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G5 Entertainment

Quarterly Report Aug 10, 2023

3051_ir_2023-08-10_fb0fef5c-d179-4be9-97ae-5cc48f0f148a.pdf

Quarterly Report

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Interim Report Q2 2023 G5 Entertainment AB

JANUARY – JUNE 2023

INTERIM REPORT JANUARY - JUNE 2023

April - June 2023

  • Revenue for the period was SEK 331.2 M (343.5), a decrease of 4 percent compared to the same period in 2022 in SEK terms. In USD terms revenue decreased 10 percent year-over-year.
  • Gross margin increased to 67.4 percent (66.2 percent), as larger share of revenue is coming from own games and direct-to-consumer platform.
  • EBIT for the period was SEK 38.9 M (1.0), an increase of 3,801%. EBIT for 2022 was heavily impacted by increased costs for user acquisition.
  • Net result for the period was SEK 40.1 M (-2.6), positively impacted by the finance net of SEK 6.4 M (-1.7).
  • Earnings per share for the period, before dilution, was SEK 4.96 (-0.31).
  • Cash flow amounted to SEK -31.8 M (33.9), negatively impacted by dividend of SEK 64.5 M (59.1) and repurchases of own shares of SEK 13.1 M (0.0).
  • Average Monthly Active Users (MAU) was 5.2 million, a decrease of 21 percent compared to the same period in 2022. Average Daily Active Users (DAU) was 1.5 million, a decrease of 13 percent compared to the same period in 2022. Average Monthly Unique Payers (MUP) was 168.0 thousand, a decrease of 9 percent while Average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 62.0, a decrease of 3 percent compared to the same period last year. Audience metrics for 2022 were heavily inflated by increased user acquisition.

FINANCIAL KEY RATIOS

KSEK Apr-Jun
2023
Apr-Jun
2022
Change
%
Jan-Jun
2023
Jan-Jun
2022
Change
%
Jul-Jun
22/23
2022 Change
%
Revenue 331,241 343,502 -4% 676,612 676,567 0% 1,400,161 1,400,117 0%
Commission to distributors1 -74,857 -79,011 -5% -152,030 -154,454 -2% -318,293 -320,718 -1%
Royalty to external developers2 -33,005 -37,255 -11% -68,453 -72,875 -6% -138,557 -142,978 -3%
Gross profit 223,380 227,236 -2% 456,129 449,238 2% 943,311 936,420 1%
Gross margin 67.4% 66.2% 67% 66% 67% 67%
Operating costs excluding costs for
user acquisition
-122,862 -105,370 17% -254,640 -207,556 23% -509,455 -521,590 -2%
EBIT excluding costs for user
acquisition
100,518 121,866 -18% 201,489 241,681 -17% 433,856 414,830 5%
EBIT margin before costs
for user acquisition
30% 35% 30% 36% 31% 30%
Costs for user acquisition3 -61,651 -120,869 -49% -122,818 -187,048 -34% -330,368 -335,380 -1%
Costs for user acquisition as percentage
of revenue
-19% -35% -18% -28% -24% -24%
EBIT 38,866 996 3801% 78,670 54,633 44% 103,488 79,451 30%
EBIT margin (%) 11.7% 0.3% 11,6% 8.1% 7.4% 5.7%
Earnings per share before dilution 4.96 -0.31 n/a 10.82 5.50 97% 13.10 8.00 64%
Cash flow before financing activities 45,745 93,098 86,082 129,586 84,587 128,091
Cash and cash equivalents 173,120 226,317 173,120 226,317 173,120 177,469

1 Variable costs paid to distributors. Main stores have the following fees: Apple App Store, Google Play, Amazon Appstore etc. have a fee of 30 percent, Microsoft Store has 12 percent, G5 Store has single digit percent.

2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty.

3 User acquisition is a marketing cost for acquiring new users. The costs are fully variable and are spent on advertising campaigns that are targeted at acquiring loyal players. The campaigns can be stopped at a very short notice.

Comment from the CEO: Stable performance within seasonal pattern

The stable performance experienced during the first three months of the year continued in the second quarter, following the "new normal" scenario we introduced at the end of 2022. Financially, we delivered another strong quarter. The G5 Store continued to show fast growth, helping boost our gross margin.

