Skip to main content

AI assistant

Sign in to chat with this filing

The assistant answers questions, extracts KPIs, and summarises risk factors directly from the filing text.

G5 Entertainment Earnings Release 2019

Feb 12, 2020

3051_10-k_2020-02-12_b3f5bd04-9145-4d66-b914-0239fbd45e8d.pdf

Earnings Release

Open in viewer

Opens in your device viewer

G5 ENTERTAINMENT AB YEAR-END REPORT 2019

YEAR-END REPORT 2019

OCTOBER – DECEMBER

  • •Revenue for the period was SEK 328.1 M (340.7), a decrease of 4 per cent compared to 2018.
  • •Gross margin increased to 56% (53%), as a larger share of revenue is coming from own games.
  • •EBIT for the period was SEK -4.1 M (18.6), the quarter was negatively impacted by write-downs of SEK -5.7 M and currency translation difference of operational assets and liabilities of SEK -4.1 M.
  • •Net result for the period was SEK -4.4 M (17.1).
  • •Earnings per share for the period, before and after dilution, was SEK -0.48 (1.90).
  • •Cash flow amounted to SEK 23.8 M (40.7).
  • •For the free-to-play games the average Monthly Active Users (MAU) was 5.8 million, a decrease of 28 per cent compared to the same period in 2018. Average Monthly Unique Payers (MUP) was 215.7 thousand, a decrease of 22 per cent and average Daily Active Users (DAU) was 1.6 million, a decrease of 18 per cent compared to the same period in 2018. Average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 52.3, an increase of 17 percent compared to the same period last year.
  • •The Board intends to propose a dividend of SEK 2.5 (2.5) per share, equal to approximately SEK 22.6 M (22.5).
KSEK Oct-Dec
2019
Oct-Dec
2018
Change
%
2019 2018 Change
%
Revenue 328,093 340,690 -4% 1,233,039 1,450,025 -15%
Commission to distributors1 -99,148 -103,990 -5% -375,304 -440,378 -15%
Royalty to external developers2 -45,288 -57,446 -21% -157,740 -262,671 -40%
Gross profit 183,657 179,255 2% 699,995 746,976 -6%
Gross margin 56% 53% 57% 52%
Operating costs excluding costs for user
acquisition
-92,315 -64,429 43% -292,216 -225,952 29%
EBIT excluding costs for user acquisition 91,342 114,826 -20% 407,779 521,024 -22%
EBIT margin before costs for user
acquisition 28% 34% 33% 36%
Costs for user acquisition3 -95,411 -96,196 -1% -355,962 -377,576 -6%
Costs for user acquisition as percentage of
revenue -29% -28% -29% -26%
EBIT -4,069 18,630 -122% 51,817 143,448 -64%
EBIT margin (%) -1.2% 5.5% 4.2% 9.9%
Earnings per share before dilution -0.48 1.90 -125% 5.01 14.45 -65%
Cash flow before financing activities 26,267 40,718 44,243 74,703
Cash and cash equivalents 152,268 138,531 152,268 138,531

FINANCIAL KEY RATIOS

1 Variable costs paid to distributors (Apple App Store, Google Play, Amazon Appstore etc.), which is almost exclusively 30 per cent of the revenue.

2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty. 3

User acquisition is a marketing cost for acquiring new users. The costs are fully variable and are spent on advertising campaigns that are targeted at acquiring loyal players. The campaigns can be stopped at a very short notice.

COMMENT FROM THE CEO: PRIMED FOR GROWTH

2019 was an important year for G5 as we continued to deliver on our strategy of a sustainable, healthy, and self-funded development of the company. We achieved it by being profitable and cash flow positive, a base that gives us the ability to take managed risks in the business. This approach has produced the outstanding growth we have seen in the last 10 years. We are a growth company at heart, and our investments in past quarters to develop a range of new exciting games put us in a solid position to thrive in the long term. We released five new games in 2019 and we plan to release five new games in 2020. Our investments and hard work are paying off, making us optimistic for the year ahead.

