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Modern Times Group A Earnings Release 2024

Jul 18, 2024

3079_ir_2024-07-18_27d300d4-0c30-4ed0-bbf2-154ccdadf1ec.pdf

Earnings Release

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MTG maintains 2024 outlook and operating margin grows to 30%

Despite Q2 revenues declining by -1% on a reported basis in constant currencies, we are maintaining our full-year outlook of 1-5% growth in reported sales before currency effects. Snowprint's revenues grew year over year thanks to the continued success of Warhammer 40,000: Tacticus, while our remaining studios' sales declined. We remain focused on our established portfolio and maintain marketing discipline as we prepare to accelerate UA spend again on the back of new content for established titles and new games in H2. User acquisition spend was down year over year but increased again at the end of Q2. We therefore reported a 7% year over year increase in adjusted EBITDA to SEK 426 million and a strong margin of 30%. After the AGM in May we launched a new SEK 400 million share repurchase program, which runs until May 2025.

Financial highlights Q2

  • Net sales decreased by -1% to SEK 1,437 (1,458) million year over year and were down -1% in constant currencies
  • UA spend of SEK 470 (563) million corresponding to 33% (39%) of revenues
  • Adjusted EBITDA of SEK 426 (397) million with an adjusted EBITDA margin of 30% (27%)
  • Reported EBITDA of SEK 420 (345) million and EBIT of SEK 281 (222) million
  • Net financial items of SEK -287 (-86) million, including revaluation of performance-based earnout liabilities, whereof SEK 33 (40) million was interest income
  • Tax amounted to SEK -105 (-79) million
  • Total net income of -111 (57) million
  • Cash flow from operations of SEK 374 (260) million
  • Cash and cash equivalents at the end of the period amounted to SEK 3,144 (3,871) million with a cash conversion of 66% for the 12-month period ended 30 June 2024

Financial highlights first half-year

  • Net sales increased by 4% to SEK 2,884 (2,764) million and were up 3% in constant currencies
  • UA spend of SEK 997 (1,100) million corresponding to 35% (40%) of revenues
  • Adjusted EBITDA of SEK 822 (660) million with an adjusted EBITDA margin of 28% (22%)
  • Reported EBITDA of SEK 797 (590) million and EBIT of SEK 517 (344) million
  • Net financial items of SEK -444 (-148) million, of which SEK 66 (83) was interest income
  • Total net income of SEK -142 (82) million and total basic earnings per share of SEK -1.17 (0.67)
  • Cash flow from operations of SEK 667 (522) million
  • Cash and cash equivalents at the end of the period amounted to SEK 3,144 (3,871) million
  • Outlook for 2024 maintained, net sales growth is 1% to 5% at constant currencies, and an adjusted EBITDA margin between 26% to 29%

Financial overview

Q2 Q2 H1 H1 FY
(SEKm) 2024 2023 2024 2023 2023
Net sales 1,437 1,458 2,884 2,764 5,829
EBIT 281 222 517 344 885
EBITDA 420 345 797 590 1,439
Adjusted EBITDA 426 397 822 660 1,548
Net income -111 57 -142 82 164
Basic earnings per share (SEK) -0.92 0.47 -1.17 0.67 1.33
Diluted earnings per share (SEK) -0.91 0.47 -1.17 0.66 1.32
Growth
Sales growth, % -1% 6% 4% 1% 5%
Changes in FX rates 0% 7% 0% 7% 5%
Sales growth at constant FX -1% -2% 3% -6% 0%
of which organic growth -7% -2% -2% -6% -2%

President & CEO's comments

We maintain outlook and deliver all-timehigh rolling 12-month profitability

Our reported net sales were down -1% year over year in Q2 but up 4% in the first half of 2024 in constant currencies. Snowprint, which we acquired in Q4 last year,

grew year over year in Q2, while our established studios reported lower year over year sales in the period. Our performance reflected a quarter focused on operating execution, high profitability and strong cash generation.

We are facing a challenging industry which is going through another year of adjustment, driven by intense competition for players' time, attention and wallets. At the same time, Google's changes to the digital advertising landscape and the switch to real-time bidding continue to impact digital advertising revenues.

While we reported softer sales in the quarter, our studios have continued to deliver polished, high-quality content that reinforces a strong and dynamic portfolio of games. Our teams remain focused on their execution, and we expect our business to begin demonstrating better momentum again in H2. Each of our studios have pipelines that mix larger updates and content for established titles with newly launched or soon-to-belaunched games. Our focus across the group is both on providing great experiences for our players, and on delivering on our business objectives during the second half of the year. This makes for an exciting H2 and beyond, even if it will take some time before the current initiatives begin driving revenues.

Snowprint delivered another quarter of strong growth in Q2 as they successfully continued to expand Warhammer 40,000: Tacticus with key updates in the quarter. At the time of writing, Snowprint are also finalists in the "Best Live Ops" and "Best Developer" categories in the Pocket Gamer Mobile Games Awards in July.

PlaySimple continued to be affected by the new advertising market environment which has a negative effect on their ability to optimize their inventory. PlaySimple increased their focus on data science and AI applications to mitigate the slower performance and reported year over year growth in June as a result. These early positive signs from PlaySimple's new initiatives allowed the studio to cautiously begin scaling up user acquisition for both existing and new games. Crossword Jam and Word Search expanded into additional languages this quarter, with PlaySimple using AI tools to optimize features and content for local audiences.

