Interim / Quarterly Report • Mar 15, 2023
Interim / Quarterly Report
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Digital Bros S.p.A.
Via Tortona, 37 – 20144 Milan, Italy VAT number 09554160151 Share Capital: Euro 6.024.334,80 of which Euro 5.706.014,80 subscribed Milan Companies House no. 290680-Vol. 7394 Chamber of Commerce no. 1302132
This report is available on the Company's website www.digitalbros.com Investor Relations / Financial Documents section
Please consider that this is an Italian to English translation: the Italian version shall always prevail in case of any discrepancy or inconsistency
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| Board of Directors and corporate governance structure 5 | ||
|---|---|---|
| Directors' Report 7 | ||
| 1. | Group organization 7 | |
| 2. | Main intellectual properties owned by the Group 11 | |
| 3. | The video games market14 | |
| 4. | Alternative performance ratios16 | |
| 5. | Seasonality effects17 | |
| 6. | Significant events during the reporting period 17 | |
| 7. | Consolidated profit and loss statement for the period ended December 31st, 202220 | |
| 8. | Consolidated balance sheet as at December 31st, 2022 24 |
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| 9. | Financial ratios25 | |
| 10. | Segment reporting26 | |
| Premium Games 26 | ||
| Free to Play29 | ||
| Italian Distribution31 | ||
| Other Activities32 | ||
| Holding33 | ||
| 11. | Intercompany and related party transaction and atypical/unusual transactions34 | |
| 12. | Treasury shares 36 | |
| 13. | Operational risks, financial risks and financial instruments36 | |
| 14. | Contingent assets and liabilities36 | |
| 15. | Subsequent events36 | |
| 16. | Business outlook 37 | |
| 17. | Other information38 | |
| Employees 38 | ||
| Environmental issues39 | ||
| Half year financial report as at December 31st, 2022 – Financial Statements40 |
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| Consolidated balance sheet as at December 31st, 202241 | ||
| Consolidated profit and loss statement for the period ended December 31st, 2022 | 42 | |
| Consolidated comprehensive income statement as at December 31st, 2022 43 |
| Consolidated statement of changes in equity as at December 31st, 202245 | |
|---|---|
| Half year financial report as at December 31st, 2022 – Explanatory Notes47 |
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| 1. Introductory note 48 |
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| 2. Consolidation criteria 48 |
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| 3. Investments in joint-ventures and associated companies 51 |
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| 4. Reconciliation of consolidated profit for the period and net equity to those of the Parent Company 52 |
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| Consolidated balance sheet as at December 31st, 2022 5. 54 |
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| Non-current assets 55 | |
| Current assets59 | |
| Net equity 62 | |
| Non-current liabilities63 | |
| Current liabilities65 | |
| Net financial position66 | |
| Contractual obligations and risks70 | |
| Profit and loss statement71 | |
| 6. Non-recurring income and expenses table 72 |
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| 7. Information by operating segment 74 |
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| 8. Related party transactions77 |
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| 9. Atypical or unusual transactions 81 |
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| Statement pursuant to art. 154- bis (5) of the T.U.F. 82 |
| Member | Office | Exec. | N Exec. |
Indep. | Control & Risk Committee |
Remuneration Committee |
Nomination Committee |
|---|---|---|---|---|---|---|---|
| Sylvia Anna Bartyan | Director | X | M | M | P | ||
| Lidia Florean | Director | X | |||||
| Abramo Galante | Chairman and CEO |
X | |||||
| Davide Galante | Amm. Delegato Director |
X | |||||
| Raffaele Galante | CEO | X | |||||
| Susanna Pedretti | Director | X | M | P | M | ||
| Stefano Salbe (1) | Director | X | |||||
| Laura Soifer (2) | Director | X | P | M | M | ||
| Dario Treves | Director | X |
(1) Financial Reporting Manager pursuant to Art. 154 bis of Legislative Decree 58/98
(2) Lead Independent Director
P: President of the Committee
M: Member of the Committee
| Member | Office |
|---|---|
| Gianfranco Corrao | Statutory auditor |
| Carlo Hassan | Chairman |
| Maria Pia Maspes | Statutory auditor |
| Daniela Delfrate | Substitute statutory auditor |
| Stefano Spiniello | Substitute statutory auditor |
The Shareholders' Meeting held on October 28th, 2020 appointed the Board of Directors and the Board of Statutory Auditors. The terms of the Directors and the Statutory Auditors will expire on the Shareholders' Meeting which will approve the financial statements as at June 30th, 2023.
On October 28th, 2020, the Shareholders' Meeting appointed Abramo Galante as Chairman of the Board of Directors. On the same date, the Board of Directors appointed Abramo Galante and Raffaele Galante as Chief Executive Officers. The Chief Executive Officers received appropriate powers of attorney.
On August 7th, 2007, the Board of Directors appointed the Executive Director Stefano Salbe as Financial Reporting Manager pursuant to Art. 154 bis of Legislative Decree 58/98 with appropriate powers.
On October 27th, 2021, the Shareholders' Meeting appointed EY S.p.A., based in Via Meravigli 12, Milan, as auditors of the Group consolidated annual and half year financial statements and Digital Bros S.p.A. annual financial statements until the approval of the financial statements as at June 30th, 2030.
The publication of Digital Bros Group's Half Year Report as at December 31st, 2022 was authorized by a resolution of the Board of Directors on March 9th, 2023.
Digital Bros S.p.A. is incorporated and operating in Italy. The Company is listed on the Euronext STAR segment of the Euronext Milan market operated by Borsa Italiana S.p.A..
Digital Bros Group develops, publishes and distributes video games on international markets.
The Group is organized into five operational business segments:
Premium Games: main operations consist of the acquisition of video games intellectual properties from developers and the distribution of video games through an international retail sales network and digital marketplaces such as Steam, Sony PlayStation Network, Microsoft Xbox Live, Epic Game Store, etc..
The Group develops some video games through its internal studios. Video games developed by external studios are usually either acquired through an exclusive license or assigned to the Group with long-term worldwide rights.
The label used for worldwide publishing is 505 Games. A second label, Hook S.r.l., publishes budget video games.
During the period, Premium Games operations were conducted by the subsidiary 505 Games S.p.A. which coordinates the operating segment, together with 505 Games France S.a.s., 505 Games Ltd., 505 Games (US) Inc., 505 Games Spain Slu and 505 Games GmbH which operate respectively on the French, UK, U.S., Spanish and German markets. Hook S.r.l. distributes budget videogames on digital marketplaces. 505 Games Interactive (US) Inc. provides consultancy services on behalf of 505 Games S.p.A.. The progressive digitalization of the market and the following centralization of revenues on the Italian subsidiary enabled to focus local operations to marketing and PR activities.
The following studios are also included in the Premium Games segment:
A Spanish joint venture, MSE & DB S.L., was set up together with the development studio MercurySteam Entertainment S.L. in order to jointly create a new intellectual property.
Free to Play: main operations consist in the development and publishing of video games and/or applications that are available for free on digital marketplaces with in-app purchases features. Free to Play video games usually presents less technical complexity than Premium video games but, in case of success, will have a longer life cycle. Free to Play video games are continuously upgraded after the launch in order to retain players and enhance the video game's life cycle.
Worldwide Free to Play publishing is operated by 505 Mobile S.r.l., together with the U.S. company 505 Mobile (US) Inc., which provides consultancy services to Group companies, the UK company DR Studios Ltd. which is the developer of Free to Play video games and Hawken Entertainment Inc..
In January 2021, the Australian company 505 Games Australia Pty Ltd. acquired 100% of the shares of Infinite Interactive Pty. and Infinity Plus Two Pty.. The Australian companies own the intellectual property of the video games Puzzle Quest and Gems of War and provide the live support to such products.
In July 2022, 505 Games Mobile S.r.l. acquired 100% of the shares of D3Publisher of America Inc., now 505 Go Inc., an American publisher of Free to Play video games, including spin-offs of the Puzzle Quest series, intellectual property owned by the Group following the acquisition of Infinity Plus Two Pty..
The labels used for Free to Play worldwide publishing are 505 Mobile and 505Go!.
Italian Distribution: consists of the distribution in Italy of video games purchased from international publishers. The operations are run by the Parent Company, Digital Bros S.p.A., under the Halifax brand.
Other Activities: all Group's remaining activities are consolidated together for reporting purposes under the Other Activities operating segment. It includes the operations of the subsidiary Digital Bros Game Academy S.r.l. which organizes video game training and professional courses. The Group also holds a 60% stake in the UK company Seekhana Ltd..
Holding: includes all the corporate functions provided by Digital Bros S.p.A. in finance, control and business development activities. The holding company has been supported by Digital Bros China Ltd., Digital Bros Asia Pacific (HK) Ltd. and 505 Games Japan K.K. which have operated as business developers for the Asian markets. Digital Bros Holdings Ltd. has been inactive during the period.
All the companies mentioned above are 100% owned, except for Rasplata B.V., Ingame Studios a.s. and Seekhana Ltd. which are controlled with a 60% interest and Chrysalide Jeux et Divertissement Inc. with a 75% interest.
The organization chart of the operating companies as at December 31st , 2022 was as follows:

During the reporting period, the Group operated in the following locations:
| Company | Address | Activity |
|---|---|---|
| AvantGarden S.r.l. | Via Tortona, 37 Milan | Offices |
| Chrysalide Jeux et Divertissement Inc. (2) |
252 Rue Christophe Colomb Est, Québec, Canada | Offices |
| Digital Bros S.p.A. | Via Tortona, 37 Milan | Offices |
| Digital Bros S.p.A. | Via Boccaccio 95, Trezzano sul Naviglio (Milan) | Logistics |
| Digital Bros Asia Pacific (HK) Ltd. | 33-35 Hillier Street, Sheung Wan, Hong Kong | Offices |
| Digital Bros China (Shenzhen) Ltd. | Wang Hai Road, Nanshan district, Shenzhen, 518062, China | Offices |
| Digital Bros Game Academy S.r.l. | Via Labus, 15 Milan | Offices |
| DR Studios Ltd. | 403 Silbury Boulevard, Milton Keynes, U.K. | Offices |
| Game Entertainment S.r.l. | Via Tortona, 37 Milan | Offices |
| 505 Games S.p.A. | Via Tortona, 37 Milan | Offices |
| 505 Games Australia Pty Ltd. | 153 Park Street, South Melbourne Victoria, Australia | Offices |
| 505 Games France S.a.s. | 2, Chemin de la Chauderaie, Francheville, France | Offices |
| 505 Games Japan K.K. | WeWork Jimbocho, 11-15, Kanda Jimbocho 2-chome Chiyoda-ku, Tokyo, Japan |
Offices |
| 505 Games Spain Slu | Calle Cabo Rufino Lazaro 15, Las Rozas de Madrid, Spain | Offices |
| 505 Games Ltd. | 403 Silbury Boulevard, Milton Keynes, U.K. | Offices |
| 505 Games (US) Inc. | 5145 Douglas Fir Road, Calabasas, California, U.S.A. | Offices |
| 505 Games GmbH | Brunnfeld 2-6, Burglengenfeld, Germany | Offices |
| 505 Games Interactive (US) Inc. | 5145 Douglas Fir Road, Calabasas, California, U.S.A. | Offices |
| 505 Go Inc. | 5145 Douglas Fir Road, Calabasas, California, U.S.A. | Offices |
| Game Network S.r.l. (3) | Via Tortona, 37 Milan | Offices |
| Hawken Entertainment Inc. | 5145 Douglas Fir Road, Calabasas, California, U.S.A. | Offices |
| Hook S.r.l. | Via Tortona, 37 Milan | Offices |
| Ingame Studios a.s. (1) | Moravské náměstí 249/8, Brno, Czech Republic | Offices |
| Kunos Simulazioni S.r.l. | Via degli Olmetti 39, Formello (Rome) | Offices |
| Infinity Plus Two Pty Ltd. | 153 Park Street, South Melbourne Victoria, Australia | Offices |
| Infinite Interactive Pty Ltd. | 153 Park Street, South Melbourne Victoria, Australia | Offices |
| 505 Mobile S.r.l. | Via Tortona, 37 Milan | Offices |
| 505 Mobile (US) Inc. | 5145 Douglas Fir Road, Calabasas, California, U.S.A. | Offices |
| Rasplata B.V. (1) | Churchill-laan 131 2, Amsterdam, Netherlands | Offices |
| Seekhana Ltd. (1) | 403 Silbury Boulevard, Milton Keynes, U.K. | Offices |
| Supernova Games Studios S.r.l. | Via Tortona, 37 Milan | Offices |
(1) 60% consolidated
(2) 75% consolidated
(3) In dissolution
Rasplata B.V., Seekhana Ltd. and Ingame Studios a.s. (60%), as well as Chrysalide Jeux et Divertissement Inc. (75%), have been consolidated line-by-line with a separate recognition of the non-controlling interests.
A Spanish joint venture, MSE & DB S.L., was set up together with the development studio MercurySteam Entertainment S.L. in order to jointly create a new intellectual property. Artractive S.A., a company in which the Group holds a 40% stake, was incorporated under the Polish law last fiscal year. Artactive S.A. is currently developing a new video game on behalf of 505 Games S.p.A.. Both companies are consolidated with the net equity method.

First launched in 2014, Assetto Corsa is a car racing simulator, developed by the internal studio Kunos Simulazioni S.r.l..
Assetto Corsa faithfully recreates the performance and the driving experience of real cars, replicating tyre grip, aerodynamic impact, engine parameters as well as different weather conditions. Nearly one hundred cars are available to choose from, reproduced in collaboration with the most prestigious automotive manufacturers, and that can be driven on legendary circuits including Silverstone, Monza, Nürburgring-Nordschleife, Barcelona, Brands Hatch, Spa Francorchamps. All circuits are recreated using Laser Scan technology so that each bump, curb and slope is a perfect match to the real counterpart. Assetto Corsa can be played in fully customizable single player and multiplayer modes including quick races, race weekends and free practice sessions, qualifying session and race day.
Launched in 2018, Assetto Corsa Competizione is the official Blancplain GT World Challenge video game and the official video game of FIA Motorgames Esport Tournament.
The second version of Assetto Corsa is currently in development and its launch is scheduled for Spring 2024.
The Assetto Corsa franchise has generated revenues exceeding Euro 104 million with over 28 million copies sold as at December 31st, 2022.

Developed by the Czech studio Ingame Studios S.r.l., Crime Boss: Rockay City is a first-person shooter video game, set in the thriving metropolis of Rockay City during the Nineties. Find a few familiar faces there too: from the charismatic Travis Baker (Michael Madsen) and his team (Michael Rooker, Kim Basinger, Danny Glover and Damion Poitier) to rival gang bosses (Danny Trejo and Vanilla Ice). Play as Baker as he builds his empire using strategy, cunning and a little fire power to carry out heists and take territory from rival gangs. Winning the turf war won't be easy though: rival gangs will try to take the city for themselves, and Sheriff Norris (Chuck Norris) will stop at nothing to bring all criminals to justice. Stealing everything from cash and drugs, through to priceless
artifacts is more fun with accomplices: jump into the co-op multiplayer and take on thrilling hits and heists with up to four players.
Crime Boss: Rockay City will launch exclusively on Epic on March 28th 2023. Console versions will be available by the end of the current fiscal year.
Developed by the Polish studio One More Level, Ghostrunner is a first-person cyberpunk action slasher videogame set in a grim dystopic future. Players assume the role of an android ninja ascending the Dharma Tower, an ominous neon tower built by the Architect, who died mysteriously years ago, and representing the last bastion of humanity, torn by violence, poverty, and class inequality. Players must fight their way to the top of the structure to bring down the tyrannical Keymaster and avert humanity's extinction.
Since its launch in October 2020, Ghostrunner has sold over one million copies worldwide and is now available on all gaming platforms. The second version, Ghostrunner 2, is currently in development and its launch is scheduled for the first half of the next fiscal year.

Developed by the Swedish studio The Bearded Ladies, Miasma Chronicles is a tactical adventure set in a postapocalyptic America ravaged by a force known as the "Miasma".
Meet Elvis, a young man left by his mother in the care of a robotic older "brother" and given a mysterious glove with which he can control the Miasma. Join the brothers on a quest across a post-apocalyptic wasteland to find the answers they crave, answers which may change the course of human history forever.
Miasma Chronicles will launch on all gaming platforms by the end of the current fiscal year.

Developed by the Australian studio Infinity Plus Two acquired by the Group in January 2021, Gems of War is a Free to Play mash-up/puzzle/RPG video game first launched in 2014 and available on mobile, Steam, console and Nintendo Switch.
Embark on an epic journey across the realms Krystara where heroes can take on a world of adventure unlike any other: battle enemies matching gems to power and cast spells, and matching skulls to smite the enemies. Then take the spoils of war and forge a mighty empire.
Since its launch, Gems of War has generated revenues exceeding Euro 33 million.

Developed by the Australian studio Infinity Plus Two acquired by the Group in January 2021, Puzzle Quest 3 is an all-new instalment to the globally renowned puzzle-RPG franchise, first launched in 2007 and with successful spin-offs published by the newly acquired 505 Go Inc.. Puzzle Quest franchise has generated over USD 200 million revenues amassing over 32 million players worldwide.
Puzzle Quest 3 is a Free to Play videogame available on mobile and Personal Computer. The console version will launch by the end of the current fiscal year.

