AI assistant
GameOn Entertainment Technologies Inc. — Interim / Quarterly Report 2021
Nov 20, 2021
48043_rns_2021-11-19_4dad0211-7d4f-4b96-b474-be4f92ea4ad3.pdf
Interim / Quarterly Report
Open in viewerOpens in your device viewer
GameOn Entertainment Technologies Inc. (Formerly V2 Games Inc.)
Condensed Consolidated Interim Financial Statements Three and Nine months ended September 30, 2021 and 2020
Expressed in Canadian Dollars
MANAGEMENT’S RESPONSIBILITY FOR FINANCIAL REPORTING
The condensed consolidated interim financial statements of GameOn Entertainment Technologies Inc. are the responsibility of the Company’s management. The condensed consolidated interim financial statements are prepared in accordance with International Financial Reporting Standards and reflect management’s best estimates and judgment based on information currently available.
Management has developed and maintains a system of internal controls to ensure that the Company’s assets are safeguarded, transactions are authorized, and properly recorded, and financial information is reliable.
GameOn Entertainment Technologies Inc. Condensed consolidated interim statements of financial position (Expressed in Canadian dollars)
| (Expressed in Canadian dollars) | |||
|---|---|---|---|
| Note | September 30, 2021 | December 31, 2020 | |
| ASSETS | |||
| Current assets | |||
| Cash | 3 | $ 3,554,917 $ | 135,476 |
| Prepaids | 4 | 150,169 | 60,620 |
| Government sales tax receivable | 45,384 | 9,231 | |
| Currentportion of loan receivable | 5 | - | 1,697,912 |
| 3,750,470 | 1,903,239 | ||
| Non-current assets | |||
| Investments | 6 | 536,698 | 984,874 |
| Advances | 500 | 500 | |
| Intangible assets | 7 | 941,000 | 941,000 |
| Goodwill | 7 | 3,432,783 | 3,432,783 |
| Due from relatedparties | 13 | 404,393 | 103,816 |
| TOTAL ASSETS | $ 9,065,844$ | 7,366,212 | |
| LIABILITIES | |||
| Current liabilities | |||
| Accounts payable | 13 | $ 161,396 $ | 104,161 |
| Accrued liabilities | 13 | 8,819 | 56,771 |
| Income taxes payable | 21,405 | 21,405 | |
| Loan payable | 8 | - | 295,077 |
| Share consideration | 7 | - | 104,542 |
| Other payables | 7 | - | 237,655 |
| Obligation to issue convertible debentures | 11 | 95,000 | 95,000 |
| Convertible debentures | 11 | - | 1,447,872 |
| Due to relatedparties | 13 | 542,383 | 866,057 |
| 829,003 | 3,228,540 | ||
| Non-current liabilities | |||
| Derivative liability | 10 | - | 97,896 |
| Convertible note | 7,10 | - | 8,758 |
| CEBA loan | 9 | 38,783 | 33,626 |
| TOTAL LIABILITIES | 867,786 | 3,368,820 | |
| SHAREHOLDERS' EQUITY | |||
| Share capital | 12 | 11,076,287 | 4,587,636 |
| Reserves | 12 | 3,873,595 | 675,872 |
| Equity portion of convertible debentures | 11,13 | 427,778 | 199,703 |
| Deficit | (7,179,602) | (1,465,819) | |
| TOTAL SHAREHOLDERS' EQUITY | 8,198,058 | 3,997,392 | |
| TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY | $ 9,065,844 $ | 7,366,212 |
Nature of operations and going concern – Note 1 Subsequent events – Note 16
See accompanying notes to the condensed consolidated interim financial statements
3
GameOn Entertainment Technologies Inc.
Condensed consolidated interim statements of loss and comprehensive loss (Expressed in Canadian dollars)
==> picture [469 x 359] intentionally omitted <==
----- Start of picture text -----
Three months ended September 30, Nine months ended September 30,
Note 2021 2020 2021 2020
Revenue $ - $ - $ 10,081 $ -
Cost of goods sold 19,520 - 82,688 -
(19,520) - (72,607) -
Expenses
Amortization and depreciation 6 155,170 158,991 448,176 473,516
Foreign exchange loss (gain) 9,208 (288) 5,834 (92,954)
General and administration 78,606 159 299,619 747
Interest and accretion 8, 9,10,11,13 55,782 79,826 270,544 230,539
Investor relations 21,469 - 27,645 -
Management fees - - - (1,010)
Professional and consulting fees 12 465,452 891 2,181,177 1,782
Sales and marketing 168,700 - 576,787 18,760
Share-based compensation 12 302,427 - 1,253,261 -
Transfer agent and regulatory fees 19,542 1,638 66,899 5,784
Wages 299,008 - 872,871 37,558
Total expenses (1,575,364) (241,217) (6,002,813) (674,722)
Other Items
Fair value loss on investments - (147,384) - (147,384)
Gain on CEBA loan 9 - 18,926 - 18,926
Gain on derivative liability 10 - - 27,008 -
Gain on settlement of debt 8,13 - - 296,880 19,570
Impairment of related party receivable 13 (1) - (13,058) -
Impairment on investments - (632,110) - (632,110)
Interest and other income 5 23 66,445 23 253,068
22 (694,123) 310,853 (487,930)
Net loss before income taxes (1,594,862) (935,340) (5,764,567) (1,162,652)
Income taxes recovery (expense) 50,784 - 50,784 (6,194)
Net loss and comprehensive loss for the period $ (1,544,078) $ (935,340) $ (5,713,783) $ (1,168,846)
Basic and diluted loss per share $ (0.02) $ (0.03) $ (0.11) $ (0.04)
Weighted average number of common shares
outstanding for the period - basic and diluted 62,961,913 28,000,000 52,858,318 28,000,000
----- End of picture text -----
See accompanying notes to the condensed consolidated interim financial statements
4
GameOn Entertainment Technologies Inc.