InnoGames sales decline in Q2 was driven by weaker than anticipated event performance in Forge of Empires and lower revenues from Elvenar. The studio also faced tougher year over year comparison numbers in Q2, as the series of strongly performing events in Forge of Empire began in Q2 last year. InnoGames is focused on driving performance in Forge of Empires, both through live-ops and events, as well as by creating an additional growth team for the game.

Hutch reported nearly flat revenues year over year and a significant revenue uplift from the first quarter. The annual reset of F1 Clash went live in early May and early KPIs have been positive. NASCAR Manager, which was launched in February, continued to show positive early momentum.

Ninja Kiwi's revenues were down year over year, affected by the lower number of new users coming into the Bloons TD 6. Bloons TD 6 was included in the two-week long Summer Sale on Steam that started on June 27, and reported its second highest Steam downloads in the game's history.

We expect the broader revenue dynamics we are facing to continue into Q3 but anticipate better revenue momentum from key existing titles in the seasonally important Q4. We also expect to see initial revenue contributions from several new titles in the second half of the year. We therefore remain confident in our sales outlook for the year and continue to expect to deliver between 1% and 5% reported sales growth excluding currency effects.

A commitment to healthy return on marketing spend and cost control drove margin improvement in Q2

We invested a total of SEK 470 million in user acquisition in Q2, and SEK 997 million for the first half of 2024. Our strict marketing discipline with a focus on healthy return on ad spend levels resulted in total UA spend declining year over year both in absolute terms and as a proportion of total revenues. The decline was driven by lower marketing spend in PlaySimple and InnoGames, as well as the divestment of Kongregate. This was partially offset by marketing investments in Snowprint and slightly higher marketing spend in Hutch.

Our total adjusted EBITDA increased by 7% year over year in Q2 and 25% for the first six months of the year, with significantly improved margins of 30% and 28% respectively for the two periods.

We are confident in our full year outlook for our adjusted EBITDA margin to be between 26% and 29% and expect to deliver margins in the upper end of the range, driven by our strong operating leverage and expected ability to deploy more UA towards the end of the year.

MTG continues to be a highly cash generative business and we delivered a cash conversion of 66% for the 12 month period ending 30 June 2024. This was above our long-term guided range of 50-60%.

A quality portfolio backed by a strong balance sheet will drive value for our shareholders

We remain confident in the quality and longevity of our highly cash generative portfolio of established live games. This means that we can continue providing our established players with great gaming experiences over the long term and enable us to scale new games as and when we see opportunities.

We retain a strong balance sheet boosted by high and steady cash flow generation. This is enabling us to return money to shareholders through our ongoing SEK 400 million share buy-back program which runs until May 2025.

We have committed to continue buying back shares for one third of our annual free cash flow going forward. We remain focused on executing on our M&A agenda in a market where groups like MTG are becoming more and more attractive to successful independent entrepreneurs.

Our performance continues to demonstrate the strong optionality in our operating model and the quality of our portfolio. Our studios remain highly motivated and focused on their execution and we expect our future performance and growth trajectory to reflect that.

Thank you for following our progress and I look forward to sharing more updates with you soon.

Maria Redin

Group President & CEO, Modern Times Group MTG AB

2024 outlook reiterated

MTG's outlook for 2024 is for reported sales growth to be within the range of 1 to 5% on a currency adjusted basis. The group also expects its reported adjusted EBITDA margin for the full year to be between 26% and 29%.

Significant events

January 24 – MTG announces that Oliver Bulloss joins the group in the newly created role of Chief Product Officer. Oliver has extensive experience from a diverse array of leadership roles in mobile gaming. He most recently served as General Manager of NaturalMotion Zynga.

January 30 – MTG's Extraordinary General Meeting (EGM) resolved on all proposals, including a transfer of class B shares to the sellers of PlaySimple as well as transfers of class B shares on a regulated market or by way of accelerated bookbuilding procedures.

February 8 – MTG announces a non-cash agreement to divest Kongregate by merging it with the US game development studio Monumental for a 30% equity stake in the combined company on a fully diluted basis.

April 16 – MTG announces that its wholly owned game studio Ninja Kiwi has acquired AutoAttack Games, the studio behind the successful tower defense title Legion TD 2, which is available on Steam.

April 24 - MTG announces a SEK 100 million share buyback program, launching on April 24 and running until May 15, 2024. MTG has the intention to seek further approval at the 2024 AGM, and launch another share repurchase program after the AGM, should shareholders provide the Board with the necessary approvals.

May 16 – The Annual General Meeting (AGM) resolved on the following proposals, among others, to adopt an incentive plan for 2024, to elect Öhrlings PricewaterhouseCoopers AB as new Auditor, and to reduce the share capital of the company by way of cancellation of repurchased own Class B shares.

May 16 – Conclusion of MTG's share buyback program that commenced on 24 April 2024. MTG has repurchased a total of 586,755 class B shares under the program, for a total value of SEK 55 million.

May 16 - MTG announces a SEK 400 million share repurchase program. The program will run between 17 May and 30 April 2025. The Board of Directors' view is that share repurchase programs provide a flexible and sustainable increase in the value created for MTG's shareholders while enabling MTG to continue pursuing its strategic M&A objectives.

June 4 – MTG secures new SEK 1 billion unsecured revolving credit facility with a 2-year tenor, with an option to extend for an additional year.

