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Modern Times Group A — Earnings Release 2020
Apr 28, 2020
3079_10-q_2020-04-28_75644589-0420-4c85-8251-0a6fc591dff4.pdf
Earnings Release
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Continued push on the strategic agenda
- Despite being impacted by the Coronavirus pandemic the esport vertical quickly adapted and ensured business continuity by rescheduling events and moving the Pro Tour online and delivering record viewership in the quarter
- The esport vertical continued to deliver further on the strategic agenda by signing the "Louvre" agreement with the best CS:GO teams in the world, and announced strategic agreements with Blizzard Entertainment, and PUBG Mobile
- The gaming vertical showed more resilience towards the Coronavirus pandemic impact in the quarter, with InnoGames in general and Forge of Empires in particular delivering quarter over quarter increasing Average Daily Active Users (DAU), ending the period close to an all-time high DAU
Q1 2020 financial highlights
- Net sales decline by 2 percent to SEK 924 (940) million
- Adjusted EBITDA of SEK -21 (37) million, including adjustments for Items Affecting Comparability (IAC) of SEK 3 (54) million, Long-term incentive (LTI) programs of SEK 32 (25) million and M&A transaction costs of SEK 13 (-) million
- EBITDA of SEK -69 (-42) million
- Operating income (EBIT) of SEK -142 (-110) million
- Net income from continuing operations of SEK -132 (-133) million
- Basic earnings per share of SEK -2.38 (-2.45)
- Net cash flow from operations of SEK -39 (-102) million
Financial overview
| Full year | |||
|---|---|---|---|
| (SEKm) | Q1 2020 | Q1 2019 | 2019 |
| Continuing operations | |||
| Net sales | 924 | 940 | 4 242 |
| of which esport | 299 | 336 | 1 712 |
| of which gaming | 625 | 604 | 2 531 |
| of which central operations and eliminations | 0 | 1 | 0 |
| Costs before depreciation and amortization | -993 | -982 | -4 352 |
| Adjusted EBITDA 1) | -21 | 37 | 239 |
| Adjusted EBITDA margin | -2% | 4% | 6% |
| Adjustments | -48 | -79 | -349 |
| EBITDA | -69 | -42 | -109 |
| Amortization | -50 | -44 | -202 |
| Depreciation | -22 | -24 | -96 |
| of which PPA | -31 | -30 | -120 |
| EBIT | -142 | -110 | -407 |
| EBIT margin | -15% | -12% | -10% |
| Net income | -132 | -133 | -458 |
| Basic earnings per share (SEK) | -2,38 | -2,45 | -8,19 |
| Discontinued operations 2) | |||
| Net income | 0 | 13 597 | 14 852 |
| Total operations | |||
| Net income | -132 | 13 464 | 14 394 |
| Basic earnings per share (SEK) | -2,37 | 200,24 | 212,44 |
| Net cash flow from operations | -39 | -102 | -188 |
| CAPEX | 42 | 37 | 239 |
| Net sales growth y-o-y | |||
| Organic growth | -6% | 3% | 7% |
| Acquisitions/divestments | - | -1% | -1% |
| Changes in FX rates | 4% | 6% | 4% |
| Change in reported net sales | -2% | 7% | 10% |
1) See page 22 for details of adjustments to EBITDA. Alternative performance measures used in this report are explained on page 24
2) Consists of the adjusted result for NENT, Nova and Zoomin in 2019
For further information please contact Investor relations at + 46 (0) 702 73 48 79 /
President & CEO's comments
As we now summarize the first quarter of 2020, we can conclude that it has been a quarter unlike any other due to the Coronavirus pandemic. The global impact of this pandemic has been severe on the societies and markets in which we and our portfolio companies operate. Despite the considerable efforts to halt the pandemic, it continues to impact the world we live in, the businesses we invest in and organizations we lead. We are executing on a three phased plan responding to the pandemic, with focus on business continuity, operational efficiency and seizing of new business opportunities. And this is being done from a position of strength with a solid net cash position.
As for basically any company worldwide, this development has impacted the MTG's group companies, but in fundamentally different ways for the two verticals. While the interim regulations on international travel, imposed quarantine regulations and restrictions on hosting events with live audiences have had a negative impact on our esport business, we have quickly adapted and changed to ensure business continuity and performance. Esport has stayed in action through online versions of our big events, to entertain and stay relevant for fans and partners. Our gaming vertical has shown resilience and maintained stable performance in these difficult circumstances and rather seen an upswing in user activations towards the end of the quarter.
Looking into Q2 2020, the priority for us remains the safety of our employees, teams, fans and partners.
Esport – digital and global by design
Government policies to contain the spread of the pandemic have had a negative impact on MTG's esport vertical, which is built around large live events with media rights, brand partnerships and many attending fans who purchase tickets and merchandise. However, our work to further commercialize esport has continued in the quarter. One very important step was the signing of the "Louvre" agreement together with the worlds thirteen leading esports teams in CS:GO. Another pivotal step was the continuation of the Pro Tour format and moving it online to keep consistency in the circuit. As esport is digital by design, this has the potential to offset some of the negative impact as we can continue to deliver great entertainment by moving to online competitions and thereby creating new business opportunities. As a result, we delivered record viewership in the quarter with ESL Pro League season 11 as a highlight.
