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Kahoot! ASA — Investor Presentation 2021
Feb 10, 2021
3641_rns_2021-02-10_41546e41-572c-4f6e-8571-4fa434af5c90.pdf
Investor Presentation
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Make learning awesome
Q4 2020 presentation February 10th 2020
Our vision is to build the leading learning platform in the world
Kahoot!
Kahoot! started 2012 as a quiz-based game to ensure attention, create engagement and provide knowledge in classrooms
Global recognized brand with a viral distribution model based on scalable technology platform
User centric, data-driven and iterative approach to product development and innovation
Over 100m user generated Kahoots, 250m games played last 12 months with 1.5bn participating players
The Kahoot! journey
2013-17 2018 2019 2020
Launched September 2013
Growth focus on US and K-12
Top 3 tool in US education
50+ employees
Launched first commercial editions with 40k paid subscriptions
Launched mobile apps for iOS and Android
75+ employees
New commercial subscription editions for all segments
Reaching 170k paid subscriptions
Acquisition of Poio and DragonBox
120+ employees
5 Billion
More commercial offerings, 550k paid subscriptions
Launched first platform service
Acquisition of Actimo Enterprise Learning and Drops language learning app
200+ employees
Why everyone loves Kahoot!
Embraced by 7m teachers
Kahoot! helps me engage students in class and for homework, and also works great for virtual lessons even when school is closed "
As do millions of teachers globally
Loved by students across the globe
I love Kahoot! It makes learning fun! "
As do hundreds of millions of students
Trusted by parents and families
Kahoot! allows me to engage in playful learning with my family in a social setting
As do millions of families around the world
Integral for corporate culture and learning
Kahoot! breaks down barriers and connects teams As do hundreds of thousands of organizations in over 150 countries
To play Kahoot! is to promote Kahoot!
The Kahoot! viral distribution model generates millions of new accounts and app downloads every month
Kahoot! today
Scalable cloud platform
Large market opportunity*
Recognized market leader
Viral business model
Active accounts whereof 7m teachers and educators
Paid subscriptions growing 220% YoY, for professionals, teachers, and personal use**
User generated kahoots, 1.5bn participating players LTM (non-unique)
24m+ 550K+ 100m+ 90-100%
Net dollar retention, above 100% for larger organizations
*Based on estimated EdTech market in 2020 from Goldman Sachs Education Technology Sector trends and market update May 2020 **Including 100K from Drops, acquired November 2020
Highlights Q4 2020
- Continued growth on the Kahoot! platform with more than 24m active accounts last twelve months representing 57% year on year growth per Q4 2020
- Strong growth in paid subscriptions, reaching 550K in Q4 2020, an increase of 190K paid subscriptions from Q3 2020 including 100K Drops subscriptions
- Q4 2020 invoiced revenue growth of 230% to \$17.5m, up from \$5.3m in Q4 2019. The quarter over quarter growth in invoiced revenue was 50% in Q4 2020. For the full year \$45.3m, a 247% growth.
- Positive cash flow from operations of approx. \$7m in Q4 2020 representing 40% cash conversion from invoiced revenue, compared to \$1.4m in Q4 2019. For the full year \$17.4m.
