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G5 Entertainment

Interim / Quarterly Report Aug 7, 2025

3051_ir_2025-08-07_2a82fc3f-9030-41a6-b747-54ea2569de35.pdf

Interim / Quarterly Report

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G5 Entertainment AB Interim Report Q2 2025

JANUARY – JUNE 2025

INTERIM REPORT JANUARY - JUNE 2025

April - June 2025

  • Revenue for the period was SEK 231.6 M (287.9), a decrease of 20 percent compared to the same period in 2024 in SEK terms. In USD terms revenue decreased 11 percent year-over-year. Sequentially revenue decreased 1.7% in USD terms.
  • Gross margin increased to 70.0 percent (67.8 percent), as a larger share of revenue is coming from G5's direct to consumer channel.
  • EBIT for the period was SEK 5.6 M (21.8), a decrease of 74%, corresponding to an EBIT-margin of 2.4% (7.6). EBIT was negatively impacted by revaluations related to fx, primarily the USD, recorded in other income and expense amounting to SEK -10.0 M (-3.4). Adjusting for the negative impact from other income and expense the EBIT margin would be 6.8 (8.8) percent. Compared to Q1, EBIT was impacted as user acquisition has been increased from 15% to 18%, back in the previously communicated range.
  • Net result for the period was SEK 6.9 M (23.5), positively impacted by the finance net of SEK 2.2 M (2.6).
  • Earnings per share for the period, before dilution, was SEK 0.88 (3.02).
  • Cash flow amounted to SEK -38.8 M (-56.3), impacted negatively by dividends paid during the quarter amounting to SEK 62.2 M (62.4).
  • G5 Store grew 38.5% y-o-y and 8.4% sequentially in USD terms in the quarter. Efforts are ongoing to bring 3rd party games for distribution in G5 Store.
  • Average Monthly Active Users (MAU) was 3.8 million, a decrease of 20 percent compared to the same period in 2024. Average Daily Active Users (DAU) was 1.2 million, a decrease of 17 percent compared to the same period in 2024. Average Monthly Unique Payers (MUP) was 113.8 thousand, a decrease of 17 percent while Average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 68.9, an increase of 8 percent compared to the same period last year.

FINANCIAL KEY RATIOS

KSEK Apr-Jun
2025
Apr-Jun
2024
Change
%
Jan-Jun
2025
Jan-Jun
2024
Change
%
Jul-Jun
24/25
2024 Change
%
Revenue 231,633 287,866 -20% 491,906 585,275 -16% 1,041,160 1,134,529 -8%
Commission to distributors1 -46,423 -63,494 -27% -98,379 -128,240 -23% -216,074 -245,935 -12%
Royalty to external developers2 -23,013 -29,313 -21% -49,744 -59,494 -16% -102,747 -112,497 -9%
Gross profit 162,197 195,059 -17% 343,783 397,540 -14% 722,340 776,097 -7%
Gross margin 70.0% 67.8% 69.9% 67.9% 69.4% 68.4%
Operating costs excluding costs for
user acquisition
-114,289 -123,029 -7% -245,805 -236,038 4% -470,852 -461,085 2%
EBIT excluding costs for user
acquisition
47,908 72,030 -33% 97,978 161,502 -39% 251,488 315,012 -20%
EBIT margin before costs
for user acquisition
21% 25% 20% 28% 24% 28%
Costs for user acquisition3 -42,259 -50,199 -16% -81,623 -100,467 -19% -179,391 -198,235 -10%
Costs for user acquisition as
percentage of revenue
-18% -17% -17% -17% -17% -17%
EBIT 5,649 21,831 -74% 16,355 61,036 -73% 72,097 116,778 -38%
EBIT margin (%) 2.4% 7.6% 3.3% 10.4% 6.9% 10.3%
Earnings per share before dilution 0.88 3.02 -71% 2.41 7.79 -69% 9.85 15.22 -36%
Cash flow before financing activities 25,653 6,459 58,868 91,109 131,768 164,009
Cash and cash equivalents 246,963 196,280 246,963 196,280 246,963 275,539

1 Variable costs paid to distributors. Main stores have the following fees: Apple App Store, Google Play, Amazon Appstore etc. have a fee of 30 percent, Microsoft Store has 12 percent, G5 Store has single digit percent.

