Interim / Quarterly Report • Aug 7, 2025
Interim / Quarterly Report
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G5 Entertainment AB Interim Report Q2 2025
JANUARY – JUNE 2025
| KSEK | Apr-Jun 2025 |
Apr-Jun 2024 |
Change % |
Jan-Jun 2025 |
Jan-Jun 2024 |
Change % |
Jul-Jun 24/25 |
2024 | Change % |
|---|---|---|---|---|---|---|---|---|---|
| Revenue | 231,633 | 287,866 | -20% | 491,906 | 585,275 | -16% | 1,041,160 | 1,134,529 | -8% |
| Commission to distributors1 | -46,423 | -63,494 | -27% | -98,379 | -128,240 | -23% | -216,074 | -245,935 | -12% |
| Royalty to external developers2 | -23,013 | -29,313 | -21% | -49,744 | -59,494 | -16% | -102,747 | -112,497 | -9% |
| Gross profit | 162,197 | 195,059 | -17% | 343,783 | 397,540 | -14% | 722,340 | 776,097 | -7% |
| Gross margin | 70.0% | 67.8% | 69.9% | 67.9% | 69.4% | 68.4% | |||
| Operating costs excluding costs for user acquisition |
-114,289 | -123,029 | -7% | -245,805 | -236,038 | 4% | -470,852 | -461,085 | 2% |
| EBIT excluding costs for user acquisition |
47,908 | 72,030 | -33% | 97,978 | 161,502 | -39% | 251,488 | 315,012 | -20% |
| EBIT margin before costs for user acquisition |
21% | 25% | 20% | 28% | 24% | 28% | |||
| Costs for user acquisition3 | -42,259 | -50,199 | -16% | -81,623 | -100,467 | -19% | -179,391 | -198,235 | -10% |
| Costs for user acquisition as percentage of revenue |
-18% | -17% | -17% | -17% | -17% | -17% | |||
| EBIT | 5,649 | 21,831 | -74% | 16,355 | 61,036 | -73% | 72,097 | 116,778 | -38% |
| EBIT margin (%) | 2.4% | 7.6% | 3.3% | 10.4% | 6.9% | 10.3% | |||
| Earnings per share before dilution | 0.88 | 3.02 | -71% | 2.41 | 7.79 | -69% | 9.85 | 15.22 | -36% |
| Cash flow before financing activities | 25,653 | 6,459 | 58,868 | 91,109 | 131,768 | 164,009 | |||
| Cash and cash equivalents | 246,963 | 196,280 | 246,963 | 196,280 | 246,963 | 275,539 |
1 Variable costs paid to distributors. Main stores have the following fees: Apple App Store, Google Play, Amazon Appstore etc. have a fee of 30 percent, Microsoft Store has 12 percent, G5 Store has single digit percent.
2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty.
3 User acquisition is a marketing cost for acquiring new users. The costs are fully variable and are spent on advertising campaigns that are targeted at acquiring loyal players. The campaigns can be stopped at a very short notice.

In the second quarter of 2025, we continued executing on our long-term strategy while navigating a challenging market environment. Revenue amounted to SEK 231.6 M, representing a 20 percent decline in SEK terms and an 11 percent decrease in USD terms compared to the same quarter last year. The quarter-to-quarter decline was marginal in USD terms at 1.7 percent despite the second quarter being a seasonally weaker quarter. This better dynamic (compared to previous quarter) was driven by the improvements in games, especially Sherlock, as well as increased UA spending during the quarter. As a result, in USD terms, sequentially, Sherlock's revenue grew 2.4% from Q1 to Q2. Year-over-year, Sherlock declined only marginally by about 3% in the quarter, also in USD terms.
We are pleased to report an increase in gross margin to 70.0 percent, the highest recorded level yet, driven by the continued growth of our direct-to-consumer channel. The G5 Store grew 38.5 percent year-over-year and 8.4 percent sequentially in USD, now contributing a growing share of our total revenue and supporting both margin expansion and deeper player relationships.
