Investor Presentation • Aug 11, 2022
Investor Presentation
Open in ViewerOpens in native device viewer
Q2 2022 Presentation 11 August 2022
Driven by our values and our purpose, we are on a mission to improve lifelong learning by building the leading learning and engagement platform in the world
Kahoot! surpassed 8 billion cumulative participants on the platform (non -unique) since launch in 2013
3

Driven by its mission to make learning awesome, and powered by its global brand and viral model, Kahoot! is optimally positioned at the intersection of learning and audience engagement needs across diverse demographics and application verticals, including education, business and the global creator economy
| CORPORATE LEARNING AND ENGAGEMENT |
CLASSROOM ENGAGEMENT AND LEARNING |
DIGITAL LEARNING PLATFORM FOR SCHOOLS AND DISTRICTS |
LEARNING WITH FAMILY AND FRIENDS |
CONTENT MARKETPLACE |
|---|---|---|---|---|
| Kahoot! used in 97% of Fortune 500 |
~9m teachers on the platform LTM |
~70%+ of U.S. K12 schools use Clever |
100m+ games played by families LTM |
40m+ participants/month |
distinct and versatile software solutions with signature user experience, continuous product innovation value-add across all offerings
leverage global love brand for learning and engagement across school, corporates and home
commercial leverage across vast platform and ecosystem of users, partners and content, proven network effects

PROFITABLE GROWTH
capital light, cost effective and viral distribution model, fueling R&D and growth initiatives
A purpose-led, value-driven, diverse and industry experienced team with passion to drive growth and best user-experience


In the quarter, we launched several new exciting and value-enhancing features ahead of the important back-to-school and work season, demonstrating our continued focus on enhancing the customer experience and making learning more awesome and engaging across all our verticals.
With Kahoot platform adding more quarterly net new paid subscribers than a year ago. Demand across our business areas has remained high in the second quarter, with June being the strongest sales month to date, and we have seen the momentum continue into the third quarter.
With continued conversion and growth among professional users on our platform. During the quarter we recorded a solid growth in the number of larger deals, including the largest deal ever in the Work segment.
With several wins, strategically noteworthy extensive multiyear agreement with Houghton Mifflin Harcourt, a leading provider of K–12 core curriculum, supplemental and intervention solutions. Clever also kicked off its international expansion with market entry into Canada as well as launched several value enhancing product improvements for future revenue growth.

through finalizing the integration of the Kahoot!, Motimate and Actimo organisations, and strengthening all the products
while maintaining discipline on cost management, to secure sustainable, profitable growth
and launch new commercial services to monetize content from premium partners and verified educators
and development of our products and solutions, for all user groups and learning contexts
as well as expansion of Clever offerings into first international markets, and leverage new commercial services to Clever network
Q2 FINANCIALS
Ken Østreng, CFO
96% YOY GROWTH IN TOTAL REVENUE
81%
YOY GROWTH IN INVOICED REVENUE

YOY GROWTH IN ADJUSTED EBITDA
up 96% YoY, and YTD total revenue of \$70.4m up 104% YoY
whereof Clever contributed with approx. \$49m from its U.S. ecosystem partners
up 81% YoY, including Clever, which contributed \$13m in the quarter. Excluding Clever, invoiced revenue in the second quarter grew \$3.6m YoY to \$24.2m, up 18% YoY. YTD invoiced revenue grew \$31.6 million YoY to \$71.2 million, up 80%.
(excluding share-based compensation expenses and related payroll taxes, acquisition related expenses and listing cost), up 65% YoY. YTD adjusted EBITDA grew \$4.8 million YoY to \$12.6 million, up 61%.
across all services, up 30% YoY, representing an organic increase in the quarter of 40K, whereof 25K on the Kahoot! platform.
Per the end of Q2, Kahoot! at Work reached approx. 530K paid subscriptions, Kahoot! at School reached approx. 410K paid subscriptions and Kahoot! at Home & Study reached approx. 270K paid subscriptions
(excluding payment of listing preparations and acquisition cost, and cash effects related to share-based compensation), and \$9.4 million YTD.
as of 30 June 2022, the Group has no interest-bearing debt
with 53% YoY growth for the Work category and a total of 28m active accounts last twelve months including school and personal users (home)
30%
YOY GROWTH IN PAID SUBSCRIPTIONS
14%
Q2 CASH FLOW MARGIN FROM OPERATIONS OF OPERATING REVENUE
53%
YOY GROWTH LTM IN WORK ACTIVE ACCOUNTS - KAHOOT! PLATFORM


1) Paid subscriptions is defined as total number of users on paid subscription per the end of the period, including new units from the time of acquisition, not including Clever 2) Conversion to paid subscriptions in all categories from customers in more than 150 countries, includes \$22.5m from Clever in H1 2022
Continued growth in number of paid subscriptions on the core Kahoot! platform and increased conversion ratio of free to paid users

