AI assistant
Kahoot! ASA — Earnings Release 2020
Jan 5, 2021
3641_iss_2021-01-05_b5abc87f-811c-4478-b541-10be0eb13cbc.pdf
Earnings Release
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Make learning awesome
Q4 2020 Trading update - Please see notice to market for additional details January 5th, 2021


Our vision is to build the leading learning platform in the world
Why everyone loves Kahoot!
Embraced by 7m teachers
Kahoot! helps me engage students in class and for homework, and also works great for virtual " lessons even when school is closed
As do millions of teachers globally

Loved by students across the globe

I love Kahoot! It makes learning fun!
As do hundreds of millions of students

Trusted by parents and families

As do millions of families around the world

Integral for corporate culture and learning

Kahoot! breaks down barriers and connects teams
As do hundreds of thousands of organizations in over 150 countries

Kahoot! today

Scalable cloud platform

Large market opportunity*

Recognized market leader

Viral business model
Active accounts whereof 7m teachers and educators
Paid subscriptions growing 220% YoY, for professionals, teachers, and personal use**
User generated kahoots, 1.5bn participating players LTM
24m+ 550K+ 100m+ 90-100%
Net dollar retention, above 100% for larger organizations
*Based on estimated EdTech market in 2020 from Goldman Sachs Education Technology Sector trends and market update May 2020 **Including 100K from Drops, acquired November 2020
Highlights Q4 2020
- Continued growth on the Kahoot! platform with more than 24m active accounts last twelve months representing 57% year on year growth per Q4 2020
- Strong growth in paid subscriptions, reaching 550K in Q4 2020, an increase of 190K paid subscriptions from Q3 2020 including 100K Drops subscriptions
- Q4 2020 invoiced revenue growth of 230% to \$17.5m, up from \$5.3m in Q4 2019. The quarter over quarter growth in invoiced revenue was 50% in Q4 2020
- Positive cash flow from operations of approx. \$7m in Q4 2020 representing 40% cash conversion from invoiced revenue, compared to \$1.2m in Q4 2019
- EBITDA for Q4 2020 expected to exceed \$1m (not including stock-based compensation expenses, related payroll taxes and acquisition-related expenses)
- Solid financial cash position of \$256m per Q4 2020. The company has no interestbearing debt
- Completed the acquisitions in Q4 of Actimo, the employee engagement platform empowering organizations to more efficiently build corporate culture, and Drops, the language learning platform with 42 languages and 25 million users since launch
220%
YoY growth in paid subscriptions per Q4
230% Q4 YoY growth in invoiced revenue
40%
Q4 cash conversion from invoiced revenue
Kahoot! accelerating momentum
Active accounts LTM 1)


Paid subscriptions 2)
2019 Home School Work
2020
2020
2020
2020
550K+
Invoiced revenue 3)

USA and Canada
Europe
- Asia Pacific
- Latin America and The Caribbean
- Africa, The Middle East, and India
1) Active accounts LTM is defined as unique user accounts hosting a game with one participant or more LTM
2) Paid subscriptions is defined as total number of users on paid subscription per the end of the period, not including Actimo. Home subscriptions include 100K Drops subscriptions in Q4 2020
2018
2019
2019
2019
3) Conversion to paid subscriptions in all segments from customers in more than 150 countries

Continued growth in accounts and usage
Last twelve months (in millions)

The user growth on the Kahoot! platform in the last twelve months continued, with more than 24m active accounts (57% YoY growth). Number of hosted games last twelve months was 250m (19% YoY growth) with 1.5bn participants (26% YoY growth)
Continued growth in paid subscriptions

Kahoot! reached 550K paid subscriptions as of Q4 2020, an increase of 190K from Q3 2020 whereof Drops accounted for 100K. The year-on-year growth in paid subscriptions was 220% (approx. 380K) per Q4 2020. Subscriptions per category; 120K Work 1), 230K School and 200K in the Home and Study category (including DragonBox curriculum and Drops)
1) Not including Actimo