Condensed consolidated interim statements of changes in shareholders’ equity (Expressed in Canadian dollars)
==> picture [671 x 236] intentionally omitted <==
----- Start of picture text -----
Share Capital Reserves
Equity portion
Number of Finder's Contributed Total of convertible
Note shares Amount Warrants Surplus Warrants Reserves debentures Deficit Total
Balance at January 1, 2020 28,000,000 $ 100 $ 5,179 $ 670,680 $ - $ 675,859 $ 199,703 $ (484,947) 390,715
Net and comprehensive loss for the period - - - - - - - (1,168,846) (1,168,846)
Balance at September 30, 2020 28,000,000 $ 100 $ 5,179 $ 670,680 $ - $ 675,859 $ 199,703 $ (1,653,793) $ (778,131)
Balance at January 1, 2021 43,483,298 $ 4,587,636 $ 5,179 $ 670,693 $ - $ 675,872 $ 199,703 $ (1,465,819) $ 3,997,392
Shares issued for settlement of debt 8,12 3,203,551 1,001,926 - - - - - - 1,001,926
Shares and broker warrants issued for private
placement, net of share issuance costs 12 16,505,536 3,748,540 - - 1,708,904 1,708,904 - - 5,457,444
Shares issued for settlement of convertible
debentures 11,12, 13 6,125,933 1,738,185 - - - - (199,703) - 1,538,482
Shares surrendered by Parent Company 12 (6,125,933) - - - - - - - -
Share-based payments 12 - - - 1,288,681 - 1,288,681 - - 1,288,681
Warrants issued to settle consulting fees 12 - - - - 200,138 200,138 - - 200,138
Equity portion of convertible debt 13 - - - - - - 427,778 - 427,778
Net and comprehensive loss for the period - - - - - - - (5,713,783) (5,713,783)
Balance at September 30, 2021 63,192,385 $ 11,076,287 $ 5,179 $ 1,959,374 $ 1,909,042 $ 3,873,595 $ 427,778 $ (7,179,602) $ 8,198,058
----- End of picture text -----
See accompanying notes to the condensed consolidated interim financial statements
5
GameOn Entertainment Technologies Inc. Condensed consolidated interim statements of cash flows (Expressed in Canadian dollars)
==> picture [491 x 480] intentionally omitted <==
----- Start of picture text -----
Nine months ended September 30,
Note 2021 2020
Operating activities
Net loss for the period $ (5,713,783) $ (1,168,846)
Adjustments for non-cash items:
Amortization and depreciation 6 448,176 473,516
Foreign exchange loss (gain) 5,834 (92,954)
Interest and accretion 9,10,11,13 150,198 230,539
Consulting costs settled via share or warrant issuance 12 903,767 -
Share-based compensation 12,13 1,253,261 -
Fair value loss (gain) on investments - 147,384
Gain on CEBA loan 9 - (18,926)
Gain on derivative liability 10 (27,008) -
Gain on settlement of debt 8,13 (296,880) (19,570)
Impairment of related party receivable 13 13,058 -
Impairment on loan receivable - 632,110
Interest income 5 - (251,693)
Changes in non-cash working capital items:
Prepaid expenses (89,549) (79,883)
Government sales tax recoverable (36,153) 3,094
Trade payables 57,235 (24,897)
Accrued liabilities (47,952) (1,010)
Income tax payable - (17,732)
Other payables (237,655) -
Net cash flows used in operating activities (3,617,451) (188,868)
Investing activities
Cash issued for investments - (100,000)
Proceeds from investments 5 1,697,912 104,042
Loans to related parties (15,332) (717,582)
Net cash flows provided by (used in) investing activities 1,682,580 (713,540)
Financing activities
Deferred financing costs - (180,000)
Payment to settle convertible note and derivative liability 10 (103,132) -
Proceeds received from government loan 9 - 40,000
Proceeds received in advance of convertible debentures 11 - 50,000
Proceeds received in advance of subscription receipts issuance 12 5,457,444 1,008,984
Net cash flows from financing activities 5,354,312 918,984
Change in cash 3,419,441 16,576
Cash, beginning 135,476 57,096
Cash, ending $ 3,554,917 $ 73,672
Supplemental non-cash activities:
Issuance of shares to settle share consideration $ 104,542 $ -
Issuance of shares to settle loan payable 229,176 -
Shares issued on conversion of convertible debt 1,538,482 -
Shares issues to settle debt 668,209 -
$ 2,540,409 $ -
----- End of picture text -----
See accompanying notes to the condensed consolidated interim financial statements
6
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
1. Nature of Operations and Going Concern
GameOn Entertainment Technologies Inc. (“GameOn Entertainment” or “GameOn” or the “Company”) was incorporated under the Business Corporation Act (British Columbia) on January 13, 2010. The Company was formerly incorporated as “V2 Games Inc.” and changed names to “GameOn Entertainment Technologies Inc.” in January 2021. The Company is a fan engagement technology company providing broadcasters, TV networks, OTT platforms, leagues, tournaments, sportsbooks and NFTs with interactive, social experiences around sports, television and live events. The condensed consolidated interim financial statements comprise the financial statements of the Company and its wholly owned subsidiary V2 Games USA Inc. (“V2 Games USA”).
The Company’s registered office and principal address is at Suite 1080, 789 West Pender Street, Vancouver, British Columbia, V6C 1H2.
