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G5 Entertainment — Interim / Quarterly Report 2017
May 4, 2017
3051_10-q_2017-05-04_d33daebb-de14-40ee-8091-1eb6d44bddb9.pdf
Interim / Quarterly Report
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G5 ENTERTAINMENT AB
INTERIM REPORT JANUARY - MARCH 2017
INTERIM REPORT JANUARY - MARCH 2017
JANUARY - MARCH
- •Consolidated revenue for the period was SEK 234.5 M (101.2), an increase of 132 per cent compared to 2016
- •EBIT for the period was SEK 21.1 M (8.9), an increase of 136 per cent compared to 2016
- •Net result for the period was SEK 18.7 M (6.7)
- •Earnings per share for the period before dilution was SEK 2.12 (0.76)
- •Cash flow before financing activities during the period was SEK -2.3 M (3.5)
- •For the free-to-play games the average Monthly Active Users (MAU) was 6.5 million, an increase of 109 per cent compared to the same period in 2016. Average Monthly Unique Payers (MUP) was 236.4 thousand, an increase of 117 per cent and average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 35.9, an increase of 10 per cent compared to the same period in 2016
- •Revenue from free-to-play games grew by 151 per cent compared to the same period in 2016 and accounted for 97 per cent (90) of the total revenue
| KSEK | Jan–Mar 2017 |
Jan–Mar 2016 |
Change % |
Apr-Mar -16/-17 |
2016 | Change % |
|---|---|---|---|---|---|---|
| Revenue | 234,498 | 101,245 | 132% | 650,184 | 516,931 | 26% |
| Commission to distributors1 | -70,341 | -30,135 | 133% | -194,838 | -154,632 | 26% |
| Royalty to external developers2 | -51,022 | -20,224 | 152% | -147,237 | -116,438 | 26% |
| Gross profit | 113,134 | 50,885 | 122% | 308,110 | 245,861 | 25% |
| Gross margin | 48% | 50% | 47% | 48% | ||
| Operating costs excluding costs for user acquisition | -32,284 | -22,156 | 46% | -112,016 | -101,888 | 10% |
| EBIT excluding costs for user acquisition | 80,850 | 28,729 | 181% | 196,093 | 143,973 | 36% |
| EBIT margin before costs for user acquisition | 34% | 28% | 30% | 28% | ||
| Costs for user acquisition3 | -59,741 | -19,785 | 202% | -145,820 | -105,865 | 38% |
| Costs for user acquisition as percentage of revenue | -25% | -20% | -22% | -20% | ||
| EBIT | 21,109 | 8,944 | 136% | 50,273 | 38,108 | 32% |
| EBIT margin (%) | 9.0% | 8.8% | 7.7% | 7.4% | ||
| Earnings per share before dilution | 2.12 | 0.76 | 181% | 5.14 | 3.77 | 36% |
| Cash flow before financing activities | -2,315 | 3,463 | 30,280 | 36,058 | ||
| Cash and cash equivalents | 67,522 | 37,103 | 67,522 | 70,584 |
FINANCIAL KEY RATIOS
1 Variable costs paid to distributors (Apple App Store, Google Play, Amazon Appstore etc.), which is almost exclusively 30 per cent of the revenue.
2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty.
User acquisition is a marketing cost for acquiring new users. The costs are fully variable and are spent on advertising campaigns that are targeted at acquiring loyal players, but can be stopped at a very short notice.
COMMENT FROM THE CEO:
INTERIM REPORT JANUARY-MARCH 2017
POSITIVE TRENDS CONTINUE
To learn more about G5 and our business model, please refer to 2016 Year-end Report and 2016 Annual Report. Everything written there applies: we maintain the same strategy. As promised, I will be making shorter comments in the quarterly reports. Here are my thoughts about our first quarter performance:.
- –16 free-to-play games (9 wholly owned and 7 licensed) have generated 97% of our revenue in the quarter. Legacy unlockable games and a few other minor things accounted for the remaining 3%.
- –Our revenue is 100% in-app purchase revenue, we do not display advertising in our games, we do not currently consider displaying advertising in our games, and therefore there is no revenue from advertising or expectation of such revenue in the near term.