In the fourth quarter we returned to profitability adjusting for the SEK -5.7 M write-down on our Solitaire Tour game. The currency translation difference, related to the strengthening SEK, also weighed on profits in the period.

We achieved sequential growth of nine percent and the share of own games continued to increase. With more of our own games on the way to the market, G5 is in a strong position as we start 2020.

We made the decision to start expanding our development team in 2017 with the goal to invest in our own portfolio of new games and raise the bar of quality. We were fully aware of the investment and effort it would take. We knew we could afford it and that strategically it was the right move. In 2019, we started to see the results of this investment with our own games growing 8 percent year-over-year in the fourth quarter and now almost 30 percent year-over-year in January, powered by Jewels of Rome, which we launched in June 2019.

Since launch, Jewels of Rome has delivered double-digit sequential growth every month. In the fourth quarter, it was responsible for well over 10 percent of the group's revenue. In January 2020, its contribution to the group's revenue was already above 15 percent, and it has already achieved higher monthly revenue than Mahjong Journey – our previous most successful internally developed game – ever delivered. On monthly basis, Jewels of Rome is now the highest grossing internally developed game we have ever had.

Hidden City, a licensed game on which we pay royalties, is still our top game by monthly revenue and remains stable and strong. The developers are doing a great job and are focused on evolving the game to keep players engaged.

REVENUE KSEK EBIT KSEK

DELIVERING ON THE PIPELINE

G5 launched five new games in 2019: Match Town Makeover, Jewels of Rome, Hidden Treasures, Wordplay: Exercise Your Brain, and Jewels of Mahjong. The soft launch has shown that Match Town Makeover requires more work, but eventually the game is going to be released globally in 2020. Hidden Treasures is showing good results so far and is demonstrating the potential to be a profitable product. Jewels of Mahjong was initially released in soft launch over the holidays and showed positive results, so the game is going to be launched globally very soon. It is a game in the evergreen mahjong solitaire genre where we also have Mahjong Journey, one of our top-sellers and one of the top-grossing games in this genre in the world. Wordplay: Exercise Your Brain is our latest game launched on pre-order in December and available for download worldwide since January. Wordplay takes us into a popular new genre and early results look promising. Most of these games were released late in 2019. The initial traction for these games looks favorable and we expect to see their contribution to the top-line go up during 2020.

Jewels of Rome stands out among our releases due to a combination of a strong development team, outstanding player lifetime value, effective marketing strategy and a robust pace of growth to date. It makes us optimistic that monthly revenue of the game can continue growing during 2020 and potentially achieve significantly higher levels. The market for Match-3 genre games to which Jewels of Rome belongs is very large, much larger than that of hidden object games, and therefore the potential positive impact for the company can be outstanding.

Everything points to continued success for our own games, but we understand growing needs to be done responsibly. We are conscious of how we spend our money both in user acquisition and development and are increasingly tougher on underperforming games. We will even halt investment in a game if we feel the money and - more importantly - time and focus, would be more wisely spent on other opportunities. An example of this tougher approach is our Solitaire Tour game. We stopped investing in the game and put it into harvest mode in the fourth quarter. We'll continue to prune our portfolio going forward and put the money to work where we think we can get the best return.

EBIT (KSEK) | EBIT-MARGIN (%) COSTS IN % OF REVENUE

OUTLOOK FOR 2020

Our goal in 2020 is to return to year-over-year growth, while maintaining profitability and a positive cash flow. Stating the obvious, the comparables are getting easier as we established a new base during 2019. Thanks to the launch of our new games last year and the five new releases planned this year we are well positioned for future growth.