Second quarter revenue slipped 4% in SEK and decreased 10% in USD terms in absence of new game releases. Sherlock, the Jewels family of games and Hidden City performed slightly weaker than in the first three months of the year, consistent with the historically weaker summer season. Still, Sherlock's Q2 revenue increased 12% in USD year-over-year, while it declined 3% sequentially.

The G5 Store continues to accelerate with an increasing number of players using our own store to access games. We distribute games to consumers primarily through other platforms such as the Apple App Store, Google Play and Microsoft Store, but we are seeing more and more players come directly to us. The G5 Store grew 17% sequentially and jumped 106% from the same period last year in USD terms. This increase

In the second quarter our directto-consumer offering, G5 Store, earned us almost 10 percent of net revenue

in revenue derived from the G5 Store is a powerful boost to our gross margins since we don't have to pay the hefty store fees, up to 30% depending on the platform, on other distribution channels.

The success of the G5 Store continues to gain steam as we have seen strong sequential growth into July. These gains helped drive the Q2 gross margin to 67.4%, compared to 66.2% a year earlier. The G5 Store revenue accounted for almost 10% of total revenue, up from 4.3% last year. As we said before, some peers report up to 25% of revenue from direct-to-consumer channels. We believe the G5 Store can continue growing for a long time.

EBIT was SEK 38.9 M (1.0). The impact is largely due to a low base last year when we temporarily and substantially increased user acquisition (UA) spending. This year we committed to UA spending in the normal range of between 17-22%. In Q2, UA spending was 19%. The EBIT and EBIT margin in Q2 are consistent with the Q1 results and reflect the stability in results we are aiming for in 2023.

Cash flow was strong in the quarter with Q2 cash flow before financing activities of SEK 45.7. We ended the quarter with a strong cash position of SEK 173.1 M after paying dividends of SEK 65 M and buying back 65,000 shares for SEK 13.1 M. The total number of shares in the market (not counting those held by the company) was reduced to 8,063,063. The EPS in the quarter was SEK 4.96 (-0.31).

We continue to work on new game ideas and titles in pre and after soft launch stage. Our pipeline now has 36 game ideas in evaluation and testing and 7 ideas

Revenue (MSEK) EBIT (MSEK)

0

EBIT (MSEK) | EBIT-margin (%) Costs in % of revenue

Sales and marketing Research and development adj for write-offs Administration

in soft launch development and iterations. As we said before, we expect to soft launch 5 to 6 games each year and launch 1 to 2 globally. We haven't launched any games globally this year yet, so the second half of the year should be more exciting in terms of gloal launches even though any potential financial benefits will only materialize next year.

There were no significant changes in the number of

employees during the quarter, however, there was certain reduction in the outsource work spending because of the integration of generative AI tools into the development process.

During the quarter we were able to close the LTI programs 2019 and 2020. 2020 did not yield any outcome but the program 2019 was closed with almost 80 employees across nine countries receiving almost 26,000 shares.

G5 remains in a strong financial position with zero debt. Our existing game portfolio continues to perform and generate income that funds both marketing efforts

Our pipeline now has 36 game ideas in evaluation and testing and 7 ideas in soft launch development and iterations.

and investment in new games, while also providing returns for our shareholders. Management has a Board mandate to continue share repurchases, confirmed by the general meeting held in June, which considered G5's stable performance and high cash conversion.

The second quarter was a continuation of the "new normal" mentioned at the end of 2022. We are in a strong position and

our games and direct-to-consumer business continues to gain traction. We expect continued stability in the second half of 2023, with an opportunity for additional positive developments thanks to our new game pipeline.

Thank you for following G5,

August 10, 2023 Vlad Suglobov, CEO, co-founder

April – June

Revenue and gross profit

Revenue amounted to SEK 331.2 M (343.5). Revenue decreased by 4 percent compared to the same period in 2022, in USD the revenue decreased by 10%.

Cost of revenue decreased to SEK 107.9 M (116.3). Cost of revenue includes commission to the distributors. Most parties still charge up to 30 percent of gross revenue, except for Microsoft Store with commission fees of 12 percent and G5 Store with commission fees in single digit percent for third-party payment processing. Cost of revenue also includes royalties payable to external developers which decreased 11 percent compared to the same period in 2022.

Gross margin for the period was 67.4 percent (66.2). Gross profit for the quarter deccreased by 2 percent compared to the second quarter in 2022 and was SEK 223.4 M (227.2).