- –99% of our revenue comes from 4 application stores: Apple's App Store, Google Play, Amazon's Appstore, and Microsoft's Windows Store. Although some sales on Windows platform may happen on laptops and desktop computers, we consider virtually all of our revenue to be derived from mobile platforms.
- –G5's development and marketing teams and most of the developers we work with did a great job in Q1, as revenue from both licensed games and wholly owned games increased substantially.
- –Despite high marketing spend (all time high of 59.7 MSEK in absolute terms and 25% as a share of revenue), we have achieved higher profit margins than in Q4'16. This margin expansion is driven by the inherent leverage of our business model (the higher our revenue, the higher our margins, generally) and the growing revenue from wholly owned games.
- –We more than doubled the earnings year-on-year, and it remains our commitment to continue increasing the absolute amount of quarterly earnings when compared to the same period year-on-year, despite fluctuations in the level of marketing spending from quarter to quarter.
-
–Sequential revenue growth Q4'16 to Q1'17 was 27%, which is quite good, especially because Q4 is considered a seasonally quite strong quarter.
-
–Year on year top-line growth was 132% compared to Q1'16, reflecting continued growth in the sales of our portfolio, led once again by our licensed game Hidden City, but also supported by substantial growth in the revenue from our wholly owned games Mahjong Journey, Supermarket Mania Journey, and Twin Moons Society. The new higher level of revenue that we have achieved in Q1 2017 and March 2017 specifically has continued into April.
- –Free cash flow during the quarter was weaker than in Q4'16 as we have only received two monthly payments from one of the big application stores, which sometimes happens in the normal course of business. This is reflected in the Accounts Receivable of 27 MSEK at the end of Q1'17, compared to 0 MSEK at the end of Q4'16.
- –Average MAU during the quarter was up 109% to 6.5 million. Sequentially, this is 27% growth compared to Q4'16. The paying audience also increased, with average MUP up 117% year-on-year to 236 thousand, which is a sequential growth of 35% to Q4'16. With such audience dynamic, it is great to see that our average MAGRPPU also went up 10% year-on-year to USD 35.9. It was, however, a sequential decline of 4% from the height of Q4'16, which can be explained by larger inflow of new users during the first quarter.
- –Asia accounted for 22% of our revenue in Q1, which is above the 15% of our revenue that we derive from Europe, for the first time ever. Given that the largest application stores of the world are in USA, Japan, and China, this makes our revenue structure more balanced. We also believe there's potential for further growth of our sales in Asian markets.
- –We look forward to releasing several new games this year, most of them wholly owned. Our goal is to continue growing sales from our portfolio, and our earnings, both through the performance of existing and upcoming new games.
San Francisco, May 3, 2017 Vlad Suglobov CEO, co-founder
JANUARY - MARCH
REVENUE AND GROSS PROFIT
Revenue amounted to SEK 234.5 M (101.2). Revenue increased by 132 per cent compared to the same period in 2016. The growth for free-to-play games was 151 per cent where Hidden City was the main driver of the growth in the quarter but G5´s wholly owned games also grew substantially. The portfolio of unlockable games is still providing a small contribution to the group, but its absolute and relative size is shrinking.
Cost of revenue increased by 141 per cent to SEK 121.4 M (50.4). Cost of revenue includes commission to the distributors (Apple App Store, Google Play, Amazon Appstore, etc.). All relevant parties charge up to 30 per cent of gross revenue. Cost of revenue also includes royalties payable to external developers which increased by 152 per cent compared to the same period in 2016. The increase in royalty is due to the success of our licensed game Hidden City.
Gross margin for the period was 48 per cent (50). Gross profit for the quarter increased by 122 per cent and was SEK 113.1 M (50.9).
OPERATIONAL COSTS
Costs for research and development were SEK 18.0 M (12.9) during the period. The increase in costs for research and development is primarily driven by higher amortization and write-downs. Excluding amortization and write-downs the costs increased with 104 per cent which is mainly explained by development on non-capitalizable projects and increased server capacity.
Sales and marketing increased to SEK 63.5 M (21.8). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 59.7 M (19.8). Cost for user acquisition as a percentage of sales increased from 20 per cent in the first quarter 2016 to 25 per cent in the same period in 2017. Sales and marketing, excluding user acquisition, increased to SEK 3.7 M (2.0).
