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OnMobile Global Ltd. — Investor Presentation 2021
Nov 9, 2021
62296_rns_2021-11-09_8765819a-f2f1-46f8-978f-a607563e22cf.pdf
Investor Presentation
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ONMOBILE GLOBAL LIMITED Tower #1, 94/1 C & 94/2, Veerasandra Village, Attibele Hobli, Anekal Taluk, Electronic City Phase-1, Bangalore - 560100, Karnataka, India
P: +91 80 4009 6000 | F: +91 80 4009 6009 CIN - L64202KA2000PLC027860 Email - [email protected]
www.onmobile.com
November 09, 2021
To,
Department of Corporate Services, The Listing Department BSE Limited National Stock Exchange of India Limited Phiroze Jeejeebhoy Towers, Exchange Plaza, Dalal Street, Bandra Kurla Complex, Bandra (East) Mumbai - 400 001 Mumbai - 400 051 Scrip Code: 532944 Scrip Code: ONMOBILE
Dear Sir/Madam,
Sub: Investor Presentation- Q2 FY 2021-22
Pursuant to Regulation 30 & 46 of SEBI (Listing Obligations and Disclosure Requirements) Regulations, 2015, we are enclosing herewith a copy of the Investor Presentation on the Financial Results of the Company for the quarter and half year ended September 30, 2021, which is made available on Company’s website: www.onmobile.com.
Request you to kindly take the same on record.
Thanking you,
Yours sincerely, For OnMobile Global Limited
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P.V. Varaprasad Company Secretary
Encl: a/a
Investor Presentation
November 10[th] , 2021
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Agenda
1. Company & Products 2. Financials
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2
Proprietary & Confidential
Cautionary statement
This presentation may contain statements that contain “forward looking statements” including, but without limitation, statements relating to the implementation of strategic initiatives, and other statements relating to OnMobile Global Limited’s (OnMobile Global or the Company) future business developments and economic performance.
While these forward looking statements indicate our assessment and future expectations concerning the development of our business, a number of risks, uncertainties and other unknown factors could cause actual developments and results to differ materially from our expectations.
These factors include, but are not limited to, general market, macro-economic, governmental and regulatory trends, movements in currency exchange and interest rates, competitive pressures, technological developments, changes in the financial conditions of third parties dealing with us, legislative developments, and other key factors that could affect our business and financial performance.
OnMobile Global undertakes no obligation to publicly revise any forward looking statements to reflect future / likely events or circumstances.
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Proprietary & Confidential
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Company & Products
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OnMobile has global presence and scale in mobile entertainment
Provides end-to-end mobile entertainment solutions that include platform, apps, content partnerships, value-added services and professional services to telecom carriers across the globe
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99 Customers 80 Million across the globe monthly users
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23.2 Million App Installs Tones
59 Countries global presence
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1.2 Million Cum. gross additions Challenges Arena
7.2 Million monthly users Videos & Editorials
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Proprietary & Confidential
We are executing against our strategic pillars
-
EXISTING CORE NEW/ EMERGING B2B PRODUCTS MOBILE GAMING PRODUCTS Tones
-
Videos & Editorial Digitizing Mobile Quiz Games Launched Cloud Gaming
-
operating model App platform
-
• Digital Tones Install base • • B2B telco: launched with 1 Strong traction & customer telco and signed-up 3
-
grew 8.2% QoQ pipeline customers
-
•
-
• 9 customer signups in Q2 (total Digital Tones revenue grew • B2C: launched Cash battles
-
15 customer signups)
-
6.5% QoQ & tournaments in India
-
• 766k gross payers added in Q2
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6
Proprietary & Confidential
Key trends impacting growth of mobile gaming
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Smartphone users Mobile gamer growth Cloud/ 5G eSports audience &
driven by GenZ & Millennials gaming spend competitions
5B
4.3B 2.9B $4.8B ~600M
2.5B
495M
Non-
5G ready
2.1B $0.5B
5G ready
200M
2020 2023 2020 2023 2020 2023 2020 2023
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Social driving engagement
Mobile gamers 2X more likely to stay in game for social connections
Short gaming moments