2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty.

3 User acquisition is a marketing cost for acquiring new users. The costs are fully variable and are spent on advertising campaigns that are targeted at acquiring loyal players. The campaigns can be stopped at a very short notice.

Comment from the CEO: Improvements in games drive UA spend increase

In the second quarter of 2025, we continued executing on our long-term strategy while navigating a challenging market environment. Revenue amounted to SEK 231.6 M, representing a 20 percent decline in SEK terms and an 11 percent decrease in USD terms compared to the same quarter last year. The quarter-to-quarter decline was marginal in USD terms at 1.7 percent despite the second quarter being a seasonally weaker quarter. This better dynamic (compared to previous quarter) was driven by the improvements in games, especially Sherlock, as well as increased UA spending during the quarter. As a result, in USD terms, sequentially, Sherlock's revenue grew 2.4% from Q1 to Q2. Year-over-year, Sherlock declined only marginally by about 3% in the quarter, also in USD terms.

We are pleased to report an increase in gross margin to 70.0 percent, the highest recorded level yet, driven by the continued growth of our direct-to-consumer channel. The G5 Store grew 38.5 percent year-over-year and 8.4 percent sequentially in USD, now contributing a growing share of our total revenue and supporting both margin expansion and deeper player relationships.

EBIT for the quarter was SEK 5.6 M, corresponding to a margin of 2.4 percent. This was negatively impacted by FX-related revaluations of SEK -10.0 M. Excluding these effects, EBIT margin would have been 6.8 percent, demonstrating

solid operational control despite unfavourable weakening of USD (impacting top-line) and strengthening currencies in which we have our cost base. In addition, we increased our user

G5 Store grew 38.5 percent year-over-year and 8.4% sequentially in USD terms, bringing up the gross margin to 70.0%, the highest recorded level yet.

acquisition spend during the quarter to 18 percent of revenue - back within our communicated range - by expanding the number of UA channels and on the back of the scalability improvements made to the games in the quarter.

The net result came in at SEK 6.9 M, supported by a positive finance net, and earnings per share amounted to SEK 0.88. Cash flow was SEK -38.8 M, impacted primarily by the dividend payout of SEK 62.2 M during the quarter, a reflection of our continued commitment to shareholder returns. Cash flow before financial items was a strong SEK 25.7 M (6.5), positively impacted by movements in working capital but still showing a good underlying cash conversion.

During the quarter we continued to work on putting together the best management team to take the company into the future. We have made new hires with key expertise in development as well as marketing and managing growth, and have rearranged the reporting structure and the areas of responsibility to give new people the mandate to drive change as well as to improve accountability of their decisions.

We are encouraged by the improvements the teams have made to the games during the second quarter, and the increase in UA spend that we were able to achieve on the back of these improvements. Our teams aim to continue making improvements that can increase the scalability of our core games (Sherlock, the Jewels family of games, and Hidden City), in order to achieve higher UA spend and top line stabilization.

G5 Store is a strategic asset for G5 where we see strong long-term distribution prospects for both own games and also for games of 3rd party developers. During the quarter we have continued preparing the technical framework (SDK) and documentation for 3rd party developers to be able to integrate and distribute their games on G5 Store, with the aim to start distributing some 3rd party games on G5 Store before the end of the year.

Looking ahead, we are focused on delivering new

Looking ahead, we are focused on delivering new titles from our refreshed development pipeline.

titles from our refreshed development pipeline. For the second half of the year we reiterate our expectation to release Twilight Land globally. The team is also working hard to bring more high-quality games to market, guided by the new development funnel that prioritizes scalability and retention from early stages. We remain confident that this disciplined approach will lay the foundation for future growth.