Quarterly invoiced revenue development
Invoiced revenue (in millions USD)

Total invoiced revenue in Q4 2020 of \$17.5m representing 230% growth compared to Q4 2019, and 50% quarter over quarter growth vs. Q3 2020
Invoiced revenue per region

Kahoot! has paying subscribers in more than 150 countries, USA and Canada represent approx. 46% of invoiced revenue and Europe approx. 41% in Q4 2020
Forward looking statement

| Actual FY 2018 |
Actual FY 2019 |
Actual FY 2020 |
Guidance FY 2021 |
|
|---|---|---|---|---|
| Invoiced revenue | \$3.5m | \$13m | \$45m | \$90-100m |
| Paid subscriptions | 46K | 170K | 550K | 1m |
- In 2021, Kahoot! will continue to expand with new free and premium tools and functionality for interactive presentations for school and work, corporate training, language learning, Academy Marketplace and additional content offerings from publishing partner, to make learning even more awesome for all users
- For the full year 2021, the Kahoot! Group's ambition is to reach \$90-100m in invoiced revenues with continued solid positive cash flow from operations and one million paid subscriptions
- The company is preparing for a main listing at Oslo Stock Exchange which could be as early as in Q1 2021
Kahoot! ambitions next three years

1) Not including Home & Study subscriptions 2) Not including ARR from future acquisitions
Kahoot! shareholder overview
Kahoot! AS has a total of 446.1m registered common shares and more than 13,000 shareholders. The shares are listed on Oslo Stock Exchange (Euronext Growth) with ticker code KAHOT
| Shareholders per Dec 31, 2020 | Shares (m) | 0% | |
|---|---|---|---|
| 1 Goldman Sachs International | 60.0 | 13,5 % | |
| 2 | Datum Group | 52.1 | 11.7 % |
| 3 | Glitrafford | 39,2 | 8.8 % |
| 4 The Bank of New York Mellon | 20.8 | 4.7 % | |
| 5 | Creandum III LP | 20.0 | 4.5 % |
| 6 Citigroup Global Markets Inc. | 13.5 | 3.0 % | |
| 1 | Versvik Invest AS | 13.0 | 2.9 % |
| 8 Northzone Ventures Norway AS | 12.0 | 2.7 % | |
| த | Newbrott AS | 7.6 | 1.7 % |
| 10 State Street Bank and Trust Comp | 7.0 | 1.6 % | |
| 11 | Goldman Sachs & Co. LLC | 5.9 | 1.3 % |
| 12 | MP Pensjon PK | 5.7 | 1.3 % |
| 13 Morgan Stanley & Co. LLC | 5.5 | 1.2 % | |
| 14 | Gamification AS | 5.3 | 1.2 % |
| 15 | Sanden AS | 4.3 | 1.0 % |
| 16 Verdipapirfondet DNB Norden | 4.0 | 0.9 % | |
| 17 J.P. Morgan Bank Luxembourg S.A. | 3.6 | 0.8 % | |
| 18 J.P. Morgan Bank Luxembourg S.A. | 3,4 | 0.8 % | |
| 19 | Adrian AS | 3,2 | 0.7 % |
| 20 | Verdipapirfondet DNB Grønt Norden | 3,1 | 0,7 % |
| Other | 156,8 | 35,2 % | |
| Total outstanding shares | 446,1 | 100,0 % | |
| Outstanding share options | 20.1 | ||
| Total no. of shares (fully diluted) | 466,2 | ||

| Oslo Stock Exch. (Euronext Growth): | KAHOT |
|---|---|
| Yahoo! Finance | KAHOT.OL |
| Reuters: | KAHOOT-ME.OL |
| Bloomberg: | KAHOOT:NO |
| Number of registered shares: | 446,091,967 |
| Outstanding share options: | 20,081,975 |
| Total no. of shares (fully diluted): | 466,173,942 |
| Free float: | ~90% |
| Share price (Dec 31, 2020): | NOK 95.20 |
| Avg. daily trading volume 2020 (shares): | 1,166,000 |
| Market Cap total (Dec 31, 2020): | NOK 42.5bn |
Summary