These condensed consolidated interim financial statements have been prepared on a going concern basis, which assumes that the Company will be able to realize its assets and discharge its liabilities in the normal course of business. As at September 30, 2021, the Company had working capital of $2,921,467 (December 31, 2020 – working capital deficit $1,325,301) and an accumulated deficit of $7,179,602 (December 31, 2020 - $1,465,819). The continued operations of the Company are dependent upon its ability to generate future cash flows and/or obtain additional financing. Management is of the opinion that sufficient working capital will be obtained from external financing to meet the Company’s liabilities and commitments as they become due; however, they may not be at terms that are favourable to the Company. Although the Company has been successful in the past in raising funds to continue operations, there is no assurance it will be able to do so in the future. These factors indicate the existence of a material uncertainty that may cast significant doubt upon the Company’s ability to continue as a going concern. These condensed consolidated interim financial statements do not reflect any adjustments that may be necessary if the Company is unable to continue as a going concern, and such adjustments could be material.
In March 2020, the World Health Organization declared coronavirus COVID-19 a global pandemic. This contagious disease outbreak, which has continued to spread, and any related adverse public health developments, has adversely affected workforces, economies, and financial markets globally, potentially leading to an economic downturn. The pandemic has not had a material impact on the operations of the Company, but Management continues to monitor the situation; however, it could have a potential impact of increasing the difficulty to raise funding, finding target investments to acquire or on its investees’ ability to obtain profitable operations.
2. Statement of Compliance and Basis of Preparation
These condensed consolidated interim financial statements were authorized for issue on November 18, 2021, by the directors of the Company.
a) Statement of Compliance
These condensed consolidated interim financial statements have been prepared in accordance with International Accounting Standard 34, Interim Financial Reporting (“IAS 34”) using accounting policies consistent with International Financial Reporting Standards (“IFRS”) as issued by the International Accounting Standards Board (“IASB”) and interpretations of the International Financial Reporting Interpretations Committee (“IFRIC”). The accounting policies and methods of computation applied by the Company in these condensed consolidated interim financial statements are the same as those applied in the Company’s annual financial statements as at and for the year ended December 31, 2020.
The condensed consolidated interim financial statements do not include all the information and note disclosures required for full annual financial statements and should be read in conjunction with the Company’s annual financial statements as at and for the year ended December 31, 2020.
7
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
2. Statement of Compliance and Basis of Preparation (Continued)
b) Principles of Consolidation
The condensed consolidated interim financial statements comprise the financial statements of the Company and its wholly-owned subsidiary V2 Games USA.
Intercompany transactions, balances, income and expenses, and gains or losses on transactions are eliminated on consolidation.
c) Basis of Preparation
The condensed consolidated interim financial statements have been prepared on a historical cost basis, except for certain assets measured at fair value, and are presented in Canadian dollars. Under IFRS, the Canadian dollar is the functional currency of the Company and V2 Games USA.
Certain comparative figures have been restated to conform to the current period’s presentation.
3. Cash
As at September 30, 2021 the cash balance of $3,554,917 (December 31, 2020 - $135,476) was comprised of $3,554,917 (December 31, 2020 - $138,476) in cash and $Nil (December 31, 2020 - $3,000) drawdown on a line of credit.
4. Prepaids
Prepaids consist of the following:
| Prepaids Prepaids consist of the following: |
|||
|---|---|---|---|
| September 30, 2021 December 31, 2020 |
|||
| Marketing fees | $ | 53,000 $ | 53,000 |
| Consulting | 19,000 | 5,305 | |
| Insurance | 47,812 |
- | |
| Listingfees and transfer agent | 30,357 | 2,315 | |
| Totalprepaids | $ | 150,169 $ | 60,620 |
8
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
5. Loan Receivable
During the year ended December 31, 2018, the Company entered into a project financing agreement with Just Games Interactive Entertainment LLC (“Just Games”) for $1,256,350 (USD $1,000,000) for the development and publishing of a mobile game. In exchange, the Company was to receive a royalty of 20% of the gross revenues generated by the game.
On February 1, 2019, the investment was converted to a loan receivable. The loan was unsecured and bears interest at 30%. The loan and interest were to be repaid in monthly installments which varied from USD $50,000 to USD $75,000 from July 2019 to November 2021. On modification, the Company recognized a gain of $410,554 on the conversion of the investment to a loan receivable.
On April 16, 2020, FansUnite Entertainment Inc. (“FansUnite”) purchased 50% of the loan receivable as well as a 100% interest in two minor investments from the Company for 3,142,857 common shares of FansUnite. The shares issued are subject to vesting provisions over the period during which monthly payments are to be made on the loan receivable and FansUnite had the option to buy back any of the unvested shares at a price of $0.00001 per share if any payments were not received.
On October 9, 2020, the Company and its parent company, Victory Square Technologies inc. (“VST”), closed an assignment and subrogation agreement with FansUnite to transfer 50% of the Just Games loan receivable held by FansUnite back to the Company in exchange for the settlement of outstanding debts of $658,212 with VST and 501,484 shares being repurchased by FansUnite from the previously issued shares to the Company.
On December 10, 2020, the Company entered into a further amending agreement with Just Games, modifying the terms of the loan receivable to be paid in three installments of $25,000, $250,000, and $1,422,912 on December 31, 2020, January 31, 2021, and March 31, 2021, respetively. The fair value of the loan was deemed to be the present value of the 3 repayments. This resulted in a balance of $1,697,912 and a loss on modification of the loan receivable of $20,212 for the year ended December 31, 2020.