Further information about the group's significant events can be found on MTG's homepage on www.mtg.com

Group performance

Net sales

Q2 Q2 H1 H1 FY
(SEKm) 2024 2023 2024 2023 2023
Net sales 1,437 1,458 2,884 2,764 5,829
Sales growth, % -1% 6% 4% 1% 5%
Changes in FX rates 0% 7% 0% 7% 5%
Sales growth at constant FX -1% -2% 4% -6% 0%
of which organic growth -7% -2% -2% -6% -2%

MTG's studios currently develop and publish 37 live games across a wide range of casual and midcore genres. Group net sales were down slightly by -1% year over year, to SEK 1,437 million in Q2 with zero effect from currency in the period. Our revenue decline was driven by lower sales in each of our studios with the exception of Snowprint, which successfully continued to scale Warhammer 40,000: Tacticus in the quarter.

Reported sales by franchise

Q2 Q1 Q4 Q3 Q2
(SEKm) 2024 2024 2023 2023 2023
Word Games 561 575 630 610 596
Strategy & Simulation 507 521 539 440 424
Racing 166 129 149 166 164
Tower Defense 120 114 137 143 134
Other smaller franchises 84 108 117 134 140
Total sales 1,437 1,447 1,571 1,494 1,458

Word Games franchise revenues were down -6% year over year and down -5% sequentially in constant currencies. The decline reflected lower digital advertising CPM levels from Google's shift to real-time bidding. Despite this, PlaySimple's increased focus on AI and machine learning for new and localized game versions, including Crossword Jam and Word Search, has shown promising early KPIs. These titles were launched in multiple countries this quarter and are scaling well in terms of installs, revenue and DAU in these markets.

Updates and new AI-powered features in established games continued to drive monetization and engagement. Word Trip and Crossword Explorer introduced features to optimize the game economy and target highly skilled players, respectively. New, larger puzzles in Crossword Explorer and enhanced IAP levels in Daily Themed Crossword also contributed to the sustained growth and player satisfaction.

The team is also getting ready for the commercial launch of two casual games outside of the word genre, Two Square: 2048 Numbers Merge and Tile Match.

Strategy & Simulation franchise revenues were up 20% year over year driven by the inclusion of Warhammer 40,000: Tacticus. Franchise revenue was down sequentially by -4% in constant currencies.

InnoGames held three events for Forge of Empires in the quarter: the Anniversary, the Heroes and the Summer Event. Unfortunately, the events did not perform in line with our expectations and were unable to replicate the same strong uplift we saw in Q2 last year. The team continues to focus on player engagement and monetization, and introduced a new Guild Raids feature to support monetization between events. InnoGames is now evaluating the performance and KPIs of the new feature. InnoGames has also set up a second growth team for Forge of Empires to help drive future performance. Browser revenues continue to be an important part of MTG's revenue mix, with Forge of Empires now generating over two thirds of its total turnover from its browser platform, where InnoGames benefits from significantly lower platform fees.

Snowprint continued to focus on scaling Warhammer 40,000: Tacticus, which delivered healthy growth. In June the studio released the Machines of War feature, which was well-received by players. Snowprint also launched a new web store, initially inviting players who are part of its Ambassador program. The team has an active pipeline for Warhammer 40,000: Tacticus going forward, which includes the two-year anniversary of the game as well as a continued stream of new characters and content. As mentioned earlier, Snowprint is also one of the finalists in the "Best Developer" and "Best Live Ops" categories in the Pocket Gamer Mobile Games Awards 2024.

Tower Defense franchise revenues were down -10% year over year in the quarter but up 3% from Q1. The performance in the quarter continued to be affected by the lower install levels in the beginning of the year, mitigated somewhat by a Steam sale in April. Bloons TD 6 was also included in the Summer Sale on Steam in June, and delivered the second highest units sold during a sales event ever for the franchise. Ninja Kiwi tested a major influencer campaign for Bloons TD 6 in the quarter. The campaign helped reactivate existing players and drove inapp purchases in BTD6. Ninja Kiwi continues to enrich the game with new content, including a new Boss Rush event and two new heroes and has a rich content pipeline for Bloons going forward, including a new tower in August. A major update that enables users to generate their own content in the game is also in the works for later in the year.

The release of Bloons TD 6 on PlayStation is expected in Q3, with the team aiming to release the game on Nintendo Switch at the end of the year. Two brand-new games are also under development and Ninja Kiwi recently conducted a public test on the upcoming Bloons Card Storm and will conduct further public tests in the near future. The early versions of Bloons Card Storm have had a very positive reception so far, and the game was awarded the "Excellence in Accessibility" prize at the 2024 "The Pavs" awards at the NZ Games Festival.

Racing franchise revenues were stable year over year in constant currencies and were up by 26% on a sequential basis, as the franchise began showing early positive signs of improved momentum thanks to a well-executed F1 Clash season reset and positive early momentum from NASCAR Manager, which was launched in February this year.

The 2024 season update of F1 Clash was released in May, with the team implementing a range of learnings from last year. The update has performed well and generated a positive boost in product performance and monetization mechanics. This resulted in ARPDAU for the game growing significantly in the quarter. NASCAR Manager delivered another quarter of encouraging KPI's. The team also continued to optimize and evolve Forza Customs in the quarter.

