Quarterly Report • Aug 10, 2023
Quarterly Report
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JANUARY – JUNE 2023
| KSEK | Apr-Jun 2023 |
Apr-Jun 2022 |
Change % |
Jan-Jun 2023 |
Jan-Jun 2022 |
Change % |
Jul-Jun 22/23 |
2022 | Change % |
|---|---|---|---|---|---|---|---|---|---|
| Revenue | 331,241 | 343,502 | -4% | 676,612 | 676,567 | 0% | 1,400,161 | 1,400,117 | 0% |
| Commission to distributors1 | -74,857 | -79,011 | -5% | -152,030 | -154,454 | -2% | -318,293 | -320,718 | -1% |
| Royalty to external developers2 | -33,005 | -37,255 | -11% | -68,453 | -72,875 | -6% | -138,557 | -142,978 | -3% |
| Gross profit | 223,380 | 227,236 | -2% | 456,129 | 449,238 | 2% | 943,311 | 936,420 | 1% |
| Gross margin | 67.4% | 66.2% | 67% | 66% | 67% | 67% | |||
| Operating costs excluding costs for user acquisition |
-122,862 | -105,370 | 17% | -254,640 | -207,556 | 23% | -509,455 | -521,590 | -2% |
| EBIT excluding costs for user acquisition |
100,518 | 121,866 | -18% | 201,489 | 241,681 | -17% | 433,856 | 414,830 | 5% |
| EBIT margin before costs for user acquisition |
30% | 35% | 30% | 36% | 31% | 30% | |||
| Costs for user acquisition3 | -61,651 | -120,869 | -49% | -122,818 | -187,048 | -34% | -330,368 | -335,380 | -1% |
| Costs for user acquisition as percentage of revenue |
-19% | -35% | -18% | -28% | -24% | -24% | |||
| EBIT | 38,866 | 996 | 3801% | 78,670 | 54,633 | 44% | 103,488 | 79,451 | 30% |
| EBIT margin (%) | 11.7% | 0.3% | 11,6% | 8.1% | 7.4% | 5.7% | |||
| Earnings per share before dilution | 4.96 | -0.31 | n/a | 10.82 | 5.50 | 97% | 13.10 | 8.00 | 64% |
| Cash flow before financing activities | 45,745 | 93,098 | 86,082 | 129,586 | 84,587 | 128,091 | |||
| Cash and cash equivalents | 173,120 | 226,317 | 173,120 | 226,317 | 173,120 | 177,469 |
1 Variable costs paid to distributors. Main stores have the following fees: Apple App Store, Google Play, Amazon Appstore etc. have a fee of 30 percent, Microsoft Store has 12 percent, G5 Store has single digit percent.
2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty.
3 User acquisition is a marketing cost for acquiring new users. The costs are fully variable and are spent on advertising campaigns that are targeted at acquiring loyal players. The campaigns can be stopped at a very short notice.

The stable performance experienced during the first three months of the year continued in the second quarter, following the "new normal" scenario we introduced at the end of 2022. Financially, we delivered another strong quarter. The G5 Store continued to show fast growth, helping boost our gross margin.
Second quarter revenue slipped 4% in SEK and decreased 10% in USD terms in absence of new game releases. Sherlock, the Jewels family of games and Hidden City performed slightly weaker than in the first three months of the year, consistent with the historically weaker summer season. Still, Sherlock's Q2 revenue increased 12% in USD year-over-year, while it declined 3% sequentially.
The G5 Store continues to accelerate with an increasing number of players using our own store to access games. We distribute games to consumers primarily through other platforms such as the Apple App Store, Google Play and Microsoft Store, but we are seeing more and more players come directly to us. The G5 Store grew 17% sequentially and jumped 106% from the same period last year in USD terms. This increase
In the second quarter our directto-consumer offering, G5 Store, earned us almost 10 percent of net revenue
in revenue derived from the G5 Store is a powerful boost to our gross margins since we don't have to pay the hefty store fees, up to 30% depending on the platform, on other distribution channels.
