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XD Inc. Annual Report 2021

Mar 25, 2021

50574_rns_2021-03-25_913e3047-4061-43db-b079-311862d9c61c.pdf

Annual Report

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Hong Kong Exchanges and Clearing Limited and The Stock Exchange of Hong Kong Limited take no responsibility for the contents of this announcement, make no representation as to its accuracy or completeness and expressly disclaim any liability whatsoever for any loss howsoever arising from or in reliance upon the whole or any part of the contents of this announcement.

XD Inc.

心动有限公司

(Incorporated in the Cayman Islands with limited liability)

(Stock code: 2400)

ANNUAL RESULTS ANNOUNCEMENT FOR THE YEAR ENDED DECEMBER 31, 2020

The Board of the Company is pleased to announce the audited consolidated results of the Group for the year ended December 31, 2020. The results have been audited by the Auditor in accordance with International Standards on Auditing, and have also been reviewed by the Audit Committee.

FINANCIAL PERFORMANCE HIGHLIGHTS

For the year ended December 31,
2020 2019 Change
(RMB’000) (RMB’000) %
Revenues 2,847,553 2,838,097 0.3
Gross profit 1,532,028 1,771,777 -13.5
Profit for the year 55,788 513,429 -89.1
Profit attributable to equity holders of the
Company 9,145 346,563 -97.4

KEY OPERATING INFORMATION

For the year ended December For the year ended December 31,
2020 2019 Change
(in thousands) (in thousands) %
ONLINE GAMES
Average MAUs(1) 25,177 19,579 28.6
Average MPUs(2) 917 720 27.4
TAPTAP
Average App MAUs in PRC 25,700 17,883 43.7
Average App MAUs in overseas 4,813 1,117 330.9

(1) Our Average MAUs for online games are calculated by dividing the aggregate of the total MAUs of each online game for the respective period by the number of months of that period.

(2) Our Average MPUs for online games are calculated by dividing the aggregate of the total MPUs of each online game for the respective period by the number of months of that period.

– 1 –

MANAGEMENT DISCUSSION AND ANALYSIS

BUSINESS REVIEW

In 2020, the global pandemic COVID-19 has affected everyone’s work and lives. The outbreak brought new challenges to everyone, including us. During that period, we have attracted more users to our online games (especially “Sausage Man”) and TapTap. We will continue to uphold our long-term vision of “to impact each and every gamer by promoting the spirit of craftsmanship” through our unwavering commitment to bring high-quality games to gamers, as well as supporting developers to create and publish games with ease.

Here is an overview of our main products and services:

Our Games

As of December 31, 2020, our existing game portfolio includes 33 online games and 13 premium games.

Online Game

For the year ended December 31, 2020, average MAUs and MPUs of our online games increased by 28.6% and 27.4%, respectively, on a year-on-year basis. The increases were primarily attributable to the significantly increased popularity of Sausage Man (香腸派對). For the year ended December 31, 2020, “Ragnarok M”, “Ulala”, “Sausage Man”, “Lan Yan Qing Meng” (藍顏清夢) and “Arknights” (明日方舟) were our top five games in terms of revenue generation. Here is an overview of our major existing games:

  • “Ragnarok M” (仙境傳說 M) : It has been four years since its official launch. As the game’s life cycle matures, the game’s revenue in the year ended December 31, 2020 has declined compared to that in the year ended December 31, 2019. A major game version update “RO 2.0” had been prepared in 2020, and was gradually launched in China and several overseas regions in the first quarter of 2021, which had significantly increased gamers’ engagement in Ragnarok M. We still have a team of more than 150 people to maintain and support the game service, and we are committed to continually creating high-quality content for gamers.

  • “Ulala” (不休的烏拉拉) : Since May 2019, the game has been launched in more than 50 overseas countries and regions and in China. At the beginning of its launch, the game had consistently entered the top ten best-selling game list. The monthly gross income of the game had dropped significantly in the first half of 2020 compared to that in the period immediately after its launch, but then became stable in recent months, as we are continuously providing high-quality updates and third-party collaboration activities for the game.

– 2 –

  • “Sausage Man” (香腸派對) : The game has been launched for three years, but due to its nature as a battle arena game, the game is still going strong with the potential of further growth. During the “stay-at-home” period, the game’s user base grew rapidly with a total downloading volume exceeding 100 million times. The monetization of the game has been successful, owing to our continuous optimization of the Game Season system and Golden Season Ticketing system. In addition, we also added in-game incentive ads to boost the monetization aspect of this highly popular game.

Games Under Development

We regard game research and development capabilities as one of the Company’s core competitivenesses, and self-developed games as one of the core driving forces behind the Company’s development. For the year ended December 31, 2020, we hired more than 500 game developers, and as at the end of December 2020, there were more than 1,120 employees engaged in game development. We have a total of 13 games currently in the research and development phase, and two of them are taking “TapTap Campfire Project” (篝火測試), a kind of game test project in TapTap, through which gamers in TapTap can explore the game and participate in the early stage of game development: one of them is a platform fighting game and the other one is a TPS (third-person shooter) game.

Another four of our games are expected to enter the closed test stage in 2021: “Torchlight: Infinity” (火炬之光:無限), a dark-themed mobile game produced for the well-known game title “Torchlight” (火炬之光) using the UE4 engine; “Fantasy World” (心動小鎮 tentative name), a life simulation social game; “Project A” (tentative name), a youthful Japanese teenage girl themed MMORPG made with the UE4 engine; and “Project: SSRPG” (tentative name: 代號:SSRPG), a pixel-style strategy role-playing game.

In general, we believe our games under development are on the right track and will make significant progress in 2021.

– 3 –

Premium Games

Premium games could further enrich our game portfolio and increase our brand recognition among the core gamers. Our commitment to premium games was rewarded in 2020 with several successful cases: “Human: Fall Flat” (人類跌落夢境) sold over 2 million units within one week since its launch; “Muse Dash” (喵斯快跑) quickly got popular in social media, leading to the game’s total unit sales surging over 4 million; “Sands of Salzaar” (部落與彎刀) and a handful of other titles were highly acclaimed among gamers; “Juicy Realm” (惡果之地), “ICEY” (艾希) and numerous other releases were highlighted in the Nintendo China eShop.

In 2021, we have a promising pipeline including the highly anticipated “Terraria mobile” (泰 拉瑞亞移動版) and “Eastward” (風來之國), among others.

TapTap

TapTap is also one of our core competitivenesses and driving forces. We rely on game development and distribution to provide TapTap with exclusive content with highest quality. This exclusive content base in turn drives TapTap’s user growth. TapTap’s exclusive products and operational advantages further help to retain users and generate revenue, which is seeded back to the first-party and third-party content creators, who can continue to produce more high-quality content, which will eventually continue to drive TapTap to grow.

For Gamers

Since the beginning of 2020, we have continuously added a large number of products and technical staff for TapTap, and have carried out multiple version iterations with the goal of increasing user activity. In 2020, we have iterated the original pages into an infographic format, and rebuilt the overall user interface. In 2020, for TapTap’s PRC version, the average monthly active users of mobile app were 25.7 million, with a year-on-year increase of 43.7%; the number of game downloads was 407.6 million, with a year-on-year increase of 15.8%; the number of new posts was 5.8 million, with a year-on-year increase of 64.0%.

In 2020, we provided TapTap users with a wide array of games exclusively or limited-time exclusively on the PRC Android platform. Among them, “Pasical’s Wager” (帕斯卡契約) was the first PRC game to appear at the Apple conference, which caught the attention of a large number of gamers; and “Canal Towns” (江南百景圖) was very popular with a total downloading volume exceeding 11 million times in TapTap.