Operational Costs

Costs for research and development were SEK 88.4 M (65.9) during the period. The main driver for the increase was the change made to the development funnel which was communicated with the interim report for Jan-Sep 2022. In the second quarter the company capitalized SEK 21.6 M less than the same period last year. Amortizations increased at the same time with SEK 2.7 M.

Sales and marketing decreased to SEK 78.0 M (137.5). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 61.7 M (120.9).

Cost for user acquisition as a percentage of sales was 19 percent, compared to 35 percent in the same period in 2022. Sales and marketing, excluding user acquisition, decreased to SEK 16.3 M (16.6).

General and administrative costs amounted to SEK 25.6 M (28.0). Other operating income and other operating expenses together amounted to SEK 7.4 M (5.2), primarily driven by currency effects on operational assets and liabilities.

EBIT

Depreciation and amortization have increased with the larger portfolio of games, and amounted to SEK 39.4 M (36.5). Capitalization of intangible assets amounted to SEK 24.9 M (46.4). During the quarter no writedowns were made. Net effect of capitalization and amortization on intangible assets amounted to SEK -12.6 M (11.6).

Earnings before interest and taxes (EBIT) amounted to SEK 38.9 M (1.0), corresponding to an EBIT margin of 11.7 percent (0.3).

Net profit

Net profit was affected by financial items with SEK 6.4 M (-1.7). Finance net was impacted by revaulation of short term investments amounting to SEK 5.1 M (-2.2) and interest income of SEK 1.2 M (0.2). Tax affected the result with SEK -5.2 M (-1.9).

Net profit amounted to SEK 40.1 M (-2.6) which equals an earnings per share, before and after dilution SEK 4.96 (-0.31).

Revenue breakdown by geography Second Quarter 2023

Asia 8% Europe 25% North America 62% ROW 5%

Own/licensed revenue (KSEK) share own games (%)

Operational metrics

F2P Q2 '23 Q2 '22 Change
Average MAU (mn) 5,2 6,4 -21%
Average MUP (thousands) 168,0 183,9 -9%
Average MUU (mn) 3,9 4,8 -21%
Average MAGRPPU (USD) 62,0 64,1 -3%
Average DAU (mn) 1,5 1,8 -13%

For detailed definitions of the operational metrics see the glossary on page 17 of the report.

January - June

Revenue and gross profit

Revenue was the same compared to the same period last year, impacted strongly by the SEK/USD exchange rate. Growth in USD for the interim period was -11%. Revenue amounted to SEK 676.6 M (676.6).

The group's cost of revenue was SEK 220.5 M (227.3). Gross profit amounted to SEK 456.1 M (449.2), an increase of 2 percent compared to the same period in 2022. Gross margin was 67.4 percent (66.4).

Operating Costs

Operating costs increased 18 per cent compared to the same period in 2022. User acquisition decreased to SEK 122.8 M (187.0). Excluding costs for user acquisition the operating costs amounted to SEK 254.6 M (207.6). The operational costs were impacted by capialization of SEK 53.2 M (87.8) depreciation and amortization of SEK -78.3 M (-72.2) and write-downs of SEK 0.0 M (0.0).

Other operating income and costs impacted the period positively with SEK 8.6 M (10.5), primarily attributed to exchange rate differences on operational assets and liabilities related to balance sheet items in the parent company.

EBIT

EBIT was SEK 78.7 M (54.6) and the EBIT-margin was 11.6 percent (8.1) for the period.

Net profit

Net profit was affected by financial items with SEK 16.5 M (-1.8). Financial items were impacted by revaluation of short term receiveables of SEK 14.6 M (-2.2) Tax affected the result with SEK -7.3 M (-5.6) corresponding to an effective tax rate of 8 percent (11).

Net profit amounted to SEK 87.9 M (47.3) which is corresponding to earnings per share before dilution of SEK 10.82 (5.50).

Cash flow

During the second quarter, the group had an operating cash flow before changes in working capital of SEK 68.9 M (29.4). In the quarter taxes impacted the cash flow negatively with SEK -2.4 M (-2.0).

Changes in working capital impacted the cash flow with SEK 2.9 M (112.4). Capitalized development expenses impacted the cash flow negatively with SEK -24.9 M (-46.4).

Cash flow before financing activities amounted to SEK 45.7 M (93.1). Financing activities were impacted by dividends of SEK -64.5 M (-59.1), buybacks of own shares amounting to SEK -13.1 M (0.0) and IFRS16 bookings related to lease of premises SEK -0.0 M (-1.0). For the interim period Jan - Jun cash flow before changes in working capital amounted to SEK 150.7 (104.4). The cash flow for the period amounted to SEK -5.6 (69.4).