The success of the G5 Store continues to gain steam as we have seen strong sequential growth into July. These gains helped drive the Q2 gross margin to 67.4%, compared to 66.2% a year earlier. The G5 Store revenue accounted for almost 10% of total revenue, up from 4.3% last year. As we said before, some peers report up to 25% of revenue from direct-to-consumer channels. We believe the G5 Store can continue growing for a long time.
EBIT was SEK 38.9 M (1.0). The impact is largely due to a low base last year when we temporarily and substantially increased user acquisition (UA) spending. This year we committed to UA spending in the normal range of between 17-22%. In Q2, UA spending was 19%. The EBIT and EBIT margin in Q2 are consistent with the Q1 results and reflect the stability in results we are aiming for in 2023.
Cash flow was strong in the quarter with Q2 cash flow before financing activities of SEK 45.7. We ended the quarter with a strong cash position of SEK 173.1 M after paying dividends of SEK 65 M and buying back 65,000 shares for SEK 13.1 M. The total number of shares in the market (not counting those held by the company) was reduced to 8,063,063. The EPS in the quarter was SEK 4.96 (-0.31).
We continue to work on new game ideas and titles in pre and after soft launch stage. Our pipeline now has 36 game ideas in evaluation and testing and 7 ideas


0



Sales and marketing Research and development adj for write-offs Administration
in soft launch development and iterations. As we said before, we expect to soft launch 5 to 6 games each year and launch 1 to 2 globally. We haven't launched any games globally this year yet, so the second half of the year should be more exciting in terms of gloal launches even though any potential financial benefits will only materialize next year.
There were no significant changes in the number of
employees during the quarter, however, there was certain reduction in the outsource work spending because of the integration of generative AI tools into the development process.
During the quarter we were able to close the LTI programs 2019 and 2020. 2020 did not yield any outcome but the program 2019 was closed with almost 80 employees across nine countries receiving almost 26,000 shares.
G5 remains in a strong financial position with zero debt. Our existing game portfolio continues to perform and generate income that funds both marketing efforts
and investment in new games, while also providing returns for our shareholders. Management has a Board mandate to continue share repurchases, confirmed by the general meeting held in June, which considered G5's stable performance and high cash conversion.
The second quarter was a continuation of the "new normal" mentioned at the end of 2022. We are in a strong position and
our games and direct-to-consumer business continues to gain traction. We expect continued stability in the second half of 2023, with an opportunity for additional positive developments thanks to our new game pipeline.
Thank you for following G5,
August 10, 2023 Vlad Suglobov, CEO, co-founder
Revenue amounted to SEK 331.2 M (343.5). Revenue decreased by 4 percent compared to the same period in 2022, in USD the revenue decreased by 10%.
Cost of revenue decreased to SEK 107.9 M (116.3). Cost of revenue includes commission to the distributors. Most parties still charge up to 30 percent of gross revenue, except for Microsoft Store with commission fees of 12 percent and G5 Store with commission fees in single digit percent for third-party payment processing. Cost of revenue also includes royalties payable to external developers which decreased 11 percent compared to the same period in 2022.
Gross margin for the period was 67.4 percent (66.2). Gross profit for the quarter deccreased by 2 percent compared to the second quarter in 2022 and was SEK 223.4 M (227.2).
Costs for research and development were SEK 88.4 M (65.9) during the period. The main driver for the increase was the change made to the development funnel which was communicated with the interim report for Jan-Sep 2022. In the second quarter the company capitalized SEK 21.6 M less than the same period last year. Amortizations increased at the same time with SEK 2.7 M.
Sales and marketing decreased to SEK 78.0 M (137.5). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 61.7 M (120.9).
Cost for user acquisition as a percentage of sales was 19 percent, compared to 35 percent in the same period in 2022. Sales and marketing, excluding user acquisition, decreased to SEK 16.3 M (16.6).
General and administrative costs amounted to SEK 25.6 M (28.0). Other operating income and other operating expenses together amounted to SEK 7.4 M (5.2), primarily driven by currency effects on operational assets and liabilities.
Depreciation and amortization have increased with the larger portfolio of games, and amounted to SEK 39.4 M (36.5). Capitalization of intangible assets amounted to SEK 24.9 M (46.4). During the quarter no writedowns were made. Net effect of capitalization and amortization on intangible assets amounted to SEK -12.6 M (11.6).