– 4 –

We launched the “Instant Play” feature in TapTap beta version in early 2021, allowing users to play the game without having to download an installer. This feature allows players to immediately experience the game content, and also allows players using mobile phones with lower specifications to play the games which they could not play before. We plan to continue iterating on this feature to enhance the user experience in 2021. We also plan to continue to promote the reshaping of the user discovery page and the game page in 2021 in order to compensate for the weaknesses of the existing pages, hoping to more effectively manage and meet the users’ need of exploring and discovering new games. In the process of iteration, we plan to update the video recommendation and community recommendation algorithm strategy simultaneously with the operation work, hoping to achieve the improvement of the accuracy of content provision.

For Game Developers

As of December 31, 2020, TapTap has over 15,000 registered developers. TapTap is committed to becoming a communication bridge between developers and gamers. The TapTap platform aims to help developers reduce the difficulties of making and publishing games. In 2020, we reorganized the technical department (originally providing general product services for our games) into the developer service department of the TapTap platform. We also plan to launch more component tools for third-party developers to utilize and strengthen the connection between the game and our TapTap gamer community. We have unified and integrated services for developers into TDS (TapTap Developer Service). In the future, we plan to gradually provide developers with functions such as targeted testing invitation, data analysis, accounts login-in, friend synchronization, embedded community services and more into TDS.

In 2020, we provide “TapTap Campfire Project” to developers. By taking this project, games under development can be provided to a number of gamers in a controllable semiopen environment, and developers can identify game design defects in an early stage and reduce development risk.

Overseas Version of TapTap

In 2020, we have redesigned a multi-language and multi-protocol suitable underlying framework of TapTap to timely follow up the product update of the Chinese version platform, better interconnect data of global users, and to grant overseas users more access to effective information of Chinese game developers and players and any newly-designed products will be able to support the overseas version platform. We experienced a booming growth of TapTap’s overseas version. For the year ended December 31, 2020, the average MAUs of mobile app for overseas version were 4.8 million, with a year-on-year increase of 330.9%. And for the three months ended December 31, 2020, the average MAUs were 10.7 million.

– 5 –

We have yet monetized the overseas version of TapTap, and in the near future, we will continuously focus on user growth and user experience improvement.

FINANCIAL REVIEW

Revenues

Our revenue is mainly derived from (i) games, principally operating business where we generate revenue primarily from sales of in-game virtual items in online games and sales of premium games through third-party and our proprietary distribution platforms, and (ii) information services where we generate revenue primarily from providing online marketing services on TapTap. The following table sets forth our revenue by line of business for the years ended December 31, 2020 and 2019.

Games
Game operating
Online games
Premium games
In-game marketing and
promotion
Others
Information services
Total revenue
For the year ended December 31,
2020
2019
Amount
% of revenue
Amount
% of revenue
(RMB in thousands, except for percentages)
2,331,967
81.9
2,378,516
83.8
2,291,990
80.5
2,375,307
83.7
2,148,320
75.4
2,319,643
81.7
143,670
5.1
55,664
2.0
36,044
1.3


3,933
0.1
3,209
0.1
515,586
18.1
459,581
16.2
2,847,553
100.0
2,838,097
100.0
For the year ended December 31,
2020
2019
Amount
% of revenue
Amount
% of revenue
(RMB in thousands, except for percentages)
2,331,967
81.9
2,378,516
83.8
2,291,990
80.5
2,375,307
83.7
2,148,320
75.4
2,319,643
81.7
143,670
5.1
55,664
2.0
36,044
1.3


3,933
0.1
3,209
0.1
515,586
18.1
459,581
16.2
2,847,553
100.0
2,838,097
100.0
100.0

Games

Our revenue from game business decreased by 2.0% to RMB2,332.0 million for the year ended December 31, 2020 on a year-on-year basis. In particular,

  • Our revenue from online games decreased by 7.4% to RMB2,148.3 million for the year ended December 31, 2020 on a year-on-year basis, primarily due to decreases in revenue from certain existing games under maturity stage, such as Ragnarok M (仙 境傳說), and partially offset by solid performance of our popular existing games and newly launched games, such as (i) successive monetization of Sausage Man (香腸 派對), (ii) the launch of Lan Yan Qing Meng (藍顏清夢) in Hong Kong, Macau and Taiwan in January 2020, and in South Korea in March 2020, and (iii) the launch of Arknights (明日方舟) in Hong Kong, Macau and Taiwan in June 2020.

– 6 –

  • Our revenue from premium games increased by 158.1% to RMB143.7 million for the year ended December 31, 2020 on a year-on-year basis, primarily due to (i) the launch of Human: Fall Flat (人類跌落夢境) in TapTap in November 2020, (ii) the launch of Juicy Realm (惡果之地) in Nintendo Switch in December 2019 and in TapTap in May 2020, respectively, and (iii) solid performance of Muse Dash (喵斯快跑) launched in the PRC and overseas since June 2018.

The following table sets forth a breakdown of our game operating revenue by revenue recognition method for the years ended December 31, 2020 and 2019.

Revenue recognized on a
gross basis
Revenue recognized on a
net basis
Total game operating
revenue
For the year ended December 31,
2020
2019
Amount
%
Amount
%
(RMB in thousands, except for percentages)
1,719,833
75.0
1,450,502
61.1
572,157
25.0
924,805
38.9
2,291,990
100.0
2,375,307
100.0
For the year ended December 31,
2020
2019
Amount
%
Amount
%
(RMB in thousands, except for percentages)
1,719,833
75.0
1,450,502
61.1
572,157
25.0
924,805
38.9
2,291,990
100.0
2,375,307
100.0
100.0

As a percentage of the total game operating revenue, our game operating revenue recognized on a gross basis increased and that recognized on a net basis decreased for the year ended December 31, 2020 on a year-on-year basis, mainly as a result of the increased revenue from Sausage Man (香腸派對), Lan Yan Qing Meng (藍顏清夢) and Arknights (明日方舟), and the decreased revenue from Ragnarok M in overseas markets.

Since January 2020, we started to offer in-game marketing and promotion services to diversify our revenue sources. We launched for the year ended December 31, 2020 on a year-on-year basis targeted advertisement placements in our Sausage Man (香腸派對) for third party advertisers in January 2020 and generated a revenue of RMB36.0 million for the year ended December 31, 2020.

Information services

Our revenue from information services business increased by 12.2% to RMB515.6 million for the year ended December 31, 2020 on a year-on-year basis, primarily due to the growth of the average MAUs on our Chinese version of TapTap mobile app, which increased by 43.7% to 25.7 million for the year ended December 31, 2020 on a year-on-year basis.

– 7 –

Cost of Revenues

Our cost of revenue increased by 23.4% to RMB1,315.5 million for the year ended December 31, 2020 on a year-on-year basis. The following table sets forth our cost of revenue by line of business for the years ended December 31, 2020 and 2019.

Games
Information services
Total
For the year ended December 31,
2020
2019
Amount
% of segment
revenue
Amount
% of segment
revenue
(RMB in thousands, except for percentages)
1,240,906
53.2
1,013,780
42.6
74,619
14.5
52,540
11.4
1,315,525
46.2
1,066,320
37.6

Our cost of revenue for game business primarily consists of sharing of proceeds to game developers and commissions charged by distribution platforms and payment channels where we act as a principal, bandwidth and servers custody fee, employee benefits expenses and amortization of game license fees. Our cost of revenue for information services business primarily consists of bandwidth and servers custody fee and employee benefits expenses. The following table sets forth our cost of revenue by nature for the years ended December 31, 2020 and 2019.

