AI assistant
Kahoot! ASA — Investor Presentation 2021
May 26, 2021
3641_rns_2021-05-26_8d3ea395-f18f-4875-9471-cf0cfd2433d3.pdf
Investor Presentation
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Make learning awesome
J.P. Morgan Technology, Media and Telecoms Conference May 26, 2021
Our vision is to build the leading learning platform in the world
Kahoot!
Kahoot! started 2012 as a quiz-based game to ensure attention, create engagement and provide knowledge in classrooms
Global recognized brand with a viral distribution model based on scalable technology platform
User centric, data-driven and iterative approach to product development and innovation
Over 100m user generated Kahoots, 275m games played last 12 months with 1.6bn participating players
The Kahoot! journey
Development of cumulative nonunique players since launch
Launched September 2013
Growth focus on US and K-12
Top 3 tool in US education
50+ employees
Launched first commercial editions with 40k paid subscriptions
Launched mobile apps for iOS and Android
75+ employees
New commercial subscription editions for all segments
Reaching 170k paid subscriptions
Acquisition of Poio and DragonBox
120+ employees
2013-17 2018 2019 2020-21
5 Billion
More commercial offerings, over 750k paid subscriptions
Launched first platform service
Acquisition of Actimo, Drops, Whiteboard.fi and Motimate
250+ employees
Kahoot! Group accelerating momentum
Invoiced revenue 2)
Kahoot! Group reached more than 760K paid subscriptions in Q1 2021, an increase of 85K from Q4 2020, whereof 44K Kahoot! licenses. The YoY growth including acquisitions, was 277% (approx. 560K) per Q1 2021 vs. Q1 2020. Subscription categories: 255K Work (including 131K active Actimo licenses), 275K School (including 6K Whiteboard), and 230K Home and Study (including 48K DragonBox math curriculum and 130K Drops language learning)
1) Paid subscriptions is defined as total number of users on paid subscription per the end of the period, including Actimo, Drops and Whiteboard from the time of acquisition 2) Conversion to paid subscriptions in all segments from customers in more than 150 countries
Why everyone loves Kahoot!
Embraced by 8m teachers
Kahoot! helps me engage students in class and for homework, and also works great for virtual lessons even when school is closed "
As do millions of teachers globally
Loved by students across the globe
I love Kahoot! It makes learning fun!
As do hundreds of millions of students "
Trusted by parents and families
Kahoot! allows me to engage in playful learning with my family in a social setting
As do millions of families around the world
Integral for corporate culture and learning
Kahoot! breaks down barriers and connects teams
As do hundreds of thousands of organizations in over 150 countries
To play Kahoot! is to promote Kahoot!
The Kahoot! viral distribution model generates millions of new accounts and app downloads every month
Kahoot! used for both personal use and for the entire family for engaged learning and knowledge sharing, inspiring millions of individuals
Free and from \$5 per user per month
Millions of teachers and thousands of educational institutions around the world are using premium editions to drive learning and engage students
Free and from \$3 per teacher per month
All kinds of organisations are using Kahoot! at work to engage employees, connect teams, ensure training and build team spirit and corporate culture
From \$10 per user per month
a t w o r k
Connecting the global educator community and providing high-quality, verified content, to ensure that every student gets access to awesome learning at school and home
connect marketplace content partners
10m+
are using Kahoot! at home with over 100 million games
Premium subscription for awesome learning for the entire family
& algebra
Language learning for everyone from 8 years and above
played by families Study at home at home Learn math Learn
to read
Engage communities Premium features and content for any occasion
with flashcards, tests and challenging friends
Introducing
Language Learning
The Kahoot! app will read out questions and answers for self-study, supporting over 30 languages.
Global learning unleashed!
The Kahoot! app and live game will soon be available in Japanese, Turkish, Polish and Dutch, in addition to the 7 languages already available: English, Spanish, Portuguese (BR), French, Norwegian, German & Italian
releases 30 million app downloads
Latest content
* 1st Language App to offer all 3 African Languages (Swahili, Igbo & Yoruba)
Climate Change
Animal Sounds
African Languages*
Free for 5 minutes a day & premium subscriptions from \$9.99 per month available
Over
10K
educational institutions have already deployed multiuser Kahoot! teacher licenses
Make lessons interactive
Equip IT admins with increased control, security & compliance
Elevate learning at
your entire school or
district
A collaborative, online whiteboard tool
at school
Embraced by over 8 million teachers globally
Next level engagement with Bitmoji
Awesome tools to visualize math and effective number talk sequences, designed for all teachers and educators
Over 800K daily users!
