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Kahoot! ASA

Investor Presentation Oct 29, 2020

3641_rns_2020-10-29_852791c3-b818-405c-ad08-824b59125fe0.pdf

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Make learning awesome

Q3 2020 Presentation October 29, 2020

Our vision is to build the leading learning platform in the world

Why everyone loves Kahoot!

Embraced by 7m teachers

Kahoot! helps me engage students in class and for homework, and also works great for virtual " lessons even when school is closed

As do millions of teachers globally

Loved by students across the globe

I love Kahoot! It makes learning fun!

As do hundreds of millions of students

Trusted by parents and families

As do millions of families around the world

Integral for corporate culture and learning

Kahoot! breaks down barriers and connects teams

As do hundreds of thousands of organizations in over 150 countries

Kahoot! today

Scalable cloud platform

Large market opportunity*

Recognized market leader

Viral business model

Active accounts whereof 7m teachers and educators

Paid subscriptions growing approx. 160% YoY, including teachers and professionals

User generated kahoots with over 1bn participating players LTM

21m+ 360K+ 100m+ 90-100%

Net dollar retention, above 100% for larger organizations

*Based on estimated EdTech market in 2020 from Goldman Sachs Education Technology Sector trends and market update May 2020

Highlights Q3 2020

  • Continued growth on the Kahoot! platform with more than 21 million active accounts last twelve months representing 45% year on year growth per Q3 2020
  • Strong growth in paid subscriptions, reaching 360K in Q3 2020, an increase of 90K paid subscriptions from Q2 2020
  • Q3 2020 invoiced revenue growth of 241% to \$11.6m, up from \$3.4m in Q3 2019. The quarter over quarter growth in invoiced revenue was 21% in Q3 2020
  • Positive cash flow from operations of \$5.2m in Q3 2020 representing 45% cash conversion from invoiced revenue, compared to -\$0.6m in Q3 2019
  • Solid financial cash position with cash and cash equivalents of \$72m per Q3 2020. The company has no interest-bearing debt.
  • EBITDA for Q3 2020 was \$1.0m compared to -\$1.7m for Q3 2019
  • Announced the acquisition of Actimo, an employee engagement platform that empowers organizations to more efficiently build corporate culture with better communication, training and interaction with the workforce. The transaction was completed October 5, 2020

160%

YoY growth in paid subscriptions per Q3

241% Q3 YoY growth in invoiced revenue

45%

Q3 cash conversion from invoiced revenue

Kahoot! accelerating momentum

Active accounts LTM 1)

Paid subscriptions 2)

1) Active accounts LTM is defined as unique user accounts hosting a game with one participant or more LTM 2) Paid subscriptions is defined as total number of users on paid subscription per the end of the period 3) Conversion to paid subscriptions in all segments from customers in more than 150 countries

Invoiced revenue 3)

New and existing customers are making learning awesome

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Continued growth in accounts and usage

Last twelve months (in millions)

The user growth on the Kahoot! platform in the last twelve months continued, with more than 21m active accounts (45% YoY growth). Number of hosted games last twelve months was 224m (10% YoY growth) with 1.3bn participants (19% YoY growth)

Continued growth in paid subscriptions

Kahoot! reached 360K paid subscriptions as of Q3 2020, compared to 270K end of Q2 2020 (33% QoQ growth), and the YoY growth for Q3 was 160%. Subscriptions per category; 105K Work, 180K School and 75K in the Home and Study category (including DragonBox curriculum)

Quarterly invoiced revenue development

Invoiced revenue (in millions USD)

Total invoiced revenue in Q3 2020 of \$11.6m representing 241% growth compared to Q3 2019, and 21% quarter over quarter growth vs. Q2 2020

Invoiced revenue per region

Kahoot! has paying subscribers in more than 150 countries, USA and Canada represent approx. 49% of invoiced revenue and Europe approx. 35% in Q3 2020

