Investor Presentation • Oct 5, 2020
Investor Presentation
Open in ViewerOpens in native device viewer
Company Presentation for Goldman Sachs Disruptive Technology Symposium October 5th, 2020


Kahoot! started 2012 as a quiz-based game to ensure attention, create engagement and provide knowledge in classrooms
Global recognized brand with a viral distribution model based on scalable technology platform
User centric, data-driven and iterative approach to product development and innovation
100m user generated Kahoots, over 200m games played last 12 months with over 1.3bn participating
players

2013-17 2018 2019 2020
Launched September 2013
Growth focus
Top 3 tool in US education
50+ employees
Launched first commercial editions with 40k paid subscriptions
Launched mobile apps for iOS and Android
75+ employees
New commercial subscription editions for all segments
Reaching 170k paid subscriptions
Acquisition of Poio and DragonBox
120+ employees
4.5 Billion
3 Billion
Expanding commercial with 360k paid subscriptions
Launched first platform service
Actimo
130+ employees

Scalable cloud platform

Large market opportunity*

Recognized market leader

Viral business model
Active accounts whereof 7m teachers and educators
Paid subscriptions growing 160%+ YoY, including teachers and professionals
User generated kahoots with over 1bn participating players LTM
Net dollar retention, above 100% for larger organizations
*Based on estimated EdTech market in 2020 from Goldman Sachs Education Technology Sector trends and market update May 2020

Active accounts LTM 1) 21m+

School Other


Invoiced revenue 3)

Africa, The Middle East, and India
1) Active accounts LTM is defined as unique user accounts hosting a game with one participant or more LTM
2) Paid subscriptions is defined as total number of users on paid subscription per the end of the period
3) Conversion to paid subscriptions in all segments from customers in more than 150 countries
Kahoot! helps me engage students in class and for homework, and also works great for virtual lessons even when school is closed "
As do millions of teachers globally

I love Kahoot! It makes learning fun!
As do hundreds of millions of students "


As do millions of families around the world

Kahoot! breaks down barriers and connects teams
As do hundreds of thousands of organizations in over 150 countries

All prices per teacher per month
HigherEducation
\$ 5 / \$10 / \$15
at sch ool
All schools (K-12)
\$1 / \$3 / \$6
Premiumeditions
Over 100 million games have been played by families and friends around the globe
Em braced by over 5 m illion teacher s Loved by hu nd red s of m illions of students Em po wering students f rom lear ner s to leader s
Over 180K+ teachers are paying for premium editions to drive learning and engage students
I n t ro d ucin g
Business suite Q 4 2019
All prices per presenter/host per month
M illions of em p loyees p laying Kahoot ! 97% of Fortu ne 500 is u sing Kahoot! Ener gizing audience in events of any size
at w or k 100K+ businesses breaking down barriers and connecting teams with our professional editions
For professionals \$10 / \$20 / \$ 40

Connecting the global educator community and providing high-quality, verified content, to ensure that every student gets access to awesome learning at school and home
10m+
Explore &
at home learn Bringing math Learn through play 100s of millions Learn to read
to life
Study at home

Peer-to-peer study


10.000

100s of millions
| Invite members | ||
|---|---|---|
| Invite with a unique shareable link | ||
| )7fcc751a60/027a23f3-6719-4713-9e9d-a01202164692 | Copy | Delet |

7 million
Make lessons interactive






















players in thousands of games created by our content partners 30m+ players enjoying kahoots created by our partners
Partnering with
leading publishers
and organizations




educators & teachers

If teachers didn't try new things, our students wouldn't get the best from us. "
Aimee Copple

Premium verified content







Parent
kahoot.com/school kahoot.com/study kahoot.com/work kahoot.com/investor kahoot.com/home

Stay up to date, visit kahoot.com/news
Q3 2020 Trading update October 2nd, 2020


The Kahoot! viral business model generates over 1m new accounts and over 2m app downloads every month
•
• Announced the acquisition of Actimo, an employee engagement platform that empowers organizations to more efficiently build corporate culture with better communication, training and interaction with the workforce. The transaction is expected to be completed in October 2020
YoY growth in paid subscriptions per Q3
240% Q3 YoY growth in invoiced revenue
Q3 cash conversion from invoiced revenue
Active accounts LTM

• Strong organic growth in active accounts 1) with no external marketing cost

Paid subscriptions
• Increased conversion rate of active accounts to paid subscriptions 2)