EBIT for the quarter was SEK 5.6 M, corresponding to a margin of 2.4 percent. This was negatively impacted by FX-related revaluations of SEK -10.0 M. Excluding these effects, EBIT margin would have been 6.8 percent, demonstrating
solid operational control despite unfavourable weakening of USD (impacting top-line) and strengthening currencies in which we have our cost base. In addition, we increased our user
G5 Store grew 38.5 percent year-over-year and 8.4% sequentially in USD terms, bringing up the gross margin to 70.0%, the highest recorded level yet.
acquisition spend during the quarter to 18 percent of revenue - back within our communicated range - by expanding the number of UA channels and on the back of the scalability improvements made to the games in the quarter.
The net result came in at SEK 6.9 M, supported by a positive finance net, and earnings per share amounted to SEK 0.88. Cash flow was SEK -38.8 M, impacted primarily by the dividend payout of SEK 62.2 M during the quarter, a reflection of our continued commitment to shareholder returns. Cash flow before financial items was a strong SEK 25.7 M (6.5), positively impacted by movements in working capital but still showing a good underlying cash conversion.
During the quarter we continued to work on putting together the best management team to take the company into the future. We have made new hires with key expertise in development as well as marketing and managing growth, and have rearranged the reporting structure and the areas of responsibility to give new people the mandate to drive change as well as to improve accountability of their decisions.
We are encouraged by the improvements the teams have made to the games during the second quarter, and the increase in UA spend that we were able to achieve on the back of these improvements. Our teams aim to continue making improvements that can increase the scalability of our core games (Sherlock, the Jewels family of games, and Hidden City), in order to achieve higher UA spend and top line stabilization.
G5 Store is a strategic asset for G5 where we see strong long-term distribution prospects for both own games and also for games of 3rd party developers. During the quarter we have continued preparing the technical framework (SDK) and documentation for 3rd party developers to be able to integrate and distribute their games on G5 Store, with the aim to start distributing some 3rd party games on G5 Store before the end of the year.
Looking ahead, we are focused on delivering new
titles from our refreshed development pipeline. For the second half of the year we reiterate our expectation to release Twilight Land globally. The team is also working hard to bring more high-quality games to market, guided by the new development funnel that prioritizes scalability and retention from early stages. We remain confident that this disciplined approach will lay the foundation for future growth.
August 7, 2025 Vlad Suglobov, CEO, co-founder Revenue (MSEK)



Revenue amounted to SEK 231.6 M (287.9). Revenue decreased by 20 percent compared to the same period in 2024, in USD the revenue decreased by 11%.
Cost of revenue decreased to SEK 69.4 M (92.8). Cost of revenue includes commission to the distributors. Most parties still charge up to 30 percent of gross revenue, except for Microsoft Store with commission fees of 12 percent and G5 Store with commission fees in single digit percent for third-party payment processing. Cost of revenue also includes royalties payable to external developers which decreased 21 percent compared to the same period in 2024.
Gross margin for the period was 70.0 percent (67.8). Gross profit for the quarter decreased by 17 percent compared to the second quarter in 2024 and was SEK 162.2 M (195.1).
Costs for research and development were SEK 64.7 M (79.3) during the period. Net capitalization was SEK -0.4 M (-8.1). Adjusting for net capitalization the costs decreased by 9 procent compared to the same period in 2024.
Sales and marketing decreased to SEK 55.3 M (65.3). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 42.3 M (50.2).
Cost for user acquisition as a percentage of sales was 18 percent, compared to 17 percent in the same period in 2024. Sales and marketing, excluding user acquisition, decreased to SEK 13.1 M (15.1).
General and administrative costs amounted to SEK 26.6 M (25.3). Other operating income and other operating expenses together amounted to SEK -10.0 M (-3.4), primarily driven by currency effects on operational assets and liabilities.
Depreciation and amortization have decreased as the company no longer capitalizes on unreleased games. Depreciation and amortization amounted to SEK 23.5 M (36.1). Capitalization of intangible assets amounted to SEK 22.5 M (27.1). Net effect of capitalization and amortization on intangible assets amounted to SEK -0.4 M (-8.1).