Sharing of proceeds to
game developers
Commissions charged by
distribution platforms
and payment channels
Bandwidth and servers
custody fee
Employee benefits
expenses
Amortization of intangible
assets
Others
Total
For the year ended December 31,
2020
2019
Amount
%
Amount
%
(RMB in thousands, except for percentages)
477,262
36.3
282,982
26.6
423,825
32.2
385,241
36.1
189,151
14.4
184,549
17.3
66,464
5.1
49,293
4.6
58,927
4.5
58,974
5.5
99,896
7.5
105,281
9.9
1,315,525
100.0
1,066,320
100.0

– 8 –

Our cost of revenue for game business increased by 22.4% to RMB1,240.9 million on a year-on-year basis, primarily due to increases in (i) sharing of proceeds to game developers, which was mainly attributable to licensed games newly launched or monetized in 2019 and 2020, such as Ulala (不休的烏拉拉), Sausage Man (香腸派對), Lan Yan Qing Meng (藍 顏清夢) and Arknights (明日方舟), and (ii) commissions charged by distribution platforms and payment channels, which was generally in line with our growth in game revenue recognized on a gross basis.

Our cost of revenue for information services business increased by 42.0% to RMB74.6 million on a year-on-year basis, primarily due to an increase in bandwidth and servers custody fee, which was generally in line with the growth in the average MAUs of TapTap mobile app, and the growth in gamers’ activities in TapTap.

Gross Profit and Gross Margin

As a result of the foregoing, our gross profit decreased by 13.5% to RMB1,532.0 million in the year ended December 31, 2020 on a year-on-year basis. Our gross margin decreased to 53.8% in the year ended December 31, 2020 from 62.4% in 2019, primarily due to (i) a decrease in our gross margins of game segment from 57.4% in the year ended December 31, 2019 to 46.8% in 2020, as a result of the increase in the contribution from game operating revenue recognized on a gross basis to total game operating revenue from 61.1% in the year ended December 31, 2019 to 75.0% in 2020, mainly arising from the solid performances of our licensed games, such as Ulala (不休的烏拉拉), Sausage Man (香腸派對), Lan Yan Qing Meng (藍顏清夢) and Arknights (明日方舟), (ii) a decrease in gross margin of information services segment from 88.6% in the year ended December 31, 2019 to 85.5% in 2020, as the growth rate of TapTap’s average MAUs was higher than the growth rate of TapTap’s revenue. This decrease was partially offset by an increase in the contribution of revenue from our information services business to our total revenue from 16.2% in the year ended December 31, 2019 to 18.1% in 2020, which in general enjoys a higher gross margin than the game business.

Selling and Marketing Expenses

Our selling and marketing expenses primarily consist of (i) promotion and advertising expenses paid to external advertising agencies and professional information dissemination companies, and (ii) employee benefit expenses relating to our selling and marketing personnel.

Our selling and marketing expenses decreased by 15.0% to RMB633.4 million for the year ended December 31, 2020 on a year-on-year basis. This was primarily due to (i) decreased marketing expenses of RMB212.0 million for game segment, as we launched fewer new games in the year ended December 31, 2020 as compared to 2019, and (ii) partially offset by increased marketing expenses of RMB100.3 million for TapTap, as we continued to attract new users and bring in high-quality exclusive games during the “stay-at-home” period.

– 9 –

Research and Development Expenses

Our research and development expenses primarily consist of (i) employee benefits expenses relating to our research and development employees, and (ii) professional and technical services fees including art design and technical support for our games.

Our research and development expenses increased by 107.0% to RMB657.5 million for the year ended December 31, 2020 on a year-on-year basis. This was primarily due to an increase in the number of our research and development personnel from 806 as of December 31, 2019 to 1,355 as of December 31, 2020, increased levels of employee benefits, and an increase in expenses relating to professional and technical services during the year ended December 31, 2020, as we continued to enhance our game development capabilities and TapTap’s user experience.

General and Administrative Expenses

Our general and administrative expenses primarily consist of (i) employee benefits expenses relating to our administrative employees, (ii) professional and technical services fees, such as fees paid to audit and law firms, (iii) office expenses incurred in the ordinary course of business, and (iv) depreciation of property, plant and equipment in connection with our office equipments.

Our general and administrative expenses decreased by 11.2% to RMB179.9 million for the year ended December 31, 2020 on a year-on-year basis. This was primarily due to (i) the elimination of one-off listing expenses of RMB53.5 million incurred during the year ended December 31, 2019, and partially offset by (ii) increased professional and technical service fees as we have become a listed company since December 2019, and (iii) increased backoffice personnel as our total number of employees enlarged significantly.

Income Tax Expenses

Our income tax expenses increased by 60.0% to RMB51.2 million for the year ended December 31, 2020 on a year-on-year basis. Our effective income tax rate (calculated as income tax expense divided by profit before income tax) increased to 47.9% for the year ended December 31, 2020 from 5.9% for 2019. This was primarily due to (i) our different subsidiaries have different profit profiles and different applicable tax rates. For example, in 2020, our subsidiaries that conduct overseas publishing and those that operate TapTap are profitable, while our subsidiaries that primarily conduct R&D activities are loss-making. Generally, the corporate income tax rate applicable to our operating subsidiaries ranges from 10% to 25%, (ii) we make a one-off provision for withholding tax on earnings expected to be remitted by subsidiaries, and (iii) the corporate income tax exemption appliable to Yiwan expired in 2019 and Yiwan is subject to a corporate income tax rate of 12.5% for the threeyear period from 2020 to 2022.

– 10 –

Profit for the Year

Our profit for the year decreased by 89.1% to RMB55.8 million for the year ended December 31, 2020 on a year-on-year basis.

Profit for the Year attributable to Equity holders of the Company

Our profit for the period attributable to equity holders of the Company decreased by 97.4% to RMB9.1 million for the year ended December 31, 2020 on a year-on-year basis.

Our profit for the period attributable to non-controlling interests was mainly due to noncontrolling interests in (i) Yiwan, (ii) Longcheng, (iii) X.D. Global (HK) Limited, and (iv) Hyper Times Limited.

Liquidity and Capital Resources

Our cash positions and short-term investments as at December 31, 2020 and December 31, 2019 are as follows:

Cash and cash equivalents
Short-term investments
As at
December 31,
2020
(RMB’000)
2,319,512

2,319,512
As at
December 31,
2019
(RMB’000)
1,336,869
497,363
1,834,232

The increase of our cash positions was primarily due to (i) the top-up placing completed in July 2020 and received net proceeds of approximately HK$767.3 million. Please refer to the announcements of the Company dated June 24, 2020 and July 3, 2020 published on the website of the Stock Exchange (www.hkexnews.hk) for details, (ii) net cash generated from operating activities of RMB348.2 million for the year ended December 31, 2020, and (iii) partially offset by the payment of approximately RMB330.2 million for acquisition of additional equity interests in Yiwan. Please refer to the announcement of the Company dated August 27, 2020 published on the website of the Stock Exchange (www.hkexnews.hk) for details.

As of December 31, 2020, we did not have any borrowings or unutilized banking facilities.