Our investments in the workforce are putting pressure on short-term margins due to increased fixed costs. This pressure is going to ease with the growth in revenue generated by the games released late last year and those that we will release in the coming months. We are also committed to responsible, reasonable, and efficient marketing in 2020 to deliver growth and a positive profit margin. Our margins will improve as our new games, which are more profitable for us since we don't have to pay royalties, continue to gain traction with customers, and the percentage of revenue from own games continues to grow, improving our gross margins. We do not expect outstanding profit margin in the first half of the year, most likely at the lower end of historic range before Q3 and Q4 2019. However, in the second half of the year, we hope that with own games taking off even more, profit margin

expansion is possible. The result depends on how well own games are going to perform in 2020, as they allow for higher gross margins than before and through that for higher EBIT margin than before.

We continue to be financially strong and the board plans to propose a dividend of SEK 2.5 per share, in line with last year.

2020 will be an exciting year for us with so many new games recently released and others set to hit the market soon. 2019 was about optimizing our larger development teams and in 2020 we will start to benefit from the hard work. We will continue to execute on our strategy. I hope you follow us and watch our progress.

San Francisco, February 12th, 2020

Vlad Suglobov CEO, co-founder

YEAR OVER YEAR GROWTH 2019, USD

OCTOBER - DECEMBER

REVENUE AND GROSS PROFIT

Revenue amounted to SEK 328.1 M (340.7). Revenue decreased by 4 per cent compared to the same period in 2018. The main reason for the decline is that the company's game Hidden City has matured while the portfolio of own games has grown compared to last year.

Cost of revenue decreased by 11 per cent to SEK 144.4 M (161.4). Cost of revenue includes commission to the distributors (Apple App Store, Google Play, Amazon Appstore, etc.). All relevant parties charge up to 30 per cent of gross revenue. Cost of revenue also includes royalties payable to external developers which decreased by 21 per cent compared to the same period in 2018 partly as a higher share of revenue is coming from own games.

Gross margin for the period was 56 per cent (53) and increased primarily as the share of revenue from own games has increased. Gross profit for the quarter increased by 2 per cent compared to the fourth quarter in 2018 and was SEK 183.7 M (179.3).

OPERATIONAL COSTS

Costs for research and development were SEK 54.4 M (40.4) during the period. The increase in costs for research and development is primarily driven by an increase in amortizations and a larger workforce. The quarter was also impacted by write-downs of SEK 5.7 M compared to SEK 1.3 M in the fourth quarter of 2018.

Sales and marketing increased to SEK 107.5 M (102.6). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 95.4 M (96.2). Cost for user acquisition as a percentage of sales was 29 per cent, compared to 28 per cent in the same period in 2018. Sales and marketing, excluding user acquisition, increased to SEK 12.1 M (6.4), in the fourth quarter a reclassification was made between user acquisition and other sales & marketing, that increased the cost of approx. SEK 2.3 M.

General and administrative costs amounted to SEK 21.7 M (19.3). Other operating income amounted to SEK -4.0 M (1.9) and other operating expenses amounted to SEK -0.1 M (-0.2). Together they amounted to SEK -4.1 M (1.7), primarily driven by currency effects on operational assets and liabilities.

EBIT

Depreciation and amortization have increased due to the increased size of the game portfolio and amounted to SEK 31.5 M (23.9). Capitalization of intangible assets amounted to SEK 31.6 M (28.2). Write-downs during the quarter amounted to SEK 5.7 M (1.3). Net effect of capitalization and amortization, net capitalization, on intangible assets amounted to SEK 4.2 M (5.4).

Earnings before interest and taxes (EBIT) amounted to SEK -4.1 M (18.6), corresponding to an EBIT margin of -1.2 per cent (5.5). Adjusting for the write-downs in the quarter EBIT was SEK 1.6 M (19.9) corresponding to an EBIT margin of 0.5 per cent (5.8).

NET PROFIT

Net profit was marginally affected by financial items. Tax affected the result with SEK -0.2 M (-1.7).

Net profit amounted to SEK -4.4 M (17.1) which equals an earnings per share, before and after dilution, of SEK -0.48 (1.90).

