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G5 Entertainment — Interim / Quarterly Report 2016
Jul 27, 2016
3051_ir_2016-07-27_6e46b4b6-aa62-4525-b758-d7c93a4c5053.pdf
Interim / Quarterly Report
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G5 ENTERTAINMENT AB
INTERIM REPORT JANUARY – JUNE 2016
INTERIM REPORT JANUARY – JUNE 2016
APRIL–JUNE
- •Consolidated revenue for the period was SEK 104.5 M (89.5), an increase of 17 per cent compared to the same period in 2015
- •EBIT for the period was SEK 8.7 M (2.1), an increase of 313 per cent compared to the same period in 2015.
- •Net result for the period was SEK 7.8 M (0.5)
- •Earnings per share for the period before and after dilution was SEK 0.89 (0.05)
- •Cash flow before financing activities during the period was SEK -4.5 M (-7.1)
- •For the free-to-play games the average Monthly Active Users (MAU) was 3.4 million, an increase of 15 per cent compared to the same period in 2015. Average Monthly Unique Payers (MUP) was 113.8 thousands, an increase of 7 per cent and average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 34.0, an increase of 17 per cent compared to the same period in 2015
- •Revenue from free-to-play games grew by 23 per cent compared to the same period in 2015 and accounted for 92 per cent (87) of the total revenue
| KSEK | Apr–Jun 2016 |
Apr–Jun 2015 |
Change % |
Jan-Jun 2016 |
Jan-Jun 2015 |
Change % |
Jul-Jun -15/-16 |
2015 | Change % |
|---|---|---|---|---|---|---|---|---|---|
| Revenue | 104,469 | 89,465 | 17% | 205,713 | 187,017 | 10% | 403,065 | 384,369 | 5% |
| Commission to distributors1 | -30,997 | -27,182 | 14% | -61,133 | -55,808 | 10% | -120,794 | -115,469 | 5% |
| Royalty to external developers2 | -23,920 | -19,826 | 21% | -44,144 | -42,038 | 5% | -87,731 | -85,625 | 2% |
| Gross profit | 49,551 | 42,457 | 17% | 100,437 | 89,171 | 13% | 194,540 | 183,274 | 6% |
| Gross margin | 47% | 47% | 49% | 48% | 48% | 48% | |||
| Operating costs excluding costs for user acquisition |
-23,547 | -18,419 | 28% | -45,703 | -39,842 | 15% | -94,777 | -88,917 | 7% |
| EBIT excluding costs for user acquisition | 26,004 | 24,038 | 8% | 54,734 | 49,329 | 11% | 99,763 | 94,358 | 6% |
| EBIT margin before costs for user acquisition | 25% | 27% | 27% | 26% | 25% | 25% | |||
| Costs for User acquisition3 | -17,293 | -21,929 | -21% | -37,078 | -42,694 | -13% | -68,954 | -74,570 | -8% |
| EBIT | 8,712 | 2,108 | 313% | 17,656 | 6,635 | 166% | 30,809 | 19,788 | 56% |
| EBIT-margin (%) | 8% | 2% | 9% | 4% | 8% | 5% | |||
| Earnings per share | 0.89 | 0.05 | 1590% | 1.64 | 0.30 | 455% | 3.09 | 1.74 | 77% |
| Cash Flow before financing activities | -4,472 | -7,051 | -1,008 | -2,101 | 1,782 | 689 | |||
| Cash and cash equivalents | 32,997 | 30,979 | 32,997 | 30,979 | 32,997 | 33,870 |
FINANCIAL KEY RATIOS
1 Variable costs paid to distributors (Apple App Store, Google Play, Amazon Appstore etc.), which is almost exclusively 30 per cent of the revenue.
2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty. User acquisition is a marketing cost for acquiring new users. The costs are fully variable and are spent on advertising campaigns that are targeted at acquiring loyal
players, but can be stopped at a very short notice.