Developed by the Finnish studio Remedy Entertainment Plc using the proprietary Northlight® technology, Control is a cinematic third-person action-adventure. Play as Jesse Faden, a heroine with telekinetic powers, and unfold an epic supernatural struggle, filled with unexpected characters and bizarre events as she searches for her missing brother in the ominous Bureau, a secretive government agency.
The critically acclaimed Control was published in 2019, selling over three million copies and generating revenues exceeding Euro 92 million. Since its release, Control was nominated for eleven BAFTA® Games Awards and received over twenty "Game of the Year" awards including IGN's 2019 "Game of the Year".
The video game is available on all gaming platforms. Following the success of Control, the Group signed with Remedy Entertainment two new contracts for the development of Condor, a multiplayer cooperative experience spin-off of Control, and Control 2. Both video games will be built on Remedy Entertainment proprietary Northlight® technology for PC, PlayStation 5 and Xbox Series X|S. Condor and Control 2 initial investments respectively amount to Euro 25 million and Euro 50 million.

Developed by the Japanese studio Rabbit & Bear Studios, Eiyuden Chronicle – Hundred Heroes is a new JRPG with a hybrid art style that mixes pixel art with a modern 3D world in which players can interact with over a hundred different characters and creatures, in magical realm of Allraan, a tapestry of nations with different cultures and values. By dint of sword, and by way of magical objects known as "rune-lenses," the land's history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there. The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses' magic. Now, the Empire is scouring the continent for an artifact that will expand their power even further.
The development of Eiyuden Chronicle - Hundred Heroes has been partially funded through the largest Kickstarter crowdfunding of 2020, raising a total of JPG 482 million (approximately USD 4.6 million). The Group expects to generate over Euro 30 million lifetime revenues. In May 2022, the Group launched Eiyuden Chronicle – Rising, the prequel to Hundred Heroes with characters, items and features transferable to Hundred Heroes.
The video games market represents one of the most important segments of the entertainment industry. Movies, books and magazines, video games and toys are part of the industry and share the same characteristics, brands, features and intellectual properties.
The market is constantly evolving and growing, driven by the continuous technological upgrades. Gaming is no longer limited to personal computers and traditional consoles (Sony, Microsoft and Nintendo), but has expanded to mobile phones and tablet devices. High-speed connectivity, fiber optic networks and smart phones have made video games increasingly diversified, sophisticated and interactive and have expanded the gaming population to adults and women. Streaming gaming is also becoming increasingly popular.
The video games market follows the continuous technological evolution of consoles. At the launch of a new console, the prices of the hardware and the related video games are high and relatively low quantities are sold. Across their lifecycle, console and video game prices gradually decline, while the volumes and the video games quality increase.
Video games are sold through digital marketplaces, however highly popular and high-quality video games are also distributed through the traditional retail channels. In this case, the value chain is as follows:

The COVID-19 pandemic further accelerated the decline of the video games retail distribution being replaced by digital distribution.
Developers are the creators and programmers of a video game, usually based on an original idea, a successful brand, a movie, sports simulations etc.. It is becoming vastly common for a highly popular video game to be turned into a movie, TV series etc..
Even if developers sometimes retain the intellectual property, they often assign the rights to an international video game publisher for a contractually defined period of time. Therefore, publishers are key in the value chain: they are essential to the completion of the video game, in building and fostering the video game community and its international distribution through their direct or indirect commercial networks.
The developer can directly publish and market the video game. In such scenario, the financial and operational risks for the developer increase significantly.
The publisher is responsible for the launch of the video game, defines the global commercial policy, studies the product strategic positioning and packaging, and assumes all the risks related. Publishers usually finance the video game development process and often acquire the video game intellectual property on a permanent basis.
The console manufacturer designs and manufactures the hardware through which the video game is played. Sony produces the Sony PlayStation, Microsoft the Microsoft Xbox and Nintendo the Nintendo Switch. In case of physical distribution, the console manufacturer reproduces the physical disk on behalf of the publishers. The console manufacturer can also operate as a video game publisher.
The role of the distributor is losing importance as a result of the digital transition of the gaming industry. In the future, retail distribution will be concentrated on a limited number of specialized operators.
Retailers may be international retail chains specialized in the sale of video games, independent shops or web sites that sell directly to the public.
Console manufacturers have created marketplaces where video games can be directly purchased in a digital format without involving a distributor or retailer. In this case, as for personal computers, smartphone and tablet video games, the value chain involves a lower number of players, as illustrated below:

The main marketplaces on which console video games are sold are Sony's PlayStation Store, Microsoft's Xbox Live and Nintendo's eShop. Steam is the global leader in the digital distribution of video games for personal computers. The US company Epic launched Epic Games Store, a new marketplace for PC games.
The digitalization of the market has led both Microsoft (with Microsoft Xbox Game Pass) and Sony (with Sony PlayStation Now) to create digital platforms on which players can access the full library of video games by paying a subscription fee valid for a predefined period of time. Revenues are directly or indirectly recognized to publishers based on the utilization of their video games. Amazon has set up Apple Arcade, a similar platform dedicated to mobile video games.
Digital distribution has extended the lifecycle of a single video game. The availability of a video game is no longer limited to its launch period as happened in the retail channel. The product remains available on the different marketplaces for a longer period, generating a continuous flow of sales that can be significantly influenced by promotional campaigns. A video game life cycle can also be extended through the release of additional episodes and functions (the so-called DLC, or Downloadable Contents) that consumers can either buy or download for free on digital marketplaces.
Free to Play video games are available to the public in digital format only. The marketplaces used are the App Store for iPhone and iPad, the PlayStore for Android for Western markets and a large number of different marketplaces for Far Eastern markets. Some Free to Play video games are also available on Sony PlayStation Store, Microsoft's Xbox Live, Steam and Epic Store.
The Group relies on specific key performance ratios to simplify the comprehension of the consolidated profit and loss statement and balance sheet.
The following ratios are directly reported in the profit and loss statement:
The balance sheet ratio net financial position is detailed in section 5 of the Explanatory Notes.
The definitions of the ratios used by the Group, as they are not defined by any accounting standard, may not be homogeneous with those adopted by other companies and therefore comparable with them. A reconciliation between the Directors' Report and the profit and loss statement is not needed, because they are used on a consistent base.
Market seasonality is influenced by the launch of highly anticipated and popular products. The launch of a successful video game in a certain period may create significant revenue increases between quarters, as sales are concentrated in the first few days from the release especially if supported by dedicated marketing campaigns.
The publishing of video games on digital marketplaces has partially reduced the volatility of the publisher's results between quarters. Digital distribution revenues are recognized when the consumer purchases a video game from a marketplace. This occurs gradually and it is not concentrated in the days immediately after the launch, differently from the traditional retail distribution whose revenues are recognized upon the shipment of the product to the distributor/retailer, regardless of when the final sale to the end consumer effectively occurs.
Digital promotional campaigns are effective and concentrate revenue during these periods. Publishers tend to plan their promotional campaigns when the consumer spending is higher i.e., the Christmas season for European markets or Black Friday for the American market.
Free to Play video games revenues are less influenced by seasonality than Premium video games. Free to Play video games show a constant revenue growth over time with some exception for the most anticipated titles. Unlike Premium video games, Free to Play promotions are more weekly-based and therefore, do not create volatility across quarters.
The significant reduction in physical distribution revenues as a percentage of total consolidated revenues resulted in a lower volatility of the financial position.
On October 26th , 2022, the Shareholders' Meeting of Digital Bros Group approved the Financial Statements for the fiscal year 2021-2022 and a dividend distribution of Euro 0.18 per share.
During the reporting period, no particular changes in the relations with the Swedish company Starbreeze occurred.
In recent years, Digital Bros Group and Starbreeze Group have entered multiple different transactions, summarized below:
had paid USD 4.8 million for the development of such video game. On February 27th, 2019, Skybound terminated the license contract for OVERKILL's The Walking Dead and, consequently, on April 8th, 2019, the subsidiary 505 Games S.p.A. terminated the contract with Starbreeze for the development and publishing of the console version;
• since November 2018, Digital Bros S.p.A. has acquired 6,369,061 Starbreeze STAR A shares, as traded on Nasdaq Stockholm, at an average price of SEK 1.79 per share.
The OVERKILL's The Walking Dead unsuccess created financial problems to Starbreeze, enforcing the company and five subsidiaries to petition the Swedish District Court for admission to a restructuring plan. The Swedish Court approved the restructuring request which was later extended several times until December 3rd, 2019. On December 6th, 2019, Starbreeze successfully completed the corporate restructuring process and presented a payment plan to its creditors.
In January and February 2020, the Group conducted the following transactions:
The total consideration was paid as follows: Euro 9.2 million on the closing date of the transaction and Euro 10 million on February 23rd, 2021.
In order to keep its interest in the share capital and its voting rights, on June 23rd, 2020, the Group signed a binding agreement for the pro-quota subscription of the share issue to be approved by a future General Meeting of Starbreeze. This share issue was finalized in September 2020.
As at December 31st, 2022, also as a result of other purchases, the Group holds 61,758,625 Starbreeze STAR A shares and 24,890,329 Starbreeze STAR B shares representing 11.96% of share capital and 28.93% of voting rights.
Despite the on-going contractual relations and the equity interest held in the Swedish company, the Group does not believe to have any influence over Starbreeze. Accordingly, it decided to keep the classification of the investment under other investments as in the previous reporting periods. Digital Bros S.p.A. will reclassify the investment in its financial statement, should the circumstances evolve as a result of substantial changes in the relations between the two groups.
The Group adopted remote working arrangements, following the outbreak of the COVID-19 pandemic and the Italian Ministerial guidelines issued from March 2020, later modified several times, in order to guarantee the health and safety of its employees and collaborators. The majority of its employees and collaborators in Italy and abroad may efficiently work from home. Since November 2021, a partial return to the office, limited to certain offices, started. From an operational perspective, the remote working arrangements did not have a significant impact on the main areas of operations of the Group.
In terms of video game development, conducted by teams all around the world, the remote working arrangements created some production delays. These delays were more evident on large development teams and products close to launch when teams are normally required to cooperate to a greater extent.
| Euro thousand | December 31st , 2022 |
December 31st, 2021 | Change | ||||
|---|---|---|---|---|---|---|---|
| 1 | Gross revenue | 59,837 | 100.1% | 55,518 | 100.3% | 4,319 | 7.8% |
| 2 | Revenue adjustments | (46) | -0.1% | (193) | -0.3% | 147 | -75.9% |
| 3 | Net revenue | 59,791 | 100.0% | 55,325 | 100.0% | 4,466 | 8.1% |
| 4 | Purchase of products for resale | (1,538) | -2.6% | (2,804) | -5.1% | 1,266 | -45.1% |
| 5 | Purchase of services for resale | (4,364) | -7.3% | (2,958) | -5.3% | (1,406) | 47.6% |
| 6 | Royalties | (13,864) | -23.2% | (13,693) | -24.8% | (171) | 1.2% |
| 7 | Changes in inventories of finished products | (422) | -0.7% | (714) | -1.3% | 292 | -40.8% |
| 8 | Total cost of sales | (20,188) | -33.8% | (20,169) | -36.5% | (19) | 0.1% |
| 9 | Gross profit (3+8) | 39,603 | 66.2% | 35,156 | 63.5% | 4,447 | 12.6% |
| 10 | Other income | 7,971 | 13.3% | 5,155 | 9.3% | 2,816 | 54.6% |
| 11 | Costs for services | (7,343) | -12.3% | (4,205) | -7.6% | (3,138) | 74.6% |
| 12 | Rent and leasing | (309) | -0.5% | (233) | -0.4% | (76) | 32.6% |
| 13 | Payroll costs | (20,567) | -34.4% | (15,502) | -28.0% | (5,065) | 32.7% |
| 14 | Other operating costs | (778) | -1.3% | (654) | -1.2% | (124) | 18.9% |
| 15 | Total operating costs | (28,997) | -48.5% | (20,594) | -37.2% | (8,403) | 40.8% |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
18,577 | 31.1% | 19,717 | 35.6% | (1,140) | -5.8% |
| 17 | Depreciation and amortization | (7,463) | -12.5% | (7,591) | -13.7% | 128 | -1.7% |
| 18 | Provisions | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 19 | Asset impairment charge | (580) | -1.0% | (58) | -0.1% | (522) | n.m. |
| 20 | Impairment reversal | 813 | 1.4% | 158 | 0.3% | 655 | n.m. |
| 21 | Total depreciation, amortization and | (7,230) | -12.1% | (7,491) | -13.5% | 261 | -3.5% |
| impairment adjustments | |||||||
| 22 | Operating margin (EBIT) (16+21) | 11,347 | 19.0% | 12,226 | 22.1% | (879) | -7.2% |
| 23 | Interest and financial income | 7,535 | 12.6% | 3,846 | 7.0% | 3,689 | 95.9% |
| 24 | Interest and financial expenses | (3,728) | -6.2% | (1,346) | -2.4% | (2,382) | n.m. |
| 25 | Net interest income/(expenses) | 3,807 | 6.4% | 2,500 | 4.5% | 1,307 | 52.3% |
| 26 | Profit/ (loss) before tax (22+25) | 15,154 | 25.3% | 14,726 | 26.6% | 427 | 2.9% |
| 27 | Current tax | (4,247) | -7.1% | (4,569) | -8.3% | 322 | -7.0% |
| 28 | Deferred tax | 74 | 0.1% | 233 | 0.4% | (159) | -68.2% |
| 29 | Total taxes | (4,173) | -7.0% | (4,336) | -7.8% | 164 | -3.8% |
| 30 | Net profit/loss | 10,981 | 18.4% | 10,390 | 18.8% | 591 | 5.7% |
| attributable to the shareholders of the | |||||||
| Parent Company | 11,291 | 18.9% | 10,625 | 19.2% | 666 | 6.3% | |
| attributable to non-controlling interests | (310) | -0.5% | (235) | -0.4% | (75) | 31.9% | |
| Earnings per share: | |||||||
| 33 | Basic earnings per share (in Euro) | 0.79 | 0.75 | 0.04 | 6.2% | ||
| 34 | Diluted earnings per share (in Euro) | 0.77 | 0.72 | 0.05 | 7.1% |
The first hit of the significant investment plan implemented by the Group will arrive on the market on March 28th , 2023 with the launch of Crime Boss: Rockay City on personal computer. Without any significant launches during the reporting period, the Group realized Euro 59.8 million revenues (up by 8.1%) and Euro 11 million EBIT as at December 31st, 2022.
The personal computer version of Crime Boss: Rockay City will be exclusive on Epic Store only until June 2024, at least. The launch of the console version will follow in June 2023. Crime Boss: Rockay City was first showcased last December during The Game Awards.
Crime Boss: Rockay City constitutes one of the largest investments made by the Group through an internal studio and is a cooperative multiplayer video game with a cast of outstanding actors. The video game allows for recurring additional content production and to that extent, the Group expects recurring revenues for multiple years to come.
Revenues for the period were almost exclusively made by back catalogue products as the Group has been focusing on increasing the intellectual property portfolio. Nonetheless, revenue for the period grew by 8.1% also boosted by the Euro 9,375 thousand revenue generated by the newly acquired 505 Go!, consolidated from July 1st, 2022. 505 Go! acquisition enabled Free to Play revenue to more than triple but missing Premium Games product launches resulted in an 8% decrease of the operating segment revenue in the period.
The bestselling videogame was the evergreen Assetto Corsa, intellectual property owned by the Group and developed by an internal studio, which continuously outperforms, exceeding Euro 12 million revenue in the reporting period.
Revenues from international markets accounted for 96% of the total net revenue in the period and digital revenues in the period were 91% of the total.
A breakdown of net revenue by operating segment for the period ended December 31st, 2022 compared to the period ended December 31st, 2021 is provided below:
| Euro thousand | December 31st, 2022 | December 31st, 2021 | Change € | Change % |
|---|---|---|---|---|
| Premium Games | 45,396 | 49,263 | (3,867) | -7.9% |
| Free to Play | 12,456 | 3,670 | 8,786 | n.m. |
| Italian Distribution | 1,461 | 2,081 | (620) | -29.8% |
| Other Activities | 478 | 311 | 167 | 53.9% |
| Total net revenue | 59,791 | 55,325 | 4,466 | 8.1% |
Net revenue
The Premium Games operating segment represented 76% of the consolidated net revenue compared to 89% for the previous fiscal year, due to the significant weight of the Free to Play revenue on the consolidated revenues.
Video games developed by the internal studios and based on fully owned intellectual properties (IPs) accounted for 32% of the total revenues for the operating segment from 30% as at December 31st, 2021. 23% of revenues were made by co-owned IPs and long-term agreements (i.e., video games on which the Group holds licensing rights for more than ten years) compared to a 45% as at December 31st, 2021. The promotional activities performed
by the Group in the period for Death Stranding, personal computer rights version only, enabled a significant growth in "publishing agreements" revenues.
A breakdown of Premium Games revenue by the type of rights held by the Group as at December 31st, 2022 is provided below with comparative figures as at December 31st, 2021:

The Italian Distribution operating sector revenue decreased by Euro 682 thousand, from Euro 2,189 thousand to Euro 1,507 thousand due to the continuous decline of retail distribution and accelerated by the effects of the COVID-19 pandemic.
Total cost of sales amounted to Euro 20,188 thousand, unchanged compared to the previous period, enabling a 12.6% gross profit (from Euro 35,156 thousand as at December 31st, 2021 to actual Euro 39,603 thousand), as the sale of back catalogue products generally entails lower operating costs.