– 11 –

CONSOLIDATED STATEMENT OF COMPREHENSIVE INCOME

Notes
Revenues
3
Cost of revenues
4
Gross profit
Selling and marketing expenses
4
Research and development expenses
4
General and administrative expenses
4
Net impairment losses on financial assets
4
Fair value changes on investments measured at fair
value through profit or loss
Other income
5
Other gains/(losses), net
6
Operating profit
Finance income
Finance costs
Finance income, net
Share of results of investments accounted for using
equity method
Impairment of investments accounted for using
equity method
Profit before income tax
Income tax expenses
7
Profit for the year
Other comprehensive income:
Items that may be reclassified to profit or loss
— Currency translation differences
Items that may not be reclassified to profit or loss
— Currency translation differences
Total comprehensive income for the year
Year ended 31 December
2020
2019
RMB’000
RMB’000
2,847,553
2,838,097
(1,315,525)
(1,066,320)
1,532,028
1,771,777
(633,394)
(745,101)
(657,506)
(317,596)
(179,916)
(202,692)
(1,624)
(1,889)
(1,426)
8,186
26,166
12,426
3,361
4,179
87,689
529,290
15,505
8,319
(3,986)
(2,951)
11,519
5,368
14,915
10,767
(7,137)

106,986
545,425
(51,198)
(31,996)
55,788
513,429
(25,062)
7,999
(96,170)
(592)
(65,444)
520,836

– 12 –

Notes
Profit for the year attributable to:
Equity holders of the Company
Non-controlling interests
Total comprehensive income for the year
attributable to:
Equity holders of the Company
Non-controlling interests
Earnings per share for profit for the year
attributable to the equity holders of the
Company
Basic and diluted earnings per share (RMB)
8
Year ended 31 December
2020
2019
RMB’000
RMB’000
9,145
346,563
46,643
166,866
55,788
513,429
(103,896)
351,933
38,452
168,903
(65,444)
520,836
0.02
0.98
Year ended 31 December
2020
2019
RMB’000
RMB’000
9,145
346,563
46,643
166,866
55,788
513,429
(103,896)
351,933
38,452
168,903
(65,444)
520,836
0.02
0.98
513,429
351,933
168,903
520,836
0.98

– 13 –

CONSOLIDATED STATEMENT OF FINANCIAL POSITION

Notes
ASSETS
Non-current assets
Property, plant and equipment
Right-of-use assets
Intangible assets
Deferred tax assets
Investments accounted for using the equity method
Long term investments measured at fair value
through profit or loss
Prepayments, deposits and other assets
Current assets
Trade receivables
9
Income tax prepayment
Prepayments and other assets
Short-term investments
Cash and cash equivalents
Total assets
As at 31 December
2020
2019
RMB’000
RMB’000
112,592
86,938
129,555
37,644
199,322
198,938
16,810
11,349
66,326
52,800
23,670
29,918
26,713
74,156
574,988
491,743
299,161
406,143
30,254
14,167
120,827
119,775

497,363
2,319,512
1,336,869
2,769,754
2,374,317
3,344,742
2,866,060
As at 31 December
2020
2019
RMB’000
RMB’000
112,592
86,938
129,555
37,644
199,322
198,938
16,810
11,349
66,326
52,800
23,670
29,918
26,713
74,156
574,988
491,743
299,161
406,143
30,254
14,167
120,827
119,775

497,363
2,319,512
1,336,869
2,769,754
2,374,317
3,344,742
2,866,060
491,743
406,143
14,167
119,775
497,363
1,336,869
2,374,317
2,866,060

– 14 –

Notes
EQUITY
Share capital
10
Share premium
10
Other reserves
Retained earnings
Equity attributable to equity holders of the
Company
Non-controlling interests
Total equity
LIABILITIES
Non-current liabilities
Deferred tax liabilities
Lease liabilities
Current liabilities
Trade payables
11
Advance from customers
Other payables and accruals
Contract liabilities
Current income tax liabilities
Lease liabilities
Total liabilities
Total equity and liabilities
As at 31 December
2020
2019
RMB’000
RMB’000
306
284
6,095,544
5,357,114
(4,444,279)
(4,137,328)
644,888
651,800
2,296,459
1,871,870
283,667
414,660
2,580,126
2,286,530
1,621
2,135
81,920
23,056
83,541
25,191
164,560
200,845
21,215
15,756
239,968
151,705
128,546
99,321
78,713
70,250
48,073
16,462
681,075
554,339
764,616
579,530
3,344,742
2,866,060

– 15 –

NOTES TO THE CONSOLIDATED FINANCIAL STATEMENTS

1.1 General information

XD Inc. (the “Company”) is an exempted company with limited liability incorporated under the laws of the Cayman Islands on 25 January 2019.

The Company is an investment holding company. The Company and its subsidiaries, including structured entities (collectively, the “Group”) are principally engaged in the development, operation, publishing and distribution of mobile and web games and provision of information services (the “Listing Business”) in the People’s Republic of China (the “PRC”) and other countries and regions.

The Company has its primary listing (“IPO”) on the Stock Exchange of Hong Kong Limited on 12 December 2019.

The consolidated financial statements for the year ended 31 December 2019 and 2020 are presented in Renminbi (“RMB”) and all values are rounded to the nearest thousand (RMB’000) unless otherwise stated.

1.2 History and reorganisation of the Group

Prior to the incorporation of the Company and the completion of the reorganisation (the “Reorganisation”) as described below, the Listing Business was mainly carried out by X.D. Network Inc. (心動網絡股份有限公司) and its subsidiaries (the “X.D. Network Group”).

In preparing for the listing of the Company’s shares on the Main Board of The Stock Exchange of Hong Kong Limited, the Group underwent the Reorganisation, pursuant to which the beneficial interests in the companies engaged in the Listing Business were transferred to the Company. Details of the Reorganisation are set out below:

1.2.1 Incorporation of the Company and the offshore holding structure

On 25 January 2019, the Company was incorporated in the Cayman Islands and allotted and issued one share to the initial subscriber at par value of United States Dollar (“USD”) 0.0001, which was transferred to Happy Today Holding Limited, the holding vehicle of Mr. Huang Yimeng. The Company further allotted and issued 157,604,999 shares at par value to Happy Today Holding Limited on 10 April 2019.

On 11 February 2019, XD Holdings Limited was incorporated in the British Virgin Islands (“BVI”) as a wholly owned subsidiary of the Company.

On 28 February 2019, XD (HK) Limited was incorporated in Hong Kong as a wholly owned subsidiary of the XD Holdings Limited.

– 16 –

1.2.2 Offshore shareholding restructuring

From 10 April 2019 to 17 June 2019, to reflect the onshore shareholding structure of X.D. Network Group, 67,545,000, 10,961,250, 37,598,680, 8,437,540 and 78,211,030 shares were allotted and issued to Aiks Danger Inc., Dynasty Vision Limited, Jiexin Management Limited, Heart Assets Limited and other 15 offshore holders, respectively.

1.2.3 Acquisition of X.D. Network Group with restricted operation

On 6 June 2019, XD Interactive Entertainment Co., Ltd. (心動互動娛樂有限公司, the “WFOE”) was incorporated in the PRC as a wholly owned subsidiary of XD (HK) Limited.

On 16 June 2019, the WFOE entered into a series of contractual agreements (collectively the “Contractual Arrangements”) with, among others, X.D. Network Inc. Pursuant to the Contractual Arrangements, the WFOE is able to effectively control the operating and financing decisions of X.D. Network Inc. and its PRC subsidiaries with restricted operation (collectively the “PRC Consolidated Affiliated Entities”) and receives substantially all the economic benefits generated by the PRC Consolidated Affiliated Entities. Accordingly, the PRC Consolidated Affiliated Entities are treated as controlled structured entities of the Company and consolidated by the Company.