Going forward, we will continue to adapt to the new circumstances by moving competitions and events online or rescheduling them to later this year or to 2021. This means that between ESL and DreamHack we will have events online more or less every day throughout Q2 2020.
Gaming – performing well despite difficult circumstances
The gaming vertical has proven to be more resilient to the impact from the Coronavirus pandemic. Our products have rather than being negatively impacted, seen an accelerated inflow of new users towards the end of the quarter. In particular InnoGames experienced this trend, ending March with a close to record high DAU.
We have also taken the opportunity to be more aggressive in our marketing strategy, as we are currently experiencing much higher returns on marketing campaigns. This initiative has already yielded positive results in a growing user base and we expect it to continue into Q2 2020.
The development of new games is on track and unaffected for both InnoGames and Kongregate, and our timeline to test and introduce several new titles in 2020 stands firm.
Following the announcement of a strategic review of our gaming vertical in October 2019, MTG has received multiple expressions of interest in the business from both strategic and financial investors. The Board of Directors and the management team continue to believe that a separation of the gaming and esport businesses, which would allow them to adopt their own financial structures and independent strategic objectives, is the best way to maximize shareholder value.
This separation may be implemented either through the divestment of the gaming business or through a listing on the Nasdaq First North Growth Market. Inevitably, the coronavirus pandemic has caused some disruption to the review process and the decision on the best route to separation will be taken once markets have stabilized and the company is able to present two strong equity stories.
Jørgen Madsen Lindemann
President & Chief Executive Officer
Guidance for 1H 2020
Revenue in the esport vertical is expected to decline by 25-35 percent (earlier guidance: decline by 35-45 percent) in 1H 2020, compared with the corresponding period in 2019. This is predominantly driven by Own & Operated (O&O) and Esport Services (ESS) events either being cancelled, moved online or postponed from 1H 2020 to the 2H 2020 and 1H 2021.
From Q2 2020, ESL and DreamHack are reducing both cost of goods sold and fixed costs. These savings will be at least SEK 150 million for 1H 2020 and are designed to protect business continuity and the future potential of the operations when the current crisis comes to an end.
Significant events in and after the quarter
January 7 - MTG's ESL and DreamHack entered into a three-year agreement with Blizzard Entertainment
MTG's portfolio companies ESL and DreamHack announced a three-year-long strategic agreement with Blizzard Entertainment. The world's largest esport company (ESL) and the premier gaming lifestyle festival organizer (DreamHack) will create new ESL Pro Tour formats for both StarCraft® II and Warcraft® III: Reforged™, with Blizzard providing a respective prize pool of over USD 1.8 million and over USD 200,000 for the first season.
January 21 - MTG announced termination by mutual agreement with HUYA of negotiations on definitive agreement for China Joint Venture and ESL investment
MTG announced that MTG and HUYA Inc. have mutually terminated the negotiations related to the definitive agreement for the forming of a strategic Joint Venture for esport expansion into China and a minority stake investment in MTG's portfolio company ESL.
January 21 - MTG announced plan for annual savings and write down of assets
MTG announced annual savings and write down of assets. The company booked one-off charges in Q4 2019 related to redundancy costs and impairment charges at its headquarter and in group companies. This was an effect of the company's ongoing strategic review, operational efficiency programs and evaluation of the gaming portfolio.
February 18 - ESL and DreamHack sign historic agreement with globally leading esport teams, known as "Louvre" agreement
MTG's esport portfolio companies ESL and DreamHack announced an agreement with the worlds thirteen leading esport teams for participation in their esport circuits, among these the ESL Pro League.
March 19 - 3 April - Changes to ESL and DreamHack's esport schedules for festivals and Master properties
MTG's esport portfolio companies ESL and DreamHack announced new and revised festival and Master properties schedules, adjusted for impacts caused by precautionary measures taken by regulators in many markets worldwide as a result of the continued spreading of the new Coronavirus and the related COVID-19.
March 25 - Impact of Coronavirus and update on strategic review
MTG provided a preliminary assessment of how the Coronavirus pandemic is expected to affect its esport and gaming verticals as well as an update of the strategic review of its gaming vertical.
March 26 - ESL and PUBG MOBILE entered into a new partnership agreement
MTG's portfolio company ESL announced a new partnership on an Esport Program with PUBG MOBILE – the most popular title from publishers PUBG Corp. and Tencent Games.
April 16 - Marjorie Lao proposed to be elected to the Board of MTG
MTG announced that its Nomination Committee proposes the election of Marjorie Lao to MTG's Board of Directors at the Annual General Meeting in in May 2020.
April 24 - Chris Carvalho proposed to be elected to the Board of MTG
MTG announced that its Nomination Committee proposes the election of Chris Carvalho to MTG's Board of Directors at the Annual General Meeting in in May 2020.
A full list of MTG's announcements and reports can be found at www.mtg.com.
Group performance
Net sales – continuing operations
In the first quarter, net sales on a reported basis declined by 2 percent year-on-year to SEK 924 (940) million. On an organic basis, the sales decline was 6 percent as exchange rates changes made a positive contribution of 4 percent, reflecting the further weakening of SEK against both the USD and EUR compared with the first quarter of 2019.
Esport net sales declined by 11 percent in Q1 2020, of which the organic decline represented 15 percent due to Master properties being moved online or postponed due to the Coronavirus pandemic and IEM Katowice not being a Major in 2020. This was partly offset by 3 percent growth in net sales for Gaming, of which organic growth accounted for negative 1 percent.