REVENUE BREAKDOWN BY GEOGRAPHY FOURTH QUARTER 2019

OWN/LICENSED REVENUE (KSEK) SHARE OWN GAMES (%)

OPERATIONAL METRICS

In the quarter the average Monthly Active Users (MAU) decreased with 28 per cent compared to 2018 while Daily Active Users (DAU) decreased 18 per cent compared to 2018. Monthly Unique Users (MUU) decreased 31 per cent compared to 2018.

Average Monthly Unique Payers (MUP) decreased with 22 per cent compared to 2018 and their average monthly spend, Monthly Average Gross Revenue Per Paying User (MAGRPPU) increased with 17 percent compared to the same period in 2018.

F2P Q4 '19 Q4 '18 CHANGE
Average MAU (mn) 5.8 8.1 -28%
Average MUP (thousands) 215.7 275.4 -22%
Average MUU (mn) 4.8 6.9 -31%
Average MAGRPPU (USD) 52.3 44.7 17%
Average DAU (mn) 1.6 2.0 -18%

For detailed definitions of the operational metrics see the glossary on page 15 of the report.

JANUARY - DECEMBER

REVENUE AND GROSS PROFIT

Revenue decreased with 15 per cent compared to 2018. Revenue amounted to SEK 1,233.0 M (1,450.0).

The group's cost of revenue was SEK 533.0 M (703.0). Gross profit amounted to SEK 700.0 M (747.0), a decrease of 6 per cent compared to 2018. Gross margin was 57 per cent (52).

OPERATING COSTS

Operating costs increased with 7 per cent compared to 2018. User acquisition decreased to SEK 356.0 M (377.6). Excluding costs for user acquisition the operating costs amounted to SEK 292.2 M (226.0). The operational costs were impacted by depreciation and amortization of SEK 118.5 M (91.7) and write-downs of SEK 7.5 M (4.5).

Other operating income and costs impacted the period negatively with SEK -0.5 M (0.3), primarily attributed to exchange rate differences on operational assets and liabilities related to balance sheet items in the parent company.

EBIT

EBIT was SEK 51.8 M (143.4) and the EBIT-margin was 4.2 per cent (9.9) for the period.

NET PROFIT

Net profit was marginally affected by financial items. Tax affected the result with SEK -6.7 M (-14.8) corresponding to an effective tax rate of 13 per cent (10).

Net profit amounted to SEK 45.0 M (128.8) which is corresponding to earnings per share of SEK 5.01 (14.45).

CASH FLOW

During the fourth quarter, the group had an operating cash flow before changes in working capital of SEK 62.8 M (41.8). Taxes impacted the period positively with SEK 29.8 M (-2.1) as the company received a tax refund of SEK 31.5 M in Malta based on the payments made in the second quarter. Changes in working capital impacted the cash flow with SEK -3.2 M (30.9). Capitalized development expenses impacted the cash flow negatively with SEK -31.6 M (-28.2).

Cash flow before financing activities amounted to SEK 26.3 M (40.7) and the cash flow for the period amounted to SEK 25.5 M (40.7).

For the full year the cash flow before changes in working capital amounted to SEK 184.2 M (227.2). Cash flow amounted to SEK 13.5 M (45.0).

Available cash on December 31, 2019 amounted to SEK 152.3 M (138.5).

FINANCIAL POSITION

The company's publishing strategy is based on having a certain number of different games in the portfolio, in order to maximize potential and reduce risk. Some of these games become very successful and extremely profitable, a good portion of these games do not become big breakthroughs but pay for themselves and are stable earners over a long period of time, while a few other games may fail in the market. Capitalized development expenses for unsuccessful games will then have to be written down. Over time, the company expects such write-downs to be more than compensated for by the revenue and profits produced by successful games in the portfolio.

Capitalized development expenses amounted to SEK 211.4 M (198.1). The company separates released and not released games where not released games include games that have been active in the app stores for less than 6 months. During the initial 6 month period after launch, the company does not amortize the games.