During the period ended September 30, 2021, the Company received payments of $1,697,912 (December 31, 2020 - $104,042) on the loan and recorded interest income of $Nil (September 30, 2020 – $251,679) and a foreign exchange gain of $Nil (September 30, 2020 – $92,134).
6. Investments
Investments consist of the following:
| September | 30, 2021 December 31, 2020 |
|||
|---|---|---|---|---|
| 1108641 | BC Ltd. (1) | $ | 484,259 $ 884,874 | |
| Bonavita | (1) | 52,439 100,000 | ||
| $ | 536,698$984,874 |
The investments are accounted for as follows: (1) IAS 38, Intangible Assets.
a) 1108641 BC Ltd.
During the year ended December 31, 2018, the Company entered into a project financing agreement with 1108641 BC Ltd. to provide $3,410,500 (USD $2,500,000) to further development, marketing, and commercialization of a game in exchange for a revenue share.
During the year ended December 31, 2019, the agreement was revised, reducing the required amount to be funded by the Company to USD $1,500,000. As at December 31, 2019, $1,894,065 (USD $1,500,000) has been advanced with $217,947 in amortization recognized for a December 31, 2019 balance of $1,676,118. The investment is being amortized over a period of 3 years from the date of soft launch of the game on August 27, 2019.
9
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
6. Investments (Continued)
a) 1108641 BC Ltd. (continued)
During the year ended December 31, 2020, the Company recognized an impairment of $158,737 on this investment.
During the period ended September 30, 2021, the Company recorded amortization of $400,615 (September 30, 2020 - $473,516) for a balance as at September 30, 2021 of $484,259 (September 30, 2020 - $1,202,601).
b) Bonavita Investment Group Ltd.
On August 11, 2020, the Company entered into an agreement to provide $100,000 to Bonavita Investment Group Ltd. (“Bonavita”) to create a diverse portfolio of which will concentrate on film and technology ventures. The funds were applied to a film called “Crisis” which was released on February 26, 2021.
During the period ended September 30, 2021, the Company recorded amortization of $47,561 (September 30, 2020 - $Nil), and spent cash on new investment of $Nil (December 31, 2020 - $100,000) for a balance as at September 30, 2021 of $52,439 (September 30, 2020 - $100,000).
7. Acquisition
On December 1, 2020, the Company entered into an agreement to acquire the assets of GameOn App Inc. for 15,199,985 common shares with a fair value of $3,799,996, representing 35.2% of the outstanding common shares of the Company. In addition, the Company agreed to assume USD $274,400 in liabilities of GameOn App Inc. and agreed to issue to Matthew Bailey, the CEO of GameOn App Inc., a convertible note in the amount of USD $92,000 (Note 10) maturing on December 1, 2022. The convertible note is convertible into common shares at the option of the holder at a conversion price of $0.25 per common share. Certain contingent share consideration was also included in the purchase price under IFRS 3. These contingent shares were to be issued on the event of the Company going public but was settled prior (Note 10). The transaction closed on December 31, 2020. During the nine months ended September 30, 2021, the Company issued 600,000 shares related to the contingent consideration with a fair value of $104,542 being assigned to the shares issued.
The acquisition was treated as a business combination. In accordance with IFRS 3 Business Combinations, the fair value of the common shares in excess of the fair value of the identifiable assets and liabilities acquired was recognized as goodwill. The Company will begin amortizing the intangible asset when it is fully ready for use and ready to be released to market. The acquisition was recorded as follows:
| Acquisition of | ||
|---|---|---|
| GameOn | ||
| Fair value of consideration | ||
| Common shares | $ | 3,799,996 |
| Convertible note | 119,159 | |
| Bonus share consideration | 104,542 | |
| 4,023,697 | ||
| Assets and liabilities acquired | ||
| Intellectual property | 941,000 | |
| Assumed liabilities | (350,086) | |
| Goodwill | $ | 3,432,783 |
| Net assets acquired | $ | 590,914 |
| Goodwill | 3,432,783 | |
| $ | 4,023,697 |
10
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
7. Acquisition (Continued)
Goodwill calculated in this acquisition essentially represents the expected synergies from combining the operations of GameOn App Inc. with those of the Company, revenue growth, future market development and customer relations. These benefits are not recognized separately from goodwill since the resulting economic impact cannot be measured reliably. Goodwill is non-deductible for tax purposes.
On December 1, 2020, in concurrence with the closing of the asset purchase agreement, the Company signed an employment agreement with the CEO of GameOn App Inc. to become the CEO of the Company. In addition to the regular annual salary, the CEO has also been granted 2,000,000 common shares to be issued in tranches upon the achievement of certain performance milestones. As at September 30, 2021, 191,000 shares were issued in relation to the milestone shares with a fair value of $47,750.
On June 1, 2021, the Company completed its listing on the Canadian Securities Exchange (the “CSE”) and following the terms of the employment agreement, the CEO received a USD$100,000 cash bonus and $150,000 in CEO bonus warrants (Note 12).
For the period December 1, 2020 to December 31, 2020, the Company made $112,431 in payments against the assumed debt noted above, leaving a balance in other payables of $237,655 as at December 31, 2020.
For the period ended September 30, 2021, the Company repaid the remaining assumed debt amounts and the balance in other payables was $Nil as at September 30, 2021.