Other income amounted to Euro 7,971 thousand, increased by Euro 2,816 thousand due to higher video games productions. It mostly consisted of the capitalization of internal studios development of video games, that, during the reporting period, included:
Total operating costs amounted to Euro 28,997 thousand, increased by 40.8% compared to the previous fiscal year. Payroll costs grew by Euro 5,065 thousand following the acquisition and the incorporation of several new development studios that have significantly increased the Group workforce. Cost for services (mainly advertising
related) increased by Euro 3,138 thousand following in-person events and exhibitions resuming, as COVID-19 restrictions have been lifted, plus the advertising investments made by the newly consolidated 505 Go Inc..
Gross operating margin (EBITDA) for the period amounted to Euro 18,577 thousand, corresponding to 31.1% of the consolidated net revenue, slightly decreasing by Euro 1,140 thousand from the Euro 19,717 thousand realized in the previous fiscal year.
Depreciation and amortization decreased by Euro 128 thousand. Asset impairment charge amounted to Euro 580 thousand and referred for Euro 444 thousand to a video game for which the Group has suspended development, while the difference related to losses on trade receivables.
Impairment reversals consisted of the difference between the price paid for the acquisition of D3Go Inc. and the net equity of the American subsidiary at the date of the consolidation.
Operating margin (EBIT) amounted to Euro 11,347 thousand, decreasing by Euro 879 thousand compared to Euro 12,226 thousand as at December 31st , 2021.
Net interest income was positive by Euro 3,807 thousand compared to Euro 2,500 thousand realized in the previous fiscal year.
Profit before tax for the period ended December 31st, 2022 amounted to Euro 15,154 thousand, a Euro 427 thousand increase compared to profit before tax of Euro 14,726 thousand as at December 31st, 2021.
Net profit for the period amounted to Euro 10,981 thousand compared to Euro 10,390 thousand as at December 31st , 2021.
Net profit attributable to the Shareholders of the Parent Company amounted Euro 11,291 thousand.
Basic earnings per share and diluted earnings per share were respectively Euro 0.79 and Euro 0.77 compared to the Euro 0.75 and Euro 0.72 earnings per share as at December 31st , 2021.
The net profit attributable to non-controlling interests reflected the 40% held by the minority shareholders of the Dutch company Rasplata B.V., the 40% of the English company Seekhana Ltd., the 40% of the Czech Ingame Studios a.s. and the 25% of the Canadian company Chrysalide Jeux et Divertissement Inc. It amounted to negative Euro 310 thousand.
| 8. | CONSOLIDATED BALANCE SHEET AS AT DECEMBER | 31ST, 2022 | ||||
|---|---|---|---|---|---|---|
| -- | ---- | ------------------------------------------- | -- | -- | -- | ------------ |
| Euro thousand | December 31st , 2022 |
June 30th , 2022 |
Change | ||
|---|---|---|---|---|---|
| Non-current assets | |||||
| 1 | Property, plant and equipment | 10,523 | 10,353 | 170 | 1.6% |
| 2 | Investment properties | 0 | 0 | 0 | 0.0% |
| 3 | Intangible assets | 137,619 | 104,089 | 33,530 | 32.2% |
| 4 | Equity investments | 12,554 | 7,511 | 5,043 | 67.1% |
| 5 | Non-current receivables and other assets | 17,507 | 14,072 | 3,435 | 24.4% |
| 6 | Deferred tax assets | 15,975 | 12,829 | 3,146 | 24.5% |
| 7 | Non-current financial activities | 22,063 | 18,257 | 3,806 | 20.8% |
| Total non-current assets | 216,241 | 167,111 | 49,130 | 29.4% | |
| Current assets | |||||
| 8 | Inventories | 3,751 | 4,173 | (422) | -10.1% |
| 9 | Trade receivables | 21,444 | 27,781 | (6,337) | -22.8% |
| 10 | Tax receivables | 2,110 | 2,926 | (816) | -27.9% |
| 11 | Other current assets | 13,040 | 13,030 | 10 | 0.1% |
| 12 | Cash and cash equivalents | 11,021 | 10,961 | 60 | 0.5% |
| 13 | Other current financial assets | 479 | 329 | 150 | 45.6% |
| Total current assets | 51,845 | 59,200 | (7,355) | -12.4% | |
| TOTAL ASSETS | 268,086 | 226,311 | 41,775 | 18.5% | |
| Shareholders' equity | |||||
| 14 | Share capital | (5,706) | (5,705) | (1) | 0.0% |
| 15 | Reserves | (25,425) | (22,030) | (3,395) | 15.4% |
| 16 | Treasury shares | 0 | 0 | 0 | 0.0% |
| 17 | Retained earnings | (116,878) | (108,160) | (8,718) | 8.1% |
| Equity attributable to the shareholders of the | (148,009) | (135,895) | (12,114) | 8.9% | |
| Parent Company | |||||
| Equity attributable to non-controlling interests | (1,113) | (1,423) | 310 | -21.8% | |
| Total net equity | (149,122) | (137,318) | (11,804) | 8.6% | |
| Non-current liabilities | |||||
| 18 19 |
Employee benefits Non-current provisions |
(857) (81) |
(761) (81) |
(96) 0 |
12.6% 0.0% |
| 20 | Other non-current payables and liabilities | (4,622) | (1,954) | (2,668) | n.m. |
| 21 | Non-current financial liabilities | (16,698) | (15,213) | (1,485) | 9.8% |
| Total non-current liabilities | (22,258) | (18,009) | (4,249) | 23.6% | |
| Current liabilities | |||||
| 22 | Trade payables | (48,266) | (52,125) | 3,859 | -7.4% |
| 23 | Tax payables | (7,789) | (3,575) | (4,214) | n.m. |
| 24 | Short term provisions | 0 | 0 | 0 | 0.0% |
| 25 | Other current liabilities | (4,255) | (4,657) | 402 | -8.6% |
| 26 | Current financial liabilities | (36,396) | (10,627) | (25,769) | n.m. |
| Total current liabilities | (96,706) | (70,984) | (25,722) | 36.2% | |
| TOTAL LIABILITIES | (118,964) | (88,993) | (29,971) | 33.7% | |
| TOTAL NET EQUITY AND LIABILITIES | (268,086) | (226,311) | (41,775) | 18.5% |
Total non-current assets increased by Euro 49,130 thousand. Intangible assets increased by Euro 33,530 thousand, net of the depreciation for the period, due to the significant investment plan implemented by the Group in order to achieve its growth objectives. Deferred tax assets and non-current receivables and other assets increased following the consolidation of 505 Go Inc..
Total current assets decreased by Euro 7,355 thousand compared to June 30th, 2022, mainly due to lower trade receivables for Euro 6,337 thousand.
Total non-current liabilities increased by Euro 4,249 thousand compared to June 30th, 2022. Total current liabilities increased by Euro 25,722 thousand due to higher current financial liabilities for Euro 25,769 thousand.
The following table details the Group's net financial position as at December 31st , 2022 together with comparative figures as at June 30th, 2022:
| Euro thousand | December 31st, 2022 | June 30th, 2022 | Change | |
|---|---|---|---|---|
| 12 | Cash and cash equivalents | 11,021 | 10,961 | 60 |
| 13 | Other current financial assets | 479 | 329 | 150 |
| 26 | Current financial liabilities | (36,396) | (10,627) | (25,769) |
| Current net financial position | (24,896) | 663 | (25,559) | |
| 7 | Non-current financial assets | 22,063 | 18,257 | 3,806 |
| 21 | Non-current financial liabilities | (16,698) | (15,213) | (1,485) |
| Non-current financial liabilities | 5,365 | 3,044 | 2,321 | |
| Total net financial position | (19,531) | 3,707 | (23,238) |
In relation to the significant investment plan implemented by the Group, as expected, the net financial position decreased by Euro 23,238 thousand (positive Euro 3,707 thousand as at June 30th, 2022) to negative Euro 19,531 thousand. Net of IFRS 16 recognized financial liabilities, the net financial position amounted to negative Euro 13,354 thousand.
Key financial ratios are reported below:
| Profitability ratios | December 31st , 2022 |
December 31st , 2021 |
|---|---|---|
| ROE (Net profit / Net equity) | 7.6% | 9.0% |
| ROI (Operating margin / Total assets) | 4.2% | 5.7% |
| ROS (Operating margin / Gross profit) | 19.0% | 22.0% |
| Structure ratios | December 31st , 2022 |
December 31st , 2021 |
|---|---|---|
| Net working capital ratio (Current assets / Total assets) | 19.3% | 34.3% |
| Current ratio (Current assets / Current liabilities) | 53.6% | 101.6% |
| Quick ratio (Cash and cash equivalents and Other current assets / Current liabilities) |
49.7% | 77.5% |
| Consolidated amounts in Euro thousand | Premium Games | ||||||
|---|---|---|---|---|---|---|---|
| December 31st, 2022 | December 31st , 2021 |
Change | |||||
| 1 | Gross revenue | 45,396 | 100.0% | 49,348 | 100.2% | (3,952) | -8.0% |
| 2 | Revenue adjustments | 0 | 0.0% | (85) | -0.2% | 85 | n.m. |
| 3 | Net revenue | 45,396 | 100.0% | 49,263 | 100.0% | (3,867) | -7.9% |
| 4 | Purchase of products for resale | (459) | -1.0% | (1,599) | -3.2% | 1,140 | -71.3% |
| 5 | Purchase of services for resale | (2,535) | -5.6% | (2,614) | -5.3% | 79 | -3.0% |
| 6 | Royalties | (10,445) | -23.0% | (13,633) | -27.7% | 3,188 | -23.4% |
| 7 | Changes in inventories of finished products |
(239) | -0.5% | (504) | -1.0% | 265 | -52.6% |
| 8 | Total cost of sales | (13,678) | -30.1% | (18,350) | -37.2% | 4,672 | -25.5% |
| 9 | Gross profit (3+8) | 31,718 | 69.9% | 30,913 | 62.8% | 805 | 2.6% |
| 10 | Other income | 6,085 | 13.4% | 3,099 | 6.3% | 2,986 | 96.4% |
| 11 | Costs for services | (4,206) | -9.3% | (2,696) | -5.5% | (1,510) | 56.0% |
| 12 | Rent and leasing | (45) | -0.1% | (93) | -0.2% | 48 | -51.7% |
| 13 | Payroll costs | (11,887) | -26.2% | (8,478) | -17.2% | (3,409) | 40.2% |
| 14 | Other operating costs | (291) | -0.6% | (207) | -0.4% | (84) | 40.7% |
| 15 | Total operating costs | (16,429) | -36.2% | (11,474) | -23.3% | (4,955) | 43.2% |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
21,374 | 47.1% | 22,538 | 45.7% | (1,164) | -5.2% |
| 17 | Depreciation and amortization | (5,574) | -12.3% | (6,174) | -12.5% | 600 | -9.7% |
| 18 | Provisions | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 19 | Asset impairment charge | (565) | -1.2% | 0 | 0.0% | (565) | n.m. |
| 20 | Impairment reversal | 0 | 0.0% | 5 | 0.0% | (5) | 0.0% |
| 21 | Total depreciation, amortization and impairment adjustments |
(6,139) | -13.5% | (6,169) | -12.5% | 30 | -0.5% |
| 22 | Operating margin (EBIT) (16+21) | 15,235 | 33.6% | 16,369 | 33.2% | (1,134) | -6.9% |
The first hit of the significant investment plan implemented by the Group will arrive on the market on March 28th , 2023 with the launch of Crime Boss: Rockay City on personal computer. Without any significant launches during the reporting period, the Group realized Euro 59.8 million revenues (up by 8.1%) and Euro 11 million EBIT as at December 31st, 2022.
The personal computer version of Crime Boss: Rockay City will be exclusive on Epic Store only until June 2024, at least. The launch of the console version will follow in June 2023. Crime Boss: Rockay City was first showcased last December during The Game Awards.
Crime Boss: Rockay City constitutes one of the largest investments made by the Group through an internal studio and is a cooperative multiplayer video game with a cast of outstanding actors. The video game allows for recurring additional content production and to that extent the Group expects recurring revenue for multiple years to come.
Revenues for the period were almost exclusively made by back catalogue products as the Group has been focusing on increasing the intellectual property portfolio. Nonetheless, revenue for the period grew by 8.1% also boosted by the Euro 9,375 thousand revenue generated by the newly acquired 505 Go!, consolidated from July 1st, 2022. 505 Go! acquisition enabled Free to Play revenue to more than triple but missing Premium Games product launches resulted in an 8% decrease of the operating segment revenue in the period.
The bestselling videogame was the evergreen Assetto Corsa, intellectual property owned by the Group and developed by an internal studio, which continuously outperforms, exceeding Euro 12 million revenue in the reporting period.
Video games developed by the internal studios and based on fully owned intellectual properties (IPs) accounted for 32% of the total revenues for the operating segment from 30% as at December 31st, 2021. 23% of revenues were made by co-owned IPs and long-term agreements (i.e., video games on which the Group holds licensing rights for more than ten years) compared to a 45% as at December 31st, 2021. The promotional activities performed by the Group in the period for Death Stranding, personal computer rights version only, enabled a significant growth in "publishing agreements" revenues.
A breakdown of Premium Games revenue by the type of rights held by the Group as at December 31st, 2022 is provided below with comparative figures as at December 31st, 2021:


A breakdown by type is provided below:
| Euro thousand | December 31st, 2022 | December 31st, 2021 | Change | |
|---|---|---|---|---|
| Retail distribution revenue | 1,568 | 4,506 | (2,938) | -65.2% |
| Digital distribution revenue | 42,171 | 43,578 | (1,407) | -3.2% |
| Sublicensing revenue | 1,657 | 1,264 | 393 | 31.1% |
| Total Premium Games revenue | 45,396 | 49,348 | (3,952) | -8.0% |
Digital distribution revenue amounted to 93% of the operating segment gross revenue.
Sub-licensing revenue reflected the sub-licensing of video game rights to publishers on markets where the Group does not operate directly, especially Far East markets.
Digital distribution revenue for the period ended December 31st , 2022 may be broken down by console type as follows:
| Euro thousand | December 31st, 2022 | December 31st, 2021 | Change | |
|---|---|---|---|---|
| Console | 17,129 | 14,611 | 2,518 | 17.2% |
| Personal Computer | 23,070 | 24,380 | (1,310) | -5.4% |
| Mobile | 1,972 | 4,587 | (2,615) | -57.0% |
| Total digital distribution revenue | 42,171 | 43,578 | (1,407) | -3.2% |
Net revenue amounted to Euro 45,396 thousand in line with the gross revenue trend.
Total cost of sales decreased by Euro 4,672 thousand (-25.5%) due to lower royalties for Euro 3,188 thousand and lower purchase of products for resale for Euro 1,140 thousand.
Gross profit amounted to Euro 31,718 thousand, increasing by Euro 805 thousand compared to December 31st , 2021.
Other income amounted to Euro 6,085 thousand, increased by Euro 2,986 thousand due to higher video games productions. It mostly consisted of the capitalization of internal studios development of video games, that, during the reporting period, included:
Total operating costs amounted to Euro 16,429 thousand increasing by 43.2% compared to the previous fiscal year. Payroll costs grew by Euro 3,409 thousand following the acquisition and the incorporation of several new development studios that have significantly increased the operating segment's workforce. Cost for services (mainly advertising related) increased by Euro 1,510 thousand following in-person events and exhibitions resuming, as COVID-19 restrictions have been lifted.
Gross operating margin (EBITDA) amounted to Euro 21,374 thousand, decreasing by Euro 1,164 thousand compared to Euro 22,538 thousand realized in the previous period. EBITDA represented 47.1% of the net revenue.
Depreciation and amortization decreased by Euro 600 thousand. Asset impairment charge amounted to Euro 565 thousand and referred for Euro 444 thousand to a video game for which the Group has suspended development, while the difference related to losses on trade receivables.
Operating margin (EBIT) amounted to Euro 15,235 thousand, compared to Euro 16,369 thousand as at December 31st , 2021.
| Consolidated amounts in Euro thousand | Free to Play | ||||||
|---|---|---|---|---|---|---|---|
| December 31st, 2022 | December 31st, 2021 | Change | |||||
| 1 | Gross revenue | 12,456 | 100.0% | 3,670 | 100.0% | 8.786 | n.m. |
| 2 | Revenue adjustments | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 3 | Net revenue | 12,456 | 100.0% | 3,670 | 100.0% | 8.786 | n.m. |
| 4 | Purchase of products for resale | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 5 | Purchase of services for resale | (1,829) | -14.7% | (344) | -9.4% | (1,485) | n.m. |
| 6 | Royalties | (3,419) | -27.5% | (60) | -1.6% | (3,359) | n.m. |
| 7 | Changes in inventories of finished products |
0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 8 | Total cost of sales | (5,248) | -42.1% | (404) | -11.0% | (4,844) | n.m. |
| 9 | Gross profit (3+8) | 7,208 | 57.9% | 3,266 | 89.0% | 3,942 | n.m. |
| 10 | Other income | 1,886 | 15.1% | 2,053 | 56.0% | (167) | -8.1% |
| 11 | Costs for services | (1,685) | -13.5% | (291) | -7.9% | (1,394) | n.m. |
| 12 | Rent and leasing | (122) | -1.0% | (42) | -1.2% | (80) | n.m. |
| 13 | Payroll costs | (5,316) | -42.7% | (3,804) | -103.7% | (1,512) | 39.7% |
| 14 | Other operating costs | (102) | -0.8% | (73) | -2.0% | (29) | 39.6% |
| 15 | Total operating costs | (7,225) | -58.0% | (4,210) | -114.7% | (3,015) | 71.6% |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
1,869 | 15.0% | 1,109 | 30.2% | 760 | 68.5% |
| 17 | Depreciation and amortization | (1,199) | -9.6% | (897) | -24.4% | (302) | 33.7% |
| 18 | Provisions | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 19 | Asset impairment charge | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 20 | Impairment reversal | 813 | 6.5% | 0 | 0.0% | 813 | 0.0% |
| 21 | Total depreciation, amortization and impairment adjustments |
(386) | -3.1% | (897) | -24.4% | 511 | n.m. |
| 22 | Operating margin (EBIT) (16+21) | 1,483 | 11.9% | 212 | 5.8% | 1,271 | n.m. |
A breakdown of gross revenue by video game in the Free to Play segment is provided below:
| Euro thousand | December 31st, 2022 | December 31st, 2021 | Change | |
|---|---|---|---|---|
| 505 Go Inc. | 9,375 | 0 | 9,375 | n.m. |
| Gems of War | 2,517 | 2,977 | (460) | -15.4% |
| Puzzle Quest 3 | 166 | 0 | 166 | n.m. |
| Other products | 398 | 693 | (295) | -42.6% |
| Total Free to Play revenue | 12,456 | 3,670 | 8,786 | n.m. |
The Free to Play operating segment revenue more than tripled, increasing by Euro 8,786 thousand, from Euro 3,670 thousand as at December 31st , 2021 to actual Euro 12,456 thousand, boosted by the Euro 9,375 thousand revenue realized by the videogames published by 505 Go Inc..