Earnings before interest and taxes (EBIT) amounted to SEK 5.6 M (21.8), corresponding to an EBIT margin of 2.4 percent (7.6).
Net profit was affected by financial items with SEK 2.3 M (2.6), primarily related to interest income. Tax affected the result with SEK -1.0 M (-0.9).
Net profit amounted to SEK 6.9 M (23.5) which equals an earnings per share, before and after dilution SEK 0.88 (3.02).

Gross Margin (%)



| F2P | Q2 '25 | Q2 '24 | Change |
|---|---|---|---|
| Average DAU (mn) | 1.2 | 1.4 | -17% |
| Average MAU (mn) | 3.8 | 4.7 | -20% |
| Average MUU (mn) | 2.7 | 3.5 | -22% |
| Average MUP (thousands) | 113.8 | 137.2 | -17% |
| Average MAGRPPU (USD) | 68.9 | 63.7 | 8% |
For detailed definitions of the operational metrics see the glossary on page 16 of the report.
Revenue declined 16 percent compared to the same period in 2024. Growth in USD for the interim period was -13%. Revenue amounted to SEK 492.0 M (585.3).
The group's cost of revenue was SEK 148.1 M (187.7). Gross profit amounted to SEK 343.8 M (397.5), a decrease of 14 percent compared to the same period in 2024. Gross margin was 69.9 percent (67.9).
Operating costs decreased 11 per cent compared to the same period in 2024. User acquisition decreased to SEK 81.6 M (100.5). Excluding costs for user acquisition the operating costs amounted to SEK 245.8 M (236.0). The operational costs were impacted by capialization of SEK 45.9 M (52.8) depreciation and amortization of SEK 51.2 M (-73.9) and write-downs of SEK 0.0 M (0.0).
Other operating income and costs impacted the period negatively with SEK -24.6 M (6.0), primarily attributed to exchange rate differences on operational assets and liabilities related to balance sheet items in the parent company.
EBIT was SEK 16.4 M (61.0) and the EBIT-margin was 3.3 percent (10.4) for the period.
Net profit was affected by financial items with SEK 4.3 M (4.9), primarily related to interest income. Tax affected the result with SEK -1.8 M (-5.0) corresponding to an effective tax rate of 8 percent (8). Net profit amounted to SEK 18.8 M (61.0) which is corresponding to earnings per share before dilution of SEK 2.40 (7.79).
During the second quarter, the group had an operating cash flow before changes in working capital of SEK 33.4 M (61.7). In the quarter taxes impacted the cash flow positively with SEK 0.5 M (-1.4).
Changes in working capital impacted the cash flow by SEK 16.0 M (17.0). Capitalized development expenses impacted the cash flow negatively by SEK -22.5 M (-27.1).
Cash flow before financing activities amounted to SEK 25.7 M (6.5). Financing activities were impacted by dividends amounting to SEK 62.2 (62.4), repurchases of SEK 2.1 M (0) and IFRS16 bookings related to lease of premises of SEK -0.2 M (-0.3).
For the interim period Jan - Jun cash flow before changes in working capital amounted to SEK 76.2 (142.5). The cashflow for the period amounted to SEK -5.8 (15.1).
Available cash on June 30, 2025 amounted to SEK 247.0 M (196.3).
The publishing strategy is to have a portfolio of different games in order to maximize the potential and reduce risk. Multiple games are developed at any given point in time, some of these games become very successful and extremely profitable, some of these games do not become big breakthroughs but pay for themselves and are stable earners over a long period of time, while the majority of games that go into production will be cancelled at an early stage as the market potential is not significant enough.
As the majority of games that are produced are cancelled during the soft launch, the company does not capitalize development expenses on games until they reach global launch.
Capitalized development expenses for unsuccessful games will be written down. Development for games only released in soft launch will be expensed as they are incurred. Over time, the company expects write-offs and expenses to be more than compensated for by the revenue and profits produced by successful games in the portfolio.
Capitalized development expenses amounted to SEK 188.0 M (222.7).
Impairment need in the portfolio is tested every quarter. A thorough review of the input parameters is done on a yearly basis. During the quarter no (0) write-offs were made.
