Investor Presentation • Nov 4, 2021
Investor Presentation
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Q3 2021 Presentation November 4 2021
As many markets return to more normalcy following the pandemic, we see a healthy market environment, and...
… Continued solid viral growth of the Kahoot! platform, with expanded mix of usage, both virtual, hybrid and physical, across all business areas
… Further strong usage uptake on Clever across EdTech apps available on the platform. Clever saw good annual usage growth among the top 100 apps on its platform during the quarter

Our vision is to build the leading learning platform in the world




Lead with engagement and distinct software solutions for learning with great user experience

Expand commercial offerings to drive even greater operating leverage

across user segments and geographies

Leverage and productify vast platform and ecosystem of users, partners and content

Solid free cash flow to support growth through organic initiatives and inorganic investments
Leveraging Kahoot!'s strong global engagement brand and platform to capture increasing investments in learning across all segments



Free and paid subscription for individuals, teachers and students with premium offerings for schools and organizations

Lifelong learning platform with global footprint in home, schools and corporations
100 million kahoots created by users and premium content partners easily accessible
Easy to use and engaging user experience for all use cases being continuously improved – live and on demand

YoY Q3 growth LTM in active accounts - Kahoot! platform
YoY growth in paid subscriptions per Q3
139%
Q3 YoY growth in invoiced revenue
Q3 YoY growth in Annual Recurring Revenue
25% Q3 adjusted EBITDA margin
31% Q3 cash flow margin
from operations of total revenue



1) Paid subscriptions is defined as total number of users on paid subscription per the end of the period, including new units from the time of acquisition 2) Conversion to paid subscriptions in all segments from customers in more than 150 countries


Continued organic user growth on the Kahoot! platform (over the past 12 months). More than 30 million active accounts, up 41% YoY. 314 million hosted sessions, up 40% YoY. More than 1.9 billion participants (nonunique) globally, up 44% YoY. and 64% YoY growth on core Kahoot! paid subscriptions.

| Q3'21 | Q2'21 | Q1'21 | Q4'20 | Q3'20 | Q2'20 | Q1'20 | Q4'19 | |
|---|---|---|---|---|---|---|---|---|
| Invoiced revenue | 27.8 | 20.6 | 19.1 | 17.5 | 11.6 | 9.6 | 6.5 | 5.3 |
| Invoiced revenue growth YoY | 16.2 | 11.0 | 12.6 | 12.2 | 8.2 | 7.3 | 4.5 | 3.6 |
| Invoiced revenue growth YoY % | 139 % | 114 % | 195 % | 230 % | 241 % | 317 % | 222 % | 219 % |
| Invoiced revenue growth QoQ | 7.2 | 1.5 | 1.6 | 5.9 | 2.0 | 3.1 | 1.1 | 1.9 |
| Invoiced revenue growth QoQ % | 35 % | 8 % | ਰੇ ਕੇਂਦ | 50 % | 21 % | 49 % | 21 % | 56 % |
| ARR | 124 | 75 | ਦਰ | 60 | 32 | 25 | 18 | 14 |
| Revenue and operating income | 23.7 | 18.4 | 16.2 | 11.5 | 9.0 | 5.2 | 3.8 | 2.8 |
| Cost of sales | 1.3 | 1.7 | 1.3 | 1.4 | 1.4 | 0.7 | 0.4 | 0.3 |
| Employee benefit expenses | 8.7 | 6.5 | 6.2 | 5.7 | 3.2 | 2.5 | 2.9 | 2.5 |
| Other operating expenses 3 | 7.6 | 6.1 | 5.0 | 4.1 | 2.3 | 2.3 | 1.9 | 1.9 |
| Total operating cost | 17.7 | 14.2 | 12.5 | 11.2 | 6.9 | 5.4 | 5.2 | 4.7 |
| Adjusted EBITDA | 6.0 | 4.2 | 3.7 | 0.2 | 2.2 | -0.3 | -1.3 | -1.9 |
| Adjusted EBITDA marqin | 25 % | 23 % | 23 % | 2% | 24 % | -5 % | -35 % | -69 % |
| Net cash flow from operations " | 7.4 | 5.0 | 5.4 | 7.0 | 5.2 | 3.9 | 1.1 | 1.4 |
| Cash flow from oper. in % of revenue | 31 % | 27 % | 34 % | 61 % | 58 % | 76 % | 28 % | 52 % |
| Cash and cash equivalents | 206 | 440 | 254 | 256 | 73 | 73 | 34 | 41 |
| Employee full time equivalents | 445 | 244 | 204 | 182 | 127 | 128 | 120 | 110 |
1 Cost of sales only include direct third-party sales and distribution cost
2 Not including calculated share-based payment expenses and related payroll taxes for the Group's share option program
3 Not including acquisition-related expenses and listing cost
4 Adjusted for cash outflow for acquisition and listing cost, and cash effects related to share based payment