Gems of War realized Euro 2,517 thousand revenue. This video game became part of the Group's intellectual properties portfolio following the acquisition of the Australian studio Infinity Plus Two in January 2021.
The mobile and personal computer versions of Puzzle Quest 3 were launched in March 2022, while the consoles versions are scheduled to come to market in the second half of the fiscal year, from which the Group expects significant revenues.
Purchases of services for resale increased by Euro 1,485 thousand due to 505 Go Inc. live support costs for Euro 1,088 thousand. Details are provided below:
| Euro thousand | December 31st, 2022 | December 31st, 2021 | Change |
|---|---|---|---|
| Live support | 1,088 | 0 | 1,088 |
| Quality assurance | 248 | 29 | 219 |
| Hosting | 355 | 225 | 130 |
| Other | 138 | 90 | 48 |
| Total purchase of products for resale | 1,829 | 344 | 1,485 |
Royalties increased by Euro 3,359 thousand, from Euro 60 thousand as at December 31st, 2021 to actual Euro 3,419 thousand, in relation with the videogames published by 505 Go Inc..
Other income amounted to Euro 1,886 thousand decreasing by Euro 167 thousand compared to December 31st , 2021 due to an increased number of video games developed by the Group's internal studios, notably the future Free to Play version of Hawken developed by the subsidiary DR Studios Ltd. and the console version of Puzzle Quest 3 by the subsidiary Infinity Plus Two Pty Ltd..
Total operating costs amounted to Euro 7,225 thousand, increasing by Euro 3,015 thousand compared to the previous fiscal year. Payroll costs grew by Euro 1,512 thousand and cost for services (mainly advertising related) increased by Euro 1,394 thousand following the consolidation of 505 Go Inc..
Gross operating margin (EBITDA) amounted to Euro 1,869 thousand (15% of the net revenue) increasing by Euro 760 thousand compared to Euro 1,109 thousand as at December 31st , 2021.
Depreciation and amortization as at December 31st , 2022 amounted to Euro 1,199 thousand and included Euro 880 thousand pertaining to the difference between the purchase price of the Australian companies and their net equity. The remainder mainly related to the IFRS 16 application to the rental contracts of DR Studios Ltd. and of the Australian companies together with the amortization for the period of the Group's intellectual properties.
Impairment reversals consisted of the difference between the price paid for the acquisition of D3Go Inc. and the net equity of the American subsidiary at the date of the consolidation.
Operating margin (EBIT) amounted to positive Euro 1,483 thousand compared to Euro 212 thousand as at December 31st , 2021.
Reclassified P&L highlights
| Consolidated amounts in Euro thousand | Italian Distribution | ||||||
|---|---|---|---|---|---|---|---|
| December 31st, 2022 | December 31st, 2021 | Change | |||||
| 1 | Gross revenue | 1,507 | 103.1% | 2,189 | 105.2% | (682) | -31.2% |
| 2 | Revenue adjustments | (46) | -3.1% | (108) | -5.2% | 62 | -57.5% |
| 3 | Net revenue | 1,461 | 100.0% | 2,081 | 100.0% | (620) | -29.8% |
| 4 | Purchase of products for resale | (1,079) | -73.8% | (1,205) | -57.9% | 126 | -10.5% |
| 5 | Purchase of services for resale | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 6 | Royalties | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 7 | Changes in inventories of finished products |
(183) | -12.6% | (210) | -10.1% | 27 | -12.5% |
| 8 | Total cost of sales | (1,262) | -86.4% | (1,415) | -68.0% | 153 | -10.8% |
| 9 | Gross profit (3+8) | 199 | 13.6% | 666 | 32.0% | (467) | -70.1% |
| 10 | Other income | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 11 | Costs for services | (142) | -9.7% | (399) | -19.2% | 257 | -64.5% |
| 12 | Rent and leasing | (7) | -0.5% | (12) | -0.6% | 5 | -41.6% |
| 13 | Payroll costs | (425) | -29.1% | (584) | -28.1% | 159 | -27.3% |
| 14 | Other operating costs | (31) | -2.1% | (48) | -2.3% | 17 | -35.5% |
| 15 | Total operating costs | (605) | -41.4% | (1,043) | -50.1% | 438 | -42.0% |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
(406) | -27.8% | (377) | -18.1% | (29) | 7.8% |
| 17 | Depreciation and amortization | (72) | -4.9% | (71) | -3.4% | (1) | 1.0% |
| 18 | Provisions | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 19 | Asset impairment charge | (15) | -1.0% | (53) | -2.6% | 38 | 0.0% |
| 20 | Impairment reversal | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 21 | Total depreciation, amortization and impairment adjustments |
(87) | -6.0% | (124) | -6.0% | 37 | -29.6% |
| 22 | Operating margin (EBIT) (16+21) | (493) | -33.8% | (501) | -24.1% | 8 | -1.5% |
The Italian Distribution operating sector revenue decreased by Euro 682 thousand, from Euro 2,189 thousand to Euro 1,507 thousand due to the continuous decline of retail distribution and accelerated by the effects of the COVID-19 pandemic.
Gross revenue is analyzed by type as follows:
| Euro thousand | December 31st, 2022 | December 31st, 2021 | Change | ||
|---|---|---|---|---|---|
| Distribution of console video games | 447 | 974 | (527) | -54.1% | |
| Distribution of trading cards | 1,054 | 1,068 | (14) | -1.3% | |
| Distribution of other products and services | 6 | 147 | (141) | -95.9% | |
| Total Italian Distribution revenue | 1,507 | 2,189 | (682) | -31.1% |
The distribution of console video games decreased by Euro 572 thousand while the distribution of trading cards, unchanged compared to the previous fiscal year. The distribution of trading cards appears not to be particularly affected by digitalization, as it is a physical product by nature, rather it is mainly impacted by changes in consumer taste.
Total cost of sales amounted to Euro 1,262 thousand, decreasing by Euro 153 thousand compared to December 31st , 2021 due to the decrease in purchase of products for resale. Inventories decreased by Euro 183 thousand.
Total operating costs amounted to Euro 605 thousand, a Euro 438 thousand decrease compared to Euro 1,043 thousand registered as at December 31st , 2021. As a result, the gross operating margin (EBITDA) was negative for Euro 406 thousand (negative Euro 377 thousand as at December 31st , 2021). The operating margin (EBIT) was negative for Euro 493 thousand compared to negative Euro 501 thousand as at December 31st , 2021.
Reclassified P&L highlights
| Consolidated amounts in Euro thousand | Other Activities | ||||||
|---|---|---|---|---|---|---|---|
| December 31st, 2022 | December 31st, 2021 | Change | |||||
| 1 | Gross revenue | 478 | 100.0% | 311 | 100.0% | 167 | 53.9% |
| 2 | Revenue adjustments | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 3 | Net revenue | 478 | 100.0% | 311 | 100.0% | 167 | 53.9% |
| 4 | Purchase of products for resale | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 5 | Purchase of services for resale | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 6 | Royalties | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 7 | Changes in inventories of finished products |
0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 8 | Total cost of sales | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 9 | Gross profit (3+8) | 478 | 100.0% | 311 | 100.0% | 167 | 53.9% |
| 10 | Other income | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 11 | Costs for services | (302) | -63.1% | (144) | -46.4% | (158) | n.m. |
| 12 | Rent and leasing | (3) | -0.6% | (2) | -0.6% | (1) | -66.6% |
| 13 | Payroll costs | (272) | -56.8% | (263) | -84.7% | (9) | 3.1% |
| 14 | Other operating costs | (15) | -3.2% | (15) | -5.0% | (0) | 0.0% |
| 15 | Total operating costs | (592) | -123.7% | (424) | -136.3% | (168) | 39.6% |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
(114) | -23.7% | (113) | -36.3% | (1) | 0.5% |
| 17 | Depreciation and amortization | (173) | -36.3% | (24) | -7.8% | (149) | n.m. |
| 18 | Provisions | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 19 | Asset impairment charge | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 20 | Impairment reversal | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 21 | Total depreciation, amortization and impairment adjustments |
(173) | -36.3% | (24) | -7.8% | (149) | n.m. |
| 22 | Operating margin (EBIT) (16+21) | (287) | -60.0% | (137) | -44.2% | (150) | n.m. |
Other Activities revenues increased by Euro 167 thousand from Euro 311 thousand as at December 31st , 2021 to Euro 478 thousand following the introduction of new courses by the subsidiary Digital Bros Game Academy S.r.l.. This entailed considerable advertising investments and greater use of teachers, resulting in an increase in costs for services for Euro 158 thousand and payroll costs for Euro 9 thousand. As a result, operating costs increased by Euro 168 thousand, from Euro 424 thousand as at December 31st , 2021 to Euro 592 thousand as at December 31st , 2022.
Total depreciation, amortization and impairment adjustments increased by Euro 149 thousand due to the amortization of the software developed by the subsidiary Seekhana Ltd. to support the new courses.
The operating loss of Euro 287 thousand as at December 31st , 2022 increased compared to the negative EBIT of Euro 137 thousand registered at December 31st , 2021.
Reclassified P&L highlights
| Consolidated amounts in Euro thousand | Holding | ||||||
|---|---|---|---|---|---|---|---|
| December 31st, 2022 | December 31st, 2021 | Change | |||||
| 1 | Gross revenue | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 2 | Revenue adjustments | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 3 | Net revenue | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 4 | Purchase of products for resale | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 5 | Purchase of services for resale | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 6 | Royalties | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 7 | Changes in inventories of finished products |
0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 8 | Total cost of sales | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 9 | Gross profit (3+8) | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 10 | Other income | 0 | 0.0% | 3 | 0.0% | (3) | n.m. |
| 11 | Costs for services | (1,008) | 0.0% | (675) | 0.0% | (333) | 49.4% |
| 12 | Rent and leasing | (132) | 0.0% | (84) | 0.0% | (48) | 57.4% |
| 13 | Payroll costs | (2,667) | 0.0% | (2,373) | 0.0% | (294) | 12.4% |
| 14 | Other operating costs | (339) | 0.0% | (311) | 0.0% | (28) | 9.1% |
| 15 | Total operating costs | (4,146) | 0.0% | (3,443) | 0.0% | (703) | 20.4% |
| 16 | Gross operating margin (EBITDA) | ||||||
| (9+10+15) | (4,146) | 0.0% | (3,440) | 0.0% | (706) | 20.5% | |
| 17 | Depreciation and amortization | ||||||
| (445) | 0.0% | (425) | 0.0% | (20) | 4.5% | ||
| 18 | Provisions | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 19 | Asset impairment charge | 0 | 0.0% | (5) | 0.0% | 5 | 0.0% |
| 20 | Impairment reversal Total depreciation, amortization and |
0 | 0.0% | 153 | 0.0% | (153) | 0.0% |
| 21 | impairment adjustments | (445) | 0.0% | (277) | 0.0% | (168) | 60.3% |
| 22 | Operating margin (EBIT) (16+21) | (4,591) | 0.0% | (3,717) | 0.0% | (874) | 23.5% |
Total operating costs amounted to Euro 4,146 thousand, increasing by Euro 706 thousand compared to December 31st , 2021, due to higher payroll costs following the increase in the Group's coordination activities caused by the recent acquisitions.
The operating margin (EBIT) was negative for Euro 4,591 thousand compared to a negative Euro 3,717 thousand as at December 31st , 2021.
All intercompany and related party transactions entered into by Group companies were conducted at arm's length.
Some intercompany transactions referred to the sale of video games by 505 Games S.p.A. to local distribution companies in Europe.
505 Games S.p.A. invoiced royalties to U.S. subsidiary 505 Games (US) Inc. about the products distributed on American markets.
505 Games Ltd. and 505 Games (US) Inc. charged 505 Games S.p.A. payroll costs and certain general expenses relating to employees involved in production and international marketing for the Premium Games operating segment.
505 Games Interactive Inc. charged 505 Games S.p.A. payroll costs and general costs relating to employees involved in product management for the Premium Games operating segment.
505 Mobile (US) Inc. charged 505 Mobile S.r.l. and 505 Games S.p.A. for payroll costs and general costs relating to employees involved in the production and marketing for the Free to Play operating segment.
Before the acquisition of DR Studios Ltd., there were already development and live support contracts in place for several video games with 505 Games S.p.A. and 505 Mobile S.r.l., which remained unchanged. New development contracts signed after the business acquisition were regulated by a framework agreement providing the recharge of the direct project costs incurred plus a markup.
Digital Bros China Ltd., Digital Bros Asia Pacific Ltd. and 505 Games Japan K.K. charged 505 Games S.p.A. costs relating to business development activities on Asian markets.
Before the acquisition of Kunos Simulazioni S.r.l., there was already a contract in place with 505 Games S.p.A. for the development of the Assetto Corsa video game which remained unchanged.
Before the acquisition of AvantGarden S.r.l., there was already a contract in place with 505 Games S.p.A. for the development of the Rebound video game which remained unchanged.
Before the acquisition of Infinity Plus Two Pty. Ltd., there was already a contract in place with 505 Games S.p.A. for the development of several video games which remained unchanged.
Before the acquisition of Ingame Studios a.s., there was already a contract in place with Rasplata B.V. for the development of Crime Boss: Rockay City which remained unchanged.
505 Games France, 505 Games Spain Slu and 505 Games GmbH charged 505 Games S.p.A. the local marketing costs.
Digital Bros S.p.A. recharged 505 Games S.p.A. direct costs and based on a percentage of the holding company's total cost, for the coordination of the acquisition of video games and for financial, legal, logistics and IT services.
Digital Bros S.p.A. charged Digital Bros Game Academy S.r.l. the cost of administrative, financial, legal and IT services incurred on its behalf and for the rent of the property located in Via Labus, Milan, the subsidiary's operational headquarters.
Digital Bros S.p.A. charged AvantGarden S.r.l. for the rent of the property located in Via Tortona, Milan, the subsidiary's operational headquarters.
505 Games S.p.A. charged U.S. company 505 Games US for the cost of coordinating the acquisition of games and the cost of administrative, financial, legal and IT services.
Digital Bros S.p.A granted a loan to Rasplata B.V. with quarterly interests.
Before the acquisition of 505 Go Inc., there was already a contract in place with Infinite Interactive Pty. for the licensing of Puzzle Quest which remained unchanged.
Other minor transactions regarding financial, legal and general services are usually conducted by Digital Bros S.p.A. on behalf of other Group companies. The Parent Company also operates a cash pooling service, using intercompany current accounts to which positive and negative balances between Group companies are transferred, including the transfer of receivables. These accounts are interest free.
Italian Group companies transferred tax receivables and payables to the Parent Company Digital Bros S.p.A. in accordance with domestic tax group arrangements.
The intercompany transactions effects on the results and financial position were fully eliminated in the consolidated financial statements as at December 31st, 2022.
Related party transactions referred to:
Both Matov Imm. S.r.l. and Matov LLC are owned by Abramo and Raffaele Galante. The effects of related party transactions on profit or loss and on the balance sheet are disclosed in paragraph 8 of the Notes.
During the reporting period, there were no atypical or unusual transactions, as defined by Consob Communication DEM 6064293 of July 28th, 2006, as in the prior fiscal year.
As at December 31st, 2022, Digital Bros S.p.A. did not hold any treasury shares and did not conduct any transactions in treasury shares during the reporting period, pursuant to Art. 2428(2) (3) of the Italian Civil Code.
For further details on the management of operational and financial risks and financial instruments, refer to the Directors' Report accompanying the Consolidated financial statements as at June 30th, 2022 as there were no significant changes during the period ended at December 31st, 2022. During the reporting period, the Group reported an increased level of exposure to cyber security risks, therefore has implemented ad hoc measures to reduce the potential effects. The Group is exposed to such risks due to the growing use of IT systems and the spread of digitization processes. Relative consequences might lead to a loss of data, interruptions to activities or privacy violations. While it is not particularly exposed to this risk, the Group is still engaged in constant activity to strengthen its security systems and procedures, training staff and protecting IT infrastructures with specific measures. To further hedge the cyber risk to which might be potentially exposed, the Group stipulated an insurance policy to reduce the economic and financial impact of a possible cyber security breach.