Announced game launches and platform expansions for 2024

Title/platform expansion Publisher Type
Forza Customs Hutch In soft launch
NASCAR Manager Hutch In soft launch
Two Square: 2048 Numbers Merge PlaySimple In soft launch
Tile Match PlaySimple In soft launch
Word Trip PlaySimple In soft launch
Rise of Cultures (rework) InnoGames New game launch
Bloons Card Storm Ninja Kiwi New game launch
New title Ninja Kiwi New game launch
Bloons TD 6 Ninja Kiwi PlayStation launch
Bloons TD 6 Ninja Kiwi Switch launch

Key performance indicators

Q2 Q1 Q4 Q3 Q2
2024 2024 2023 2023 2023
DAU, million 5.8 6.5 6.5 6.4 6.6
MAU, million 31.1 31.9 32.3 31.0 30.7
ARPDAU, SEK 2.7 2.5 2.6 2.5 2.4
Revenue generated by the top 3 games, % 38% 40% 41% 46% 47%
Revenue generated by platform, %
Mobile 76% 75% 78% 75% 77%
Browser 19% 20% 19% 20% 20%
Other 5% 4% 3% 4% 3%
Revenue generated by territory, %
Europe 33% 32% 33% 33% 32%
North America 61% 63% 62% 62% 63%
Asia Pacific 5% 4% 4% 4% 4%
Rest of World 1% 1% 1% 1% 1%
Revenue generated by monetization type, %
IAP 61% 59% 58% 58% 59%
IAA 33% 35% 36% 35% 35%
Other 6% 5% 6% 8% 6%
UA spend, SEKm 470 527 600 554 563

The group's total number of DAU (daily active users) declined year over year and from Q1, mainly driven by the divestment of Kongregate in the first quarter of the year. DAU were down only slightly both on a year over year and sequential basis if adjusting for Kongregate. This reflected slightly higher DAU levels in our Word Games franchise being more than offset by lower DAUs in our other franchises.

Average Revenue per Daily Active User (ARPDAU) was up 11% year over year, again mostly driven by the divestment of Kongregate, which mainly had low-ARPDAU players. Strategy and Simulation and Tower Defence ARPDAU was up year over year and sequentially in Q2, while Racing ARPDAU was down slightly year over year but up significantly from Q1.

Forge of Empires, Crossword Jam and Warhammer 40,000: Tacticus were the group's top three performing games. The top three games represented 38% of the group's revenues in the second quarter, compared to 40% in the first quarter. Mobile represented 76% (77%) of total revenues in the second quarter, while browser represented 19% (20%) of revenues in the quarter.

Adjusted EBITDA, EBITDA and EBIT

Q2 Q2 H1 H1 FY
(SEKm) 2024 2023 2024 2023 2023
EBIT 281 222 517 344 885
Amortization 129 123 261 240 517
Depreciation 9 0 18 6 36
EBITDA 420 345 797 590 1,439
Items affecting comparability - 40 - 40 40
Impairment own capitalized costs - - - - -
Non-recurring bonus structures 6 8 20 21 33
M&A transaction costs 1 4 5 9 36
Adjusted EBITDA 426 397 822 660 1,548
Adjusted EBITDA margin 30% 27% 28% 24% 27%

We reported a 7% increase in adjusted EBITDA to SEK 426 (397) million in Q2, and a 25% increase to SEK 822 (660) million for the first six months of the year, with improved margins of 30% and 28% for the two respective periods. The increase and margin growth in Q2 primarily reflected higher profits year over year in PlaySimple, primarily driven by lower user acquisition spending. The year over year increase was even higher on an underlying basis, as our adjusted EBITDA in Q2 2023 was positively affected by the one-off reversal of an incentive program in one of our studios.

Total user acquisition costs represented 33% of group revenues in Q2, compared to 39% in Q2 2023 and 36% in Q1 2024. The lower UA levels in the quarter reflected our disciplined approach to marketing and ROAS levels, with decreased marketing investments year over year in all the franchises except Racing. Our studios do, however, expect to be able to gradually start increasing UA spend again in the second half of the year as we continue to evolve existing new and established titles and launch several new games. It is worth noting that we did begin gradually increasing UA spend in the Word Games franchise towards the end of the quarter, as PlaySimple began seeing better opportunities to invest in marketing on the back of several new initiatives.

The group's adjustments to reported EBITDA amounted to SEK 6 (52) million in the quarter. This included an adjustment for non-recurring bonus structures of SEK 6 (8) million and an adjustment for M&A transaction costs of SEK 1 (4) million. The group therefore reported EBITDA of SEK 420 (345) million and a margin of 29% (24%) in the quarter.

Depreciation and amortization amounted to SEK 139 (123) million and included amortization of purchase price allocations (PPA) of SEK 102 (91) million. Excluding PPA, depreciation and amortization amounted to SEK 37 (32) million.

Consolidated EBIT was SEK 281 (222) million in the quarter, which corresponded to an EBIT margin of 20% (15%). Operating costs before depreciation and amortization decreased by 9% year over year to SEK 1,018 (1,113) million.

Net financials

(SEKm) Q2
2024
Q2
2023
H1
2024
H1
2023
FY
2023
Net interest 33 40 66 83 162
Revaluation earnout effects -261 -278 -502 -423 -496
Revaluation PlaySimple debt (C-shares) -5 40 11 126 18
Exchange rate differences -50 114 -13 69 -3
Other -4 -2 -6 -2,4 -6
Total financial net -287 -86 -444 -148 -324

Total net financial items amounted to SEK -287 (-86) million in the quarter, of which net interest amounted to SEK 33 (40) million and other financial items to SEK -320 (-126) million.