Key financial figures development

03'20 Q2'20 Q1'20 04'19 03.19 02'19 Q1'19
Invoiced revenue 11,6 9,6 6,4 5,3 3,4 2,3 2,0
Invoiced revenue growth QoQ 2,0 3,2 1,1 1,9 1,1 0,3 0,3
Recognized revenue 7,6 5,8 4,5 4,0 2,2 1,4 1,2
Total operating expenses 6,6 -7,1 -5,4 -5,1 -3,9 -3,4 -3,3
EBITDA 1,0 -1,3 -1,0 -1,2 -1,7 -2,0 -2,2
Net cash flow from operations 5,2 3,8 0,9 1,2 -0,6 -1,5 -1,9
Cash and cash equivalents 21 72,5 73,4 34,0 40,9 13,4 24,7 26,5
Full time employee equivalents 127 128 120 110 100 73 62

1) Includes \$1.3m in social security cost related to exercised share options in the second quarter

2) Cash and cash equivalents per Q3 2020 impacted by Q3 payments of employee withholding taxes, social security cost and transaction cost related to the new share issue and share option exercise which took place in June

  • Invoiced and recognized revenue continue to grow quarter over quarter
  • Lower growth in total operating expenses combined with strong cash collection of invoiced revenue drive positive cash flow from operations
  • EBITDA margin of 13% in Q3
  • Solid cash position and cash flow from operations
  • Continued efforts to develop the company, adding product and commercial talents

Profit & loss statement per Q3 2020

Q3 2020 Q3 2019 Growth YTD 2020 YTD 2019 Growth
Invoiced revenue 11,6 3,4 241 % 27,7 7,7 259 %
Net change unrecognized revenue -4,0 -1,2 -9,8 -2,9
Recognized revenue 7,6 2,2 245 % 17,9 4,8 275 %
Cost of goods sold -0,9 -0,2 -2,1 -0,5
Payroll & consulting 11 -3,7 -2,6 -11,5 -6,8
Other operating expenses -2,1 -1,1 -5,5 -3,3
Total operating expenses -6,6 -3,9 69 % -19,1 -10,6 80 %
EBITDA 1,0 -1,7 -1,2 -5,8

1) Includes \$1.3m in social security cost YTD 2020 related to exercised share options in the second quarter

  • Invoiced revenue of \$11.6m in Q3 2020, compared to \$3.4m in Q3 2019 representing 241% growth
  • Invoiced revenue growth compared to Q2 2020 was 21%
  • Invoiced revenue for YTD 2020 was \$27.7m compared to \$7.7m YTD 2019, representing 259% growth
  • Recognized revenue for Q3 2020 was \$7.6m compared to \$2.2m for Q3 2019, representing 245% growth. Revenue growth YTD 2020 was 275%
  • EBITDA for Q3 2020 was \$1.0m compared to -\$1.7m for Q3 2019

Balance sheet per Q3 2020

Sep 30, 2020 Sep 30, 2019 Dec 31, 2019
Capitalized R&D 1,8 2,8 2,6
licenses & domain 0,2 0,2 0,2
Goodwill 18,7 24,7 24,1
Deferred tax asset 4,7 3,3 5,1
Total intangible fixed assets 25,4 31,0 32,0
Property and equipment 0,3 0,3 0,3
Financial fixed assets 0,0 0,0 0,0
Total fixed assets 25,8 31,3 32,3
Inventory/deferred cost of goods sold 0,5 0,2 0,1
Accounts receivable 1,0 1,3 1,3
Prepaid expenses and other current assets 1,3 0,6 0,6
Cash and cash equivalents 72,5 13,4 40,9
Total current assets 75,4 15,5 42,9
Total assets 101,1 46,8 75,2
Total equity 81,6 40,3 65,0
Accounts payable 1,2 0,5 0,9
Public duties payable 1,0 0,0 1,7
Deferred revenue 16,3 5,3 6,7
Other current liabilities 1,1 0,7 0,9
Total current liabilities 19,5 6,5 10,2
Total equity and liabilities 101,1 46,8 75,2
  • Cash and cash equivalents per Q3 2020 were \$72.5m, and reflects Q3 payments of employee withholding taxes, social security cost and transaction cost related to the new share issue and share option exercise which took place in June
  • Deferred revenue reached \$16.3m per Q3 2020, compared to \$5.3m per Q3 0219, an increase of \$11.0m. Deferred revenue per Q2 2020 was \$12m
  • No long-term debt and equity ratio of 81%.
  • Goodwill from the 2019 acquisitions of DragonBox and Poio are amortized linearly over 5 years and represented \$18.7m per Q3 2020