Available cash on June 30, 2023 amounted to SEK 173.1 M (226.3).

Financial position

During the third quarter 2022 the group changed its publishing strategy by making changes to how it is vetting new games. The foundation is still to have a portfolio of different games in the portfolio in order to maximize potential and reduce risk. Multiple games are developed at any given point in time, some of these games become very successful and extremely profitable, some of these games do not become big breakthroughs but pay for themselves and are stable earners over a long period of time, while the majority of games that go into production will be cancelled at an early stage as the market potential is not significant enough.

As the majority of games that are produced will be cancelled during soft launch, the company will not capitalize development expenses on games until they reach global launch. Capitalizing after global launch will reduce the risk for write-offs in the portfolio.

As before, capitalized development expenses for unsuccessful games will be written down. Development for games only released in soft launch will be expensed as they are incurred. Over time, the company expects such write-offs and expenses to be more than compensated for by the revenue and profits produced by successful games in the portfolio.

Capitalized development expenses amounted to SEK 262.3 M (333.4).

Impairment need in the portfolio is tested every quarter. A thorough review of the input parameters is done on a yearly basis. During the quarter, no write-offs (0.0) were made.

Consolidated equity amounted to SEK 496.1 M (530.5), which equals SEK 61.5 per share (67.6) and the equity/asset ratio is 74 percent (77). Cash on hand amounted to SEK 173.1 M (226.3).

Other long-term debt and other short term debt are solely related to IFRS16 accounting of lease contracts.

Parent company

The parent company revenue has performed in line with the group. The parent company is the counterpart for all application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, that holds the rights for the games in the portfolio and is also where the senior management overseeing the games, HR etc. is based. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur.

As for the group, the financial position of the parent company is solid.

Other disclosures

Outlook

G5 Entertainment does not publish forecasts.

Risk assessment

G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management.

Related-party transactions

During the period no significant related-party transactions have taken place except the ongoing transactions highlighted in the annual report 2022.

Upcoming report dates

Interim report Jan-Sep 2023 November 8, 2023 Year-end report 2022 February 8, 2024

Teleconference

On August 10th, 2023 at 08.00 CET, CEO Vlad Suglobov and CFO Stefan Wikstrand will present the interim report in a conference call. For dial-in details please visit: https://corporate.g5e.com/investors/ calendar

Forward-looking statements

This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forwardlooking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forwardlooking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.

Inquiries

Vlad Suglobov, CEO [email protected] Stefan Wikstrand, CFO +46 76 0011115

Assurance

The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.

Stockholm August 9th, 2023

Petter Nylander Chairman of the Board Johanna Fagrell Köhler Board member Jeffrey Rose Board member

Sara Börsvik Board member Marcus Segal Board member

Vlad Suglobov CEO, Board member

Note:

G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on August 10th, 2023 at 07.00. This interim report has not been subject to review by the company´s auditors. This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.

INCOME STATEMENT - GROUP

KSEK Apr-Jun
2023
Apr-Jun
2022
Jan-Jun
2023
Jan-Jun
2022
Jul-Jun
22/23
2022
Net turnover 331,241 343,502 676,612 676,567 1,400,161 1,400,117
Cost of revenue -107,862 -116,266 -220,483 -227,329 -456,850 -463,696
Gross profit 223,380 227,236 456,129 449,238 943,311 936,420
Research and Development expenses -88,367 -65,937 -176,623 -127,712 -412,962 -364,050
Sales and Marketing expenses -77,994 -137,512 -157,383 -217,897 -340,331 -400,844
General and administrative expenses -25,601 -28,019 -52,026 -59,501 -106,143 -113,618
Other operating income 7,449 5,228 8,575 10,506 19,612 21,544
Other operating expenses 0 0 0 0 0 0
Operating result 38,866 996 78,670 54,633 103,488 79,451
Financial income 6,287 499 16,580 651 17,592 1,663
Financial expenses 154 -2,210 -76 -2,407 -3,175 -5,506
Operating result after financial items 45,307 -714 95,175 52,877 117,905 75,607
Taxes -5,204 -1,871 -7,308 -5,602 -10,367 -8,661
Net result for the year 40,103 -2,585 87,867 47,276 107,538 66,947
Attributed to:
Parent company's shareholders 40,103 -2,585 87,867 47,276 107,538 66,947
KSEK Apr-Jun
2023
Apr-Jun
2022
Jan-Jun
2023
Jan-Jun
2022
Jul-Jun
22/23
2022
Earnings per share
Weighted average number of shares
(thousands)
8,082 8,440 8,120 8,596 8,209 8,370
Weighted average number of shares
after dilution, (thousands)
8,082 8,445 8,120 8,600 8,209 8,416
Earnings per share (SEK) before dilution 4.96 -0.31 10.82 5.50 13.10 8.00
Earnings per share (SEK) after dilution 4.96 -0.31 10.82 5.50 13.10 7.96

