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Kahoot! ASA

Investor Presentation Nov 3, 2022

3641_rns_2022-11-03_7acb321c-e833-4c72-9bf5-262dddb2a844.pdf

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Make learning awesome

Q3 2022 Presentation 3 November 2022

Disclaimer

The following presentation is being made only to, and is only directed at, persons to whom such presentation may lawfully be communicated ('relevant persons'). Any person who is not a relevant person should not act or rely on this presentation or any of its contents. Information in the following presentation relating to the price at which relevant investments have been bought or sold in the past or the yield on such investments cannot be relied upon as a guide to the future performance of such investments.

This presentation does not constitute an offering of securities or otherwise constitute an invitation or inducement to any person to underwrite, subscribe for or otherwise acquire securities in Kahoot! ASA. The release, publication or distribution of this presentation in certain jurisdictions may be restricted by law, and therefore persons in such jurisdictions into which this presentation is released, published or distributed should inform themselves about, and observe, such restrictions.

This presentation contains statements regarding the future in connection with the Kahoot! Group's growth initiatives, outlook, strategies and objectives. All statements regarding the future are subject to inherent risks and uncertainties, and many factors can lead to actual profits and developments deviating substantially from what has been expressed or implied in such statements. The comments in the presentation are related to Kahoot!'s development in 2022 compared to the same quarter of 2021, unless otherwise stated.

Making Learning Awesome

Driven by our values and our purpose, we are on a mission to improve lifelong learning by building the leading learning and engagement platform in the world

Eilert Hanoa, CEO

KAHOOT! MAKING ITS MARK ON CULTURE: A " BRAND THAT MATTERS"

Kahoot! was named to Fast Company's second annual "Brands That Matter" list, recognizing companies and organizations making a meaningful impact on the world as they connect with and inspire their users

KAHOOT! & CLEVER: THE 4 MOST-USED LEARNING APPS IN THE U.S.

The 2022 EdTech App Report from Lightspeed Systems shows Clever and Kahoot! as the 3rd and 4th most extensively used EdTech apps in U.S. K-12 school districts, following Google services.

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Evolving from quiz to software platform for learning and engagement

Making learning awesome for everyone!

corporate learning & engagement

classroom engagement & learning

digital learning platform for schools & districts

learning with family & friends creator community & marketplace

Strategic growth levers

ENGAGING PRODUCTS

distinct and versatile software solutions with signature user experience, continuous product innovation value-add across all offerings

LEADING BRAND

leverage global love brand for learning and engagement across school, corporates and home

SCALABLE PLATFORM

commercial leverage across vast platform and ecosystem of users, partners and content, proven network effects

PROFITABLE GROWTH

capital light, cost effective and viral distribution model, fueling R&D and growth initiatives

THE K!REW

A purpose-led, value-driven, diverse and industry experienced team with passion to drive growth and best user-experience

FINANCIAL HIGHLIGHTS Q3 2022

*) Not including share-based payment expenses and related payroll taxes for the Group's share option program, and acquisition-related expenses and listing cost preparations

Q3 BUSINESS UPDATE

Continued solid commercial performance with double digit growth across all our customer categories, alltime high adjusted EBITDA, and our scalable operating platform delivering a strong growing operational cash flow

Solid demand across user segments

Demand across our customer categories, including Clever, remained solid in the third quarter, with the back to school season progressing broadly in line with our expectations.

Continued growth in professionals

Continued conversion and growth among professional users on our platform. Professional subscriptions grew organically 26% year over year. Our sales pipeline for larger team and organization deals is also strong and growing steadily, providing us with a solid foundation for growth in the coming quarters and beyond, as we look to expand within organizations through our product led growth strategy.

Strong performance from Clever

During the important back to school season driven by growth in network, usage and new app partners. Clever added several new paid app partners during the third quarter, resulting in a total of 550+ paid app partners and 850+ overall on the platform.