- Adjusted EBITDA in Q4 2020 was \$0.8m and \$2.3m for the full year 2020 (adjusted for share-based compensation expenses, related payroll taxes and acquisition-related expenses)
- Solid financial cash position of \$256m per Q4 2020. The company has no interest-bearing debt
- Completed the acquisitions in Q4 of Actimo, the employee engagement platform empowering organizations to more efficiently build corporate culture, and Drops, the language learning platform with 42 languages and 25 million users since launch
220%
YoY growth in paid subscriptions per Q4
230% Q4 YoY growth in invoiced revenue
40%
Q4 cash conversion from invoiced revenue
Kahoot! accelerating momentum
Paid subscriptions 2)
Invoiced revenue 3)
USA and Canada
Europe
Asia Pacific
Latin America and The Caribbean
Africa, The Middle East, and India
1) Active accounts LTM is defined as unique user accounts hosting a game with one participant or more LTM
- 2) Paid subscriptions is defined as total number of users on paid subscription per the end of the period, not including Actimo. Home subscriptions include 100K Drops subscriptions in Q4 2020
- 3) Conversion to paid subscriptions in all segments from customers in more than 150 countries
Invoiced revenue per region
(in thousands USD)
Kahoot! has paying subscribers in more than 150 countries, USA and Canada represent approx. 46% of invoiced revenue and Europe approx. 41% in Q4 2020
Key financial figures development
| Q4'20 | Q3'20 | Q2'20 | Q1'20 | Q4'19 | Q3'19 | Q2'19 | Q1'19 | |
|---|---|---|---|---|---|---|---|---|
| Invoiced revenue | 17,5 | 11,6 | 9,6 | 6,4 | 5,3 | 3,4 | 2,3 | 2,0 |
| Invoiced revenue growth QoQ | 5,9 | 2,0 | 3,2 | 1,1 | 1,9 | 1,1 | 0,3 | 0,3 |
| Invoiced revenue arowth QoQ % | 50 % | 21 % | 49 % | 21 % | 56% | 48 % | 15 % | |
| Operating revenue | 12,0 | 9,2 | 5,7 | 4,1 | 2,8 | 3,1 | 1,4 | 1,2 |
| Net cash flow from operations | 7,0 | 5,2 | 3,9 | 1,1 | 1,4 | $-0,6$ | $-1,5$ | $-1,9$ |
| Cash flow from oper. in % of invoiced | 40 % | 45 % | 41 % | 17% | 27% | $-17%$ | $-63%$ | $-94%$ |
| Cash and cash equivalents | 256,1 | 72,5 | 73,4 | 34,0 | 40,9 | 13,4 | 24,7 | 26,5 |
| Full time employee equivalents | 182 | 127 | 128 | 120 | 110 | 100 | 73 | 62 |
- Continued strong QoQ growth in Invoiced revenue and Operating revenue
- Cash flow from operations exceeding 40% of invoiced revenue for three consecutive quarters
- Continued efforts to develop the company, adding product, development and commercial talents
- 40+ employees added through acquisitions in Q4 2020
Condensed profit and loss statement
| Q4 2020 | Q4 2019 | Growth | FY 2020 | FY 2019 | Growth | |
|---|---|---|---|---|---|---|
| Total revenue | 12,0 | 2,8 | 329 % | 31,0 | 8,5 | 265 % |
| Cost of sales | 1,4 | 0,2 | 3,8 | 0,9 | ||
| Employee benefit expenses | 17,1 | 5,7 | 31,6 | 12,1 | ||
| Other operating expenses | 5,1 | 1,7 | 11,6 | 6,1 | ||
| Total operating expenses | 23,6 | 7,6 | 211 % | 47,0 | 19,2 | 145 % |
| EBITDA before adjustments | $-11,6$ | $-4,8$ | $-15,9$ | $-10,7$ | ||
| Share based payment expenses | 2,0 | 0,1 | 3,1 | 0,5 | ||
| Social security tax share based payments | 9,4 | 2,8 | 14,2 | 3,3 | ||
| Acquisition transaction and listing cost | 1,0 | 0,0 | 1,0 | 0,3 | ||
| EBITDA adjusted | 0,8 | $-1,9$ | 2,3 | $-6,6$ | ||
| Adjusted EBITDA margin (%) | 6,4% | $-66,5%$ | 7.5% | $-77.9%$ |
- The Kahoot! Group has for 2020 converted the consolidated financial statements to the International Financial Reporting Standards (IFRS)
- Q4 2020 revenue growth of 329% and 265% full year 2020 revenue growth
- EBITDA adjusted for share-based compensation expenses and related payroll taxes, acquisitionrelated expenses and listing cost preparations was \$2.3m for the full year 2020, compared to -\$6.6m for the full year 2019.
- Adjusted EBITDA margin of 7.5% for the full year 2020
Condensed balance sheet
| Dec 31, 2020 | Dec 31, 2019 | |
|---|---|---|
| Goodwill | 77,7 | 20,1 |
| Intangible assets | 34,4 | 8,9 |
| Property, plant and equipment | 0,4 | 0,3 |
| Right-of-use assets | 3,2 | 3,1 |
| Total non-current assets | 115,7 | 32,4 |
| Trade receivables | 2,7 | 1,3 |
| Other current assets | 3,3 | 0,6 |
| Cash and cash equivalents | 256,1 | 40,9 |
| Total current assets | 262,1 | 42,8 |
| Total assets | 377,8 | 75,2 |
| Total equity | 288,4 | 56,0 |
| Lease liabilities | 2,3 | 2,6 |
| Deferred tax liability | 5,8 | 1,3 |
| Other non-current liabilities | 15,4 | 0,0 |
| Total non-current liabilities | 23,6 | 3,9 |
| Lease liabilities | 1,0 | 0,6 |
| Trade payables | 1,8 | 0,9 |
| Contract liabilities (deferred revenue) | 27,9 | 6,1 |
| Other current liabilities | 35,1 | 7,6 |
| Total current liabilities | 65,8 | 15,2 |
| Total current liabilities | 89,4 | 19,1 |
| Total equity and liabilities | 377,8 | 75,2 |
- The increase in goodwill and intangible assets per the end of 2020 compared to 2019 is due to the acquisitions of Actimo and Drops
- Strong cash position of \$256m per 31 December 2020
- Deferred revenue reached \$27.9m per the end of 2020, compared to \$6.1m per the end of 2019, an increase of \$21.8m.
