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PLAYSIDE STUDIOS LIMITED — Annual Report 2024
Aug 22, 2024
65578_rns_2024-08-22_bc94d793-864a-4d3d-8d9b-ca9e29bd62a2.pdf
Annual Report
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- Record revenue of $64.6m (pcp: $38.4m, +68%)
- Record Original IP revenue of $30.3m (pcp: $14.9m, +103%)
- Record Work for Hire revenue of $34.3m (pcp: $23.5m, +46%)
- $17.5m EBITDA compared to an EBITDA loss of $1.7m in the pcp
- $11.3m NPAT reported EPS of 2.8 cents
- $18.1m net operating cash flow (pcp: $1.6m outflow)
- Net cash balance of $37.1m (FY23: $32.2m)
FINANCIAL HIGHLIGHTS
- Long-term1 license deal with Warner Bros to develop two titles using the Game of Thrones IP
- Publishing deal with Fumi Games for viral PC/Console title MOUSE
- One of the most wishlisted PC titles on Steam
- Multiplayer console title in development using our Dumb Ways to Die IP
- Significant opportunity to leverage its brand exposure
- Successful launch of Dumb Ways to Survive on the Netflix Games platform
- 18-month Work for Hire contract extension and expansion with Meta
1 The term of the agreement with Warner Bros. Interactive expires five years after the release of the second title. Refer ASX announcements dated 14 December 2023 and 24 May 2024.
OPERATING HIGHLIGHTS


| A$m | FY23 | 1H24 | 2H24 | FY24 |
|---|---|---|---|---|
| Revenue | 38.4 | 36.2 | 28.5 | 64.6 |
| Original IP | 14.9 | 17.7 | 12.6 | 30.3 |
| Work for Hire | 23.5 | 18.5 | 15.8 | 34.3 |
| EBITDA | (1.7) | 12.2 | 5.3 | 17.5 |
| D&A | (4.4) | (2.6) | (3.3) | (5.9) |
| EBIT | (6.2) | 9.6 | 2.0 | 11.6 |
| NPAT (NORM.) | (5.2) | 9.0 | 2.3 | 11.3 |
| ONE-OFFS | (1.7)1 | - | - | - |
| NPAT (REP.) | (6.9) | 9.0 | 2.3 | 11.3 |
| NET CASH | 32.2 | 38.3 | 37.1 | 37.1 |
| HEADCOUNT | 277 | 295 | 351 | 351 |
- Record revenue, EBITDA and profit in FY24
- First half skew as flagged
- License payments for Dumb Ways to Die VR (Meta) and Dumb Ways to Survive (Netflix Games)
- Hiring ramp-up in second half
- Original IP was 47% of total revenue despite deferred launch timing for Thrive
- WFH revenue of $34.3m compares to a 12-month forward Work for Hire book of $28.6m at the beginning of FY24.
PROFIT& LOSS
| A$m | FY23 | 1H24 | 2H24 | FY24 |
|---|---|---|---|---|
| Cash receipts | 36.9 | 35.4 | 30.1 | 65.5 |
| Operating cash…flow ………… | (1.6) | 12.8 | 5.3 | 18.1 |
| Capitalised dev | (2.9) | (5.5) | (4.8) | (10.3) |
| PP&E, leases | (1.2) | (1.0) | (1.2) | (2.2) |
| Net cash flow | (5.7) | 6.3 | (0.8) | 5.5 |
| FXmovements | - | (0.2) | (0.4) | (0.6) |
| Opening cash | 37.9 | 32.2 | 38.3 | 32.2 |
| Closing cash | 32.2 | 38.3 | 37.1 | 37.1 |

- $18m in net operating cash flow
- Excellent cash conversion (96% of EBITDA)
- Higher levels of capitalised development spend
- Milestone payments on Publishing titles
- Development expenses on Game of Thrones RTS, Dumb Ways console title, Kill Knight
- Closing cash balance remains near record levels
CASH FLOW



• Five year revenue CAGR of 67% • Largest games development studio in Australia • WFH and Original IP revenues have both grown threefold since FY22 • Dumb Ways to Die has expanded beyond free-to-play mobile • Established Publishing division
• Current slate of Original IP titles in development represents our largest investment to date
FY24
38

64.6
Note: Rounded to nearest million. Pre-IPO figures are statutory historicals as reported in the company's Prospectus dated 16 December 2020.


- • Our focus is on building a strong portfolio of Original IP content that we own, license or publish under our brand
- Dumb Ways to Die franchise
- Game of Thrones
- MOUSE
- KILL KNIGHT
- Age of Darkness
- Strong mobile catalogue supported by ongoing new releases
- • We support those aspirations by providing end-to-end game development for major game studios, entertainment and technology companies
OCTOBER 2024 KILL KNIGHT PC/CONSOLE
CY2025 MOUSE PC/CONSOLE
TBC DUMB WAYS MULTIPLAYER PC/CONSOLE
TBC GAME OF THRONES REAL-TIME STRATEGY PC
PRIMARY OBJECTIVES
STRONG RESPONSE TO INITIAL TRAILERS ON YOUTUBE
WISHLISTING ALREADY SUGGESTING IT IS ONE OF THE MOST ANTICIPATED TITLES IN CY2025

TWO GAME DEAL THAT WILL SEE US WORKING WITH WB FOR THE BEST PART OF THE NEXT DECADE
FIRST TITLE IS A REAL-TIME STRATEGY GAME CURRENTLY IN DEVELOPMENT