8. Loan Payable
On August 17, 2017, the Company entered into a loan agreement with Runway Finance Group Inc. (“Runway”) for $400,000. The loan bears interest at 16% and matures on August 16, 2020. The Company is required to make repayments as follows:
-
100% of the proceeds from the Company’s refund from Canada Revenue Agency for its Scientific Research and Experimental Development (“SRED”) tax credit for the year-end tax returns for 2017, 2018 and 2019;
-
50% of the proceeds from the Company’s refund from Canada Revenue Agency for its December 31, 2016 British Columbia Interactive Digital Media Tax Credit (“BC IDMTC”);
-
50% of the proceeds from payments to be received by the Company under a June 14, 2016 mobile game publishing agreement; and
-
50% of the proceeds from Canada Media Fund payments to be received by the Company under a February 11, 2015 agreement.
The loan is secured by a general security agreement over all present and after-acquired assets, property and undertaking of the Company as well as an assignment of the payments to be received for SRED, BC IDMTC and the mobile game publishing agreement.
During the year ended December 31, 2020, the Company recognized a gain on settlement of debt of $72,444 to adjust the carrying value of the loan down to the amount stated in a demand letter received from the lender dated July 27, 2020.
On January 15, 2021, the Company settled the loan payable through the issuance of 916,702 shares with a value of $229,175 (Note 12). For the period ended September 30, 2021, a gain on settlement of debt of $65,902 (September 30, 2020 - $Nil) was recognized.
During the period ended September 30, 2021 the interest on the loan was $Nil (September 30, 2020 - $24,846). The balance of the loan as at September 30, 2021 was $Nil (December 31, 2020 - $295,077).
11
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
9. CEBA Loan
The Canadian Emergency Business Account (CEBA) loan originally launched on April 9, 2020 and is intended to support businesses during the COVID-19 pandemic. The value of the government loan received at below market rate of interest is treated as a government grant. The loan was recognized at fair value using the Company’s incremental borrowing rate of 20%. The difference between this discounted value of $21,074 and the proceeds received of $40,000 was recognized as a gain on CEBA loans of $18,926.
On December 4, 2020, the CEBA program was expanded and the Company received an additional $20,000 in funds on December 31, 2020. This amount was discounted to a present value of $11,193 and an additional $8,807 gain was recognized.
As at December 31, 2020, the combined carrying value of the loans is $33,626 and the combined gain on CEBA loans was $27,733. The full value of the grant has been spent in the course of business operations and the gain has been recognized in other income.
For the period ended September 30, 2021, the Company recognized accretion on the CEBA loan of $5,157 (September 30, 2020 - $Nil) for an ending balance of $38,783 (December 31, 2020 - $33,626).
10. Convertible Note and Derivative Liability
On December 1, 2020, the Company issued a convertible promissory note for USD $92,000 to Matthew Bailey in relation to the asset purchase agreement with GameOn App Inc. (Note 7). The note is non-interest bearing, convertible at any time by the holder at a price of $0.25 per share and matures on December 1, 2022.
The conversion feature of the debenture was classified as a derivative liability due to the exercise price being denominated in a different currency than the face value of the note. The derivative is recorded at fair value on recognition and at each subsequent reporting date the changes in fair value are recognized in the statement of loss and comprehensive loss. On recognition, the fair value of the derivative was calculated using the Black Scholes Option Pricing Model with the residual value attributed to the convertible note.
On May 19, 2021, the convertible note was settled via a delivery of USD $92,000 or CAD $103,132. For the period then ended, the Company recognized a gain on derivative liability of $27,008 (September 30, 2020 - $Nil) and accretion on the convertible note of $23,540 (September 30, 2020 - $Nil). The balance in both the convertible note and derivative liability as at September 30, 2021 was $Nil (December 31, 2020 – $8,758 and $97,896).
The Company uses the Black Scholes Option Pricing Model to calculate the fair values of the derivative liabilities. The following table shows the assumptions used in the calculations:
| Expected | Risk-free | Expected Dividend | Expected Dividend | Expected Life | |
|---|---|---|---|---|---|
| Volatility | Interest Rate | Yield | (inyears) | ||
| As at December 1, 2020 | 272% | 0.25% | 0% | 2 | |
| As at December 31, 2020 | 201% | 0.20% | 0% | 1.9 | |
| As at March 31, 2021 | 211% | 0.20% | 0% | 1.67 | |
| As at May19,2021 | 216% | 0.23% | 0% | 1.53 |
12
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
11. Convertible Debentures
On May 10, 2019, the Company issued convertible debentures for gross proceeds of $1,319,000. The debentures bear interest at 8% and are convertible into common shares of the Company at a price of $0.25 per share. If not converted into shares, the debentures are repayable by May 10, 2021. Issue costs of $88,618, including finders’ warrants with a fair value of $5,179 (Note 12), were incurred in connection with the debentures.
The debentures were initially recorded at a fair value of $1,104,914 less issue costs of $74,235 for a net value of $1,030,679. The equity component of the debentures was recorded at a value of $214,086 less issue costs of $14,383 for a net value of $199,703. The equity component of $199,703 was reclassified to share capital for the period ended September 30, 2021 on the conversion of the loan to shares.
For the period up to May 14, 2021, the Company recorded accretion and interest of $90,610 (September 30, 2020 - $125,479) on the debentures. On May 14, 2021, the balance of convertible debentures of $1,538,482 (December 31, 2020 - $1,447,872) was settled via the issuance of 6,125,933 common shares (Note 12).
During the year ended December 31, 2020, the Company also received a further $50,000 and refunded $185,000 in advance of the issuance of additional convertible debentures. The net deposit on convertible debentures as at December 31, 2020 is $95,000. No change to these deposits occurred for the period ended September 30, 2021.
12. Share Capital
Authorized Share Capital
Unlimited common shares without par value.
Issued Share Capital
As at September 30, 2021 there were 63,192,385 common shares outstanding (December 31, 2020 – 43,483,298).