Consolidated equity amounted to SEK 466.8 M (506.4), which equals SEK 59.8 per share (64.9) and the equity/asset ratio is 80 percent (83).
Cash on hand amounted to SEK 247.0 M (196.3).
Other long-term debt and other short term debt are solely related to IFRS16 accounting of lease contracts.


The parent company revenue has performed in line with the group. The parent company is the counterpart for all application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, which holds the rights to the games in the portfolio and is also where the senior management overseeing the games and studios is based. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur.
As for the group, the financial position of the parent company is solid.
G5 Entertainment does not publish forecasts.
G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management.
During the period no significant related-party transactions have taken place except the ongoing transactions highlighted in the annual report 2024.
Interim report Jan-Sep 2025 November 5, 2025 Year-end report 2025 February 17, 2026
On August 7th, 2025 at 08.45 CEST, CEO Vlad Suglobov and CFO Stefan Wikstrand will present the interim report in a conference call. For dial-in details please visit: https://corporate.g5.com/investors/ calendar
This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forwardlooking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forwardlooking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.
Vlad Suglobov, CEO [email protected] Stefan Wikstrand, CFO +46 76 0011115
The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.
Board member
Stockholm August 7th, 2025
Petter Nylander Chairman of the Board Johanna Fagrell Köhler Jeffrey Rose Board member
Sara Börsvik Board member Joel Fashingbauer Board member
Vlad Suglobov CEO, Board member
Note:
G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on August 7th, 2025 at 07.00. This interim report has not been subject to review by the company´s auditors. This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.
| KSEK | Apr-Jun 2025 |
Apr-Jun 2024 |
Jan-Jun 2025 |
Jan-Jun 2024 |
Jul-Jun 24/25 |
2024 |
|---|---|---|---|---|---|---|
| Net turnover | 231,633 | 287,866 | 491,906 | 585,275 | 1,041,160 | 1,134,529 |
| Cost of revenue | -69,436 | -92,807 | -148,123 | -187,734 | -318,820 | -358,432 |
| Gross profit | 162,197 | 195,059 | 343,783 | 397,540 | 722,340 | 776,097 |
| Research and Development expenses | -64,669 | -79,254 | -138,643 | -162,891 | -287,700 | -311,993 |
| Sales and Marketing expenses | -55,315 | -65,250 | -108,416 | -128,838 | -234,364 | -254,786 |
| General and administrative expenses | -26,559 | -25,332 | -55,768 | -50,811 | -109,110 | -104,109 |
| Other operating income | 0 | 0 | 0 | 6,036 | 6,620 | 12,656 |
| Other operating expenses | -10,005 | -3,393 | -24,601 | 0 | -25,689 | -1,088 |
| Operating result | 5,649 | 21,831 | 16,355 | 61,036 | 72,097 | 116,778 |
| Financial income | 2,290 | 2,616 | 4,520 | 5,066 | 8,997 | 9,544 |
| Financial expenses | -80 | -59 | -223 | -137 | -439 | -354 |
| Operating result after financial items | 7,859 | 24,388 | 20,652 | 65,965 | 80,654 | 125,967 |
| Taxes | -1,001 | -863 | -1,848 | -4,959 | -3,881 | -6,993 |
| Net result for the year | 6,858 | 23,525 | 18,804 | 61,005 | 76,773 | 118,974 |