The sale of rights to PAYDAY2 by the Group to Starbreeze, occurred in May 2016, granted the Group the possibility to earn-out a maximum of USD 40 million to be calculated as 33% of the net revenue that Starbreeze will realize on the sales of PAYDAY3. In March 2021, the Swedish company signed an agreement with an important international publisher for the worldwide publication of PAYDAY3. At the reporting date, the Group considered this contractual right as a contingent asset as in the prior fiscal years and therefore no amount has been showed in the financial statements.
No subsequent event occurred after the end of the period.
The Group's new releases will arrive on the market starting March 28th, 2023 with the launch of Crime Boss: Rockay City on personal computer followed by the launch of Crime Boss: Rockay City console versions and Miasma Chronicles on all platforms during the fourth quarter. The second half of the fiscal year will also benefit from the revenue realized by the newly acquired 505 Go!. Considering the above, the Group expects increasing consolidated revenue for the entire fiscal year.
The Group has planned to invest more than Euro 80 million and, as a result of that, expects increasing revenue for at least the next two fiscal years.
The mix of product revenue as at June 30th, 2022, made by back catalogue products and by Assetto Corsa, which enabled a significant EBIT growth, is expected to be modified when the new releases will hit the market. In fact, the launch of new intellectual properties will initially reduce margin percentages on sales due to the initial investments needed for launch. Consolidated EBIT for the fiscal year is expected to remain the same as in previous.
A breakdown of back catalogue and new releases of Premium Games' revenue expected for the full fiscal year with previous years comparisons is shown in the chart below. The new launches during the second half of the fiscal year will take the sale of new releases to the 40% of the full year forecast revenues.

In accordance with the significant investments during the period and that will continue into the next fiscal year, the net financial position, positive for Euro 3.7 million as at June 30th, 2022, is expected to decrease until the end of the third quarter of the current fiscal year, then to revert during the last quarter.
The following table details the number of employees as at December 31st, 2022 with comparative figures as at December 31st, 2021:
| Category | December 31st , 2022 |
December 31st, 2021 | Change |
|---|---|---|---|
| Managers | 14 | 13 | 1 |
| Office workers | 385 | 313 | 72 |
| Blue-collar workers and apprentices | 5 | 4 | 1 |
| Total employees | 404 | 330 | 74 |
The increase in the number of office workers was the effect of an overall increase in Chrysalide Jeux et Divertissement Inc.'s and 505 Games Ltd. and DR Studios Ltd.'s workforce.
The following table reports the number of employees of non-Italian companies as at December 31st , 2022 with comparative figures as at December 31st , 2021:
| Category | December 31st, 2022 | December 31st, 2021 | Change |
|---|---|---|---|
| Managers | 9 | 8 | 1 |
| Office workers | 286 | 229 | 57 |
| Total employees outside Italy | 295 | 237 | 58 |
The average number of employees for the period is calculated as the mean number of employees at the end of each month. It is shown below with corresponding prior year figures:
| Category | Average no. in 2023 | Average no. in 2022 | Change |
|---|---|---|---|
| Managers | 14 | 13 | 1 |
| Office workers | 378 | 311 | 67 |
| Blue-collar workers and apprentices | 5 | 4 | 1 |
| Total employees | 397 | 328 | 69 |
The average number of employees of the non-Italian companies is as follow:
| Category | Average no. in 2023 | Average no. in 2022 | Change |
|---|---|---|---|
| Managers | 9 | 8 | 1 |
| Office workers | 280 | 228 | 52 |
| Total employees | 289 | 236 | 53 |
Employees of the Group's Italian companies are contracted under the current Confcommercio national collective employment agreement for the commercial, distribution and services sector. Employees of the three Italian studios – Kunos Simulazioni S.r.l., AvantGarden S.r.l. and Supernova Games Studios S.r.l. – are contracted under the national collective employment agreement for the mechanical industry.
The video game industry has a negligible impact on the environment, as its activities are mainly digital.
Most of the products are sold through digital marketplaces and the Group aims to progressively reduce sales in physical stores. Although the environmental impact is considered exceptionally low, the Group actively monitors any solutions that may reduce the environmental impacts of the Group's activities to date and in the future.
The Group updates obsolete equipment as much as possible and recycles all components correctly. The Group stores everything in a digital format and prints documents only if required by the Law or if the scope of a specific task requires it. Consumables such as printer toners and similar waste are returned to the supplier for correct recycling. The Group is committed to replace travel with digital communications (i.e. video conferencing) to improve sustainability both from an environmental and a cost reduction standpoint.


| Euro thousand | December 31st , 2022 |
June 30th, 2022 | |
|---|---|---|---|
| Non-current assets | |||
| 1 | Property, plant and equipment | 10,523 | 10,353 |
| 2 | Investment properties | 0 | 0 |
| 3 | Intangible assets | 137,619 | 104,089 |
| 4 | Equity investments | 12,554 | 7,511 |
| 5 | Non-current receivables and other assets | 17,507 | 14,072 |
| 6 | Deferred tax assets | 15,975 | 12,829 |
| 7 | Non-current financial activities | 22,063 | 18,257 |
| Total non-current assets | 216,241 | 167,111 | |
| Current assets | |||
| 8 | Inventories | 3,751 | 4,173 |
| 9 | Trade receivables | 21,444 | 27,781 |
| 10 | Tax receivables | 2,110 | 2,926 |
| 11 | Other current assets | 13,040 | 13,030 |
| 12 13 |
Cash and cash equivalents Other current financial assets |
11,021 479 |
10,961 329 |
| Total current assets | 51,845 | 59,200 | |
| TOTAL ASSETS | 268,086 | 226,311 | |
| Shareholders' equity | |||
| 14 | Share capital | (5,706) | (5,705) |
| 15 | Reserves | (25,425) | (22,030) |
| 16 | Treasury shares | 0 | 0 |
| 17 | Retained earnings | (116,878) | (108,160) |
| Equity attributable to the shareholders of the Parent | (148,009) | (135,895) | |
| Company Equity attributable to non-controlling interests |
(1,113) | (1,423) | |
| Total net equity | (149,122) | (137,318) | |
| Non-current liabilities | |||
| 18 | Employee benefits | (857) | (761) |
| 19 | Non-current provisions | (81) | (81) |
| 20 | Other non-current payables and liabilities | (4,622) | (1,954) |
| 21 | Non-current financial liabilities | (16,698) | (15,213) |
| Total non-current liabilities | (22,258) | (18,009) | |
| Current liabilities | |||
| 22 | Trade payables | (48,266) | (52,125) |
| 23 | Tax payables | (7,789) | (3,575) |
| 24 | Short term provisions | 0 | 0 |
| 25 | Other current liabilities | (4,255) | (4,657) |
| 26 | Current financial liabilities | (36,396) | (10,627) |
| Total current liabilities | (96,706) | (70,984) | |
| TOTAL LIABILITIES | (118,964) | (88,993) | |
| TOTAL NET EQUITY AND LIABILITIES | (268,086) | (226,311) |
| Euro thousand | December 31st, 2022 | December 31st, 2021 | |
|---|---|---|---|
| 1 | Gross revenue | 59,837 | 55,518 |
| 2 | Revenue adjustments | (46) | (193) |
| 3 | Net revenue | 59,791 | 55,325 |
| 4 | Purchase of products for resale | (1,538) | (2,804) |
| 5 | Purchase of services for resale | (4,364) | (2,958) |
| 6 | Royalties | (13,864) | (13,693) |
| 7 | Changes in inventories of finished products | (422) | (714) |
| 8 | Total cost of sales | (20,188) | (20,169) |
| 9 | Gross profit (3+8) | 39,603 | 35,156 |
| 10 | Other income | 7,971 | 5,155 |
| 11 | Costs for services | (7,343) | (4,205) |
| 12 | Rent and leasing | (309) | (233) |
| 13 | Payroll costs | (20,567) | (15,502) |
| 14 | Other operating costs | (778) | (654) |
| 15 | Total operating costs | (28,997) | (20,594) |
| 16 | Gross operating margin (EBITDA) (9+10+15) | 18,577 | 19,717 |
| 17 | Depreciation and amortization | (7,463) | (7,591) |
| 18 | Provisions | 0 | 0 |
| 19 | Asset impairment charge | (580) | (58) |
| 20 | Impairment reversal | 813 | 158 |
| 21 | Total depreciation, amortization and impairment adjustments | (7,230) | (7,491) |
| 22 | Operating margin (EBIT) (16+21) | 11,347 | 12,226 |
| 23 | Interest and financial income | 7,535 | 3,846 |
| 24 | Interest and financial expenses | (3,728) | (1,346) |
| 25 | Net interest income/(expenses) | 3,807 | 2,500 |
| 26 | Profit/ (loss) before tax (22+25) | 15,154 | 14,726 |
| 27 | Current tax | (4,247) | (4,569) |
| 28 | Deferred tax | 74 | 233 |
| 29 | Total taxes | (4,173) | (4,336) |
| 30 | Net profit/loss | 10,981 | 10,390 |
| attributable to the shareholders of the Parent Company | 11,291 | 10,625 | |
| attributable to non-controlling interests | (310) | (235) | |
| Earnings per share: | |||
| 33 | Basic earnings per share (in Euro) | 0.79 | 0.75 |
| 34 | Diluted earnings per share (in Euro) | 0.77 | 0.72 |
| Euro thousand | December 31st , 2022 |
December 31st , 2021 |
|---|---|---|
| Profit (Loss) for the period (A) | 10,981 | 10,390 |
| Actuarial gain (loss) | (3) | (20) |
| Income tax relating to actuarial gain (loss) | 1 | 5 |
| Changes in the fair value | 5,192 | (2,331) |
| Tax effect regarding fair value measurement of financial assets | (1,246) | 559 |
| Items that will not be subsequently reclassified to profit or loss (B) | 3,944 | (1,787) |
| Exchange differences on translation of foreign operations | (649) | 476 |
| Items that will subsequently be reclassified to profit or loss (C) | (649) | 476 |
| Total other comprehensive income D= (B)+(C) | 3,295 | (1,311) |
| Total comprehensive income (loss) (A)+(D) | 14,276 | 9,079 |
| Attributable to: | ||
| Shareholders of the Parent Company | 14,586 | 9,314 |
| Non-controlling interests | (310) | (235) |
Changes in fair value reflected the changes in third party equity investments that were classified in the consolidated comprehensive income statement and not in the consolidated profit and loss statement.
| Euro thousand | December 31st, 2022 | December 31st, 2021 | |
|---|---|---|---|
| A. | Opening net cash/debt | 10,961 | 35,509 |
| B. | Cash flows from operating activities | ||
| Profit (loss) for the period | 10,981 | 10,390 | |
| Depreciation, amortization and non-monetary costs: | |||
| Provisions and impairment losses | (580) | (58) | |
| Amortization of intangible assets | 6,118 | 6,683 | |
| Depreciation of property, plant and equipment | 1,345 | 908 | |
| Net change in tax advance | (3,146) | (1,248) | |
| Net change in employee benefit provisions | 96 | 52 | |
| Net change in other non-current liabilities | 3,390 | (723) | |
| SUBTOTAL B. | 18,204 | 16,004 | |
| C. | Change in net working capital | ||
| Inventories | 422 | 714 | |
| Trade receivables | 6,473 | (937) | |
| Current tax assets | 816 | (600) | |
| Other current assets | (10) | (321) | |
| Trade payables | (3,859) | (6,766) | |
| Current tax liabilities | 4,214 | 2,249 | |
| Current provisions | 0 | 0 | |
| Other current liabilities | (402) | (766) | |
| Other non-current liabilities | 2,668 | (924) | |
| Non-current receivables and other assets | (3,435) | (1,574) | |
| SUBTOTAL C. | 6,887 | (8,925) | |
| D. | Cash flows from investing activities | ||
| Net payments for intangible assets | (39,204) | (25,039) | |
| Net payments for property, plant and equipment | (1,515) | (1,851) | |
| Net payments for non-current financial assets | (5,043) | 2,360 | |
| SUBTOTAL D. | (45,762) | (24,530) | |
| E. | Cash flows from financing activities | ||
| Capital increases | 1 | 0 | |
| Changes in financial liabilities | 27,254 | 12,974 | |
| Changes in financial assets | (3,956) | (413) | |
| SUBTOTAL E. | 23,299 | 12,561 | |
| F. | Changes in consolidated equity | ||
| Dividends paid | (2,568) | (2,567) | |
| Changes in treasury shares held | 0 | 0 | |
| Increases (decreases) in other equity components | 0 | 0 | |
| SUBTOTAL F. | (2,568) | (2,567) | |
| G. | Cash flow for the period (B+C+D+E+F) | 60 | (7,457) |
| H. | Closing net cash/debt (A+G) | 11,021 | 28,052 |
| Euro thousand | Share capital (A) |
Share premium reserve |
Legal reserve |
IAS transition reserve |
Currency translation reserve |
Other reserves |
Total reserves (B) |
Treasury shares (C) |
Retained earnings |
Profit (loss) for the year |
Total retained earnings (D) |
Equity of parent company shareholders (A+B+C+D) |
Equity of non controlling interests |
Total equity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Total on July 1st, 2021 | 5,704 | 18,486 | 1,141 | 1,367 | (1,339) | 3,361 | 23,016 | 0 | 50,156 | 32,025 | 82,181 | 110,901 | 890 | 111,791 |
| Allocation of previous year result | 0 | 32,025 | (32,025) | 0 | 0 | 0 | 0 | |||||||
| Dividend paid | (2,567) | (2,567) | (2,567) | (2,567) | ||||||||||
| Other changes | 165 | 165 | 0 | 165 | 423 | 588 | ||||||||
| Comprehensive income (loss) | 476 | (1,787) | (1,311) | 10,625 | 10,625 | 9,314 | (235) | 9,079 | ||||||
| Total on December 31st, 2021 | 5,704 | 18,486 | 1,141 | 1,367 | (863) | 1,739 | 21,870 | 0 | 79,614 | 10,625 | 90,239 | 117,813 | 1,078 | 118,891 |
| Total on July 1st, 2022 | 5,705 | 18,507 | 1,141 | 1,367 | (611) | 1,626 | 22,030 | 0 | 79,614 | 28,546 | 108,160 | 135,895 | 1,423 | 137,318 |
| Capital increases | 1 | 21 | 21 | 0 | 22 | 22 | ||||||||
| Allocation of previous year result | 0 | 28,546 | (28,546) | 0 | 0 | 0 | 0 | |||||||
| Dividend paid | (2,568) | (2,568) | (2,568) | (2,568) | ||||||||||
| Other changes | 79 | 79 | (5) | (5) | 74 | 74 | ||||||||
| Comprehensive income (loss) | (649) | 3,944 | 3,295 | 11,291 | 11,291 | 14,586 | (310) | 14,276 | ||||||
| Total on December 31st, 2022 | 5,706 | 18,528 | 1,141 | 1,367 | (1,260) | 5,649 | 25,425 | 0 | 105,587 | 11,291 | 116,878 | 148,009 | 1,113 | 149,122 |
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Digital Bros S.p.A. Half Year Report as at December 31st, 2022 was approved by the Board of Directors of March 9 th, 2023 which also authorized the publication of the Report and the related press release.
The Half Year Report includes the condensed consolidated financial statements prepared in accordance with the International Accounting Standards (IFRS) applicable from July 1st, 2022 as adopted by the European Union. The condensed consolidated financial statements have been prepared in accordance with the International Accounting Standard IAS 34 relating to interim financial reports.
The report does not include all the disclosures required for full year financial statements and should be read in conjunction with the Group's Consolidated financial statements as at June 30th, 2022.
Digital Bros Group Half Year Report as at December 31st, 2022 has been prepared on a going concern basis. The Group has assessed no significant uncertainties about the going concern.
The content and other general information, as well as the use of estimates, are available in the notes to the consolidated financial statements as at June 30th, 2022.
For further information on the accounting standards adopted by the Group, refer to pertaining section of the Consolidated financial statements as at June 30th, 2022, available on the corporate website.
In application of the European Regulation, the principles adopted do not consider the standards and interpretations published by the IASB and the IFRIC as at December 31st, 2022, but not yet endorsed by the European Union at that date.
The Group will adopt the applicable accounting standards and IFRS interpretations issued but not yet mandatorily applicable when they will enter into force.
The companies over which the Group has the power, directly or indirectly, to influence the financial and operating policies of the subsidiary and in such a way as to obtain benefits from its operations, are consolidated. The Group has control and influence if it has:
The closing financial statements of the subsidiaries are included in the consolidated financial statements starting from the date in which control is assumed or stopping when such control ceases to exist.
The financial statements of subsidiaries used for the consolidation are prepared as of the same reporting date and adjusted from local GAAP to comply with the accounting standards applied by the Group.
The changes in the shareholding in a subsidiary that do not lead to a loss of control are recognized as equity.
If the Group loses control of a subsidiary, all related assets (including goodwill), liabilities, minority interests and other components of equity are eliminated, while any profit or loss is recognized in the profit and loss statement. Equity will be then recognized at fair value.
Investments in associated companies are initially recognized at acquisition cost and subsequently measured using the equity method.
The Group's reporting currency is the Euro which is also the functional currency of the Parent Company. As at the reporting date, the financial statements of foreign companies with a functional currency other than the Euro are translated into the reporting currency as follows:
Exchange differences arising from the translation process are recognized directly in the comprehensive income statement and are shown in the conversion reserve, part of the shareholders' equity reserves. Upon disposal of a foreign company, the portion of the conversion reserve referring to that subsidiary is shown in the profit and loss statement.