August 7, 2025 Vlad Suglobov, CEO, co-founder Revenue (MSEK)

EBIT (MSEK)

Development funnel

April – June

Revenue and gross profit

Revenue amounted to SEK 231.6 M (287.9). Revenue decreased by 20 percent compared to the same period in 2024, in USD the revenue decreased by 11%.

Cost of revenue decreased to SEK 69.4 M (92.8). Cost of revenue includes commission to the distributors. Most parties still charge up to 30 percent of gross revenue, except for Microsoft Store with commission fees of 12 percent and G5 Store with commission fees in single digit percent for third-party payment processing. Cost of revenue also includes royalties payable to external developers which decreased 21 percent compared to the same period in 2024.

Gross margin for the period was 70.0 percent (67.8). Gross profit for the quarter decreased by 17 percent compared to the second quarter in 2024 and was SEK 162.2 M (195.1).

Operational Costs

Costs for research and development were SEK 64.7 M (79.3) during the period. Net capitalization was SEK -0.4 M (-8.1). Adjusting for net capitalization the costs decreased by 9 procent compared to the same period in 2024.

Sales and marketing decreased to SEK 55.3 M (65.3). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 42.3 M (50.2).

Cost for user acquisition as a percentage of sales was 18 percent, compared to 17 percent in the same period in 2024. Sales and marketing, excluding user acquisition, decreased to SEK 13.1 M (15.1).

General and administrative costs amounted to SEK 26.6 M (25.3). Other operating income and other operating expenses together amounted to SEK -10.0 M (-3.4), primarily driven by currency effects on operational assets and liabilities.

EBIT

Depreciation and amortization have decreased as the company no longer capitalizes on unreleased games. Depreciation and amortization amounted to SEK 23.5 M (36.1). Capitalization of intangible assets amounted to SEK 22.5 M (27.1). Net effect of capitalization and amortization on intangible assets amounted to SEK -0.4 M (-8.1).

Earnings before interest and taxes (EBIT) amounted to SEK 5.6 M (21.8), corresponding to an EBIT margin of 2.4 percent (7.6).

Net profit

Net profit was affected by financial items with SEK 2.3 M (2.6), primarily related to interest income. Tax affected the result with SEK -1.0 M (-0.9).

Net profit amounted to SEK 6.9 M (23.5) which equals an earnings per share, before and after dilution SEK 0.88 (3.02).

EBIT (MSEK) | EBIT-margin (%)

Gross Margin (%)

Costs in % of revenue

Own/licensed revenue (MSEK) share own games (%)

Operational metrics

F2P Q2 '25 Q2 '24 Change
Average DAU (mn) 1.2 1.4 -17%
Average MAU (mn) 3.8 4.7 -20%
Average MUU (mn) 2.7 3.5 -22%
Average MUP (thousands) 113.8 137.2 -17%
Average MAGRPPU (USD) 68.9 63.7 8%

For detailed definitions of the operational metrics see the glossary on page 16 of the report.

January – June Revenue and gross profit

Revenue declined 16 percent compared to the same period in 2024. Growth in USD for the interim period was -13%. Revenue amounted to SEK 492.0 M (585.3).

The group's cost of revenue was SEK 148.1 M (187.7). Gross profit amounted to SEK 343.8 M (397.5), a decrease of 14 percent compared to the same period in 2024. Gross margin was 69.9 percent (67.9).

Operating Costs

Operating costs decreased 11 per cent compared to the same period in 2024. User acquisition decreased to SEK 81.6 M (100.5). Excluding costs for user acquisition the operating costs amounted to SEK 245.8 M (236.0). The operational costs were impacted by capialization of SEK 45.9 M (52.8) depreciation and amortization of SEK 51.2 M (-73.9) and write-downs of SEK 0.0 M (0.0).