| Attributed to: | ||||||
| Parent company's shareholders | 6,858 | 23,525 | 18,804 | 61,005 | 76,773 | 118,974 |
| KSEK | Apr-Jun 2025 |
Apr-Jun 2024 |
Jan-Jun 2025 |
Jan-Jun 2024 |
Jul-Jun 24/25 |
2024 |
|---|---|---|---|---|---|---|
| Earnings per share | ||||||
| Weighted average number of shares (thousands) |
7,799 | 7,799 | 7,832 | 7,832 | 7,893 | 7,815 |
| Weighted average number of shares after dilution, (thousands) |
7,799 | 7,799 | 7,832 | 7,832 | 7,893 | 7,815 |
| Earnings per share (SEK) before dilution | 0.88 | 3.02 | 2.40 | 7.79 | 9.73 | 15.22 |
| Earnings per share (SEK) after dilution | 0.88 | 3.02 | 2.40 | 7.79 | 9.73 | 15.22 |
| KSEK | Apr-Jun 2025 |
Apr-Jun 2024 |
Jan-Jun 2025 |
Jan-Jun 2024 |
Jul-Jun 24/25 |
2024 |
|---|---|---|---|---|---|---|
| Net result for the period | 6,858 | 23,525 | 18,804 | 61,005 | 76,773 | 118,974 |
| Items that later can be reversed in profit | ||||||
| Revaluation long-term investments | 1,774 | -9,662 | 9,011 | 9,011 | -14,163 | 1,774 |
| Foreign currency translation differences | -30,413 | 9,318 | 15,058 | 15,058 | -34,190 | -30,413 |
| Total other comprehensive income for the period |
-28,639 | -344 | 24,069 | 24,069 | -48,353 | -28,639 |
| Total comprehensive income for the period |
-21,781 | 23,181 | 42,873 | 85,074 | 28,420 | 90,335 |
| Attributed to: | ||||||
| Parent company's shareholders | -21,781 | 23,181 | 42,873 | 85,074 | 28,420 | 90,335 |
Total assets 581,058 612,079 666,707
| KSEK | Jun 30 2025 |
Jun 30 2024 |
Dec 31 2024 |
KSEK | Jun 30 2025 |
Jun 30 2024 |
Dec 31 2024 |
|---|---|---|---|---|---|---|---|
| Fixed assets | Equity | ||||||
| Intangible fixed assets | Total shareholders' equity | 466,755 | 506,400 | 554,322 | |||
| Capitalized development expenses (Note 2) | 177,918 | 213,528 | 210,386 | ||||
| Intangible assets | 2,613 | 2,613 | 2,613 | Long-term liabilities | |||
| 180,530 | 216,141 | 212,998 | Deferred tax liabilities | 1,570 | 312 | 1,475 | |
| Tangible fixed assets | Long-term liabilities | 0 | 691 | 1,118 | |||
| Equipment | 6,985 | 11,017 | 9,154 | Total long-term liabilities | 1,570 | 1,002 | 2,593 |
| 6,985 | 11,017 | 9,154 | |||||
| Long term Investments | 41,050 | 54,092 | 37,475 | Current liabilities (Note 5) | |||
| Deferred tax receivable | 145 | 53 | 150 | Short-term liabilities | 1,539 | 1,806 | 685 |
| Total non-current assets | 228,710 | 281,303 | 259,777 | Accounts payable | 48,463 | 25,345 | 44,254 |
| Other liabilities as adjusted | 6,716 | 7,420 | 6,267 | ||||
| Current assets | Tax liabilities | 5,814 | 6,535 | 9,213 | |||
| Accounts receivable | 18,283 | 25,727 | 18,835 | Accrued expenses | 50,201 | 63,572 | 49,372 |
| Tax receivable | 1,403 | 2,613 | 1,659 | Total current liabilities | 112,733 | 104,677 | 109,792 |
| Other receivables (Note 3,4) | 1,284 | 1,566 | 1,756 | Total equity and liabilities | 581,058 | 612,079 | 666,707 |
| Prepaid expenses and accrued income | 84,414 | 104,590 | 109,142 | ||||
| Cash and cash equivalents | 246,963 | 196,280 | 275,539 | ||||
| Total current assets | 352,348 | 330,776 | 406,930 |
| KSEK | Share capital | Other capital contribution |
Other reserves | Profit/loss brought forward |
Shareholders' equity |
|---|---|---|---|---|---|