COMMENT FROM THE CEO: CONTINUED STRONG PERFORMANCE
HIGHER GROWTH AND BETTER MARGIN
G5 delivered quarter-to-quarter revenue growth in Q2, historically the weakest quarter of the year, underlying the stability of the company's business. Year-on-year earnings have quadrupled on 17% growth in revenue. Our growth in the quarter also gives an idea of the future potential of earnings as it occurred despite lower marketing spend compared to a year ago. Free-to-play games continued with solid growth, while overall growth was affected somewhat negatively by continued and expected slide in legacy unlockable games revenue (now only 8% of total revenue). The result was a continued steady and positive performance.
STRONGER AND MORE DIVERSIFIED GAME PORTFOLIO
Revenue from the company's own F2P games has increased compared to a year ago, and with Hidden City showing outstanding performance in recent months, the company's games portfolio is more diversified and stronger than a year ago. The work has continued on the company's new and upcoming games, while some of the older games have been put into so called "Harvest Mode". This means that investment in game maintenance will be reduced and profit will be maximized for the sake of better focus on new and more promising games.
CONTINUED FOCUS ON EARNINGS AND GROWTH
There are several more games scheduled for release before the end of the year, and the work is also ongoing on G5's recently released games in order to realize their full potential. The management remains focused on profitability and growth, with the goal to continue increasing the top line and provide gradual improvement of earnings year-on-year and, ideally, quarter-to-quarter.
Stockholm, July 26, 2016
Vlad Suglobov, CEO, co-founder
APRIL–JUNE
REVENUE AND GROSS PROFIT
Revenue amounted to SEK 104.5 M (89.5). Revenue increase with 17 per cent compared to the same period in 2015. The growth for free-to-play games was 23 per cent where Hidden City was the main driver of the growth in the quarter. The portfolio of unlockable games is still giving a contribution to the group but its absolute and relative size is shrinking.
Cost of revenue increased with 17 per cent to SEK 54.9 M (47.0). Cost of revenue consists of commission to the distributors (Apple App Store, Google Play, Amazon Appstore, etc.). All relevant parties charge up to 30 per cent of gross revenue. Cost of revenue also includes royalties payable to external developers which increased with 21 per cent compared to 2015. The increase is attributed to the relative growth of licensed games, compared to games owned by G5.
Gross margin for the period was 47 per cent (47). Gross profit for the quarter increased with 17 per cent and was SEK 49.6 M (42.5).
OPERATIONAL COSTS
Costs for research & development were SEK 12.0 M (11.2) during the period. The increase in costs for research and development is driven by higher amortization and write-downs. Excluding amortization and write-downs the costs decreased with 1 per cent.
Sales and marketing decreased to SEK 20.2 M (23.9). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 17.3 M (21.9). Cost for user acquisition as a percentage of sales decreased from 25 per cent in the second quarter 2015 to 17 per cent in the same period in 2016. Sales and marketing, excluding user acquisition, increased to SEK 2.9 M (2.0) due to one-off costs in the quarter.
General and administrative costs amounted to SEK 6.9 M (5.6). Other operating income amounted to SEK 0.6 M (1.4) and other operating expenses amounted to SEK -2.4 M (-1.0). Together they amounted to SEK -1.8 M (0.4), primarily driven by currency effects on operational assets and liabilities, primarily due to the strengthening of the USD. The effect is in large a non cash temporary variance due to difference in classification of intra-group positions in the parent company.
EBIT
Depreciation and amortization have increased due to the increased size of the game portfolio and amounted to SEK 8.0 M (6.1). Write-downs during the quarter amounted to SEK 0.0 M (1.0).
Earnings before interest and taxes (EBIT) were SEK 8.7 M (2.1), corresponding to an EBIT-margin of 8 per cent (2).
NET PROFIT
Net profit was marginally affected by financial items. Tax affected the result with SEK -0.9 M (-1.7).
Net profit amounted to SEK 7.8 M (0.5) which is corresponding to earnings per share of SEK 0.89 (0.05).
REVENUE BREAKDOWN BY GEOGRAPHY CURRENT QUARTER
REVENUE BREAKDOWN BY GAME TYPE | EBIT-MARGIN
OPERATIONAL METRICS
In the quarter the average Monthly Active Users (MAU) increased with 15 per cent compared to the same period last year.