1.2.4 Restructuring of the non-restricted and/or non-prohibited operation

To ensure that the Contractual Arrangements are narrowly tailored in accordance with the requirements of the Stock Exchange of Hong Kong Limited, companies carried operations which are not subject to any foreign investment restrictions or prohibition were transferred to and controlled by the Company directly or indirectly.

On 27 March 2019, Xinxuan (Beijing) Network Technology Co., Ltd. (心玹 (北京) 網絡科技有限公 司, “Xinxuan”) was incorporated in the PRC by X.D. Network Inc. and Hyunki Shen with 99% and 1% equity interests, respectively. On 15 May 2019, XD (HK) Limited, X.D. Network Inc. and Hyunki Shen entered into a share transfer agreement, pursuant to which XD (HK) Limited acquired the 100% equity interests in Xinxuan, and Xinxuan became a wholly owned subsidiary of XD (HK) Limited.

On 28 March 2019, X.D. Network Inc., Hyunki Shen and Xinxuan entered into a share transfer agreement, pursuant to which, Xinxuan acquired the 65% equity interests in Shanghai Longcheng Network Co., Ltd. (上海龍成網絡科技有限公司, “Longcheng”) from X.D. Network Inc.

The 100% equity interests of Xindong Korea Co. Ltd. and Xindong (Hong Kong) Company Limited were also transferred from X.D. Network Inc. to XD Holdings Limited.

– 17 –

2 Basis of preparation

The consolidated financial statements have been prepared in accordance with International Financial Reporting Standards (“IFRSs”). The consolidated financial statements have been prepared under the historical cost convention, as modified by the revaluation of financial assets at fair value through profit or loss, which are carried at fair value.

The preparation of the consolidated financial statements in conformity with IFRSs requires the use of certain critical accounting estimates. It also requires management to exercise its judgment in the process of applying the Group’s accounting policies. The areas involving a higher degree of judgment or complexity, or areas where assumptions and estimates are significant to the consolidated financial statements are disclosed.

  • (a) New and amended standards adopted by the Group

The following standards and amendments have been adopted by the Group for the first time for the financial year beginning on 1 January 2020:

Amendments to IAS 1 and IAS 8 Definition of Material
Amendments to IFRS 3 Definition of a Business
Conceptual Framework Revised Conceptual Framework for Financial
Reporting
IFRS 16 (amendments) COVID-19 related rent concessions.
Amendments to IFRS 9, IAS 39 and IFRS 7 Interest Rate Benchmark Reform
Amendments to IFRS Annual Improvements to IFRS Standards 2018–
2020 Cycle

The adoption of these new and amended standards does not have material impact on the consolidated financial statements of the Group.

– 18 –

  • (b) New standards and amendments not yet adopted by the management of the Group

The following new standards and amendments to standards have not come into effect for the financial year beginning 1 January 2020 and have not been early adopted by the Group in preparing these consolidated financial statements. None of these new standards and amendments to standards is expected to have a significant effect on the consolidated financial statements of the Group.

Effective for accounting
year beginning
on or after
Amendments to IAS 28 and IFRS 10 Sale or contribution of assets between an To be determined
investor and its associate or joint venture
Amendments to IFRS 9, IAS 39, Interest Rate Benchmark Reform — phase 2 1 January 2021
IFRS 7, IFRS 4 and IFRS 16
IAS 16 (amendments) Property, Plant and Equipment: Proceeds 1 January 2022
before intended use
IAS 37 (amendments) Onerous contract — cost of fulfilling a 1 January 2022
contract
IAS 1 (amendments) Classification of Liabilities as current and 1 January 2023
non-current
IFRS 17 Insurance contracts 1 January 2023
Amendments to IAS 1 and Disclosure of Accounting Policies 1 January 2023
IFRS Practice Statement 2
Amendments to IAS 8 Definition of Accounting Estimates 1 January 2023

The Group has already commenced an assessment of the impact of these new or revised standards, and amendments. According to the preliminary assessment made by the directors, no significant impact on the financial performance and positions of the Group is expected when they become effective.

– 19 –

3 Segment information and revenue

The Group’s business activities, for which discrete financial information is available, are regularly reviewed and evaluated by the CODM. The CODM, who is responsible for allocating resources and assessing performance of the operating segments, has been identified as the executive directors of the Company that make strategic decisions. As a result of this evaluation, the Group determined that it has operating segments as follows:

Game segment

The game segment offers game publishing and operating services on its own and via other Distribution Channels. Revenues from the game segment are primarily derived from game publishing and operating services. The game segment also earns online marketing service revenue from in-game marketing and promotion services.

Information service segment

The information service segment offers online marketing services to game developers, game publishers or their agents. Revenues from the information service segment are primarily derived from performance-based online marketing services.

The CODM assesses the performance of the operating segments mainly based on segment revenues and cost of revenues of each operating segment. Thus, segment result would present revenues, cost of revenues and gross profit for each segment, which is in line with CODM’s performance review.

The Group’s cost of revenues for the game segment primarily consists of (a) commission paid to Payment Channels and Distribution Channels; (b) sharing of proceeds to game developers; (c) bandwidth and server custody fees; (d) amortization of intangible assets; and (e) employee benefit expenses.

The Group’s cost of revenues for the information service segment primarily consists of (a) bandwidth and server custody fees; (b) employee benefits expenses; and (c) amortization of intangible assets.

There were no separate segment assets and segment liabilities information provided to the CODM, as CODM does not use this information to allocate resources to or evaluate the performance of the operating segments.

As at 31 December 2019 and 2020, substantially all of the non-current assets of the Group were located in the PRC.

The reconciliation of gross profit to profit before income tax is shown in the consolidated income statement.

– 20 –

The segment information provided to the Group’s CODM for the reportable segments is as follows:

Game operating revenues
— Online Games (free-to-play)
— Premium Games (pay-to-play)
Subtotal
Online marketing service revenue
Others
Total revenues
Cost of revenues
Gross profit
Gross margin
Game operating revenues
— Online Games (free-to-play)
— Premium Games (pay-to-play)
Subtotal
Online marketing service revenue
Others
Total revenues
Cost of revenues
Gross profit
Gross margin
Year ended 31 December 2020
Game
segment
Information
service
segment
Total
RMB’000
RMB’000
RMB’000
2,148,320

2,148,320
143,670

143,670
2,291,990

2,291,990
36,044
514,490
550,534
3,933
1,096
5,029
2,331,967
515,586
2,847,553
(1,240,906)
(74,619)
(1,315,525)
1,091,061
440,967
1,532,028
47%
86%
54%
Year ended 31 December 2019
Game
segment
Information
service
segment
Total
RMB’000
RMB’000
RMB’000
2,319,643

2,319,643
55,664

55,664
2,375,307

2,375,307

459,019
459,019
3,209
562
3,771
2,378,516
459,581
2,838,097
(1,013,780)
(52,540)
(1,066,320)
1,364,736
407,041
1,771,777
57%
89%
62%

– 21 –

Revenues of approximately RMB1,399 million and RMB1,060 million for the years ended 31 December 2019 and 2020, respectively, were from five largest single external customers.

The following table summarizes the percentage of revenue from two single customers individually exceeding 10% of the Group’s revenue during the year ended 31 December 2019 and 2020, respectively.

