that go into production will be cancelled at an early stage as the market potential is not significant enough.
As the majority of games that are produced will be cancelled during soft launch, the company will not capitalize development expenses on games until they reach global launch. Capitalizing after global launch will reduce the risk for write-offs in the portfolio.
As before, capitalized development expenses for unsuccessful games will be written down. Development for games only released in soft launch will be expensed as they are incurred. Over time, the company expects such write-offs and expenses to be more than compensated for by the revenue and profits produced by successful games in the portfolio. Capitalized development expenses amounted to SEK 213.5 M (262.3). Impairment need in the portfolio is tested every quarter. A thorough review of the input parameters is done on a yearly basis. During the
quarter, no write-offs (0.0) were made.
Consolidated equity amounted to SEK 506.4 M (496.1), which equals SEK 64.9 per share (61.5) and the equity/asset ratio is 83 percent (74). Cash on hand amounted to SEK 196.3 M (173.1).
Other long-term debt and other short term debt are solely related to IFRS16 accounting of lease contracts.
The parent company revenue has performed in line with the group. The parent company is the counterpart for all application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, that holds the rights for the games in the portfolio and is also where the senior management overseeing the games, HR etc. is based. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur.
As for the group, the financial position of the parent company is solid.
G5 Entertainment does not publish forecasts.
G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management.
During the period no significant related-party transactions have taken place except the ongoing transactions highlighted in the annual report 2023.
Interim report Jan-Sep 2024 November 6, 2024 Year-end report 2024 February 13, 2025
On August 8th, 2024 at 08.00 CET, CEO Vlad Suglobov and CFO Stefan Wikstrand will present the interim report in a conference call. For dial-in details please visit: https://corporate.g5.com/investors/ calendar
This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forward-looking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forward-looking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.
Vlad Suglobov, CEO [email protected] Stefan Wikstrand, CFO +46 76 0011115





Asia 7% Europe 26% North America 62% ROW 5%
Cash Position (MSEK)

The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.
Stockholm August 8th, 2024
Petter Nylander Chairman of the Board Johanna Fagrell Köhler Board member
Jeffrey Rose Board member
Sara Börsvik Board member
Marcus Segal Board member Vlad Suglobov CEO, Board member
Note:
G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on August 8th, 2024 at 07.00. This interim report has not been subject to review by the company´s auditors. This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.
| Apr-Jun | Apr-Jun | Jan-Jun | Jan-Jun | Jul-Jun | Apr-Jun | Apr-Jun | Jan-Jun | Jan-Jun | Jul-Jun | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KSEK | 2024 | 2023 | 2024 | 2023 | 23/24 | 2023 | KSEK | 2024 | 2023 | 2024 | 2023 | 23/24 | 2023 |
| Net turnover | 287,866 | 331,241 | 585,275 | 676,612 | 1,228,585 | 1,319,921 | Earnings per share | ||||||
| Cost of revenue | -92,807 | -107,862 | -187,734 | -220,483 | -394,801 | -427,549 | Weighted average number of shares | 7,799 | 8,082 | 7,832 | 8,120 | 7,906 | 8,052 |
| Gross profit | 195,059 | 223,380 | 397,540 | 456,129 | 833,784 | 892,372 | (thousands) | ||||||
| Research and Development expenses | -79,254 | -88,367 | -162,891 | -176,623 | -349,970 | -363,702 | Weighted average number of shares after dilution, (thousands) |
7,799 | 8,082 | 7,832 | 8,120 | 7,906 | 8,052 |
| Sales and Marketing expenses | -65,250 | -77,994 | -128,838 | -157,383 | -284,904 | -313,450 | Earnings per share (SEK) before dilution | 3.02 | 4.96 | 7.79 | 10.82 | 12.74 | 15.84 |
| General and administrative expenses | -25,332 | -25,601 | -50,811 | -52,026 | -100,900 | -102,115 | Earnings per share (SEK) after dilution | 3.02 | 4.96 | 7.79 | 10.82 | 12.74 | 15.84 |
| Other operating income | -3,393 | 7,449 | 6,036 | 8,575 | -2,539 | 0 | |||||||
| Other operating expenses | 0 | 0 | 0 | 0 | -1,654 | -1,654 | |||||||
| Operating result | 21,831 | 38,866 | 61,036 | 78,670 | 93,817 | 111,452 | STATEMENT OF COMPREHENSIVE INCOME - GROUP | ||||||
| Financial income | 2,616 | 6,287 | 5,066 | 16,580 | 14,908 | 26,423 | Apr-Jun Apr-Jun Jan-Jun Jan-Jun Jul-Jun |
||||||
| Financial expenses | -59 | 154 | -137 | -76 | -1,239 | -1,178 | KSEK | 2024 | 2023 | 2024 | 2023 | 23/24 | 2023 |
| Operating result after financial items | 24,388 | 45,307 | 65,965 | 95,175 | 107,486 | 136,696 | Net result for the period | 23,525 | 40,103 | 61,005 | 87,867 | 100,712 | 127,574 |
| Taxes | -863 | -5,204 | -4,959 | -7,308 | -6,774 | -9,122 | Items that later can be reversed in profit | ||||||
| Net result for the year | 23,525 | 40,103 | 61,005 | 87,867 | 100,712 | 127,574 | Revaluation long-term investments | -9,662 | -4,503 | 9,011 | -4,503 | 4,587 | -14,086 |
| Foreign currency translation differences | 9,318 | 2,076 | 15,058 | 8,606 | -8,946 | -4,004 | |||||||
| Attributed to: | Total other comprehensive income for the period |
-344 | -2,427 | 24,069 | 4,103 | -4,359 | -18,090 | ||||||
| Parent company's shareholders | 23,525 | 40,103 | 61,005 | 87,867 | 100,712 | 127,574 | Total comprehensive income | ||||||
| for the period | 23,181 | 37,676 | 85,074 | 91,970 | 96,353 | 109,484 | |||||||
| Attributed to: | |||||||||||||
| Parent company's shareholders | 23,181 | 37,676 | 85,074 | 91,970 | 96,353 | 109,484 |