400% user growth the last 6 months reaching more than 7 million unique monthly users
Free & premium subscription from \$4.99 per month
Live collaboration Instant formative assessment Engage everyone!
8m+
monthly players enjoying kahoots created by our partners
Kahoot! Publisher Premium subscription for publishers and content creators
Premium learning content for students in the classroom and at home
Marketplace
Partnering with leading publishers and organizations
8m+
educators & teachers, and hundreds of millions of students across the world use Kahoot! to make learning awesome
Marketplace for educators (Launching 2021)
| 9:41 | ||
|---|---|---|
| Amusing Algebra | ||
| Kahoot list | Courses | Community |
| Algebra is everywhere | ||
| ♡127 likes □16 comments @ 327 views | ||
| Course information | ||
| This training course gives you a brief introduction to the algebra basic understanding. |
Kahoot! Academy connect Community & Network
Embraced by over 20 million
players monthly
If teachers didn't try new things, our students wouldn't get the best from us. "
Aimee Copple
Premium learning content
By verified educators and publishers to engage students
Kahoot! at work - for all organizations
Corporate learning Team collaboration
With Kahoot! I can measure product knowledge
Courses, analytics, learner resources
Kahoot! is a powerful tool for breaking down barriers and connecting the team
Integrations, collaboration tools
Audience engagement
Interactive presentations, audience interaction features
Company culture
Team building mode, employee engagement tools
Q1: New and existing customers are making learning awesome
Engagement & Communication
Company culture
Training & development
A better experience for all learners
to Kahoot! 360 for work and professionals
The transition from presenter centric to including everyone within the organization
Introducing
The enterprise engagement toolbox
Introducing
The complete solution for Employee Engagement
For all employees, to empower all individuals and teams to create, share and join engaging learning experiences and build organizational knowledge, including team spirit and company culture, corporate Learning, audience engagement!
Main features
- Build team spirit by creating and hosting session to everyone in the organisation and amongst peers
- Complete training courses individually or as teams
- New team building experiences for live sessions and self-paced training
- Ability for mandatory training and polls with full reporting including identity management
- Enhanced cross-organization aggregated reporting
- Proprietary company content library with access to 3rd party content from partners and consultants
From
per employee per month
For larger organization Kahoot! 360 Spirit Premium available from \$9 per employee per month
Full launch and general availability in Q2 2021
Over 130K monthly active users
The Employee Engagement platform for remote employees
Employee Engagement
Helping more than 220 premium brands reaching 300K+ employees in 80 countries
Selected new and recurring customers in Q1
Over 120K monthly active users
Employee Engagement
Learning made fun, easy and rewarding for everyone
Over 230 companies & organizations in over 35 countries are already happily Motimating away
Company Update
Kahoot! Group highlights Q1 2021
- Strong growth on the Kahoot! platform with more than 28m active accounts last twelve months representing 68% YoY growth per Q1 2021
- Continued growth in paid subscriptions, reaching more than 760K in Q1 2021, an increase of 85K paid subscriptions from Q4 2020. The YoY growth in paid subscriptions including acquired units was 277% (560K) per Q1 2021 vs. Q1 2020
- Q1 2021 invoiced revenue YoY growth of 195% to \$19.1m, up from \$6.5m in Q1 2020. The QoQ invoiced revenue growth was 9% in Q1 2021
- Positive cash flow from operations of \$5.4m in Q1 2021, compared to \$1.1m in Q1 2020