STATEMENT OF COMPREHENSIVE INCOME - GROUP

Apr-Jun
2023
Apr-Jun
2022
Jan-Jun
2023
Jan-Jun
2022
Jul-Jun
22/23
2022
40,103 -2,585 87,867 47,276 107,538 66,947
-4,503 - -4,503 - -6,002 -1,499
2,076 46,223 8,606 46,427 4,414 38,083
-2,427 46,223 4,103 46,427 -1,588 36,584
37,676 43,638 91,970 93,703 105,950 103,531
37,676 43,638 91,970 93,703 105,950 103,531

Total assets 666,427 762,871 657,876

BALANCE SHEET - GROUP

KSEK Jun 30
2023
Jun 30
2022
Dec 31
2022
KSEK Jun 30
2023
Jun 30
2022
Dec 31
2022
Fixed assets Equity
Intangible fixed assets Total shareholders' equity 496,093 530,467 499,729
Capitalized development expenses (Note 2) 262,304 333,384 273,073
262,304 333,384 273,073 Long-term liabilities
Tangible fixed assets Deferred tax liabilities 2,693 599 1,467
Equipment 15,320 19,057 16,718 Long-term liabilities 2,049 1,810 1,578
15,320 19,057 16,718 Total long-term liabilities 4,742 2,409 3,045
Long term Investments 12,086 18,088 16,589
Deferred tax receivable 18 434 63 Current liabilities (Note 5)
Total non-current assets 289,727 370,963 306,443 Short-term liabilities 594 1,028 1,281
Accounts payable 25,287 105,988 61,123
Current assets Other liabilities 45,856 24,992 8,500
Accounts receivable 17 32 5 Tax liabilities 20,625 20,790 23,371
Tax receivable 1,383 5,477 1,664 Accrued expenses 73,228 77,196 60,827
Other receivables (Note 3,4) 3,622 13,247 13,656 Total current liabilities 165,591 229,994 155,102
Prepaid expenses and accrued income 175,908 135,803 150,621 Total equity and liabilities 666,427 762,871 657,876
Short term investments 22,649 11,031 8,017
Cash and cash equivalents 173,120 226,317 177,469
Total current assets 376,700 391,907 351,433

CHANGES IN SHAREHOLDERS' EQUITY - GROUP

KSEK Share capital Other capital
contribution
Other reserves Profit/loss
brought forward
Shareholders'
equity
Shareholders' equity 2022-01-01 928 -141,638 33,207 599,913 492,410
Net result for the year 47,276 47,276
Total other comprehensive income 46,427 46,427
Total comprehensive income for the year 46,427 47,276 93,703
Dividend -59,080 -59,080
IFRS2 - Employee share schemes 3,435 3,435
Total transactions with the owners recognized directly in equity 0 -55,645 0 -55,645
Shareholders' equity as of 2022-06-30 928 -141,638 23,989 647,189 530,468
Shareholders' equity 2023-01-01 928 -189,704 80,726 607,780 499,730
Net result for the year 87,230 87,230
Total other comprehensive income 8,606 8,606
Total comprehensive income for the year 8,606 87,230 95,836
Dividend -64,505 -64,505
Repurchase of shares -26,986 -26,986
Adjustment from previous years -10,980 -10,980
Revaluation long-term investments -4,503 -4,503
IFRS2 - Employee share schemes 6,865 6,865
Total transactions with the owners recognized directly in equity -26,986 -73,123 0 -100,109
Shareholders' equity as of 2023-06-30 928 -216,690 16,209 695,646 496,093