| KSEK | Jun 30 2024 |
Jun 30 2023 |
Dec 31 2023 |
|
|---|---|---|---|---|
| Fixed assets | ||||
| Intangible fixed assets | ||||
| Capitalized development expenses (Note 2) | 213,528 | 262,304 | 220,411 | |
| Intangible assets | 2,613 | 0 | 2,613 | |
| 216,141 | 262,304 | 223,024 | ||
| Tangible fixed assets | ||||
| Equipment | 11,017 | 15,320 | 12,883 | |
| 11,017 | 15,320 | 12,883 | ||
| Long term Investments | 54,092 | 12,086 | 34,134 | |
| Deferred tax receivable | 53 | 18 | 25 | |
| Total non-current assets | 281,303 | 289,727 | 270,066 | |
| Current assets | ||||
| Accounts receivable | 25,727 | 17 | 25,936 | |
| Tax receivable | 2,613 | 1,383 | 3,773 | |
| Other receivables (Note 3,4) | 1,566 | 3,622 | 2,846 | |
| Prepaid expenses and accrued income | 104,590 | 175,908 | 125,196 | |
| Short term investments | 0 | 22,649 | 0 | |
| Cash and cash equivalents | 196,280 | 173,120 | 182,332 | |
| Total current assets | 330,776 | 376,700 | 340,083 | |
| Total assets | 612,079 | 666,427 | 610,149 |
| KSEK | Jun 30 2024 |
Jun 30 2023 |
Dec 31 2023 |
|
|---|---|---|---|---|
| Equity | ||||
| Total shareholders' equity | 506,400 | 496,093 | 491,401 | |
| Long-term liabilities | ||||
| Deferred tax liabilities | 312 | 2,693 | 3,618 | |
| Long-term liabilities | 691 | 2,049 | 1,261 | |
| Total long-term liabilities | 1,002 | 4,742 | 4,879 | |
| Current liabilities (Note 5) | ||||
| Short-term liabilities | 1,806 | 594 | 612 | |
| Accounts payable | 25,345 | 25,287 | 39,441 | |
| Other liabilities | 7,420 | 45,856 | 11,291 | |
| Tax liabilities | 6,535 | 20,625 | 7,789 | |
| Accrued expenses | 63,572 | 73,228 | 54,736 | |
| Total current liabilities | 104,677 | 165,591 | 113,869 | |
| 612,079 | 666,427 | 610,149 |