Shares Issued during the period ended September 30, 2021
On January 15, 2021, the Company issued 916,702 shares to settle the remaining balance in the loan payable liability (Note 8) for a value of $229,175. The shares were issued at a price of $0.25 per share to RDL Realisation PLC.
On May 14, 2021 the Company issued 6,125,933 common shares at a price of $0.25 to settle the convertible debentures (Note 11) for a value of $1,538,482. VST surrendered 6,125,933 common shares for $Nil consideration on this date and therefore the net impact to share capital on this date was no change in the number of common shares outstanding but an increase in the value of share capital of $1,538,482. On the conversion of the debentures, $199,703 was reclassified from equity portion of convertible debenture to share capital.
On March 11, 2021, the Company issued 16,505,536 subscription receipts at a price of $0.35 per unit for gross proceeds of $5,776,938. On May 26, 2021, the subscription receipts were automatically converted into 16,505,536 common shares at a price of $0.25 and 8,252,768 warrants. Share issuance costs $319,494 were deducted from subscription proceeds.
On June 7, 2021, the Company issued 791,000 common shares to settle debt that was incurred for consulting services in the period ended September 30, 2021. The fair value allocated to the shares was $152,292 of which $47,750 was recorded as non-cash consulting expense on the Statement of Loss and Comprehensive Loss in the period and the remaining amount was recorded as a settlement of the share-based consideration of $104,542.
13
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
12. Share Capital (Continued)
On June 8, 2021, the Company issued 840,386 common shares to settle debt that was incurred for consulting services in the period ended September 30, 2021. The fair value assigned to the shares was $382,376 and was recorded as non-cash consulting expense in the Statement of Loss and Comprehensive Loss in the period.
On June 28, 2021, the Company issued 400,000 common shares to settle debt that was incurred for consulting services in the period ended September 30, 2021. The fair value assigned to the shares was $164,000 and was recorded as non-cash consulting expense in the Statement of Loss and Comprehensive Loss in the period.
On September 21, 2021, the Company issued 255,463 common shares to settle debt that was incurred for consulting services in the period ended September 30, 2021. The fair value assigned to the shares was $74,083 and was recorded as non-cash consulting expense in the Statement of Loss and Comprehensive Loss in the period.
Reserves
Stock Options
On February 10, 2021, the Company granted 2,164,000 stock options to employees, consultants, and directors exercisable at $0.25 and expiring on February 10, 2023.
On March 15, 2021, the Company granted 1,777,680 stock options to employees, consultants, directors exercisable at $0.25 and expiring on March 15, 2023. On March 15, 2021, the Company also granted 369,645 stock options to employees and consultants exercisable at $0.35 and expiring on March 15, 2023.
On June 28, 2021, the Company granted 592,356 stock options to employees, consultants, and directors exercisable at $0.41 and expiring on June 28, 2023.
On July 19, 2021, the Company granted 100,425 stock options to employees, consultants, and directors exercisable at $0.31 and expiring on July 19, 2023.
On August 5, 2021, the Company granted 120,637 stock options to employees, consultants, and directors exercisable at $0.29 and expiring on August 5, 2023.
On September 7, 2021, the Company granted 304,575 stock options to employees, consultants, and directors exercisable at $0.34 and expiring on September 7, 2023.
Each stock option issuance has vesting terms that vary with each individual optionee, with a portion of the options granted vesting immediately at grant date and the balance vesting in equal tranches every quarter.
As of September 30, 2021, 3,642,716 of the 6,821,318 granted stock options have vested. Total share-based compensation recorded for the period ended September 30, 2021 in relation to the vested stock options was $1,253,261 (September 30, 2020 - $Nil) and a further $35,419 was recorded as consulting fees with a corresponding increase in reserves.
The following weighted average assumptions were used in calculating the fair value of stock options granted during the year using the Black-Scholes Option Pricing Model:
| Expected | Risk-free | Expected Dividend | Expected Life | |
|---|---|---|---|---|
| Volatility | Interest Rate | Yield | (inyears) | |
| Issued February 10, 2021 | 198% | 0.18% | 0% | 2 |
| Issued March 15, 2021 | 198% | 0.32% | 0% | 2 |
| Issued June 28, 2021 | 195% | 0.45% | 0% | 2 |
| Issued July 19, 2021 | 221% | 0.43% | 0% | 2 |
| Issued August 5, 2021 | 220% | 0.44% | 0% | 2 |
| Issued September 7,2021 | 103% | 0.40% | 0% | 2 |
14
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
12. Share Capital (Continued)
The options outstanding at September 30, 2021 are as follows:
==> picture [446 x 18] intentionally omitted <==
----- Start of picture text -----
Exercise Price Number of Shares Issuable upon Exercise Expiry Date
$0.25 2,164,000 February 10, 2023
----- End of picture text -----
| Exercise Price $0.25 |
Number of Shares Issuable upon Exercise 2,164,000 |
Expiry Date February 10, 2023 |
|---|---|---|
| $0.25 | 1,777,680 | March 15, 2023 |
| $0.35 | 369,645 | March 15, 2023 |
| $0.41 | 592,356 | June 28, 2023 |
| $0.31 | 100,425 | July 19, 2023 |
| $0.29 | 120,637 | August 5, 2023 |
| $0.34 | 304,575 | September 7, 2023 |
Stock options continuity for the period was as follows:
| Stock options continuity for the period was as follows: | |
|---|---|
| Number of units | |
| Balance, January 1, 2021 | 1,392,000 |
| Granted | 5,429,318 |
| Balance,September 30,2021 | 6,821,318 |
Warrants
On December 1, 2020, the Company entered into a CEO employment agreement (Note 7) which included a contractual right to be issued warrants equal to $150,000 divided by the Going Public Share Price with each such warrant exercisable to acquire one Common Share for a period of 1 year from the Grant Date, at a price per share of $0.04 and vesting as follows: 10% on the Grant Date; 25% on the date that is 4 months following the Grant Date; 25% on the date that is 8 months following the Grant Date; and 40% on the date that is 12 months following the Grant Date. As the Going Public Share Price was $0.25, the CEO received 600,000 bonus warrants.