NEW & EXISTING CUSTOMERS MAKING LEARNING AWESOME IN Q3 2022

Our main initiatives going forward

ENGAGING LEARNING

Continuous additions to be the most engaging platform

CORPORATE LEARNING

A premium offering to professional users

DIGITAL PLATFORM FOR SCHOOLS

One platform and app store for all teaching needs

PREMIUM CONTENT OFFERING

Premium, ready-made content for every learning need

Q3 FINANCIALS

Ken Østreng, CFO

55% YOY GROWTH IN REVENUE

YOY GROWTH IN INVOICED REVENUE

YOY GROWTH IN ADJUSTED EBITDA

ALL TIME HIGH REVENUE OF \$36.6M

up 55% YoY, and YTD total revenue of \$107m up 84% YoY

ARR (ANNUAL RECURRING REVENUE) OF \$149M, UP 20% YOY

whereof Clever contributed with approx. \$54m from its U.S. ecosystem partners

INVOICED REVENUE (BILLINGS) REACHED \$53.9M

up 94% YoY, including Clever, which contributed \$29m in the quarter. Excluding Clever, invoiced revenue in the third quarter grew \$2.8m YoY to \$24.9m, up 13% YoY. YTD invoiced revenue grew \$57.6 million YoY to \$125.1 million, up 85%

ADJUSTED EBITDA OF \$8.0M

(excluding share-based compensation expenses and related payroll taxes, acquisition related expenses and listing cost), up 35% YoY. YTD adjusted EBITDA grew \$6.8 million YoY to \$20.6 million, up 50%.

1,250K PAID SUBSCRIPTIONS REACHED

across all services, up 23% YoY, representing an organic increase in the quarter of 40K, whereof 20K on the Kahoot! platform.

Per the end of Q3, Kahoot! at Work reached approx. 550K paid subscriptions, Kahoot! at School reached approx. 425K paid subscriptions and Kahoot! at Home & Study reached approx. 275K paid subscriptions

CASH FLOW FROM OPERATIONS OF \$16.1M

(excluding payment of listing preparations and acquisition cost, and cash effects related to share-based compensation), and \$25.4 million YTD.

CASH AND CASH EQUIVALENTS TOTALED \$86.8M

as of 30 September 2022, the Group has no interest-bearing debt

CONTINUED SOLID USAGE ON THE KAHOOT! PLATFORM POST PANDEMIC

47% YoY growth LTM in active accounts for Work, and a total of 26.7m active accounts LTM including school and personal users (home)

YOY GROWTH IN PAID PROFESSIONAL SUBSCRIPTIONS

Q3 CASH FLOW CONVERSION FROM OPERATIONS

47%

YOY GROWTH LTM IN WORK ACTIVE ACCOUNTS - KAHOOT! PLATFORM

  • Continued strong YoY growth in both invoiced revenues, adjusted EBITDA and cash flow from operations. Third quarter all time high for revenue and adjusted EBITDA
  • Back-end loaded quarter in terms of invoiced revenues and cash flow from operations given back-toschool seasonality (Kahoot! at School and Clever in particular)

KAHOOT! GROUP GROWTH MOMENTUM

INVOICED REVENUE 2)

PAID SUBSCRIPTIONS 1)

YTD Q3'19 YTD Q3'20 YTD Q3'21 YTD Q3'22 USA and Canada Europe Asia Pacific Latin America and The Caribbean Africa, The Middle East, and India YTD Q3'19 YTD Q3'20 YTD Q3'21 YTD Q3'22 Home & Study School Work 139K \$7.7m \$27.6m \$67.5m 360K 1,015K 1,250K \$125.1m 67% 23% 48% 48% 36% 36% 10% 6%

  • Reached 1,250K paid subscriptions across all services by the end of Q3 2022, up 23% YoY, representing an organic increase from Q2 2022 of 40K, whereof 20K on the Kahoot! platform
  • Per Q3 2022, Kahoot! at Work reached 550K paid subscriptions, Kahoot! at School reached 425K paid subscriptions and Kahoot! at Home & Study reached 275K paid subscriptions

1) Paid subscriptions is defined as total number of users on paid subscription per the end of the period, including new units from the time of acquisition, not including Clever 2) Conversion to paid subscriptions in all categories from customers in more than 150 countries

KAHOOT! SUBSCRIPTION DEVELOPMENT

Continued growth in number of paid subscriptions on the core Kahoot! platform and increased conversion ratio of free to paid users