10B hyper casual installs in 2020 350M play snackable FB games 140M Indian play sessions < 11 min
New Technologies
AI, AR, VR will continue to fuel innovative ways to combine gameplay and social interaction
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7
Proprietary & Confidential
Source: Newzoo,, Informa-Omdia, GMI, GIA Juniper Research, Mordor, emarketer, Statista, Facebook, OnMobile analysis
OnMobile’s gaming products leverage these technologies & trends
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• •
1000s of Quiz & Puzzles Short, best game moments
Content • •
Multiple languages 1000s of challenges
• •
Downloadable apk Vision AI (Artificial Intelligence)
Technology • •
Progressive Web App Cloud streaming on PWA
• •
Distribution Telcos & OTTs globally Telcos globally
•
Direct to Consumer
• •
Subscription Real Money battles
Monetization
• •
Ads Subscription
We are investing in an industry projected to grow rapidly
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8
Proprietary & Confidential
Challenges Arena saw terrific growth in Q2 across all key metrics
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| Q1 FY ‘22 |
Q2 FY ‘22 |
QoQ growth |
|
|---|---|---|---|
| Cum. Customer signups inquarter |
6 | 15 | +150% |
| Cum. Customers live | 2 | 6 | +200% |
| Cum. Gross Payers (end of qtr) |
561k | 1.2M | +114% |
| Net payers (end of qtr) |
138k | 256K | +86% |
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Challenges Arena – Live Customers Screen Shots
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ONMO D2C - Cash Beta Launched in India on 3rd Nov’21
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Digital Ad Campaign
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Social Media
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Product screen
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Wallet Activities
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Profile or Friends page
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1 2
: ONMO B2B partnerships strong interest from telcos globally
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Strong interest from telcos globally as they see ONMO’s Short Game Moments & Cloud Streaming as truly different from any other platform
Status Update First co-branded launch completed with a 5G customer on 5[th] November 2021 SHORT GAMING Signed-up 3 additional customers
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CASUAL
ESPORTS
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ONMO B2B will see a similar growth trajectory like Challenges Arena
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13
Proprietary & Confidential
ONMO B2B – Product Screen Shots
Discover Screen Login Screen
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Battle Screen
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Challenge Screen
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Investment Rationale
-
Stability and dominance in Investing in transformational Financials
-
current products mobile gaming sector • • • Global Reach Investment, focus & execution Solid cash position
-
• on mobile gaming with world• Dominating market share Healthy cash flow from class global team
-
in Tones business operations • Huge opportunity globally • Debt free
-
• Emerging turnaround story
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15
Proprietary & Confidential
Key Management
François-Charles Sirois
EXECUTIVE CHAIRMAN
François-Charles Sirois is currently President & CEO of Telesystem, a familyowned media & technology holding, Executive Chairman of OnMobile Global, and Chairman of Zone 3, one of Canada’s largest creator and producer of content.
François-Charles Sirois is also co-founder of Stingray Digital Group and has more than 20 years of experience in corporate mergers, acquisitions & venture capital.
Before joining Telesystem, Mr. Sirois started his career building start-up companies in e-commerce and mobile payment services.
Sanjay Baweja
MD & GLOBAL CEO, ONMOBILE
Sanjay was an Independent Director on the Board of OnMobile from September 2015 May 2020 and Global CFO since June 2020.
Sanjay has extensive experience in strategy, finance and Investor relations across sectors and has played key roles in mergers and acquisitions across geographies
Previously, he was Group President at Bhartiya group, Group CFO at Suzlon, Flipkart and Tata Communications.
Sanjay is a Chartered Accountant and Cost and Work Accountant.
Krish Seshadri
CEO, ONMO
Krish joined OnMobile in August 2020. He has extensive experience in mobile, consumer internet & gaming across US, Europe, APAC & Middle East
Prior to OnMobile, he was CEO of Monster.com’s APAC & Middle East operations.
Previously, he held leadership roles at gaming pioneer Zynga, Facebook & digital content leader AOL-Verizon.