Goodwill deriving from the acquisition of a subsidiary with a functional currency different from Euro ("foreign subsidiary") and the adjustments of the fair value net of assets and liabilities deriving from it are accounted for as assets and liabilities of the foreign subsidiary and therefore are expressed in the functional currency of the foreign subsidiary and converted at the reporting period-end exchange rate.
When preparing the consolidated financial statements as at December 31st, 2022, all intercompany assets, liabilities, income and expenses relating to transactions between Group companies were eliminated, as unrealized profits and losses on intercompany transactions.
The tables below provide details of companies consolidated on a line-by-line basis and by the equity method. The respective share capitals are shown in local currency.
Line-by-line consolidation method:
| Company | Headquarter | Country | Currency | Share capital |
% held directly or indirectly |
|---|---|---|---|---|---|
| Avantgarden S.r.l. | Milan | Italy | Euro | 100,000 | 100% |
| Chrysalide Jeux et Divertissement Inc. |
Québec | Canada | Canadian Dollar |
100 | 75% |
| Digital Bros S.p.A. | Milan | Italy | Euro | 5,706,014.80 | Parent Company |
| Digital Bros Asia Pacific (HK) Ltd. |
Hong Kong | Hong Kong | Euro | 100,000 | 100% |
| Digital Bros China (Shenzhen) Ltd. |
Shenzhen | China | Euro | 100,000 | 100% |
| Digital Bros Game Academy S.r.l. |
Milan | Italy | Euro | 300,000 | 100% |
| Digital Bros Holdings Ltd. | Milton Keynes | UK | Pound | 100,000 | 100% |
| DR Studios Ltd. | Milton Keynes | UK | Pound | 60,826 | 100% |
| Game Entertainment S.r.l. | Milan | Italy | Euro | 100,000 | 100% |
| 505 Games S.p.A. | Milan | Italy | Euro | 10,000,000 | 100% |
| 505 Games Australia Pty Ltd. |
Melbourne | Australia | Australian Dollar |
100,000 | 100% |
| 505 Games France S.a.s. | Francheville | France | Euro | 100,000 | 100% |
| 505 Games GmbH | Burglengenfeld | Germany | Euro | 50,000 | 100% |
| 505 Games Interactive Inc. | Calabasas (CA) | USA | American Dollar |
100,000 | 100% |
| 505 Games Japan K.K. | Tokyo | Japan | YEN | 6,000,000 | 100% |
| 505 Games Ltd. | Milton Keynes | UK | Pound | 100,000 | 100% |
| 505 Games (US) Inc. | Calabasas (CA) | USA | American Dollar |
100,000 | 100% |
| 505 Games Spain Slu | Las Rozas de Madrid |
Spain | Euro | 100,000 | 100% |
| 505 Go Inc. | Calabasas (CA) | USA | American Dollar |
975,000 | 100% |
| Game Network S.r.l. (in liquidation) |
Milan | Italy | Euro | 10,000 | 100% |
| Game Service S.r.l. | Milan | Italy | Euro | 50,000 | 100% |
| Hawken Entertainment Inc. |
Calabasas (CA) | USA | American Dollar |
100,000 | 100% |
| Hook S.r.l. | Milan | Italy | Euro | 100,000 | 100% |
| Kunos Simulazioni S.r.l. | Rome | Italy | Euro | 10,000 | 100% |
| Infinity Plus Two Pty Ltd. | Melbourne | Australia | Australian Dollar |
100 | 100% |
| Infinite Interactive Pty Ltd. | Melbourne | Australia | Australian Dollar |
100 | 100% |
| Ingame Studios a.s. | Brno | Czech Republic |
Koruna Česká |
2,000,000 | 60% |
| 505 Mobile S.r.l. | Milan | Italy | Euro | 100,000 | 100% |
| 505 Mobile (US) Inc. | Calabasas (CA) | USA | American Dollar |
100,000 | 100% |
| Rasplata B.V. | Amsterdam | Netherlands | Euro | 1,750 | 60% |
| Seekhana Ltd. | Milton Keynes | UK | Pound | 18,500 | 60% |
| Company | Headquarter | Country | Currency | Share capital |
% held directly or indirectly |
|---|---|---|---|---|---|
| Supernova Games Studio S.r.l. |
Milan | Italy | Euro | 100,000 | 100% |
Equity consolidation method:
| Company | Headquarter | Country | Currency | Share capital |
% held directly or indirectly |
|---|---|---|---|---|---|
| MSE & DB Sl | Tudela | Spain | Euro | 10,000 | 50% |
| Artactive s.a. | Kraków | Poland | Polish Złoty | 100,000 | 40% |
As at December 31st, 2022 the Group holds a 50% stake in the Spanish company MSE & DB S.L. at a book value of Euro 5 thousand and a 40% stake in the Polish company Artactive s.a. at a book value of Euro 9 thousand.
The following table provides a reconciliation of the consolidated result for the reporting period and net equity to those reported by the Parent Company:
| Profit (loss) at | Net equity | ||||
|---|---|---|---|---|---|
| Euro thousand | December 31st, 2022 | December 31st, 2021 | December 31st , 2022 |
December 31st, 2021 | |
| Digital Bros S.p.A. profit (loss) for the period and net equity |
11,920 | 7,986 | 71,487 | 59,140 | |
| Subsidiaries profit (loss) for the period and net equity |
9,602 | 9,990 | 134,572 | 107,379 | |
| Carrying amount of equity investments | 0 | 0 | (39,723) | (34,944) | |
| Consolidation adjustments: | |||||
| Impairment of investments in subsidiaries | 0 | 0 | 406 | 143 | |
| Elimination of intercompany profits | (869) | (687) | (6,432) | (2,555) | |
| Dividends | (10,000) | (7,500) | 0 | 0 | |
| Other adjustments | 328 | 601 | (11,188) | (10,272) | |
| Total consolidation adjustments | (10,541) | (7,586) | (17,214) | (12,684) | |
| Consolidated profit (loss) for the period and net equity |
10,981 | 10,390 | 149,122 | 118,891 |
| Profit (loss) at | Net equity | ||||
|---|---|---|---|---|---|
| Euro thousand | December 31st, 2022 | December 31st, 2021 | December 31st, 2022 | December 31st, 2021 | |
| Impairment of Digital Bros S.p.A.'s investment in Game Network S.r.l. | 0 | 0 | 51 | 51 | |
| Impairment of Digital Bros S.p.A.'s investment in Digital Bros Game Academy S.r.l. |
0 | 0 | 0 | 92 | |
| Impairment of Digital Bros S.p.A.'s investment in Seekhana Ltd. | 0 | 0 | 214 | 0 | |
| Impairment of 505 Mobile S.r.l.'s investment in Game Entertainment S.r.l. | 0 | 0 | 141 | 0 | |
| Total impairment of investments in subsidiaries | 0 | 0 | 406 | 143 | |
| Elimination of unrealized margin on inventory | 47 | 128 | (40) | (53) | |
| Elimination of margin on internal development contracts | (916) | (815) | (6,392) | (2,502) | |
| Total elimination of intercompany profits | (869) | (687) | (6,432) | (2,555) | |
| Dividends from Kunos Simulazioni S.r.l. | (5,000) | (2,500) | 0 | 0 | |
| Dividends from 505 Games S.p.A. | (5,000) | (5,000) | 0 | 0 | |
| Total dividends | (10,000) | (7,500) | 0 | 0 | |
| Amortization/Allocation of Kunos S.r.l. acquisition price, net of tax effect | (31) | (271) | 154 | 216 | |
| Allocation of Rasplata B.V. acquisition price, net of tax effect | 0 | 0 | 1,011 | 1,011 | |
| Allocation of the Australian subsidiaries acquisition price, net of tax effect |
(669) | (650) | 4,015 | 5,206 | |
| Application of IFRS 9 | 0 | 3 | (309) | (343) | |
| Deferred tax effect of the revaluation of the Assetto Corsa brand | 628 | 178 | (15,917) | (17,613) | |
| Capitalization of internal studios development of video games | 0 | 1,406 | 0 | 1,406 | |
| Other items | 400 | (65) | (142) | (155) | |
| Total other adjustments | 328 | 601 | (11,188) | (10,272) | |
| Total consolidation adjustments | (10,541) | (7,586) | (17,214) | (12,684) |
| Euro thousand | December 31st , 2022 |
June 30th , 2022 |
Change | ||
|---|---|---|---|---|---|
| Non-current assets | |||||
| 1 | Property, plant and equipment | 10,523 | 10,353 | 170 | 1.6% |
| 2 | Investment properties | 0 | 0 | 0 | 0.0% |
| 3 | Intangible assets | 137,619 | 104,089 | 33,530 | 32.2% |
| 4 | Equity investments | 12,554 | 7,511 | 5,043 | 67.1% |
| 5 | Non-current receivables and other assets | 17,507 | 14,072 | 3,435 | 24.4% |
| 6 | Deferred tax assets | 15,975 | 12,829 | 3,146 | 24.5% |
| 7 | Non-current financial activities | 22,063 | 18,257 | 3,806 | 20.8% |
| Total non-current assets | 216,241 | 167,111 | 49,130 | 29.4% | |
| Current assets | |||||
| 8 | Inventories | 3,751 | 4,173 | (422) | -10.1% |
| 9 | Trade receivables | 21,444 | 27,781 | (6,337) | -22.8% |
| 10 | Tax receivables | 2,110 | 2,926 | (816) | -27.9% |
| 11 | Other current assets | 13,040 | 13,030 | 10 | 0.1% |
| 12 | Cash and cash equivalents | 11,021 | 10,961 | 60 | 0.5% |
| 13 | Other current financial assets | 479 | 329 | 150 | 45.6% |
| Total current assets | 51,845 | 59,200 | (7,355) | -12.4% | |
| TOTAL ASSETS | 268,086 | 226,311 | 41,775 | 18.5% | |
| Shareholders' equity | |||||
| 14 | Share capital | (5,706) | (5,705) | (1) | 0.0% |
| 15 | Reserves | (25,425) | (22,030) | (3,395) | 15.4% |
| 16 | Treasury shares | 0 | 0 | 0 | 0.0% |
| 17 | Retained earnings | (116,878) | (108,160) | (8,718) | 8.1% |
| Equity attributable to the shareholders of the | (148,009) | (135,895) | (12,114) | 8.9% | |
| Parent Company | |||||
| Equity attributable to non-controlling interests | (1,113) | (1,423) | 310 | -21.8% | |
| Total net equity | (149,122) | (137,318) | (11,804) | 8.6% | |
| Non-current liabilities | |||||
| 18 | Employee benefits | (857) | (761) | (96) | 12.6% |
| 19 | Non-current provisions | (81) | (81) | 0 | 0.0% |
| 20 | Other non-current payables and liabilities | (4,622) | (1,954) | (2,668) | n.m. |
| 21 | Non-current financial liabilities | (16,698) | (15,213) | (1,485) | 9.8% |
| Total non-current liabilities | (22,258) | (18,009) | (4,249) | 23.6% | |
| Current liabilities | |||||
| 22 | Trade payables | (48,266) | (52,125) | 3,859 | -7.4% |
| 23 | Tax payables | (7,789) | (3,575) | (4,214) | n.m. |
| 24 | Short term provisions | 0 | 0 | 0 | 0.0% |
| 25 | Other current liabilities | (4,255) | (4,657) | 402 | -8.6% |
| 26 | Current financial liabilities | (36,396) | (10,627) | (25,769) | n.m. |
| Total current liabilities | (96,706) | (70,984) | (25,722) | 36.2% | |
| TOTAL LIABILITIES | (118,964) | (88,993) | (29,971) | 33.7% | |
| TOTAL NET EQUITY AND LIABILITIES | (268,086) | (226,311) | (41,775) | 18.5% |
Property, plant and equipment increased from Euro 10,353 thousand to Euro 10,523 thousand, due to Euro 1,549 thousand investments, partially offset by lower disposals for Euro 115 thousand and depreciation for Euro 1,345 thousand. The following tables details movements in the current and previous reporting periods:
| Euro thousand | July 1st , 2022 |
Investments | Disposals | Forex currency translation diff. |
Depreciation | Use of accum. dep'n |
December 31st, 2022 |
|---|---|---|---|---|---|---|---|
| Industrial buildings | 7,680 | 1,036 | 0 | (939) | 0 | 7,777 | |
| Land | 635 | 0 | 0 | 0 | 0 | 0 | 635 |
| Indust. & comm. equipment |
1,386 | 252 | 0 | (30) | (253) | 0 | 1,355 |
| Other assets | 652 | 261 | (115) | 0 | (153) | 111 | 756 |
| Total | 10,353 | 1,549 | (115) | (30) | (1,345) | 111 | 10,523 |
| Euro thousand | July 1st , 2021 |
Investments | Disposals | Forex currency translation diff. |
Depreciation | Use of accum. dep'n |
December 31st, 2021 |
|---|---|---|---|---|---|---|---|
| Industrial buildings | 6,719 | 1,029 | 0 | 12 | (710) | 0 | 7,050 |
| Land | 635 | 0 | 0 | 0 | 0 | 0 | 635 |
| Indust. & comm. equipment |
523 | 718 | (8) | 0 | (128) | 8 | 1,113 |
| Other assets | 321 | 92 | (46) | 0 | (70) | 46 | 343 |
| Total | 8,198 | 1,839 | (54) | 12 | (908) | 54 | 9,141 |
Industrial buildings increased by Euro 1,036 thousand as a result of the application of the IFRS 16 to the renewal of the American subsidiaries office rental contract.
Land included the land where the logistic facilities are based in Trezzano sul Naviglio. It is valued at Euro 635 thousand, unchanged compared to the previous reporting period.
The investments in Industrial and commercial equipment amounted to Euro 252 thousand relating to office automation equipment.
The investments in Other assets amounted to Euro 261 thousand and related for Euro 203 thousand to the improvements made to the English subsidiaries' new headquarters.
Intangible assets increased by Euro 33,530 thousand net of the amortization for the period, as part of the significant investment plan undertaken by the Group to pursue its growth objectives.
Intangible assets increased from Euro 104,089 thousand to Euro 137,619 thousand. All of the intangible assets recognized by the Group have limited useful lives.
The increase of the item is also due to the fact that all advances paid for the most recently signed contracts are now classified among intangible assets, even if the intellectual property is not transferred to the Group, as the digitalization of the video games market allows for a longer-term exploitation.
| Euro thousand | July 1st , 2022 |
Invest. | Decr. | Recl. | Impair ment adj. |
Forex transl. diff. |
Amort'n | December 31st, 2022 |
|---|---|---|---|---|---|---|---|---|
| Concessions and licenses | 36,021 | 7,199 | 0 | 1,459 | 0 | (23) | (6,068) | 38,588 |
| Trademarks and sim. rights | 903 | 3 | 0 | 0 | 0 | 0 | (45) | 861 |
| Other assets | 29 | 0 | 0 | 0 | 0 | 0 | (5) | 24 |
| Assets in development | 67,136 | 32,655 | 0 | (1,201) | (444) | 0 | 0 | 98,146 |
| Total | 104,089 | 39,857 | 0 | 258 | (444) | (23) | (6,118) | 137,619 |
The following tables show the movements in the current and the previous reporting periods:
| Euro thousand | July 1st , 2021 |
Invest. | Decr. | Recl. | Impair ment adj. |
Forex transl. diff. |
Amort'n | December 31st, 2021 |
|---|---|---|---|---|---|---|---|---|
| Concessions and licenses | 33,467 | 1,381 | 0 | 3,196 | 0 | (4) | (6,288) | 31,752 |
| Trademarks and sim. rights | 1,330 | 5 | 0 | 0 | 0 | 0 | (389) | 946 |
| Other assets | 34 | 5 | 0 | 0 | 0 | 0 | (6) | 33 |
| Assets in development | 31,945 | 23,652 | (3,196) | 0 | 0 | 0 | 52,401 | |
| Total | 66,776 | 25,043 | 0 | 0 | 0 | (4) | (6,683) | 85,132 |
Impairment adjustments amounted to Euro 444 thousand and related to a video game for which the Group has suspended the development.