CASH FLOW STATEMENT - GROUP

KSEK Apr-Jun
2023
Apr-Jun
2022
Jan-Jun
2023
Jan-Jun
2022
Jul-Jun
22/23
2022
Cash flow from operating activities
Profit after financial items 44,670 -714 94,538 52,878 117,267 75,607
Adjusting items not included in cash flow 26,645 32,134 59,583 64,646 226,969 232,032
71,315 31,420 154,121 117,524 344,236 307,639
Taxes paid -2,413 -1,971 -3,410 -13,136 -4,564 -14,290
Cash flow before changes in
working capital
68,902 29,449 150,711 104,388 339,672 293,349
Cash flow from changes in
working capital
Change in operating receivables 1,400 8,094 -18,672 -3,064 -38,552 -22,944
Change in operating liabilities 1,507 104,281 9,834 122,006 -77,821 34,351
Cash flow from operating activities 71,809 141,824 141,873 223,330 223,299 304,756
Investing activities
Investment in fixed assets -1,177 -1,227 -2,622 -3,035 -8,026 -8,439
Capitalized development expenses -24,887 -46,436 -53,169 -89,646 -130,686 -167,163
Short term investments - -1,063 - -1,063 - -1,063
Cash flow from investing activities -26,064 -48,726 -55,791 -93,744 -138,712 -176,665
KSEK Apr-Jun
2023
Apr-Jun
2022
Jan-Jun
2023
Jan-Jun
2022
Jul-Jun
22/23
2022
Financing activities
Lease financing -38 -161 -173 -1 139 -509 -1,475
Dividend -64,505 -59,080 -64,505 -59,080 -64,505 -59,080
Repurchase shares -13,051 - -26,986 - -75,052 -48,066
Cash flow from financing activities -77,594 -59,241 -91,664 -60,219 -140,066 -108,621
Cash flow -31,849 33,857 -5,582 69,367 -55,479 19,470
Cash at the beginning of the period 205,058 187,260 177,469 149,964 226,317 149,964
Cash flow -31,849 33,857 -5,582 69,367 -55,479 19,470
Exchange rate differences -89 5,200 1,233 6,986 2,282 8,035
Cash at the end of the period 173,120 226,317 173,120 226,317 173,120 177,469

Note 1

Accounting principles

G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act.

The accounting and calculation principles used in the report for the group are identical to those used in the Annual Report 2022.

The interim report is on pages 1–16, and pages 1–8 are thus an integrated part of this financial report.

Note 2

Capitalized development expenses

KSEK Apr-Jun
2023
Apr-Jun
2022
Jan-Jun
2023
Jan-Jun
2022
Jul-Jun
22/23
2022
At the beginning of the period 262,639 291,351 273,073 274,757 333,384 274,757
Investments 24,887 46,436 53,169 89,646 130,687 167,163
Write-offs 0 0 0 0 -72,530 -72,530
Amortization -37,496 -34,809 -74,585 -68,158 -149,576 -143,149
Net change during the period -12,609 11,627 -21,415 21,487 -91,418 -48,516
Currency exchange differences 12,274 30,406 10,646 37,140 20,338 46,832
At the end of the period 262,304 333,384 262,304 333,384 262,304 273,073

Note 3

Other receivables

Other receivables include SEK 11.1 M (5.8) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.

Note 4

Pledged assets and contingent liabilities

G5 Entertainment has no (3) pledged assets to. G5 Entertainment does not have any contingent liabilities.

Note 5

Fair value

G5 group has long and short term financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.

INCOME STATEMENT – PARENT COMPANY STATEMENT OF COMPREHENSIVE INCOME – PARENT COMPANY

KSEK Apr-Jun
2023
Apr-Jun
2022
Jan-Jun
2023
Jan-Jun
2022
Jul-Jun
22/23
2022
Net turnover 331,241 343,502 676,612 676,567 1,400,088 1,400,043
Cost of revenue -263,729 -211,747 -541,065 -473,030 -1,093,614 -1,025,579
Gross profit 67,512 131,755 135,546 203,537 306,473 374,464
Research and development expenses -56 -25 -56 -51 -2,691 -109
Sales and Marketing expenses -64 033 -123,592 -127,570 -192,030 -282,666 -347,126
General and administrative expenses -5,108 -9,562 -10,859 -17,226 -29,084 -32,126
Other operating income 8,392 12,456 7,449 14,959 13,860 21,371
Other operating expenses 0 0 0 0 0 0
Operating result 6,706 11,032 4,509 9,189 5,892 16,474
Financial income 5,234 0 15,346 8 201,652 195,891
Financial expenses 0 -2,169 0 -2,227 6,562 -5,241
Operating result after financial items 11,940 8,863 19,855 6,971 214,107 207,124
Taxes -1,088 -317 -1,088 -317 -2,761 -1,989
Net result for the period 10,851 8,546 18,767 6,654 211,346 205,135
KSEK Jan-Mar
2023
Jan-Mar
2022
Jan-Mar
2023
Jan-Mar
2022
Jul-Jun
22/23
2022
Net result for the period 10,851 8,546 18,767 6,654 211,346 205,135
Items that later can be reversed in profit
Revaluation long-term investments -4,503 - -4,503 - -6,002 -1,499
Other comprehensive income -4,503 - -4,503 - -6,002 -1,499
Total other comprehensive income
for the period
6,348 8,546 18,767 6,654 205,344 203,636

