Skip to main content

AI assistant

Sign in to chat with this filing

The assistant answers questions, extracts KPIs, and summarises risk factors directly from the filing text.

GFINITY PLC Earnings Release 2015

Oct 13, 2015

7673_rns_2015-10-13_eaf2b541-a577-4a5c-932a-3c8e25b7852a.html

Earnings Release

Open in viewer

Opens in your device viewer

{# SEO P0-1: filing HTML is rendered server-side so Googlebot sees the full text without executing JS or following an iframe to a Disallow'd CDN path. The content has already been sanitized through filings.seo.sanitize_filing_html. #}

National Storage Mechanism | Additional information

You don't have Javascript enabled. For full functionality this page requires javascript to be enabled.

RNS Number : 0307C

Gfinity PLC

13 October 2015

13 October 2015   

Gfinity plc

("Gfinity" or "the Company")

2015 Gfinity Championship series exceeds target approaching 60 million views

Further to the announcement on 12 June 2015, Gfinity (AIM: GFIN), a leading eSports business, is pleased to announce that it has recorded 58.5 million online views for The 2015 Gfinity Championship series ("Gfinity Series" or "series"), exceeding its original target of 50 million.

The inaugural 2015 series comprised 23 weekly tournaments, held in the six month period from March to September 2015, primarily at the Gfinity Arena in Fulham, London and covered five major eSports titles.

These tournaments were streamed live on internet TV channels including Twitch, Gfinity.net and MLG.tv. The events, which were broadcast in 10 languages, were viewed in over 25 countries with viewers collectively watching in excess of 15.8 million hours of live content.

The series finale was the Gfinity Champion of Champions event, held at EGX, (the UK's largest gaming festival held at the NEC in Birmingham) over the last weekend of September.  This Champion of Champions event alone drew 8.75 million online views.

Neville Upton, Chief Executive of Gfinity, said: "Gfinity has quickly become regarded as one of the leading providers of eSports content.  We are very pleased to have exceeded our target of 50 million views for the series, demonstrating our ability to attract the best players and talent and stage top quality eSports events.  We look forward to continuing our rapid growth, within the fast developing global eSports industry and delivering equally compelling content and events in the future."

Enquiries

Gfinity plc
Jonathan Hall, Finance Director

Neville Upton, Chief Executive Officer
+44 330 223 0860
Arden Partners plc - Nominated Adviser and Broker
Chris Hardie, Ciaran Walsh +44 20 7614 5900
Luther Pendragon - PR adviser to Gfinity
Harry Chathli, Alexis Gore, Oliver Hibberd +44 20 7618 9100

Notes to editors:

About Gfinity

Gfinity is a leading UK-based eSports company serving, in co-operation with games publishers, a rapidly-growing community of on-line gamers worldwide. Founded in September 2012, the Company has established a popular on-line brand, gfinity.net, where gamers can compete, socialise and enjoy a wide range of content relating to electronic games on a proprietary technology platform. This platform enables Gfinity to run a regular roster of on-line competitions, leagues and ladders with the opportunity for gamers to enter and potentially win substantial prize money and/or pit their skills against professional and widely-followed ''star'' players.

Gfinity has quickly become a widely-recognised "destination" for gamers in the UK and internationally, typically aged 18 - 34 years old. The growing user base and the demographic of Gfinity's audience, together with the sheer numbers who view Gfinity's events online, provide brand owners and advertisers with an attractive environment in which to promote their products and services, as well as offering Gfinity the opportunity to generate significant revenues over the long term.  Gfinity website: www.gfinityplc.com 

eSports

eSports is a rapidly growing global market valued at $621 million with an audience of 134 million, according to SuperData's eSports market report (May 2015). With the majority of worldwide revenues coming from advertisers and corporate sponsors, corporate sponsorship is estimated to total $111 million in 2015 in North America alone. 13% of all live-stream viewers watch eSports, a large proportion use Twitch, the eSport streaming website, who in 2014 announced that they have reached 100 million unique users per month, more than double the 45 million achieved in 2013.

This information is provided by RNS

The company news service from the London Stock Exchange

END

MSCGGGGUUUPAPGP