Other financial items comprising discounting effects, revaluation and exchange rate effects on earnout liabilities amounted to SEK -261 (-278) million. During the quarter MTG revaluated the earnout liability to PlaySimple to reflect the company reaching their maximum total payout ceiling. This is indicative of the high levels of performance delivered by, and expected going forward from, PlaySimple.

In addition, other financial items included a SEK -5 (40) million revaluation of financial liability related to the class C shares held by the group as final payment part of the agreement to acquire PlaySimple. MTG holds the C shares as an off-balance sheet item and a future transfer of shares to PlaySimple will not have a cash impact. Exchange rate differences in the quarter amounted to SEK -50 million. This compared to positive exchange rate differences of SEK 114 million in Q2 2023.

Taxes

The group's tax amounted to SEK -105 (-79) million in the quarter.

Venture capital fund investments

To date, the MTG VC fund has invested a total of 424 SEK (USD 40) million in a total of 26 companies. VC investments complement MTG's majority stake investment in InnoGames, Hutch, Ninja Kiwi, PlaySimple and Snowprint.

The portfolio assets range from start-up game developers across several game genres and game creation platforms in the US and Europe to pure esports-focused companies. VC investments related to esports remained in MTG after the divestment of ESL Gaming.

Financial review

Cash flow

(SEKm) Q2
2024
Q2
2023
H1
2024
H1
2023
FY
2023
Cash flow from operations before changes in tax and working capital 469 363 801 749 1,714
Taxes paid -135 -103 -213 -181 -431
Changes in working capital 39 0 78 -46 -25
Cash flow from operations 374 260 667 522 1,258
Cash flow from investing activities -438 -528 -482 -1,215 -2,353
Cash flow from financing activities -108 -57 -118 -252 -536
Total net change in cash and cash equivalents -172 -324 67 -945 -1,630
Cash and cash equivalents at the beginning of the period 3,332 4,019 2,956 4,733 4,733
Translation differences in cash and cash equivalents -16 178 121 83 -147
Cash and cash equivalents at end of the period 3,144 3,871 3,144 3,871 2,956

Cash flow from operations

Total cash flow from operations amounted to SEK 374 (260) million in the quarter. The group reported a SEK 39 (0) million change in working capital and paid taxes of SEK -135 (-103) million in the quarter. Received net interest amounted to SEK 36 (40) million.

Cash flow from investing activities

Total cash flow relating to investing activities amounted to SEK -438 (-528) million in the quarter. This mainly consisted of an earnout payment of SEK -521 million to PlaySimple and SEK 106 million related to net other investments of which the main part consisted of long-term deposits by PlaySimple made in Q2 2023, which have matured in Q2 2024. This effect was included in the cash flow from investing activities. In addition, investing activities also included capital expenditure on tangible and intangible assets amounting to SEK -22 (-65) million, primarily comprising capitalized development costs for games and platforms.

Cash flow from financing activities

Total cash flow relating to financing activities amounted to SEK -108 (-57) million, mainly consisting of a repurchase of shares amounted to SEK -98 (-60) million and the group's leasing payments.

The net change in cash and cash equivalents amounted to SEK -133 (-324) million in the quarter and the group had a total cash and cash equivalents of SEK 3,144 (3,871) million at the end of the period.

Net debt

Net debt refers to the sum of interest-bearing liabilities less cash and cash equivalents. Interest-bearing liabilities such as additional purchase considerations or lease liabilities are not included.

Net debt as of June 30, 2024, amounted to SEK -3,144 (-3,871) million. The net debt calculation includes external financing of SEK 0 (0) million less SEK 3,144 (3,871) million in cash and cash equivalents.

Parent company

Modern Times Group MTG AB is the group's parent company and is responsible for group-wide management, administration, and financing.

Q2 Q2 H1 H1 FY
(SEKm) 2024 2023 2024 2023 2023
Net sales 15 15 29 30 61
Net interest and other financial items 2 84 92 33 -128
Income before tax and appropriations -39 45 15 -34 -264

Net interest and other financial items for the quarter amounted to SEK 2 (84) million. Net interest amounted to 22 (-31) million. Unrealized and realized exchange rate differences amounted to SEK -16 (116) million and other financial items to SEK -4 (- 2) million.

The parent company had cash and cash equivalents of SEK 1,674 (2,686) million at the end of the period.

The total number of shares outstanding at the end of the period was 120,799,775 (124,785,133), excluding the 4,544,609 Class B shares and the 6,324,343 Class C shares held by MTG as treasury shares.

Other information

Accounting policies

This interim report has been prepared according to 'IAS 34 Interim Financial Reporting' and the 'Swedish Annual Accounts Act'. The interim report for the parent company has been prepared according to the Swedish Annual Accounts Act – Chapter 9 'Interim Report'.

The group's consolidated accounts and the parent company's accounts have been prepared according to the same accounting policies and calculation methods as were applied in the preparation of the 2023 Annual Report.

Disclosures in accordance with IAS 34.16A appear in the financial statements and the accompanying notes as well as in other parts of the interim report.

Related party transactions

No transactions between MTG and related parties that have materially affected the Group's position and earnings took place during the period.

Risks and uncertainties

Significant risks and uncertainties exist for the group and the parent company. These factors include the prevailing economic and business environments; commercial risks related to expansion into new territories; other political and legislative risks related to changes in rules and regulations in the various territories in which the group operates; exposure to foreign exchange rate movements, and the US dollar and euro-linked currencies in particular; the emergence of new technologies and competitors; and cyber-attacks.

