Investor Presentation • Jan 14, 2020
Investor Presentation
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Trading update January 14th 2020


Q4 2019 was another strong quarter and reflects focused execution by the Kahoot team now also including the acquired units Dragonbox and Poio. The Kahoot Group, including acquired units, grew invoiced revenue in Q4 2019 to \$5.3m, a 216% year-over-year growth and a pro forma full year 2019 including acquired units reached invoiced revenue of \$15.2m. The Kahoot Group had in Q4 a positive cash flow from operations of \$1.1m. The Kahoot Group reached 170K paying users in Q4. The full Q4 2019 report is scheduled for release February 27th 2020.


The company will provide full guiding for 2020 as a part of the Q4 presentation. The company currently expects invoice growth rate in 2020 of 100-150% growth from proforma 2019 level


The user growth on the platform last twelve months continued, reaching 1.2bn participating players (16% YoY growth), over 210m games played (22% growth YoY) hosted by 15.8m active accounts (26% YoY growth)

Work School

Paid seat per quarter (in thousands)
Kahoot! reached 152K paid seats as of Q4 2019, compared to 120K end of Q3 2019, where of 78K in the Business segment and 74K in the School segment


Q4 2019 invoiced revenue grew to \$5.0m. The organic quarter-over-quarter growth for Kahoot was 54% in Q4 2019 vs Q3 2019

Kahoot! has paying subscribers from automated sales in more than 150 countries
USA and Canada represent approx. 48% of revenue (Europe approx. 35%) in Q4 2019
Not including DragonBox and Poio
Kahoot! AS has a total of 129.4m common shares and approx. 2,000 shareholders
The shares are listed on Merkur Market on Oslo Stock Exchange with ticker code KAHOOT-ME





Founded in 2013, Kahoot started by delivering a quiz based game to ensure attention, create engagement and provide knowledge in classrooms

Kahoot! is a globally recognized learning brand, from kindergarten to Wall Street

In the last 12 months, over 200 million games were played with 1.2 billion participating players in over 200 countries

Kahoot! has commercial subscription editions available for all segments with a free basic version for personal use and teachers

Viral growth, currently adding millions of new accounts and more than 100K net new paid seats annually

The goal is to become the leading global learning platform, extending current offerings and accelerating organic growth
Embraced by over 5 million teachers Loved by hundreds of millions of students Empowering students from learners to leaders

at school
Premium editions
All schools (K-12)
׆ٽ / \$3 / \$1
All prices per teacher per month
Higher Education
ׁׅٽ / \$10 / \$5

Millions share memorable moments!
Practice at home Helping children learn to read
Creating excitement for algebra and geometry


Family subscription per family per month

Millions of employees playing Kahoot! 97% of Fortune 500 is using Kahoot! Energizing audience in events of any size


For professionals
\$10 / \$20 / \$40
Introducing
Business suite
Q4 2019
All prices per presenter/host per month




Scalable cloud platform

Large market opportunity*

Recognized market leader

Participating players LTM
Net new paid seats in 2019
Active teachers on the platform
Net dollar retention
* Based on estimated EdTech market in 2020 from Goldman Sachs Education Technology Sector trends and market update August 2019
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