Earnings before interest and taxes (EBIT) amounted to SEK 38.9 M (1.0), corresponding to an EBIT margin of 11.7 percent (0.3).
Net profit was affected by financial items with SEK 6.4 M (-1.7). Finance net was impacted by revaulation of short term investments amounting to SEK 5.1 M (-2.2) and interest income of SEK 1.2 M (0.2). Tax affected the result with SEK -5.2 M (-1.9).
Net profit amounted to SEK 40.1 M (-2.6) which equals an earnings per share, before and after dilution SEK 4.96 (-0.31).




Asia 8% Europe 25% North America 62% ROW 5%

| F2P | Q2 '23 | Q2 '22 | Change |
|---|---|---|---|
| Average MAU (mn) | 5,2 | 6,4 | -21% |
| Average MUP (thousands) | 168,0 | 183,9 | -9% |
| Average MUU (mn) | 3,9 | 4,8 | -21% |
| Average MAGRPPU (USD) | 62,0 | 64,1 | -3% |
| Average DAU (mn) | 1,5 | 1,8 | -13% |
For detailed definitions of the operational metrics see the glossary on page 17 of the report.
Revenue was the same compared to the same period last year, impacted strongly by the SEK/USD exchange rate. Growth in USD for the interim period was -11%. Revenue amounted to SEK 676.6 M (676.6).
The group's cost of revenue was SEK 220.5 M (227.3). Gross profit amounted to SEK 456.1 M (449.2), an increase of 2 percent compared to the same period in 2022. Gross margin was 67.4 percent (66.4).
Operating costs increased 18 per cent compared to the same period in 2022. User acquisition decreased to SEK 122.8 M (187.0). Excluding costs for user acquisition the operating costs amounted to SEK 254.6 M (207.6). The operational costs were impacted by capialization of SEK 53.2 M (87.8) depreciation and amortization of SEK -78.3 M (-72.2) and write-downs of SEK 0.0 M (0.0).
Other operating income and costs impacted the period positively with SEK 8.6 M (10.5), primarily attributed to exchange rate differences on operational assets and liabilities related to balance sheet items in the parent company.
EBIT was SEK 78.7 M (54.6) and the EBIT-margin was 11.6 percent (8.1) for the period.
Net profit was affected by financial items with SEK 16.5 M (-1.8). Financial items were impacted by revaluation of short term receiveables of SEK 14.6 M (-2.2) Tax affected the result with SEK -7.3 M (-5.6) corresponding to an effective tax rate of 8 percent (11).
Net profit amounted to SEK 87.9 M (47.3) which is corresponding to earnings per share before dilution of SEK 10.82 (5.50).
During the second quarter, the group had an operating cash flow before changes in working capital of SEK 68.9 M (29.4). In the quarter taxes impacted the cash flow negatively with SEK -2.4 M (-2.0).
Changes in working capital impacted the cash flow with SEK 2.9 M (112.4). Capitalized development expenses impacted the cash flow negatively with SEK -24.9 M (-46.4).
Cash flow before financing activities amounted to SEK 45.7 M (93.1). Financing activities were impacted by dividends of SEK -64.5 M (-59.1), buybacks of own shares amounting to SEK -13.1 M (0.0) and IFRS16 bookings related to lease of premises SEK -0.0 M (-1.0). For the interim period Jan - Jun cash flow before changes in working capital amounted to SEK 150.7 (104.4). The cash flow for the period amounted to SEK -5.6 (69.4).
Available cash on June 30, 2023 amounted to SEK 173.1 M (226.3).
During the third quarter 2022 the group changed its publishing strategy by making changes to how it is vetting new games. The foundation is still to have a portfolio of different games in the portfolio in order to maximize potential and reduce risk. Multiple games are developed at any given point in time, some of these games become very successful and extremely profitable, some of these games do not become big breakthroughs but pay for themselves and are stable earners over a long period of time, while the majority of games that go into production will be cancelled at an early stage as the market potential is not significant enough.