- EBITDA for Q1 2021 (not including share-based compensation expenses and related payroll taxes, acquisition related expenses and listing cost preparations) was \$3.7m, representing 22.7% adjusted EBITDA margin
- Solid financial cash position of \$254m per Q1 2021. The company has no interest-bearing debt
- In Q1 we completed the acquisition of Whiteboard.fi, the engaging online whiteboard tool for teachers and classrooms. In April we completed the acquisition of Motimate to strengthen Kahoot!'s offerings in employee engagement and corporate learning
277%
YoY growth in paid subscriptions per Q1
195% Q1 YoY growth in invoiced revenue
28% Q1 cash conversion from invoiced revenue
Kahoot! Platform – continued growth
The user growth on the Kahoot! platform in the last twelve months continued, with more than 28m active accounts (68% YoY growth). Number of hosted games last twelve months was 279m (28% YoY growth) with 1.6bn participants (24% YoY growth) Paid subscriptions on core Kahoot! had YoY growth of 142%
Key financial figures development
| Q1'21 | Q4'20 | Q3'20 Q2'20 | Q1'20 | Q4'19 Q3'19 Q2'19 Q1'19 | |||||
|---|---|---|---|---|---|---|---|---|---|
| Invoiced revenue | 19.1 | 17.5 | 11.6 | 9.6 | 6.5 | 5.3 | 3.4 | 2.3 | 2.0 |
| Invoiced revenue growth QoQ | 1.6 1 | 5.9 | 2.0 | 3.1 | 1.1 | 1.9 | 1.1 | 0.3 | 0.3 |
| Invoiced revenue growth QoQ % | 9% | 50 % | 21 % | 49 % | 21 % | 56 % | 48 % | 15 % | |
| Revenue and operating income | 16.2 | 12.0 | 9.2 | 5.7 | 4.2 | 2.8 | 3.1 | 1.4 | 1.2 |
| Net cash flow from operations | 5.4 | 7.0 | 5.2 | 3.9 | 1.1 | 1.4 | $-0.6$ | $-1.5$ | $-1.9$ |
| Cash flow from oper. in % of invoiced | 28 % | 40 % | 45 % | 41 % | 17% | 27 % | $-17%$ | -63 % | -94 % |
| Cash and cash equivalents | 253.6 | 256.1 | 72.5 | 73.4 | 34.0 | 40.9 | 13.4 | 24.7 | 26.5 |
| Full time employee equivalents | 204 | 182 | 127 | 128 | 120 | 110 | 100 | 73 | 62 |
Main comments:
- 195% Q1 YoY invoiced revenue growth
- Continued QoQ growth in Invoiced revenue and operating revenue
- Strong cash flow from operations representing 397% Q1 YoY growth
- Continued efforts to develop the company, adding product, development and commercial talents
Kahoot! Group invoiced revenue per region
Kahoot! has paying subscribers in more than 150 countries, USA and Canada represent approx. 46% of invoiced revenue and Europe approx. 41% in Q1 2021
Forward looking statement
| Kahoot! FY 2018 |
Kahoot! FY 2019 |
Kahoot! FY 2020 |
Kahoot! FY 2021 |
Clever FY 2021 |
|
|---|---|---|---|---|---|
| Invoiced revenue | \$3.5m | \$13m | \$45m | \$90-100m | \$44m |
| Paid subscriptions | 46K | 170K | 550K | 1m |
- For the first half year 2021, the Kahoot! Group expects invoiced revenues to exceed \$40m
- For the full year 2021, the Kahoot! Group reiterate the ambition to reach \$90-100m in invoiced revenues (excluding the announced Clever acquisition) with continued solid positive cash flow from operations and one million paid subscriptions
- The company will continue to explore non-organic growth initiatives
- In addition, the company will explore the opportunity for a secondary listing during 2021
*Kahoot! Group ambitions will be updated to include Clever after closing of the transaction
1) Not including Home & Study subscriptions
2) Not including ARR from future acquisitions
Summary
Join the Kahoot! journey
Parent
kahoot.com/school kahoot.com/study kahoot.com/work kahoot.com/investor kahoot.com/home
Stay up to date, visit kahoot.com/news
Kahoot! shareholder overview
Kahoot! ASA has a total of 472.7m common shares and more than 31,000 shareholders. The shares are listed on Oslo Stock Exchange with ticker code KAHOT
| Shareholders per May 21, 2021 | Shares (m) | % | |
|---|---|---|---|
| 1. | SoftBank | 75,0 | 15,9% |
| 2 | Datum Group | 52,1 | 11,0 % |
| 3 | Glitrafjord | 40,2 | 8,5 % |
| 4 Creandum III LP | 20,0 | 4,2 % | |
| 5 | The Bank of New York Mellon | 19,3 | 4,1% |
| 6 Citigroup Global Markets Inc. | 13,5 | 2,9% | |
| 7 Versvik Invest AS | 13,0 | 2,7% | |