Year ended 31 December
2020 2019
Game operating revenues
Customer A 14% 25%
Information service revenue
Customer B 15% 12%

The table below sets forth a breakdown of the Group’s revenue by timing of recognition for the years ended 31 December 2019 and 2020, respectively:

Service transferred overtime
Service transferred at a point of time
Year ended 31 December
2020
2019
RMB’000
RMB’000
1,506,594
1,502,595
1,340,959
1,335,502
2,847,553
2,838,097
Year ended 31 December
2020
2019
RMB’000
RMB’000
1,506,594
1,502,595
1,340,959
1,335,502
2,847,553
2,838,097
2,838,097

The table below sets forth a breakdown of the Group’s game operating revenue by geographical areas for the years ended 31 December 2019 and 2020, respectively:

Mainland China
Overseas (Note a)
Total
Year ended 31 December
2020
2019
RMB’000
RMB’000
999,578
860,664
1,292,412
1,514,643
2,291,990
2,375,307
Year ended 31 December
2020
2019
RMB’000
RMB’000
999,578
860,664
1,292,412
1,514,643
2,291,990
2,375,307
2,375,307

(a) Overseas revenue mainly include revenue from local versions operated in Southeast Asia, Hong Kong, Macao, Taiwan and South Korea.

– 22 –

4 Expenses by nature

Employee benefits expenses
Promotion and advertising expenses
Sharing of proceeds to game developers
Commissions charged by Payment Channels and Distribution
Channels
Bandwidth and server custody fee
Professional and technical services fee
Depreciation of property, plant and equipment and right-of-use assets
Amortization of intangible assets
Impairment of non-financial assets
Office expenses
Tax and surcharges
Rental expenses and utilities
Auditor’s remuneration
–Audit service
–Non-audit service
Net impairment losses on financial assets
Listing expenses (a)
Share based payments (b)
Others
Total
Year ended 31 December
2020
2019
RMB’000
RMB’000
753,294
409,692
575,543
701,013
477,262
282,982
423,825
385,241
192,817
186,257
115,991
110,374
73,312
47,149
68,311
60,650
30,833
15,860
27,013
21,334
23,265
34,468
13,541
8,664
4,175
4,000
1,287
390
1,624
1,889

53,549

5,890
5,872
4,196
2,787,965
2,333,598
Year ended 31 December
2020
2019
RMB’000
RMB’000
753,294
409,692
575,543
701,013
477,262
282,982
423,825
385,241
192,817
186,257
115,991
110,374
73,312
47,149
68,311
60,650
30,833
15,860
27,013
21,334
23,265
34,468
13,541
8,664
4,175
4,000
1,287
390
1,624
1,889

53,549

5,890
5,872
4,196
2,787,965
2,333,598
2,333,598
  • (a) During the year ended 31 December 2019, listing expenses include auditor’s remuneration of RMB6.3 million, of which RMB4.1 million was for IPO related audit service and RMB2.2 million was for IPO related non-audit service.

  • (b) Pursuant to shareholder’s resolution of X.D. Network Inc. dated on 18 February 2019, X.D. Network Inc. repurchased and cancelled 8,437,540 shares held by its certain then shareholders for an aggregate consideration of RMB92.30 million. The repurchase prices of shares were determined after arm’s length negotiations among the parties based on the respective initial subscription and/or purchase prices of such shares or the average trading price of such shares for the 60 trading days preceding X.D. Network Inc. delisted from NEEQ, whichever is higher. The Group assessed and concluded that the repurchase consideration higher than the fair value of repurchased shares with amount of RMB5.89 million should be recognized as expenses to reflect the benefit received by X.D. Network Inc.’s then shareholders.

– 23 –

5 Other income

Government subsidies
Others
Total
Year ended 31 December
2020
2019
RMB’000
RMB’000
25,832
12,426
334

26,166
12,426
Year ended 31 December
2020
2019
RMB’000
RMB’000
25,832
12,426
334

26,166
12,426
12,426

There are no unfilled conditions or contingencies related to the above government subsidies.

Certain subsidiaries of the Group received rent exemption of RMB0.33 million in 2020 due to Covid-19. The exemption did not result in substantive change to other terms or conditions of the lease. The Group applied the exemption and did not account for as lease modifications. The lease payment exempted was recognized in “Other income”.

6 Other gains/(losses), net

Foreign exchange gain, net
Others
Total
Year ended 31 December
2020
2019
RMB’000
RMB’000
2,785
1,510
576
2,669
3,361
4,179
Year ended 31 December
2020
2019
RMB’000
RMB’000
2,785
1,510
576
2,669
3,361
4,179
4,179

7 Income Tax

Cayman Islands

Under the current laws of the Cayman Islands, the Company and its subsidiaries incorporated in the Cayman Islands are not subject to tax on income or capital gain. Additionally, the Cayman Islands does not impose a withholding tax on payments of dividends to shareholders.

British Virgin Islands

Under the current laws of the British Virgin Islands, entities incorporated in British Virgin Islands are not subject to tax on their income or capital gains.

Hong Kong

Hong Kong profits tax rate is 16.5%.

– 24 –

PRC corporate income tax (“CIT”)

CIT provision was made on the estimated assessable profits of entities within the Group incorporated in the PRC and was calculated in accordance with the relevant regulations of the PRC after considering the available tax benefits from refunds and allowances. The general PRC CIT rate is 25% during the years ended 31 December 2019 and 2020.

Certain subsidiary of the Group in the PRC, accordingly, is qualified as “high and new technology enterprise” and entitled to a preferential income tax rate of 15% during the years ended 31 December 2019 and 2020.

Certain subsidiary is accredited as a “software enterprise” under the relevant PRC Laws and regulations. They are exempt from EIT for two years, followed by a 50% reduction in the applicable tax rates for the next three years, commencing from the first year of profitable operation after offsetting tax losses generating from prior years (the “tax holiday”).

According to the relevant laws and regulations promulgated by the State Tax Bureau of the PRC that was effective from 2008 onwards, enterprises engaging in research and development activities are entitled to claim 175% of their research and development expenses incurred as tax deductible expenses when determining their assessable profits for that year (“Super Deduction”). The Group has made its best estimate for the Super Deduction to be claimed for the Group’s entities in ascertaining their assessable profits during the years ended 31 December 2019 and 2020.

PRC Withholding Tax (“WHT”)

According to the applicable PRC tax regulations, dividends distributed by a company established in the PRC to a foreign investor with respect to profits derived after 1 January 2008 are generally subject to a 10% WHT. If a foreign investor incorporated in Hong Kong meets the conditions and requirements under the double taxation treaty arrangement entered into between the PRC and Hong Kong, the relevant withholding tax rate will be reduced from 10% to 5% in certain circumstances.

Since the Group intends to permanently reinvest earnings to further expand its businesses in PRC, it does not intend to declare dividends to its immediate foreign holding entities in the foreseeable future. Accordingly, no deferred income tax liability on WHT was accrued as at the end of each reporting period. Cumulative undistributed earnings of the Company’s PRC subsidiaries intended to be permanently reinvested were RMB812 million as of 31 December 2020.

Current income tax
Deferred income tax
Total income tax expenses
Year ended 31 December
2020
2019
RMB’000
RMB’000
57,194
34,682
(5,996)
(2,686)
51,198
31,996

The tax on the Group’s profit before income tax differs from the theoretical amount that would arise using the tax rate of 25% for the years ended 31 December 2019 and 2020, being the tax rate of the major subsidiaries of the Group.