As the majority of games that are produced will be cancelled during soft launch, the company will not capitalize development expenses on games until they reach global launch. Capitalizing after global launch will reduce the risk for write-offs in the portfolio.
As before, capitalized development expenses for unsuccessful games will be written down. Development for games only released in soft launch will be expensed as they are incurred. Over time, the company expects such write-offs and expenses to be more than compensated for by the revenue and profits produced by successful games in the portfolio.
Capitalized development expenses amounted to SEK 262.3 M (333.4).
Impairment need in the portfolio is tested every quarter. A thorough review of the input parameters is done on a yearly basis. During the quarter, no write-offs (0.0) were made.
Consolidated equity amounted to SEK 496.1 M (530.5), which equals SEK 61.5 per share (67.6) and the equity/asset ratio is 74 percent (77). Cash on hand amounted to SEK 173.1 M (226.3).
Other long-term debt and other short term debt are solely related to IFRS16 accounting of lease contracts.
The parent company revenue has performed in line with the group. The parent company is the counterpart for all application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, that holds the rights for the games in the portfolio and is also where the senior management overseeing the games, HR etc. is based. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur.
As for the group, the financial position of the parent company is solid.
G5 Entertainment does not publish forecasts.
G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management.
During the period no significant related-party transactions have taken place except the ongoing transactions highlighted in the annual report 2022.
Interim report Jan-Sep 2023 November 8, 2023 Year-end report 2022 February 8, 2024
On August 10th, 2023 at 08.00 CET, CEO Vlad Suglobov and CFO Stefan Wikstrand will present the interim report in a conference call. For dial-in details please visit: https://corporate.g5e.com/investors/ calendar
This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forwardlooking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forwardlooking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.
Vlad Suglobov, CEO [email protected] Stefan Wikstrand, CFO +46 76 0011115
The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.
Stockholm August 9th, 2023
Petter Nylander Chairman of the Board Johanna Fagrell Köhler Board member Jeffrey Rose Board member
Sara Börsvik Board member Marcus Segal Board member
Vlad Suglobov CEO, Board member
Note:
G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on August 10th, 2023 at 07.00. This interim report has not been subject to review by the company´s auditors. This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.
| KSEK | Apr-Jun 2023 |
Apr-Jun 2022 |
Jan-Jun 2023 |
Jan-Jun 2022 |
Jul-Jun 22/23 |
2022 |
|---|---|---|---|---|---|---|
| Net turnover | 331,241 | 343,502 | 676,612 | 676,567 | 1,400,161 | 1,400,117 |
| Cost of revenue | -107,862 | -116,266 | -220,483 | -227,329 | -456,850 | -463,696 |
| Gross profit | 223,380 | 227,236 | 456,129 | 449,238 | 943,311 | 936,420 |
| Research and Development expenses | -88,367 | -65,937 | -176,623 | -127,712 | -412,962 | -364,050 |
| Sales and Marketing expenses | -77,994 | -137,512 | -157,383 | -217,897 | -340,331 | -400,844 |
| General and administrative expenses | -25,601 | -28,019 | -52,026 | -59,501 | -106,143 | -113,618 |