The group's game development businesses depend on their ability to continue releasing successful titles that attract paying customers, conditions that are not under the group's full control.

Risks and uncertainties are also described in more detail in the 2023 Annual Report, which is available at www.mtg.com.

Stockholm, 18 July 2024

Maria Redin

Group President & CEO, Modern Times Group MTG AB

This report has not been reviewed by the group's auditor.

Condensed consolidated income statement

Q2 Q2 H1 H1 FY
(SEKm) 2024 2023 2024 2023 2023
Continuing operations
Net sales 1,437 1,458 2,884 2,764 5,829
Cost of goods and services -380 -366 -763 -704 -1,577
Gross income 1,058 1,092 2,121 2,060 4,252
Selling expenses -507 -588 -1,048 -1,151 -2,344
Administrative expenses -271 -273 -558 -561 -1,030
Other operating income 6 35 12 42 61
Other operating expenses -4 -5 -10 -7 -14
Share of earnings in associated companies 0 1 0 1 0
Items affecting comparability - -40 - -40 -40
EBIT 281 222 517 344 885
Net interest 33 40 66 83 162
Other financial items -320 -126 -510 -230 -486
Income before tax -6 136 73 196 561
Tax -105 -79 -216 -114 -397
Total net income for the period -111 57 -142 82 164
Net income for the period attributable to:
Equity holders of the parent -111 57 -142 82 164
Non-controlling interest - - - - -
Net income for the period -111 57 -142 82 164
Total
Basic earnings per share, SEK -0.92 0.47 -1.17 0.67 1.33
Diluted earnings per share, SEK -0.91 0.47 -1.17 0.66 1.32
Number of shares
Shares outstanding at the end of the period 120,799,775 124,785,133 120,799,775 124,785,133 121,681,404
Basic average number of shares outstanding 121,296,605 122,194,949 121,489,004 122,390,669 123,189,366
Diluted average number of shares outstanding 121,493,176 122,563,917 121,748,995 122,768,884 123,710,735

Consolidated statement of comprehensive income

Q2 Q2 H1 H1 FY
(SEKm) 2024 2023 2024 2023 2023
Net income -111 57 -142 82 164
Other comprehensive income
Items that are or may be reclassified to profit or loss net of tax:
Currency translation differences -22 754 490 790 -270
Total comprehensive income -133 811 348 872 -107
Total comprehensive income attributable to
Equity holders of the parent -133 811 348 872 -107
Non-controlling interest - - - - -
Total comprehensive income for the period -133 811 348 872 -107

Condensed consolidated balance sheet

Jun 30 Jun 30 Dec 31
(SEKm) 2024 2023 2023
Non-current assets
Goodwill 10,243 10,855 10,418
Other intangible assets 1,991 2,424 2,440
Total intangible assets 12,234 13,278 12,859
Total tangible assets 31 52 39
Right of use assets 163 63 172
Shares and participations in associated and other companies 1,331 440 399
Other financial receivables 97 323 289
Total non-current financial assets 1,428 763 687
Total non-current assets 13,856 14,156 13,758
Current assets
Other receivables 725 788 787
Cash and cash equivalents 3,144 3,871 2,956
Total current assets 3,869 4,660 3,743
Total assets 17,725 18,816 17,500
Equity
Shareholders' equity 13,992 14,922 13,714
Total equity 13,992 14,922 13,714
Non-current liabilities
Lease liabilities 128 29 138
Total non-current interest-bearing liabilities 128 29 138
Provisions 541 608 610
Contingent consideration 534 1,546 1,007
Other non-interest-bearing liabilities 188 0 166
Total non-current non-interest-bearing liabilities 1,263 2,155 1,784
Total non-current liabilities 1,391 2,183 1,921
Current liabilities
Contingent consideration 887 365 432
Lease liabilities 36 36 36
Other interest-bearing liabilities 529 426 534
Other non-interest-bearing liabilities 891 885 863
Total current liabilities 2,342 1,711 1,865
Total liabilities 3,733 3,894 3,786
Total shareholders' equity and liabilities 17,725 18,816 17,500

Condensed consolidated statement of cash flows

Q2 Q2 H1 H1 FY
(SEKm) 2024 2023 2024 2023 2023
Income before tax -6 57 74 117 561
Adjustment for items not included in cash flow 475 306 728 632 1,153
Taxes paid -135 -103 -213 -181 -431
Changes in working capital 39 0 78 -46 -25
Cash flow from operations 374 260 667 522 1,258
Investments/ divestments in deposits 114 -118 114 -118 -118
Acquisition / sale of subsidiaries, associates and other investments -8 20 -28 -142 -601
Earnout payments -521 -365 -521 -828 -1,421
Investments in other non-current assets -22 -65 -47 -127 -212
Cash flow from investing activities -438 -528 -482 -1,215 -2,353
Repurchase of shares -98 -60 -98 -246 -499
Other cash flow from/ used in financing activities -10 3 -19 -6 -38
Cash flow from financing activities -108 -57 -118 -252 -536
Total net change in cash and cash equivalents -172 -324 67 -945 -1,630
Cash and cash equivalents at the beginning of the period 3,332 4,019 2,956 4,733 4,733
Translation differences in cash and cash equivalents -16 178 121 83 -147
Cash and cash equivalents at end of the period 3,144 3,871 3,144 3,871 2,956