1) Paid subscriptions defined as total number of users on paid subscription on the core Kahoot! platform (not including acquired units) per the end of the period 2) Number of users with a paid Kahoot! subscription (not including acquired units) in percentage of all active accounts on the Kahoot! platform last twelve months 2) Number of professional users (Work and School category) with a paid Kahoot! subscription (not including acquired units) in percentage of active accounts within the Work and School category on the Kahoot! platform last twelve months
Four quarter operating run rate visualizes the scalability of the Kahoot! operating model

* Not including share-based payment expenses and related payroll taxes for the Group's share option program, acquisition-related expenses and listing cost preparations
The Kahoot! Group reiterates the ambition of \$190m in invoiced revenues for 2022, with recognized revenues of \$155m and adjusted cash flow from operations of approx. 35% of recognized revenue
| Reported Q2 2022 |
Guidance Q3 2022 |
Reported FY 2021 |
Guidance FY 2022 |
|
|---|---|---|---|---|
| Recognized revenue YoY growth |
\$36.1m 96% |
>\$37m ~56% |
\$91.3m 211% |
~\$155m ~70% |
| Invoiced revenue (billings) YoY growth |
\$37.2m 81% |
>\$54m ~94% |
\$107.2m 137% |
~\$190m ~77% |
| Gross margin 2) | 95% | 92% | ||
| Adjusted EBITDA margin 3) | 19 % | 21% | ||
| Capex | \$0.4m | ~\$0.5m | \$0.6m | ~\$2.0m |
| Adjusted cash flow from operations 3) |
\$5.2m | \$31.3m | ~\$55m |
1) Clever's invoicing seasonality in 2021 was approx. ⅓ in the first half and ⅔ in the second half of the year. For 2022 the invoicing growth will be driven by the billing cycle for "back to school" season in the second half of the year
2) Gross margin only reflects direct third-party sales and distribution cost
3) Not including share-based payment expenses and related payroll taxes for the Group's share option program, and acquisition-related expenses and listing cost preparations
INVOICED REVENUE (in millions USD)

~\$500m
representing approx. 40% annual invoiced revenue growth, whereof approx. 1/3 from Kahoot! at Work, 1/3 from Kahoot! at School including Clever, and 1/3 from Kahoot! at Home & Study including Kahoot! Academy Marketplace
The operational cost base2) is over the period expected to be converged to approx. 60% of invoiced revenue which indicates approx. 40% cash conversion of invoiced revenue in 2025
The financial ambitions outlined do not depend on any material acquisitions in the period
As previously communicated the Company is exploring the opportunity for a secondary listing. After concluding its initial assessment, the Company has decided that it will continue to explore preparations for a potential secondary listing in the U.S. The Company will update the market in line with applicable regulatory requirements
1) Reported invoiced revenue was \$107m and included invoiced revenue from Clever for the four-month period from September till December 2021 2) The operational cost base does not include depreciation and amortization, and is adjusted for special operating items. Special operating items are material expenses and other material
transactions of either a non-recurring nature or special in nature compared to ordinary operational expenses and include adjustments for share based compensation expenses and related payroll taxes, acquisition-related expenses, and listing cost preparations.
Majority of revenue to come from Kahoot! platform, across all current business areas, with strongest revenue contribution in the mid-term expected from Work and School, including Clever

~40%
annual invoiced revenue growth CAGR
~40%
operational cash conversion
~10% annual growth in FTEs