| Shareholders' equity 2024-01-01 | 928 | -243,733 | 63,358 | 670,848 | 491,401 |
| Net result for the year | 61,005 | 61,005 | |||
| Revaluation long-term investments | 9,011 | 9,011 | |||
| Other comprehensive income | 15,058 | 15,058 | |||
| Total comprehensive income | 24,069 | 61 005 | 85,074 | ||
| Dividend | -62,392 | -62,392 | |||
| Repurchase of shares | -12,941 | -12,941 | |||
| IFRS2 - Employee share schemes | 5,257 | 5,257 | |||
| Total transactions with the owners recognized directly in equity | -12,941 | -57,135 | 0 | -70,076 | |
| Shareholders' equity as of 2024-06-30 | 928 | -256,674 | 30,292 | 731,854 | 506,400 |
| Shareholders' equity 2025-01-01 | 928 | -256,674 | 82,637 | 727,431 | 554,322 |
| Net result for the year | 18,804 | 18,804 | |||
| Revaulation long-term investments | 1,197 | 1,197 | |||
| Other comprehensive income | -46,558 | -46,558 | |||
| Total comprehensive income | -45,361 | 18,804 | -26,557 | ||
| Dividend | -62,232 | -62,232 | |||
| Repurchase of shares | -2,099 | -2,099 | |||
| IFRS2 - Employee share schemes | 3,321 | 3,321 | |||
| Total transactions with the owners recognized directly in equity | 928 | -2,099 | -58,911 | 0 | -61,010 |
| Shareholders' equity as of 2025-06-30 | 928 | -258,773 | -21,635 | 746,235 | 466,755 |
| KSEK | Apr-Jun 2025 |
Apr-Jun 2024 |
Jan-Jun 2025 |
Jan-Jun 2024 |
Jul-Jun 24/25 |
2024 | KSEK |
|---|---|---|---|---|---|---|---|
| Cash flow from operating activities | |||||||
| Profit after financial items | 7,860 | 24,388 | 20,652 | 65,965 | 80,654 | 125,967 | |
| Adjusting items not included in cash flow | 25,021 | 38,700 | 54,755 | 79,188 | 122,591 | 147,024 | |
| 32,881 | 63,088 | 75,407 | 145,153 | 203,245 | 272,991 | ||
| Taxes paid | 543 | -1,382 | 805 | -2,662 | -4,865 | -8,332 | |
| Cash flow before changes in working capital |
33,424 | 61,706 | 76,212 | 142,491 | 198,380 | 264,659 | |
| Cash flow from changes in working capital |
|||||||
| Change in operating receivables | 5,718 | 12,489 | 25,752 | 22,095 | 27,902 | 24,245 | |
| Change in operating liabilities | 10,295 | -29,466 | 5,487 | -9,132 | 9,044 | -5,575 | |
| Cash flow from operating activities | 49,437 | 44,729 | 107,451 | 155,454 | 235,326 | 283,329 | |
| Investing activities | |||||||
| Investment in fixed assets | 0 | -300 | -306 | -649 | -1,012 | -1,355 | |
| Capitalized development expenses | -22,510 | -27,053 | -45,899 | -52,779 | -96,920 | -103,800 | |
| Long term investments | -1,274 | -10,917 | -2,378 | -10,917 | -5,626 | -14,165 | |
| Cash flow from investing activities | -23,784 | -38,270 | -48,583 | -64,345 -103,558 | -119,320 |
| Apr-Jun | Apr-Jun | Jan-Jun | Jan-Jun | Jul-Jun | 2024 |
|---|---|---|---|---|---|
| -170 | -350 | -345 | -698 | -954 | -1,307 |
| -62,232 | -62,392 | -62,232 | -62,392 | -62,232 | -62,392 |
| -2,099 | 0 | -2,099 | -12,941 | -2,099 | -12,941 |
| -64,501 | -62,742 | -64,676 | -76,031 | -65,285 | -76,640 |
| -38,848 | -56,283 | -5,808 | 15,078 | 66,483 | 87,369 |
| 295,022 | 255,768 | 275,539 | 182,332 | 196,280 | 182,332 |
| -38,848 | -56,283 | -5,808 | 15,078 | 66,483 | 87,369 |
| -9,211 | -3,205 | -22,768 | -1,130 | -15,800 | 5,838 |
| 246,963 | 196,280 | 246,963 | 196,280 | 246,963 | 275,539 |
| 2025 | 2024 | 2025 | 2024 | 24/25 |
G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act.