| Other operating income | 7,449 | 5,228 | 8,575 | 10,506 | 19,612 | 21,544 |
| Other operating expenses | 0 | 0 | 0 | 0 | 0 | 0 |
| Operating result | 38,866 | 996 | 78,670 | 54,633 | 103,488 | 79,451 |
| Financial income | 6,287 | 499 | 16,580 | 651 | 17,592 | 1,663 |
| Financial expenses | 154 | -2,210 | -76 | -2,407 | -3,175 | -5,506 |
| Operating result after financial items | 45,307 | -714 | 95,175 | 52,877 | 117,905 | 75,607 |
| Taxes | -5,204 | -1,871 | -7,308 | -5,602 | -10,367 | -8,661 |
| Net result for the year | 40,103 | -2,585 | 87,867 | 47,276 | 107,538 | 66,947 |
| Attributed to: | ||||||
| Parent company's shareholders | 40,103 | -2,585 | 87,867 | 47,276 | 107,538 | 66,947 |
| KSEK | Apr-Jun 2023 |
Apr-Jun 2022 |
Jan-Jun 2023 |
Jan-Jun 2022 |
Jul-Jun 22/23 |
2022 |
|---|---|---|---|---|---|---|
| Earnings per share | ||||||
| Weighted average number of shares (thousands) |
8,082 | 8,440 | 8,120 | 8,596 | 8,209 | 8,370 |
| Weighted average number of shares after dilution, (thousands) |
8,082 | 8,445 | 8,120 | 8,600 | 8,209 | 8,416 |
| Earnings per share (SEK) before dilution | 4.96 | -0.31 | 10.82 | 5.50 | 13.10 | 8.00 |
| Earnings per share (SEK) after dilution | 4.96 | -0.31 | 10.82 | 5.50 | 13.10 | 7.96 |
| Apr-Jun 2023 |
Apr-Jun 2022 |
Jan-Jun 2023 |
Jan-Jun 2022 |
Jul-Jun 22/23 |
2022 |
|---|---|---|---|---|---|
| 40,103 | -2,585 | 87,867 | 47,276 | 107,538 | 66,947 |
| -4,503 | - | -4,503 | - | -6,002 | -1,499 |
| 2,076 | 46,223 | 8,606 | 46,427 | 4,414 | 38,083 |
| -2,427 | 46,223 | 4,103 | 46,427 | -1,588 | 36,584 |
| 37,676 | 43,638 | 91,970 | 93,703 | 105,950 | 103,531 |
| 37,676 | 43,638 | 91,970 | 93,703 | 105,950 | 103,531 |
Total assets 666,427 762,871 657,876
| KSEK | Jun 30 2023 |
Jun 30 2022 |
Dec 31 2022 |
KSEK | Jun 30 2023 |
Jun 30 2022 |
Dec 31 2022 |
|---|---|---|---|---|---|---|---|
| Fixed assets | Equity | ||||||
| Intangible fixed assets | Total shareholders' equity | 496,093 | 530,467 | 499,729 | |||
| Capitalized development expenses (Note 2) | 262,304 | 333,384 | 273,073 | ||||
| 262,304 | 333,384 | 273,073 | Long-term liabilities | ||||
| Tangible fixed assets | Deferred tax liabilities | 2,693 | 599 | 1,467 | |||
| Equipment | 15,320 | 19,057 | 16,718 | Long-term liabilities | 2,049 | 1,810 | 1,578 |
| 15,320 | 19,057 | 16,718 | Total long-term liabilities | 4,742 | 2,409 | 3,045 | |
| Long term Investments | 12,086 | 18,088 | 16,589 | ||||
| Deferred tax receivable | 18 | 434 | 63 | Current liabilities (Note 5) | |||
| Total non-current assets | 289,727 | 370,963 | 306,443 | Short-term liabilities | 594 | 1,028 | 1,281 |
| Accounts payable | 25,287 | 105,988 | 61,123 | ||||
| Current assets | Other liabilities | 45,856 | 24,992 | 8,500 | |||
| Accounts receivable | 17 | 32 | 5 | Tax liabilities | 20,625 | 20,790 | 23,371 |
| Tax receivable | 1,383 | 5,477 | 1,664 | Accrued expenses | 73,228 | 77,196 | 60,827 |
| Other receivables (Note 3,4) | 3,622 | 13,247 | 13,656 | Total current liabilities | 165,591 | 229,994 | 155,102 |
| Prepaid expenses and accrued income | 175,908 | 135,803 | 150,621 | Total equity and liabilities | 666,427 | 762,871 | 657,876 |
| Short term investments | 22,649 | 11,031 | 8,017 | ||||
| Cash and cash equivalents | 173,120 | 226,317 | 177,469 | ||||
| Total current assets | 376,700 | 391,907 | 351,433 |
| KSEK | Share capital | Other capital contribution |
Other reserves | Profit/loss brought forward |
Shareholders' equity |
