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G5 Entertainment Audit Report / Information 2015

Feb 23, 2016

3051_10-k_2016-02-23_48779bc3-3603-47ce-9d54-0cddc999965a.pdf

Audit Report / Information

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G5 ENTERTAINMENT AB

YEAR-END REPORT JANUARY – DECEMBER 2015

YEAR-END REPORT JANUARY – DECEMBER 2015

OCTOBER–DECEMBER

  • •Consolidated revenue for the period was SEK 101.3 M (82.2), an increase of 23 per cent compared to the same period in 2014
  • •EBIT for the period was SEK 8.4 M (2.4), an increase of 256 per cent compared to the same period in 2014. EBIT was affected by write-downs of SEK 2.7 M (0.0), EBIT adjusted for write-downs amounted to SEK 11.1 M (2.4)
  • •Net result for the period was SEK 9.6 M (3.3)
  • •Earnings per share for the period before and after dilution was SEK 1.09 (0.37)
  • •Cash flow before financing activities during the period was SEK 3.1 M (-0.3)
  • •For the free-to-play games the average Monthly Active Users (MAU) was 2.9 million, an increase of 29 per cent compared to the same period in 2014. Average Monthly Unique Payers (MUP) was 103.8 thousands, an increase of 18 per cent and average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 34.2, a decrease of 1 per cent compared to the same period in 2014
  • •Revenue from free-to-play games grew by 36 per cent compared to the same period in 2014 and accounted for 91 per cent (82) of the total revenue
KSEK Oct–Dec
2015
Oct–Dec
2014
Change
%
2015 2014 Change
%
Revenue 101,277 82,152 23% 384,369 259,836 48%
Commission to distributors1 -30,416 -24,646 23% -115,469 -77,951 48%
Royalty to external developers2 -21,621 -17,759 22% -85,625 -65,737 30%
Gross profit 49,240 39,747 24% 183,274 116,148 58%
Gross margin 49% 48% 48% 45%
Operating costs excluding costs for user acquisition -24,390 -22,165 10% -88,917 -69,410 28%
EBIT excluding costs for user aquisition 24,850 17,582 41% 94,358 46,739 102%
EBIT margin before costs for user acquisition 25% 21% 25% 18%
Costs for User acquisition3 -16,485 -15,230 8% -74,570 -37,724 98%
EBIT 8,365 2,352 256% 19,788 9,015 120%
EBIT-margin (%) 8% 3% 5% 3%
Earnings per share 1.09 0.37 194% 1.74 0.77 125%
Cash Flow before financing activities 3,052 -260 689 5,090
Cash and cash equivalents 33,870 32,864 33,870 32,864

FINANCIAL KEY RATIOS

1 Variable costs paid to distributors (Apple App Store, Google Play, Amazon Appstore etc.), which is almost exclusively 30 per cent of the revenue.

2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty.

User aquisition is a marketing cost for acquiring new users. The costs are fully variable and spent on short term campaigns that can be stopped at a very short notice.

COMMENT FROM THE CEO: INTENSE FOURTH QUARTER

G5 DELIVERS HIGHER EARNINGS IN Q4

G5 has delivered the best quarter of the year, both in terms of revenue and earnings. Even with reduced top line growth and with marginal growth in marketing spending, we have more than tripled EBIT and almost tripled the EBIT-margin compared to Q4 2014.

Revenue growth in Q4 was somewhat lower than earlier in the year affected by the continued deterioration of revenue from unlockable games, slower performance of some of the older F2P games, and the fact that the company did not release new games until late in the year. The high increase in earnings despite the lower top-line growth shows the strength of our business model, which is scalable and has inherent high leverage.

NEW OWN GAMES ARE LAUNCHED

In the fourth quarter, G5 released a number of new games. Mahjong Journey, G5's own successful F2P game that was already released on iOS and Amazon, was also made available on Google Play.

Supermarket Mania Journey, G5's new own F2P game built on the company's most popular franchise in the so called "Time Management" genre, was released on Apple App Store for iPad.