Average Monthly Unique Payers (MUP) increased with 7 per cent compared to the same period last year and their average monthly spend, Monthly Average Gross Revenue Per Paying User (MAGRPPU) increased with 17 per cent.
| F2P | Q2 '16 | Q2 '15 | CHANGE |
|---|---|---|---|
| Average MAU (mn) | 3.4 | 2.9 | 15% |
| Average MUP (thousands) | 113.8 | 106.6 | 7% |
| Average MAGRPPU (USD) | 34.0 | 29.1 | 17% |
For detailed definitions of the operational metrics see the glossary on page 13 of the report.
RELEASES DURING THE QUARTER
In April, the company released a new game The Paranormal Society, developed and owned by G5 Entertainment, on Apple App Store. The game is a hidden object puzzle adventure like other successful games in the company's portfolio. The Paranormal Society is currently in the "soft launch" mode and the team is working on optimizing the parameters and bringing more content into the game.
G5 has also continued rolling out previously released games on more platforms: Survivors: The Quest was released on Mac and Special Enquiry Detail was released on Google Play and Amazon Appstore. Both games are developed and owned by G5.
JANUARY–JUNE
REVENUE AND GROSS PROFIT
Revenue increased with 10 per cent compared to the same period in 2015, driven by the growth of the group's free-to-play-games. Revenue amounted to SEK 205.7 M (187.0). Revenue from free-to-play-games increased with 16 per cent compared to 2015.
The group's cost of revenue was SEK 105.3 M (97.8). Gross profit amounted to SEK 100.4 M (89.2), an increase of 13 per cent compared to the same period in 2015. Gross margin increased to 49 per cent (48), due to a relative increase in sales from games owned by G5.
OPERATING COSTS
Operating costs increased with 1 per cent compared to the same period in 2015. User acquisition decreased to SEK 37.1 M (42.7). Excluding costs for user acquisition the operating costs amounted to SEK 43.5 M (37.6). The operational costs were impacted by depreciation and amortization of SEK 15.9 M (11.5) and write-downs of SEK 2.2 M (1.0).
Other operating income and costs impacted the period negatively with SEK -2.2 M (-2.3), primarily attributed to exchange rate differences on operational assets and liabilities.
EBIT
EBIT was SEK 17.7 M (6.6) and the EBIT-margin was 9 per cent (4) for the period.
NET PROFIT
Net profit was marginally affected by financial items. Tax affected the result with SEK -3.2 M (-4.0) corresponding to an effective tax rate of 18 per cent (61). With the group's increased focus on profitability the effective tax rate stabilizes between periods due to more evenly distributed earnings within the group.
Net profit amounted to SEK 14.5 M (2.6) which is corresponding to earnings per share of SEK 1.64 (0.30).
CASH FLOW
During the quarter, the group had an operating cash flow before changes in working capital of SEK 21.6 M (8.1). Changes in working capital impacted the cash flow negatively with SEK -12.2 M (2.0). During the quarter large payments for royalty was made. Capitalized development expenses impacted the cash flow negatively with SEK -12.9 M (-15.9).
Cash flow for the second quarter amounted to SEK -4.5 M (-7.1).
For the interim period cash flow before changes in working capital amounted to SEK 36.9 M (19.2). Cash flow amounted to SEK -1.0 M (-2.1).
Available cash on June 30, 2016 amounted to SEK 33.0 M (31.0).
FINANCIAL POSITION
The company's publishing strategy is based on having a certain number of different games in the portfolio, in order to maximize potential and reduce risk. Some of these games become very successful and profitable, while a few other games may fail in the market. Capitalized development expenses for unsuccessful games will then have to be written down. Over time, the company expects such write-downs to be more than compensated for by the revenue and profits produced by very successful games in the portfolio.