MSEK DEC 31
2019
DEC 31
2018
Released games 134.1 160.1
Not released games 77.3 38.0
Net value of games portfolio 211.4 198.1

Impairment need in the portfolio is tested every quarter. A thorough review of the input parameters is done on a yearly basis. During the quarter, write-downs of SEK -5.7 M (-1.3) were made.

Consolidated equity amounted to SEK 385.6 M (347.5), which equals SEK 42.7 per share (39.5) and the equity/ asset ratio is 70 per cent (65).

Cash on hand amounted to SEK 152.3 M (138.5).

The group has no interest bearing debt. Long-term debt and other short term debt is solely related to IFRS16 accounting of lease contracts.

PARENT COMPANY

The parent company revenue decreased in line with the group. The parent company is the counterpart for all application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, that holds the rights for the games in the portfolio and is also where the senior management overseeing the games, licensing, HR etc. is based. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur.

As for the group, the financial position of the parent company is solid.

OTHER DISCLOSURES

THE BOARD'S PROPOSED DIVIDEND

G5 Entertainment is active in a market that grows quickly, and in order to benefit from this growth, the company's main focus is to continue re-investing the majority of the profits in activities that promote organic growth, such as product development and marketing. With this taken into account the Board intends to propose a dividend of SEK 2.5 per share (2.5), corresponding to around 50 per cent (17) of net profit for the year.

OUTLOOK

G5 Entertainment does not publish forecasts.

RISK ASSESSMENT

G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management. The risks are described in greater detail in the 2018 annual report.

The risks described for the group can also have an indirect effect on the parent company.

RELATED-PARTY TRANSACTIONS

During the period no significant related-party transactions have taken place except the ongoing transactions highlighted in the annual report 2018.

UPCOMING REPORT DATES

Interim report Jan-Mar 2020 May 5, 2020
Annual General Meeting June 8, 2020
Interim report Jan-Jun 2020 Aug 13, 2020
Interim report Jan-Sep 2020 Nov 5, 2020
Year-end report 2020 February 11, 2021

TELECONFERENCE

On February 12th, 2020 at 08.00 CET, CEO Vlad Suglobov and CFO Stefan Wikstrand will present the interim report in a conference call.

For dial-in details please visit: http://www.g5e.com/corporate/calendar

FORWARD-LOOKING STATEMENTS

This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forward-looking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forward-looking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.

INQUIRIES

Vlad Suglobov, CEO [email protected]
Stefan Wikstrand, CFO +46 76 0011115

ASSURANCE

The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.

Stockholm February 12th, 2020

Petter Nylander Chairman of the Board

Johanna Fagrell Köhler Stefan Lundborg Board member Board member

Jeffrey Rose Vlad Suglobov Board member CEO, Board member

Note: G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on February 12th, 2020 at 07.30.

This interim report has not been subject to review by the company´s auditors. This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.

INCOME STATEMENT – GROUP

Net turnover
328,093
340,690
1,233,039
Cost of revenue
-144,436
-161,436
-533,044
Gross profit
183,657
179,255
699,995
Research and Development expenses
-54,393
-40,394
-184,147
Sales and Marketing expenses
-107,548
-102,577
-389,471
General and Administrative expenses
-21,674
-19,334
-74,108
Other operating income
-4,020
1,923
827
Other operating expenses
-91
-243
-1,280
Operating result
-4,069
18,630
51,817
Financial income
226
311
1,103
Financial expenses
-296
-151
-1,212
Operating result after financial items
-4,139
18,791
51,707
Taxes
-221
-1,734
-6,679
Net result for the period
-4,360
17,057
45,028
Attributed to:
Parent company´s shareholders
-4,360
17,057
45,028
Earnings per share
Weighted average number of shares before dilution (thousands)
9,021
8,984
8,993
Weighted average number of shares after dilution (thousands)
9,021
9,114
9,062
Earnings per share (SEK). before dilution
-0.48
1.90
5.01
Earnings per share (SEK). after dilution
-0.48
1.87
4.97
KSEK Oct-Dec
2019
Oct-Dec
2018
2019 2018
1,450,025
-703,049
746,976
-140,514
-399,780
-63,516
1,210
-928
143,448
312
-152
143,607
-14,797
128,811
128,811
8,914
9,044
14.45
14.24