Investment in Assets in development are shown below with prior year comparatives:
| Euro thousand | December 31st, 2022 | December 31st, 2021 |
|---|---|---|
| Premium Games rights | 7,122 | 1,009 |
| Management systems | 77 | 371 |
| Total investments on concessions and licenses | 7,199 | 1,381 |
| Total investments on trademarks and other intangible assets | 3 | 10 |
| DR Studios Ltd. | 1,000 | 6,289 |
| Infinity Plus Two Pty Ltd. | 0 | 2,607 |
| Ingame Studios a.s. | 5,830 | 2,383 |
| Chrysalide Jeux et Divertissement Inc. | 2,493 | 1,583 |
| Kunos Simulazioni S.r.l. | 603 | 1,134 |
| Supernova Games S.r.l. | 712 | 668 |
| Avantgarden Games S.r.l. | 779 | 403 |
| Total assets in development by internal studios | 11,417 | 15,067 |
| Total assets in development for third-parties IPs | 21,238 | |
| Total assets in development | 32,655 | 8,585 23,652 |
| Total investments on intangible assets | 39,857 | 25,043 |
Total equity investments increased by Euro 5,043 thousand, mainly due to the adjustment of the shares held in companies listed on regulated markets to the market value at December 31st, 2022, as detailed below:
| Euro thousand | December 31st , 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| MSE&DB Sl | 5 | 5 | 0 |
| Artractive S.A. | 9 | 9 | 0 |
| Total investments in associated companies | 14 | 14 | 0 |
| Starbreeze – STAR A shares | 8,636 | 5,180 | 3,456 |
| Starbreeze – STAR B shares | 3,534 | 1,926 | 1,608 |
| Noobz from Poland s.a. | 370 | 391 | (21) |
| Total other investments | 12,540 | 7,497 | 5,043 |
| Total equity investments | 12,554 | 7,511 | 5,043 |
The decrease in total other investments pertained to:
Total non-current receivables and other assets amounted to Euro 17,507 thousand and increased by Euro 3,435 thousand compared to June 30th, 2022:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Starbreeze receivables | 13,275 | 13,151 | 124 |
| Royalty receivables | 3,354 | 0 | 3,354 |
| Guarantee deposits – office rental for Italian companies | 635 | 635 | 0 |
| Guarantee deposits – office rental for non-Italian companies | 238 | 281 | (43) |
| Guarantee deposits – other | 5 | 5 | 0 |
| Total non-current receivables and other assets | 17,507 | 14,072 | 3,435 |
As at December 31st , 2022, the Starbreeze receivable amounted to Euro 13,275 thousand and included:
Royalty receivables consisted of the advance royalties payment made by 505 Games S.p.A. and 505 Go Inc. and which are expected to be used beyond twelve months.
The remaining part of non-current assets is made by security deposits for contractual obligations.
Deferred tax assets are calculated on taxes loss carryforwards and on temporary differences between the carrying value and the tax value. They have been estimated at the tax rates expected in the period during which the assets will be realized or settled. As at December 31st, 2022, the balance was Euro 15,975 thousand, increased by Euro 3,146 thousand compared to June 30th, 2022, due to the recognition of deferred tax assets for Euro 3,647 thousand relating to the tax losses carried forward of the newly acquired company 505 Go Inc..
The following table contains a breakdown of the Group's deferred tax assets between Italian companies, non-Italian companies and consolidation adjustments:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Italian companies | 1,258 | 2,468 | (1,210) |
| Non-Italian companies | 7,349 | 3,566 | 3,783 |
| Consolidation adjustments | 7,368 | 6,795 | 573 |
| Total deferred tax assets | 15,975 | 12,829 | 3,146 |
The following table provides details of temporary differences of the Italian companies as at December 31st, 2022 and June 30th, 2022:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Provision for doubtful accounts | 708 | 708 | 0 |
| Other liabilities | 4,154 | 4,154 | 0 |
| Actuarial differences | 21 | 21 | 0 |
| Costs not deducted in prior fiscal years | 2,119 | 2,119 | 0 |
| Tax loss carryforwards | 396 | 396 | 0 |
| Reserve for IFRS securities valuation | (2,501) | 2,542 | (5,043) |
| Taxable reserve for IFRS 9 application | 5 | 5 | 0 |
| Reserve for derivatives hedge accounting | (317) | (317) | 0 |
| Total differences | 4,585 | 9,628 | (5,043) |
| IRES tax rate | 24% | 24% | |
| Deferred tax assets for IRES | 1,100 | 2,310 | (1,210) |
| Deferred tax assets for IRAP | 158 | 158 | 0 |
| Total deferred tax assets of Italian companies | 1,258 | 2,468 | (1,210) |
The deferred tax assets of the non-Italian companies are as follows:
| Euro thousand | December 31st , 2022 |
June 30th , 2022 |
|---|---|---|
| Deferred tax assets for losses of 505 Go Inc. | 3,647 | 0 |
| Deferred tax assets for losses of the Australian subsidiaries | 1,637 | 1,533 |
| Deferred tax assets for temporary differences of 505 Games (US) Inc. | 1,794 | 1,842 |
| Deferred tax assets for losses of Rasplata B.V. | 207 | 134 |
| Other deferred tax assets | 64 | 57 |
| Total deferred tax assets of non-Italian subsidiaries | 7,349 | 3,566 |
Deferred tax assets of non-Italian subsidiaries related to temporary differences assuming their entire recoverability, based on the approved business plans and forecasts. It is expected that each subsidiary will generate enough future taxable income to enable the full recovery of the temporary differences.
The total consolidation adjustments increased by Euro 573 thousand from Euro 6,795 thousand to Euro 7,368 thousand and it is made by the tax effect relating to the consolidation of internally developed products.
Inventories consisted of finished products for resale. The following table contains a breakdown of inventories by segment:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Italian Distribution inventories | 2,709 | 2,892 | (182) |
| Premium Games inventories | 1,042 | 1,281 | (239) |
| Total inventories | 3,751 | 4,173 | (422) |
Total inventories decreased by Euro 422 thousand, from Euro 4,173 thousand to Euro 3,751 thousand as at December 31st, 2022, in line with the decrease in retail revenues.
Trade receivables were as follows:
| Euro thousand | December st, 2022 31 |
June 30th , 2022 |
Change | |
|---|---|---|---|---|
| Receivables from customers - Italy | 1,454 | 1,413 | 41 | |
| Receivables from customers - EU | 2,671 | 2,964 | (293) | |
| Receivables from customers - Rest of the world | 18,371 | 24,319 | (5,948) | |
| Total receivables from customers | 22,496 | 28,696 | (6,200) | |
| Provision for doubtful accounts | (1,052) | (915) | (137) | |
| Total trade receivables | 21,444 | 27,781 | (6,337) |
Total trade receivables totaled Euro 21,444 thousand as at December 31st , 2022, a Euro 6,337 thousand decrease compared to the June 30th, 2022 balance of Euro 27,781 thousand, due to the concentration of revenues during the last quarter of the previous fiscal year.
The provision for doubtful accounts increased by Euro 137 thousand from Euro 915 thousand as at June 30th, 2022 to Euro 1,052 thousand as at December 31st, 2022. The provision for doubtful accounts is estimated based on both a detailed analysis of each single debtor and the application of the IFRS 9.
Total tax receivables are analyzed as follows:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change | |
|---|---|---|---|---|
| Receivables under domestic tax group consolidation | 0 | 248 | (248) | |
| VAT receivable | 786 | 467 | 319 | |
| Tax credit for foreign tax withholdings | 295 | 325 | (30) | |
| Other tax receivables | 1,029 | 1,886 | (857) | |
| Total tax receivables | 2,110 | 2,926 | (816) |
Total tax receivables decreased by Euro 816 thousand, from Euro 2,926 thousand as at June 30th, 2022 to Euro 2,110 thousand at December 31st , 2022, mainly due to the tax incentives recognized to the subsidiary DR Studios Ltd. by the British government for the development of video games.
Total other current assets consisted of advances paid to suppliers. They amounted to Euro 13,040 thousand as at December 31st, 2022, unchanged compared to the June 30th, 2022 balance. They are analyzed as follows:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change | |
|---|---|---|---|---|
| Receivables for video game user licensing rights | 4,218 | 3,264 | 954 | |
| Advances for video game development operating costs | 6,090 | 6,648 | (558) | |
| Advances to suppliers | 2,591 | 2,963 | (372) | |
| Other receivables | 141 | 155 | (14) | |
| Total other current assets | 13,040 | 13,030 | 10 |
Receivables for video game user licenses rights were advances paid for licenses not yet exploited or completely exploited as at the reporting date. They increased by Euro 954 thousand over the period to stand at Euro 4,218 thousand, following the accounting of the advances paid by 505 Go Inc.. The increase was the estimated use of the period.
Total advances for video game development operating costs amounted to Euro 6,090 thousand and included advances paid for video game programming services, quality assurance and other operating costs (i.e.; quality assurance and localization), detailed as follows:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Programming | 3,649 | 3,550 | 99 |
| Quality assurance | 1,704 | 1,825 | (121) |
| Other operating costs | 737 | 1,273 | (536) |
| Total advances for video game development operating costs | 6,090 | 6,648 | (558) |
Total advances for video game development operating costs decreased by Euro 558 thousand compared to June 30th, 2022 due to the use of the fiscal year, in line with revenues realized in the period.
| Euro thousand | Share capital (A) |
Share premium reserve |
Legal reserve |
IAS transition reserve |
Currency translation reserve |
Other reserves |
Total reserves (B) |
Treasury shares (C) |
Retained earnings |
Profit (loss) for the year |
Total retained earnings (D) |
Equity of parent company shareholders (A+B+C+D) |
Equity of non controlling interests |
Total equity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Total on July 1st, 2022 | 5,705 | 18,507 | 1,141 | 1,367 | (611) | 1,626 | 22,030 | 0 | 79,614 | 28,546 | 108,160 | 135,895 | 1,423 | 137,318 |
| Capital increases | 1 | 21 | 21 | 0 | 22 | 22 | ||||||||
| Allocation of previous year result | 0 | 28,546 | (28,546) | 0 | 0 | 0 | 0 | |||||||
| Dividend paid | (2,568) | (2,568) | (2,568) | (2,568) | ||||||||||
| Other changes | 79 | 79 | (5) | (5) | 74 | 74 | ||||||||
| Comprehensive income (loss) | (649) | 3,944 | 3,295 | 11,291 | 11,291 | 14,586 | (310) | 14,276 | ||||||
| Total on December 31st, 2022 | 5,706 | 18,528 | 1,141 | 1,367 | (1,260) | 5,649 | 25,425 | 0 | 105,587 | 11,291 | 116,878 | 148,009 | 1,113 | 149,122 |
The detailed changes in equity are shown in the consolidated statement of changes in equity. They can be summarized as follows:
The share capital as at December 31st, 2022 increased by Euro 1 thousand compared to June 30th, 2022 following the exercise of 2,100 shares of the stock option plan and is split into 14,265,037 ordinary shares with a par value of Euro 0.4 each, for a total of Euro 5,706,014.80. No other shares of any nature were issued. There are no rights, liens or restrictions associated with the ordinary shares.
The change in Other reserves included Euro 79 thousand to adjust the stock option reserve and positive Euro 3,944 thousand consisting of:
Digital Bros S.p.A. has approved a stock option plan for the period 2016-2026, providing for a maximum distribution of 800,000 options. On January 20th, 2017 and May 12th, 2017, the Board of Directors approved the assignment of 744,000 options with an exercise price of Euro 10.61 and of 56,000 options with an exercise price of Euro 12.95. All options will expire on June 30th, 2026.
As at December 31st , 2022, the options in place are 720,800 following the resignations of some beneficiaries in previous years and the exercise of 2,100 options during the reporting period.
Digital Bros S.p.A. applies the vesting conditions by adjusting the total number of outstanding options based on the assessment of those that will actually vest. The options assessed at December 31st , 2022 are no. 638,164 for a stock option reserve of Euro 3,515 thousand. For further information on the Group stock options plan, refer to the documentation available in the Governance / Remuneration section of the corporate website.
| Number of options | ESOP 2016 - 2026 | |||
|---|---|---|---|---|
| Assigned (2017) | 800,000 | |||
| Expired | - | |||
| Resignation | (75,000) | |||
| Exercised | (4,200) | |||
| Number of options as at December 31st, 2022 | 720,800 | |||
| Vesting conditions | (82,636) | |||
| st Number of outstanding options assessed at December 31 , 2022 |
638,164 |
Employee benefits reflected the actuarial value at the closing date of the Group's liability to employees, as calculated by an independent actuary. It decreased by Euro 96 thousand compared to June 30th, 2022.
The IAS 19 actuarial measurement as at December 31st, 2022 was performed using a discount rate based on the Iboxx Corporate A 10y+ index, in line with the rate used at the previous reporting date. The use of a discount rate based on the Iboxx Corporate AA index would not create a significant difference.
The calculation method can be summarized as follows:
The estimate is based on the Italian companies' reporting date headcount of 109 employees.
The economic and financial parameters used in the actuarial calculation as at December 31st, 2022 were as follows:
The economic and financial parameters used in the actuarial calculation as at December 31st, 2021 were as follows:
The following table shows the changes on the provision for employee termination indemnities in the current and previous reporting periods:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
|---|---|---|
| Provision for employee termination indemnities at July 1st, 2022 | 761 | 719 |
| Utilization of provision for leavers | (6) | (30) |
| Allocated during period | 244 | 181 |
| Restatement for supplementary pension schemes | (144) | (118) |
| Restatement for actuarial measurement | 2 | 19 |
| Provision for employee termination indemnities as at December 31st, 2022 | 857 | 771 |
The Group does not have in place any supplementary pension plans.
Non-current provisions consisted entirely of the sales representatives' termination indemnity provision. The balance of Euro 81 thousand as at December 31st, 2022 is unchanged compared to June 30th, 2022.
As at December 31st, 2022 other non-current payables and liabilities amounted to Euro 4,622 thousand and consisted of:
Total trade payables amounted to Euro 48,266 thousand as at December 31st, 2022 and decreased by Euro 3,859 thousand compared to June 30th, 2022. They were mostly payables to developers for royalties. Details by geographical area are provided below:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Trade payables - Italy | (3,105) | (3,569) | 464 |
| Trade payables - EU | (11,181) | (16,091) | 4,910 |
| Trade payables - Rest of the world | (33,980) | (32,465) | (1,515) |
| Total trade payables | (48,266) | (52,125) | 3,859 |
Total tax payables increased by Euro 4,214 thousand from Euro 3,575 thousand as at June 30th, 2022 to Euro 7,789 thousand as at December 31st, 2022. The balance is detailed below:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Income tax payables | (4,463) | (865) | (3,598) |
| VAT debt | (17) | 0 | (17) |
| Other tax payables | (3,309) | (2,710) | (599) |
| Total tax payables | (7,789) | (3,575) | (4,214) |
Income tax payables increased by Euro 3,598 thousand as the Italian companies will pay the tax advance for the year, starting from January 2023 and therefore the item as at December 31st , 2022 only includes the provision for the period.
As at December 31st, 2022, there were no current provisions as at June 30th, 2002.
Total other current liabilities amounted to Euro 4,255 thousand, increasing by Euro 402 thousand compared to June 30th, 2022. Details are provided below:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Amounts due to social security institutions | (643) | (512) | (131) |
| Amounts due to employees | (2,336) | (2,796) | 460 |
| Amounts due to contractors | (40) | (44) | 4 |
| Other payables | (1,236) | (1,305) | 69 |
| Total other current liabilities | (4,255) | (4,657) | 402 |
Amounts due to employees included the holiday accrual at the end of the reporting period, the future payment of the 14th month salary and the amounts accrued for the deferred portion of short-term bonuses.
Other payables almost exclusively included advance payments received from several customers in relation to sublicensing contracts of several intellectual properties owned by the Group.
The following table contains details of the Group's net financial position as at December 31st, 2022 together with comparative figures as at June 30th, 2022:
| Euro thousand | December 31st, 2022 | June 30th, 2022 | Change | |
|---|---|---|---|---|
| 12 | Cash and cash equivalents | 11,021 | 10,961 | 60 |
| 13 | Other current financial assets | 479 | 329 | 150 |
| 26 | Current financial liabilities | (36,396) | (10,627) | (25,769) |
| Current net financial position | (24,896) | 663 | (25,559) | |
| 7 | Non-current financial assets | 22,063 | 18,257 | 3,806 |
| 21 | Non-current financial liabilities | (16,698) | (15,213) | (1,485) |
| Non-current financial liabilities | 5,365 | 3,044 | 2,321 | |
| Total net financial position | (19,531) | 3,707 | (23,238) |
The net financial position prepared in accordance with the Guidelines on disclosure requirements pursuant to the regulation on the table issued by ESMA (European Securities and Markets Authority) on March 4th, 2021 is disclosed below.
In relation to the significant investment plan implemented by the Group, as expected, the net financial position decreased by Euro 23,238 thousand (positive Euro 3,707 thousand as at June 30th, 2022) to negative Euro 19,531 thousand. Net of IFRS 16 recognized financial liabilities, the net financial position amounted to negative Euro 13,354 thousand.
The IFRS 16 recognized financial liabilities are detailed below:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Current financial liabilities | (1,711) | (1,444) | (267) |
| Non-current financial liabilities | (4,466) | (3,880) | (586) |
| Total IFRS 16 recognized financial liabilities | (6,177) | (5,324) | (853) |
Cash and cash equivalents amounted to Euro 11,021 thousand as at December 31st, 2022, an increase of Euro 60 thousand compared to June 30th, 2022. They have no encumbrances and consist entirely of account deposits available on demand.
Other current financial assets as at December 31st, 2022 amounted to Euro 479 thousand and consisted of the market value at the reporting period of the three option contracts subscribed by the Group for a total notional value of Euro 20,375 thousand to hedge interest rates changes on the loans granted by UniCredit S.p.A., in accordance with the provisions of hedge accounting.
