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Kahoot! ASA

Investor Presentation Oct 10, 2019

3641_rns_2019-10-10_5ed08a37-21df-4a2a-a746-d0d57c0d5608.pdf

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Make learning awesome

Company presentation October 10th 2019

Our vision is to build the leading learning platform in the world

Founded in 2013, Kahoot started by delivering a quiz based game to ensure attention, create engagement and provide knowledge in classrooms

Kahoot! is a globally recognized learning brand, from kindergarten to Wall Street

In the last 12 months, over 200 million games were played with over 1.1 billion participating players in over 200 countries

Kahoot! has commercial subscription editions available for all segments with a free basic version for personal use and teachers

Viral growth, currently adding millions of new accounts and more than 100k net new paid seats annually

The goal is to become the leading global learning platform, extending current offerings and accelerating organic growth

Em braced by over 5 m illion teacher s Loved by hundreds of m illions of st udent s Em po wering students f rom lear ner s to leader s

A ll prices per teacher per m onth

a t hom e H elpin g c hild ren learn t o read

M illions share m em orable m om ents!

Practice

Creating excitem ent f or alg ebra and g eom etry

M illions of em p loyees p laying Kahoot ! Ener gizing audience in events of any size

97% of Fortune 500 is using Kahoot!

at w ork

For p ro fe ssio nals \$10 / \$20 / \$ 40

I n t ro d u cin g

Busin ess suite

\$ TBA (Q4 2019)

A ll prices per presenter/host per m onth

Premium editions for teachers to increase conversion

Building a learning suite for families combining the premium apps on subscription

Launch additional products to expands corporate learning

Kahoot! basic edition always free for teachers and personal use

Company Update

Invoiced revenues development*

Kahoot! invoiced revenues per Quarter (mUSD)

Q2-19 invoiced revenues grew to USD 2.3m (15% QoQ, 300% YoY) reaching 95k paying seats

Forecast Q3-19 growth of 40-50% QoQ, 300% YoY in invoiced revenues, approx. 120k paying seats

Invoiced revenue per region*

USA & Canada Europe Asia Pacific Latin America & The Caribbean Africa, The Middle East & India

Kahoot! Automated sales – Quarter (T USD) Kahoot! Automated sales – Quarter (%)

Kahoot! has paying subscribers from automated sales in more than 150 countries USA and Canada represent approx. 53% revenues (Europe approx. 30%) in Q2-19

*Not including acquisitions of DragonBox and Poio

Forward looking statement*

2019 Guidance

  • Total invoiced revenues USD 14.0-17.5m
  • Operating revenues approx. USD 10m
  • Cost base increase 20% to USD 14m
  • MRR over USD 1m, with over 150K paid seats
  • Cash end of Q3-19 approx. \$13-14m
  • Positive cash flow from operations in Q4-19
  • Q4-19 expects 80% growth QoQ / 300% YoY (same growth as last year)

2021 Goal

  • Reach USD +50m in operating revenues
  • EBITDA margin over 40%
  • MRR USD 4.5m, with approx. 500K paid seats

Kahoot! invoiced revenues (mill USD)

Kahoot! operating revenues (mill USD)

*Not including acquisitions of DragonBox and Poio

Acquistion of Poio and DragonBox

Poio and DragonBox acquisitions closed ultimo August 2019 and integrated into the Kahoot! Group as of September 2019

Poio and DragonBox product launches according to plan, including US edition of Poio in Q4-19. Strong contribution from the acquired teams to build the Kahoot! Family subscription including Poio and DragonBox to be launched summer 2020

DragonBox School (full math curriculum for 1 st -3 rd grade) doubling numbers of schools using DragonBox with 17,000 students in Norway and Finland

Gross revenues for both companies forecasted to reach USD 3m in 2019 with a combine cost base of USD 3.5m (on a stand-alone basis)

Forward looking statement

Target 2022

Reach over \$100m in customer base value, indicating an MRR of \$9-\$10m

Continuously launching new and improved value features and services for all segments

Increase conversion rates free to paid with upgrade path for all paying customers

Estimated segment split with 20% at school, 20% at home and 60% at work in 2022

Kahoot! MRR end of year (mill USD)

Why people use Kahoot! at work

academy

Corporate learning and development

Kahoot! Academy

Launching in Q4 2019

From \$100 per organization per month

From \$1 per employee per month

Kahoot! Overview

Scalable cloud platform

\$20B+

Large market opportunity1

Recognized market leader

Viral business model

YoY growth in billed revenue

Net new paid seats in 2019

New sales 20192

300% +100k \$12M 90-100%

Net dollar retention

1. Based on estimated EdTech market in 2020 from Goldman Sacks Education Technology Sector trends and market update August 2019 2. Not including Poio and DragonBox