Capitalized development expenses amounted to SEK 102.8 M (88.9) of which SEK 98.1 M (77.3) is related to free-to-play games and SEK 4.7 M (11.6) is related to Unlockable games. The company separates released and not released games where not released games include games that have been active in the app stores for less than 6 months as this initial period is needed for optimization of the game. During the initial 6 month period after launch the company does not amortize the games.
| MSEK | JUN 30, 2016 |
JUN 30, 2015 |
|---|---|---|
| Released games F2P | 47.7 | 32.7 |
| Released games Unlockable | 4.5 | 6.5 |
| Not released games F2P | 50.4 | 44.6 |
| Not released games Unlockable | 0.2 | 5.1 |
| Net value of games portfolio | 102.8 | 88.9 |
Impairment need in the portfolio is tested on a quarterly basis. A thorough review of the input parameters is done on a yearly basis. During the quarter, no write-downs of the portfolio was made (SEK 1.0 M.).
Consolidated equity amounted to SEK 139.6 M (108.1), which equals SEK 15.9 per share (12.3) and the equity/ asset ratio is 72 per cent (66).
Cash on hand amounted to SEK 33.0 M (31.0).
The group has no interest bearing debt.
PARENT COMPANY
The parent company revenue increased in line with the group. The parent company is the counterpart for almost all revenue from the application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, that holds the rights for the games in the portfolio. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur.
As for the group, the financial position of the parent company is solid.
OTHER DISCLOSURES
PARENT COMPANY ACCOUNTING PRINCIPLES
Changes in RFR 2, with effect from the financial year 2016, impacts the financial statements and the comparative period for the parent company. Translation differences which are attributable to receivables from subsidiaries, which are not scheduled to be settled in the foreseeable future are recognized in the income statement from January 1, 2016. These translation differences have so far been recognized in other comprehensive income / fair value reserves. The change is implemented with retroactive effect, which means that the translation effect arising during the financial year 2015, 3,099 KSEK, will be transferred from fair value reserve to the income statement and the accumulated effect as of January 1, 2015, 8,420 KSEK, will be transferred from fair value reserve to retained earnings. The change does not affect the consolidated financial report where the effect will continue to be recognized through other comprehensive income to other reserves in equity.
OUTLOOK
G5 Entertainment does not publish forecasts.
RISK ASSESSMENT
G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management. The risks are described in greater detail in the 2015 annual report.
The risks described for the group can also have an indirect effect on the parent company.
RELATED-PARTY TRANSACTIONS
During the period no significant related-party transactions have taken place.
G5 ENTERTAINMENT AB
INTERIM REPORT JANUARY-JUNE 2016
UPCOMING REPORT DATES
| Interim report Jan-Sep 2016 | November 3, 2016 |
|---|---|
| Year-End report 2016 | February 23, 2017 |
EXTRAORDINARY GENERAL MEETING 2016
An extraordinary general meeting will be held on Thursday August 11, 2016 at 7A Conference Centre, Strandvägen 7, Stockholm.
FORWARD-LOOKING STATEMENTS
This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forward-looking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forward-looking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.
INQUIRIES
| Vlad Suglobov, CEO | [email protected] |
|---|---|
| Stefan Wikstrand, CFO | +46 76 0011115 |
ASSURANCE
The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.
Stockholm July 26, 2016
Petter Nylander Chairman of the Board
Annika Andersson Jeffrey Rose Board member Board member
Vlad Suglobov Pär Sundberg CEO & Board member Board member
Note: G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on July 27, 2016 at 08.35.
This interim report has not been subject to review by the company´s auditors.
This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.
