Investor Presentation • Jun 3, 2021
Investor Presentation
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Handelsbanken Nordic Mid Small Cap Seminar June 3, 2021


Our vision is to build the leading learning platform in the world
Kahoot! started 2012 as a quiz-based game to ensure attention, create engagement and provide knowledge in classrooms
Global recognized brand with a viral distribution model based on scalable technology platform
User centric, data-driven and iterative approach to product development and innovation
Over 100m user generated Kahoots, 275m games played last 12 months with 1.6bn participating players

Development of cumulative nonunique players since launch

Launched September 2013
Growth focus on US and K-12
Top 3 tool in US education
50+ employees
Launched first commercial editions with 40k paid subscriptions
Launched mobile apps for iOS and Android
75+ employees
New commercial subscription editions for all segments
Reaching 170k paid subscriptions
Acquisition of Poio and DragonBox
120+ employees
5 Billion
More commercial offerings, over 750k paid subscriptions
Launched first platform service
Acquisition of Actimo, Drops, Whiteboard.fi and Motimate
250+ employees




Kahoot! Group reached more than 760K paid subscriptions in Q1 2021, an increase of 85K from Q4 2020, whereof 44K Kahoot! licenses. The YoY growth including acquisitions, was 277% (approx. 560K) per Q1 2021 vs. Q1 2020. Subscription categories: 255K Work (including 131K active Actimo licenses), 275K School (including 6K Whiteboard), and 230K Home and Study (including 48K DragonBox math curriculum and 130K Drops language learning)
1) Paid subscriptions is defined as total number of users on paid subscription per the end of the period, including Actimo, Drops and Whiteboard from the time of acquisition 2) Conversion to paid subscriptions in all segments from customers in more than 150 countries
Kahoot! helps me engage students in class and for homework, and also works great for virtual lessons even when school is closed "
As do millions of teachers globally

I love Kahoot! It makes learning fun!
As do hundreds of millions of students "

Kahoot! allows me to engage in playful learning with my family in a social setting
As do millions of families around the world


Kahoot! breaks down barriers and connects teams
As do hundreds of thousands of organizations in over 150 countries



The Kahoot! viral distribution model generates millions of new accounts and app downloads every month
Kahoot! used for both personal use and for the entire family for engaged learning and knowledge sharing, inspiring millions of individuals
Free and from \$5 per user per month
M illions of em p loyees p laying Kahoot ! 97% of Fortu ne 500 is u sing Kahoot! Ener gizing audience in events of any size
All prices per presenter/host per month
I n t ro d ucin g
Business suite Q 4 2019
Em braced by over 5 m illion teacher s Loved by hu nd red s of m illions of students Em po wering students f rom lear ner s to leader s
Millions of teachers and thousands of educational institutions around the world are using premium editions to drive learning and engage students
Free and from \$3 per teacher per month

All prices per teacher per month
HigherEducation
\$ 5 / \$10 / \$15
at sch ool
All schools (K-12)
\$1 / \$3 / \$6
Premiumeditions
All kinds of organisations are using Kahoot! at work to engage employees, connect teams, ensure training and build team spirit and corporate culture
From \$10 per user per month
at w or k
For professionals \$10 / \$20 / \$ 40
Connecting the global educator community and providing high-quality, verified content, to ensure that every student gets access to awesome learning at school and home
connect marketplace content partners

10m+
are using Kahoot! at home with over 100 million games played by families
Premium subscription for awesome learning for the entire family

Learn math
& algebra
Language learning for everyone from 8 years and above

Learn
to read
Kahoot! App will read out questions and answers, supporting over 30 languages

with flashcards, tests and challenging friends
| 11:05 4 | ||||
|---|---|---|---|---|
| League Leaderboard | ||||
| Oslo knowledge 14 games 13 players |
||||
| Overall | Medals | |||
| Christian Winsne 32 @3 3 31 17 |
||||
| 2 1 Jorge |
32 62 1 | |||
| r Alex |
2 81 6 |