Operating expenditure – continuing operations
Operating costs before depreciation and amortization increased by 1 percent to SEK 993 (982) million. This included Items Affecting Comparability of SEK 3 (54) million, Long-term incentive (LTI) programs of SEK 32 (25) million and M&A transaction costs of SEK 13 (-) million.
Adjusted EBITDA – continuing operations
The Group's adjusted EBITDA in the quarter amounted to SEK -21 (37) million.
Group central operations impacted the quarter by SEK -26 (-38) million.
The adjusted EBITDA margin in the quarter was -2 (4) percent. The margin decline was due to the esport vertical being negatively impacted by the Coronavirus pandemic and being forced to operate events that it had already committed to with no live audience or cancel events at short notice leading to limited possibilities to reduce the cost base in the quarter. This was partially offset by stable margin development in the gaming vertical, as it has been resilient and less exposed to the consequences of the Coronavirus pandemic.
Adjusted EBITDA reflects the underlying performance of the business and SEK 3 million in IAC, SEK 32 million in costs related to LTI programs and SEK 13 million in M&A transaction costs were excluded.
EBITDA was SEK -69 (-42) million.
EBIT – continuing operations
Depreciation and amortization in the first quarter amounted to SEK -72 (-68) million and included amortization on purchase price allocations (PPA) of SEK -31 (-30) million. Excluding PPA, depreciation and amortization increased by SEK 3 million to SEK -41 (-38) million reflecting higher depreciations within the gaming segment.
Group EBIT in the quarter was SEK -142 (-110) million. The EBIT margin was -15 (-12) percent in the quarter.
Net financials and net income from continuing operations
Net financial items amounted to SEK 29 (-7) million, predominantly driven by exchange rate changes. The Group's tax was SEK -20 (-15) million. The net loss for the period from continuing operations thus amounted to SEK -132 (-133) million.
Venture Capital Fund investments
The MTG VC Fund has to date committed a total of SEK 221 million (USD 23 million) including future capital commitments into Bitkraft and Playventures. No new investments were made during Q1 2020 but SEK 10 million was invested into Bitkraft and Playventures as part of MTG's investment commitments.
The companies in the MTG VC portfolio continue to show strong traction. MTG has realized one exit with Phoenix Labs at a return of 175 percent on invested capital.
MTG has invested in 19 portfolio companies thus far from its VC fund to complement its majority stake investments in ESL, DreamHack, Kongregate and InnoGames, and the portfolio assets span start-up game developers across several game genres, including narrative, competitive, social MMO and game creation platforms in the US and Europe as well as pure esport focused companies.
Segmental performance
Esport
| Full year | |||
|---|---|---|---|
| (SEKm) | Q1 2020 | Q1 2019 | 2019 |
| Net sales | 299 | 336 | 1,712 |
| Adjusted EBITDA | -127 | -50 | -213 |
| Adjusted EBITDA margin | -43% | -15% | -12% |
| Adjustments | -21 | -14 | -138 |
| EBITDA | -148 | -64 | -351 |
| Amortization | -6 | -6 | -26 |
| Depreciation | -12 | -14 | -53 |
| of which PPA | -4 | -4 | -15 |
| EBIT | -165 | -83 | -430 |
| EBIT margin | -55% | -25% | -25% |
| CAPEX | 13 | 6 | 34 |
| Net sales growth y-o-y | |||
| Organic growth | -15% | 10% | 8% |
| Acquisitions/divestments | - | - | - |
| Changes in FX rates | 4% | 6% | 5% |
| Reported growth | -11% | 16% | 13% |
Net sales in the first quarter declined by 11 percent to SEK 299 (336) million, including a positive impact of 4 percentage points from exchange rate changes. Organic net sales declined by -15 (10) percent compared with the same period last year, due to Master properties being moved online or postponed due to the Coronavirus pandemic and IEM Katowice not being a major in 2020.


Adjusted EBITDA Adjusted EBITDA margin
ESL held its annual Master property in Katowice and DreamHack hosted a Dota 2 major in Leipzig during the quarter. Katowice was adversely impacted by a government shutdown at short notice and from a smaller scope compared to 2019. Additionally, ESL's Dota 2 Major in Los Angeles and CS:GO Master property in Denver was moved to an online format and held in Q2 2020, while ESL Pro
League season 11 qualification was held online in the quarter. This contributed to the double-digit decline in net sales compared with last year. When comparing ESL's operational key performance indicators (KPIs) to the same properties last year, it is still clear that the esport business has positive momentum with another record high viewership achieved in the quarter. As a result of fans not being able to physically attend many of ESL's events in the first quarter, the relevant media KPIs have increased sharply versus the same event one year ago. This demonstrates that the competitions are relevant and can be adapted to an all-digital format if needed. The focus going forward for the vertical is clear: to commercialize the growing audience of esport and make the sport commercially competitive.
DreamHack was able to execute in its O&O event and festival schedule as planned during the first quarter and grew underlying net sales by 11 percent. The newly launched DreamHack Sport Games was due to the Coronavirus pandemic only able to execute with limited scale the tournaments Dutch eDivisie and The European Golf Tour/eTour.