PAID SUBSCRIPTIONS 1)

PAID SUBSCRIPTION CONVERSION ALL USERS 2)

PAID SUBS. CONVERSION PROFESSIONAL USERS 3)

1) Paid subscriptions defined as total number of users on paid subscription on the core Kahoot! platform (not including acquired units) per the end of the period 2) Number of users with a paid Kahoot! subscription (not including acquired units) in percentage of all active accounts on the Kahoot! platform last twelve months 3) Number of professional users (Work and School category) with a paid Kahoot! subscription (not including acquired units) in percentage of active accounts within the Work and School category on the Kahoot! platform last twelve months

KAHOOT! GROUP OPERATING RUN RATE

Four quarter operating run rate visualizes the scalability in the Kahoot! operating model

  • Operating model leverage with continued modest QoQ growth of the operational cost base
  • Low customer acquisition cost through conversion of existing free users on the platform to paid subscribers
  • Scalable platform supporting all customer categories globally, with infrastructure cost for both free and paid users included in the cost base
  • Capital light business model with minimal capex required to support scale of the operations
  • For the LTM period per Q3 in 2021, invoiced revenue totaled \$85.1m with an operational cost base of \$55.6m

* Not including share-based payment expenses and related payroll taxes for the Group's share option program, acquisition-related expenses and listing cost preparations

KAHOOT! GROUP OPERATING CASH FLOW

Q3 2022 CASH FLOW FROM OPERATIONS 1 BRIDGE (USDM)

LTM CASH FLOW FROM OPERATIONS 1 BRIDGE (USDM)

  • Back-end loaded quarter in terms of invoiced revenues and cash flow from operations given back-toschool seasonality (Kahoot! at School and Clever in particular)
  • Majority of other working capital effects consisting of Clever receivables by end of Q3 2022

1Adjusted for cash outflow for acquisition and listing cost, and cash effects related to share-based payment

2Not including share-based payment expenses and related payroll taxes for the Group's share option program, and acquisition-related expenses and listing cost preparations

FULL YEAR 2022 OUTLOOK

Reported
Q3 2022
Guidance
Q4 2022
Reported
FY 2021
Guidance
FY 2022
Recognized revenue
YoY growth
\$36.6m
55%
~\$40m
~21%
\$91.3m
211%
~\$147m
~60%
Invoiced revenue (billings)
YoY growth
\$53.9m
94%
\$50-55m
26-38%
\$107.2m
137%
\$175-180m
63-68%
Gross margin 1) 95% 92%
Adjusted EBITDA margin 2) 22 % 21%
Capex \$0.5m ~\$0.5m \$0.6m ~\$1.5m
Adjusted cash flow from
operations 2)
\$16.1m \$31.3m >\$40m

1) Gross margin only reflects direct third-party sales and distribution cost

2) Not including share-based payment expenses and related payroll taxes for the Group's share option program, and acquisition-related expenses and listing cost preparations

  • For the fourth quarter 2022, invoiced revenue is expected in the range between \$50-55m, representing 26-38% YoY growth, with solid cash flow from operations
  • For the full year, the updated guidance include invoiced revenues in the range of \$175-180m with recognized revenues of ~\$147m and adjusted cash flow from operations exceeding \$40m
  • The revised guidance for the remainder of 2022 reflects the current macro conditions

KAHOOT! GROUP AMBITION 2022-2025

~\$500m

INVOICED REVENUE (in millions USD)

TO EXCEED \$500M IN INVOICED REVENUES IN 2025

representing approx. 40% annual invoiced revenue growth, whereof approx. 1/3 from Kahoot! at Work, 1/3 from Kahoot! at School including Clever, and 1/3 from Kahoot! at Home & Study including Kahoot! Academy Marketplace

APPROX. 40% CASH CONVERSION OF INVOICED REVENUE IN 2025

The operational cost base2) is over the period expected to be converged to approx. 60% of invoiced revenue which indicates approx. 40% cash conversion of invoiced revenue in 2025

The financial ambitions outlined do not depend on any material acquisitions in the period

As previously communicated the Company is exploring the opportunity for a secondary listing. After concluding its initial assessment, the Company has decided that it will continue to explore preparations for a potential secondary listing in the U.S. The Company will update the market in line with applicable regulatory requirements

1) Reported invoiced revenue was \$107m and included invoiced revenue from Clever for the four-month period from September till December 2021 2) The operational cost base does not include depreciation and amortization, and is adjusted for special operating items. Special operating items are material expenses and other material

transactions of either a non-recurring nature or special in nature compared to ordinary operational expenses and include adjustments for share-based compensation expenses and related payroll taxes, acquisition-related expenses, and listing cost preparations.