Continued strong post pandemic user metrics on the Kahoot! platform with 28 million active accounts LTM, 288 million hosted sessions and 1,844 million participants (non-unique) globally, and 173K YoY growth in core Kahoot! paid subscriptions.
1) Paid subscriptions is defined as total number of users on paid subscription on the core Kahoot! platform (not including acquired units) per the end of the period 2) Active accounts, hosted sessions and participating players (non-unique) on the Kahoot! platform last twelve months
| Q2'22 | Q1'22 | Q4'21 | Q3'21 | Q2'21 | Q1'21 | Q4'20 | Q3'20 | Q2'20 | |
|---|---|---|---|---|---|---|---|---|---|
| Invoiced revenue | 37.2 | 34.0 | 39.7 | 27.8 | 20.6 | 19.1 | 17.5 | 11.6 | 9.6 |
| Invoiced revenue growth YoY | 16.6 | 14.9 | 22.2 | 16.2 | 11.0 | 12.6 | 12.2 | 8.2 | 7.3 |
| Invoiced revenue growth YoY % | 81 % | 78 % | 126 % | 139 % | 114 % | 195 % | 230 % | 241 % | 317 % |
| Invoiced revenue growth QoQ | 3.2 | -5.7 | 11.9 | 7.2 | 1.5 | 1.6 | 5.9 | 2.0 | 3.1 |
| Invoiced revenue growth QoQ % | 9% | -14 % | 43 % | 35 % | 8% | 9% | 50 % | 21 % | 49 % |
| ARR | 142.5 | 138 | 133 | 124 | 75 | ਦਰ | 60 | 32 | 25 |
| Revenue and operating income | 36.1 | 34.4 | 33.0 | 23.7 | 18.4 | 16.2 | 11.3 | 9.0 | 5.2 |
| Cost of sales | 1.7 | 1.8 | 2.6 | 1.3 | 1.7 | 1.3 | 1.3 | 1.4 | 0.7 |
| Employee benefit expenses | 14.7 | 15.6 | 13.9 | 8.7 | 6.5 | 6.2 | 5.7 | 3.2 | 2.5 |
| Other operating expenses | 12.8 | 11.3 | 11.1 | 7.6 | 6.1 | 5.0 | 4.1 | 2.3 | 2.3 |
| Total operating cost | 29.2 | 28.7 | 27.6 | 17.7 | 14.2 | 12.5 | 11.2 | 6.9 | 5.4 |
| Adjusted EBITDA | 6.9 | 5.7 | 5.5 | 6.0 | 4.2 | 3.7 | 0.1 | 2.2 | -0.3 |
| Adjusted EBITDA margin | 19 % | 17 % | 17 % | 25 % | 23 % | 23 % | 1 % | 24 % | -5 % |
| Net cash flow from operations | 5.2 | 4.2 | 13.4 | 7.4 | 5.0 | 5.4 | 7.0 | 5.2 | 3.9 |
| Cash flow from oper. in % of revenue | 14 % | 12 % | 41 % | 31 % | 27 % | 34 % | 62 % | 58 % | 76 % |
| Cash and cash equivalents | 77 | 77 | 108 | 206 | 440 | 254 | 256 | 73 | 73 |
| Employee full time equivalents | 443 | 430 | 422 | 415 | 244 | 204 | 182 | 127 | 128 |
1) Cost of sales only include direct third-party sales and distribution cost
2) Not including calculated share-based payment expenses and related payroll taxes for the Group's share option program
3) Not including acquisition-related expenses and listing cost preparations
4) Adjusted for cash outflow for acquisition and listing cost, and cash effects related to share based payment
| Q2 2022 | Q2 2021 | H1 2022 | H1 2021 | FY 2021 4 | |
|---|---|---|---|---|---|
| Total revenue and other operating income | 36.1 | 18.4 | 70.4 | 34.6 | 91.3 |
| Cost of sales 1 | 1.7 | 1.7 | 3.4 | 3.1 | 7.0 |
| Employee benefit expenses - | 14.7 | 6.5 | 30.4 | 12.7 | 35.2 |
| Other operating expenses 3 | 12.8 | 6.1 | 24.0 | 11.0 | 29.7 |
| Total operating expenses | 29.2 | 14.2 | 57.8 | 26.8 | 72.0 |
| Adjusted EBITDA | 6.9 | 4.2 | 12.6 | 7.8 | 19.3 |
| Adjusted EBITDA margin | 19 % | 23 % | 18 % | 23 % | 21 % |
| Share based compensation expenses | 4.6 | 1.8 | 10.2 | 3.9 | 15.5 |
| Payroll tax share based compensation | (1.4) | (7.3) | (4.5) | (5.9) | (7.6) |
| Acquisition transaction and listing cost | 0.0 | 1.6 | 0.2 | 3.0 | 6.6 |
| Reported EBITDA | 3.7 | 8.0 | 6.7 | 6.8 | 4.7 |
1) Cost of sales are direct third-party sales and distribution cost
2) Calculated share-based payment expenses and related payroll taxes for the Group's share option program are not included
3) Acquisition-related expenses and listing cost preparations are not included
4) Includes Clever from 1 September 2021
| 30.06.2022 | 31.12.2021 | |
|---|---|---|
| Goodwill | 485.3 | 494.4 |
| Intangible assets | 163.1 | 173.3 |
| Property, plant and equipment | 0.8 | 0.6 |
| Right-of-use assets | 4.9 | 2.9 |
| Total non-current assets | 654.1 | 671.3 |
| Trade receivables | 14.6 | 11.8 |
| Other current assets | 5.2 | 5.3 |
| Cash and cash equivalents | 76.6 | 107.8 |
| Total current assets | 96.4 | 124.8 |
| Total assets | 750.5 | 796.1 |
| Total equity | 589.2 | 581-5 |
| Lease liabilities | 3.4 | 2.0 |
| Deferred tax liability | 44.8 | 46.3 |
| Other non-current liabilities | 11.9 | 40.6 |
| Total non-current liabilities | 60.1 | 88.9 |
| Lease liabilities | 1.7 | 1.0 |
| Trade payables | 5.0 | 5.4 |
| Contract liabilities (deferred revenue) | 59.3 | 60.8 |
| Other current liabilities | 35.2 | 58.6 |
| Total current liabilities | 101.1 | 125.7 |
| Total equity and liabilities | 750.5 | 796.1 |
| Q2 2022 | Q2 2021 | H1 2022 | H1 2021 | FY 2021 | |
|---|---|---|---|---|---|
| Net cash flow from operating activities | 5.0 | 3.4 | 8.6 | 8.9 | 20.9 |
| Net cash flow from investing activities | (3.3) | (12.0) | (36.9) | (19.5) | (364.9) |
| Net cash flow from financing activities | (0.3) | 195.6 | (0.6) | 195.4 | 195.5 |
| Net change in cash and cash equivalents | 1.4 | 187.0 | (28.9) | 184.8 | (148.5) |
| Cash and cash equivalents at begin. of period | 76.9 | 253.6 | 107.8 | 256.1 | 256.1 |
| Ettects of exchange rate changes on cash | (1.7) | (0.1) | (2.3) | (0.4) | 0.2 |
| Cash and cash equivalents at end of period | 76.6 | 440.5 | 76.6 | 440.5 | 107.8 |
| Adjusted cash flow from operating activities 1 | 5.2 | 5.0 | 9.4 | 10.4 | 31.3 |
1) Adjusted for cash outflow related to share-based payment, acquisition and listing cost preparations
In order to enhance the understanding of the Kahoot! Group's performance, the Group presents certain measures and ratios considered as alternative performance measures (APMs) as defined by the European Securities and Markets Authority, and these should not be viewed as substitutes for any IFRS financial measures. The APMs includes Invoiced Revenue, Monthly Recurring Revenue (MRR), Annual Recurring Revenue (ARR), EBITDA, adjusted EBITDA, adjusted cash flow from operations and equity ratio. These APMs are presented as the Group considers them to be important supplemental measures to understand the overall picture of revenue and profit generation in the Group's operating activities.