| 8 State Street Bank and Trust Comp | 11,3 | 2,4 % | |
| 9 | Newbrott AS | 7.6 | 1,6 % |
| 10 State Street Bank and Trust Comp | 6,2 | 1,3% | |
| 11 | MP Pensjon PK | 5,4 | 1,1% |
| 12 Nordnet Bank AB | 5,4 | 1,1% | |
| 13 Gamification AS | 5,2 | 1,1% | |
| 14 Sanden AS | 4,5 | 0,9% | |
| 15 J.P. Morgan Securities PLC | 4,1 | 0,9% | |
| 16 The Bank of New York Mellon SA/NV | 3,5 | 0,8% | |
| 17 The Bank of New York Mellon SA/NV | 3,5 | 0,7% | |
| 18 Adrian AS | 3,2 | 0.7% | |
| 19 J.P. Morgan Bank Luxembourg S.A. | 3,1 | 0,7% | |
| 20 Verdipapirfondet DNB Norden | 2,9 | 0,6% | |
| Other | 173,6 | 36,7% | |
| Total outstanding shares | 472,7 | 100,0 % | |
| Outstanding share options | 20,0 | ||
| Total no. of shares (fully diluted) | 492,7 |
| Oslo Stock Exchange: | KAHOT |
|---|---|
| Yahoo! Finance | KAHOT.OL |
| Reuters: | KAHOT.OL |
| Bloomberg: | KAHOOT:NO |
| Number of common shares: | 472,689,510 |
| Outstanding share options: | 20,047,850 |
| Total no. of shares (fully diluted): | 492,737,360 |
| Share price (May 21, 2021): | NOK 59.30 |
| Avg. daily trading volume YTD (shares): | 2,850,000 |
| Market Cap total (May 21, 2021): | NOK 28.0bn |
Clever Presentation
A Digital Classroom to Love
Disclaimer
You've probably seen the announcement that Kahoot! will acquire Clever. Please note that until the transaction closes, we remain separate and independent companies.
However, we are excited for this opportunity to tell you more about Clever, and why we are so excited about what the future may bring.
Kahoot! will acquire Clever, a leading US K-12 EdTech learning platform
Introduction
"Clever really is this magical place where students can go and everything they need is just one click away."
Doug L., Instructional Technology @ Glendale USD
Make a world of digital learning instantly available
Executive Summary
Founded in 2012 by a former educator and friends who saw from experience that the edtech boom was creating immense usability challenges for K-12 students, teachers, parents, and developers
The Clever platform was initially invented to give students & teachers single sign-on to all of their resources. ~50% of U.S. K-12 students are now active on Clever - the most popular learning platform nationwide
Clever has won through increased adoption within its network (20M+ monthly active students, 89K+ schools, 600+ app developers)
Despite its overarching focus on network growth above revenue, Clever is growing revenue at 25% CAGR and has already achieved neutral cash flow
At \$44M in expected billed revenue 2021, Clever is just scratching the surface of monetization, and is uniquely positioned to win the biggest opportunities in education today, including global expansion and the Clever App Store
Experienced, Visionary Leadership Team With Deep Education and Technology DNA
Tyler Bosmeny CEO, Cofounder
Dan Carroll CPO, Cofounder
Rafael Garcia CTO, Cofounder
Eric Krugler VP Engineering
Kevin Kirn VP Product
Trish Sparks VP Customer Success
Anne Murguia VP Marketing
Kevin Laughlin CFO
Julie Weinstein VP People
175 employees (40% Prod/Eng), located in San Francisco, CA and Durham, NC
Remember spreadsheets with all of your students' usernames and passwords and taking half the class to log-in? No more! Over 1,020 hours of class time saved this week in our district due to Clever's single sign-on portal for students.
HEATH AUSTIN BROWN Educational Technology Specialist at District of Columbia Public Schools
6-12 months to create student accounts Students and teachers managing 10+ passwords, forgetting them frequently New students wait weeks to get access to edtech Apps can't keep up with constantly changing user data Edtech applications pay for massive implementation teams just to manually load data R&D work spent on data cleanup, not product
School software use growing exponentially
The average Clever school district uses 9x more apps than they did 5 years ago
"There's no going back now."