LONG-TERM GROWTH PLAN

Majority of revenue to come from Kahoot! platform, across all current business areas, with strongest revenue contribution in the mid-term expected from Work and School, including Clever

~40%

annual invoiced revenue growth CAGR

~40%

operational cash conversion

~10% annual growth in FTEs

KAHOOT! GROUP INVESTMENT HIGHLIGHTS

Q3 Financial Appendix

• Strong YoY growth and all time high in the third quarter for invoiced revenue, cash flow from operations and adjusted EBITDA

KAHOOT! PLATFORM DEVELOPMENT

Solid development in paid subscriptions and engagement metrics from 2019 levels (pre-COVID)

HOSTED SESSIONS ACTIVE ACCOUNTS 2) 2) PARTICIPANTS PAID SUBSCRIPTIONS 1) 2)

Continued strong post pandemic user metrics on the Kahoot! platform with 26.7 million active accounts LTM, 282 million hosted sessions and 1.8 billion participants (non-unique) globally, and 145K YoY growth in core Kahoot! paid subscriptions.

1) Paid subscriptions is defined as total number of users on paid subscription on the core Kahoot! platform (not including acquired units) per the end of the period 2) Active accounts, hosted sessions and participating players (non-unique) on the Kahoot! platform last twelve months

KEY FINANCIAL FIGURES DEVELOPMENT

Q3 22 Q2 22 Q1'22 Q4'21 Q3,21 Q2'21 Q1'21 Q4'20 Q3 20
Invoiced revenue 53.9 37.2 34.0 39.7 27.8 20.6 19.1 17.5 11.6
Invoiced revenue growth YoY 26.1 16.6 14.9 22.2 16.2 11.0 12.6 12.2 8.2
Invoiced revenue growth YoY % 94 % 81 % 78 % 126 % 139 % 114 % 195 % 230 % 241 %
Invoiced revenue growth QoQ 16.6 3.2 -5.7 11.9 7.2 1.5 1.6 5.9 2.0
Invoiced revenue growth QoQ % 45 % ਰੇ % -14 % 43 % 35 % 8 % ਰੇ ਹੋਇ 50 % 21 %
ARR 149 143 138 133 124 75 ਦਰ 60 32
Revenue and operating income 36.6 36.1 34.4 33.0 23.7 18.4 16.2 11.3 9.0
Cost of sales 1 1.7 1.7 1.8 2.6 1.3 1.7 1.3 1.3 1.4
Employee benefit expenses - 15.6 14.7 15.6 13.9 8.7 6.5 6.2 5.7 3.2
Other operating expenses 3 11.2 12.8 11.3 11.1 7.6 6.1 5.0 4.1 2.3
Total operating cost 28.5 29.2 28.7 27.6 17.7 14.2 12.5 11.2 6.9
Adjusted EBITDA 8.0 6.9 5.7 5.5 6.0 4.2 3.7 0.1 2.2
Adjusted EBITDA margin 22 % 19 % 17 % 17% 25 % 23 % 23 % 1 % 24 %
Net cash flow from operations 16.1 5.2 4.2 13.4 7.4 5.0 5.4 7.0 5.2
Cash flow from oper. in % of revenue 44 % 14 % 12 % 41 % 31 % 27 % 34 % 62 % 58 %
Cash and cash equivalents 87 77 77 108 206 440 254 256 73
Employee full time equivalents 459 443 430 422 ਪਹਿੰਦ 244 204 182 127

1) Cost of sales only include direct third-party sales and distribution cost

2) Not including calculated share-based payment expenses and related payroll taxes for the Group's share option program