STATEMENT OF COMPREHENSIVE INCOME – GROUP

KSEK Oct-Dec
2019
Oct-Dec
2018
2019 2018
Net result for the period -4,360 17,057 45,028 128,811
Items that later can be reversed in profit
Foreign currency translation differences -7,320 -797 15,551 8,780
Total other comprehensive income for the period -7,320 -797 15,551 8,780
Total comprehensive income for the period -11,680 16,260 60,579 137,591
Attributed to:
Parent company's shareholders -11,680 16,260 60,579 137,591

BALANCE SHEET – GROUP

KSEK Dec 31
2019
Dec 31
2018
Fixed assets
Intangible fixed assets
Capitalized development expenses (Note 2) 211,419 198,083
Goodwill - -
211,419 198,083
Tangible fixed assets
Equipment1 31,412 11,268
31,412 11,268
Deferred tax receivable 37,526 64,389
Total non-current assets 280,357 273,741
Current assets (Note 3, 5)
Accounts receivable 1,463 3,713
Tax receivable 2,548 9,928
Other receivables 9,684 4,427
Prepaid expenses and accrued income 101,983 103,079
Cash and cash equivalents 152,268 138,531
Total current assets 267,946 259,677
TOTAL ASSETS 548,303 533,418
Equity 385,607 347,494
Deferred tax liabilities 12 -
Long-term liabilities1 4,150 -
Total non-current liabilities 4,162 -
Current liabilities (Note 5)
Short-term liabilities1 10,490 -
Accounts payable 26,546 25,818
Other liabilities 1,026 5
Tax liabilities 55,524 76,822
Accrued expenses 64,947 83,279
Total current liabilities 158,534 185,924
TOTAL EQUITY AND LIABILITIES 548,303 533,418

1 The right-of-use assets and the corresponding lease liabilities are included in the property, plant and equipment and long- and short-term borrowings respectively as of 1 January 2019. Comparative figures have not been restated.

CHANGES IN SHAREHOLDERS' EQUITY – GROUP

KSEK Share
capital
Other
capital con
tribution
Other
reserves
Profit/loss
brought
forward
Sharehold
ers' equity
Shareholders' equity 2018-01-01 880 55,959 1,532 172,107 230,478
Net result for the year 128,811 128,811
Correction from previous periods1 9,142 9,142
Total other comprehensive income 8,780 8,780
Total comprehensive income for the year 8,780 137,953 146,733
Dividend -22,224 -22,224
Premiums paid on excersiced/issued warrants 18 16,657 16,675
Repurchase of warrant -24,168 -24,168
Total transactions with the owners recognized directly in equity 18 -7,511 -22,224 -29,917
Shareholders' equity as of 2018-12-31 898 48,448 10,312 287,836 347,494
Shareholders' equity 2019-01-01 898 48,448 10,312 287,836 347,494
Net result for the year 45,028 45,028
Total other comprehensive income 15,533 15,533
Total comprehensive income for the year 15,533 45,028 60,561
Transitional effect IFRS16 -466 -466
Dividend -22,460 -22,460
Share issue - Class C 26 26
Share repurchase - Class C -26 -26
Premiums paid on excersiced/issued warrants 4 3,769 3,726
Repurchase of warrant -1,602 -1,602
IFRS2 - Employee share schemes -1,693 -1,693
Total transactions with the owners recognized directly in equity 30 2,167 -2,185 -22,460 -22,448
Shareholders' equity as of 2019-12-31 928 50,615 23,660 310,404 385,607