On May 26, 2021, the Company issued 8,252,768 subscription warrants and 391,903 broker warrants in relation to the automatic conversion of subscription receipts on this date. These warrants are exercisable for 1 common share of the Company at an exercise price of $0.52 for 2 years. Under the residual value method, these subscription warrants were valued at $1,650,554. The fair value of the broker warrants was calculated to be $81,690, which accounted for as share issuance costs and allocated between share capital and reserves as $58,350 and $23,340 respectively. The total increase to equity as a result of the May 26, 2021 private placement was $5,457,444.
On May 30, 2021, the Company issued 960,000 warrants to various consultants of the Company which are exercisable for 1 common share of the Company at an exercise price of $0.25 for 2 years. The value of these consultant warrants was $200,138 recorded as consulting expense on the statement of loss and comprehensive loss.
The following weighted average assumptions were used in calculating the fair value of broker warrants and consultant warrants granted during the year using the Black-Scholes Option Pricing Model:
| Expected | Risk-free | Expected Dividend | Expected Life | |
|---|---|---|---|---|
| Volatility | Interest Rate | Yield | (inyears) | |
| Broker Warrants May 26, 2021 | 196% | 0.31% | 0% | 2 |
| CEO Bonus Warrants June 1, 2021 | 197% | 0.32% | 0% | 2 |
| Consultant Warrants May30,2021 | 196% | 0.32% | 0% | 2 |
15
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
12. Share Capital (Continued)
The warrants outstanding at September 30, 2021 are as follows:
==> picture [451 x 32] intentionally omitted <==
----- Start of picture text -----
Number of Shares Issuable
Warrant Exercise Price Expiry Date
upon Exercise
Consultant Warrants $0.25 960,000 May 30, 2023
----- End of picture text -----
| Warrant Consultant Warrants |
Exercise Price $0.25 |
Number of Shares Issuable upon Exercise 960,000 |
Expiry Date May 30, 2023 |
|---|---|---|---|
| Broker Warrants | $0.52 | 391,903 | May 26, 2023 |
| CEO Bonus Warrants | $0.04 | 600,000 | June 1, 2023 |
| Subscription Receipts Warrants |
$0.52 | 8,252,768 | May 26, 2023 |
Warrant continuity for the period was as follows:
| Consultant Warrants | Broker Warrants | Subscription Receipts Warrants |
CEO Bonus Warrants |
Total | |
|---|---|---|---|---|---|
| Balance, January 1, 2021 | - |
- | - | - |
|
| Granted | 960,000 | 391,903 | 8,252,768 |
600,000 |
10,204,671 |
| Balance,September 30,2021 | 960,000 | 391,903 | 8,252,768 | 600,000 | 10,204,671 |
13. Related Party Transactions
During the period ended September 30, 2021 and 2020, the Company entered into the following transactions with related parties:
==> picture [451 x 43] intentionally omitted <==
----- Start of picture text -----
September 30, 2021 September 30, 2020
Professional and consulting fees $ 165,937 $ -
Share based compensation to related parties $ 771,813 $ -
----- End of picture text -----
Related Party Balances
As at September 30, 2021, the Company has $37,659 (December 31, 2020 - $3,668) due to related parties included in accounts payables. These amounts are unsecured, non-interest bearing and have no fixed terms of repayment.
Related Party Receivables
==> picture [450 x 12] intentionally omitted <==
----- Start of picture text -----
September 30, 2021 December 31, 2020
----- End of picture text -----
| Due from Victory Square Technologies Inc. | $ 308,554 | $ - |
|---|---|---|
| Due from Draft Label Technologies Inc. | 95,839 | 103,816 |
| $404,393 | $103,816 |
The related party balances are unsecured, due on demand, and non-interest bearing.
During the period ended September 30, 2021, the Company impaired $13,058 (September 30, 2020 - $Nil) of related party receivables due to management’s assessment that the amounts would not be collected.
During the period ended September 30, 2021, the Company and its parent company entered into an agreement to convert previously received funds into a $1,400,000 convertible promissory note. The note is non-interest bearing and convertible to shares of the Company at a price of $0.25 for 2 years. The face value of the note was discounted using the Company’s cost of borrowing of 20% over 2 years, which resulted in $427,778 being allocated to equity, for the conversion feature. The Company recorded accretion on the convertible promissory note of $151,187 during the nine months ended September 30, 2021 (September 30, 2020 - $Nil).
16
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
13. Related Party Transactions (Continued)
This convertible promissory note was offset by other amounts receivable from the parent company, such that as at September 30, 2021, the Company has a net receivable of $308,554 (December 31, 2020 – net payable of $105,830).
Related Party Loans
| Related Party Loans | |
|---|---|
| September 30, 2021 December 31, 2020 |
|
| Due to Victory Square Technologies Inc. | $ - $ 105,830 |
| Due to Limitless Technologies Inc. | - 202,844 |
| Due to Fantasy 360 Technologies Inc. | 542,383 542,383 |
| Due to CEO of VictorySquare Technologies Inc. | - 15,000 |
| $542,383$866,057 |
Unless otherwise noted, loans due to related parties are unsecured, non-interest bearing and have no fixed terms of repayment.