The accounting and calculation principles used in the report for the group are identical to those used in the Annual Report 2022.
The interim report is on pages 1–16, and pages 1–8 are thus an integrated part of this financial report.
| KSEK | Apr-Jun 2025 |
Apr-Jun 2024 |
Jan-Jun 2025 |
Jan-Jun 2024 |
Jul-Jun 24/25 |
2024 |
|---|---|---|---|---|---|---|
| At the beginning of the period | 188,032 | 222,652 | 210,386 | 220,411 | 213,528 | 220,411 |
| Investments | 22,510 | 27,054 | 45,899 | 52,779 | 96,919 | 103,800 |
| Write-offs | 0 | 0 | 0 | 0 | -2,196 | -2,196 |
| Amortization | -22,873 | -35,199 | -49,840 | -71,978 | -109,816 | -131,955 |
| Net change during the period | -363 | -8,146 | -3,941 | -19,199 | -15,093 | -30,350 |
| Currency exchange differences | -9,751 | -978 | -28,527 | 12,315 | -20,518 | 20,325 |
| At the end of the period | 177,918 | 213,528 | 177,918 | 213,528 | 177,918 | 210,386 |
Other receivables include SEK 0 M (0) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.
G5 Entertainment has no pledged assets. G5 Entertainment does not have any contingent liabilities.
G5 group has long and short term financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.
| KSEK | Apr-Jun 2025 |
Apr-Jun 2024 |
Jan-Jun 2025 |
Jan-Jun 2024 |
Jul-Jun 24/25 |
2024 |
|---|---|---|---|---|---|---|
| Net turnover | 231,632 | 287,866 | 491,904 | 585,275 | 1,041,159 | 1,134,529 |
| Cost of revenue | -182,032 | -231,753 | -397,121 | -473,972 | -833,060 | -909,910 |
| Gross profit | 49,600 | 56,113 | 94,783 | 111,303 | 208,099 | 224,619 |
| Research and development expenses | -155 | -291 | -351 | -332 | -612 | -594 |
| Sales and Marketing expenses | -44,015 | -51,690 | -84,751 | -102,388 | -185,247 | -202,884 |
| General and administrative expenses | -5,858 | -5,724 | -13,515 | -11,780 | -29,391 | -27,657 |
| Other operating income | 0 | 0 | 0 | 6,290 | 2,417 | 6,086 |
| Other operating expenses | -6,679 | -1,515 | -13,452 | 0 | -17,295 | 0 |
| Operating result | -7,108 | -3,108 | -17,285 | 3,093 | -22,030 | -429 |
| Financial income | 1,655 | 2,039 | 6,084 | 36,784 | 11,913 | 9,619 |
| Financial expenses | 0 | -1 | -46 | -37,133 | -47 | -2 |
| Operating result after financial items | -5,453 | -1,069 | -11,248 | 2,744 | -10,163 | 9,188 |
| Taxes | 0 | 208 | 1,033 | -1,431 | 1,273 | -1,191 |
| Net result for the period | -5,453 | -861 | -10,215 | 1,313 | -8,890 | 7,997 |
| KSEK | Apr-Jun 2025 |
Apr-Jun 2024 |
Jan-Jun 2025 |
Jan-Jun 2024 |
Jul-Jun 24/25 |
2024 |
|---|---|---|---|---|---|---|
| Net result for the period | -5,453 | -861 | -10,215 | 1,313 | -8,890 | 7,997 |
| Items that later can be reversed in profit | ||||||
| Revaluation long-term investments | -577 | -9,662 | 1,197 | 9,011 | -572 | -10,824 |
| Other comprehensive income | -577 | -9,662 | 1197 | 9011 | -572 | -10,824 |
| Total other comprehensive income for the period |
-6,030 | -10,523 | -10,215 | 1,313 | -9,462 | -2,827 |
Total assets 356,613 346,570 413,400
| KSEK | Jun 30 2025 |
Jun 30 2024 |
Dec 31 2024 |
KSEK | Jun 30 2025 |
Jun 30 2024 |
Dec 31 2024 |
|---|---|---|---|---|---|---|---|
| Fixed assets | Restricted equity | ||||||
| Intangible fixed assets | Share capital | 928 | 928 | 928 | |||
| Intangible fixed assets | 2,613 | 2,613 | 2,613 | Non-restricted equity | |||
| Share premium reserve | 52,431 | 40,637 | 54,530 | ||||
| Tangible fixed assets | Profit/Loss carried forward | 177,015 | 113,036 | 80,961 | |||
| Tangible fixed assets | 0 | 0 | 0 | Net result for the period | -10,215 | 1,313 | 7,997 |
| Total equity | 220,160 | 155,915 | 144,417 | ||||
| Financial fixed assets | |||||||
| Shares in group companies | 118 | 130 | 130 | Current liabilities | |||
| Financial assets | 41,050 | 54,092 | 37,475 | Accounts payable | 29,982 | 16,343 | 32,117 |
