Skip to main content

AI assistant

Sign in to chat with this filing

The assistant answers questions, extracts KPIs, and summarises risk factors directly from the filing text.

YOUZU Interactive CO., LTD. Interim / Quarterly Report 2019

Aug 30, 2019

54228_rns_2019-08-30_9a9975f4-e725-4df6-953b-903caed40ac9.PDF

Interim / Quarterly Report

Open in viewer

Opens in your device viewer

Summary of the 2019 Semi-annual Report of YOOZOO Games Co., Ltd.

Securities Code: 002174 Securities Abbreviation: YOOZOO Games Announcement Number:2019-070

Summary of the 2019 Semi-annual Report of YOOZOO Games Co., Ltd.

I. Important Tip

The summary of this semi-annual report comes from the full text of the annual report. To fully understand the Company’s operating

results, financial situation and future development plan, investors should read the full text of the semi-annual report carefully in the media designated by the China Securities Regulatory Commission (CSRC).

Statement of Dissension by Directors, Supervisors and Senior Management

Name Title Content and Reason

Statement

Other than the following directors, the other directors personally attended the Board of Directors meeting to review the semi-annual

report

Name of director not present in Title of director not present in Reasons for not attending the Name of authorized
person person meeting in person representative

Non-standard Audit Opinion Prompt

□ Applicable √ Not applicable

Preplan for the distribution of common stock profits during the reporting period considered by the Board of Directors or the preplan

for the transfer of capital stock from the accumulation fund

□ Applicable √ Not applicable

The Company plans not to distribute cash dividends, send bonus shares, and transfer of capital stock from the accumulation fund.

Preplan for profit distribution of preferred stock in this reporting period adopted by the resolution of the Board of Directors

□ Applicable √ Not applicable

II. Basic Information of the Company

1. Company profile

Stock abbreviation YOOZOO Games Stock code 002174
Stock exchange Shenzhen Stock Exchange
Contact person and contact information Secretary of the Board Securities affairs representative
Name Xu Bin Zhu Mengjing

==> picture [61 x 28] intentionally omitted <==

Summary of the 2019 Semi-annual Report of YOOZOO Games Co., Ltd.

Building 2, Huaxin Business Center,
711 Yishan Rd., Xuhui District,
Shanghai, China
Building 2, Huaxin Business Center, 711
Yishan Rd., Xuhui District, Shanghai,
China
Address
Tel. 021-33671551 021-33671551
E-mail [email protected] [email protected]

2. Major accounting data and financial indicators

Whether the Company needs to retroactively adjust or restate previous accounting data

□ Yes √ No

The same period of 2018
increase/decrease of current
Current reporting period Same period of 2018
reporting period
year-on-year
1,729,874,938.24 1,786,787,310.70 -3.19%
Operating income (RMB)
Net profits attributable to the listed 407,064,873.82 492,986,038.73 -17.43%
company shareholders (RMB)
Net profits attributable to listed company
316,513,584.56 379,496,221.86 -16.60%
shareholders after deducting non-recurring
profits and losses (RMB)
Net cash flows from operating activities 64,188,501.70 13,720,839.94 367.82%
(RMB)
0.47 0.56 -16.07%
Basic earning per share (Yuan/share)
0.47 0.56 -16.07%
Diluted earning per share (Yuan/share)
8.55% 12.05% -3.50%
Weighted average rate of return on equity
The end of 2018
End of current reporting increase/decrease of the end
End of 2018
period of current reporting period
year-on-year
8,147,686,482.16 7,332,575,255.04 11.12%
Total assets (RMB)
Net assets attributable to the listed 5,017,048,716.91 4,509,617,206.26 11.25%
company shareholders (RMB)

3. The number of shareholders and the shareholding situation

Unit: share

Unit: shar
The total number of common
shareholders at the end of the
35,270 The total number of preferred 0
shareholders recovered from

==> picture [61 x 28] intentionally omitted <==

Summary of the 2019 Semi-annual Report of YOOZOO Games Co., Ltd.

reporting period reporting period reporting period the voting rights at the end of
the reporting period (if any)
Shareholding situation of the top 10 shareholders
Condition of pledge or
Name of Nature of Shareholding Quantity of Number of shares holding
freezing
shareholders shareholders ratio shareholding restricted sales conditions
Stock status Quantity
Lin Qi Domestic natural
person