The adjusted EBITDA loss amounted to SEK -127 (-50) million in the first quarter, where the increase was driven by the effects of the Coronavirus. This involved existing plans being changed with short notice, resulting in physical events - in which investments and commitments had been made - being moved online or rescheduled to a later date. The adjusted EBITDA margin declined to -43 (-15) percent.

EBITDA adjustments of SEK -21 (14) million comprised items affecting comparability (IAC) of SEK -3 million, costs for long-term management incentive programs SEK -10 million and M&A transaction costs of SEK -8 million. EBITDA amounted to SEK -148 (-64) million.
Sales of O&O properties decreased by 20 percent in the quarter to SEK 196 million, with the same amount of Masters properties compared with the corresponding period last year. Masters properties in the quarter were held in Katowice and Leipzig.
ESS net sales increased by 14 percent in the quarter to SEK 104 million, representing 35 percent of total esport net sales. The focus in ESS is to establish more strategic publisher relationships and, during the quarter, ESL and DreamHack ran, for example, some significant events on behalf of publishers Ubisoft, Supercell and Riot Games.
In the quarter, several new publisher deals were announced including Blizzard and their two titles Starcraft 2 and Warcraft 3, and Tencent Games and their title PUBG.
Gaming
| (SEKm) | Q1 2020 | Q1 2019 | Full year 2019 |
|---|---|---|---|
| Net sales | 625 | 604 | 2,531 |
| Adjusted EBITDA | 132 | 127 | 605 |
| Adjusted EBITDA margin | 21% | 21% | 24% |
| Adjustments | -26 | -6 | -120 |
| EBITDA | 106 | 121 | 485 |
| Amortization | -45 | -38 | -176 |
| Depreciation | -10 | -9 | -40 |
| of which PPA | -27 | -26 | -105 |
| EBIT | 51 | 74 | 269 |
| EBIT margin | 8% | 12% | 11% |
| CAPEX | 28 | 28 | 203 |
| Net sales growth y-o-y | |||
| Organic growth | -1% | -1% | 6% |
| Acquisitions/divestments | - | - | - |
| Changes in FX rates | 4% | 6% | 5% |
| Reported growth | 3% | 5% | 10% |
Reported net sales rose by 3 percent to SEK 625 (604) million, including a positive impact of 4 percentage points from exchange rate changes. On an organic basis, net sales in the quarter decreased by -1 (-1) percent.

Adjusted EBITDA was SEK 132 (127) million and EBITDA was SEK 106 (121) million, representing a margin of 21 (21) percent and 17 (20) percent, respectively.
Thanks to an accommodating marketing environment, InnoGames increased its investments in marketing campaigns towards the end of the quarter, which had a positive effect on user acquisitions and led to an accelerating development of DAU. Sales were flat as growth in Forge of Empire and Classics were offset by declining revenues in the remaining games portfolio. Adjusted EBITDA
decreased compared with last year, driven by the higher marketing investments. The performance of Forge of Empires improved sequentially within the quarter, supported by improved in-game features and improving DAU. InnoGames' portfolio of classic games continued to record solid performances.
Kongregate continue to yield positive results and although it did not record growth in net sales, it posted adjusted EBITDA improvements compared with last year. This development was mainly attributable to Kongregate discontinuing two of its key third-party publishing titles late last year, which is being offset by its first party games Idle Frontier and BitHeroes which continue to demonstrate positive results. In addition, its most recent acquisition Surviv.io has had a good start. Kongregate, different to InnoGames, did however experience a small negative impact from the Coronavirus pandemic in the quarter on its in-game ad sales, also contributing to the overall sales performance.
The development pipeline is progressing well within both InnoGames and Kongregate. Kongregate plans to launch 5 new games within the year and InnoGames is having four new games planned to be tested in the market across 2020 - games that will be mobile first and build on our expertise in game development.
EBITDA adjustments of SEK -26 million during the quarter comprised of M&A transaction costs of SEK -5 million and costs for long-term management incentive programs of SEK -21 million.
The depreciation and amortization charge in the quarter was higher compared with the corresponding period last year, mainly due to depreciation of the Bit Heroes and Surviv.io acquisitions in Kongregate.

Capex of SEK 28 (28) million was flat compared with the corresponding period last year, mainly driven by the development of unreleased games in InnoGames and Kongregate.
Mobile sales grew by 1 percent to SEK 316 million, representing 49 percent of total revenue in the gaming vertical. Browser revenues also grew by 4 percent, which is demonstrating the strength in older games and was probably positively impacted by the measures taken to control the Coronavirus. InnoGames share of mobile sales increased across most games and more than 90 percent of Kongregate's total revenue is attributable to mobile platforms.

There was no significant movement in the revenue split by territory, with more than 90 percent of revenue in the North American and European markets, which are the target territories for both gaming businesses.
Daily Active Users (DAU) decreased by 6 percent to 2.4 million and Monthly Active Users (MAU) increased by 18 percent, compared with the preceding quarter. InnoGames saw a positive and accelerating DAU growth in the quarter, while Kongregate was adversely impacted by the removal of two third-party games, which was partly offset by the launch of first-party titles. Compared with the corresponding quarter last year, DAU declined by 15 percent and MAU declined by 1 percent. Again, this was mainly due to Kongregate discontinuing publication of a number of third-party games.