Condensed consolidated statement of changes in equity

Jun 30 Jun 30 Dec 31
(SEKm) 2024 2023 2023
Opening balance 13,714 13,934 13,934
Net income for the period -142 82 164
Other comprehensive income for the period 490 790 -270
Total comprehensive income for the period 348 872 -107
Effect of employee share programs 28 15 37
New share issue - 347 347
Repurchase of shares -98 -246 -499
Change in non-controlling interests - - -
Redemption of shares - - -
Closing balance 13,992 14,922 13,714

Parent company condensed income statement

Q2 Q2 H1 H1 FY
(SEKm) 2024 2023 2024 2023 2023
Net sales 15 15 29 30 61
Gross income 15 15 29 30 61
Administrative expenses -56 -54 -106 -97 -198
Operating income -41 -39 -76 -66 -137
Net interest and other financial items 2 84 92 33 -128
Income before tax and appropriations -39 45 15 -34 -264
Appropriations - - - - 127
Tax 0 0 0 0 0
Net income for the period -39 45 15 -34 -137

Net income for the period is in line with total comprehensive income for the parent company.

Parent company condensed balance sheet

Jun 30 Jun 30 Dec 31
(SEKm) 2024 2023 2023
Non-current assets
Machinery and equipment 1 1 1
Right of use assets 4 1 3
Shares and participations 13,821 22,463 13,821
Total non-current assets 13,826 22,465 13,825
Current assets
Current receivables 16 47 163
Cash and cash equivalents 1,674 2,686 1,599
Total current assets 1,690 2,733 1,762
Total assets 15,516 25,197 15,588
Shareholders' equity
Restricted equity 658 691 658
Non-restricted equity 14,794 15,151 14,850
Total equity 15,452 15,842 15,508
Untaxed reserves 9 9 9
Non-current liabilities
Provisions 9 10 12
Liabilities to financial institutions - - -
Lease liabilities 2 - 3
Total non-current liabilities 11 10 16
Current liabilities
Lease liabilities 1 1 1
Other interest-bearing liabilities - 9,294 -
Non-interest-bearing liabilities 41 41 53
Total current liabilities 43 9,336 55
Total shareholders' equity and liabilities 15,516 25,197 15,588

Financial instruments at fair value

The carrying amounts are considered to be reasonable approximations of fair value for all financial assets and liabilities, except shares and participations in other companies and contingent considerations for which the valuation technique is described below.

(SEKm) Jun 30
2024
Dec 31
2023
Carrying
value
Level 1 Level 2 Level 3 Carrying value Level 1 Level 2 Level 3
Financial assets measured at fair value
Shares and participations in other companies 1,330 - - 1,330 397 - - 397
Financial liabilities measured at fair value
Contingent consideration 1,421 - - 1,421 1,439 - - 1,439

Valuation techniques

Shares and participations in other companies – acquisition cost is initially considered to be a representative estimate of fair value. Subsequently, values are remeasured at fair value and gains/losses recognized when there is subsequent financing through participation by a third-party investor, in which case the price per share in that financing is used, when there is a realized exit or when there are indications that cost is not representative of fair value and sufficient, more recent information is available to measure fair value. Listed holdings are valued at the current share price.

Jun 30 Dec 31
(SEKm) 2024 2023
Opening balance 1 January 397 408
Reported gains and losses in net income for the period 16 -23
Acquisition¹ 898 17
Translation differences -1 -33
Loan converted to shares 19 27
Closing balance 1,330 397

1) Purchase price for Kongregate merging with Monumental during 2024 amount to SEK 889 million

Contingent consideration – expected future values are discounted to present value. The discount rate is risk-adjusted. The most critical parameters are estimated future revenue growth and future operating margin.

Jun 30 Dec 31
(SEKm) 2024 2023
Opening balance 1 January 1,439 2,703
Exercised payments, cash-based -521 -1,421
Exercised payments, share-based - -347
Revaluation 346 326
Interest expense 87 212
Translation differences 69 -33
Closing balance 1,421 1,439
(SEKm) 2024 2025 2026 2027+ Total
Cash consideration - 887 534 - 1,421
Share consideration - - - - -
Total contingent consideration - 887 534 - 1,421

Divestment

Kongregate was deconsolidated from early Q1 this year due to the merger of Kongregate into Monumental. MTG's holding in Monumental is calculated as a purchase price which amounts to a 30% stake in business. MTG's shares represent less than 20% of the votes in Monumental and the holding is therefore reported as a financial asset as part of the shares in associated companies and other companies in the group's balance sheet. The initial value is based on a fair value assessment.

Effects on the cash flow from the divestment are shown below:

Q1
(SEKm) 2024
Assets 993
Cash and cash eqivalents 15
Total assets 1,008
Liabilities and provisions 119
Total liabilities and provisions 119
Purchase price 889
Non-cash settlement through shares¹ 889
Cash and cash equivalents in Kongregate -15
Impact on cash and cash equivalents -15

1) Received shares in Monumental, booked as a financial assets

Alternative performance measures

The purpose of alternative performance measures (APMs) is to facilitate the analysis of business performance and industry trends that cannot be directly derived from financial statements. MTG uses the following APMs:

  • Adjusted EBITDA
  • Change in net sales from organic growth

Reconciliation of adjusted EBITDA

Adjusted EBITDA is used to assess MTG's underlying profitability. Adjusted EBITDA is defined as EBITDA adjusted for the effects of items affecting comparability, non-recurring bonus structures, acquisition-related transaction costs and impairment of capitalized internal work. Items affecting comparability refer to material items and events related to changes in the group's structure or lines of business, which are relevant for understanding the group's development on a like-for-like basis. During the second quarter of 2022, the group changed its definition of adjusted EBITDA. The new definition of adjusted EBITDA does not include the group's various operational incentive programs and only includes non-recurring bonus structures.