3) Not including acquisition-related expenses and listing cost preparations

4) Adjusted for cash outflow for acquisition and listing cost, and cash effects related to share-based payment

  • Continued solid quarterly YoY invoiced revenue growth
  • Recurring revenue business model growing ARR to \$149m by the end of Q3 2022 whereof Clever contributed with approx. \$54m
  • Carefully managing the operational cost base development based on of the scalable business model with increased leverage; Infrastructure cost for both free and paid users included in existing cost base
  • Continued YoY growth for adjusted EBITDA, Q3 up 35% YoY
  • Continued solid net cash flow from operations 4)

CONDENSED PROFIT AND LOSS STATEMENT

Q3 2022 Q3 2021 YTD 2022 YTD 2021 FY 20214
Total revenue and other operating income 36.6 23.7 107.0 58.2 91.3
Cost of sales 1 1.7 1.3 5.1 4.4 7.0
Employee benefit expenses - 15.6 8.7 46.0 21.4 35.2
Other operating expenses 3 11.2 7.6 35.3 18.7 29.7
Total operating expenses 28.5 17.7 86.4 44.5 72.0
Adjusted EBITDA 8.0 6.0 20.6 13.8 19.3
Adjusted EBITDA margin 22 % 25 % 19 % 24 % 21 %
Share based compensation expenses 7.5 2.8 17.7 6.7 15.5
Payroll tax share based compensation 0.7 1.4 (3.8) (4.5) (7.6)
Acquisition transaction and listing cost 3.3 0.2 6.3 6.6
Reported EBITDA (0.2) (1.6) 6.6 5.3 4.7

1) Cost of sales are direct third-party sales and distribution cost

2) Calculated share-based payment expenses and related payroll taxes for the Group's share option program are not included

3) Acquisition-related expenses and listing cost preparations are not included

4) Includes Clever from 1 September 2021

  • Continued strong YoY revenue growth for Q3 of 55%, up \$12.9m to \$36.6m
  • Operational payroll and related benefit expenses 2 were \$15.6m in Q3, up \$8.7m YoY attributable to increased number of employees through acquired companies and organic growth
  • Total operating expenses 2,3 of \$28.5m in Q3, up \$10.8m YoY, impacted by consolidation effect of acquired companies.
  • Adjusted EBITDA for Q3 of \$8.0m, up 35% YoY

CONDENSED BALANCE STATEMENT

30.09.2022 31.12.2021
Goodwill 479.0 494.4
Intangible assets 157.7 173.3
Property, plant and equipment 0.9 0.6
Right-of-use assets 4.3 2.9
Total non-current assets 641.9 671.3
Trade receivables 22.4 11.8
Other current assets 4.1 5.3
Cash and cash equivalents 86.8 107.8
Total current assets 113.4 124.8
Total assets 755.3 796.1
Total equity 583.3 581-5
Lease liabilities 2.9 2.0
Deferred tax liability 44.0 46.3
Other non-current liabilities 9.6 40.6
Total non-current liabilities 56.5 88.9
Lease liabilities 1.6 1.0
Trade payables 4.7 5.4
Contract liabilities (deferred revenue) 73.9 60.8
Other current liabilities 35.4 58.6
Total current liabilities 115.5 125.7
Total equity and liabilities 755.2 796.1
  • Total assets decreased during the nine months of 2022 by \$40.8m to \$755.3m, primarily related to amortization and foreign exchange currency effects relating to intangible assets from acquisitions and settlement of contingent and deferred consideration liabilities arising from prior year's acquisitions
  • Total liabilities decreased during the nine months of 2022 by \$42.6m to \$172.0m. The decrease is primarily related to settlement of contingent and deferred consideration liabilities arising from prior year's acquisitions
  • Per the end of the third quarter 2022, deferred tax liabilities represent \$44.0m and contract liabilities (deferred revenue) \$73.9m. Deferred and contingent consideration for acquisitions amounts to \$35.9m (whereof \$9.4m are non-current) to be settled in combination of approx. 22% shares and 78% cash
  • The Group has no interest-bearing debt and equity ratio of 77% per 30 September 2022