The average revenue per daily active user (ARPDAU) increased to SEK 2.9, up 14 percent from SEK 2.6 in Q1 2019 while increasing by 2 percent versus Q4 2019, supported by positive exchange rates changes. ARPDAU at constant currencies increased by 9 percent year-on-year, mainly driven by better in-game monetization in both companies and lower DAU in Kongregate.
The top three titles have remained unchanged in the quarter: Forge of Empires, Elvenar and Animation Throwdown. Net sales generated by these titles were in line with prior periods at 75 percent, compared with both the preceding quarter and the preceding year.
Financial review
Cash flow from continuing operations
Cash flow from operations before changes in working capital amounted to SEK -111 (-15) million. Depreciation and amortization charges were SEK 72 (68) million, of which SEK 31 (30) million to amortization of PPA.
The Group reported a SEK 72 (-87) million change in working capital. The working capital improvement is largely related to the esports businesses' timing of receipts and service delivery according to the anticipated schedule of events. Working capital is further improved as a result of one offs during Q1 2019 as NENT was split from MTG. Net cash flow from operations amounted to SEK -39 (-102) million.
Investing activities
Group capital expenditure on tangible and intangible assets amounted to SEK 42 (37) million, mainly consisting of capitalized development costs for games and platforms that have not yet been released. Net investment in the VC fund was SEK 5 (51) million during the quarter.
Total cash flow relating to investing activities amounted to SEK -46 (-89) million.
Financing activities
Cash flow from financing activities amounted to SEK -10 (229) million, mainly lease payments.
The net change in cash and cash equivalents for continuing operations amounted to SEK -95 (38) million.
The Group had cash and cash equivalents of SEK 1,806 (479) million at the end of the period.
Parent company
Modern Times Group MTG AB is the Group's parent company and is responsible for Group-wide management, administration, and financing.
| (SEKm) | Q1 2020 | Q1 2019 | Full year 2019 |
|---|---|---|---|
| Net sales | 4 | 6 | 20 |
| Net interest and other financial items | 62 | 41 | 2,302 |
| Income before tax and appropriations | 33 | -59 | 2,066 |
Net interest for the quarter amounted to SEK -2 (42) million. Other financial items are mainly exchange rate effects of SEK 64 (1) million. The parent company had cash and cash equivalents of SEK 1,016 (47) million at the end of the period.
The total number of shares outstanding at the end of the period was 67,342,244 (67,342,244) and excluded the 304,880 class B shares held by MTG as treasury shares. There are no class C shares held by MTG as treasury shares. The total number of issued shares did not change during the period.
Other information
Accounting policies
This Interim report has been prepared according to 'IAS 34 Interim Financial Reporting' and 'The Annual Accounts Act'. The interim report for the parent company has been prepared according to the Annual Accounts Act - Chapter 9 'Interim Report'.
The Group's consolidated accounts and the parent company's accounts have been prepared according to the same accounting policies and calculation methods as were applied in the preparation of the 2019 Annual Report.
Related party transactions
There are no related party relationships other than with subsidiaries, associated companies, and joint ventures.
Risks & uncertainties
Significant risks and uncertainties exist for the Group and the parent company. These factors include the prevailing economic and business environments in some of the markets; commercial risks related to expansion into new territories; other political and legislative risks related to changes in rules and regulations in the various territories in which the Group operates; exposure to foreign exchange rate movements, and the US dollar and Euro linked currencies in particular; and the emergence of new technologies and competitors. The Group's e-sports business is reliant on continued cooperation with game publishers. The Group's game development businesses depend on their ability to continue releasing successful titles that attract paying customers. Both of the aforementioned conditions are not under the Group's full control.
Due to the impact from the covid-19 (Corona virus disease), the operational performance of MTG´s esport vertical will be negatively affected on revenue and profit in 2020. However, the company's gaming vertical continues to perform well despite the ongoing pandemic.
Risks and uncertainties are also described in more detail in the 2019 Annual Report, which is available at www.mtg.com.
Stockholm, April 28, 2020
Jørgen Madsen Lindemann President & CEO
This report has not been reviewed by the Group´s auditor.