General and administrative costs amounted to SEK 9.9 M (6.8). Other operating income amounted to SEK 0.0 M (0.7) and other operating expenses amounted to SEK -0.7 M (-1.1). Together they amounted to SEK -0.7 M (-0.4), primarily driven by currency effects on operational assets and liabilities.
EBIT
Depreciation and amortization have increased due to the increased size of the game portfolio and amounted to SEK 12.6 M (8.3). Capitalization on intangible assets amounted to SEK 13.2 M (12.2). Write-downs during the quarter amounted to SEK 0.2 M (2.2). Net capitalization on intangible assets amounted to SEK 0.9 M (2.0).
Earnings before interest and taxes (EBIT) were SEK 21.1 M (8.9), corresponding to an EBIT margin of 9.0 per cent (8.8).
NET PROFIT
Net profit was not affected by financial items. Tax affected the result with SEK -2.4 M (-2.2).
Net profit amounted to SEK 18.7 M (6.7) which is corresponding to earnings per share, before dilution, of SEK 2.12 (0.76).
REVENUE BREAKDOWN BY GEOGRAPHY FIRST QUARTER 2017
REVENUE BREAKDOWN BY GAME TYPE EBIT MARGIN
OPERATIONAL METRICS
In the quarter the average Monthly Active Users (MAU) increased with 109 per cent compared to 2016.
Average Monthly Unique Payers (MUP) increased with 117 per cent compared to 2016 and their average monthly spend, Monthly Average Gross Revenue Per Paying User (MAGRPPU) increased with 10 per cent.
| F2P | Q1 '17 | Q1 '16 | CHANGE |
|---|---|---|---|
| Average MAU (mn) | 6.5 | 3.1 | 109% |
| Average MUP (thousands) | 236.4 | 102.5 | 117% |
| Average MAGRPPU (USD) | 35.9 | 31.5 | 10% |
For detailed definitions of the operational metrics see the glossary on page 17 of the report.
RELEASES DURING THE QUARTER
In January, the licensed game Kate Malone was released on Apple AppStore.
CASH FLOW
During the first quarter, the group had an operating cash flow before changes in working capital of SEK 32.5 M (15.1). Changes in working capital impacted the cash flow negatively with SEK -20.9 M (1.3), primarily an effect of a payment being received after the end of the quarter. Capitalized development expenses impacted the cash flow negatively with SEK -13.2 M (-12.2).
Cash flow for the first quarter amounted to SEK -2.3 M (3.5).
Available cash on March 31, 2017 amounted to SEK 67.5 M (37.1).
FINANCIAL POSITION
The company's publishing strategy is based on having a certain number of different games in the portfolio, in order to maximize potential and reduce risk. Some of these games become very successful and profitable, while a few other games may fail in the market. Capitalized development expenses for unsuccessful games will then have to be written down. Over time, the company expects such write-downs to be more than compensated for by the revenue and profits produced by successful games in the portfolio.
Capitalized development expenses amounted to SEK 108.0 M (93.9) of which SEK 106.8 M (88.3) is related to free-to-play games and SEK 1.3 M (5.6) is related to Unlockable games. The company separates released and not released games where not released games include games that have been active in the app stores for less than 6 months as this initial period is needed for optimization of the game. During the initial 6 month period after launch, the company does not amortize the games.
| MSEK | MAR 31 2017 |
MAR 31 2016 |
|---|---|---|
| Released games F2P | 87.8 | 46.6 |
| Released games Unlockable | 1.2 | 3.6 |
| Not released games F2P | 19.0 | 41.7 |
| Not released games Unlockable | 0,1 | 2.0 |
| Net value of games portfolio | 108.1 | 93.9 |
Impairment need in the portfolio is tested on a quarterly basis. A thorough review of the input parameters is done on a yearly basis. During the quarter write-downs amounted to SEK 0.2 M (2.2) whereof SEK 0.2 M was related to an unlockable game.
Consolidated equity amounted to SEK 178.2 M (127.4), which equals SEK 20.2 per share (14.5) and the equity/ asset ratio is 60 per cent (70).
Cash on hand amounted to SEK 67.5 M (37.1).
The group has no interest bearing debt.
PARENT COMPANY
The parent company revenue increased in line with the group. The parent company is the counterpart for almost all application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, that holds the rights for the games in the portfolio. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur.
As for the group, the financial position of the parent company is solid.