| KSEK | Share capital | Other capital contribution |
Other reserves | Profit/loss brought forward |
Shareholders' equity |
|---|---|---|---|---|---|
| Shareholders' equity 2023-01-01 | 928 | -189,704 | 69,746 | 607,780 | 488,750 |
| Net result for the year | 87,230 | 87,230 | |||
| Revaluation long-term investments | -4,503 | -4,503 | |||
| Total other comprehensive income | 8,606 | 8,606 | |||
| Total comprehensive income for the year | 4,103 | 87,230 | 91,333 | ||
| Dividend | -64,505 | -64,505 | |||
| Repurchase of shares | -26,986 | -26,986 | |||
| IFRS2 - Employee share schemes | 6,865 | 6,865 | |||
| Total transactions with the owners recognized directly in equity | 928 | -26,986 | -57,640 | 0 | -84,626 |
| Shareholders' equity as of 2023-06-30 | 928 | -216,690 | 16,209 | 695,010 | 495,457 |
| Shareholders' equity 2024-01-01 | 928 | -243,733 | 63,358 | 670,849 | 491,402 |
| Net result for the year | 61,005 | 61,005 | |||
| Revaluation long-term investments | 9,011 | 9,011 | |||
| Total other comprehensive income | 15,058 | 15,058 | |||
| Total comprehensive income for the year | 24,069 | 61,005 | 85,074 | ||
| Dividend | -62,392 | -62,392 | |||
| Repurchase of shares | -12,941 | -12,941 | |||
| IFRS2 - Employee share schemes | 5,257 | 5,257 | |||
| Total transactions with the owners recognized directly in equity | -12,941 | -57,135 | 0 | -70,076 | |
| Shareholders' equity as of 2024-06-30 |
928 | -256,674 | 30,292 | 731,854 | 506,400 |
| KSEK | Apr-Jun 2024 |
Apr-Jun 2023 |
Jan-Jun 2024 |
Jan-Jun 2023 |
Jul-Jun 23/24 |
2023 | KSEK | Apr-Jun 2024 |
Apr-Jun 2023 |
Jan-Jun 2024 |
Jan-Jun 2023 |
Jul-Jun 23/24 |
2023 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cash flow from operating activities | Financing activities | ||||||||||||
| Profit after financial items | 24,388 | 45,307 | 65,965 | 95,175 | 107,486 | 136,696 | Lease financing | -350 | -38 | -698 | -173 | -1,469 | -944 |
| Adjusting items not included in cash flow | 38,700 | 26,645 | 79,188 | 59,583 | 178,281 | 158,676 | Dividend | -62,392 | -64,505 | -62,392 | -64,505 | -62,392 | -64,505 |
| 63,088 | 71,952 | 145,153 | 154,758 | 285,767 | 295,372 | Repurchase shares | - | -13,051 | -12,941 | -26,986 | -39,984 | -54,029 | |
| Taxes paid | -1,382 | -2,413 | -2,662 | -3,410 | -16,933 | -17,681 | Cash flow from financing activities | -62,742 | -77,594 | -76,031 | -91,664 | -103,845 | -119,478 |
| Cash flow before changes in working capital |
61,706 | 69,539 | 142,491 | 151,348 | 268,834 | 277,691 | Cash flow | -56,283 | -31,849 | 15,078 | -5,582 | 29,101 | 8,441 |
| Cash flow from changes in working capital |
Cash at the beginning of the period | 255,768 | 205,058 | 182,332 | 177,469 | 173,120 | 177,469 | ||||||
| Change in operating receivables | 12,489 | 763 | 22,095 | -19,309 | 44,766 | 3,362 | Cash flow | -56,283 | -31,849 | 15,078 | -5,582 | 29,101 | 8,441 |
| Change in operating liabilities | -29,466 | 1,507 | -9,132 | 9,834 | -58,855 | -39,889 | Exchange rate differences | -3,205 | -89 | -1,130 | 1,233 | -5,941 | -3,578 |
| Cash flow from operating activities | 44,729 | 71,809 | 155,454 | 141,873 | 254,745 | 241,164 | Cash at the end of the period | 196,280 | 173,120 | 196,280 | 173,120 | 196,280 | 182,332 |
| Investing activities | |||||||||||||
| Investment in fixed assets | -300 | -1,177 | -649 | -2,622 | -2,056 | -4,029 | |||||||
| Capitalized development expenses | -27,053 | -24,887 | -52,779 | -53,169 | -105,893 | -106,283 | |||||||
| Short term investments | - | - | - | - | -2,933 | -2,933 | |||||||
| Long term investments | -10,917 | - | -10,917 | - | -10,917 | - | |||||||
| Cash flow from investing activities | -38,270 | -26,064 | -64,345 | -55,791 | -121,799 | -113,245 |

G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act.
The accounting and calculation principles used in the report for the group are identical to those used in the Annual Report 2023.
The interim report is on pages 1–16, and pages 1–8 are thus an integrated part of this financial report.
Other receivables include SEK 0.0 M (11.1) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.
| KSEK | Apr-Jun 2024 |
Apr-Jun 2023 |
Jan-Jun 2024 |
Jan-Jun 2023 |
Jul-Jun 22/23 |
2023 |
|---|---|---|---|---|---|---|
| At the beginning of the period | 222,652 | 262,639 | 220,411 | 273,073 | 262,304 | 273,073 |
| Investments | 27,054 | 24,887 | 52,779 | 53,169 | 103,280 | 103,670 |
| Amortization | -35,199 | -37,496 | -71,978 | -74,585 | -147,502 | -150,108 |
| Net change during the period | -8,146 | -12,609 | -19,199 | -21,415 | -44,222 | -46,438 |
| Currency exchange differences | -978 | 12,274 | 12,315 | 10,646 | -4,555 | -6,224 |
| At the end of the period | 213,528 | 262,304 | 213,528 | 262,304 | 213,528 | 220,411 |
G5 Entertainment has no (0) pledged assets to. G5 Entertainment does not have any contingent liabilities.
G5 group has long and short term financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.
| Apr-Jun | Apr-Jun | Jan-Jun | Jan-Jun | Jul-Jun | Apr-Jun Apr-Jun Jan-Mar Jan-Mar Apr-Mar |
||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KSEK | 2024 | 2023 | 2024 | 2023 | 22/23 | 2023 | KSEK | 2024 | 2023 | 2024 | 2023 | 23/24 | 2023 |
| Net turnover | 287,866 | 331,241 | 585,275 | 676,612 | 1,228,585 | 1,319,921 | Net result for the period | -2,457 | 10,851 | 1,313 | 18,767 | -3,145 | 14,309 |
| Cost of revenue | -231,753 | -263,729 | -473,972 | -541,065 | -971,825 | -1,038,919 | Items that later can be reversed in profit | ||||||
| Gross profit | 56,113 | 67,512 | 111,303 | 135,546 | 256,760 | 281,003 | Revaluation long-term investments | -9,662 | -4,503 | 9,011 | -4,503 | -572 | -14,086 |
| Research and development expenses | -291 | -56 | -332 | -56 | -351 | -75 | Other comprehensive income | -9,662 | -4,503 | 9011 | -4503 | -572 | -14,086 |
| Sales and Marketing expenses | -51,690 | -64,033 | -102,388 | -127,570 | -239,330 | -264,513 | Total other comprehensive income | -12,119 | 6,348 | 1,313 | 18,767 | -3,717 | 223 |
| General and administrative expenses | -5,724 | -5,108 | -11,780 | -10,859 | -23,004 | -22,083 | for the period | ||||||
| Other operating income | 0 | 8,392 | 6,290 | 7,449 | 0 | 0 | |||||||
| Other operating expenses | -1,515 | 0 | 0 | 0 | -5,613 | -4,455 | |||||||
| Operating result | -3,108 | 6,706 | 3,093 | 4,509 | -11,539 | -10,123 | |||||||
| Financial income | 17,675 | 5,234 | 36,784 | 15,346 | 45,870 | 24,432 | |||||||
| Financial expenses | -17,233 | 0 | -37,133 | 0 | -37,133 | 0 | |||||||
| Operating result after financial items | -2,665 | 11,940 | 2,744 | 19,855 | -2,802 | 14,309 | |||||||
| Taxes | 208 | -1,088 | -1,431 | -1,088 | -343 | 0 | |||||||
| Net result for the period | -2,457 | 10,851 | 1,313 | 18,767 | -3,145 | 14,309 |

| KSEK | Jun 30 2024 |
Jun 30 2023 |
Dec 31 2023 |
KSEK | Jun 30 2024 |
Jun 30 2023 |
Dec 31 2023 |
|---|---|---|---|---|---|---|---|
| Fixed assets | Restricted equity | ||||||
| Intangible fixed assets | Share capital | 928 | 928 | 928 | |||
| Intangible fixed assets | 2,613 | 0 | 2,613 | Non-restricted equity | |||
| Share premium reserve | 40,637 | 53,032 | 53,578 | ||||
| Tangible fixed assets | Profit/Loss carried forward | 113,036 | 187,622 | 152,810 | |||
| Tangible fixed assets | 0 | 0 | 0 | Net result for the period | 1,313 | 18,767 | 14,309 |
| Total equity | 155,915 | 260,349 | 221,625 | ||||
| Financial fixed assets | |||||||
| Shares in group companies | 130 | 105 | 105 | Current liabilities | |||
| Financial assets | 54,092 | 12,086 | 34,134 | Accounts payable | 16,343 | 24,172 | 36,357 |
| Total fixed assets | 56,835 | 12,191 | 36,852 | Tax Liability | 0 | 0 | 0 |
| Current assets | Liability to group companies | 161,474 | 0 | 54,226 | |||
| Account receivables | 25,727 | 0 | 25,936 | Other liability | 5,063 | 9,805 | 5,130 |
| Receivables from group companies | 137,479 | 12,013 | 87,381 | Accrued expenses | 2,325 | 1,462 | 1,999 |
| Tax receivables | 2,821 | 1,175 | 2,751 | Total current liabilities | 185,205 | 35,439 | 97,711 |
| Other receivables | 469 | 1,089 | 410 | Total equity and liabilities | 341,120 | 295,788 | 319,336 |
| Prepaid expenses and accrued income | 101,918 | 144,949 | 112,284 | ||||
| Financial assets | 0 | 22,649 | 0 | ||||
| Cash and cash equivalents | 21,321 | 101,723 | 53,722 | ||||
| Total current assets | 289,735 | 283,597 | 282,484 | ||||
| Total assets | 346,570 | 295,788 | 319,336 |

Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.
Research and Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.
Sales and Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.
General and Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.
The G5 Group's accounts are prepared in accordance with IFRS. See page 13 for more information on accounting principles. Only a few key ratios are defined in IFRS. As of the second quarter 2017, G5 is applying the Alternative Performance Measures issued by ESMA (European Securities and Markets Authority). Briefly, an alternative key ratio is a financial measurement of historical or future earnings development, financial position or cash flow, not defined or specified in IFRS. To assist Group Management and other stakeholders in their analysis of the Group's performance, G5 is reporting certain key ratios not defined by IFRS. Group Management believes that this information will facilitate an analysis of the Group's performance. This data supplements the IFRS information and does not replace the key ratios defined in IFRS. G5's definitions of measurements not defined in IFRS may differ from definitions used by other companies. All of G5's definitions are included below.
EBIT excluding costs for user acquisition consists of reported EBIT adjusted for costs for user acquisition.
Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month. An individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.
Daily Active Users (DAU) is the number of individuals who played a G5 game in a day. An individual who plays two different games in the day is counted as two DAUs. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Unique Users (MUU) is the number of individuals who played a G5 game at least once during a calendar month. An individual who plays two different games during the month is counted as one MUU. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Average Gross Revenue Per Paying User (MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.
Active Games are the games G5 owns and is actively supporting through its development and marketing capacity.
Licensed Games are games that G5 license from 3rd party developers and thereby act as a publisher. Licensed games are not split into active and harvest games.
Harvest Games are games that G5 owns but are not profitable to run as active games. The games are technically supported by a central team.
G5 Entertainment AB (publ) (G5) develops and publishes high quality free-to-play games for G5 Store, Apple App Store, Google Play, Microsoft Store, Amazon Appstore etc. The games are easy to learn and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like Jewels of Rome®, Sherlock Hidden Match-3 cases, Hidden City, Mahjong Journey®, Homicide Squad®, The Secret Society® Wordplay: Search Word Puzzle™ and Jewels of the Wild West™. G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.



NYBROGATAN 6, 5TH FLOOR 114 34 STOCKHOLM | SWEDEN PHONE: +46 84 11111 5 E-MAIL: [email protected] Org.nr. 556680-8878 WWW.G5.COM

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