Special Enquiry Detail, G5's new own F2P game in the "Hidden Object/Adventure" genre, was also released on Apple App Store for iPad during the period. Special Enquiry Detail is based on the company's best-selling franchise in the Hidden Object genre, and is the company's first own F2P game in this genre.

These new games were released quite late in the quarter and did not contribute substantially to the revenue or earnings in Q4. They also did not affect marketing spending in the quarter in a substantial way. There is going to be more effort and focus to promote the growth of these new games in 2016.

MORE GAMES IN THE PIPELINE, ALSO FOR FACEBOOK

G5 still has more F2P games in the development pipeline, including G5's own games that we plan to release during 2016. Some of these games are coming out already in the first half of the year. We are also going to be bringing our newly released games to all mobile platforms where G5 usually makes its games available. Additionally, a number of G5's games will be coming to Facebook during 2016. With this, the management aims to establish and maintain a presence on the Facebook platform, and turn it into a substantial source of incremental revenue for the company.

FOCUS ON EARNINGS AND GROWTH CONTINUES

In Q4, we have continued to show that the company can deliver increasing earnings. We have just released a number of new games at the end of the quarter. New games, when launched, require support with extra marketing spending and therefore may have negative effect on margins and earnings in the short term. Such temporary negative effect from new games may or may not be offset by the growth of earnings from the rest of the games portfolio. Going forward, the management will keep its focus on profitability and growth, with the goal to continue increasing the top-line and provide gradual improvement of earnings year-on-year and, ideally, quarter-to-quarter.

Stockholm, February 22, 2016

Vlad Suglobov,

CEO, co-founder

OCTOBER–DECEMBER

REVENUE AND GROSS PROFIT

Revenue amounted to SEK 101.3 M (82.2). Revenue grew by 23 per cent compared to the same period in 2014. The growth for free-to-play games was 36 per cent. The portfolio of unlockable games is still giving a contribution to the group but its absolute and relative size is shrinking.

Cost of revenue increased by 23 per cent to SEK 52.0,M (42.4). Cost of revenue consists of commission to the distributors (Apple App Store, Google Play, Amazon Appstore, etc.). All relevant parties charge up to 30 per cent of gross revenue. Cost of revenue also includes royalties payable to external developers which increased by 22,per cent compared to 2014.

Gross margin for the period was 49 per cent (48). Gross profit for the quarter increased by 24 per cent and was SEK 49,2 M (39.7).

OPERATIONAL COSTS

Costs for research & development were SEK 14.5 M (10.0) during the period. The increase in costs for research and development is driven by higher amortization and write-downs. The company has also made a general increase in costs in line with the strategy of strengthening the Product development, Platform, Analytics and Marketing teams. As a large part of the spending for research and development is capitalized, this has not increased the costs during the quarter.

Sales and marketing increased to SEK,18.5,M (15.7). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 16.5 M (15.2). The Analytics platform used and developed by G5 makes it possible to accurately

measure the return on investment for the spend on user acquisition. As a step to focus more on profitability, cost for user acquisition as a percentage of sales decreased from 19 per cent in 2014 to 16 per cent in 2015. Sales and marketing, excluding user acquisition, increased to SEK 2.0 M (0.4). The largest part of the increase is due to a reclassification of costs from general and administrative costs. A smaller part is related to the general increase from strengthening the marketing team.

General and administrative costs amounted to SEK,7.9,M (11.1). Other operating income amounted to SEK 0.5 M (0.2) and other operating expenses amounted to SEK -0.3 M (-0.8). Together they amounted to SEK -0.1 M (-0.6), primarily driven by currency effects on operational assets and liabilities.

EBIT

Depreciation and amortization have increased significantly compared to 2014 mainly due to the increased size of the game portfolio and amounted to SEK 8.1 M (4.9). Write-downs during the quarter amounted to SEK 2.7 M (0.0).