34.84%
309,536,169 232,152,127 280,755,807
Pledge
Ningbo Bonded
Area Yongxie
International
Trade Co., Ltd.
Domestic
non-state-owned
legal person
5.99% 53,258,072 0
Wang Qingwei Domestic natural
person

3.98%
35,378,319 0
Guosheng
Securities Co.,
Ltd.
Domestic
non-state-owned
legal person
3.70% 32,869,708 0
Wang Qingyong
Domestic natural
person

3.65%
32,438,319 0
Ma Xinqi Domestic natural
person

1.83%
16,225,715 0
YOOZOO
Games Co., Ltd.
- the first phase
of the employee
stock ownership
plan


Domestic
non-state-owned
legal person
1.80% 15,994,290 0
Zhang Yunlei Domestic natural
person

1.75%
15,515,905 0 Pledge 14,570,000
Zhu Songwei Domestic natural
person

1.56%
13,863,490 0 Pledge 10,786,491
Industrial Bank
Co., Ltd. -
Xingquan Trend
Investment
Hybrid
Securities
Investment
Fund (LOF)

Domestic
non-state-owned
legal person
1.26% 11,219,621 0
Explanation of the Mr. Wang Qingyong and Mr. Wang Qingwei are brothers and they are persons acting in
above-mentioned concert. It is not known whether there is a relationship among the other shareholders mentioned
shareholder-related relationship or
above, or whether they belong to the co-actors specified in the_Measures for the Administration_
concerted action of Information Disclosure of Changes in Shareholders Shareholding in Listed Companies.

==> picture [61 x 28] intentionally omitted <==

Summary of the 2019 Semi-annual Report of YOOZOO Games Co., Ltd.

4. Change condition of controlling shareholders and actual controllers

Change in the controlling shareholders in the reporting period

□ Applicable √ Not applicable

No change in the controlling shareholder of the Company in the reporting period.

Change in the actual controllers in the reporting period

□ Applicable √ Not applicable

No change in actual controllers of the Company in the reporting period

5. Table of the total number of preferred stock shareholders and the shareholding situation of the top 10 preferred stock shareholders of the Company

□ Applicable √ Not applicable

The Company does not have the shareholding situation of preferred stock shareholder during the reporting period.

6. Corporation bonds

Whether there is a company publicly issued and listed on the stock exchange, and the corporation bonds that have not expired or

expired in full on the date of approval of the semi-annual report

No.

III. Discussion and Analysis of Operation

1. Brief introduction to the operation during the reporting period

Whether the Company is required to comply with disclosure requirements for special industries

No.

YOOZOO Games focuses on the development, distribution and operation of mobile games and web games. As the leading interactive entertainment provider in China, the Company adheres to the strategy of “Fit-For- Growth”, based on the three major directions of “Transmedia IP”, “Elite Products” and “Globalization”, adheres to the corporate mission of “Share Simple Happiness”, and continues to provide high-quality game products and services to global users, so as to enhance the player’s game experience.

Since its inception, the Company has focused on the R&D and operation of online games, and has continuously improved its R&D and distribution capabilities in the course of development to enrich product lineups and expand product matrix. With the help of boutique mobile games through independent R&D and agencies, the Company has formed a multi-category product matrix, the mobile revenue accounting for 71.18%. The Company actively explores overseas markets; the proportion of overseas income has further increased to 58.36% in virtue of Eastern and Western classic IPs integrating with regional operation and deep global distribution system. At the same time, the Company further strengthens the sense of responsibility to perfect the Parent Monitoring System; deeply explored the ideological concepts and humanistic spirit contained in the Chinese outstanding traditional culture to enhance the cultural connotation of the products. In addition, the Company also launches the eco-friendly WeChat Mini Game "Garbage Sorting" to raise public awareness of environmental protection and fulfill corporate responsibility. The company won the "Annual Influential Game Company" award in the 2019 China Game Ceremony hosted by Xinhuanet and won the title of "Shanghai

==> picture [61 x 28] intentionally omitted <==

Summary of the 2019 Semi-annual Report of YOOZOO Games Co., Ltd.

Civilized Unit" in the network communication system in 2017-2018 annual selection of Advanced Unit of Shanghai Spiritual Civilization. The company has been selected for the sixth consecutive year in the Top 100 Internet list, which jointly released by the Internet Society of China, the Network Security Industry Development Center of the Ministry of Industry and Information Technology of the People's Republic of China.