He has an engineering degree from Stanford University and MBA from London Business School
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Proprietary & Confidential
16
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Financials
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Financial Summary Q2 FY22 Actual
Gross Revenue
INR 1,367 Mn
- 6.5% YoY + 1.2% QoQ
Operating Profit
INR 63 Mn (4.8%)
-
47.9% YoY
-
47.0% QoQ
Normalized Operating profit : INR 121 Mn @ 9.3% Margin
Manpower cost
INR 326 Mn
- 11.5% YoY + 8.6% QoQ
One time Severance pay (INR 30 Mn); Normalized costs: down by 19.1% YoY and 1.4% QoQ
PAT
INR 27 Mn (2.0%)
- 65.1% YoY( - 83.8% QoQ
Normalized PAT : INR 83 Mn @ 6.4% Margin
Opex
INR 156 Mn
- 22.3% YoY + 35.2% QoQ
On a normalized basis, opex would be flat YoY and higher by 10.9% QoQ
Cash Profit
INR 70 Mn
-
35.8% YoY
-
39.3% QoQ
Normalized Cash Profit : INR 126 Mn with 16.0% YoY and 9.1% QoQ growth.
EBITDA
INR 90 Mn (6.9%)
- 41.2% YoY - 37.8% QoQ
Normalized EBITDA:INR 148 Mn @ 11.4% Margin
DSO
128 Days
- 12 Days YoY + 6 Days QoQ
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Proprietary & Confidential
Financial Summary H1- FY22 Actual
Gross Revenue
Opex
Manpower cost
INR 2,718 Mn
INR 626 Mn
INR 271 Mn
-
7.2% YoY
-
1.7% YoY
-
11.5% YoY
95.7% AOP Ach.
One time Severance pay (INR 30 Mn); Normalized cost: down by 15.8% YoY
On a normalized basis, opex is down by 11.9% YoY.
Operating Profit
Cash Profit INR 185 Mn
PAT
INR 182 Mn (7.0%) INR 191 Mn (7.4%)
-
36.2% YoY
-
3.2% YoY
-
29.7% YoY
Normalized PAT : INR 248 Mn with a Normalized Cash Profit : INR 242 growth of 25.8% YoY (at 9.6% Mn with a de-growth of 8.1% YoY Margin)
Normalized Operating profit : INR 240 Mn @ 9.3% Margin
EBITDA
INR 236 Mn (9.1%)
- 32.9% YoY
Normalized EBITDA:INR 294 Mn @ 11.3% Margin
DSO
128 Days
- 12 Days YoY
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Proprietary & Confidential
Financial Highlights
-
Revenue grew by 1.2% QoQ. Signed cumulative 15 customers for Challenges Arena. This has huge growth potential as
-
we see exponential increase in MAU. QoQ revenues doubled for Challenges Arena.
-
ONMO D2C Cash beta launched on 3 rd November’21 across permissible states in India
-
ONMO’s first B2B 5G Telco launched on 5th November’21
-
Our cost rationalization efforts are continuing and have yielded savings with a reduction of 11.5% YoY in manpower costs. However, it grew by 8.6% QoQ mainly due to one time severance pay of INR 30 Mn
-
Other Opex cost increased by 35.2% QoQ and 22.3% YoY primarily due to one time costs
-
EBITDA at INR 90 Mn with a margin of 6.9% for the quarter. The decline in EBITDA was due to increase in severance cost of INR 30 Mn and Opex cost in the quarter. Normalized EBITDA INR 148 Mn @ 11.4% Margin
-
Operating Profits of INR 63 Mn with a margin of 4.8%. Normalized EBITDA INR 121 Mn with a margin of 9.3%
-
DSO improved to 128 days in Q2FY22 vs 140 days in Q2FY21.