Motivated by its mission to make learning awesome, and powered by its global brand and viral platform, Kahoot! is optimally positioned at the intersection of learning and audience engagement needs across diverse demographics and user contexts, including education, business and the global creator economy


Kahoot! is in a unique position and capability to serve several high growth application areas through one globally beloved brand and software platform




Interactive presentations & meetings

Training & development
As a powerful tool for collecting feedback
To engage and involve audiences of any size
To energize and reinforce learning
Making any subject engaging

To inform and bring people together

Helping new joiners connect & learn
● 1,700 seasonal workers
● Onboarding & service training with Actimo employee app
● Kahoot! used for guest engagement









10K
Over
educational institutions have already deployed multiuser Kahoot! teacher licenses
Maximize student engagement by designing full class, interactive sessions


Elevate learning at your entire school or district
Making learning fun, engaging, and impactful at school!
at school

Bring math to life!
Online whiteboard tool

Equip IT admins with increased control, security & compliance
Choose the perfect game mode Play live or assign a challenge!
Embraced by ~9 million teachers globally, engaging 100s of millions of students

are using Kahoot! at home with over 100 million games played by families
…with over 100 million games Just launched!
played by families
A safe and fun learning experience for kids age 2-7

Kids Teens Students Family & friends
Learn at home, with study peers or on the go
at Home
Learn to read, learn math & algebra - apps

Premium subscription for awesome learning for the entire family
Just launched!
Social study for higher-ed students
Language learning made easy.
+


Social study for highered students
Localized app and curated content in 14 languages
Social event templates, themes and game modes
Integrations with Apple SharePlay, Microsoft Teams, Zoom, Google Meet (2H-22) and Snap for virtual play
Free to play, upgrade to

Lets educators connect, grow their community and share their knowledge
Unique, ready-to-use content Embraced by 300M+ players every year


First subscription for premium content on the marketplace
Buy and sell learning resources!

Enhanced learning experience with premium IP






Enable content creators to monetize their high-quality learning resources

Verified creators, publishers, domainand subject-matter experts




All Kahoot! users globally incl. individuals, teachers, students and business users

High-quality learning resources including Kahoot! courses
Enhanced learning experience with premium IP

Available on Amazon Appstore

Apple Schoolwork features make teaching with Kahoot! even more awesome

Engage with Kahoot! directly in Microsoft Teams and PowerPoint




Extending the Kahoot! experience with Google Classroom









Building tools?
Free accounts include 100 API calls/year for testing.
Have a question? We'll get back to you promptly.