Other operating income and costs impacted the period negatively with SEK -24.6 M (6.0), primarily attributed to exchange rate differences on operational assets and liabilities related to balance sheet items in the parent company.

EBIT

EBIT was SEK 16.4 M (61.0) and the EBIT-margin was 3.3 percent (10.4) for the period.

Net profit

Net profit was affected by financial items with SEK 4.3 M (4.9), primarily related to interest income. Tax affected the result with SEK -1.8 M (-5.0) corresponding to an effective tax rate of 8 percent (8). Net profit amounted to SEK 18.8 M (61.0) which is corresponding to earnings per share before dilution of SEK 2.40 (7.79).

Cash flow

During the second quarter, the group had an operating cash flow before changes in working capital of SEK 33.4 M (61.7). In the quarter taxes impacted the cash flow positively with SEK 0.5 M (-1.4).

Changes in working capital impacted the cash flow by SEK 16.0 M (17.0). Capitalized development expenses impacted the cash flow negatively by SEK -22.5 M (-27.1).

Cash flow before financing activities amounted to SEK 25.7 M (6.5). Financing activities were impacted by dividends amounting to SEK 62.2 (62.4), repurchases of SEK 2.1 M (0) and IFRS16 bookings related to lease of premises of SEK -0.2 M (-0.3).

For the interim period Jan - Jun cash flow before changes in working capital amounted to SEK 76.2 (142.5). The cashflow for the period amounted to SEK -5.8 (15.1).

Available cash on June 30, 2025 amounted to SEK 247.0 M (196.3).

Financial position

The publishing strategy is to have a portfolio of different games in order to maximize the potential and reduce risk. Multiple games are developed at any given point in time, some of these games become very successful and extremely profitable, some of these games do not become big breakthroughs but pay for themselves and are stable earners over a long period of time, while the majority of games that go into production will be cancelled at an early stage as the market potential is not significant enough.

As the majority of games that are produced are cancelled during the soft launch, the company does not capitalize development expenses on games until they reach global launch.

Capitalized development expenses for unsuccessful games will be written down. Development for games only released in soft launch will be expensed as they are incurred. Over time, the company expects write-offs and expenses to be more than compensated for by the revenue and profits produced by successful games in the portfolio.

Capitalized development expenses amounted to SEK 188.0 M (222.7).

Impairment need in the portfolio is tested every quarter. A thorough review of the input parameters is done on a yearly basis. During the quarter no (0) write-offs were made.

Consolidated equity amounted to SEK 466.8 M (506.4), which equals SEK 59.8 per share (64.9) and the equity/asset ratio is 80 percent (83).

Cash on hand amounted to SEK 247.0 M (196.3).

Other long-term debt and other short term debt are solely related to IFRS16 accounting of lease contracts.

Revenue breakdown by geography Second Quarter 2025

Parent company

The parent company revenue has performed in line with the group. The parent company is the counterpart for all application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, which holds the rights to the games in the portfolio and is also where the senior management overseeing the games and studios is based. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur.

As for the group, the financial position of the parent company is solid.

Other disclosures

Outlook

G5 Entertainment does not publish forecasts.

Risk assessment

G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management.

Related-party transactions

During the period no significant related-party transactions have taken place except the ongoing transactions highlighted in the annual report 2024.

Cash Position (MSEK) Upcoming report dates

Interim report Jan-Sep 2025 November 5, 2025 Year-end report 2025 February 17, 2026

Teleconference

On August 7th, 2025 at 08.45 CEST, CEO Vlad Suglobov and CFO Stefan Wikstrand will present the interim report in a conference call. For dial-in details please visit: https://corporate.g5.com/investors/ calendar

Forward-looking statements

This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forwardlooking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forwardlooking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.