INCOME STATEMENT - GROUP
| KSEK | Apr-Jun 2016 |
Apr-Jun 2015 |
Jan-Jun 2016 |
Jan-Jun 2015 |
Jul-Jun 2015/-16 |
2015 |
|---|---|---|---|---|---|---|
| Net turnover | 104,469 | 89,465 | 205,713 | 187,017 | 403,065 | 384,369 |
| Cost of revenue | -54,917 | -47,009 | -105,277 | -97,846 | -208,525 | -201,094 |
| Gross profit | 49,551 | 42,457 | 100,437 | 89,171 | 194,540 | 183,274 |
| Research & Development expenses | -12,007 | -11,178 | -24,948 | -19,518 | -55,271 | -49,840 |
| Sales & Marketing expenses | -20,178 | -23,935 | -41,961 | -46,884 | -77,815 | -82,737 |
| General and Administrative expenses | -6,900 | -5,594 | -13,682 | -13,879 | -27,915 | -28,113 |
| Other operating income | 605 | 1,397 | 395 | 1,511 | 956 | 2,549 |
| Other operating expenses | -2,359 | -1,038 | -2,585 | -3,767 | -3,686 | -5,346 |
| Operating result | 8,712 | 2,108 | 17,656 | 6,635 | 30,809 | 19,788 |
| Financial income | 2 | 6 | 4 | 8 | 34 | 38 |
| Financial expenses | -3 | 47 | -54 | 0 | -102 | -48 |
| Operating result after financial items | 8,711 | 2,161 | 17,606 | 6,643 | 30,741 | 19,778 |
| Taxes (Note 3) | -916 | -1,700 | -3,152 | -4,039 | -3,561 | -4,448 |
| Net result for the period | 7,795 | 461 | 14,455 | 2,604 | 27,181 | 15,330 |
| Attributed to: | ||||||
| Parent company´s shareholders | 7,795 | 461 | 14,455 | 2,604 | 27,181 | 15,330 |
| Non-controlling interest | - | - | - | - | - | - |
| Earnings per share | ||||||
| Weighted average number of shares (thousands) | 8,800 | 8,800 | 8,800 | 8,800 | 8,800 | 8,800 |
| Earnings per share (SEK), before and after dilution | 0.89 | 0.05 | 1.64 | 0.30 | 3.09 | 1.74 |
STATEMENT OF COMPREHENSIVE INCOME - GROUP
| KSEK | Apr-Jun 2016 |
Apr-Jun 2015 |
Jan-Jun 2016 |
Jan-Jun 2015 |
Jul-Jun 2015/-16 |
2015 |
|---|---|---|---|---|---|---|
| Net result for the period | 7,795 | 461 | 14,455 | 2,604 | 27,181 | 15,330 |
| Items that later can be reversed in profit | ||||||
| Foreign currency translation differences | 4,431 | -5,045 | 1,809 | 1,128 | 4,166 | 3,486 |
| Total other comprehensive income for the period | 4,431 | -5,045 | 1,809 | 1,128 | 4,166 | 3,486 |
| Total comprehensive income for the period | 12,226 | -4,583 | 16,263 | 3,732 | 31,347 | 18,816 |
| Attributed to: | ||||||
| Parent company´s shareholders | 12,226 | -4,583 | 16,263 | 3,732 | 31,347 | 18,816 |
| Non-controlling interest | - | - | - | - | - | - |
BALANCE SHEET - GROUP
| KSEK | Jun 30, 2016 |
Jun 30, 2015 |
Dec 31, 2015 |
|---|---|---|---|
| Fixed assets | |||
| Intangible fixed assets | |||
| Capitalized development expenses (Note 2) | 102,803 | 88,943 | 94,269 |
| Goodwill | 2,292 | 2,295 | 2,293 |
| 105,095 | 91,239 | 96,562 | |
| Tangible fixed assets | |||
| Equipment | 5,706 | 4,170 | 4,634 |
| 5,706 | 4,170 | 4,634 | |
| Deferred tax receivable (Note 3) | 5,321 | 1,362 | 2,310 |
| Total non-current assets | 116,121 | 96,771 | 103,506 |
| Current assets (Note 4, 6) | |||
| Accounts receivable | 11,323 | 8,443 | 9,881 |
| Tax receivable | 212 | 148 | 175 |
| Other receivables | 6,132 | 7,464 | 3,952 |
| Prepaid expenses and accrued income | 27,717 | 20,878 | 25,198 |
| Cash and cash equivalents | 32,997 | 30,979 | 33,870 |
| Total current assets | 78,381 | 67,911 | 73,076 |
| TOTAL ASSETS | 194,502 | 164,682 | 176,583 |
| Equity | 139,608 | 108,090 | 123,345 |
| Current liabilities (Note 6) | |||
| Accounts payable | 14,970 | 17,149 | 12,320 |