Current financial liabilities consisted of financial loans due within a year and other current financial liabilities for a total amount of Euro 36,396 thousand. Details are as follows:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Financial loans due within a year | (12,238) | (8,462) | (3,776) |
| Other current financial liabilities | (24,158) | (2,165) | (21,993) |
| Total other current liabilities | (36,396) | (10,627) | (25,769) |
Financial loans as at December 31st, 2022 are detailed below:
| Lending institution | Recipient | Issue date | Total amount of the loan (€k) |
Residual value |
Short term portion |
Long term portion |
Duration | Starting date |
End date | Euribor | Spread | Hedged | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| a. | Intesa SanPaolo S.p.A. | Digital Bros S.p.A. | 29/01/2021 | 5,000 | 2,098 | 1,677 | 421 36 months | 29/04/2021 | 29/01/2024 | 3 months | 1,35% | No | |
| b. | Unicredit S.p.A. | Digital Bros S.p.A. | 28/01/2021 | 1,375 | 1,031 | 458 | 573 36 months | 30/04/2022 | 31/01/2025 | 3 months | 0,90% | Yes | |
| c. | Unicredit S.p.A. | 505 Games S.p.A. | 28/01/2021 | 4,000 | 3,000 | 1,333 | 1,667 36 months | 30/04/2022 | 31/01/2025 | 3 months | 0,90% | Yes | |
| d. | Unicredit S.p.A. | 505 Games S.p.A. | 30/09/2021 | 15,000 | 8,750 | 5,000 | 3,750 36 months | 31/12/2021 | 30/09/2024 | 3 months | 0,85% | Yes | |
| e. | MPS S.p.A. | 505 Mobile S.r.l. | 28/07/2022 | 5,000 | 4,583 | 1,667 | 2,916 36 months | 31/12/2022 | 30/09/2025 | 6 months | 2,00% | No | |
| f. | Intesa SanPaolo S.p.A. | 505 Games S.p.A. | 22/12/2022 | 5,000 | 5,000 | 2,103 | 2,897 24 months | 22/06/2023 | 22/12/2024 | 3 months | 1,80% | No | |
| Total | 35,375 | 24,462 | 12,238 | 12,224 |
All financial loans provide for a pre-amortization period ranging from three or six months and the payment of quarterly installments in arrears and including interest calculated on the basis of the quarterly variable rate equal to the Euribor quotation at three or six months increased by a spread. The loan granted by Monte dei Paschi di Siena S.p.A. to 505 Mobile S.r.l. it is subject to compliance with a commercial covenant, while there are no covenants in the other loans.
The loans described above were granted for the development and production of video games and to consolidate existing credit lines.
Other current financial liabilities are detailed as follows:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Payables to banks relating to current accounts | (1,065) | 0 | (1,065) |
| Payables to banks relating to import financing | (6,878) | 0 | (6,878) |
| Payables to banks relating to invoice advances | (14,251) | 0 | (14,251) |
| Pro soluto advances | (7) | (12) | 5 |
| Lease instalments due within a year | (79) | (69) | (10) |
| Fair value of derivatives | (167) | (579) | 412 |
| Lease contracts liabilities | (1,711) | (1,505) | (206) |
| Total current financial liabilities | (24,158) | (2,165) | (21,993) |
The fair value of derivatives related to the valuation as at December 31st, 2022 of the two contracts signed with UniCredit S.p.A. to hedge the risks of the Yen exchange rates to which the Group is exposed for certain liabilities. Pursuant with the provisions of IFRS 9, financial liabilities hedged by derivative instruments have been valued at fair value, in accordance with the provisions of hedge accounting.
Non-current financial assets amounted to Euro 22,063 thousand and consisted entirely of the fair value assessment of the convertible bond issued by Starbreeze with a nominal value of SEK 215 million and mature date in December 2024. The Euro 3,806 thousand increase compared to June 30th, 2022 is due to the current fair value assessment.
Total non-current financial liabilities included loans due after more than a year and other non-current financial liabilities for a total of Euro 16,698 thousand. Details are provided below:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Financial loans due after more than a year | (12,224) | (10,646) | (1,578) |
| Other non-current financial liabilities | (4,474) | (4,567) | 93 |
| Total non-current financial liabilities | (16,698) | (15,213) | (1,485) |
As at December 31st, 2022, financial loans due after more than a year amounted to Euro 12,224 thousand representing the non-current portion of the loans granted to Digital Bros S.p.A. and 505 Games S.p.A. as described above:
| Lending institution | Recipient | Issue date | Total amount of the loan (€k) |
Amount due over 12 months (€k) |
|
|---|---|---|---|---|---|
| a. | Intesa San Paolo S.p.A. | Digital Bros S.p.A. | 29/01/202 | 5,000 | 421 |
| b. | UniCredit S.p.A. | Digital Bros S.p.A. | 1 28/01/202 |
1,375 | 573 |
| c. | UniCredit S.p.A. | 505 Games S.p.A. | 1 28/01/202 |
4,000 | 1,667 |
| d. | UniCredit S.p.A. | 505 Games S.p.A. | 1 30/09/202 |
15,000 | 3,750 |
| e. | MPS S.p.A. | 505 Mobile S.r.l. | 1 28/07/202 |
5,000 | 2,916 |
| f. | Intesa San Paolo S.p.A. | 505 Games S.p.A. | 2 22/12/202 |
5,000 | 2,897 |
| Total loans due after more than a year | 2 | 35,375 | 12,224 |
Other non-current financial liabilities amounted to Euro 4,474 thousand and included Euro 6 thousand of lease repayments due after more than a year and Euro 4,468 thousand due to application of the IFRS 16 accounting standard.
The following table shows finance and operating lease payments by maturity:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change |
|---|---|---|---|
| Within 1 year | 1,790 | 1,574 | 216 |
| 1-5 years | 4,461 | 4,567 | (106) |
| More than 5 years | 13 | 0 | 13 |
| Total | 6,264 | 6,141 | 123 |
For information purposes only, the following table reports the net financial position in accordance with the Guidelines on disclosure requirements pursuant to the regulation on the prospectus issued by ESMA (European Securities and Markets Authority) on March 4th, 2021:
| Euro thousand | December 31st, 2022 |
June 30th , 2022 |
Change | ||
|---|---|---|---|---|---|
| A. | Cash | 11,021 | 10,961 | 60 | 0.5% |
| B. | Cash equivalents | 0 | 0 | 0 | 0.0% |
| C. | Other current financial assets | 0 | 0 | 0 | 0.0% |
| D. | Liquidity (A + B + C) | 11,021 | 10,961 | 60 | 0.5% |
| E. | Current financial debt (included debt instrument, but excluding current portion of non-current financial debt) |
0 | 0 | 0 | 0.0% |
| F. | Current portion of non-current financial debt | 36,396 | 10,627 | 25,769 | n.m. |
| G. | Current financial indebtedness (E + F) | 36,396 | 10,627 | 25,769 | n.m. |
| H. | Net current financial indebtedness (G - D) | 25,375 | (334) | 25,709 | n.m. |
| I. | Non-current financial liabilities (excluding current portion and debt instruments) |
16,698 | 15,213 | 1,485 | -9.8% |
| J. | Debt instruments | 0 | 0 | 0 | 0.0% |
| K. | Non-current trade and other payables | 0 | 0 | 0 | 0.0% |
| L. | Non-current financial indebtedness (I + J + K) | 16,698 | 15,213 | 1,485 | 9.8% |
| M. | Total financial indebtedness (H + L) | 42,073 | 14,879 | 27,194 | n.m. |
Contractual obligations decreased from Euro 117,128 thousand as at June 30th , 2022 to Euro 95.946 thousand as at December 31st, 2022. Obligations are made by the future payments for development and sub-licensing contracts signed at the closing date. The increase is in line with the investments plan implemented by the Group in recent years.
For further information on the profit and loss statement items, refer to the Director's Report. The net revenue, net financial income and taxes are analyzed below.
The following table contains a breakdown of revenue by operating segment for the period ended December 31st , 2022. The Holding operating segment did not generate revenue:
| Euro thousand | Free to Play | Premium Games |
Italian Distribution |
Other Activities |
Total | |
|---|---|---|---|---|---|---|
| 1 | Gross revenue | 12,456 | 45,396 | 1,507 | 478 | 59,837 |
| 2 | Revenue adjustments | 0 | 0 | (46) | 0 | (46) |
| 3 | Total net revenue | 12,456 | 45,396 | 1,461 | 478 | 59,791 |
At December 31st, 2021, the breakdown was as follows:
| Euro thousand | Free to Play | Premium Games |
Italian Distribution |
Other Activities |
Total | |
|---|---|---|---|---|---|---|
| 1 | Gross revenue | 3,670 | 49,348 | 2,189 | 311 | 55,518 |
| 2 | Revenue adjustments | 0 | (85) | (108) | 0 | (193) |
| 3 | Total net revenue | 3,670 | 49,263 | 2,081 | 311 | 55,325 |
The analysis is as follows:
| Euro thousand | December 31st , 2022 |
December 31st , 2021 |
Change € | Change % | |
|---|---|---|---|---|---|
| 23 | Interest and financial income | 7,535 | 3,846 | 3,689 | 95.9% |
| 24 | Interest and financial expense | (3,728) | (1,346) | (2,382) | n.m. |
| 25 | Net financial income / (expenses) | 3,807 | 2,500 | 1,307 | 52.3% |
The net financial income was positive for Euro 3,807 thousand compared to Euro 2,500 thousand registered in the previous fiscal year, due to a Euro 3,869 thousand increase in interest and financial income, partially offset by a Euro 2,382 thousand increase in interest and financial expense.
Interest and financial income may be analyzed as follows:
| Euro thousand | December 31st, 2022 |
December 31st, 2021 |
Change € | Change % |
|---|---|---|---|---|
| Currency exchange gains | 2,348 | 2,406 | (58) | -2.4% |
| Financial income | 4,708 | 1,409 | 3,299 | n.m. |
| Interest on derivative products | 469 | 0 | 469 | n.m. |
| Other | 10 | 31 | (21) | -67.7% |
| Total interest and financial income | 7,535 | 3,846 | 3,689 | 95.9% |
Total interest and financial income increased by Euro 3,689 thousand due to a Euro 3,299 thousand increase in financial income. Financial income included Euro 4,583 thousand due to the restatement of the receivable from Starbreeze.
Total interest expenses amounted to Euro 3,728 thousand, increasing by Euro 2,382 thousand compared to December 31st, 2021, mainly due to higher currency exchange losses for Euro 2,199 thousand.
Interest and financial expenses are analyzed in detail as follows:
| Euro thousand | December 31st, 2022 |
December 31st, 2021 |
Change € | Change % |
|---|---|---|---|---|
| Interest expenses on current accounts and trade finance | (262) | (13) | (249) | n.m. |
| Interest expenses on derivative products | 0 | (190) | 190 | n.m. |
| Interest expenses on loans and leases | (215) | (91) | (124) | n.m. |
| Total interest expenses on sources of finance | (477) | (294) | (183) | 62.2% |
| Currency exchange losses | (3,251) | (1,052) | (2,199) | n.m. |
| Total interest expenses | (3,728) | (1,346) | (2,382) | 13.6% |
Total taxes at December 31st, 2022 are detailed below:
| Euro thousand | December 31st, 2022 |
December 31st, 2021 |
Change € | Change % |
|---|---|---|---|---|
| Current taxes | (4,247) | (4,569) | 322 | -7.0% |
| Deferred taxes | 74 | 233 | (159) | -68.2% |
| Total taxes | (4,173) | (4,336) | 163 | -3.8% |
In accordance with Consob Resolution 15519 of July 27th, 2006, non-recurring income and expenses shall be presented separately in the profit or loss as transactions or events that do not occur on a regular basis during ordinary operating activities. During the reporting period, the Group did not record any non-recurring income and expenses. Below the consolidated profit and loss statement for the year ended December 31st, 2022, prepared in accordance with CONSOB Resolution no. 15519 of July 27th, 2006 with prior year comparatives:
| December 31st, 2022 | December 31st, 2021 | |||||
|---|---|---|---|---|---|---|
| Euro thousand | of which | of which | ||||
| total | non | total | non | |||
| recurring | recurring | |||||
| 1 | Gross revenue | 59,837 | 0 | 55,518 | 0 | |
| 2 | Revenue adjustments | (46) | 0 | (193) | 0 | |
| 3 | Net revenue | 59,791 | 0 | 55,325 | 0 | |
| 4 | Purchase of products for resale | (1,538) | 0 | (2,804) | 0 | |
| 5 | Purchase of services for resale | (4,364) | 0 | (2,958) | 0 | |
| 6 | Royalties | (13,864) | 0 | (13,693) | 0 | |
| 7 | Changes in inventories of finished products | (422) | 0 | (714) | 0 | |
| 8 | Total cost of sales | (20,188) | 0 | (20,169) | 0 | |
| 9 | Gross profit (3+8) | 39,603 | 0 | 35,156 | 0 | |
| 10 | Other income | 7,971 | 0 | 5,155 | 0 | |
| 11 | Costs for services | (7,343) | 0 | (4,205) | 0 | |
| 12 | Rent and leasing | (309) | 0 | (233) | 0 | |
| 13 | Payroll costs | (20,567) | 0 | (15,502) | 0 | |
| 14 | Other operating costs | (778) | 0 | (654) | 0 | |
| 15 | Total operating costs | (28,997) | 0 | (20,594) | 0 | |
| 16 | Gross operating margin (EBITDA) (9+10+15) | 18,577 | 0 | 19,717 | 0 | |
| 0 | ||||||
| 17 | Depreciation and amortization | (7,463) | 0 | (7,591) | 0 | |
| 18 | Provisions | 0 | 0 | 0 | 0 | |
| 19 | Asset impairment charge | (580) | 0 | (58) | 0 | |
| 20 | Impairment reversal | 813 | 0 | 158 | 0 | |
| Total depreciation, amortization and impairment | ||||||
| 21 | adjustments | (7,230) | 0 | (7,491) | 0 | |
| 22 | Operating margin (EBIT) (16+21) | 11,347 | 0 | 12,226 | 0 | |
| 23 | Interest and financial income | 7,535 | 0 | 3,846 | 0 | |
| 24 | Interest and financial expenses | (3,728) | 0 | (1,346) | 0 | |
| 25 | Net interest income/(expenses) | 3,807 | 0 | 2,500 | 0 | |
| 26 | Profit/ (loss) before tax (22+25) | 15,154 | 0 | 14,726 | 0 | |
| 27 | Current tax | (4,247) | 0 | (4,569) | 0 | |
| 28 | Deferred tax | 74 | 0 | 233 | 0 | |
| 29 | Total taxes | (4,173) | 0 | (4,336) | 0 | |
| 30 | Net profit/loss (26+29) | 10,981 | 0 | 10,390 | 0 | |
Digital Bros Group develops, publishes, distributes and markets video games on an international scale. The Group is organized into five operating segments:
The directors monitor the results of each operating segment separately in order to decide how to allocate resources and verify results. Financial income and expenses (including loan income and expenses) and income tax are managed at Group level and are not allocated to the operating segments. See the Directors' Report for related comments.
The results by operating segment for the period ended December 31st, 2022 and December 31st, 2021 are set out below.
| Consolidated amounts in Euro thousand | Free to Play | Premium Games | Italian Distribution | Other Activities | Holding | Total | |
|---|---|---|---|---|---|---|---|
| 1 | Gross revenue | 12,456 | 45,396 | 1,507 | 478 | 0 | 59,837 |
| 2 | Revenue adjustments | 0 | 0 | (46) | 0 | 0 | (46) |
| 3 | Net revenue | 12,456 | 45,396 | 1,461 | 478 | 0 | 59,791 |
| 4 | Purchase of products for resale | 0 | (459) | (1,079) | 0 | 0 | (1,538) |
| 5 | Purchase of services for resale | (1,829) | (2,535) | 0 | 0 | 0 | (4,364) |
| 6 | Royalties | (3,419) | (10,445) | 0 | 0 | 0 | (13,864) |
| 7 | Changes in inventories of finished products | 0 | (239) | (183) | 0 | 0 | (422) |
| 8 | Total cost of sales | (5,248) | (13,678) | (1,262) | 0 | 0 | (20,188) |
| 9 | Gross profit (3+8) | 7,208 | 31,718 | 199 | 478 | 0 | 39,603 |
| 10 | Other income | 1,886 | 6,085 | 0 | 0 | 0 | 7,971 |
| 11 | Costs for services | (1,685) | (4,206) | (142) | (302) | (1,008) | (7,343) |
| 12 | Rent and leasing | (122) | (45) | (7) | (3) | (132) | (309) |
| 13 | Payroll costs | (5,316) | (11,887) | (425) | (272) | (2,667) | (20,567) |
| 14 | Other operating costs | (102) | (291) | (31) | (15) | (339) | (778) |
| 15 | Total operating costs | (7,225) | (16,429) | (605) | (592) | (4,146) | (28,997) |
| 16 | Gross operating margin (EBITDA) (9+10+15) | 1,869 | 21,374 | (406) | (114) | (4,146) | 18,577 |
| 17 | Depreciation and amortization | (1,199) | (5,574) | (72) | (173) | (445) | (7,463) |
| 18 | Provisions | 0 | 0 | 0 | 0 | 0 | 0 |
| 19 | Asset impairment charge | 0 | (565) | (15) | 0 | 0 | (580) |
| 20 | Impairment reversal | 813 | 0 | 0 | 0 | 0 | 813 |
| 21 | Total depreciation, amortization and impairment adjustments |
(386) | (6,139) | (87) | (173) | (445) | (7,230) |
| 22 | Operating margin (EBIT) (16+21) | 1,483 | 15,235 | (493) | (287) | (4,591) | 11,347 |
| Consolidated amounts in Euro thousand | Free to Play | Premium Games | Italian Distribution | Other Activities | Holding | Total | |
|---|---|---|---|---|---|---|---|
| 1 | Gross revenue | 3,670 | 49,348 | 2,189 | 311 | 0 | 55,518 |
| 2 | Revenue adjustments | 0 | (85) | (108) | 0 | 0 | (193) |
| 3 | Net revenue | 3,670 | 49,263 | 2,081 | 311 | 0 | 55,325 |
| 4 | Purchase of products for resale | 0 | (1,599) | (1,205) | 0 | 0 | (2,804) |
| 5 | