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PLAYSIDE STUDIOS LIMITED — Interim / Quarterly Report 2021
Jul 28, 2021
65578_rns_2021-07-28_c3033e3a-6c29-4776-8801-68e16bf2481f.pdf
Interim / Quarterly Report
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PlaySide Studios Limited (ASX: PLY) ("PLY" or "PlaySide"), Australia's largest publicly listed video game developer, is pleased to provide its Q4 FY21 Quarterly Activities Report and Appendix 4C.
QUARTERLY HIGHLIGHTS
- 33% increase in Q4 FY21 commercial revenue (excl. R&D Tax Incentives and Government Grants) over pcp to $3.13 million (unaudited)
- Major mobile platform games license agreement signed with ViacomCBS on behalf of Paramount Pictures Corporation to develop and publish a mobile video game based on the feature film The Godfather.
- Animal Warfare surpassed 10.8 million downloads, growing 16% over Q3 FY21 and has exceeded PlaySide's previous highest downloaded Original IP title by 2.6m downloads.
- Innovative work-for-hire development agreement signed with Facebook Technologies for release of multiple titles on the Facebook Horizon VR platform throughout FY22.
- Age of Darkness: Final Stand, an Original IP title for PC, has progressed strongly towards an early access release planned for September 2021.
- Original IP title Battle Simulator: Warfare was launched globally on both the Apple App Store and Google Play Store across more than 170 countries.
FULL YEAR HIGHLIGHTS
- PlaySide successfully listed in December 2020.
- FY21 full year unaudited commercial revenue (excl. R&D Tax Incentives and Government Grants) was $10.88 million, an increase of 55% on FY20.
- FY21 full year unaudited total revenue of $11.53 million including R&D Tax Incentives and Government Grants.
- PlaySide launched a record eight titles in FY21 across its Original IP and Partnerships divisions.
- Seven new titles have been announced and are concurrently under development, with most planned for launch in FY22.
- The new titles are appreciably higher profile in nature with significant global partners, licensors and include the Company's first console title.
Strategy & Operations
In line with PlaySide's growth plans, the Company has invested in its games development roadmap. There are seven titles under concurrent development with the majority planned to be launched in FY22 adding to the eight active titles launched to market in FY21. This strong plan of investment in development of Original IP titles across mobile, PC & console will provide the Company with the opportunity to capitalise on this work in FY22 and beyond.

In addition to roadmap investments the Company has undertaken key investments in tools and technologies to support the businesses scalability into the future. These investments include:
- A new Match 3 engine which is the core of the gameplay used in the Legally Blonde mobile title. This technology provides the Company with rapid deployment capabilities for future Match 3 titles.
- New animation and two-dimensional art customisation tools which will benefit all new mobile titles by accelerating the creation time for new characters and their customisations.
- Refinement of WARKit, which allows the Company to rapidly design, develop and deploy additional warfare casual titles. This includes new animation systems to improve the visual appearance of characters which can help to facilitate future options for different themed WARKit based titles.
- Improvements in our Idle game toolset most recently used in Idle Area 51 and to be leveraged in The Godfather title has provided PlaySide with the ability to accelerate the initial development phase of The Godfather as well as benefit future Idle mobile titles.
- Investment to strengthen our Corporate IT Governance position by engaging one of Australia's leading Managed Services Providers to perform ongoing IT security detection monitoring and maintenance services across our PC and server fleet.
iOS 14.5 Adoption
The Company has actively managed the industry wide change surrounding Apple's implementation of iOS 14.5. The changes to iOS 14.5 permitted users to opt out of advertisement tracking from providers such as Facebook, Applovin, and Google. Given the industry challenges leading into the release of iOS 14.5, PlaySide has committed resources over the last six months in predictive algorithms and tools to mitigate the revenue impact. The Company has successfully mitigated these risks over the last three months and is now operating effectively under the new advertisement attribution models.
International Success
PlaySide's international presence has long been its strategic and operational strength. Since IPO, this global positioning has accelerated further, as opportunities to penetrate more deeply in much larger international markets have materialised. PlaySide's Original IP revenue and downloads contained in the tables below further illustrate the success of our international user acquisition marketing strategy.