CASH FLOW STATEMENT

Q3 2022 Q3 2021 YTD 2022 YTD 2021 FY 2021
Net cash flow from operating activities 16.0 12.1 24.6 20.9 20.9
Net cash flow from investing activities (3.6) (245.8) (40.5) (265.3) (364.9)
Net cash flow from financing activities (0.5) 0.5 (1.0) 195.9 195.5
Net change in cash and cash equivalents 12.0 (233.2) (17.0) (48.5) (148.5)
Cash and cash equivalents at begin. of period 76.6 440.5 107.8 256.1 256.1
Effects of exchange rate changes on cash (1.7) (0.9) (4.0) (1.3) 0.2
Cash and cash equivalents at end of period 86.8 206.4 86.8 206.4 107.8
Adjusted cash flow from operating activities + 16.1 7.4 25.4 17.8 31.3

to lease payments 1) Adjusted for cash outflow related to share-based payment, acquisition and listing cost preparations

  • \$16.1m Q3 adjusted cash flow from operations, up 117% YoY and \$25.4m YTD, up 43 % YoY
  • Cash flow from investing activities of -\$3.6m in Q3 and -\$40.5m YTD mainly due to payment for deferred and contingent consideration for prior years acquisitions
  • Cash flow from financing activities of -\$0.5m in Q3 and -\$1.0m YTD due

ALTERNATIVE PERFORMANCE MEASURES

In order to enhance the understanding of the Kahoot! Group's performance, the Group presents certain measures and ratios considered as alternative performance measures (APMs) as defined by the European Securities and Markets Authority, and these should not be viewed as substitutes for any IFRS financial measures. The APMs includes Invoiced Revenue, Monthly Recurring Revenue (MRR), Annual Recurring Revenue (ARR), EBITDA, adjusted EBITDA, adjusted cash flow from operations and equity ratio. These APMs are presented as the Group considers them to be important supplemental measures to understand the overall picture of revenue and profit generation in the Group's operating activities.

Description of alternative performance measures:

  • Invoiced Revenue is defined as the amount invoiced to customers in the relevant period.
  • Monthly Recurring Revenue (MRR) is defined as the revenue the Group expects to receive on a monthly basis from customers.
  • Annual Recurring Revenue or (ARR) is defined as MRR for the applicable month multiplied by twelve.
  • EBITDA is defined as the profit/(loss) for the year before net financial income (expenses), income tax, depreciation, and amortization.
  • Adjusted EBITDA is defined as EBITDA adjusted for special operating items. Special operating items are material expenses and other material transactions of either a non-recurring nature or special in nature compared to ordinary operational income or expenses and include adjustments for share-based compensation expenses and related payroll taxes, acquisition-related expenses, and listing cost preparations.
  • Adjusted cash flow from operating activities is defined as cash flow from operating activities adjusted for cash outflow for acquisition and listing cost and cash effects related to share-based payment.
  • Equity ratio is defined as total equity divided by total assets.

Driven by our values and our purpose, we are on a mission to improve lifelong learning by building the leading learning and engagement platform in the world

Kahoot! Making Learning Awesome

Driven by its mission to make learning awesome, and powered by its global brand and viral model, Kahoot! is optimally positioned at the intersection of learning and audience engagement needs across diverse demographics and application verticals, including education, business and the global creator economy

CORPORATE
LEARNING AND
ENGAGEMENT
CLASSROOM
ENGAGEMENT
AND LEARNING
DIGITAL LEARNING
PLATFORM FOR
SCHOOLS AND
DISTRICTS
LEARNING WITH
FAMILY AND
FRIENDS
CREATOR
COMMUNITY &
MARKETPLACE
Kahoot! used in
97%
of Fortune 500
~9m teachers on
the platform LTM
~70%+ of U.S. K12
schools use Clever
100m+ games played
by families LTM
40m+
participants/month

Kahoot! platform growth engine

Viral growth

Free and paid subscription for individuals, teachers and students with premium offerings for schools and organizations

Innovation

Easy to use and engaging user experience for all use cases being continuously improved – live and on demand