During the reporting period, the Company achieved a total operating revenue of RMB1.73 billion, with a year-on-year decrease of 3.19%; of which mobile games realized revenues of RMB1.23 billion, accounting for71.18% of operating revenue, with a year-on-year increase of 6.71%; operating revenue from overseas regions reached RMB1.01 billion, accounting for 58.36% of operating revenue, with a year-on-year increase of 6.49%; a net profit attributable to the listed company shareholder of RMB0.41 billion, with a year-on-year decrease of 17.43%; As of the end of the reporting period, the total assets of the Company was RMB8.15 billion, with a year-on-year increase of 11.12%; the net assets attributable to listed company shareholders was RMB5.02 billion, with a year-on-year increase of 11.25%.

In the past two years, the Company has actively arranged two lines of independent R&D and agency, and reserved a variety of high-quality products. Relevant products have been successively introduced to the market since 2019. Agent products such as female-oriented business development mobile game Go Manager ( 一直奔向月)to develop new game categories for the Company; the Company bring domestic boutique games out of the country by cooperating with domestic leading game developers. During the reporting period, the Rangers of Oblivion ( 猎魂觉醒)ARPG mobile game was launched in the Europe and America, the Saint Seiya: Awakening ( 圣斗士星矢:觉醒 ) and Shendu Night ( 神都夜行录 ) w ere launched in Hong Kong, Macao and Taiwan region, and the Saint Seiya Awakening: Knights of the Zodiac ( 圣斗士星矢:觉醒 ) was launched in the Southeast Asia region, which brought good profits to the company. Among the independent R&D products, the Game of Thrones Winter is Coming ( 权力的游戏 凛冬将至 ) of international version webpage game has launched overseas beta on March 26, 2019. It has been applied in 14 languages including English, German, French and Portuguese, and has been recommended by Facebook for four times. The mobile game Game of Thrones Winter is Coming ( 权力的游戏 凛冬将至 ) was also conducted several rounds of testing during the reporting period, launched the non-deletion test on July 10, and won official recommendation by Apple App Store for many times.

In addition, the company continuously increases investment in independent R&D and agent products to subsequently reserve a variety of games. The company will participate in the domestic distribution business of Supercell's Brawl Stars , which has received more than 455,000 attentions and 8.9 points on TapTap. The cooperation demonstrates recognition on the company's distribution strength by the international top game manufacturers. In addition, the company also has a sequel to Legacy of Discord-Furious Wings ( 狂暴 之翼 )-- Legacy of Discord-Furious Wings II ( 狂暴之翼2 ) , which continues the fantasy 3D of the game, giving players a more invigorating sense of combat and a better gaming experience; a number of high-quality works in the independent R&D products will be launched in the future, including the Junior Three Kingdom II ( 少年三国志 2) , Shanhai Jinghua ( 山海镜花 ) , and the Junior Three Kingdom Zero( 少年三国志:零 ). Among them, Junior Three Kingdom II and Shanhai Jinghua ( 山海镜花 ) have been tested several rounds, achieving good test results. Other independent R&D products such as The Graver Robbers' Chronicles ( 盗墓笔记 ) are orderly under R&D. The company's follow-up product types are not only limited to existing advantageous products, but also cover new category breakthroughs such as MOBA, ACG and ARPG. In the future, the company will gain good rewards and market reputation through continuous high-quality products launching.

With the advent of the 5G era, the application of cloud games, AR, VR, AI and interactive technologies in games and the improvement of the game experience will promote the growth of the game industry and become a new engine for the development of the industry. The company joined the cloud game industry alliance (CGIA) jointly develop cutting-edge technologies, promote game innovation and development, and actively deploy industry hotspots to enhance the company’s competitiveness.

2. Matters relating to financial reports

==> picture [61 x 28] intentionally omitted <==

Summary of the 2019 Semi-annual Report of YOOZOO Games Co., Ltd.

(1) A statement of changes in accounting policies, accounting estimates and accounting methods compared

with the previous accounting period

□ Applicable √ Not applicable

There were no changes in accounting policies, accounting estimates and accounting methods during the Company reporting period.

(2)A description of the retrospective restatement of the correction of major accounting errors during the

reporting period

□ Applicable √ Not applicable

No major accounting errors during the reporting period need to be restated retrospectively.

(3) A description of the changes in the scope of the consolidated statements compared with the previous

accounting period

In June 2019, the Company transferred 58% of the equity of its wholly-owned subsidiary, Guangzhou MobTech Co., Ltd. to the

associated natural person. This company began to withdraw from the consolidated statement from June 2019.

==> picture [61 x 28] intentionally omitted <==