|---|---|---|---|---|---|
| Shareholders' equity 2022-01-01 | 928 | -141,638 | 33,207 | 599,913 | 492,410 |
| Net result for the year | 47,276 | 47,276 | |||
| Total other comprehensive income | 46,427 | 46,427 | |||
| Total comprehensive income for the year | 46,427 | 47,276 | 93,703 | ||
| Dividend | -59,080 | -59,080 | |||
| IFRS2 - Employee share schemes | 3,435 | 3,435 | |||
| Total transactions with the owners recognized directly in equity | 0 | -55,645 | 0 | -55,645 | |
| Shareholders' equity as of 2022-06-30 | 928 | -141,638 | 23,989 | 647,189 | 530,468 |
| Shareholders' equity 2023-01-01 | 928 | -189,704 | 80,726 | 607,780 | 499,730 |
| Net result for the year | 87,230 | 87,230 | |||
| Total other comprehensive income | 8,606 | 8,606 | |||
| Total comprehensive income for the year | 8,606 | 87,230 | 95,836 | ||
| Dividend | -64,505 | -64,505 | |||
| Repurchase of shares | -26,986 | -26,986 | |||
| Adjustment from previous years | -10,980 | -10,980 | |||
| Revaluation long-term investments | -4,503 | -4,503 | |||
| IFRS2 - Employee share schemes | 6,865 | 6,865 | |||
| Total transactions with the owners recognized directly in equity | -26,986 | -73,123 | 0 | -100,109 | |
| Shareholders' equity as of 2023-06-30 | 928 | -216,690 | 16,209 | 695,646 | 496,093 |
| KSEK | Apr-Jun 2023 |
Apr-Jun 2022 |
Jan-Jun 2023 |
Jan-Jun 2022 |
Jul-Jun 22/23 |
2022 |
|---|---|---|---|---|---|---|
| Cash flow from operating activities | ||||||
| Profit after financial items | 44,670 | -714 | 94,538 | 52,878 | 117,267 | 75,607 |
| Adjusting items not included in cash flow | 26,645 | 32,134 | 59,583 | 64,646 | 226,969 | 232,032 |
| 71,315 | 31,420 | 154,121 | 117,524 | 344,236 | 307,639 | |
| Taxes paid | -2,413 | -1,971 | -3,410 | -13,136 | -4,564 | -14,290 |
| Cash flow before changes in working capital |
68,902 | 29,449 | 150,711 | 104,388 | 339,672 | 293,349 |
| Cash flow from changes in working capital |
||||||
| Change in operating receivables | 1,400 | 8,094 | -18,672 | -3,064 | -38,552 | -22,944 |
| Change in operating liabilities | 1,507 | 104,281 | 9,834 | 122,006 | -77,821 | 34,351 |
| Cash flow from operating activities | 71,809 | 141,824 | 141,873 | 223,330 | 223,299 | 304,756 |
| Investing activities | ||||||
| Investment in fixed assets | -1,177 | -1,227 | -2,622 | -3,035 | -8,026 | -8,439 |
| Capitalized development expenses | -24,887 | -46,436 | -53,169 | -89,646 | -130,686 | -167,163 |
| Short term investments | - | -1,063 | - | -1,063 | - | -1,063 |
| Cash flow from investing activities | -26,064 | -48,726 | -55,791 | -93,744 | -138,712 | -176,665 |
| KSEK | Apr-Jun 2023 |
Apr-Jun 2022 |
Jan-Jun 2023 |
Jan-Jun 2022 |
Jul-Jun 22/23 |
2022 |
|---|---|---|---|---|---|---|
| Financing activities | ||||||
| Lease financing | -38 | -161 | -173 | -1 139 | -509 | -1,475 |
| Dividend | -64,505 | -59,080 | -64,505 | -59,080 | -64,505 | -59,080 |
| Repurchase shares | -13,051 | - | -26,986 | - | -75,052 | -48,066 |
| Cash flow from financing activities | -77,594 | -59,241 | -91,664 | -60,219 -140,066 | -108,621 | |
| Cash flow | -31,849 | 33,857 | -5,582 | 69,367 | -55,479 | 19,470 |
| Cash at the beginning of the period | 205,058 | 187,260 | 177,469 | 149,964 | 226,317 | 149,964 |
| Cash flow | -31,849 | 33,857 | -5,582 | 69,367 | -55,479 | 19,470 |
| Exchange rate differences | -89 | 5,200 | 1,233 | 6,986 | 2,282 | 8,035 |
| Cash at the end of the period | 173,120 | 226,317 | 173,120 | 226,317 | 173,120 | 177,469 |
G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act.