Condensed consolidated income statement
| Full year | |||
|---|---|---|---|
| (SEKm) | Q1 2020 | Q1 2019 | 2019 |
| Continuing operations | |||
| Net sales | 924 | 940 | 4 242 |
| Cost of goods and services | -501 | -478 | -2 293 |
| Gross income | 423 | 463 | 1 949 |
| Selling expenses | -283 | -275 | -1 068 |
| Administrative expenses | -275 | -238 | -1 146 |
| Other operating income | 7 | 9 | 36 |
| Other operating expenses | -12 | -12 | -26 |
| Share of earnings in associated companies and joint ventures | 0 | -2 | 0 |
| Items affecting comparability | -3 | -54 | -152 |
| EBIT | -142 | -110 | -407 |
| Net interest | -1 | 3 | 1 |
| Other financial items | 31 | -10 | -28 |
| Income before tax | -112 | -118 | -435 |
| Tax | -20 | -15 | -23 |
| Net income for the period, continuing operations | -132 | -133 | -458 |
| Discontinued operations | |||
| International Entertainment | - | 28 | 1 433 |
| Nordic Entertainment Group | - | 13 587 | 13 646 |
| Other business | 0 | -17 | -227 |
| Net income for the period, discontinued operations | 0 | 13 597 | 14 852 |
| Total net income for the period | -132 | 13 464 | 14 394 |
| Net income for the period, continuing operations attributable to: | |||
| Equity holders of the parent | -160 | -164 | -551 |
| Non-controlling interest | 28 | 31 | 93 |
| Net income for the period | -132 | -133 | -458 |
| Total net income for the period attributable to: | |||
| Equity holders of the parent | -160 | 13 433 | 14 293 |
| Non-controlling interest | 28 | 31 | 101 |
| Total net income for the period | -132 | 13 464 | 14 394 |
| Continuing operations | |||
| Basic earnings per share (SEK) | -2,38 | -2,45 | -8,19 |
| Diluted earnings per share (SEK) | -2,38 | -2,45 | -8,19 |
| Total | |||
| Basic earnings per share (SEK) | -2,37 | 200,24 | 212,44 |
| Diluted earnings per share (SEK) | -2,37 | 200,24 | 212,44 |
| Number of shares | |||
| Shares outstanding at the end of the period | 67 342 244 | 67 342 244 | 67 342 244 |
| Basic average number of shares outstanding Diluted average number of shares outstanding |
67 342 244 67 342 244 |
67 085 290 67 085 290 |
67 278 885 67 278 885 |
Consolidated statement of comprehensive income
| Full year | |||
|---|---|---|---|
| (SEKm) | Q1 2020 | Q1 2019 | 2019 |
| Net income, continuing operations | -132 | -133 | -458 |
| Other comprehensive income | |||
| Items that are or may be reclassified to profit or loss net of tax: | |||
| Currency translation differences | 322 | 66 | 128 |
| Total comprehensive income, continuing operations | 190 | -67 | -330 |
| Net income, discontinued operations | 0 | 13,597 | 14,852 |
| Other comprehensive income | |||
| Items that are or may be reclassified to profit or loss net of tax: | |||
| Currency translation differences | 0 | -133 | -49 |
| Total comprehensive income, discontinued operations | 0 | 13,464 | 14,803 |
| Total comprehensive income for the period | 191 | 13,397 | 14,473 |
| Total comprehensive income attributable to: | |||
| Equity holders of the parent | 78 | 13,348 | 14,349 |
| Non-controlling interest | 112 | 49 | 124 |
| Total comprehensive income for the period | 191 | 13,397 | 14,473 |
Condensed consolidated balance sheet
| Total shareholders' equity and liabilities | 9,583 | 8,785 | 8,963 |
|---|---|---|---|
| Total liabilities | 2,818 | 3,038 | 2,382 |
| Total current liabilities | 1,764 | 1,913 | 1,376 |
| Liabilities related to assets held for sale 1) | - | 338 | - |
| Other non-interest-bearing liabilities | 1,726 | 1,361 | 1,339 |
| Lease liabilities | 37 | 51 | 37 |
| Borrowings | - | 130 | 0 |
| Liabilities at fair value | - | 33 | - |
| Current liabilities | |||
| Total non-current liabilities | 1,054 | 1,125 | 1,006 |
| Total non-current non-interest-bearing liabilities | 950 | 977 | 903 |
| Other non-interest-bearing liabilities | - | 0 | 0 |
| Liabilities at fair value | 384 | 403 | 377 |
| Provisions | 567 | 573 | 525 |
| Total non-current interest-bearing liabilities | 104 | 148 | 103 |
| Lease liabilities | 104 | 148 | 103 |
| Non-current liabilities | |||
| Total equity | 6,765 | 5,747 | 6,581 |
| Non-controlling interest | 1,514 | 1,352 | 1,402 |
| Shareholders' equity | 5,251 | 4,395 | 5,179 |
| Equity | |||
| Total assets | 9,583 | 8,785 | 8,963 |
| Total current assets | 3,107 | 2,482 | 2,831 |
| Assets held for sale 1) | - | 904 | - |
| Cash, cash equivalents and short-term investments | 1,806 | 479 | 1,824 |
| Other receivables | 1,278 | 1,085 | 985 |
| Inventories | 23 | 14 | 21 |
| Current assets | |||
| Total non-current assets | 6,475 | 6,303 | 6,133 |
| Total non-current financial assets | 533 | 418 | 497 |
| Other financial receivables | 305 | 260 | 277 |
| Shares and participations in associated and other companies | 228 | 158 | 220 |
| Right of use assets | 139 | 199 | 139 |
| Total tangible assets | 138 | 119 | 126 |
| Total intangible assets | 5,665 | 5,567 | 5,371 |
| Other intangible assets | 1,467 | 1,619 | 1,410 |
| Goodwill | 4,198 | 3,948 | 3,961 |
| Non-current assets | |||
| Mar 31 2020 | Mar 31 2019 | Dec 31 2019 | |
| (SEKm) |
1) Relates to Nova Group in 2019.
The carrying amounts are considered to be reasonable approximations of fair value for all financial assets and financial liabilities.