- Solid balance sheet with no interest-bearing debt and equity ratio of 76%.
Cash flow statement
| Q4 2020 | Q4 2019 | FY 2020 | FY 2019 | |
|---|---|---|---|---|
| Net cash flow from operating activities | 7,0 | 1,4 | 17,4 | $-2,5$ |
| Net cash flow from investing activities | $-34,3$ | $-0,1$ | $-34.4$ | $-9,2$ |
| Net cash flow from financing activities | 206,6 | 25,6 | 231,1 | 25,5 |
| Net change in cash and cash equivalents | 179,3 | 27,0 | 214,1 | 13,7 |
| Cash and cash equivalents at begin, of period | 72,5 | 13,3 | 40,9 | 27,8 |
| Effects of exchange rate changes on cash | 4,3 | 0,5 | 1,2 | $-0,7$ |
| Cash and cash equivalents at end of period | 256,1 | 40,9 | 256,1 | 40,9 |
- Strong development in cash flow from operations, improved with \$19.9m for the full year 2020 compared to 2019
- Cash flow from investing activities in 2020 was -\$34.4 million mainly due to the acquisitions of Actimo and Drops
- Cash flow from financing activities was USD 231.1 million from new capital raised in 2020
Forward looking statement
| Actual FY 2018 |
Actual FY 2019 |
Actual FY 2020 |
Guidance FY 2021 |
|
|---|---|---|---|---|
| Invoiced revenue | \$3.5m | \$13m | \$45m | \$90-100m |
| Paid subscriptions | 46K | 170K | 550K | 1m |
- In 2021, Kahoot! will continue to expand with new free and premium tools and functionality for interactive presentations for school and work, corporate training, language learning, Academy Marketplace and additional content offerings from publishing partner, to make learning even more awesome for all users
- For the full year 2021, the Kahoot! Group's ambition is to reach \$90-100m in invoiced revenues with continued solid positive cash flow from operations and one million paid subscriptions
- The company is preparing for a main listing at Oslo Stock Exchange which could be completed as early as in Q1 2021. In addition, the company will explore the opportunity for a secondary listing during 2021
Kahoot! ambitions next three years
| Significant scale | \$200m+ Annual Recurring Rev. end of 2023 | Target Kahoot! ARR end of year 2) | (in millions USD) | ||||
|---|---|---|---|---|---|---|---|
| Retention & expansion | 100%+ net \$ retention for larger organizations | 200 | |||||
| Engagement | Adding net 3m+ active accounts annually | 150 | |||||
| Commercial | Adding net new 250K subscriptions annually 1) | 100 | |||||
| Operating leverage | 40%+ EBITDA margin | 50 | |||||
| Cash flow | Cash flow from operations exceeding EBITDA | 0 | 2018 2019 |
2020 | 2021 | 2022 | 2023 |
1) Not including Home & Study subscriptions 2) Not including ARR from future acquisitions
Over 10 million families and friends are using Kahoot! at home with over 100 million games played
Free and from \$5 per user per month
Over 200K+ teachers are paying for premium editions to drive learning and engage students
Free and from \$3 per teacher per month
at w or k Over 100K+ businesses breaking down barriers and connecting teams with our professional editions
From \$10 per user per month
Connecting the global educator community and providing high-quality, verified content, to ensure that every student gets access to awesome learning at school and home
10m+
are using Kahoot! at home with over 100 million games played by
Premium subscription for awesome learning for the entire family
at home
Learn math &
algebra
Language learning for everyone from 8 years and above
Learn
to read
Engage communities Premium features and content for any occasion
families Study at home with flashcards, tests and challenging friends
Introducing Language Learning in the Kahoot! app
Over
10K educational
institutions have already deployed multiuser Kahoot! teacher licenses
Equip IT admins with increased control, security & compliance
Elevate learning at your entire school or district
at school
Embraced by over 7
million
teachers globally
Make lessons interactive
Next level engagement with Bitmoji
Engagement & Communication
Company culture
presentations &
meetings
Training & development
A better experience for all learners
New and existing customers are making learning awesome in Q4
2021 Edition: The Employee Experience
Extending Kahoot! 360 with peer to peer, selfdirected and continuous learning for all employees
30m+
players enjoying kahoots created by our partners
Kahoot! Publisher Premium subscription for publishers and content creators
Premium learning content for students in the classroom and at home
Marketplace
Partnering with leading publishers and organizations
7m+
educators & teachers, and hundreds of millions of students across the world use Kahoot! to make learning awesome
Marketplace for educators (Launching 2021)
Embraced by over12 million players monthly
Knowledge portal
If teachers didn't try new things, our students wouldn't get the best from us. "
Aimee Copple
Premium learning content
By verified educators and publishers to engage students
The next-level employee app for remote employees
Fuelled by actionable insights, Actimo intuitively increases productivity and engagement levels in daily communication, tasks, and training.