– 25 –

The difference is analysed as follows:

Profit before income tax
Tax calculated at statutory income tax rate of 25% in mainland China
Tax effects of:
Effect of different tax rates available to different jurisdictions
Withholding tax on earnings expected to be remitted by subsidiaries
Preferential income tax rates applicable to subsidiaries
Expenses not deductible for income tax purposes
Super Deduction for research and development expenses
Utilization of previously unrecognized tax losses and temporary
differences
Tax losses for which no deferred income tax assets were recognized
Temporary differences for which no deferred income tax assets were
recognized, net
Total income tax expenses
Year ended 31 December
2020
2019
RMB’000
RMB’000
106,986
545,425
26,746
136,356
(9,764)
(10,850)
19,926

1,349
(79,613)
1,069
3,103
(50,361)
(25,471)

(2,246)
60,880
7,668
1,353
3,049
51,198
31,996

8 Earnings per share

For the purpose of computing basic and diluted earnings per share, ordinary shares issued in the Reorganization were assumed to have been issued and allotted from the beginning of the periods presented, as if the Company has been established by then. The weighted average number of ordinary shares for such purpose has been retrospectively adjusted.

Basic earnings per share is calculated by dividing the profit attributable to equity holders of the Company by the weighted average number of shares in issue during the respective years.

Profit attributable to equity holders of the Company (RMB’000)
Weighted average number of shares in issue (thousands)
Basic earnings per share (in RMB)
Year ended 31 December
2020
2019
RMB’000
RMB’000
9,145
346,563
432,452
355,232
0.02
0.98

Diluted earnings per share is calculated by adjusting the weighted average number of ordinary shares outstanding to assume conversion of all dilutive potential ordinary shares arising from IPO overallotment option (the “OAO”).

– 26 –

Year ended 31 December Year ended 31 December Year ended 31 December
2020 2019
Profit attributable to equity holders of the Company (RMB’000) 9,145 346,563
Weighted average number of shares in issue (thousands) 432,452 355,232
Adjustments for OAO (thousands) 13 38
Weighted average number of shares for the calculation of diluted EPS 432,465 355,270
Diluted earnings per share (in RMB) 0.02 0.98
9 Trade receivables
As at 31 December
2020 2019
RMB’000 RMB’000
Distribution Channels and game publishers 199,002 304,616
Online marketing service customers 104,170 104,488
Related parties 505 505
303,677 409,609
Less: allowance for impairment (4,516) (3,466)
299,161 406,143
(a) Distribution Channels and game publishers and online marketing service customers usually settle
the amounts within 30-120 days. Related parties are granted with a credit period of 90 days. Aging
analysis of trade receivables based on the recognition date of the gross trade receivables at the
respective reporting dates are as follows:
Within 3 months
3 months to 6 months
6 months to 1 year
1 to 2 years
Over 2 years
As at 31 December
2020
2019
RMB’000
RMB’000
290,207
385,318
6,507
15,451
2,779
5,683
2,074
2,089
2,110
1,068
303,677
409,609
As at 31 December
2020
2019
RMB’000
RMB’000
290,207
385,318
6,507
15,451
2,779
5,683
2,074
2,089
2,110
1,068
303,677
409,609
409,609

– 27 –

10 Share capital and share premium

Authorized
As at 31 December 2020 and 2019
Issued and fully paid
Issuance of ordinary shares in relation to the
Reorganisation of the Group (Note a)
Issuance of ordinary shares upon IPO (Note b)
As at 31 December 2019
As at 1 January 2020
Issuance of ordinary shares upon exercise of
OAO (Note c)
Issuance of ordinary shares (Note d)
As at 31 December 2020
Number of
shares
’000
1,000,000
351,921
63,600
415,521
415,521
4,060
26,094
445,675
Nominal
value of
shares
USD’000
100
35
6
41
41

3
44
Equivalent
nominal
value of
shares
RMB’000

240
44
284
284
3
19
306
Share
premium
RMB’000

4,750,933
606,181
5,357,114
5,357,114
36,669
701,761
6,095,544
  • (a) From 10 April 2019 to 17 June 2019, as part of the Reorganization, the Company allotted and issued an aggregate of 351,920,960 shares of USD0.0001 each share at par value to offshore holding companies which are beneficially owned by the equity owners of X.D. Network Inc. as at that date. Upon the completion of the Reorganization, the amount of RMB4,751 million other reserves have been transferred to share premium accordingly.

  • (b) On 12 December 2019, upon its listing on the Main Board of The Stock Exchange of Hong Kong Limited, the Company issued 63,600,000 new ordinary shares at HKD11.10 per share, and raised gross proceeds of approximately HKD706 million (equivalent to RMB629 million). The net proceeds was approximately HKD680 million (equivalent to RMB606 million) after deducting listing expenses directly relating to the share issuance.

  • (c) On 3 January 2020, following the full exercise of over-allotment option available upon its IPO, the Company issued 4,060,000 new ordinary shares at HKD11.10 per share and raised gross proceeds of approximately HKD45 million (equivalent to RMB40 million). The net proceeds was approximately HKD42 million (equivalent to RMB37 million) after deducting listing expenses directly relating to the share issuance.

– 28 –

  • (d) On 3 July 2020, a total of 26,094,200 new shares were subscribed at HKD29.90 per share under a general mandate granted during IPO. The Company raised gross proceeds of approximately HKD777 million (equivalent to RMB711 million) and received net proceeds of approximately HKD767 million (equivalent to RMB700 million) from the subscription.

11 Trade payables

As at 31 December As at 31 December
2020 2019
RMB’000 RMB’000
Trade payables 164,560 200,845

Trade payables are primarily related to the purchase of services for server custody, advertisement and sharing of proceeds due to game developers. The credit terms of trade payables granted to the Group are usually 0 to 90 days.

Aging analysis of trade payables based on the recognition date of the trade payables at the respective reporting dates are as follows:

Within 3 months
Over 3 months
As at 31 December
2020
2019
RMB’000
RMB’000
162,478
199,372
2,082
1,473
164,560
200,845
As at 31 December
2020
2019
RMB’000
RMB’000
162,478
199,372
2,082
1,473
164,560
200,845
200,845

12 Dividends

No dividends have been paid or declared by the Company during the years ended 31 December 2019 and 2020.

On May 22 2020, pursuant to the resolution of the shareholders’ meetings of X.D. Global (HK) Limited, a subsidiary of the Group, a dividend of USD20 million was approved and paid, USD7 million (equivalent to RMB49 million) of which was paid to non-controlling shareholders.

– 29 –

OTHER INFORMATION

PURCHASE, SALE OR REDEMPTION OF LISTED SECURITIES OF THE COMPANY

Save for the issuance of 26,094,200 ordinary shares on July 3, 2020 pursuant to the placing and subscription agreement dated June 23, 2020, neither the Company nor any of its subsidiaries had purchased, sold or redeemed any of the Company’s listed securities during the year ended December 31, 2020.

FINAL DIVIDEND

The Board has resolved not to recommend the payment of a final dividend for the year ended December 31, 2020.

ANNUAL GENERAL MEETING AND CLOSURE OF REGISTER OF MEMBERS

The Company will notify the shareholders on a later date about the date of the annual general meeting for the year ended December 31, 2020 of the Company and the corresponding arrangement for closure of register of members.

USE OF PROCEEDS FROM GLOBAL OFFERING AND TOP-UP PLACING

The net proceeds received from the Company’s global offering was approximately HK$723.7 million, including the net proceeds received from the full exercise of the over-allotment option. As at December 31, 2020, the Group had utilized:

  • approximately HK$253.3 million, for developing our games and game-related technology and approximately HK$0 remained unutilized;

  • approximately HK$217.0 million, for developing TapTap and approximately HK$0 remained unutilized;

  • approximately HK$108.6 million, for expanding our game publishing and operating business and approximately HK$0 remained unutilized;

  • HK$72.4 million, for selective and strategic investments and acquisition and approximately HK$0 remained unutilized; and

  • approximately HK$23.9 million, for working capital and general corporate uses and approximately HK$48.5 million remained unutilized.