Inquiries

Vlad Suglobov, CEO [email protected] Stefan Wikstrand, CFO +46 76 0011115

Assurance

The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.

Board member

Stockholm August 7th, 2025

Petter Nylander Chairman of the Board Johanna Fagrell Köhler Jeffrey Rose Board member

Sara Börsvik Board member Joel Fashingbauer Board member

Vlad Suglobov CEO, Board member

Note:

G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on August 7th, 2025 at 07.00. This interim report has not been subject to review by the company´s auditors. This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.

INCOME STATEMENT - GROUP

KSEK Apr-Jun
2025
Apr-Jun
2024
Jan-Jun
2025
Jan-Jun
2024
Jul-Jun
24/25
2024
Net turnover 231,633 287,866 491,906 585,275 1,041,160 1,134,529
Cost of revenue -69,436 -92,807 -148,123 -187,734 -318,820 -358,432
Gross profit 162,197 195,059 343,783 397,540 722,340 776,097
Research and Development expenses -64,669 -79,254 -138,643 -162,891 -287,700 -311,993
Sales and Marketing expenses -55,315 -65,250 -108,416 -128,838 -234,364 -254,786
General and administrative expenses -26,559 -25,332 -55,768 -50,811 -109,110 -104,109
Other operating income 0 0 0 6,036 6,620 12,656
Other operating expenses -10,005 -3,393 -24,601 0 -25,689 -1,088
Operating result 5,649 21,831 16,355 61,036 72,097 116,778
Financial income 2,290 2,616 4,520 5,066 8,997 9,544
Financial expenses -80 -59 -223 -137 -439 -354
Operating result after financial items 7,859 24,388 20,652 65,965 80,654 125,967
Taxes -1,001 -863 -1,848 -4,959 -3,881 -6,993
Net result for the year 6,858 23,525 18,804 61,005 76,773 118,974
Attributed to:
Parent company's shareholders 6,858 23,525 18,804 61,005 76,773 118,974
KSEK Apr-Jun
2025
Apr-Jun
2024
Jan-Jun
2025
Jan-Jun
2024
Jul-Jun
24/25
2024
Earnings per share
Weighted average number of shares
(thousands)
7,799 7,799 7,832 7,832 7,893 7,815
Weighted average number of shares
after dilution, (thousands)
7,799 7,799 7,832 7,832 7,893 7,815
Earnings per share (SEK) before dilution 0.88 3.02 2.40 7.79 9.73 15.22
Earnings per share (SEK) after dilution 0.88 3.02 2.40 7.79 9.73 15.22

STATEMENT OF COMPREHENSIVE INCOME - GROUP

KSEK Apr-Jun
2025
Apr-Jun
2024
Jan-Jun
2025
Jan-Jun
2024
Jul-Jun
24/25
2024
Net result for the period 6,858 23,525 18,804 61,005 76,773 118,974
Items that later can be reversed in profit
Revaluation long-term investments 1,774 -9,662 9,011 9,011 -14,163 1,774
Foreign currency translation differences -30,413 9,318 15,058 15,058 -34,190 -30,413
Total other comprehensive income
for the period
-28,639 -344 24,069 24,069 -48,353 -28,639
Total comprehensive income
for the period
-21,781 23,181 42,873 85,074 28,420 90,335
Attributed to:
Parent company's shareholders -21,781 23,181 42,873 85,074 28,420 90,335