Earnings before interest and taxes (EBIT) were SEK 8.4,M (2.4), corresponding to an EBIT-margin of 8 per cent (3).

NET PROFIT

Net profit was marginally affected by financial items. Tax affected the result positively with SEK 1,2 M (0.9).

Net profit amounted to SEK 9.6 M (3.3) which is corresponding to earnings per share of SEK 1.09 (0.37).

REVENUE BREAKDOWN BY GEOGRAPHY

REVENUE BREAKDOWN BY GAME TYPE | EBIT-MARGIN

OPERATIONAL METRICS

ADJUSTMENT OF OPERATIONAL METRICS

The reported operational metrics in the interim report for January-September 2015 were missing the figures for two regions. The correct worldwide figures are consequently somewhat higher than the figures reported previously. As a result of the adjustment, the growth is slightly lower.

FOURTH QUARTER

In the fourth quarter the average Monthly Active Users (MAU) increased by 29 per cent compared to the same period last year.

Average Monthly Unique Payers (MUP) increased by 18 per cent compared to the same period last year and their average monthly spend, Monthly Average Gross Revenue Per Paying User (MAGRPPU) decreased marginally.

2015
F2P Q1 Q2 Q3 Q4
Average MAU (mn) 2.8 2.9 3.2 2.9
Average MUP (thousands) 102.5 106.6 110.6 103.8
Average MAGRPPU (USD) 31.5 29.1 29.7 34.2
2014
F2P Q1 Q2 Q3 Q4
Average MAU (mn) 2.2 1.9 2.0 2.3
Average MUP (thousands) 72.1 70.7 81.4 87.8
Average MAGRPPU (USD) 25.6 29.2 28.2 34.6

For detailed definitions of the operational metrics see the glossary on page 13 of the report.

JANUARY–DECEMBER

REVENUE AND GROSS PROFIT

Year-on-year revenue grew by 48 per cent, driven by the strong growth of the group's free-to-play-games. Revenue amounted to SEK 384.4 M (259.8). Revenue from freeto-play-games grew by 76 per cent compared to 2014.

The group's cost of revenue was SEK 201.1 M (143.7). Gross profit amounted to SEK 183.3 M (116.1), an increase of 58 per cent compared to 2014. Gross margin increased to 48 per cent (45), due to a relative increase in sales from games owned by G5.

OPERATING COSTS

Operating costs increased compared to 2014. The increase is primarily driven by the costs for user acquisition, which amounted to SEK 74.6 M (37.7). Excluding costs for user acquisition the operating costs amounted to SEK 88.9 M (69.4). The operational costs were also impacted by depreciation and amortization of SEK 29.6 M (19.0) and write-downs of SEK 8.2 M (1.6). The remaining increase in costs is in accordance with the strategy of strengthening Product development, Platform, Analytics and Marketing teams to manage the current and future portfolio of free-to-play games. In addition, exchange rate differences on operational assets and liabilities have impacted the period negatively compared to the same period last year.

EBIT

Depreciation and amortization amounted to SEK 29,6 M (19.0) and write-downs affected the year with SEK 8.2 M (1.6).

EBIT was SEK 19.8 M (9.0) and the EBIT-margin was 5 per cent (3) for the year.

NET PROFIT

Net profit was marginally affected by financial items. Tax affected the result with SEK -4.4 M (-1.8) corresponding to a tax rate of 22 per cent (21).

Net profit amounted to SEK 15.3 M (6.8) which is corresponding to earnings per share of SEK 1.74 (0.77).

CASH FLOW

During the fourth quarter, the group had an operating cash flow before changes in working capital of SEK 19.6 M (13.6). Changes in working capital impacted the cash flow positively with SEK 0.1 M (-4.2). Capitalized development expenses increased partly due to one-time payments to developers in connection with the completion of a number of games released during the fourth quarter. Capitalized development expenses impacted the cash flow negatively with SEK -15.7 M (-8.9).

Cash flow for the fourth quarter amounted to SEK 3.1 M (-0.3).