Pedro Martinez Superintendent, San Antonio ISD
The Problem: Missing Infrastructure Blocks Implementation, Adoption, and Revenue
3-6 month implementation cycles Schools and districts have
Teachers and students have
25% wasted class time due to log in problems
EdTech vendors have
12-18 month sales cycles with costly field sales model
U.S. schools spend \$13B/year on edtech 70% of paid licenses are never even used once
6% of EdTech vendors satisfied with selling process
The Universal Platform for Learning and Education
| FinTech | Payments | Education | Data | Communications |
|---|---|---|---|---|
The Clever Solution: Making Digital Learning Work in the US, Poised to Expand
Data API 500k+ connections of schools to applications
5 minute implementations No wasted class time Instant purchasing
Portal 20M Monthly Active Students
App Store coming soon
The Value is the Network
Platform
On the Front End, Clever's Portal is a Digital Classroom to Love
| Clever Super Duper Elementary | Homeroom | Analytics NEW Classes Library |
Q Search $0$ $A$ $B$ |
||
|---|---|---|---|---|---|
| Teacher Pages | Hide A | Clever | Dashboard | ||
| G Homeroom |
Social Studies | I Math Page |
O Period 2 - Science |
Edtech Analytics | |
| Conly visible to you 0 Resources |
Conly visible to you 0 Resources |
2. Shared with 2 sections 2 Resources |
et. Shared with 2 sections 7 Resources |
Last 28 days | SCHOOL STUDENT GRADE All Schools All grades and teachers |
| O Period 3 - Math |
Œ. Period 4 - English |
矗 District Page |
422 66 Clever Apps Added by the district Total apps |
79 Library Apps 277 Other apps Added by teachers Including any web links |
|
| Shared with 1 section 11 Resources |
2: Shared with 1 section 27 Resources |
Shared by your district 18 Resources |
$\sim$ $\sim$ | ||
| Today's Apps | Clever Messages |
Messages $\blacksquare$ $\blacksquare$ Ms. Patty $\qquad \qquad$ $\qquad \qquad$ |
|||
| $\circ$ ၉ 0.0 DE |
E. owtoon |
$cK-12$ | Parents Students |
Jasmine Wilcott | $\blacksquare$ $\blacksquare$ |
| Duolingo Explain Code.org Everything DISTRICT Whiteboard 11111 111111 11111 |
Powtoon PowerMyLearn Edulastic ing Connect 11111 DISTRICT 11111 11111 |
$CK-12$ Foundation DISTRICT 11111 |
CLASSES Parents for all classes |
Hi Jasmine, please help Will with his essay tonight, it's due tomorrow at 11am. |
|
| Resources added by you | Jasmine Wilcott Mother of Will Johnson |
Thanks for the reminder Ms. Patty! Should he submit the essay via Google classroom? |
Clever S | ||
| ◡ School Tub. education |
6, OWTOO |
e-haljpass 2 |
Yes! That's correct | by over 2 and 1.2N |
|
| SchoolTube Cinematograp Common Sense hers Education |
Powtoon U.S. Explain Cinematograp Everything hers Society Whiteboard |
BrightFish $\rho$ hallpassClass Reading (Dev) |
Message Jasmine Wilcott | every mo | |
Clever SSO is used by over 20M students and 1.2M teachers every month
Clever's Backend APIs Help Apps Scale into Thousands of Districts with One Connection
The Clever API is the central hub between Apps and school databases
Saves Apps from integrating with 100+ school database vendors
REST API relied on by 600+ apps for identity and provisioning
Business Model
"My new superpower is getting kids logged in and actually using the district purchased curriculum to its full potential!"
Samantha O., K-5 music teacher in North Dakota
Scalable Business Model Optimized for Network Growth
400+ top apps pay
Scalable integration and deployment into Clever's network Wide & growing reach of the platform increases value for partners Fees per connection scale with volume of schools served
Free to 89K+ schools
Digital learning is connected, secure, easy to use 100% free integration, portal, support 96 of the top 100 districts in the U.S. use Clever
Clever is One of the Most Used Websites Both in Education and Overall
Third parties rate Clever the most used website in Education after Google Workspace and Zoom
Microsoft ranks Clever as #7 in Active Directory MAUs globally (not education specific)
Sources: Edtech Insights 2020: LEA(R)N Report of 1,055 Edtech Websites (link). Rank Post-COVID-19, March 16 to May 15, 2020. Microsoft Corp. 2021: The State of Apps by Microsoft Identity: Azure AD App Gallery Apps that Made the Most Impact in 2020 (link).