Total assets 581,058 612,079 666,707

BALANCE SHEET - GROUP

KSEK Jun 30
2025
Jun 30
2024
Dec 31
2024
KSEK Jun 30
2025
Jun 30
2024
Dec 31
2024
Fixed assets Equity
Intangible fixed assets Total shareholders' equity 466,755 506,400 554,322
Capitalized development expenses (Note 2) 177,918 213,528 210,386
Intangible assets 2,613 2,613 2,613 Long-term liabilities
180,530 216,141 212,998 Deferred tax liabilities 1,570 312 1,475
Tangible fixed assets Long-term liabilities 0 691 1,118
Equipment 6,985 11,017 9,154 Total long-term liabilities 1,570 1,002 2,593
6,985 11,017 9,154
Long term Investments 41,050 54,092 37,475 Current liabilities (Note 5)
Deferred tax receivable 145 53 150 Short-term liabilities 1,539 1,806 685
Total non-current assets 228,710 281,303 259,777 Accounts payable 48,463 25,345 44,254
Other liabilities as adjusted 6,716 7,420 6,267
Current assets Tax liabilities 5,814 6,535 9,213
Accounts receivable 18,283 25,727 18,835 Accrued expenses 50,201 63,572 49,372
Tax receivable 1,403 2,613 1,659 Total current liabilities 112,733 104,677 109,792
Other receivables (Note 3,4) 1,284 1,566 1,756 Total equity and liabilities 581,058 612,079 666,707
Prepaid expenses and accrued income 84,414 104,590 109,142
Cash and cash equivalents 246,963 196,280 275,539
Total current assets 352,348 330,776 406,930

CHANGES IN SHAREHOLDERS' EQUITY - GROUP

KSEK Share capital Other capital
contribution
Other reserves Profit/loss
brought forward
Shareholders'
equity
Shareholders' equity 2024-01-01 928 -243,733 63,358 670,848 491,401
Net result for the year 61,005 61,005
Revaluation long-term investments 9,011 9,011
Other comprehensive income 15,058 15,058
Total comprehensive income 24,069 61 005 85,074
Dividend -62,392 -62,392
Repurchase of shares -12,941 -12,941
IFRS2 - Employee share schemes 5,257 5,257
Total transactions with the owners recognized directly in equity -12,941 -57,135 0 -70,076
Shareholders' equity as of 2024-06-30 928 -256,674 30,292 731,854 506,400
Shareholders' equity 2025-01-01 928 -256,674 82,637 727,431 554,322
Net result for the year 18,804 18,804
Revaulation long-term investments 1,197 1,197
Other comprehensive income -46,558 -46,558
Total comprehensive income -45,361 18,804 -26,557
Dividend -62,232 -62,232
Repurchase of shares -2,099 -2,099
IFRS2 - Employee share schemes 3,321 3,321
Total transactions with the owners recognized directly in equity 928 -2,099 -58,911 0 -61,010
Shareholders' equity as of 2025-06-30 928 -258,773 -21,635 746,235 466,755

CASH FLOW STATEMENT - GROUP

KSEK Apr-Jun
2025
Apr-Jun
2024
Jan-Jun
2025
Jan-Jun
2024
Jul-Jun
24/25
2024 KSEK
Cash flow from operating activities
Profit after financial items 7,860 24,388 20,652 65,965 80,654 125,967
Adjusting items not included in cash flow 25,021 38,700 54,755 79,188 122,591 147,024
32,881 63,088 75,407 145,153 203,245 272,991
Taxes paid 543 -1,382 805 -2,662 -4,865 -8,332
Cash flow before changes in
working capital
33,424 61,706 76,212 142,491 198,380 264,659
Cash flow from changes in
working capital
Change in operating receivables 5,718 12,489 25,752 22,095 27,902 24,245
Change in operating liabilities 10,295 -29,466 5,487 -9,132 9,044 -5,575
Cash flow from operating activities 49,437 44,729 107,451 155,454 235,326 283,329
Investing activities
Investment in fixed assets 0 -300 -306 -649 -1,012 -1,355
Capitalized development expenses -22,510 -27,053 -45,899 -52,779 -96,920 -103,800
Long term investments -1,274 -10,917 -2,378 -10,917 -5,626 -14,165
Cash flow from investing activities -23,784 -38,270 -48,583 -64,345 -103,558 -119,320
Apr-Jun Apr-Jun Jan-Jun Jan-Jun Jul-Jun 2024
-170 -350 -345 -698 -954 -1,307
-62,232 -62,392 -62,232 -62,392 -62,232 -62,392
-2,099 0 -2,099 -12,941 -2,099 -12,941
-64,501 -62,742 -64,676 -76,031 -65,285 -76,640
-38,848 -56,283 -5,808 15,078 66,483 87,369
295,022 255,768 275,539 182,332 196,280 182,332
-38,848 -56,283 -5,808 15,078 66,483 87,369
-9,211 -3,205 -22,768 -1,130 -15,800 5,838
246,963 196,280 246,963 196,280 246,963 275,539
2025 2024 2025 2024 24/25