For the full year 2015 cash flow before changes in working capital amounted to SEK 56.2 M (38.6). Cash flow amounted to SEK 0.9 M (5.1).

Available cash on December 31, 2015 amounted to SEK 33.9 M (32.9).

FINANCIAL POSITION

The company's publishing strategy is based on having a certain number of different games in the portfolio, in order to maximize potential and reduce risk. Some of these games become very successful and profitable, while a few other games may fail in the market. Capitalized development expenses for unsuccessful games will then have to be written down. Over time, the company expects such write-downs to be more than compensated for by the revenue and profits produced by very successful games in the portfolio.

Capitalized development expenses amounted to SEK 94.3 M (71.7) of which SEK 82.6 M is related to freeto-play games and SEK 7.2 M is related to Unlockable games. The company separates released and not released games where not released games include games that have been active in the app stores for less than 6 months as this initial period is needed for optimization of the game. During the initial 6 month period after launch the company does not amortize the games.

MSEK DEC 31, 2015 DEC 31, 2014
Released games F2P 49,6 21,7
Released games Unlockable 4,6 8,9
Not released games F2P 37,4 35,8
Not released games Unlockable 2,6 5,4
Net value of games portfolio 94,3 71,7

Impairment need in the portfolio is tested on a quarterly basis. A thorough review of the input parameters is done on a yearly basis. During the quarter, write-downs of the portfolio was made with SEK 2.7 M (0.0.). SEK 1.9 M was related to released free-to-play games and SEK 0.8 M related to released Unlockable games.

Consolidated equity amounted to SEK 123.3 M (104.4), which equals SEK 14.0 per share (11.9) and the equity/ asset ratio is 70 per cent (71).

Cash on hand amounted to SEK 33.9 M (32.9).

The group has no interest bearing debt.

PARENT COMPANY

The parent company revenue increased in line with the group. The parent company is the counterpart for almost all revenue from the application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, that holds the rights for the games in the portfolio. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur.

As for the group, the financial position of the parent company is solid.

OTHER DISCLOSURES NEW REPORTING FORMAT

From the first quarter 2015, G5 Entertainment AB (publ) started reporting revenue including commission to distributors and is subsequently reporting commission to distributors as cost of revenue. The change in revenue recognition is in line with how most other public companies in this industry report.

In addition, G5 Entertainment started reporting its income statement in a functional income statement format. Operational costs are classified as Cost of revenue, Research & Development, Sales & Marketing, and General & Administrative expenses. This change was made as a functionally divided lineup is expected to provide a more transparent picture of G5's profit developments, and to get a better comparability with other public companies in the industry in which the company operates. A number of such companies are using functional income statements.

Comparison figures for 2014 have been adjusted to reflect the changes. More information regarding the changes in reporting format can be found in the Interim report January-March 2015.

OUTLOOK

G5 Entertainment does not publish forecasts.

RISK ASSESSMENT

G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management. The risks are described in greater detail in the 2014 annual report.

The risks described for the group can also have an indirect effect on the parent company.

RELATED-PARTY TRANSACTIONS

During the period no significant related-party transactions have taken place.

G5 ENTERTAINMENT AB YEAR-END REPORT 2015

UPCOMING REPORT DATES

Interim report Jan-Mar 2016 May 5, 2016
Interim report Jan-Jun 2016 July 27, 2016
Interim report Jan-Sep 2016 November 3, 2016

ANNUAL REPORT

The annual report will be made available on our website www.g5e.com in the last weeks of April.

ANNUAL GENERAL MEETING 2016

The annual general meeting 2016 will be held on Thursday May 19, 2016 at 7A Conference Centre, Strandvägen 7, Stockholm.

DIVIDEND

The Board of Directors will propose to the Annual General Meeting that no dividend is paid for 2015.

FORWARD-LOOKING STATEMENTS

This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forward-looking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forward-looking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.

INQUIRIES

Vlad Suglobov, CEO [email protected]

Stefan Wikstrand, CFO +46 76 0011115

ASSURANCE

The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.