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The net proceeds received from the top-up placing was approximately HK$767.33 million. As at December 31, 2020, the Group had utilized:

  • approximately HK$227.0 million, for further development of TapTap and approximately HK$310.2 million remained unutilized; and

  • approximately HK$16.9 million, for working capital and general corporate purposes and approximately HK$213.3 million remained unutilized;

The Company will use the remaining net proceeds in the next three years for the purposes disclosed above.

SUBSEQUENT EVENT

There are no material subsequent events undertaken by the Group after December 31, 2020 and up to the date of this announcement.

COMPLIANCE WITH THE CORPORATE GOVERNANCE CODE

The Group is committed to implementing high standards of corporate governance to safeguard the interests of the shareholders of the Company and enhance the corporate value as well as the responsibility commitments. The Company has adopted the CG Code as its own code of corporate governance.

The Company has complied with all applicable code provisions of the CG Code during the year ended December 31, 2020, except for a deviation from code provision A.2.1 of the CG Code, which provides that the roles of chairman and chief executive officer should be separate and should not be performed by the same individual.

Mr. Huang Yimeng is currently the chairman and chief executive officer of the Company. In view of his substantial contribution to the Group since its establishment and his extensive experience in the game industry, the Board considers that vesting the roles of chairman and chief executive officer in the same individual provides the Group with strong and consistent leadership in the development and execution of long term business strategies and does not impair the balance of power and authority between the Board and the management of the Company. The Board currently comprises four executive Directors (including Mr. Huang Yimeng), two non-executive Directors and three independent non-executive Directors and therefore has a fairly strong independence element in its composition.

The Board will continue to review the effectiveness of the corporate governance structure in order to assess whether separation of the roles of chairman and chief executive officer is necessary.

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MODEL CODE FOR SECURITIES TRANSACTIONS BY DIRECTORS

The Company has adopted the Model Code as its code for dealing in securities in the Company by the Directors. The Directors have confirmed, following specific enquiry by the Company, that they have complied with the Model Code throughout the year ended December 31, 2020.

REVIEW OF ANNUAL RESULTS BY THE AUDIT COMMITTEE

The Company has established an Audit Committee in compliance with Rules 3.21 and 3.22 of the Listing Rules and code provision C.3 of the CG code, and has adopted written terms of reference. The Audit Committee comprises three members, including Mr. Xin Quandong, Mr. Pei Dapeng and Ms. Liu Qianli and is currently chaired by Mr. Xin Quandong, who possesses suitable professional qualifications.

The Audit Committee has reviewed the Group’s audited consolidated financial statements for the year ended December 31, 2020 and confirmed that it has complied with all applicable accounting principles, standards and requirements, and made sufficient disclosures. The Audit Committee has also discussed the matters of audit and financial reporting.

AUDITOR’S PROCEDURES PERFORMED ON THIS RESULTS ANNOUNCEMENT

The figures in respect of the announcement of the Group’s results for the year ended December 31, 2020 have been agreed by the Auditor to the amounts set out in the Group’s audit consolidated financial statements for the year. The work performed by the Auditor in this respect did not constitute an audit, review or other assurance engagement, and consequently no assurance has been expressed by the Auditor on this announcement.

PUBLICATION OF ANNUAL RESULTS AND ANNUAL REPORT ON THE WEBSITES OF THE STOCK EXCHANGE AND THE COMPANY

The annual results announcement is published on the website of the Stock Exchange (www.hkexnews.hk) and that of the Company (2400.hk). The annual report will be dispatched to the shareholders of the Company and will be available on the website of the Stock Exchange and that of the Company in due course.

CHANGE OF PRINCIPAL PLACE OF BUSINESS IN HONG KONG

The Company’s principal place of business in Hong Kong has been changed to 40th Floor, Dah Sing Financial Centre, No. 248 Queen’s Road East, Wanchai, Hong Kong with effect from March 25, 2021.

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DEFINITIONS

Unless the context otherwise requires, the following expressions in this announcement shall have the following meanings:

“ARPG” action role-playing game, which incorporates elements of
action or action-adventure games and normally has real-
time combat system rather than turn-based or menu-based
combat system;
“associate(s)” has the meaning ascribed thereto under the Listing Rules;
“Audit Committee” the audit committee of the Company;
“Auditor” PricewaterhouseCoopers, the independent auditor of the
Company;
“Board” the board of Directors of the Company;
“CG Code” the Corporate Governance Code set out in Appendix 14 to
the Listing Rules;
“Company” XD Inc. (心动有限公司), an exempted company
incorporated in the Cayman Islands with limited liability
on January 25, 2019, the shares of which are listed on the
Stock Exchange under stock code 2400;
“controlling shareholder(s)” has the meaning ascribed thereto under the Listing Rules;
“Director(s)” the director(s) of the Company;
“Group” the Company, its subsidiaries and its PRC consolidated
affiliated entities from time to time;
“Hong Kong” the Hong Kong Special Administrative Region of the
People’s Republic of China;
“HK$” or “HKD” Hong Kong dollars, the lawful currency of Hong Kong;
“IFRS” International Financial Reporting Standards, which include
standards and interpretations as issued from time to time by
the International Accounting Standards Board;

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“Listing Date”

December 12, 2019, being the date on which the shares of the Company became listed and commenced trading on the Stock Exchange;

“Listing Rules”

The Rules Governing the Listing of Securities on The Stock Exchange of Hong Kong Limited;

“MAU(s)” monthly active user(s), which refers to the number of users who log into a particular game or all of our games, as applicable, in the relevant calendar month for games, and refers to the number of users who access the TapTap mobile app in the relevant calendar month for TapTap, both of which include multiple accounts held by one single user. Average MAUs for a particular period are calculated by dividing the aggregate of the MAUs during that period by the number of months of that period;

  • “MMORPG” massively multiplayer online-role-playing games;

“Model Code” the Model Code for Securities Transactions by Directors of Listed Issuers set out in Appendix 10 to the Listing Rules; “MPUs” monthly paying users, which refers to the number of paying users in the relevant calendar month in our games “PRC” or “China” the People’s Republic of China, but for the purposes of this announcement only, excludes Hong Kong Special Administrative Region, Macau Special Administrative Region and Taiwan;

“Ragnarok M” Ragnarok M: Eternal Love (仙境傳說:守護永恆的愛); “RMB” Renminbi, the lawful currency of the PRC; “Stock Exchange” The Stock Exchange of Hong Kong Limited; “subsidiary(ies)” has the meaning ascribed thereto under the Listing Rules;

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“WFOE”

XD Interactive Entertainment Co., Ltd. (心動互動娛樂有 限公司), a wholly foreign-owned enterprise established in the PRC on June 6, 2019 by XD (HK) Limited, an indirect wholly-owned company of our Company; and

“%”

Percentage.

By order of the Board XD Inc. HUANG Yimeng Chairman and Chief Executive Officer

Shanghai, the PRC March 25, 2021

As at the date of this announcement, the Board comprises Mr. HUANG Yimeng, Mr. DAI Yunjie, Mr. SHEN Sheng, and Mr. FAN Shuyang as executive Directors, Mr. TONG Weiliang, and Mr. LIU Wei as non-executive Directors and Mr. PEI Dapeng, Mr. XIN Quandong and Ms. LIU Qianli as independent non-executive Directors.

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