Note 1

Accounting principles

G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act.

The accounting and calculation principles used in the report for the group are identical to those used in the Annual Report 2022.

The interim report is on pages 1–16, and pages 1–8 are thus an integrated part of this financial report.

Note 2

Capitalized development expenses

KSEK Apr-Jun
2025
Apr-Jun
2024
Jan-Jun
2025
Jan-Jun
2024
Jul-Jun
24/25
2024
At the beginning of the period 188,032 222,652 210,386 220,411 213,528 220,411
Investments 22,510 27,054 45,899 52,779 96,919 103,800
Write-offs 0 0 0 0 -2,196 -2,196
Amortization -22,873 -35,199 -49,840 -71,978 -109,816 -131,955
Net change during the period -363 -8,146 -3,941 -19,199 -15,093 -30,350
Currency exchange differences -9,751 -978 -28,527 12,315 -20,518 20,325
At the end of the period 177,918 213,528 177,918 213,528 177,918 210,386

Note 3

Other receivables

Other receivables include SEK 0 M (0) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.

Note 4

Pledged assets and contingent liabilities

G5 Entertainment has no pledged assets. G5 Entertainment does not have any contingent liabilities.

Note 5

Fair value

G5 group has long and short term financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.

INCOME STATEMENT – PARENT COMPANY STATEMENT OF COMPREHENSIVE INCOME – PARENT COMPANY

KSEK Apr-Jun
2025
Apr-Jun
2024
Jan-Jun
2025
Jan-Jun
2024
Jul-Jun
24/25
2024
Net turnover 231,632 287,866 491,904 585,275 1,041,159 1,134,529
Cost of revenue -182,032 -231,753 -397,121 -473,972 -833,060 -909,910
Gross profit 49,600 56,113 94,783 111,303 208,099 224,619
Research and development expenses -155 -291 -351 -332 -612 -594
Sales and Marketing expenses -44,015 -51,690 -84,751 -102,388 -185,247 -202,884
General and administrative expenses -5,858 -5,724 -13,515 -11,780 -29,391 -27,657
Other operating income 0 0 0 6,290 2,417 6,086
Other operating expenses -6,679 -1,515 -13,452 0 -17,295 0
Operating result -7,108 -3,108 -17,285 3,093 -22,030 -429
Financial income 1,655 2,039 6,084 36,784 11,913 9,619
Financial expenses 0 -1 -46 -37,133 -47 -2
Operating result after financial items -5,453 -1,069 -11,248 2,744 -10,163 9,188
Taxes 0 208 1,033 -1,431 1,273 -1,191
Net result for the period -5,453 -861 -10,215 1,313 -8,890 7,997
KSEK Apr-Jun
2025
Apr-Jun
2024
Jan-Jun
2025
Jan-Jun
2024
Jul-Jun
24/25
2024
Net result for the period -5,453 -861 -10,215 1,313 -8,890 7,997
Items that later can be reversed in profit
Revaluation long-term investments -577 -9,662 1,197 9,011 -572 -10,824
Other comprehensive income -577 -9,662 1197 9011 -572 -10,824
Total other comprehensive income
for the period
-6,030 -10,523 -10,215 1,313 -9,462 -2,827