OTHER DISCLOSURES
OUTLOOK
G5 Entertainment does not publish forecasts.
RISK ASSESSMENT
G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management. The risks are described in greater detail in the 2016 annual report.
The risks described for the group can also have an indirect effect on the parent company.
RELATED-PARTY TRANSACTIONS
During the period no significant related-party transactions have taken place.
COMPLAINT AGAINST MYTONA
On January 10, G5 filed a complaint stating claims for breach of contract against MyTona LLC relating to the license agreement between the parties regarding the game "The Secret Society" signed on May 2, 2012. G5 seeks substantial damages for past and future lost profits, declaratory relief and other remedies against MyTona for these violations. In the suit, G5 contends that MyTona has failed to perform certain obligations under the May 2, 2012 license agreement with regard to "The Secret Society", and has improperly refused to extend the license agreement beyond its initial 5-year term. G5's action also seeks to enforce rights claimed by G5 in relation to My-Tona's game "Seeker's Notes", in which G5 claims a contractual right under the license agreement to participate financially, and seeks substantial damages, declaratory relief and other remedies against MyTona.
On March 23, G5 received a formal answer and cross-complaint from MyTona in which MyTona generally denies G5's claims and asserts cross-claims for breach of contract, breach of the implied warranty of good faith and fair dealing, declaratory relief, and unfair competition. MyTona also seeks damages in an unspecified sum, an injunction and other equitable relief, including a ruling that MyTona need not renew the agreement, from G5 based upon these alleged violations.
On April 20, G5 responded to the cross-complaint. In the answer G5 denies, both generally and specifically, each and every allegation contained in the cross-complaint.
The matter is pending in the Orange County Superior Court in Santa Ana, California.
UPCOMING REPORT DATES
Annual General Meeting 2017 May 12, 2017 Interim report Jan-Jun 2017 July 27, 2017 Interim report Jan-Sep 2017 November 7, 2017 Year-end report 2017 February 16, 2018
TELECONFERENCE
On May 4, 2017 at 08.30 CET, CEO Vlad Suglobov and CFO Stefan Wikstrand will present the interim report in a conference call.
For dial-in details please visit:
http://www.g5e.com/corporate/calendar
FORWARD-LOOKING STATEMENTS
This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forward-looking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forward-looking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.
INQUIRIES
| Vlad Suglobov, CEO | [email protected] |
|---|---|
| Stefan Wikstrand, CFO | +46 76 0011115 |
G5 ENTERTAINMENT AB INTERIM REPORT JANUARY-MARCH 2017
ASSURANCE
The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.
Stockholm May 3, 2017
Petter Nylander Chairman of the Board
Annika Andersson Chris Carvalho Board member Board member
Jeffrey Rose Pär Sundberg Board member Board member
Vlad Suglobov CEO & Board member
Note: G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on May 4, 2017 at 07.30.
This interim report has not been subject to review by the company´s auditors.
This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.
INCOME STATEMENT - GROUP
| KSEK | Jan-Mar 2017 |
Jan-Mar 2016 |
Apr-Mar -16/-17 |
2016 |
|---|---|---|---|---|
| Net turnover | 234,498 | 101,245 | 650,184 | 516,931 |
| Cost of revenue | -121,364 | -50,359 | -342,075 | -271,070 |
| Gross profit | 113,134 | 50,885 | 308,110 | 245,861 |