The accounting and calculation principles used in the report for the group are identical to those used in the Annual Report 2022.
The interim report is on pages 1–16, and pages 1–8 are thus an integrated part of this financial report.
| KSEK | Apr-Jun 2023 |
Apr-Jun 2022 |
Jan-Jun 2023 |
Jan-Jun 2022 |
Jul-Jun 22/23 |
2022 |
|---|---|---|---|---|---|---|
| At the beginning of the period | 262,639 | 291,351 | 273,073 | 274,757 | 333,384 | 274,757 |
| Investments | 24,887 | 46,436 | 53,169 | 89,646 | 130,687 | 167,163 |
| Write-offs | 0 | 0 | 0 | 0 | -72,530 | -72,530 |
| Amortization | -37,496 | -34,809 | -74,585 | -68,158 | -149,576 | -143,149 |
| Net change during the period | -12,609 | 11,627 | -21,415 | 21,487 | -91,418 | -48,516 |
| Currency exchange differences | 12,274 | 30,406 | 10,646 | 37,140 | 20,338 | 46,832 |
| At the end of the period | 262,304 | 333,384 | 262,304 | 333,384 | 262,304 | 273,073 |
Other receivables include SEK 11.1 M (5.8) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.
G5 Entertainment has no (3) pledged assets to. G5 Entertainment does not have any contingent liabilities.
G5 group has long and short term financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.
| KSEK | Apr-Jun 2023 |
Apr-Jun 2022 |
Jan-Jun 2023 |
Jan-Jun 2022 |
Jul-Jun 22/23 |
2022 |
|---|---|---|---|---|---|---|
| Net turnover | 331,241 | 343,502 | 676,612 | 676,567 | 1,400,088 | 1,400,043 |
| Cost of revenue | -263,729 | -211,747 | -541,065 | -473,030 | -1,093,614 | -1,025,579 |
| Gross profit | 67,512 | 131,755 | 135,546 | 203,537 | 306,473 | 374,464 |
| Research and development expenses | -56 | -25 | -56 | -51 | -2,691 | -109 |
| Sales and Marketing expenses | -64 033 | -123,592 | -127,570 | -192,030 | -282,666 | -347,126 |
| General and administrative expenses | -5,108 | -9,562 | -10,859 | -17,226 | -29,084 | -32,126 |
| Other operating income | 8,392 | 12,456 | 7,449 | 14,959 | 13,860 | 21,371 |
| Other operating expenses | 0 | 0 | 0 | 0 | 0 | 0 |
| Operating result | 6,706 | 11,032 | 4,509 | 9,189 | 5,892 | 16,474 |
| Financial income | 5,234 | 0 | 15,346 | 8 | 201,652 | 195,891 |
| Financial expenses | 0 | -2,169 | 0 | -2,227 | 6,562 | -5,241 |
| Operating result after financial items | 11,940 | 8,863 | 19,855 | 6,971 | 214,107 | 207,124 |
| Taxes | -1,088 | -317 | -1,088 | -317 | -2,761 | -1,989 |
| Net result for the period | 10,851 | 8,546 | 18,767 | 6,654 | 211,346 | 205,135 |
| KSEK | Jan-Mar 2023 |
Jan-Mar 2022 |
Jan-Mar 2023 |
Jan-Mar 2022 |
Jul-Jun 22/23 |
2022 |
|---|---|---|---|---|---|---|
| Net result for the period | 10,851 | 8,546 | 18,767 | 6,654 | 211,346 | 205,135 |
| Items that later can be reversed in profit | ||||||
| Revaluation long-term investments | -4,503 | - | -4,503 | - | -6,002 | -1,499 |
| Other comprehensive income | -4,503 | - | -4,503 | - | -6,002 | -1,499 |
| Total other comprehensive income for the period |
6,348 | 8,546 | 18,767 | 6,654 | 205,344 | 203,636 |
| KSEK | Jun 30 2023 |
Jun 30 2022 |
Dec 31 2022 |
KSEK | Jun 30 2023 |
Jun 30 2022 |
Dec 31 2022 |
|---|---|---|---|---|---|---|---|
| Fixed assets | Restricted equity | ||||||
| Tangible fixed assets | 0 | 13 | 5 | Share capital | 928 | 928 | 928 |
| Tangible fixed assets | 0 | 13 | 5 | Non-restricted equity | 0 | ||
| Share premium reserve | 53,032 | 51,434 | 52,401 | ||||
| Financial fixed assets | Profit/Loss carried forward | 187,622 | 130,244 | 80,294 | |||
| Shares in group companies | 105 | 82 | 105 | Net result for the period | 18,767 | 6,654 | 205,135 |
| Financial assets | 12,086 | 18,088 | 16,589 | Total equity | 260,349 | 189,260 | 338,758 |