1 Correction relates to deferred tax from previous periods in the groups subsidiary in Malta.

CASH FLOW STATEMENT – GROUP

KSEK Oct-Dec
2019
Oct-Dec
2018
2019 2018
Cash flow from operating activities
Profit after financial items -4,140 18,790 51,707 143,607
Adjusting items not included in cash flow 37,131 25,153 125,911 96,161
32,991 43,943 177,618 239,768
Taxes received/(paid) 29,768 -2,098 6,579 -12,556
Cash flow before changes in working capital 62,759 41,845 184,197 227,212
Cash flow from changes in working capital
Change in operating receivables 30,420 27,793 -421 37,016
Change in operating liabilities -33,597 3,129 -15,097 -46,722
Cash flow from operating activities 59,582 72,767 168,679 217,506
Investing activities
Investment in fixed assets -1,715 -1,920 -8,410 -7,487
Investment in intangible assets - -1,940 -1,881 -19,325
Capitalized development expenses -31,595 -28,189 -114,166 -115,991
Cash flow from investing activities -33,310 -32,049 -124,457 -142,803
Financing activities
Lease payments, IFRS16 -3,040 - -10,460 -
Dividend - - -22,460 -22,224
Share issuance - C class - - 26 -
Repurchase shares - C class - - -26 -
Premiums warrant program 3,773 -55 3,773 16,657
Repurchase of issued warrants -1,555 - -1,602 -24,168
Cash flow from financing activities -822 -55 -30,749 -29,735
CASH FLOW 25,450 40,663 13,473 44,968
Cash at the beginning of the period 128,493 97,486 138,531 91,194
Cash flow 25,450 40,663 13,473 44,968
Exchange rate differences -1,675 382 264 2,369
CASH AT THE END OF THE PERIOD 152,268 138,531 152,268 138,531

NOTE 1 – ACCOUNTING PRINCIPLES

G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act. Accounting and calculation principles used in the report for the group are identical to those used in the Annual Report 2018. None of the new and changed standards from IASB, applicable from 1st of January 2018, has had any material effect on the Financial Statements. For detailed information on the accounting principles, see Annual Report 2018.

The interim report is on pages 1–14, and pages 1–6 are thus an integrated part of this financial report.

CHANGES IN SIGNIFICANT ACCOUNTING POLICIES

G5 Entertainment has implemented IFRS 16, 'Leases' that supersedes IAS 17 Leases. Under the new standard, an asset (the right to use the leased item) and a financial liability to pay rentals are to be recognized. The only exceptions are short-term and low-value leases. The standard is mandatory for financial years commencing on or after 1 January 2019.

NOTE 2 – CAPITALIZED DEVELOPMENT EXPENSES

KSEK Oct-Dec
2019
Oct-Dec
2018
2019 2018
At the beginning of the period 224,051 186,188 198,083 115,432
Investments1 31,595 28,190 116,047 153,527
Write-downs -5,666 -1,265 -7,455 -4,499
Amortization -27,391 -22,770 -102,962 -87,855
Net change during the period -1,462 4,155 5,630 61,172
Currency exchange differences -11,170 7,740 7,705 21,479
At the end of the period 211,419 198,083 211,419 198,083

1 Investments for 2018 include a capitalization of The Secret Society amounting to SEK 37.5 M.

NOTE 3 – OTHER RECEIVABLES

Other receivables include SEK 0.5 M (1.6) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.

NOTE 4 – PLEDGED ASSETS AND CONTINGENT LIABILITIES

G5 Entertainment does not have any pledges assets or contingent liabilities.

NOTE 5 – FAIR VALUE

G5 group has no financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.