| Research and Development expenses | -17,991 | -12,941 | -64,282 | -59,232 |
| Sales and Marketing expenses | -63,461 | -21,783 | -158,179 | -116,501 |
| General and Administrative expenses | -9,910 | -6,781 | -35,124 | -31,996 |
| Other operating income | 45 | 667 | -302 | 320 |
| Other operating expenses | -708 | -1,102 | 50 | -344 |
| Operating result | 21,109 | 8,944 | 50,273 | 38,108 |
| Financial income | 0 | 2 | 37 | 39 |
| Financial expenses | 0 | -51 | -58 | -109 |
| Operating result after financial items | 21,109 | 8,895 | 50,252 | 38,038 |
| Taxes (Note 3) | -2,414 | -2,236 | -5,012 | -4,833 |
| Net result for the period | 18,695 | 6,659 | 45,240 | 33,205 |
| Attributed to: | ||||
| Parent company´s shareholders | 18,695 | 6,659 | 45,240 | 33,205 |
| Non-controlling interest | - | - | - | - |
| Earnings per share | ||||
| Weighted average number of shares before dilution (thousands) | 8,800 | 8,800 | 8,800 | 8,800 |
| Weighted average number of shares after dilution (thousands) | 9,183 | 8,800 | 8,920 | 8,825 |
| Earnings per share (SEK), before dilution | 2.12 | 0.76 | 5.14 | 3.77 |
| Earnings per share (SEK), after dilution | 2.04 | 0.76 | 5.07 | 3.76 |
STATEMENT OF COMPREHENSIVE INCOME - GROUP
| KSEK | Jan-Mar 2017 |
Jan-Mar 2016 |
Apr-Mar -16/-17 |
2016 |
|---|---|---|---|---|
| Net result for the period | 18,695 | 6,659 | 45,240 | 33,205 |
| Items that later can be reversed in profit | ||||
| Foreign currency translation differences | -1,714 | -2,622 | 5,414 | 4,506 |
| Total other comprehensive income for the period | -1,714 | -2,622 | 5,414 | 4,506 |
| Total comprehensive income for the period | 16,981 | 4,037 | 50,654 | 37,711 |
| Attributed to: | ||||
| Parent company´s shareholders | 16,981 | 4,037 | 50,654 | 37,711 |
| Non-controlling interest | - | - | - | - |
INTERIM REPORT JANUARY-MARCH 2017
BALANCE SHEET - GROUP
| KSEK | Mar 31, 2017 |
Mar 31, 2016 |
Dec 31, 2016 |
|---|---|---|---|
| Fixed assets | |||
| Intangible fixed assets | |||
| Capitalized development expenses (Note 2) | 108,061 | 93,898 | 109,104 |
| Goodwill | 2,291 | 2,290 | 2,292 |
| 110,353 | 96,188 | 111,396 | |
| Tangible fixed assets | |||
| Equipment | 6,606 | 4,776 | 6,275 |
| 6,606 | 4,776 | 6,275 | |
| Deferred tax receivable (Note 3) | 16,886 | 3,711 | 8,565 |
| Total non-current assets | 133,845 | 104,675 | 123,771 |
| Current assets (Note 4, 6) | |||
| Accounts receivable | 27,014 | 8,802 | 0 |
| Tax receivable | 636 | 1,570 | 474 |
| Other receivables | 6,878 | 3,825 | 5,906 |
| Prepaid expenses and accrued income | 61,299 | 26,409 | 57,030 |
| Cash and cash equivalents | 67,522 | 37,103 | 70,584 |
| Total current assets | 163,349 | 77,708 | 133,994 |
| TOTAL ASSETS | 297,193 | 182,384 | 260,231 |
| Equity | 178,150 | 127,382 | 161,169 |
| Deffered tax liabilities | 2,725 | - | 2,465 |
| Total non-current liabilities | 2,725 | - | 2,465 |
| Current liabilities (Note 6) | |||
| Accounts payable | 23,580 | 22,184 | 30,828 |
| Other liabilities | 3,659 | 2,023 | 2,840 |
| Tax liabilities | 23,199 | 9,153 | 13,276 |
| Accrued expenses | 65,881 | 21,641 | 49,653 |
| Total current liabilities | 116,318 | 55,002 | 96,597 |
| TOTAL EQUITY AND LIABILITIES | 297,193 | 182,384 | 260,231 |
STATEMENT OF CHANGES IN SHAREHOLDER EQUITY - GROUP
| KSEK | Share capital |
Other capital contribu tion |
Other reserves |
Profit/ loss brought forward |
Share holders' equity |
|---|---|---|---|---|---|
| Shareholders' equity as of 2016-01-01 | 880 | 54,203 | 12,060 | 56,202 | 123,345 |
| Net result for the period | 6,659 | 6,659 | |||
| Total other comprehensive income | -2,622 | -2,622 | |||