Total assets 356,613 346,570 413,400

BALANCE SHEET – PARENT COMPANY

KSEK Jun 30
2025
Jun 30
2024
Dec 31
2024
KSEK Jun 30
2025
Jun 30
2024
Dec 31
2024
Fixed assets Restricted equity
Intangible fixed assets Share capital 928 928 928
Intangible fixed assets 2,613 2,613 2,613 Non-restricted equity
Share premium reserve 52,431 40,637 54,530
Tangible fixed assets Profit/Loss carried forward 177,015 113,036 80,961
Tangible fixed assets 0 0 0 Net result for the period -10,215 1,313 7,997
Total equity 220,160 155,915 144,417
Financial fixed assets
Shares in group companies 118 130 130 Current liabilities
Financial assets 41,050 54,092 37,475 Accounts payable 29,982 16,343 32,117
Total fixed assets 43,781 56,835 40,217 Tax Liability 0 0 0
Liability to group companies 98,120 161,474 226,165
Current assets Other liability 5,289 5,063 5,244
Account receivables 18,283 25,727 18,835 Accrued expenses 3,064 2,325 5,458
Receivables from group companies 72,013 137,479 204,318 Total current liabilities 136,454 185,205 268,984
Tax receivables 4,094 2,821 1,561 Total equity and liabilities 356,613 341,120 413,400
Other receivables 468 469 325
Prepaid expenses and accrued income 75,803 101,918 100,819
Cash and cash equivalents 142,171 21,321 47,325
Total current assets 312,833 289,735 373,183

Glossary

Financial statement

Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.

Research and Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.

Sales and Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.

General and Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.

Use of key ratios not defined in IFRS

The G5 Group's accounts are prepared in accordance with IFRS. See page 13 for more information on accounting principles. Only a few key ratios are defined in IFRS. As of the second quarter 2017, G5 is applying the Alternative Performance Measures issued by ESMA (European Securities and Markets Authority). Briefly, an alternative key ratio is a financial measurement of historical or future earnings development, financial position or cash flow, not defined or specified in IFRS. To assist Group Management and other stakeholders in their analysis of the Group's performance, G5 is reporting certain key ratios not defined by IFRS. Group Management believes that this information will facilitate an analysis of the Group's performance. This data supplements the IFRS information and does not replace the key ratios defined in IFRS. G5's definitions of measurements not defined in IFRS may differ from definitions used by other companies. All of G5's definitions are included below.

EBIT excluding costs for user acquisition consists of reported EBIT adjusted for costs for user acquisition.

Operational terms

Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month. An individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.

Daily Active Users (DAU) is the number of individuals who played a G5 game in a day. An individual who plays two different games in the day is counted as two DAUs. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Users (MUU) is the number of individuals who played a G5 game at least once during a calendar month. An individual who plays two different games during the month is counted as one MUU. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Average Gross Revenue Per Paying User (MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.

Portfolio definitions

Active Games are the games G5 owns and is actively supporting through its development and marketing capacity.

Licensed Games are games that G5 license from 3rd party developers and thereby act as a publisher. Licensed games are not split into active and harvest games.

Harvest Games are games that G5 owns but are not profitable to run as active games. The games are technically supported by a central team.

About G5 Entertainment

G5 Entertainment AB (publ) (G5) develops and publishes high quality free-to-play games for G5 Store, Apple App Store, Google Play, Microsoft Store, Amazon Appstore etc. The games are easy to learn and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like Jewels of Rome®, Sherlock Hidden Match-3 cases, Hidden City, Mahjong Journey®, Homicide Squad®, The Secret Society® Wordplay: Search Word Puzzle™ and Jewels of the Wild West™. G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.

G5 Entertainment AB (publ)

NYBROGATAN 6, 5TH FLOOR 114 34 STOCKHOLM | SWEDEN PHONE: +46 84 11111 5 E-MAIL: [email protected] Org.nr. 556680-8878 WWW.G5.COM

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