Community & Brand

Lifelong learning platform with global footprint in home, schools and corporations

User generated content

100 million kahoots created by users and premium content partners easily accessible

Kahoot! is in a unique position and capability to serve several high growth application areas through one globally beloved brand and software platform

Priorities 2022

MAXIMIZE THE VALUE & STRENGTH OF THE KAHOOT! OFFERINGS

through finalizing the integration of the Kahoot!, Motimate and Actimo organisations, and strengthening all the products

CONTINUE TO IMPROVE COMMERCIAL EFFORTS

while maintaining discipline on cost management, to secure sustainable, profitable growth

FURTHER SCALE AND DEVELOP KAHOOT! MARKETPLACE

and launch new commercial services to monetize content from premium partners and verified educators

DEPLOY GROUP RESOURCES TO CONTINUED INNOVATION

and development of our products and solutions, for all user groups and learning contexts

JOINT AMBITIONS FOR THE '22 BACK-TO-SCHOOL SEASON

as well as expansion of Clever offerings into first international markets, and leverage new commercial services to Clever network

Engagement & Communication

Energize your team

Interactive presentations & meetings

Training & development

Corporate customer showcase

Partner & customer engagement

As a powerful tool for collecting feedback

Presentations & meetings

To engage and involve audiences of any size

Product, sales & customer support training

To energize and reinforce learning

Mandatory training & compliance

Making any subject engaging

Communication & culture

To inform and bring people together

Pre- & Onboarding

Helping new joiners connect & learn

Tivoli Star Academy

● 1,700 seasonal workers

● Onboarding & service training with Actimo employee app

● Kahoot! used for guest engagement

To be updated

10K

Over

educational institutions have already deployed multiuser Kahoot! teacher licenses

courses

Maximize student engagement by designing full class, interactive sessions

Elevate learning at your entire school or district

Making learning fun, engaging, and impactful at school!

at school

Bring math to life!

Online whiteboard tool

Equip IT admins with increased control, security & compliance

Choose the perfect game mode Play live or assign a challenge!

Embraced by ~9 million teachers globally, engaging 100s of millions of students

Selected new and existing schools, campuses, universities and districts making learning awesome in Q3 2022

K! Academy Marketplace - getting even better with Courses Deepening classroom learning through premium learning resources

10m+

are using Kahoot! at home with over 100 million games played by families

…with over 100 million games Just launched!

played by families

A safe and fun learning experience for kids age 2-7

Kids Teens Students Family & friends

Learn at home, with study peers or on the go

at Home

Exploration sparks curiosity

Learn to read, learn math & algebra - apps

Premium subscription for awesome learning for the entire family

Just launched!

Social study for higher-ed students

Language learning made easy.

+

Who says studying can't be fun?

Social study for highered students

Game night with family and friends

Localized app and curated content in 14 languages

Social event templates, themes and game modes

Integrations with Apple SharePlay, Microsoft Teams, Zoom, Google Meet (2H-22) and Snap for virtual play

Free to play, upgrade to

Global community

Lets educators connect, grow their community and share their knowledge

Unique, ready-to-use content Embraced by 300M+ players every year

Verified content creators

First subscription for premium content on the marketplace

Early access from Q1/22

Buy and sell learning resources!

Enhanced learning experience with premium IP

Premium content partners

A global community and marketplace for creators, learners and learning providers

Kahoot! Marketplace in a nutshell

Approach:

Enable content creators to monetize their high-quality learning resources

Content creators:

Verified creators, publishers, domainand subject-matter experts

Buyers:

All Kahoot! users globally incl. individuals, teachers, students and business users

Content offering:

High-quality learning resources including Kahoot! courses

-

Enhanced learning experience with premium IP

Available on Amazon Appstore

Apple Schoolwork features make teaching with Kahoot! even more awesome

Engage with Kahoot! directly in Microsoft Teams and PowerPoint

Accelerated growth through the Kahoot! partner ecosystem

Extending the Kahoot! experience with Google Classroom

Premium content partners

Themed, branded and fully white-labeled experiences

Amazon collaboration launch

Showcasing new Kahoot! Partnership model with Amazon

kahoot.com/investor

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