20
P&L Q2 FY22
| P&L(INR Mn) | Q2 FY22 | Q1 FY22 | QoQ Gr % | Q2 FY21 | YoY Gr % |
|---|---|---|---|---|---|
| Gross Revenue | 1,367 | 1,351 | 1.2% | 1,462 | -6.5% |
| COGS | 714 | 711 | 0.5% | 730 | -2.2% |
| Gross Profit | 653 | 640 | 1.9% | 731 | -10.7% |
| Margin (%) | 50.0% | 49.7% | 52.2% | ||
| Manpower Cost | 326 | 300 | 8.6% | 368 | -11.5% |
| Marketing Cost | 80 | 80 | 0.8% | 82 | -1.8% |
| Other Opex | 156 | 115 | 35.2% | 127 | 22.3% |
| EBITDA | 90 | 145 | -37.8% | 154 | -41.2% |
| Margin (%) | 6.9% | 11.3% | 11.0% | ||
| Depreciation | 28 | 26 | 3.9% | 33 | -16.5% |
| Operating Profit | 63 | 119 | -47.0% | 121 | -47.9% |
| Margin (%) | 4.8% | 9.2% | 8.6% | ||
| Profit After Tax | 27 | 164 | -83.8% | 76 | -65.1% |
| Margin (%) | 2.0% | 12.7% | 5.4% | ||
| EPS (Diluted) | 0.3 | 1.5 | -83.6% | 0.7 | -65.9% |
| Cash Profit | 70 | 115 | -39.3% | 109 | -35.8% |
*COGS & UFF refers to Content Cost, Contest / Gratification Cost and Customer Acquisition Cost
P&L H1 FY22
| P&L(INR Mn) | 1H FY22 | 1H FY21 | Growth % |
|---|---|---|---|
| Gross Revenue | 2,718 | 2,930 | -7.2% |
| COGS | 1,425 | 1,461 | -2.5% |
| Gross Profit | 1,293 | 1,469 | -12.0% |
| Margin (%) | 49.9% | 52.3% | |
| Manpower Cost | 626 | 708 | -11.5% |
| Marketing Cost | 160 | 134 | 19.4% |
| Other Opex | 271 | 276 | -1.7% |
| EBITDA | 236 | 351 | -32.9% |
| Margin (%) | 9.1% | 12.5% | |
| Depreciation | 54 | 67 | -19.0% |
| Operating Profit | 182 | 285 | -36.2% |
| Margin (%) | 7.0% | 10.1% | |
| Profit After Tax | 191 | 197 | -3.2% |
| Margin (%) | 7.4% | 7.0% | |
| EPS (Diluted) | 1.8 | 1.9 | -4.7% |
| Cash Profit | 185 | 264 | -29.7% |
*COGS & UFF refers to Content Cost, Contest / Gratification Cost and Customer Acquisition Cost
Revenue by Geography
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Gross Revenue Gross Revenue Gross Revenue
INR 1,367 Mn INR 1,351 Mn INR 1,462 Mn
1.3% 1.4% 1.7%
6.4% 6.8% 5.8%
Americas
15.4% 14.3% 13.7% Rest of Asia
India
17.6%
18.2% 18.5% ME&A
Europe
61.3%
58.7% 59.1%
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Q2FY22
Q1FY22
Q2FY21
Note: Americas include – Latin America and North America
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Revenue by Products
Gross Revenue INR 1,367 Mn
Gross Revenue Gross Revenue INR 1,351 Mn INR 1,462 Mn
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2.7% 3.0% 2.7%
3.7% 3.6% 4.1% Infotainment
6.9% 6.7%
9.5%
Contest
Games
39.4% 40.2% Tones
37.1%
Challenges Arena
Videos
0.9% 0.5% 0.0%
46.4% 46.1% 46.6%
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Q2FY22
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Q1FY22
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Q2FY21
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Cash Position
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||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
|INR Mn|Q3 FY20|Q4 FY20|Q1 FY21|Q2 FY21|Q3 FY21|Q4 FY21|Q1 FY22|Q2 FY22|
|Gross Cash|2,525|2,745|2,659|2,323|2,736|2,662|2,272|1,778|