Cash flow statement per Q3 2020

Q3 2020 03 2019 YTD 2020 YTD 2019
Net cash flow from operating activities 5,2 -0,6 10,0 -3,9
Net cash flow from investment activities 0,0 -9,5 -0,1 -9,7
Net cash flow from financing activities -6,8 0,0 24,9 0,2
Translation differences 0,7 -1,2 -3,2 -1,5
Net change in cash and cash equivalents -0,9 -11,3 31,6 -14,9
Cash and cash equivalents at begin. of period 73,4 24,7 40,9 28,3
Cash and cash equivalents at end of period 72,5 13,4 72,5 13,4
  • Positive cash flow from operations in Q3 2020 of \$5.2m compared to -\$0.6m in Q3 2019
  • Marginal negative cash flow from investing activities as R&D costs are expensed as they occur
  • \$6.8m Q3 payment effect of employee withholding taxes, social security cost and transaction cost related to the new share issue and share option exercise which took place in June
  • Significant shifts in USD exchange rate impacts translation differences on cash held

Forward looking statement

Actual
FY 2018
Actual
FY 2019
Actual
Q1-Q3 2020
Guidance
FY 2020
Invoiced revenue \$3.5m \$13m \$27.7m \$41-42m
Paid subscriptions 46K 170K 360K+ 400K+
Active accounts LTM 12m 16m 21m+ 22m+
  • In Q4, the Kahoot! Group expects invoiced revenue to reach \$14m, a 20% quarter on quarter growth, where Actimo will contribute with approx. 10%
  • For the full year 2020, the Kahoot! Group expects invoiced revenue to reach \$41-42m (including contribution from Actimo in Q4), a 220% growth year on year
  • Continued solid cash flow from operations in the fourth quarter 2020
  • Paid subscriptions (not including Actimo) are expected to exceed 400K by the end of 2020 and active accounts are expected to exceed 22m
  • The company is preparing for a main listing at Oslo Stock Exchange in Q1 2021

Kahoot! ambitions next three years

* Not including Home & Study subscriptions

Summary

Join the Kahoot! journey

Parent

kahoot.com/school kahoot.com/study kahoot.com/work kahoot.com/investor kahoot.com/home

Teacher Student Professional Investor

Stay up to date, visit kahoot.com/news

Shareholders overview

Kahoot! AS has a total of 445.2m common shares and more than 9,000 shareholders. The shares are listed on Merkur Market on Oslo Stock Exchange with ticker code KAHOOT-ME

Shareholders per October 27, 2020 Shares 0/0
1 Datum Group 52 130 865 11,6 %
2 Northzone Ventures Norway AS 48 033 280 10,7 %
3 Goldman Sachs International 42 994 000 9,6 %
4 AS Real-Forvaltning/Glitrafjord 36 708 910 8,2 %
5 Creandum III LP 23 550 832 5,3 %
6 Microsoft Global Finance 20 820 000 4,6 %
7 Citigroup Global Markets Inc. 13 500 000 3,0 %
8 Versvik Invest AS 12 962 076 2,9 %
9 Newbrott AS 7 606 000 1,7 %
10 State Street Bank and Trust Comp 7 439 085 1,7 %
11 J.P. Morgan Bank Luxembourg S.A. 6 600 000 1,5 %
12 MP Pensjon PK 5 991 435 1,3 %
13 Gamification AS 5 372 777 1,2 %
14 Morgan Stanley & Co. LLC 5 145 713 1,1 %
15 Verdipapirfondet DNB Norden 4 998 354 1,1 %
16 J.P. Morgan Bank Luxembourg S.A. 4 800 000 1,1 %
17 Sanden AS 4 340 000 1,0 %
18 Goldman Sachs & Co. LLC 4 131 932 0,9 %
19 Verdipapirfondet DNB Grønt Norden 3 171 985 0,7 %
20 Adrian AS 3 156 750 0,7 %
Other 134 935 554 30,1 %
Total outstanding shares 448 389 548 100,0 %
Outstanding share options 17 515 153
Total no. of shares (fully diluted) 465 904 701