US revenue has increased 483% in Q4 FY21 from the corresponding quarter last year and 326% for the full year. US downloads have followed a similar trend having increased by 366% for Q4 FY21 over the corresponding period from last year and 143% for the full year. Even larger positive trends have been experienced across many of the other major international markets for PlaySide.
| Original IP Revenue | ||||||
|---|---|---|---|---|---|---|
| Market | Q4 FY20 | Q4 FY21 | Change | FY20 | FY21 | Change |
| US | $0.26 | $1.50 | 483% | $1.14 | $4.85 | 326% |
| UK | $0.02 | $0.15 | 878% | $0.07 | $0.44 | 493% |
| CAN | $0.01 | $0.08 | 1159% | $0.04 | $0.27 | 607% |
| JAP | $0.00 | $0.10 | 10960% | $0.01 | $0.27 | 3451% |
| RoW | $0.03 | $0.31 | 887% | $0.16 | $1.27 | 703% |
| Total | $0.32 | $2.22 | 600% | $1.44 | $7.32 | 407% |
Major Markets: Original IP Revenue ($m)
Major Markets: Original IP Downloads (m)
| Original IP Installs | ||||||||
|---|---|---|---|---|---|---|---|---|
| Q4 FY20Q4 FY21FY20FY21MarketChangeChange | ||||||||
| US | 0.28 | 1.29 | 366% | 2.31 | 5.61 | 143% | ||
| UK | 0.04 | 0.25 | 606% | 0.27 | 0.86 | 219% | ||
| CAN | 0.01 | 0.10 | 705% | 0.14 | 0.44 | 212% | ||
| JAP | 0.01 | 0.05 | 784% | 0.04 | 0.16 | 328% | ||
| RoW | 297%0.321.601.947.71404% | |||||||
| Total | 219%3.420.674.7415.15414% |
As part of its growth strategy, PlaySide continues to build scale into its business to support the increased pipeline of projects. During the quarter, PlaySide expanded the capacity and capability of its team including games specific resources such as Programmers, Designers, Audio Specialist, Producer, Artists, and a Data Scientist. In addition, PlaySide invested in gaming hardware, software infrastructure and brand licensing.
In line with the significant year-on-year growth in revenue in its Original IP, PlaySide has maintained a strong level of user acquisition spend, predominantly on Animal Warfare as well as Idle Area 51, Toy Warfare and Garbage Truck 3D!.
These ongoing investments position PlaySide to be able to scale its growth aspirations, while ensuring the processes and systems to support staff and ensure quality delivery are in place.
PlaySide operates across three divisions (key pillars) that diversify its revenue stream while allowing the business synergies across the pillars that help it to scale and achieve efficiency and effectiveness in its operations. The three key pillars are Original IP, Partnerships, and Brands and Licensing.

PlaySide Studios announced its PC-based dark fantasy survival Real Time Strategy (RTS) title Age of Darkness: Final Stand post the end of the quarter, which is planned to be available in Early Access via Steam in late September. Age of Darkness: Final Stand presents a modern, darker version of the survival RTS genre that will challenge new players, and strategy experts alike. The initial story driven trailer is now live on YouTube providing players with a sneak peek into the title and unique gameplay.
The marketing for this title is initially focused on promotion of the trailer through various global media agencies. More than 35 global agencies have featured Age of Darkness: Final Stand. The public response to the trailer has been exceptional. The next steps are to release a game play trailer and additional assets to the market over the next two weeks to continue the initial momentum.
PlaySide launched its next mobile casual title Battle Simulator: Warfare late in Q4 FY21. This is the third title which is based on the phenomenally successful WARKit engine. WARKit allows the Company to rapidly design, develop and deploy additional warfare casual titles.
The title has received an exceptionally positive response from players thus far, scoring an average rating of 4.7 out of 5 on Apple App Store. Early gameplay metrics are extremely positive for the title with Average Revenue Per Daily Active User (ARPDAU) 95% higher and Purchaser Percentage 67% higher than Animal Warfare during the initial launch months of both titles on US Apple App Store. The Company is extremely pleased with the monetisation metrics achieved since launch which indicate that the title will have significant longevity and commercial success.
Animal Warfare, launched in August 2020, has now achieved more than 10.8 million downloads, – up 16.3% on Q3 FY21 – making it the highest downloaded Original IP game in the Company's history. The title continues to receive an exceptionally positive response from players, scoring an average rating of 4.8 out of 5 from over 57,000 reviews on the Apple App Store and 4.4 out of 5 from over 88,000 reviews on Google Play Store. The Company is in the process of incorporating Player versus Player ("PVP") technology to the title to further improve user Life Time Value (LTV) which is planned to launch in early August 2021. The title continues to generate pleasing daily downloads and is achieving target Daily Active Users ("DAU") and strong monetisation metrics.