Q2 Q2 H1 H1 FY
(SEKm) 2024 2023 2024 2023 2023
EBIT 281 222 517 344 885
Amortization 129 123 261 240 517
Depreciation 9 0 18 6 36
EBITDA 420 345 797 590 1,439
Items affecting comparability - 40 - 40 40
Impairment own capitalized costs - - - - -
Non-recurring bonus structures 6 8 20 21 33
M&A transaction costs 1 4 5 9 36
Adjusted EBITDA 426 397 822 660 1,548

Reconciliation of sales growth

Since the group generates the majority of its sales in currencies other than the reporting currency (i.e., SEK, Swedish krona) and currency rates have proven to be rather volatile, the group's sales trends and performance are analyzed as changes in organic sales growth. This presents the increase or decrease in overall SEK net sales on a comparable basis, allowing for separate discussions of the impact of exchange rates, acquisitions, and divestments. The following table presents changes in organic sales growth as reconciled to the change in total reported net sales.

Q2 2024 Modern Times Group MTG AB 19

Q2 Q2 Q2 Q2 FY
(SEKm) 2024 2023 2024 2023 2023
Group
Organic growth -7% -2% -2% -6% -2%
Acquisition/ divestments 6% 0% 6% 0% 2%
Changes in FX rates 0% 7% 0% 7% 5%
Reported growth -1% 6% 4% 1% 5%

Events after the end of the period

There were no other events after the end of the reporting period.

Definitions

Adjusted EBITDA

EBITDA, adjusted for the effects of items affecting comparability, long-term incentive programs, acquisition-related transaction costs and impairment of own work capitalized, which are referred to as adjustments.

ARPDAU

Average net revenue per daily active user.

Capital expenditures (CAPEX)

Capital expenditures is a financial investment made with the expectation of future revenues.

Cash conversion

Cash flow from operating activities including investments less realized exchange rate effects, as a percentage of adjusted EBITDA.

Cash flow from operations

Cash flow from operating activities shows changes in working capital including profit for the year adjusted for profit and loss items that have not affected changes in cash flow.

DAU

Daily active user.

Earnings per share

Earnings per share is expressed as net income attributable to equity holders of the parent divided by the average number of shares.

EBIT/Operating income

Net income for the period from continuing operations before other financial items, net interest and tax.

EBITDA

Profit for the period from continuing operations before other financial items, net interest, tax and depreciation and amortization.

IAA

In app advertising.

IAP

In app purchases.

Items affecting comparability (IAC)

Items affecting comparability refers to material items and events related to changes in the group's structure or lines of business, which are relevant for understanding the group's development on a comparable basis.

MAU

Monthly active user.

Net debt

Net debt refers to the sum of interest-bearing liabilities less cash and cash equivalents. Liabilities such as earnouts and lease liabilities are not included.

Organic growth

The change in net sales compared with the same period last year, excluding acquisitions and divestments and adjusted for currency effects.

ROAS

Return on ad spend.

Transactional currency effect

The effect that foreign exchange rate fluctuations can have on a completed transaction prior to settlement. This refers to the exchange rate, or currency risk associated specifically with the time delay between entering into a trade or contract and then settling it.

Translational currency effect

Converting one currency to another, often in the context of the financial results of foreign subsidiaries into the parent company's and/or the group's functional currency.

UA

User acquisition.

Shareholder information

Financial calendar

Q3 2024 Interim Financial Results report 24 October 2024

Questions?

Anton Gourman, VP Communications Direct: +46 73 661 8488, [email protected]

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Conference call

MTG will host a livestream and conference call at 10.00 CET today, on 18 July 2024. The call will be held in English.

How to join:

  • To participate via livestream, please use this link.
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Item Date

Modern Times Group MTG AB (publ) – Reg no: 556309-9158 – Phone: +46 (0) 8-562 000 50

MTG (Modern Times Group MTG AB (publ)) (www.mtg.com) is an international mobile gaming group that owns and operates gaming studios with popular global IPs across a wide range of casual and mid-core genres. The group is focused on accelerating portfolio company growth and supporting founders and entrepreneurs. MTG is an active driver of gaming industry consolidation and a strategic acquirer of gaming companies around the world. We are born in Sweden but have an international culture and global footprint. Our shares are listed on Nasdaq Stockholm ("MTGA" and "MTGB").

This information is information that Modern Times Group MTG AB (publ) is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication, through the agency of the contact persons set out above, at 7:30 CET on July 18, 2024.

This interim report contains statements concerning, among other things, MTG's financial condition and results of operations that are forward-looking in nature. Such statements are not historical facts but, rather, represent MTG's future expectations. MTG believes that the expectations reflected in these forward-looking statements are based on reasonable assumptions; however, forward-looking statements involve inherent risks and uncertainties, and a number of important factors could cause actual results or outcomes to differ materially from those expressed in any forward-looking statement. Such important factors include but may not be limited to MTG's market position; growth in the gaming industry; and the effects of competition and other economic, business, competitive and/or regulatory factors affecting the business of MTG, its group companies and the gaming industry in general. Forward-looking statements apply only as of the date they were made, and, other than as required by applicable law, MTG undertakes no obligation to update any of them in the light of new information or future events.