| Total fixed assets | 43,781 | 56,835 | 40,217 | Tax Liability | 0 | 0 | 0 |
| Liability to group companies | 98,120 | 161,474 | 226,165 | ||||
| Current assets | Other liability | 5,289 | 5,063 | 5,244 | |||
| Account receivables | 18,283 | 25,727 | 18,835 | Accrued expenses | 3,064 | 2,325 | 5,458 |
| Receivables from group companies | 72,013 | 137,479 | 204,318 | Total current liabilities | 136,454 | 185,205 | 268,984 |
| Tax receivables | 4,094 | 2,821 | 1,561 | Total equity and liabilities | 356,613 | 341,120 | 413,400 |
| Other receivables | 468 | 469 | 325 | ||||
| Prepaid expenses and accrued income | 75,803 | 101,918 | 100,819 | ||||
| Cash and cash equivalents | 142,171 | 21,321 | 47,325 | ||||
| Total current assets | 312,833 289,735 | 373,183 |
Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.
Research and Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.
Sales and Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.
General and Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.
The G5 Group's accounts are prepared in accordance with IFRS. See page 13 for more information on accounting principles. Only a few key ratios are defined in IFRS. As of the second quarter 2017, G5 is applying the Alternative Performance Measures issued by ESMA (European Securities and Markets Authority). Briefly, an alternative key ratio is a financial measurement of historical or future earnings development, financial position or cash flow, not defined or specified in IFRS. To assist Group Management and other stakeholders in their analysis of the Group's performance, G5 is reporting certain key ratios not defined by IFRS. Group Management believes that this information will facilitate an analysis of the Group's performance. This data supplements the IFRS information and does not replace the key ratios defined in IFRS. G5's definitions of measurements not defined in IFRS may differ from definitions used by other companies. All of G5's definitions are included below.
EBIT excluding costs for user acquisition consists of reported EBIT adjusted for costs for user acquisition.
Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month. An individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.
Daily Active Users (DAU) is the number of individuals who played a G5 game in a day. An individual who plays two different games in the day is counted as two DAUs. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Unique Users (MUU) is the number of individuals who played a G5 game at least once during a calendar month. An individual who plays two different games during the month is counted as one MUU. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Average Gross Revenue Per Paying User (MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.
Active Games are the games G5 owns and is actively supporting through its development and marketing capacity.
Licensed Games are games that G5 license from 3rd party developers and thereby act as a publisher. Licensed games are not split into active and harvest games.
Harvest Games are games that G5 owns but are not profitable to run as active games. The games are technically supported by a central team.
G5 Entertainment AB (publ) (G5) develops and publishes high quality free-to-play games for G5 Store, Apple App Store, Google Play, Microsoft Store, Amazon Appstore etc. The games are easy to learn and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like Jewels of Rome®, Sherlock Hidden Match-3 cases, Hidden City, Mahjong Journey®, Homicide Squad®, The Secret Society® Wordplay: Search Word Puzzle™ and Jewels of the Wild West™. G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.
NYBROGATAN 6, 5TH FLOOR 114 34 STOCKHOLM | SWEDEN PHONE: +46 84 11111 5 E-MAIL: [email protected] Org.nr. 556680-8878 WWW.G5.COM

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