Garbage Truck 3D! was launched during the quarter on the Google Play Store and has already received a 4.3 star rating following its 4.6 stars on the Apple App Store. This Hyper Casual title was developed in just seven weeks. Since launch the title has exceeded internal expectations with over 1,000,000 downloads across both platforms.
Idle Area 51, a mobile casual title, was launched on the Google Play Store in late June following its Apple App Store launch in Q3 FY21. Recent updates have seen a 12% improvement in Player Revenue by Day 7 using new data, live operations, and analytics systems.
Partnerships Division
The co-development with Click, and key influencers LazarBeam and Fresh continues to progress positively. LazarBeam (Lannan Eacott) is one of the world's largest gaming personalities with a YouTube channel ranked in the top 20 globally for gaming channels. He has over 19 million YouTube subscribers and 2.4 million Instagram followers. Fresh (Harley Fresh) is the largest Twitch streamer in the Oceanic region. Fresh has 7.1m YouTube subscribers and 4.4m Twitch followers.
The development team is currently concluding the final phase of the custom multiplayer first person shooter engine for this PC title. The art style is also progressing strongly, and the title is expected to launch during Q2 FY22.
Brands and Licensing Division
PlaySide entered into an innovative 6-month professional services agreement with Facebook Technologies during the quarter relating to the conceptualization, creation and development of prototype explorations and games services on Facebook Technologies VR platform. The games will be consumable on Oculus Quest, Rift as well as mobile applications. There are two games already developed for Facebook Technologies which are expected to be live in Q1 FY22. Three further games that are in production and several other games have been prototyped. PlaySide is delighted to be working with Facebook Technologies on this exciting project.
PlaySide signed a multi-year agreement with ViacomCBS on behalf of Paramount Pictures Corporation during the quarter to develop and publish a mobile video game based on the feature film The Godfather. The agreement provides PlaySide with a license to incorporate the movie themes and branding from The Godfather into a mobile title that PlaySide will develop. Under the multiyear agreement, PlaySide is responsible for development of the title that will incorporate The Godfather intellectual property and is responsible for publishing the title globally on both Apple and Android mobile platforms. In addition, PlaySide has limited exclusive rights on the genre of game for mobile platforms during the term of the agreement. The game will be free-to-play on iOS and Android mobile devices and will combine idle game play mechanics with themes and messaging from The Godfather brand.
Development has commenced on the title focused on the game design and technical pre-production components. The initial idle game toolset workstream has commenced based on experiences gained from developing Idle Area 51. The art style is currently being developed to ensure it caters for both new and old Godfather fans alike.
Legally Blonde, a licensed arrangement with MGM to develop and publish a first-of-its-kind puzzle and choicebased narrative mechanics title based on the studio's feature films, Legally Blonde and Legally Blonde 2: Red, White & Blonde is progressing extremely well.
PlaySide has created its own innovative and reusable match 3 engine and toolset for this title which is nearing completion. The Company is currently focusing on incorporating third party machine learning technology to
create automated game levels. In addition, the Company is currently integrating art with the match 3 engine. A new 2D animation customisation tool has been developed internally to allow custom player visuals (eyes, face, and skin tones) as well as clothing. This will permit low-cost content to be continually added to the title with minimal ongoing resources.
Work For Hire
The Company continues to take a balanced approach in development of Original IP as well as pursuing premium Brands and Licensing work-for-hire contracts. These contracts provide a vehicle to showcase the world class development capabilities of the studio and provide cash flow to further grow Original IP investments. There are several material work-for-hire Request for Proposal (RFP's) for which PlaySide has been shortlisted. The Company looks forward to providing an update on these in due course.
PlaySide's CEO, Gerry Sakkas said:
"It was a really strong performance for PlaySide growing revenue for the quarter 33% on pcp and growing 55% year on year for FY21. The list of major achievements during the year was particularly pleasing. From taking the Company public in December, to launching eight titles including an MMO, commencing development on our first major PC and console titles and signing two major Hollywood franchise licenses. We have grown our talented team over the year while maintaining our family-based culture, which I am truly proud of. We have created our plan for FY22 with an exceptional pipeline of new titles, and I look forward to building on the momentum of the achievements this past year for an even bigger and better FY22".