Over 100K active monthly users
100K subscribers studying 42 languages in over 200 countries —
almost every country and territory across the world… Even Antarctica!
Fun and easy
Beautiful, visual learning
Gradually nurtures commitment
Anywhere, anytime swipe-only freedom
Language Learning
Short 5-min sessions*
Game-like motivation
Vocab-focused* auxiliary tool for instructors
Self-guided learners &
The Kahoot! ecosystem platform
Summary
Join the Kahoot! journey
Parent
Teacher Student Professional Investor
kahoot.com/school kahoot.com/study kahoot.com/work kahoot.com/investor
Stay up to date, visit kahoot.com/news
Kahoot! shareholder overview
Kahoot! AS has a total of 446.1m registered common shares and approx. 20,000 shareholders. The shares are listed on Oslo Stock Exchange (Euronext Growth) with ticker code KAHOT
| Shareholders per February 8, 2021 | Shares (m) | % | |
|---|---|---|---|
| 1 SoftBank | 71,0 | 15,9% | |
| 2 | Datum Group | 52,1 | 11,7 % |
| 3 | Glitrafjord | 40,2 | 9,0% |
| 4 The Bank of New York Mellon | 20,8 | 4.7% | |
| 5 | Creandum III LP | 20,0 | 4.5 % |
| 6 | Citigroup Global Markets Inc. | 13,5 | 3.0% |
| 7 Versvik Invest AS | 13,0 | 2,9% | |
| 8 Newbrott AS | 7,6 | 1.7% | |
| 9 | Nordnet Bank AB | 5,4 | 1,2% |
| 10 Goldman Sachs & Co. LLC | 5,4 | 1,2% | |
| 11 | Gamification AS | 5,2 | 1,2% |
| 12 MP Pensjon PK | 5,1 | 1,2% | |
| 13 State Street Bank and Trust Comp | 4,7 | 1,0% | |
| 14 Sanden AS | 4,3 | 1,0% | |
| 15 Verdipapirfondet DNB Norden | 3,6 | 0.8% | |
| 16 | Brown Brothers Harriman & Co. | 3,6 | 0,8% |
| 17 Adrian AS | 3,2 | 0,7% | |
| 18 Morgan Stanley & Co. LLC | 3,1 | 0,7% | |
| 19 Verdipapirfondet DNB Grønt Norden | 3,0 | 0,7% | |
| 20 J.P. Morgan Bank Luxembourg S.A. | 2,9 | 0,6% | |
| Other | 158,4 | 35,5 % | |
| Total outstanding shares | 446,1 | 100,0 % | |
| Outstanding share options | 20,1 | ||
| Total no. of shares (fully diluted) | 466,2 |
| Oslo Stock Exch. (Euronext Growth): | KAHOT |
|---|---|
| Yahoo! Finance | KAHOT.OL |
| Reuters: | KAHOOT-ME.OL |
| Bloomberg: | KAHOOT:NO |
| Number of registered shares: | 446,091,967 |
| Outstanding share options: | 20,081,975 |
| Total no. of shares (fully diluted): | 466,173,942 |
| Free float: | ~95% |
| Share price (Feb 9, 2021): | NOK 127.60 |
| Avg. daily trading volume YTD (shares): | 2,815,000 |
| Market Cap total (Feb 9, 2021): | NOK 56.9bn |
www.kahoot.com/investor