Stockholm February 22, 2015

Petter Nylander Chairman of the Board

Annika Andersson Jeffrey Rose Board member Board member

Vlad Suglobov Pär Sundberg CEO & Board member Board member

Note: G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on February 23, 2016 at 08.35.

This interim report has not been subject to review by the company´s auditors.

This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.

INCOME STATEMENT - GROUP

KSEK Oct-Dec
2015
Oct-Dec
2014
2015 2014
Net turnover 101,277 82,152 384,369 259,836
Cost of revenue -52,037 -42,405 -201,094 -143,688
Gross profit 49,240 39,747 183,274 116,148
Research & Development expenses -14,535 -10,010 -49,840 -34,971
Sales & Marketing expenses -18,531 -15,654 -82,737 -38,533
General and Administrative expenses -7,949 -11,120 -28,113 -32,202
Other operating income 451 192 2,549 1,803
Other operating expenses -311 -804 -5,346 -3,231
Operating result 8,365 2,352 19,788 9,015
Financial income 21 42 38 42
Financial expenses 0 0 -48 -439
Operating result after financial items 8,386 2,394 19,778 8,618
Taxes (Note 3) 1,173 861 -4,448 -1,804
Net result for the period 9,560 3,255 15,330 6,814
Attributed to:
Parent company´s shareholders 9,560 3,255 15,330 6,814
Non-controlling interest - - - -
Earnings per share
Weighted average number of shares (thousands) 8,800 8,800 8,800 8,800
Earnings per share (SEK), before and after dilution 1.09 0.37 1.74 0.77

STATEMENT OF COMPREHENSIVE INCOME - GROUP

KSEK Oct-Dec
2015
Oct-Dec
2014
2015 2014
Net result for the period 9,560 3,255 15,330 6,814
Items that later can be reversed in profit
Foreign currency translation differences -829 4,548 3,485 8,553
Total other comprehensive income for the period -829 4,548 3,485 8,553
Total comprehensive income for the period 8,731 7,803 18,815 15,367
Attributed to:
Parent company´s shareholders 8,731 7,803 18,815 15,367
Non-controlling interest - - - -

BALANCE SHEET - GROUP

KSEK Dec 31
2015,
Dec 31,
2014
Fixed assets
Intangible fixed assets
Capitalized development expenses (Note 2) 94,269 71,680
Goodwill 2,293 2,302
96,562 73,982
Tangible fixed assets
Equipment 4,634 2,892
4,634 2,892
Deferred tax receivable (Note 3) 2,310 1,025
Total non-current assets 103,506 77,899
Current assets (Note 4, 6)
Accounts receivable 9,881 7,569
Tax receivable 175 0
Other receivables 3,952 7,327
Prepaid expenses and accrued income 25,197 21,536
Cash and cash equivalents 33,870 32,864
Total current assets 73,075 69,297
TOTAL ASSETS 176,581 147,195
Equity 123,345 104,359
Current liabilities (Note 6)
Accounts payable 12,320 12,893
Other liabilities 1,225 1,593
Tax liabilities 6,438 2,326
Accrued expenses 33,253 26,025
Total current liabilities 53,236 42,837
TOTAL EQUITY AND LIABILITIES 176,581 147,195

STATEMENT OF CHANGES IN SHAREHOLDER EQUITY - GROUP

Other
capital
Profit/
loss
Share
KSEK Share
capital
contribu
tion
Other
reserves
brought
forward
holders'
equity
Shareholders' equity as of 2014-01-01 880 54,032 22 34,058 88,992
Net result for the period 6,814 6,814
Total other comprehensive income 8,553 8,553
Total comprehensive income for the period 8,553 6,814 15,367
Shareholders' equity as of 2014-12-31 880 54,032 8,575 40,872 104,359
Shareholders' equity as of 2015-01-01 880 54,032 8,575 40,872 104,359
Premium for warrant program 171 171
Net result for the period 15,330 15,330
Total other comprehensive income 3,485 3,485
Total comprehensive income for the period 171 3,485 15,330 18,986
Shareholders' equity as of 2015-12-31 880 54,203 12,060 56,202 123,345