| Total comprehensive income for the period | -2,622 | 6,659 | 4,037 | ||
| Shareholders' equity as of 2016-03-31 | 880 | 54,203 | 9,438 | 62,861 | 127,382 |
| Shareholders' equity as of 2017-01-01 | 880 | 54,203 | 16,566 | 89,407 | 161,169 |
| Net result for the period | 18,695 | 18,695 | |||
| Total other comprehensive income | -1,714 | -1,714 | |||
| Total comprehensive income for the period | -1,714 | 18,695 | 16,981 | ||
| Shareholders' equity as of 2017-03-31 | 880 | 54,203 | 14,852 | 108,102 | 178,150 |
CASH FLOW STATEMENT - GROUP
| KSEK | Jan-Mar 2017 |
Jan-Mar 2016 |
Apr-Mar -16/-17 |
2016 |
|---|---|---|---|---|
| Cash flow from operating activities | ||||
| Profit after financial items | 21,109 | 8,895 | 50,252 | 38,038 |
| Adjusting items not included in cash flow | 12,785 | 7,932 | 55,732 | 50,879 |
| Taxes paid | -1,421 | -1,680 | -3,465 | -3,724 |
| Cash flow before changes in working capital | 32,473 | 15,147 | 102,519 | 85,193 |
| Cash flow from changes in working capital | ||||
| Change in operating receivables | -32,037 | 1,032 | -61,797 | -28,728 |
| Change in operating liabilities | 11,180 | 257 | 44,060 | 33,137 |
| Cash flow from operating activities | 11,616 | 16,436 | 84,782 | 89,602 |
| Investing activities | ||||
| Investment in fixed assets | -718 | -784 | -3,265 | -3,331 |
| Capitalized development expenses | -13,213 | -12,189 | -51,236 | -50,212 |
| Cash flow from investing activities | -13,931 | -12,973 | -54,502 | -53,544 |
| Financing activities | ||||
| Premium for issued warrants | - | - | 113 | 113 |
| Cash flow from financing activities | - | - | 113 | 113 |
| CASH FLOW | -2,315 | 3,463 | 30,393 | 36,171 |
| Cash at the beginning of the period | 70,584 | 33,870 | 37,103 | 33,870 |
| Cash flow | -2,315 | 3,463 | 30,393 | 36,171 |
| Exchange rate differences | -747 | -230 | 26 | 543 |
| CASH AT THE END OF THE PERIOD | 67,522 | 37,103 | 67,522 | 70,584 |
NOTE 1 – ACCOUNTING PRINCIPLES
G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act. Accounting and calculation principles used in the report for the group are identical to those used in the Annual Report 2016. None of the new and changed standards from IASB, applicable from 1st of January 2017, has had any material effect on the Financial Statements. For detailed information on the accounting principles, see Annual Report 2016.
NOTE 2 – CAPITALIZED DEVELOPMENT EXPENSES
| KSEK | Jan-Mar 2017 |
Jan-Mar 2016 |
Apr-Mar -16/-17 |
2016 |
|---|---|---|---|---|
| At the beginning of the period | 109 104 | 94 269 | 93 898 | 94 269 |
| Investments | 13 213 | 12 189 | 51 237 | 50 212 |
| Write-downs | -158 | -2 212 | -3 646 | -5 700 |
| Amortization | -12 115 | -7 932 | -42 886 | -38 702 |
| Net change during the period | 941 | 2,045 | 4,705 | 5,810 |
| Currency exchange differences | -1 983 | -2 417 | 9 458 | 9 026 |
| At the end of the period | 108 061 | 93 898 | 108 061 | 109 104 |
NOTE 3 – TAX
G5 Entertainment is active in a number of different jurisdictions, with different tax rates. The group's effective tax rate consequently varies between periods depending on the distribution of revenues and costs, and the group's profit level.
NOTE 4 – OTHER RECEIVABLES
Other receivables include SEK 0.9 M (1.9) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.
NOTE 5 – PLEDGED ASSETS AND CONTINGENT LIABILITIES
Floating charge SEK 3 M (3), pledged for cheque account with overdraft facility USD 0.4 M (0.4). The overdraft facility was unused as of March 31, 2017.
Bank account 50 (50) KSEK, pledged for bank guarantee.
NOTE 6 – FAIR VALUE
G5 group has no financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.