Join the Kahoot! journey
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Make learning awesome
www.kahoot.com/investor

About Kahoot!
Kahoot!
Kahoot! started 2012 as a quiz-based game to ensure attention, create engagement and provide knowledge in classrooms
Global recognized brand with a viral distribution model based on scalable technology platform
User centric, data-driven and iterative approach to product development and innovation
Over 100m user generated Kahoots, 250m games played last 12 months with 1.5bn participating players


2013-17 2018 2019 2020
Launched September 2013
Growth focus on US and K-12
Top 3 tool in US education
50+ employees
Launched first commercial editions with 40k paid subscriptions
Launched mobile apps for iOS and Android
75+ employees
New commercial subscription editions for all segments
Reaching 170k paid subscriptions
Acquisition of Poio and DragonBox
120+ employees
More commercial offerings, 550k paid subscriptions
Launched first platform service
Acquisition of Actimo Enterprise Learning and Drops language learning app
200+ employees

To play Kahoot! is to promote Kahoot!

The Kahoot! viral distribution model generates millions of new accounts and app downloads every month
All prices per teacher per month
HigherEducation
\$ 5 / \$10 / \$15
at sch ool
All schools (K-12)
\$1 / \$3 / \$6
Premiumeditions
Over 100 million games have been played by families and friends around the globe
Free and from \$5 per user per month
Em braced by over 5 m illion teacher s Loved by hu nd red s of m illions of students Em po wering students f rom lear ner s to leader s
Over 200K+ teachers are paying for premium editions to drive learning and engage students
Free and from \$3 per teacher per month
I n t ro d ucin g
Business suite Q 4 2019
All prices per presenter/host per month
M illions of em p loyees p laying Kahoot ! 97% of Fortu ne 500 is u sing Kahoot! Ener gizing audience in events of any size
at w or k Over 100K+ businesses breaking down barriers and connecting teams with our professional editions
From \$10 per user per month
For professionals \$10 / \$20 / \$ 40

Connecting the global educator community and providing high-quality, verified content, to ensure that every student gets access to awesome learning at school and home
10m+
are using Kahoot! at home with over 100 million games

Premium subscription for awesome learning for the entire family

Study at home

study with study leagues


Introducing Language Learning


Over 10K
educational institutions have already deployed multiuser Kahoot!
Engage
students
Elevate learning at your entire school or district with Kahoot! EDU


engagement with Bitmoji


& =
an even more awesome student learner experience


Engagement & Communication

Company culture


Training & development

A better experience for all learners

Presentations & meetings

The Next Generation tool for Corporate Culture and Learning...












players in thousands of games created by our content partners 30m+ players enjoying kahoots created by our partners
Partnering with
leading publishers
and organizations





7m+
educators & teachers, and hundreds of millions of students across the world use Kahoot! to make learning awesome
Marketplace for educators

Community & networking Community & Network
Embraced by over 10 million players monthly
If teachers didn't try new things, our students wouldn't get the best from us. "
Aimee Copple
Knowledge portal

Premium verified content

A marketplace connecting the global educator community and providing high-quality, verified content, from educators and premium partners. Accessible for educators, teachers, students and individuals to ensure awesome learning.



Other Language Apps

Tedious and hard

Monotonous, text-heavy learning

Assumes immediate, all-in dedication

Mobility-restricting keyboard reliance

Requires long periods of attention

Lesson-weary burnout

Grammar-focused

Self-guided learners only

Fun and easy

Beautiful, visual learning
Gradually nurtures commitment
Anywhere, anytime swipe-only freedom
Short 5-min sessions*
Game-like motivation
Vocab-focused*

Self-guided learners & auxiliary tool for instructors
is in over 200 countries — in almost every country and territory across the world.
US
Even Antarctica!

Pins cumulatively represent over 80% of new install revenue
Drops: Free and subscription offerings



Make learning awesome
www.kahoot.com/investor