Quarterly Cashflow
As detailed in the Appendix 4C below, PlaySide finished the June quarter with $11.23 million in cash reserves, down by $2.1 million for the quarter.
The main components of this negative movement were:
(i) Net Cash Used in Operating Activities of $1.22m
The figure above includes spending on games already in LiveOps during the quarter such as Equestrian and World of Pets.
All Games Development costs for games not yet launched are classified as Investments in Intangible Assets – see Investing Activities below.
PlaySide continued to invest in its user acquisition activities during the June quarter. This is an integral component of both launching and sustaining mobile titles and a key competitive advantage that the Company possesses and is building further capabilities in. This Investment included spending on the appropriate Data Science and User Acquisition Tools required to navigate through the transition to Apple iOS 14.5. The Company is pleased to report the effect of such changes has now been stabilized, though we remain vigilant to any further changes that may occur in this space.
In addition, PlaySide continued to invest in its technology and tools in several key areas:
- A new Match 3 engine which is the core of the gameplay used in the Legally Blonde mobile title. This technology provides the Company with rapid deployment capabilities for future Match 3 titles.
- Further work on the WARKit engine to allow PlaySide to create new titles based on the Warfare franchise with minimal resources. These efforts have increased automation of development processes and the ability to create new art styles cost effectively.
- Further expansion in the Idle toolset has provided PlaySide with the ability to rapidly develop further titles in this genre. This toolset will also allow the Company to model player activity and progression through server-based game data.
(ii) Net Cash Used in Investing Activities of $0.96 million;
As discussed in the Key Highlights above, PlaySide continued to heavily invest in its games' development roadmap during the June quarter. There is a record seven titles under concurrent development with the majority planned to be launched in FY22, with the cash investment in these titles during the quarter coming to $1.06 million with approximately 50% of that spend being on Age of Darkness.
In addition, the Company spent $0.1m in general capital expenditure in the quarter, mainly relating to Computer hardware and software.
(iii) Net Cash from Financing Activities $0.05 million
IPO Use of Funds Reconciliation
Pursuant to Listing Rule 4.7C2, the Company confirms that during the period since listing on the ASX on 17 December 2020, its expenditure incurred is in line with the Use of Funds as set out in its prospectus, with a summary as shown in the table below:
| Funds allocated under | Funds Spent | Funds Spent | ||
|---|---|---|---|---|
| Use of Funds under Prospectus ($'000) | Note | the Prospectus | June 2021 Qtr. | Since Listing |
| Expand Data & Analytics Team | 1,000 | 95 | 180 | |
| Sales and Marketing (including User Acquisition) | 2 | 4,000 | 734 | 2,409 |
| Brand Licensing | 3,000 | 129 | 262 | |
| Additional resources, licensing and technology for | ||||
| development of new and existing titles | 3 | 1,500 | 425 | 762 |
| Future growth opportunities, including potential | ||||
| acquisitions | 1 | 2,000 | - | - |
| Interest Accrued on Convertible Notes | 55 | - | 42 | |
| Expenses of the Offer | 1,350 - | 46 | 1,741 | |
| Corporate and Administrative Costs | 4 | 800 | 370 | 620 |
| Working Capital | 5 | 1,814 | 201 | 93 |
| Total | 15,519 | 1,908 | 6,109 |
Notes per Above:
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Company listed on 17th December, 2020; funds yet to be directly attributed to these Uses.
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Increased user Acquisition spend on original IP games Animal Warfare, Idle Area, Toy Warfare and Garbage Truck.
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Hired additional heads and internally promoted current staff members
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Costs incurred as a result of increased recruitment, software purchases and consultant fees.
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Net movement in trade debtors, payables and employee provisions.

Release approved by the Chairman on behalf of the board.
To receive business updates and investor information from PlaySide register your details here: https://playside.investorportal.com.au
Investor Enquiries
Warrick Lace [email protected] 0404 656 408
For more information contact [email protected]
Gerry Sakkas Cris Nicolli Managing Director & CEO Chairman
About PlaySide Studios
PlaySide Studios Limited is Australia's largest publicly listed video game developer. It provides titles in a range of categories, including self-published games based on original intellectual property and games developed in collaboration with studios, such as Disney, Pixar, Warner Bros, and Nickelodeon. The company's portfolio consists of 57 titles that are delivered across 4 platforms, which include mobile, virtual reality, augmented reality, and PC. The company was incorporated in 2011 and is headquartered in Port Melbourne, Australia.
