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GFINITY PLC AGM Information 2016

Dec 20, 2016

7673_dva_2016-12-20_7ad711ea-2de1-4800-8628-fe0e46065ee1.html

AGM Information

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National Storage Mechanism | Additional information

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RNS Number : 3670S

Gfinity PLC

20 December 2016

Gfinity plc

("GFIN" or the "Company")

Result of AGM

Gfinity PLC (AIM:GFIN), a leading eSports business, announces that at the Annual General Meeting of the Company held earlier today, all resolutions were duly passed.

Enquiries:

Gfinity plc www.gfinityplc.com
Neville Upton, Chief Executive Officer Via Walbrook PR
Allenby Capital Limited - Nominated Adviser and Broker Tel. +44 20 3328 5656
Jeremy Porter / John Depasquale / James Thomas
Walbrook PR (Media & Investor Relations) Tel: +44 (0)20 7933 8780
Paul McManus / Paul Whittington / Sam Allen or [email protected]

About Gfinity:

Founded in 2012, Gfinity has quickly established itself as one of the world's leading eSports companies.  The London-based business enjoys strong relationships with game publishers, players and the wider eSports community and has already built a strong reputation for delivering high quality competitions, both on-line and off-line, and producing industry leading eSports broadcasts.

The Company has over half a million registered users, eligible to compete in its online competitions and stages world leading off-line events, which see the top players in the world, across a range of eSports titles travel to the Gfinity Arena in London to take part in competitions, which are broadcast on-line to millions of viewers around the world.  The Company stages events featuring a number of top video gaming titles, across PCs, consoles and mobile devices.

The Company monetises the strong position that it has created through a combination of sponsorship, advertising, broadcast income relating to Gfinity's own events and through fees received for creating and delivering bespoke events for sponsors and game publishers seeking to engage with the eSports community.

About eSports

eSports (electronic sports) is watching or playing competitive video gaming. Leading titles include League of Legends, Counter Strike: Global Offensive, Defence of the Ancients 2 (DoTA 2), Call of Duty and Rocket League. The industry is growing rapidly, with new communities developing around more and more titles. The global eSports market generated US$325 million of revenue in 2015 and is expected to make $463 million in 2016. The global eSports audience in 2015 was 226 million people, 80% under the age of 35 and 70% male (source: Newzoo). Online streaming channels Twitch and YouTube command the biggest audiences, although eSports events are also now being broadcast on conventional TV. The 2015 League of Legends Championships finals in Berlin were watched by 36 million people, with a peak concurrent viewership of 14 million viewers, while at DotA 2's flagship annual championship 'The International 2016' competitors from around the world competed for a prize pot of over $20 million.

This information is provided by RNS

The company news service from the London Stock Exchange

END

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