FINANCIAL UPDATE

Kahoot - All Active Accounts - Last twelve months - World Wide

LTM
30.09.2019
LTM
30.09.2019
LTM
30.09.2019
Kahoot Accounts YoY Hosted Games YoY Participants YoY
(Unique) Growth Growth (non unique) Growth
All Accounts (hosting) 14 777 009 30 % 203 258 219 30 % 1 125 967 695 18 %
By Territory
USA and Canada 7 541 374 23 % 106 912 494 22 % 667 660 473 10 %
Europe 4 494 977 37 % 57 825 552 40 % 274 013 095 29 %
Asia Pacific 1 502 217 33 % 20 080 381 33 % 109 983 885 26 %
Latin America and The Caribbean 809 948 67 % 11 217 557 63 % 49 169 666 62 %
Africa, The Middle East, and India 428 493 36 % 7 222 235 40 % 25 140 576 35 %
14 777 009 203 258 219 1 125 967 695
By Segment
Teachers 5 357 077 24 % 76 227 967 19 % 786 070 910 14 %
Business 375 701 9 % 2 654 344 0 % 18 935 781 0 %
Students/Social 9 044 232 36 % 124 375 908 40 % 320 961 004 31 %
14 777 009 203 258 219 1 125 967 695

Kahoot! Usage LTM

Including only unique active accounts hosting games last twelve months (LTM), updated September 2019

Good continued growth in all territories and segments

Teacher segment represent approx. 70% of the activity on the Kahoot platform (vs 72% last year)

Business segment represent approx. 2% of the activity on the Kahoot platform

P&L - Kahoot! GROUP

All figures in thousands USD

2019-Q2 2018-Q2 Growth 2019-H1 2018-H1 Growth 2018
Invoiced Revenue \$2 303 \$569 305 % \$4 311 \$887 386 % \$3 480
Net change unrecognized revenues -\$905 -\$225 -\$1 744 -\$383 -\$1 549
Total Recognized Revenue \$1 398 \$343 307 % \$2 567 \$504 409 % \$1 932
COGS -\$156 -\$14 -\$289 -\$26 -\$160
Payroll/Consulting -\$1 975 -\$1 397 -\$4 164 -\$4 357 -\$8 104
Other OPEX -\$1 246 -\$837 -\$2 266 -\$1 724 -\$3 455
Total Operating Expenses -\$3 377 -\$2 248 50 % -\$6 719 -\$6 108 10 % -\$11 719
EBITDA -\$1 979 -\$1 904 -\$4 151 -\$5 604 -\$9 788
T USD Invoiced Revenues per Quarter
\$2 500
\$2 000
\$1 500
\$1 000
\$ 500
\$ 0
2018-Q1
2018-Q2
2018-Q3 2018-Q4 2019-Q1 2019-Q2

Profit &Loss Statement Q2-19

Q2-19 total invoiced USD 2.3m with recognized revenues of USD 1.4m, a 15% growth from Q1-19

The cost base for H1-19 increased with 10% vs H1-18.

No external marketing cost related to the sales of Kahoot

Recurring revenue: 90% of all subscription revenues is on annual contracts, hence the net change in unrecognized revenues

Balance sheet - Kahoot! GROUP

All figures in thousands USD

30.06.2019 30.06.2018 31.12.2018
Intangible fixed assets \$6 827 \$6 882 \$6 486
Property and equipment \$221 \$55 \$185
Financial fixed assets \$116 \$0 \$0
Total fixed assets \$7 163 \$6 938 \$6 671
Current assets \$1 591 \$693 \$926
Cash and cash equivalents \$24 701 \$16 256 \$28 127
Total current assets \$26 291 \$16 948 \$29 053
Total assets \$33 455 \$23 886 \$35 724
Total equity \$29 493 \$21 541 \$33 178
Current liabilities \$634 \$1 811 \$893
Unrecognized revenues \$3 327 \$533 \$1 652
Total current liabilities \$3 962 \$2 344 \$2 545
Total equity and liabilities \$33 455 \$23 886 \$35 724

Balance sheet Q2-19

Cash and cash equivalents by 30.06.19 is USD 24.7, no long term debt

Unrecognized revenues per Q2 19 is USD 3.3m, up from USD 2.5m per Q1- 19

Closing and payment of both acquisitions (DragonBox and Poio) took place in Q3-19 (August).