INCOME STATEMENT – PARENT COMPANY

KSEK Oct-Dec
2019
Oct-Dec
2018
2019 2018
Net turnover 328,093 340,690 1,233,039 1,450,025
Cost of revenue -219,460 -242,209 -826,986 -1,023,392
Gross profit 108,633 98,481 406,053 426,633
Research and development expenses -29 -260 -112 -371
Sales and Marketing expenses -17,046 -22,993 -54,796 -79,952
General and administrative expenses -86,894 -83,139 -346,146 -339,000
Other operating income -11,792 1,476 1,010 7,020
Other operating expenses 7,529 356 -764 -6,369
Operating result 400 -6,079 5,246 7,961
Financial income 93 308 65,644 308
Financial expenses 0 -151 0 -152
Operating result after financial items 493 -5,921 70,891 8,117
Taxes -116 1,112 -1,367 -2,109
Net result for the period 378 -4,809 69,524 6,008

STATEMENT OF COMPREHENSIVE INCOME – PARENT COMPANY

KSEK Oct-Dec
2019
Oct-Dec
2018
2019 2018
Net result for the period 378 -4,809 69,524 6,008
Items that later can be reversed in profit
Foreign currency translation differences - - - -
Total other comprehensive income for the period - - - -
Total comprehensive income for the period 378 -4,809 69,524 6,008

KSEK Dec 31
2019
Dec 31
2018
Fixed assets
Financial fixed assets
Shares in group companies 70 70
Deferred tax assets - -
Receivables from group companies - -
70 70
Current assets
Account receivables 1,463 3,713
Receivables from group companies 76,647 9,175
Tax receivables 1,385 2,434
Other receivables 5,635 -1,257
Prepaid expenses and accrued income 96,750 99,796
Cash and cash equivalents 98,203 128,311
Total current assets 280,083 242,172
TOTAL ASSETS 280,153 242,242
Restricted equity
Share capital 928 898
Non-restricted equity
Share premium reserve 48,387 48,387
Profit/Loss carried forward 50,076 64,387
Net result for the period 69,524 6,008
Total equity 168,915 119,679
Current liabilities
Accounts payable 211 6,366
Tax Liability - -
Liability to group companies 102,295 107,865
Other liability 300 1,328
Accrued expenses 8,432 7,004
Total current liabilities 111,238 122,563
TOTAL EQUITY AND LIABILITIES 280,153 242,242

GLOSSARY

FINANCIAL STATEMENT

Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.

Research and Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.

Sales and Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.

General and Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.

Use of key ratios not defined in IFRS

The G5 Group's accounts are prepared in accordance with IFRS. See page 12 for more information on accounting principles. Only a few key ratios are defined in IFRS. As of the second quarter 2017, G5 is applying the Alternative Performance Measures issued by ESMA (European Securities and Markets Authority). Briefly, an alternative key ratio is a financial measurement of historical or future earnings development, financial position or cash flow, not defined or specified in IFRS. To assist Group Management and other stakeholders in their analysis of the Group's performance, G5 is reporting certain key ratios not defined by IFRS. Group Management believes that this information will facilitate an analysis of the Group's performance. This data supplements the IFRS information and does not replace the key ratios defined in IFRS. G5's definitions of measurements not defined in IFRS may differ from definitions used by other companies. All of G5' definitions are included below.

EBIT excluding costs for user acquisition consists of reported EBIT adjusted for costs for user acquisition.

OPERATIONAL TERMS

Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month. An individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.

Daily Active Users (MAU) is the number of individuals who played a G5 game in a day. An individual who plays two different games in the day is counted as two DAUs. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Users (MUU) is the number of individuals who played a G5 game at least once during a calendar month. An individual who plays two different games during the month is counted as one MUU. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Average Gross Revenue Per Paying User

(MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.

ABOUT G5 ENTERTAINMENT

G5 Entertainment AB (publ) (G5) develops and publishes high quality free-to-play mobile games for both smartphones and tablets that are family-friendly, easy to learn, and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like Hidden City®, Jewels of Rome®, Mahjong Journey®, Homicide Squad®, Survivors: The Quest®, The Secret Society®, and Pirates & Pearls(tm). G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.

G5 ENTERTAINMENT AB (PUBL) | BIRGER JARLSGATAN 18 | 114 34 STOCKHOLM | SWEDEN PHONE: +46 84 11111 5 | E-MAIL: [email protected] | ORG.NR. 556680-8878 HTTP://WWW.G5E.SE