• Conversion to paid subscriptions and extended product offering in all segments from customers in more than 150 countries
1) Active accounts LTM is defined as unique user accounts hosting a game with one participant or more the last twelve months
2) Paid subscriptions is defined as total number of users on paid subscription per the end of the period

Last twelve months (

The user growth on the Kahoot! platform in the last twelve months continued, with more than 21m active accounts (45% YoY growth). Number of hosted games last twelve months was 224m (10% YoY growth) with 1.3bn participants (19% YoY growth)

Kahoot! reached 360K paid subscriptions as of Q3 2020, compared to 270K end of Q2 2020 (33% QoQ growth), and the YoY growth for Q3 was 160%. Subscriptions per category; 105K Work, 180K School and 75K in the Home and Study category (including DragonBox curriculum)


Total invoiced revenue in Q3 2020 of \$11.6m representing 240% growth compared to Q3 2019, and 20% quarter over quarter growth vs. Q2 2020

Kahoot! has paying subscribers in more than 150 countries, USA and Canada represent approx. 49% of invoiced revenue and Europe approx. 35% in Q3 2020

| Actual FY 2018 |
Actual FY 2019 |
Actual Q1-Q3 2020 |
Guidance FY 2020 |
||
|---|---|---|---|---|---|
| Invoiced revenue | \$3.5m | \$13m | \$27.7m | \$41-42m | |
| Paid subscriptions | 46K | 170K | 360K+ | 400K+ | |
| Active accounts LTM | 12m | 16m | 21m+ | 22m+ |

* Not including Home & Study subscriptions
Kahoot! AS has a total of 399.5m common shares and approx. 8,000 shareholders. The shares are listed on Merkur Market on Oslo Stock Exchange with ticker code KAHOOT-ME
| Shareholders per October 2, 2020 | Shares | % | |
|---|---|---|---|
| 1 | Datum Group | 52 130 865 | 13,0 % |
| 2 Northzone Ventures Norway AS | 48 033 280 | 12,0 % | |
| ന | AS Real-Forvaltning | 30 208 910 | 7,6 % |
| ব | Creandum III LP | 27 133 260 | 6,8 % |
| 5 | Microsoft Global Finance | 20 820 000 | 5,2 % |
| 6 | Citigroup Global Markets Inc. | 13 500 000 | 3,4 % |
| 7 | Versvik Invest AS | 12 962 076 | 3,2 % |
| 8 | Newbrott AS | 8 256 000 | 2,1 % |
| ರಿ | J.P. Morgan Bank Luxembourg S.A. | 7 600 000 | 1,9 % |
| 10 | MP Pensjon PK | 6 590 184 | 1,6 % |
| 11 | Glitrafjord AS | 6 000 000 | 1,5 % |
| 12 | Gamification AS | 5 507 777 | 1,4 % |
| 13 | Morgan Stanley & Co. LLC | 5 237 242 | 1,3 % |
| 14 Verdipapirfondet DNB Norden | 5 200 948 | 1,3 % | |
| 15 | J.P. Morgan Bank Luxembourg S.A. | 5 200 000 | 1,3 % |
| 16 | KAM Holding AS | 4 983 013 | 1,2 % |
| 17 | Sanden AS | 4 340 000 | 1,1 % |
| 18 Verdipapirfondet Norge Selektiv | 3 846 829 | 1,0 % | |
| 19 | Goldman Sachs & Co. LLC | 3 655 425 | 0,9 % |
| 20 | Patrick Marchal AS | 3 310 440 | 0,8 % |
| Other | 124 979 014 | 31,3 % | |
| Total outstanding shares | 399 490 263 | 100,0 % | |
| Outstanding share options | 17 155 725 | ||
| Total no. of shares (fully diluted) | 416 645 988 |

| Ticker | |
|---|---|
| Oslo Stock Exchange (Merkur Market): | KAHOOT-ME |
| Reuters: | KAHOOT-ME.OL |
| Bloomberg: | KAHOOTME:NO |
| Number of shares: | 399,490,263 |
| Outstanding share options: | 17,155,725 |
| Total no. of shares (fully diluted): | 416,645,988 |
| Free float: | >95% |
| Share price (October 2, 2020): | NOK 48.00 |
| Average daily trading volume YTD (shares): | 878,000 |
| Market Cap total (October 2, 2020): | NOK 19.2bn |

Building tools?
Free accounts include 100 API calls/year for testing.
Have a question? We'll get back to you promptly.