The Kahoot! app and live game will soon be available in Japanese, Turkish, Polish and Dutch, in addition to the 7 languages already available: English, Spanish, Portuguese (BR), French, Norwegian, German & Italian
Also launching in Arabic and simplified Chinese second half 2021
* 1st Language App to offer all 3 African Languages (Swahili, Igbo & Yoruba)


Climate Change

Animal Sounds
African Languages*

120K monthly subscribers studying 40+ languages in over 200 countries
Free for 5 minutes a day & premium subscriptions from \$9.99 per month available





Over
10K
educational institutions have already deployed multiuser Kahoot! teacher licenses


Equip IT admins with increased control, security & compliance
Elevate learning at
your entire school or
district

A collaborative, online whiteboard tool

at school
100s of millions of students
Embraced by over 8 million teachers globally
Next level engagement with Bitmoji

Awesome tools to visualize math and effective number talk sequences, designed for all teachers and educators

400% user growth the last 6 months reaching more than 7 million unique monthly users


Free & premium subscription from \$4.99 per month
Live collaboration Instant formative assessment Engage everyone!

monthly players enjoying kahoots created by our partners
Kahoot! Publisher Premium subscription for publishers and content creators





educators & teachers, and hundreds of millions of students across the world use Kahoot! to make learning awesome
High quality, verified content

Kahoot! Academy connect Let's educators grow their own community to share knowledge

players monthly


If teachers didn't try new things, our students wouldn't get the best from us. "
Aimee Copple
By verified educators and publishers to engage students



With Kahoot! I can measure product knowledge
Courses, analytics, learner resources

Kahoot! is a powerful tool for breaking down barriers and connecting the team
Integrations, collaboration tools


Interactive presentations, audience interaction features

Kahoot! is built into our organizational culture
Team building mode, employee engagement tools "










The enterprise engagement toolbox



For all employees, to empower all individuals and teams to create, share and join engaging learning experiences and build organizational knowledge, including team spirit and company culture, corporate Learning, audience engagement!


per employee per month
For larger organization Kahoot! 360 Spirit Premium available from \$9 per employee per month
Full launch and general availability in Q2 2021
Employee Engagement
Helping more than 220 premium brands reaching 300K+ employees in 80 countries
Selected new and recurring customers in Q1









Employee Engagement
Over 230 companies & organizations in over 35 countries are already happily Motimating away








You've probably seen the announcement that Kahoot! will acquire Clever. Please note that until the transaction closes, we remain separate and independent companies.
However, we are excited for this opportunity to tell you more about Clever, and why we are so excited about what the future may bring.

Founded in 2012 by CPO Dan Carroll, a former educator and CEO, Tyler Besmony and CTO Rafael Garcia, who saw from experience that the edtech boom was creating immense usability challenges for K-12 students, teachers, parents, and developers

The Clever platform was initially invented to give students & teachers single sign-on to all of their edtech resources – and has become the most popular learning platform for U.S. K-12 students

Today, Clever has 175+ employees (40% Prod/Eng), and are based in San Francisco, CA and Durham, NC

At \$44M in expected billed revenue 2021, Clever is just scratching the surface of monetization, and is uniquely positioned to win the biggest opportunities in education today




1) Not including Home & Study subscriptions
2) Not including ARR from future acquisitions


Company Update
YoY growth in paid subscriptions per Q1
195% Q1 YoY growth in invoiced revenue
28% Q1 cash conversion
from invoiced revenue


The user growth on the Kahoot! platform in the last twelve months continued, with more than 28m active accounts (68% YoY growth). Number of hosted games last twelve months was 279m (28% YoY growth) with 1.6bn participants (24% YoY growth) Paid subscriptions on core Kahoot! had YoY growth of 142%