| Q3 2021 4 | Q3 2020 3 | YTD 20214 YTD 2020 5 | FY 2020 3 | ||
|---|---|---|---|---|---|
| Total revenue and other operating income | 23.7 | 9.0 | 58.2 | 18.0 | 29.5 |
| Cost of sales 1 | 1.3 | 1.4 | 4.4 | 2.4 | 3.8 |
| Employee benefit expenses - | 8.7 | 3.2 | 21.4 | 8.6 | 14.4 |
| Other operating expenses 3 | 7.6 | 2.3 | 18.7 | 6.4 | 10.6 |
| Total operating expenses | 17.7 | 6.9 | 44.5 | 17.5 | 28.7 |
| Adjusted EBITDA | 6.0 | 2.2 | 13.8 | 0.5 | 0.8 |
| Adjusted EBITDA margin | 25.2 % | 23.9 % | 23.7 % | 29% | 26% |
| Share based compensation expenses | 2.8 | 0.5 | 6.7 | 1.1 | 3.1 |
| Payroll tax share based compensation | 1.4 | 2.5 | (4.5) | 4.8 | 14.2 |
| Acquisition transaction and listing cost | 3.3 | 6.3 | 1.0 | ||
| Reported EBITDA | (1.6) | (0.9) | 5.3 | (5.3) | (17.5) |
1 Cost of sales are direct third-party sales and distribution cost
2 Calculated share-based payment expenses and related payroll taxes for the Group's share option program are not included
3 Acquisition-related expenses and listing cost are not included
4 Includes Clever from 1 September 2021
5 Restated, ref. note 1 and 8 to the interim consolidated financial statements in the Q3 2021 report
| 30.09.2021 | 31.12.2020 2 | |
|---|---|---|
| Goodwill | 507.8 | 77.8 |
| Intangible assets | 179.8 | 34.4 |
| Property, plant and equipment | 0.7 | 0.4 |
| Right-of-use assets | 3.0 | 3.2 |
| Total non-current assets | 691.4 | 115.7 |
| Trade receivables | 13.4 | 3.2 |
| Other current assets | 4.6 | 3.2 |
| Cash and cash equivalents | 206.4 | 256.1 |
| Total current assets | 224.4 | 262.5 |
| Total assets | 915.7 | 378.2 |
| Total equity | 556.4 | 286.2 |
| Lease liabilities | 2.2 | 2.3 |
| Deferred tax liability | 47.9 | 5.8 |
| Other non-current liabilities | 44.7 | 15.4 |
| Total non-current liabilities | 94.8 | 23.6 |
| Lease liabilities | 1.0 | 1.0 |
| Trade payables | 3.9 | 1.8 |
| Contract liabilities (deferred revenue) | 54.5 | 30.5 |
| Other current liabilities | 205.1 | 35.1 |
| Total current liabilities | 264.5 | 68.4 |
| Total equity and liabilities | 915.7 | 378.2 |
1 Restated, ref. note 1 and 8 to the interim consolidated financial statements in the Q3 2021 report
| Q3 2021 | Q3 2020 | YTD 2021 | YTD 2020 | FY 2020 | |
|---|---|---|---|---|---|
| Net cash flow from operating activities | 12.1 | 5.4 | 20.9 | 10.4 | 17.4 |
| Net cash flow from investing activities | (245.8) | (0.1) | (265.3) | (0.2) | (34.4) |
| Net cash flow from financing activities | 0.5 | (7.0) | 195.9 | 24.5 | 231.1 |
| Net change in cash and cash equivalents | (233.2) | (1.6) | (48.5) | 34.8 | 214.1 |
| Cash and cash equivalents at begin. of period | 440.5 | 73.4 | 256.1 | 40.9 | 40.9 |
| Effects of exchange rate changes on cash | (0.9) | 0.8 | (1.3) | (3.1) | 1.2 |
| Cash and cash equivalents at end of period | 206.4 | 72.5 | 206.4 | 72.5 | 256.1 |
| Adjusted cash flow from operating activities 2 | 7.4 | 5.4 | 17.8 | 10.4 | 17.4 |
1Adjusted for cash outflow for acquisition and listing cost, and cash inflow related to share based payment
| FY 2018 | FY 2019 | FY 2020 | FY 2021 | |
|---|---|---|---|---|
| Invoiced revenue | \$3.5m | \$13m | \$45m | \$107m+ |
| Paid subscriptions* | 46K | 170K | 675K | 1.1m |
*Including acquired units, except Clever

1) Includes invoiced revenue from Clever for the four-month period from September till December 2021
2) The operational cost base does not include depreciation and amortization, and is adjusted for special operating items. Special operating items are material expenses and other material transactions of either a non-recurring nature or special in nature compared to ordinary operational expenses and include adjustments for share based compensation expenses and related payroll taxes, acquisition-related expenses, and listing cost preparations.







Over
10K
educational institutions have already deployed multiuser Kahoot! teacher licenses


Equip IT admins with increased control, security & compliance
Elevate learning at your entire school or district

Maximize student engagement by designing full class sessions

at school
100s of millions of students
Embraced by over 9 million teachers globally

are using Kahoot! at home with over 100 million games played by families
Premium subscription for awesome learning for the entire family

at home
Learn
math &
algebra
Coming soon
Learn
to read
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Kahoot!+ Study Study with friends with flashcards, tests and challenges

educators & teachers, and hundreds of millions of students across the world use Kahoot! to make learning awesome
Marketplace coming Q4
High quality, verified content


portal

If teachers didn't try new things, our students wouldn't get the best from us. "
Aimee Copple
By verified educators and publishers to engage students




Available on Amazon Appstore
Apple Schoolwork features make teaching with Kahoot! even more awesome

Engage with Kahoot! directly in Microsoft Teams and Powerpoint


Extending the Kahoot! experience with Google Classroom









Complete offering for professional development and learning with organization-wide license plan
Elevated learning with complete site licenses for schools, districts and campuses
Premium subscription for the entire family, study-peers and friends
Leveraging global user base and partner ecosystem to offer commercial marketplace for verified content creators
The leading digital learning platform for U.S K-12, a community for students, families and educators

Strong continued growth and Back-To-School and -Work season

A globally recognized brand across sectors and segments

A scalable cloud platform supported by a viral business model

Experienced organization with growth track record from the industry

Clear path to profitable growth with positive cash flow from operations

Continuously improving all services for all segments and user groups

Solid funding for strategic partnerships and non-organic growth

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