Condensed consolidated statement of cash flows
| (SEKm) | Full year | ||
|---|---|---|---|
| Q1 2020 | Q1 2019 | 2019 | |
| Cash flow from operations | -111 | -15 | -71 |
| Changes in working capital | 72 | -87 | -117 |
| Net cash flow to/from operations | -39 | -102 | -188 |
| Proceeds from sales of shares | - | - | 1,876 |
| Acquisitions of subsidiaries and associates and other investments | -5 | -51 | -96 |
| Investments in other non-current assets | -42 | -37 | -238 |
| Other cash flow from/used in investing activities | 0 | 0 | 4 |
| Cash flow from/used in investing activities | -46 | -89 | 1,546 |
| Net change in borrowings | 0 | -3,610 | -3,679 |
| Repayment borrowings and other capital restructing items NENT | - | 3,854 | 3,854 |
| Other cash flow from/used in financing activities | -9 | -15 | -135 |
| Cash flow from/used in financing activities | -10 | 229 | 40 |
| Net change in cash, continuing operations | -95 | 38 | 1,398 |
| Net change in cash, discontinued operations | - | -389 | -653 |
| Total net change in cash and cash equivalents | -95 | -351 | 746 |
| Cash and cash equivalents at the beginning of the period | 1,824 | 862 | 862 |
| Translation differences in cash and cash equivalents | 77 | -9 | 4 |
| Change in cash and cash equivalents in assets held for sale | - | -24 | 213 |
| Cash and cash equivalents at end of the period | 1,806 | 479 | 1,824 |
Condensed consolidated statement of changes in equity
| (SEKm) | Mar 31 2020 | Mar 31 2019 | Dec 31 2019 |
|---|---|---|---|
| Opening balance | 6,581 | 6,997 | 6,997 |
| Net income for the period | -132 | 13,465 | 14,394 |
| Other comprehensive income for the period | 322 | 161 | 80 |
| Total comprehensive income for the period | 191 | 13,626 | 14,474 |
| Effect of employee share programmes | -1 | 5 | 17 |
| Change in non-controlling interests | -5 | -16 | -42 |
| Dividend Nordic Entertainment Group | - | -14,866 | -14,866 |
| Closing balance | 6,766 | 5,747 | 6,581 |
Parent company condensed income statement
| (SEKm) | Q1 2020 | Q1 2019 | Full year 2019 |
|---|---|---|---|
| Net sales | 4 | 6 | 20 |
| Gross income | 4 | 6 | 20 |
| Administrative expenses | -33 | -105 | -256 |
| Operating income | -29 | -99 | -236 |
| Net interest and other financial items | 62 | 41 | 2,302 |
| Income before tax and appropriations | 33 | -59 | 2,066 |
| Appropriations | -4 | - | 223 |
| Tax | 0 | 0 | 0 |
| Net income for the period | 29 | -59 | 2,289 |
Parent company condensed statement of comprehensive income
| Total comprehensive income for the period | 29 | -59 | 2,289 |
|---|---|---|---|
| Other comprehensive income for the period | - | - | - |
| Net income for the period | 29 | -59 | 2,289 |
| (SEKm) | Q1 2020 | Q1 2019 | Full year 2019 |
Parent company condensed balance sheet
| (SEKm) | |||
|---|---|---|---|
| Mar 31 2020 | Mar 31 2019 | Dec 31 2019 | |
| Non-current assets | |||
| Capitalized expenditure | 1 | 0 | 0 |
| Machinery and equipment | 2 | 3 | 3 |
| Shares and participations | 5 849 | 6 025 | 5 849 |
| Other financial receivables | 0 | 12 067 | 0 |
| Total non-current assets | 5 852 | 18 095 | 5 852 |
| Current assets | |||
| Current receivables | 21 | 65 | 101 |
| Cash, cash equivalents and short-term investments | 1 016 | 47 | 1 123 |
| Total current assets | 1 037 | 113 | 1 224 |
| Total assets | 6 889 | 18 208 | 7 076 |
| Shareholders' equity | |||
| Restricted equity | 338 | 338 | 338 |
| Non-restricted equity | 5 259 | 2 944 | 5 230 |
| Total equity | 5 598 | 3 282 | 5 568 |
| Untaxed reserves | 115 | 239 | 109 |
| Non-current liabilities | |||
| Provisions | 0 | -2 | 0 |
| Total non-current liabilities | 0 | -2 | 0 |
| Current liabilities | |||
| Other interest-bearing liabilities | 1 094 | 14 550 | 1 308 |
| Non-interest-bearing liabilities | 82 | 137 | 91 |
| Total current liabilities | 1 176 | 14 688 | 1 399 |
| Total shareholders' equity and liabilities | 6 889 | 18 208 | 7 076 |
Net sales and EBIT by segment
| Esport | Gaming | Central operations and eliminations |
Total operations | |||||
|---|---|---|---|---|---|---|---|---|
| (SEKm) | Q1 2020 | Q1 2019 | Q1 2020 | Q1 2019 | Q1 2020 | Q1 2019 | Q1 2020 | Q1 2019 |
| Net sales | 299 | 336 | 625 | 604 | 0 | 1 | 924 | 940 |
| EBIT | -165 | -83 | 51 | 74 | -28 | -101 | -142 | -110 |
Alternative performance measures
The purpose of Alternative Performance Measures (APMs) is to facilitate the analysis of business performance and industry trends that cannot be directly derived from financial statements. MTG is using the following APMs:
- Adjusted EBITDA
- Change in net sales from Organic growth, Acquisition/Divestments, and changes in FX rates
Adjusted EBITDA
| (SEKm) | |||
|---|---|---|---|
| Q1 2020 | Q1 2019 | Full year 2019 | |
| EBIT | -142 | -110 | -407 |
| Amortizations | 50 | 44 | 202 |
| Depreciation | 22 | 24 | 96 |
| EBITDA | -69 | -42 | -109 |
| Items affecting comparability | 3 | 54 | 152 |
| Impairment own capitalized costs | - | - | 93 |
| Long-term incentive programs | 32 | 25 | 76 |
| M&A transaction costs | 13 | - | 28 |
| Adjusted EBITDA | -21 | 37 | 239 |
Items affecting comparability (IAC) contain costs for strategic review and a capital loss related to options to acquire shares.