|-|-|-|-|-|-|-|-|
|Less: Total Debt|
|Net Cash|2,525|2,745|2,659|2,323|2,736|2,662|2,272|1,778|
|Dividend|payout|Net|Cash|Net|Cash|Collection|Net|Cash|Net|cash|
|for|FY’19:|INR|efficiency|
|decreased|in|decreased|in|decreased|in|decreased|
|191 Mn|
|Q1FY21 due to:-|Q2FY21 due to:-|Q1FY21|due|due to|
|a)|Rob0|a)|Customer|Higher|to:-|a)|Customer|
|Investment|of|contract|content|a)|Chingari|acquisition|
|INR 54.2 Mn|acquisition|cost|Investment|cost|
|payouts|
|b)|Buyback|of|payment|of|INR|of|INR|318|payment|of|
|Equity|Share|for|363 Mn|Mn|INR|365|
|INR 65.2 Mn|b)|Buyback|of|b)|Other|R&D|Mn|
|Equity|Share|for|Cost|of|INR|b)|R&D|in|
|INR 2.5 Mn|71 Mn|Stealth|INR|
|109 Mn|
|c)|Rob0|
|acquisition|
|INR 31 Mn|
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Ratio Analysis
| Ratio Analysis | Q1 FY20 |
Q2 FY20 |
Q3 FY20 |
Q4 FY20 |
Q1 FY21 |
Q2 FY21 |
Q3 FY21 |
Q4 FY21 |
Q1 FY22 |
Q2 FY22 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
| Profit and Loss | |||||||||||
| International revenue / revenue | 84% | 85% | 84% | 84% | 86% | 86% | 85% | 85% | 86% | 85% | |
| Grossprofit / revenue | 56% | 55% | 55% | 51% | 52% | 52% | 51% | 50% | 50% | 50% | |
| Revenueper Employee (INR'000) | 1,838 | 2,022 |
2,120 |
2,161 |
2,107 |
2,076 |
2,084 |
1,984 |
2,088 |
2,226 |
|
| EBITDAper Employee (INR'000) | 51 | 146 |
158 |
171 |
284 |
221 |
253 |
229 |
225 |
147 |
|
| Aggregate employee costs / | 31% | 29% | 28% | 25% | 24% | 26% | 25% | 26% | 23% | 25% | |
| revenue | |||||||||||
| Operating profit / revenue | 0% | 4% | 5% | 6% | 12% | 9% | 10% | 10% | 9% | 5% | |
| Profit before tax (PBT) / revenue* | 2% | 5% | 7% | 10% | 14% | 8% | 12% | 11% | 17% | 4% | |
| Balance sheet | |||||||||||
| Current ratio | 1.85 | 1.84 |
1.79 |
2.12 |
2.14 |
2.10 |
2.24 |
2.03 |
2.05 |
1.76 |
|
| Day’s sales outstanding(Days) | 143 | 155 |
140 |
144 |
137 |
140 |
120 |
116 |
122 |
128 |
|
| Liquid assets / total assets (%) | 55% | 53% | 55% | 58% | 57% | 53% | 53% | 51% | 48% | 44% | |
| Liquid assets / total sales ratio | 3.5 | 3.4 |
3.4 |
3.5 |
3.6 |
3.3 |
3.3 |
3.5 |
3.4 |
3.1 |
*PBT before Exceptional Gains
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Balance Sheet
| INR Mn | Sept'21 | Mar'21 |
|---|---|---|
| Shareholders’ Funds | 6,294 | 6,261 |
| Non-Current Liabilities | 191 | 198 |
| Trade Payables | 1,786 | 1,862 |
| Current Liabilities | 801 | 675 |
| Total Liabilities | 9,072 | 8,996 |
| Fixed Assets | 288 | 337 |
| Goodwill | 679 | 597 |
| Intangible asset under Development | 398 | 183 |
| Right to use Assets | 68 | 77 |
| Investment | 319 | 56 |
| Financial Assets | 54 | 54 |
| Deferred Tax Assets | 555 | 570 |
| Non-Current Assets | 2,228 | 1,966 |
| Cash and Cash Equivalents | 1,778 | 2,662 |
| Trade Receivables | 2,207 | 1,970 |
| Other Current Assets | 499 | 525 |
| Total Assets | 9,072 | 8,996 |
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For any queries mail us at [email protected]
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