Clever's Platform Powers the Biggest Brands in Education Today
Announced April 2021, Google named Clever its preferred partner to help schools setup and roster Google Classroom
Zoom wanted to get its app into schools quickly, and turned to Clever. 851 school districts started using Zoom through Clever, powering 80M+ Zoom sessions
McGraw Hill Education just announced a 10 year partnership with Clever to make their apps available for all schools using Clever
And Only Scratching the Surface of Revenue Potential
Huge growth potential for Clever within existing network
20+ apps
Existing applications grow use of Clever every year with over 100% Net Revenue Retention
Increased Clever usage & edtech adoption in existing schools creates 3x+ revenue growth potential
Bringing new apps, new schools, and new products to network creates additional growth opportunities
The Opportunity is the Network
Commercial roadmap
"I hope we can make an agreement to use Clever Badges to solve this huge problem [in Italy]."
Ricardo N., Technology Consultant, Acornhouse School, Rome, Italy
Unlocking new ways to learn for all students
Impact
2012 – 2015 Solving the Problem Creating our single signon solution to simplify online learning API Single Sign On
Building a Platform
2016 – 2020
Become a go-to resource across the industry
API Single Sign On Free App Store
Building On Top Of The Platform
2021+
Continuing to innovate to drive impact & value through additional opportunities
API Single Sign On Paid App Store International
The Clever App Store, a New Buying Experience for the \$13B Edtech Sector (U.S.)
| Clever | Davis School District | Dashboard | Portal App Store |
Q Search | ||
|---|---|---|---|---|---|---|
| ← Back in categories: Classroom management, Other for grades: K-12 | ||||||
| Clubhouse Learning Most requested |
Clubhouse Learning engages millions of kids every month with tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam. $K - 12th$ Top 5 usage |
Classroom management, Other | Request pricing Pricing model Freemium Q School-wide licenses |
|||
| 4th in teacher installs 35 238 4 Teachers Students Dist. schools $\checkmark$ |
4.9 Teacher rating 4 in-school reviews 621 total teacher reviews $\checkmark$ |
Clever connection SSO, Secure Sync, Clever Library $\checkmark$ |
\$5.75 - \$8.50 per student/yr District-wide licenses \$3.25 - \$5.50 per student/yr Try a free demo |
|||
| App details Clubhouse Learning has hundreds of ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehend Show more Standards alignment |
Share with teachers Developer website Clubhouse Education, Inc. Legal Terms of Sevice Privacy Policy Data sharing agreement |
|||||
| 2 Clubhouse Learning alignment with standards Platform compatibility |
||||||
| Web browser, Windows installed application, MacOS installed application | ||||||
| Tags Wellness Online Gamified Math |
Grade readiness Hippo |
|||||
| Media |
Already launched Clever's free app store for teachers – 75M student and teacher accounts created during 2020
Now building a new buying experience for schools & districts:
- Instant demos
- Rich data–verified teacher reviews, school usage data
- One-click deployments via Clever
Two monetization models, including first pay-per-lead, and ultimately "Click to Buy" with revenue share Coming soon
Building the Clever opportunity
Building the Opportunity
Expanding Globally into New Regions
- There is strong demand for Clever's platform from schools and applications outside of the U.S.
- Global expansion will be accelerated through Clever's trusted application partners with global footprints (e.g. Google Classroom, Khan Academy, Scholastic)
- Clever's network becomes even more valuable to our app customers with a global footprint
Coming soon
Clever's Expanding Opportunity
\$3B
TAM U.S. School Districts
Clever's App Store for Education
Software distribution into schools (\$3B based on a 20% commission on \$13B in annual edtech software spend)
Global EdTech
Future Growth: Global Expansion Expand platform globally, starting with English speaking countries
Unlocking New Ways to Learn for All Students
- The most widely used single sign-on platform for K-12 in the U.S.
- Makes learning accessible to everyone, everywhere
- Powering the biggest brands in education with more than 100% net retention rate
- Significant growth potential
- Increased monetization of existing solution and network
- Unlock the international opportunity
- Become the commerce enabler in edtech