| Other liabilities | 2,846 | 5,820 | 1,227 |
| Tax liabilities | 11,926 | 6,550 | 6,438 |
| Accrued expenses | 25,151 | 27,074 | 33,253 |
| Total current liabilities | 54,894 | 56,592 | 53,238 |
| TOTAL EQUITY AND LIABILITIES | 194,502 | 164,682 | 176,583 |
STATEMENT OF CHANGES IN SHAREHOLDER EQUITY - GROUP
| Other capital |
Profit/ loss |
Share | |||
|---|---|---|---|---|---|
| Share | contribu | Other | brought | holders' | |
| KSEK | capital | tion | reserves | forward | equity |
| Shareholders' equity as of 2015-01-01 | 880 | 54,032 | 8,575 | 40,872 | 104,359 |
| Net result for the period | 2,604 | 2,604 | |||
| Total other comprehensive income | 1,128 | 1,128 | |||
| Total comprehensive income for the period | 1,128 | 2,604 | 108,090 | ||
| Shareholders' equity as of 2015-06-30 | 880 | 54,032 | 9,703 | 43,475 | 108,090 |
| Shareholders' equity as of 2016-01-01 | 880 | 54,203 | 12,060 | 56,202 | 123,345 |
| Net result for the period | 14,455 | 14,455 | |||
| Total other comprehensive income | 1,809 | 1,809 | |||
| Total comprehensive income for the period | 1,809 | 14,455 | 16,264 | ||
| Shareholders' equity as of 2016-06-30 | 880 | 54,203 | 13,869 | 70,656 | 139,608 |
CASH FLOW STATEMENT - GROUP
| KSEK | Apr-Jun 2016 |
Apr-Jun 2015 |
Jan-Jun 2016 |
Jan-Jun 2015 |
Jul-Jun 2015/-16 |
2015 |
|---|---|---|---|---|---|---|
| Cash flow from operating activities | ||||||
| Profit after financial items | 8,511 | 2,162 | 17,606 | 6,643 | 30,541 | 19,778 |
| Adjusting items not included in cash flow | 13,826 | 7,953 | 21,758 | 14,664 | 45,804 | 38,710 |
| 22,337 | 10,115 | 39,364 | 21,307 | 76,345 | 58,488 | |
| Taxes paid | -755 | -1,989 | -2,435 | -2,107 | -2,601 | -2,273 |
| Cash flow before changes in working capital | 21,582 | 8,126 | 36,929 | 19,200 | 73,744 | 56,215 |
| Cash flow from changes in working capital | ||||||
| Change in operating receivables | -7,764 | 3,734 | -6,732 | -60 | -12,736 | -6,064 |
| Change in operating liabilities | -4,396 | -1,772 | -4,338 | 6,836 | -6,348 | 4,627 |
| Cash flow from operating activities | 9,422 | 10,088 | 25,858 | 25,976 | 54,659 | 54,778 |
| Investing activities | ||||||
| Investment in fixed assets | -973 | -1,205 | -1,757 | -2,263 | -3,347 | -3,854 |
| Capitalized development costs | -12,921 | -15,934 | -25,110 | -25,814 | -49,531 | -50,235 |
| Cash flow from investing activities | -13,893 | -17,139 | -26,866 | -28,077 | -52,878 | -54,089 |
| Financing activities | ||||||
| Premium for issued warrants | - | - | - | - | 171 | 171 |
| Cash flow from financing activities | - | - | - | - | 171 | 171 |
| CASH FLOW | -4,472 | -7,051 | -1,008 | -2,101 | 1,953 | 860 |
| Cash at the beginning of the period | 37,103 | 38,325 | 33,870 | 32,864 | 30,978 | 32,864 |
| Cash flow | -4,472 | -7,051 | -1,008 | -2,101 | 1,952 | 860 |
| Exchange rate differences | 365 | -295 | 135 | 215 | 67 | 146 |
| CASH AT THE END OF THE PERIOD | 32,997 | 30,978 | 32,997 | 30,978 | 32,997 | 33,870 |
NOTE 1 – ACCOUNTING PRINCIPLES
G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act. Accounting and calculation principles used in the report for the group are identical to those used in the Annual Report 2015. None of the new and changed standards from IASB, applicable from 1st of January 2016, has had any material effect on the Financial Statements. For detailed information on the accounting principles, see Annual Report 2015.