28%

Kahoot! share information

Ticker
Oslo Stock Exchange (Merkur Market): KAHOOT-ME
Reuters: KAHOOT-ME.OL
Bloomberg: KAHOOTME:NO
Number of shares: 445,232,798
Outstanding share options: 17,515,153
Total no. of shares (fully diluted): 462,747,951
Free float: >95%
Share price (October 28, 2020): NOK 57.50
Average daily trading volume YTD (shares): 925,000
Market Cap total (October 28, 2020) NOK 25.6bn

About Kahoot!

Kahoot!

Kahoot! started 2012 as a quiz-based game to ensure attention, create engagement and provide knowledge in classrooms

Global recognized brand with a viral distribution model based on scalable technology platform

User centric, data-driven and iterative approach to product development and innovation

100m user generated Kahoots, over 200m games played last 12 months with over 1.3bn participating players

2013-17 2018 2019 2020

Launched September 2013

Growth focus on US and K-12

Top 3 tool in US education

50+ employees

Launched first commercial editions with 40k paid subscriptions

Launched mobile apps for iOS and Android

75+ employees

New commercial subscription editions for all segments

Reaching 170k paid subscriptions

Acquisition of Poio and DragonBox

120+ employees

Expanding commercial with 360k paid subscriptions

Launched first platform service

Acquired Actimo for Enterprise Learning

130+ employees

To play Kahoot! is to promote Kahoot!

The Kahoot! viral business model generates over 1m new accounts and over 2m app downloads every month

All prices per teacher per month

HigherEducation

\$ 5 / \$10 / \$15

at sch ool

All schools (K-12)

\$1 / \$3 / \$6

Premiumeditions

Over 100 million games have been played by families and friends around the globe

Free and from \$5 per user per month

Em braced by over 5 m illion teacher s Loved by hu nd red s of m illions of students Em po wering students f rom lear ner s to leader s

Over 180K+ teachers are paying for premium editions to drive learning and engage students

Free and from \$3 per teacher per month

I n t ro d ucin g

Business suite Q 4 2019

All prices per presenter/host per month

M illions of em p loyees p laying Kahoot ! 97% of Fortu ne 500 is u sing Kahoot! Ener gizing audience in events of any size

at w or k 100K+ businesses breaking down barriers and connecting teams with our professional editions

From \$10 per user per month

For professionals \$10 / \$20 / \$ 40

Connecting the global educator community and providing high-quality, verified content, to ensure that every student gets access to awesome learning at school and home

10m+

are using Kahoot! at home with over 100 million games

Explore &

played by families Peer-to-peer at home learn Bringing math to life Learn through play 100s of millions of students Learn to read

Study at home

study

Introducing Language Learning

Over

10.000

educational institutions have already deployed multiuser Kahoot! teacher licenses

Roll out a site licence

100s of millions

of students

Invite members
Invite with a unique shareable link
)7fcc751a60/027a23f3-6719-4713-9e9d-a01202164692 Copy Delet

Empower

& connect

teachers

Embraced by over 7 million teachers globally

Make lessons interactive

& =

an even more awesome student learner experience

Engagement & Communication

Company culture

Training & development

A better experience for all learners

Presentations & meetings

The Next Generation tool for Corporate Culture and Learning...

players in thousands of games created by our content partners 30m+ players enjoying kahoots created by our partners

Partnering with

leading publishers

and organizations

7m+

educators & teachers, and hundreds of millions of students across the world use Kahoot! to make learning awesome

Marketplace for educators

Community & networking Community & Network

Premium verified

content

Embraced by over 6 million players monthly

If teachers didn't try new things, our students wouldn't get the best from us. Aimee Copple "

Knowledge portal

A marketplace connecting the global educator community and providing high-quality, verified content, from educators and premium partners. Accessible for educators, teachers, students and individuals to ensure awesome learning.

www.kahoot.com/investor

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