Kahoot! shareholders per 7 October 2019

Shareholder Shares %
1 NORTHZONE VII L.P. 15 577 760 12.8 %
2 Diabase AS (Datum Group) 14 295 870 11.8 %
3 CREANDUM III LP 11 044 420 9.1 %
4 AS REAL-FORVALTNING/K! Invest AS 9 267 740 7.6 %
5 MICROSOFT GLOBAL FINANCE 6 940 000 5.7 %
6 KAM HOLDING AS 4 779 020 3.9 %
7 VERSVIK INVEST AS 4 620 692 3.8 %
8 Citigroup Global Markets Inc. 4 500 000 3.7 %
9 WWTK HOLDING AS 3 868 636 3.2 %
10 NEWBROTT AS 3 052 000 2.5 %
11 NORDA ASA 2 791 870 2.3 %
12 MP PENSJON PK 2 337 332 1.9 %
13 GLITRAFJORD AS 2 000 000 1.6 %
14 GAMIFICATION AS 1 866 600 1.5 %
15 DATUM VEKST AS 1 740 000 1.4 %
16 VERDIPAPIRFONDET DNB NORGE 1 691 301 1.4 %
17 SANDEN AS 1 624 000 1.3 %
18 SKØIEN AS 1 530 000 1.3 %
19 ADRIAN AS 1 052 250 0.9 %
20 BULLRIS INVEST AS 1 000 000 0.8 %
Other 26 010 005 21.4 %
Total outstading shares 121 589 496 100.0 %
Employee option pool 10 000 000
Total no. of shares (fully diluted) 131 589 496

Financial information

Kahoot has a total of 121.6m common shares. Kahoot! AS has 380 shareholders and is registered on the Norwegian OTC list with ticker code "KAHOOT".

Employee option program: Four year annual vesting until Q4'22. 75% distributed.

Financial Timeline

  • Aug Closing/payment both acquisitions Consolidated from Sep. 01 2019
  • Sep Investor update
  • Oct Listing on Merkur Market Oct. 10th
  • Oct Q3-19 report Oct. 30th

Forecast 2019

Gross revenue for both companies forecasted to reach USD 3M in 2019 (on a stand-alone basis).

Approx. USD 2M in gross revenue in App store (30% COGS) and Annual Recurring Revenue from DragonBox School expected to reach USD 1M in 2019 (NO and FI).

Combined cost base both companies forecasted to USD 3.5M in 2019 (on a stand-alone basis).

Transaction details for both acquisition (closed 22 and 29 Aug) Total purchase price USD 23.7M where of cash USD 9.2M and Kahoot shares USD 14.6M

5,252,296 new kahoot shares have been issued on the two transaction at NOK 25 per share representing a 4.3% ownership in Kahoot! AS.

Acquisition of DragonBox and Poio

"The acquisition of DragonBox and Poio extends the offering of learning products at school and at home, builds a stronger pedagogy and enables additional innovative teams"

Forward looking statement (Kahoot!)

2021 Goal

Reach USD +50m in operating revenues EBITDA margin over 40% MRR USD 4.5m (Monthly Recurring Revenues) 500K paid seats end of 2021

2019 Guidance

Total invoiced revenues up to USD 14.0-17.5m Operating revenues approx. USD 10m Cost base increase 20% to USD 14m MRR over USD 1m 150K paid seats end of 2019

Q3 2019 Forecast

QoQ growth 40-50% (vs Q2 2019) 120K paid seats end of Q3 2019

Increase Invoiced gross revenue in 2021 to USD 70M including acquired units. Goal to reach a customer base value of USD 100-125M in 2022 based on the following assumptions:

Kahoot! at school

  • 5-8% of Active Teachers on a paid subscription (400-600K) with increased active teacher base (free and paid) with 50% (7.5M)
  • Monthly price \$3-5 per teacher (ARR 18M-28M)
  • Increase Students on full math curriculum to 200K
  • Monthly price \$2-4 per student (ARR 5M-9M)

Kahoot! at home

  • 600-800K subscriptions converted from todays Social accounts and premium app purchases
  • Monthly price \$3-5 per user (families) (ARR 25M-38M)

Kahoot! at work

  • 400-500K presenters on paid subscriptions
  • Monthly price \$10-20 per user (ARR 54M-72M)
  • 500K employees on corporate learning
  • Monthly price \$1-5 per employee (ARR 10-15M)

Forward looking statement (new group) Current offerings Kahoot! at school Teachers: 5m Active teachers whereof 40K paid Subscriptions (K!) Student: 15K students on DragonBox School curriculum subscriptions

Kahoot! at home

Free Kahoot! social web and app and premium apps from DragonBox and Poio

Kahoot! at work

Presenters: 500K registered accounts whereof 55K paid Subscriptions (K!)

Employees: To be announced H2-19

Quarterly Billed Revenues 2018 and 2019

The quarterly growth in billed revenues continued in 2019.

Automated sales: Online purchase with credit card, Apple Pay, PayPal or Apple App Store and Google Play

Key Accounts: Assisted sales with invoice, content partnership, events and other corporations

Kahoot! automated sales by segment

The quarterly growth in billed revenues from automated sales where key accounts not included

Kahoot Plus/Pro for Schools and Kahoot for Higher Education represent 13% of automated sales in Q2-19.

By end Q2-19 Kahoot! reached 95K paid seats with 54K from business accounts and 41K from Schools & Higher Education accounts

Kahoot! automated sales by region

Kahoot! has paying customers/ subscribers from automated sales in more than 150 countries

USA and Canada represent approx. 53% revenues (Europe approx. 30%) in Q2-19.

The K-12 product offerings launched in Sep 2018, optimized for the US market.

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