Changes in RFR 2, with effect from the financial year 2016, impacts the financial statements and the comparative period for the parent company. Translation differences which are attributable to receivables from subsidiaries, which are not scheduled to be settled in the foreseeable future are recognized in the income statement from January 1, 2016. These translation differences have so far been recognized in other comprehensive income / fair value reserves. The change is implemented with retroactive effect, which means that the translation effect arising during the financial year 2015, 3,099 KSEK, will be transferred from fair value reserve to the income statement and the accumulated effect as of January 1, 2015, 8,420 KSEK, will be transferred from fair value reserve to retained earnings. The change does not affect the consolidated financial report where the effect will continue to be recognized through other comprehensive income to other reserves in equity.
NOTE 2 – CAPITALIZED DEVELOPMENT EXPENSES
| KSEK | Apr-Jun 2016 |
Apr-Jun 2015 |
Jan-Jun 2016 |
Jan-Jun 2015 |
Jul-Jun 2015/-16 |
2015 |
|---|---|---|---|---|---|---|
| At the beginning of the period | 92,087 | 84,015 | 94,269 | 71,680 | 88,943 | 71,680 |
| Investments | 13,995 | 15,934 | 25,110 | 25,814 | 49,531 | 50,235 |
| Write-downs | 0 | -1,013 | -2,190 | -1,013 | -9,353 | -8,177 |
| Amortization | -7,922 | -6,095 | -15,938 | -11,518 | -32,465 | -28,045 |
| Currency exchange differences | 4,644 | -3,897 | 1,552 | 3,981 | 6,146 | 8,575 |
| At the end of the period | 102,803 | 88,943 | 102,803 | 88,943 | 102,803 | 94,269 |
NOTE 3 – TAX
G5 Entertainment is active in a number of different jurisdictions, with different tax rates. The group's effective tax rate consequently varies between periods depending on the distribution of revenues and costs, and the group's profit level.
NOTE 4 – OTHER RECEIVABLES
Other receivables include SEK 1.8 M (7.9) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.
NOTE 5 – PLEDGED ASSETS AND CONTINGENT LIABILITIES
Floating charge SEK 3 M (3), pledged for cheque account with overdraft facility USD 0.4 M (0.4). The overdraft facility was unused as of June 30, 2016.
Bank account 50 (50) KSEK, pledged for bank guarantee.
NOTE 6 – FAIR VALUE
G5 group has no financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.
INCOME STATEMENT - PARENT COMPANY
| KSEK | Apr-Jun 2016 |
Apr-Jun 2015 |
Jan-Jun 2016 |
Jan-Jun 2015 |
Jul-Jun 2015/-16 |
2015 |
|---|---|---|---|---|---|---|
| Net turnover | 104,453 | 89,515 | 205,696 | 187,061 | 402,131 | 383,496 |
| Cost of revenue | -82,496 | -66,133 | -159,898 | -141,875 | -304,714 | -286,691 |
| Gross profit | 21,957 | 23,382 | 45,798 | 45,186 | 97,417 | 96,805 |
| Research & development expenses | -38 | -142 | -57 | -188 | -221 | -351 |
| Sales & Marketing expenses | -813 | 3 | -2,749 | 0 | -4,849 | -2,100 |
| General and administrative expenses | -22,578 | -26,632 | -45,245 | -53,201 | -84,713 | -92,670 |
| Other operating income | 0 | 0 | 0 | 0 | 0 | 0 |
| Other operating expenses | -1,548 | 445 | -2,204 | -2,373 | -2,687 | -2,856 |
| Operating result | -3,019 | -2,944 | -4,457 | -10,576 | 4,947 | -1,172 |
| Financial income | 5,516 | -1,114 | 3,868 | 4,318 | 9,138 | 9,588 |
| Financial expenses | -3 | 47 | -54 | 0 | -102 | -48 |
| Operating result after financial items | 2,494 | -4,011 | -644 | -6,259 | 13,983 | 8,367 |