| Total fixed assets | 12,191 | 18,184 | 16,699 | ||||
| Current liabilities | |||||||
| Current assets | Accounts payable | 24,172 | 103,025 | 44,606 | |||
| Account receivables | 0 | 0 | 0 | Tax Liability | 0 | 0 | 0 |
| Receivables from group companies | 12,013 | 192,127 | 392,909 | Liability to group companies | 0 | 218,799 | 289,699 |
| Tax receivables | 1,175 | 3,935 | 762 | Other liability | 9,805 | 2,830 | 2,664 |
| Other receivables | 1,089 | 2,725 | 714 | Accrued expenses | 1,462 | 3,770 | 3,743 |
| Prepaid expenses and accrued income | 144,949 | 127,828 | 131,174 | Total current liabilities | 35,439 | 328,425 | 340,713 |
| Financial assets | 22,649 | 11,031 | 8,017 | Total equity and liabilities | 295,788 | 517,685 | 679,471 |
| Cash and cash equivalents | 101,723 | 161,855 | 129,196 | ||||
| Total current assets | 283,597 | 499,501 | 662,772 | ||||
| Total assets | 295,788 | 517,685 | 679,471 |
Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.
Research and Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.
Sales and Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.
General and Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.
The G5 Group's accounts are prepared in accordance with IFRS. See page 13 for more information on accounting principles. Only a few key ratios are defined in IFRS. As of the second quarter 2017, G5 is applying the Alternative Performance Measures issued by ESMA (European Securities and Markets Authority). Briefly, an alternative key ratio is a financial measurement of historical or future earnings development, financial position or cash flow, not defined or specified in IFRS. To assist Group Management and other stakeholders in their analysis of the Group's performance, G5 is reporting certain key ratios not defined by IFRS. Group Management believes that this information will facilitate an analysis of the Group's performance. This data supplements the IFRS information and does not replace the key ratios defined in IFRS. G5's definitions of measurements not defined in IFRS may differ from definitions used by other companies. All of G5' definitions are included below.
EBIT excluding costs for user acquisition consists of reported EBIT adjusted for costs for user acquisition.
Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month. An individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.
Daily Active Users (DAU) is the number of individuals who played a G5 game in a day. An individual who plays two different games in the day is counted as two DAUs. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Unique Users (MUU) is the number of individuals who played a G5 game at least once during a calendar month. An individual who plays two different games during the month is counted as one MUU. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Average Gross Revenue Per Paying User (MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.
G5 Entertainment AB (publ) (G5) develops and publishes high quality free-to-play games for G5 Store, Apple App Store, Google Play, Microsoft Store, Amazon Appstore etc. The games are easy to learn and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like Jewels of Rome®, Sherlock Hidden Match-3 cases, Hidden City, Mahjong Journey®, Homicide Squad®, The Secret Society® Wordplay: Search Word Puzzle™ and Jewels of the Wild West™. G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.
NYBROGATAN 6, 5TH FLOOR 114 34 STOCKHOLM | SWEDEN PHONE: +46 84 11111 5 E-MAIL: [email protected] Org.nr. 556680-8878 WWW.G5E.COM

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