Sales growth by segment
| Q1 2020 | Q1 2019 | |
|---|---|---|
| Esport | ||
| Organic growth | -15% | 10% |
| Acquisition/divestments | - | - |
| Changes in FX rates | 4% | 6% |
| Reported growth (%) | -11% | 16% |
| Gaming | ||
| Organic growth | -1% | -1% |
| Acquisition/divestments | - | - |
| Changes in FX rates | 4% | 6% |
| Reported growth (%) | 3% | 5% |
| Total operations | ||
| Organic growth | -6% | 3% |
| Acquisition/divestments | - | -1% |
| Changes in FX rates | 4% | 6% |
| Reported growth (%) | -2% | 7% |
Discontinued operations
Net income - Discontinued operations
| (SEKm) | Full year | ||
|---|---|---|---|
| Q1 2020 | Q1 2019 | 2019 | |
| International entertainment | - | 28 | 27 |
| Nordic Entertainment Group | - | 13,587 | 167 |
| Zoomin | - | -17 | -68 |
| Other business | 0 | - | -72 |
| Capital Gain / Loss | - | - | 14,798 |
| Net income - Discontinued operations | 0 | 13,597 | 14,852 |
Definitions
Adjusted EBITDA
In order to assess the operating performance of the business, MTG management will, going forward, focus on Adjusted EBITDA, and Adjusted EBITDA Margin, these do not include the impact of items affecting comparability, long-term incentive programs, acquisition-related transaction expenses and impairment of own work capitalized, which are referred to as adjustments.
AMA
Average Minute Audience - the average number of individuals or viewing a channel, which is calculated per minute during a specified period of time over the program duration.
ARPDAU
Average revenue per daily active user
CAPEX
Capital expenditures
Cash flow from operations
Cash flow from operations comprises operating cash flow before financial items and tax payments, taking into account other financial cash flow.
Challenger
Smaller scale competitions with semi-professional players
DAU
Daily active user
Earnings per share
Earnings per share is expressed as net income attributable to equity holders of the parent divided by the average number of shares.
EBIT
EBIT (operating income) comprise earnings before interest and tax.
EBITDA
Earnings Before Interest, Tax, Depreciation, and Amortization.
ESS
Esport Services – Work for hire contracts made on behalf of another entity
Items Affecting Comparability (IAC)
Items Affecting Comparability refers to material items and events related to changes in the Group's structure or lines of business, which are relevant for understanding the Group's development on a like-for-like basis.
Master
Large scale competitions attracting professional top tier global players
MAU
Monthly active user.
O&O
Owned & Operated – A property that is independently managed and controlled within the Group.
Open
Competitions free for all participants
Organic growth
Change in net sales compared with the corresponding period of the previous year, excluding acquisitions and divestments and adjusted for currency effect
Shareholders information
2020 Annual General Meeting
The 2020 Annual General Meeting will be held on Monday May 18, 2020 at 13.00 CEST at Wallenbergsalen, IVA Konferenscenter, Grev Turegatan 16 in Stockholm, Sweden.
In light of the outbreak of the corona virus and COVID-19 and for the safety of all shareholders, MTG encourage that shareholders seriously consider to not attend the 2020 Annual General Meeting in person. Shareholders are instead requested to attend by way of a proxy holder or vote via remote access by post.
All information relating to the Annual General Meeting, including the notice and related materials, and further details on registration, proxy services and voting by post can be found at www.mtg.com.
Financial calendar
Annual General Meeting 2020 May 18, 2020 Q2 2020 results announcement July 23, 2020 Capital Markets Day 2020 October 9, 2020 Q3 2020 results announcement November 4, 2020
Questions?
[email protected] (or Lars Torstensson, EVP Communications & IR; +46 702 73 48 79)
Download high-resolution photos: Flickr
Follow us: mtg.com / Twitter / LinkedIn
Conference call
The company will host a conference call today at 3:00 p.m. CEST. To participate in the conference call, please dial:
| Sweden: | +46 850 692 180 |
|---|---|
| UK: | +44 844 571 8892 |
| US: | +1 631 510 7495 |
The access pin code for the call is 675 72 09
The conference call will be held in English and will be available live in "listen-only" mode at www.mtg.com.

Modern Times Group MTG AB (Publ.) - Reg no: 556309-9158 – Phone +46 562 000 50 – mtg.com
MTG (Modern Times Group MTG AB (publ.)) is a strategic operational and investment holding company in esport and gaming entertainment. Born in Sweden, our shares are listed on Nasdaq Stockholm ('MTGA' and 'MTGB'). This information is information that MTG (Modern Times Group MTG AB (publ.)) is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication, through the agency of the contact person set out above, at 2:00 CEST on April 28, 2020.