CASH FLOW STATEMENT - GROUP

KSEK Oct-Dec
2015
Oct-Dec
2014
2015 2014
Cash flow from operating activities
Profit after financial items 8,386 2,394 19,778 8,618
Adjusting items not included in cash flow 10,882 10,312 38,710 31,286
19,268 12,706 58,488 39,904
Taxes paid 308 871 -2,273 -1,345
Cash flow before changes in working capital 19,576 13,577 56,215 38,559
Cash flow from changes in working capital
Change in operating receivables 69 -10,082 -6,064 -19,216
Change in operating liabilities 17 5,872 4,627 20,478
Cash flow from operating activities 19,662 9,367 54,778 39,821
Investing activities
Investment in fixed assets -919 -754 -3,854 -2,373
Capitalized development costs -15,691 -8,873 -50,235 -32,358
Cash flow from investing activities -16,610 -9,627 -54,089 -34,731
Financing activities
Premium for issued warrants - - 171 -
Cash flow from financing activities - - 171 -
CASH FLOW 3,052 -260 860 5,090
Cash at the beginning of the period 30,999 33,162 32,864 27,433
Cash flow 3,052 -260 860 5,090
Exchange rate differences -181 -37 146 342
CASH AT THE END OF THE PERIOD 33,870 32,864 33,870 32,864

NOTE 1 – ACCOUNTING PRINCIPLES

G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act. From the first quarter 2015, G5 Entertainment AB started reporting revenues including commission to distributors and is subsequently reporting commission to distributors as cost of revenue. Other accounting and calculation principles used in the report for the group are identical to those used in the Annual Report 2014. None of the new and changed standards from IASB, applicable from 1st of January 2015, has had any material effect on the Financial Statements. For detailed information on the accounting principles, see Annual Report 2014.

The parent company prepares its accounts in accordance with Swedish Annual Accounts Act (1995:1554) and Swedish Financial Reporting Board; RFR 2. Due to a change in RFR 2 the parent company will change its reporting of currency effects relating to receivables on group companies that are to be considered as increased net investments. From January 1, 2016 the currency effects will be reported in the income statement instead of other comprehensive income as it has been done previously. The change will be done retroactively, meaning that the income statement for 2015 will be affected through a transfer of currency effects from other comprehensive income to the income statement by SEK 3.1 M. Remaining fair value reserve of SEK 8.4 M will be transferred to profit/loss carried forward. The change will not impact the consolidated accounts.

NOTE 2 – CAPITALIZED DEVELOPMENT EXPENSES

KSEK Oct-Dec
2015
Oct-Dec
2014
2015 2014
At the beginning of the period 89,820 62,537 71,680 48,299
Investments 15,691 8,873 50,235 32,358
Write-downs -2,701 0 -8,177 -1,591
Amortization -8,075 -4,866 -28,045 -17,890
Currency exchange differences -466 5,137 8,575 10,504
At the end of the period 94,269 71,680 94,269 71,680

NOTE 3 – TAX

G5 Entertainment is active in a number of different jurisdictions, with different tax rates. The group's effective tax rate consequently varies between periods depending on the distribution of revenues and costs, and the group's profit level. In the first half of the year the effective tax rate was higher than usual due to specific combination of profit distribution among subsidiaries and temporary differences between the carrying amount and the tax base of some of the group's intangible assets.

In 2014, the effective tax rate was influenced by a revaluation of deferred tax assets related to temporary differences.

NOTE 4 – OTHER RECEIVABLES

Other receivables include SEK 3.1 M (6.7) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.

NOTE 5 – PLEDGED ASSETS AND CONTINGENT LIABILITIES

Floating charge SEK 3 M (3), pledged for cheque account with overdraft facility (USD 0.4 M). The overdraft facility was unused as of December 31, 2015.