| Q1'21 | Q4'20 | Q3'20 | Q2'20 | Q1'20 | Q4'19 | 03.19 | Q2'19 | Q1'19 | |
|---|---|---|---|---|---|---|---|---|---|
| Invoiced revenue | 19.1 | 17.5 | 11.6 | 9.6 | 6.5 | 5.3 | 3.4 | 2.3 | 2.0 |
| Invoiced revenue growth QoQ | 1.6 | 5.9 | 2.0 | 3.1 | 1.1 | 1.9 | 1.1 | 0.3 | 0.3 |
| Invoiced revenue growth QoQ % | વે જેવ | 50 % | 21 % | 49 % | 21 % | 56 % | 48 % | 15 % | |
| Revenue and operating income | 16.2 | 12.0 | 9.2 | 5.7 | 4.2 | 2.8 | 3.1 | 1.4 | 1.2 |
| Net cash flow from operations | 5.4 | 7.0 | 5.2 | 3.9 | 1.1 | 1.4 | -0.6 | -1.5 | -1.9 |
| Cash flow from oper. in % of invoiced | 28 % | 40 % | 45 % | 41 % | 17 % | 27 % | -17 % | -63 % | -94 % |
| Cash and cash equivalents | 253.6 | 256.1 | 72.5 | 73.4 | 34.0 | 40.9 | 13.4 | 24.7 | 26.5 |
| Full time employee equivalents | 204 | 182 | 127 | 128 | 120 | 110 | 100 | 73 | 62 |


Kahoot! has paying subscribers in more than 150 countries, USA and Canada represent approx. 46% of invoiced revenue and Europe approx. 41% in Q1 2021

| Kahoot! FY 2018 |
Kahoot! FY 2019 |
Kahoot! FY 2020 |
Kahoot! FY 2021 |
Clever FY 2021 |
|
|---|---|---|---|---|---|
| Invoiced revenue | \$3.5m | \$13m | \$45m | \$90-100m | \$44m |
| Paid subscriptions | 46K | 170K | 550K | 1m |
| Shareholders per June 2, 2021 | Shares (m) | % | |
|---|---|---|---|
| 1 | SoftBank | 75,0 | 15,9 % |
| 2 | Datum Group | 52.1 | 11.0 % |
| 3 | Glitrafjord | 40.2 | 8.5 % |
| র্বা | Creandum III LP | 20.0 | 4,2 % |
| 5 | The Bank of New York Mellon | 17.0 | 3.6 % |
| 6 State Street Bank and Trust Comp | 14.8 | 3.1 % | |
| 7 Citigroup Global Markets Inc. | 13.5 | 2.9 % | |
| 8 | Versvik Invest AS | 13,0 | 2.7 % |
| ਰੇ | Newbrott AS | 7.6 | 1.6 % |
| 10 State Street Bank and Trust Comp | 7,3 | 1,5 % | |
| 11 | MP Pensjon PK | 5.4 | 1.1 % |
| 12 | Nordnet Bank AB | 5.3 | 1.1 % |
| 13 | Gamification AS | 5.2 | 1.1 % |
| 14 | Sanden AS | 4,5 | 0.9 % |
| 15 The Bank of New York Mellon SA/NV | 4,2 | 0.9 % | |
| 16 | J.P. Morgan Bank Luxembourg S.A. | 3,2 | 0,7 % |
| 17 | Adrian AS | 3.2 | 0,7 % |
| 18 J.P. Morgan Bank Luxembourg S.A. | 2,9 | 0,6 % | |
| 19 | Verdipapirfondet DNB Norden | 2.9 | 0.6 % |
| 20 | Kvantia AS | 2,7 | 0,6 % |
| Other | 172,6 | 36.5 % | |
| Total outstanding shares | 472,7 | 100,0 % | |
| Outstanding share options | 20,5 | ||
| Total no. of shares (fully diluted) | 493,2 |

| Oslo Stock Exchange: | KAHOT |
|---|---|
| Yahoo! Finance | KAHOT.OL |
| Reuters: | KAHOT.OL |
| Bloomberg: | KAHOOT:NO |
| Number of common shares: | 472,689,510 |
| Outstanding share options: | 20,547,850 |
| Total no. of shares (fully diluted): | 493,237,360 |
| Share price (June 2, 2021): | NOK 68.55 |
| Avg. daily trading volume YTD (shares): | 2,937,000 |
| Market Cap total (June 2, 2021): | NOK 32.4bn |


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