500M+ MOBILE DOWNLOADS
EXCEPTIONALLY STRONG SOCIAL MEDIA PRESENCE
WE HAVE EXPANDED THIS FRANCHISE BEYOND MOBILE
MULTIPLAYER CONSOLE TITLE CURRENTLY IN DEVELOPMENT TWIN-STICK SHOOTER FOR PC AND CONSOLE
LAUNCHES 3 OCTOBER 2024
NEAR TERM VALUE DRIVERS
WARNER BROS. LICENSE DEAL MOUSE PUBLISHING DEAL WHOLLY OWNED
ENTERTAINMENT FRANCHISE
INTERNALLY GENERATED PC/CONSOLE IP

Soft Launched : Feb 2024 Soft Launched : June 2024



- Our biggest ever slate of PC/Console titles progressing towards launch
- Strong focus on development in FY25
- Continued investment in MOUSE ahead of CY25 launch
- Significant marketing initiatives planned for all major titles
- Major launches from CY25 onward
- Several smaller titles launching during FY25
- Wedding Planner and Candy Critters launching on mobile after successful concepting during FY24
- Kill Knight launch in October 2024
- First publishing titles to launch from 1HFY25
- FY25 guidance to be provided at the AGM (23 October)

SUMMARY

FY24 RESULT CATALYSTS OUTLOOK APPENDICES
APPENDICES
PLAYSIDE SNAPSHOT

- Largest games development studio in Australia
- 360 staff
- 220 staff working from three offices (Melbourne x2, Gold Coast)
- Remaining staff working remotely across AU, NZ, UK
- We make video games and help other studios get their games to market
- We've made mobile games for 13 years
- We've made VR and AR games for 9 years
- We've made PC/Console games for 4 years
- Over 70 titles developed since inception
- Several major PC/Console titles in development that will be launched from CY25 and beyond

INVESTMENT HIGHLIGHTS
STRONG PIPELINE OF ORIGINAL IP
• Several major opportunities in development across owned IP, licensed IP and Publishing • Commercial success of one or more titles has the potential to create a step change in company revenue • Investments are appropriately diversified and we are funded to deliver on all announced projects
• Demonstrated capabilities in PC/Console, mobile, virtual and augmented reality
MULTI-FACETED BUSINESS MODEL
MARKET LEADER WITH A TRACK RECORD OF STRONG GROWTH
• A long history of providing outsourced end-to-end development services to major game studios,
-
currently in development
-
entertainment and technology companies
-
70+ titles developed across various platforms
• Contracted work provides an additional source of funds to invest in Original IP development • These relationships have also provided opportunities to license our owned IP (Dumb Ways to Die to Netflix Games and Meta) as well as sign license deals for premium IP (Game of Thrones with WB)
• Established in 2011 and now Australia's largest video game developer
• A deep pool of talented artists, engineers and designers capable of producing world-class content • 67% revenue CAGR over the past five years, with record levels of revenue and earnings in FY24
- The overall demand for gaming content1
- Global industry approaching US$200bn
- 65% of Americans play video games for 1hr+/week
- 76% of US parents play video games with their children
- 45% of gamers are female
- The demand to monetise entertainment IPs in a gaming context
- Many of the best-selling games are PC/Console titles leveraging an existing entertainment IP from books, comics, film and TV
- Strong gaming IPs are in demand across the entertainment spectrum
- The demand for VR/AR content as headset competition/adoption grows
- Meta has sold more than 20m Quest devices
- Meta's Horizon OS available to third-parties
- Apple has entered the market with the Vision Pro

INDUSTRY OPPORTUNITIES
1 Sources: Newzoo 2023 Global Games Report, Entertainment Software Association's 2023 Essential Facts report.
HISTORICAL EARNINGS
| A$m | FY21 | FY22 | 1H23 | 2H23 | FY23 | 1H24 | 2H24 | FY24 |
|---|---|---|---|---|---|---|---|---|
| Revenue | 11.8 | 20.2 | 16.5 | 21.9 | 38.4 | 36.2 | 28.5 | 64.6 |
| Original IP | 7.3 | 10.0 | 5.6 | 9.4 | 14.9 | 17.7 | 12.7 | 30.3 |
| Work for Hire | 3.6 | 10.2 | 10.9 | 12.6 | 23.5 | 18.5 | 15.8 | 34.3 |
| EBITDA | (4.5) | (1.7) | (2.7) | 1.0 | (1.7) | 12.2 | 5.4 | 17.5 |
| D&A | (0.2) | (1.0) | (1.4) | (3.0) | (4.4) | (2.6) | (3.2) | (5.8) |
| EBIT | (4.8) | (2.7) | (4.1) | (2.0) | (6.2) | 9.6 | 2.1 | 11.7 |
| NPAT (NORM.) | (5.0) | (2.7) | (3.8) | (1.4) | (5.2) | 9.0 | 2.7 | 11.7 |
| ONE-OFFS | (0.9) | 7.61 | (1.7)2 | - | (1.7)2 | - | - | - |
| NPAT (REP.) | (5.9) | 4.9 | (5.5) | (1.5) | (6.9) | 9.0 | 2.7 | 11.7 |
| NET CASH | 11.2 | 37.9 | 29.8 | 32.2 | 32.2 | 38.3 | 37.1 | 37.1 |
| HEADCOUNT | 90 | 172 | 224 | 277 | 277 | 295 | 351 | 351 |
1 FY22 earnings normalised for NFT sales ($8.4m net) and $0.8m impairment 2 FY23 earnings normalised for $1.7m impairment