| Taxes (Note 3) | -549 | 838 | 141 | 1,694 | -3,079 | -1,526 |
| Net result for the period | 1,945 | -3,173 | -502 | -4,565 | 10,904 | 6,841 |
STATEMENT OF COMPREHENSIVE INCOME - PARENT COMPANY
| KSEK | Apr-Jun 2016 |
Apr-Jun 2015 |
Jan-Jun 2016 |
Jan-Jun 2015 |
Jul-Jun 2015/-16 |
2015 |
|---|---|---|---|---|---|---|
| Net result for the period | 1,945 | -3,173 | -502 | -4,565 | 10,904 | 6,841 |
| Items that later can be reversed in profit | ||||||
| Foreign currency translation differences | - | - | - | - | - | - |
| Total other comprehensive income for the period | - | - | - | - | - | - |
| Total comprehensive income for the period | 1,945 | -3,173 | -502 | -4,565 | 10,904 | 6,841 |
BALANCE SHEET - PARENT COMPANY
| KSEK | Jun 30, 2016 |
Jun 30, 2015 |
Dec 31, 2015 |
|---|---|---|---|
| Fixed assets | |||
| Financial fixed assets | |||
| Shares in group companies | 70 | 70 | 70 |
| Deferred tax assets | 141 | 0 | 0 |
| Receivables from group companies | 102,295 | 97,137 | 100,084 |
| 102,506 | 97,207 | 100,154 | |
| Current assets | |||
| Account receivables | 11,323 | 8,431 | 9,874 |
| Receivables from group companies | 161 | 139 | 137 |
| Other receivables | 3,927 | 298 | 521 |
| Prepaid expenses and accrued income | 26,829 | 20,624 | 24,856 |
| Cash and cash equivalents | 25,699 | 16,353 | 25,605 |
| 67,940 | 45,844 | 60,993 | |
| TOTAL ASSETS | 170,446 | 143,051 | 161,147 |
| Restricted equity | |||
| Share capital | 880 | 880 | 880 |
| Non-restricted equity | |||
| Share premium reserve | 54,160 | 53,990 | 54,160 |
| Profit/Loss carried forward | 54,081 | 47,241 | 47,239 |
| Net result for the period | -502 | -4,565 | 6,841 |
| Total equity | 108,618 | 97,545 | 109,120 |
| Current liabilities | |||
| Accounts payable | 29 | 664 | 131 |
| Liability to group companies | 59,847 | 43,864 | 49,338 |
| Other liability | 379 | 84 | 150 |
| Accrued expenses | 1,573 | 894 | 2,408 |
| Total current liabilities | 61,828 | 45,506 | 52,026 |
| TOTAL EQUITY AND LIABILITIES | 170,446 | 143,051 | 161,147 |
GLOSSARY
FINANCIAL STATEMENT
Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.
Research & Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs up to soft release of the company's games that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.
Sales & Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.
General & Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.
OPERATIONAL TERMS
Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month, an individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.
Monthly Average Gross Revenue Per Paying User (MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.
ABOUT G5 ENTERTAINMENT
G5 Entertainment AB (publ) (G5) is a developer and publisher of high quality free-to-play mobile games for iOS, Android, Kindle Fire, and Windows-powered devices. G5 develops and publishes games that are family-friendly, easy to learn, and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like Mahjong Journey®, Supermarket Mania® Journey, Farm Life, Virtual City®, Special Enquiry Detail®, Hidden City®, and The Secret Society®. G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.
G5 ENTERTAINMENT AB (PUBL) RIDDARGATAN 18, 114 51 STOCKHOLM, SWEDEN PHONE: +46 84 11111 5 E-MAIL: [email protected] ORG.NR. 556680-8878 HTTP://WWW.G5E.SE