Bank account 50 (50) KSEK, pledged for bank guarantee.

Different advisors consulted by the company have different views on a tax matter relating to payment of compensation to developers during previous years. The issue includes among others the interpretation of the applicable tax laws in countries where G5 operates. G5 considers the risk of additional tax to be small, but a certain risk exposure exists, with a maximum amount estimated to SEK 3.5 M.

NOTE 6 – FAIR VALUE

G5 group has no financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.

INCOME STATEMENT - PARENT COMPANY

KSEK Oct–Dec
2015
Oct–Dec
2014
2015 2014
Net turnover 100,364 82,377 383,496 259,728
Cost of revenue -68,270 -65,622 -286,692 -192,735
Gross profit 32,094 16,755 96,804 66,994
Research & development expenses -90 1,750 -351 -715
Sales & Marketing expenses -1,706 -79 -2,100 -94
General and administrative expenses -19,243 -19,142 -92,670 -58,216
Other operating income - 1,509 - 4,123
Other operating expenses -59 -1,871 -2,856 -3,198
Operating result 10,995 -1,078 -1,172 8,894
Financial income 1,319 1,381 5,615 2,495
Financial expenses 0 -220 -49 -267
Operating result after financial items 12,314 83 4,394 11,122
Taxes (Note 3) -2,709 137 -652 -2,346
Net result for the period 9,605 220 3,742 8,776

STATEMENT OF COMPREHENSIVE INCOME - PARENT COMPANY

Oct–Dec Oct–Dec
KSEK 2015 2014 2015 2014
Net result for the period 9,605 220 3,742 8,776
Items that later can be reversed in profit
Foreign currency translation differences -944 4,527 3,099 7,771
Total other comprehensive income for the period 8,661 4,747 6,841 7,771
Total comprehensive income for the period 8,661 4,747 6,841 16,547

BALANCE SHEET - PARENT COMPANY

KSEK Dec 31
2015,
Dec 31,
2014
Fixed assets
Financial fixed assets
Shares in group companies 70 570
Receivables from group companies 100,084 91,845
100,154 92,415
Current assets
Account receivables 9,874 8,015
Receivables from group companies 137 0
Other receivables 521 285
Prepaid expenses and accrued income 24,856 21,295
Cash and cash equivalents 25,605 27,817
60,993 57,412
TOTAL ASSETS 161,148 149,826
Restricted equity
Share capital 880 880
Non-restricted equity
Share premium reserve 54,160 53,989
Fair value reserve 11,519 8,420
Profit/Loss carried forward 38,819 30,044
Net result for the period 3,742 8,776
Total equity 109,120 102,109
Current liabilities
Accounts payable 131 4,064
Liability to group companies 49,338 39,543
Other liability 150 1 265
Accrued expenses 2,408 2,843
Total current liabilities 52,026 47,716
TOTAL EQUITY AND LIABILITIES 161,148 149,825
Memorandum items (Note 5)
Pledged assets 3,050 3,050
Contingent liabilities 3,500 3,500

GLOSSARY

FINANCIAL STATEMENT

Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.

Research & Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs up to soft release of the company's games that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.

Sales & Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.

General & Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.

OPERATIONAL TERMS

Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month, an individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Average Gross Revenue Per Paying User (MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.

ABOUT G5 ENTERTAINMENT

G5 Entertainment AB (publ) (G5) is a developer and publisher of high quality free-to-play mobile games for iOS, Android, Kindle Fire, and Windows-powered devices. G5 develops and publishes games that are family-friendly, easy to learn, and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like Mahjong Journey®, Supermarket Mania® Journey, Farm Life™, Virtual City®, Special Enquiry Detail®, Hidden City®, and The Secret Society®. G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.

G5 ENTERTAINMENT AB (PUBL) RIDDARGATAN 18, 114 51 STOCKHOLM, SWEDEN PHONE: +46 84 11111 5 E-MAIL: [email protected] ORG.NR. 556680-8878 HTTP://WWW.G5E.SE