Quarterly cash flow report for entities subject to Listing Rule 4.7B
PLAYSIDE STUDIOS LIMITED
| 73154789554 | 30 June 2021 |
|---|
| 1. Cash flows from operating activities | |||||
|---|---|---|---|---|---|
| 1.1 Receipts from customers | 3,622 | 10,532 | |||
| 1.2 Payments for | |||||
| (a) | research and development | - | - | ||
| (b) | product manufacturing and operating costs | - | - | ||
| (c) | advertising and marketing | (3,049) | (6,728) | ||
| (d) | leased assets | - | - | ||
| (e) | staff costs | (1,142) | (5,587) | ||
| (f) | administration and corporate costs | (713) | (2,277) | ||
| 1.3 Dividends received (see note 3) | - | - | |||
| 1.4 Interest received | 6 | 24 | |||
| 1.5 Interest and other costs of finance paid | (12) | (32) | |||
| 1.6 Income taxes paid | 70 | (397) | |||
| 1.7 Government grants and tax incentives | - | 887 | |||
| 1.8 Other (provide details if material) | - | - | |||
| 1.9 Net cash from / (used in) operating activities | (1,217) | (3,579) | |||
| 2. Cash flows from investing activities | |||||
| 2.1 Payments to acquire or for: |
| (a) | entities | - | - |
|---|---|---|---|
| (b) | businesses | - | - |
| (c) | property, plant and equipment | (106) | (330) |
| (d) | investments | - | - |
| (e) | intellectual property | (854) | (1,743) |
| (f) | other non-current assets | - | - |
| 2.2 Proceeds from disposal of: | |||
| (g) | entities | - | - |
| (h) | businesses | - | - |
| (i) | property, plant and equipment | - | - |
| (j) | investments | - | - |
| (k) | intellectual property | - | - |
| (l) | other non-current assets | - | - |
| 2.3 Cash flows from loans to other entities | - | - | |
| 2.4 Dividends received (see note 3) | - | - | |
| 2.5 Other (provide details if material) | - | - | |
| 2.6 Net cash from / (used in) investing activities | (960) | (2,073) | |
| 3. Cash flows from investing activities | |||
| 3.1 Proceeds from issues of equity securities (excludingconvertible debt securities) | - | 15,000 | |
| 3.2 Proceeds from issue of convertible debt securities | - | 3,050 | |
| 3.3 Proceeds from exercise of options | - | - | |
| 3.4 Transaction costs related to issues of equitysecurities or convertible debt securities | 46 | (1,740) | |
| 3.5 Proceeds from borrowings | - | - | |
| 3.6 Repayment of borrowings | 1 | (76) | |
| 3.7 Transaction costs related to loans and borrowings | - | - |
| 3.9 Other (provide details if material) | - | - |
|---|---|---|
| 3.10 Net cash from / (used in) financing activities | 47 | 16,234 |
| 4. Net increase / (decrease) in cash and cashequivalents for the period | ||
| 4.1 Cash and cash equivalents at beginning of period | 13,333 | 520 |
| 4.2 Net cash from / (used in) operating activities(item 1.9 above) | (1,217) | (3,579) |
| 4.3 Net cash from / (used in) investing activities(item 2.6 above) | (960) | (2,073) |
| 4.4 Net cash from / (used in) financing activities(item 3.10 above) | 47 | 16,234 |
| 4.5 Effect of movement in exchange rates on cashheld | 32 | 132 |
| 4.6 Cash and cash equivalents at end of period | 11,235 | 11,235 |
| 5. Reconciliation of cash and cash equivalentsat the end of the quarter (as shown in theconsolidated statement of cash flows) to therelated items in the accounts | Current quarter $A'000 | Previous Quarter$A'000 |
| 5.1 Bank balances | 3,330 | 2,427 |
| 5.2 Call deposits | 7,900 | 10,901 |
| 5.3 Bank overdrafts | - | - |
| 5.4 Other (Cash on Hand) | 5 | 5 |
| 5.5 Cash and cash equivalents at end of quarter(should equal item 4.6 above) | 11,235 | 13,333 |
| 6. Payments to related parties of the entity and their associates | Current quarter $A'000 | |
| 6.1 Aggregate amount of payments to related parties and their associates included initem 1 | - |
Note: if any amounts are shown in items 6.1 or 6.2, your quarterly activity report must include a description of, and an explanation for, such payments.