INCOME STATEMENT - PARENT COMPANY
| KSEK | Jan-Mar 2017 |
Jan-Mar 2016 |
Apr-Mar -16/-17 |
2016 |
|---|---|---|---|---|
| Net turnover | 234,452 | 101,243 | 652,450 | 519,241 |
| Cost of revenue | -175,988 | -77,402 | -482,299 | -383,712 |
| Gross profit | 58,464 | 23,841 | 170,151 | 135,528 |
| Research and development expenses | -58 | -20 | -104 | -66 |
| Sales and Marketing expenses | -6,746 | -1,936 | -11,161 | -6,352 |
| General and administrative expenses | -59,925 | -22,667 | -159,457 | -122,199 |
| Other operating income | 0 | 1,343 | 961 | 2,304 |
| Other operating expenses | -697 | -971 | -6,851 | -7,124 |
| Operating result | -8,962 | -409 | -6,461 | 2,092 |
| Financial income | -313 | 0 | 10,116 | 10,429 |
| Financial expenses | 0 | -1,762 | 1,653 | -109 |
| Operating result after financial items | -9,275 | -2,172 | 5,309 | 12,412 |
| Taxes (Note 3) | 2,040 | 101 | -790 | -2,729 |
| Net result for the period | -7,234 | -2,071 | 4,519 | 9,682 |
STATEMENT OF COMPREHENSIVE INCOME - PARENT COMPANY
| KSEK | Jan-Mar 2017 |
Jan-Mar 2016 |
Apr-Mar -16/-17 |
2016 |
|---|---|---|---|---|
| Net result for the period | -7,234 | -2,071 | 4,519 | 9,682 |
| Items that later can be reversed in profit | ||||
| Foreign currency translation differences | - | - | - | - |
| Total other comprehensive income for the period | - | - | - | - |
| Total comprehensive income for the period | -7,234 | -2,071 | 4,519 | 9,682 |
BALANCE SHEET - PARENT COMPANY
| KSEK | Mar 31, 2017 |
Mar 31, 2016 |
Dec 31, 2016 |
|---|---|---|---|
| Fixed assets | |||
| Financial fixed assets | |||
| Shares in group companies | 70 | 70 | 70 |
| Deferred tax assets | 2,040 | 101 | |
| Receivables from group companies | 78,123 | 98,681 | 79 211 |
| 80,234 | 98,852 | 79,281 | |
| Current assets | |||
| Account receivables | 27,014 | 8,797 | 0 |
| Receivables from group companies | 200 | 146 | 186 |
| Other receivables | 5,590 | 3,123 | 2,341 |
| Prepaid expenses and accrued income | 60,726 | 26,180 | 56,208 |
| Cash and cash equivalents | 58,370 | 26,760 | 56,665 |
| Total current assets | 151,900 | 65,006 | 115,399 |
| TOTAL ASSETS | 232,134 | 163,858 | 194,680 |
| Restricted equity | |||
| Share capital | 880 | 880 | 880 |
| Non-restricted equity | |||
| Share premium reserve | 54,283 | 54,160 | 54,283 |
| Profit/Loss carried forward | 63,762 | 54,080 | 54,081 |
| Net result for the period | -7,234 | -2,071 | 9,682 |
| Total equity | 111,691 | 107,049 | 118,926 |
| Current liabilities | |||
| Accounts payable | 20 | 289 | 573 |
| Liability to group companies | 115,264 | 54,539 | 71,956 |
| Other liability | 412 | 377 | 392 |
| Accrued expenses | 4,747 | 1,604 | 2,832 |
| Total current liabilities | 120,443 | 56,809 | 75,753 |
| TOTAL EQUITY AND LIABILITIES | 232,134 | 163,858 | 194,680 |
GLOSSARY
FINANCIAL STATEMENT
Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.
Research and Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.
Sales and Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.
General and Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.
OPERATIONAL TERMS
Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month. An individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Average Gross Revenue Per Paying User (MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.
ABOUT G5 ENTERTAINMENT
G5 Entertainment AB (publ) (G5) is a developer and publisher of high quality free-to-play mobile games for iOS, Android, Kindle Fire, and Windows-powered devices. G5 develops and publishes games that are family-friendly, easy to learn, and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like Mahjong Journey®, Survivors: the Quest®, Hidden City®, Twin Moons Society®, Supermarket Mania® and The Secret Society®. G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.
G5 ENTERTAINMENT AB (PUBL) RIDDARGATAN 18, 114 51 STOCKHOLM, SWEDEN PHONE: +46 84 11111 5 E-MAIL: [email protected] ORG.NR. 556680-8878 HTTP://WWW.G5E.SE