During the period ended September 30, 2021, the Company recognized a $296,880 (September 30, 2020 – $19,570) gain on forgiveness of related party debt related to the above amounts.
14. Financial Risk Management
The Company is exposed in varying degrees to a variety of financial instrument related risks. The Board of Directors approves and monitors the risk management processes, inclusive of documented investment policies, counterparty limits, and controlling and reporting structures. The type of risk exposure and the way in which such exposure is managed is provided as follows:
a) Credit risk
Credit risk is the risk that one party to a financial instrument will fail to discharge an obligation and cause the other party to incur a financial loss. The Company’s primary exposure to credit risk is on its cash held in bank accounts. The cash is deposited in a bank account in Canada. As most of the Company’s cash is held by one bank there is a concentration of credit risk. This risk is managed by using a bank that is a high credit quality financial institution as determined by rating agencies. Credit risk on cash is assessed as low.
The Company’s receivables consist of trade receivables, due from related parties, government sales tax receivable, advance, and loan receivable. Based on the evaluation of receivables at September 30, 2021, the Company believes that its receivables are collectable.
b) Interest rate risk
Interest rate risk is the risk that the fair value of future cash flows of a financial instrument will fluctuate because of changes in market interest rates. The Company is not exposed to significant interest rate risk.
c) Liquidity risk
Liquidity risk is the risk that the Company will not be able to meet its financial obligations as they fall due. The Company has a planning and budgeting process in place to help determine the funds required to support the Company’s normal operating requirements on an ongoing basis. The Company ensures that there are sufficient funds to meet its short-term business requirements, taking into account its anticipated cash flows from operations and its holdings of cash.
17
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
14. Financial Risk Management (Continued)
Historically, the Company’s main source of funding has been the issuance of loans, convertible debentures, and loans from related parties. The Company’s access to financing is always uncertain. There can be no assurance of continued access to significant equity funding. Liquidity risk is assessed as high.
- d) Foreign exchange risk
Foreign currency risk is the risk that the fair values of future cash flows of a financial instrument will fluctuate because they are denominated in currencies that differ from the respective functional currency. The Company does not hedge its exposure to fluctuations in foreign exchange rates. The Company is exposed to moderate foreign exchange risk.
Fair value
The Company has determined the estimated fair values of its financial instruments based on appropriate valuation methodologies. However, considerable judgment is required to develop certain of these estimates. Accordingly, these estimated values are not necessarily indicative of the amounts the Company could realize in a current market exchange. The estimated fair value amounts can be materially affected by the use of different assumptions or methodologies. The methods and assumptions used to estimate the fair value of each class of financial instruments are discussed below.
The different levels have been defined as follows:
Level 1: quoted prices (unadjusted) in active markets for identical assets or liabilities
Level 2: inputs other than quoted prices included within Level 1 that are observable for the asset or liability, either directly (i.e. as prices) or indirectly (i.e. derived from prices)
Level 3: inputs for the asset or liability that are not based on observable market data (unobservable inputs).
Quoted market prices for an identical asset or liability represent a Level 1 valuation. When quoted market prices are not available, the Company maximizes the use of observable inputs within valuation models.
When all significant inputs are observable, the valuation is classified as Level 2. Valuations that require the use of significant unobservable inputs are considered Level 3.
Cash is measured using Level 1 inputs. Investments in private companies are measured using level 3 inputs.
The Company’s financial instruments consist of cash, amounts due from related parties, advance, loan receivable, certain investments, related party loans, convertible debentures, accounts payable, CEBA loan and loan payable. The carrying value of financial instruments approximates the fair value as at September 30, 2021 and December 31, 2020.
15. Capital Management
The Company manages its cash and common shares as capital. The Company’s objectives when managing capital are to safeguard the Company’s ability to continue as a going concern in order to maintain a flexible capital structure which optimizes the costs of capital at an acceptable risk.
The Company manages the capital structure and makes adjustments to it in light of changes in economic conditions and the risk characteristics of the underlying assets. To maintain or adjust the capital structure, the Company may attempt to issue new shares, issue debt, acquire or dispose of assets or adjust the amount of cash. The Company’s investment policy is to keep its cash treasury on deposit in an interest bearing Canadian chartered bank account. The Company will require capital resources to carry its plans and operations through its current operating period. The Company currently is not subject to externally imposed capital requirements. There were no changes in the Company's approach to capital management during the year.
18
GameOn Entertainment Technologies Inc. Notes to the condensed consolidated interim financial statements For the three and nine months ended September 30, 2021 and 2020 (Expressed in Canadian dollars)
16. Subsequent Events
-
a) On November 2, 2021, the Company signed a binding letter of intent to acquire real-time fantasy technology, FanClash, from London-based Inplay Labs. In consideration for the acquisition, the Company will pay a purchase price of $500,000, with $200,000 payable in cash and $300,000 payable in shares issuable at closing. The shares will be subject to contractual escrow for a period of up to 24 months from closing, with 25% released from escrow on each of the 6, 12, 18, and 24 month anniversaries of the date of closing. In addition, the Company will grant InPlay an earn-out pursuant to which the Company shall issue up to an additional $500,000 in shares subject to the achievement of certain milestones and escrow pursuant applicable laws.
-
b) On October 13, 2021, the Company granted 378,100 stock options to various consultants which are exercisable at $0.27 for 2 years.
-
c) On November 5, 2021 the Company granted 591,581 stock options to various consultants and employees which are exercisable at $0.27 for 2 years.
19