| 7. Financing facilitiesNote: the term "facility' includes all forms of financingarrangements available to the entity.Add notes as necessary for an understanding of thesources of finance available to the entity. | Total facility amount atquarter end$A'000 | Amount drawn at quarterend$A'000 |
|---|---|---|
| 7.1 Loan facilities | - | - |
| 7.2 Credit standby arrangements | - | - |
| 7.3 Other (please specify) | - | - |
| 7.4 Total financing facilities | - | - |
| 7.5 Unused financing facilities available at quarter end | - |
7.6 Include in the box below a description of each facility above, including the lender, interest rate, maturity date and whether it is secured or unsecured. If any additional financing facilities have been entered into or are proposed to be entered into after quarter end, include a note providing details of those facilities as well.
Answer: N/A
| 8. Estimated cash available for future operatingactivities | Amount drawn at quarterend$A'000 |
|---|---|
| 8.1 Net cash from / (used in) operating activities (item1.9) | (1,217) |
| 8.2 Cash and cash equivalents at quarter end(item 4.6) | 11,235 |
| 8.3 Unused finance facilities available at quarter end(item 7.5) | - |
| 8.4 Total available funding (item 8.2 + item 8.3) | 11,235 |
| 8.5 Estimated quarters of funding available(item 8.4 divided by item 8.1)Note: if the entity has reported positive net operating cashflows in item 1.9, answer item 8.5 as "N/A". Otherwise, afigure for the estimated quarters of funding availablemust be included in item 8.5. | (9.23) |
8.6 If item 8.5 is less than 2 quarters, please provide answers to the following questions:
8.6.1 Does the entity expect that it will continue to have the current level of net operating cash flows for the time being and, if not, why not?
Answer: N/A
8.6.2 Has the entity taken any steps, or does it propose to take any steps, to raise further cash to fund its operations and, if so, what are those steps and how likely does it believe that they will be successful?
Answer: N/A
8.6.3 Does the entity expect to be able to continue its operations and to meet its business objectives and, if so, on what basis?
Answer: N/A
Note: where item 8.5 is less than 2 quarters, all of questions 8.6.1, 8.6.2 and 8.6.3 above must be answered.
Compliance statement
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- This statement has been prepared in accordance with accounting standards and policies which comply with Listing Rule 19.11A.
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- This statement gives a true and fair view of the matters disclosed.
Date: 29th July 2021
Authorised by: By the board
(Name of body or officer authorising release – see note 4)
Notes
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- This quarterly cash flow report and the accompanying activity report provide a basis for informing the market about the entity's activities for the past quarter, how they have been financed and the effect this has had on its cash position. An entity that wishes to disclose additional information over and above the minimum required under the Listing Rules is encouraged to do so.
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- If this quarterly cash flow report has been prepared in accordance with Australian Accounting Standards, the definitions in, and provisions of, AASB 107: Statement of Cash Flows apply to this report. If this quarterly cash flow report has been prepared in accordance with other accounting standards agreed by ASX pursuant to Listing Rule 19.11A, the corresponding equivalent standard applies to this report.
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- Dividends received may be classified either as cash flows from operating activities or cash flows from investing activities, depending on the accounting policy of the entity.
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- If this report has been authorised for release to the market by your board of directors, you can insert here: "By the board". If it has been authorised for release to the market by a committee of your board of directors, you can insert here: "By the [name of board committee – e.g., Audit and Risk Committee]". If it has been authorised for release to the market by a disclosure committee, you can insert here: "By the Disclosure Committee".
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- If this report has been authorised for release to the market by your board of directors and you wish to hold yourself out as complying with recommendation 4.2 of the ASX Corporate Governance Council's Corporate Governance Principles and Recommendations, the board should have received a declaration from its CEO and CFO that, in their opinion, the financial records of the entity have been properly maintained, that this report complies with the appropriate accounting standards and gives a true and fair view of the cash flows of the entity, and that their opinion has been formed on the basis of a sound system of risk management and internal control which is operating effectively.