BALANCE SHEET – PARENT COMPANY

KSEK Jun 30
2023
Jun 30
2022
Dec 31
2022
KSEK Jun 30
2023
Jun 30
2022
Dec 31
2022
Fixed assets Restricted equity
Tangible fixed assets 0 13 5 Share capital 928 928 928
Tangible fixed assets 0 13 5 Non-restricted equity 0
Share premium reserve 53,032 51,434 52,401
Financial fixed assets Profit/Loss carried forward 187,622 130,244 80,294
Shares in group companies 105 82 105 Net result for the period 18,767 6,654 205,135
Financial assets 12,086 18,088 16,589 Total equity 260,349 189,260 338,758
Total fixed assets 12,191 18,184 16,699
Current liabilities
Current assets Accounts payable 24,172 103,025 44,606
Account receivables 0 0 0 Tax Liability 0 0 0
Receivables from group companies 12,013 192,127 392,909 Liability to group companies 0 218,799 289,699
Tax receivables 1,175 3,935 762 Other liability 9,805 2,830 2,664
Other receivables 1,089 2,725 714 Accrued expenses 1,462 3,770 3,743
Prepaid expenses and accrued income 144,949 127,828 131,174 Total current liabilities 35,439 328,425 340,713
Financial assets 22,649 11,031 8,017 Total equity and liabilities 295,788 517,685 679,471
Cash and cash equivalents 101,723 161,855 129,196
Total current assets 283,597 499,501 662,772
Total assets 295,788 517,685 679,471

Glossary

Financial statement

Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.

Research and Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.

Sales and Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.

General and Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.

Use of key ratios not defined in IFRS

The G5 Group's accounts are prepared in accordance with IFRS. See page 13 for more information on accounting principles. Only a few key ratios are defined in IFRS. As of the second quarter 2017, G5 is applying the Alternative Performance Measures issued by ESMA (European Securities and Markets Authority). Briefly, an alternative key ratio is a financial measurement of historical or future earnings development, financial position or cash flow, not defined or specified in IFRS. To assist Group Management and other stakeholders in their analysis of the Group's performance, G5 is reporting certain key ratios not defined by IFRS. Group Management believes that this information will facilitate an analysis of the Group's performance. This data supplements the IFRS information and does not replace the key ratios defined in IFRS. G5's definitions of measurements not defined in IFRS may differ from definitions used by other companies. All of G5' definitions are included below.

EBIT excluding costs for user acquisition consists of reported EBIT adjusted for costs for user acquisition.

Operational terms

Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month. An individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.

Daily Active Users (DAU) is the number of individuals who played a G5 game in a day. An individual who plays two different games in the day is counted as two DAUs. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Users (MUU) is the number of individuals who played a G5 game at least once during a calendar month. An individual who plays two different games during the month is counted as one MUU. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Average Gross Revenue Per Paying User (MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.

About G5 Entertainment

G5 Entertainment AB (publ) (G5) develops and publishes high quality free-to-play games for G5 Store, Apple App Store, Google Play, Microsoft Store, Amazon Appstore etc. The games are easy to learn and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like Jewels of Rome®, Sherlock Hidden Match-3 cases, Hidden City, Mahjong Journey®, Homicide Squad®, The Secret Society® Wordplay: Search Word Puzzle™ and Jewels of the Wild West™. G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.

G5 Entertainment AB (publ)

NYBROGATAN 6, 5TH FLOOR 114 34 STOCKHOLM | SWEDEN PHONE: +46 84 11111 5 E-MAIL: [email protected] Org.nr. 556680-8878 WWW.G5E.COM

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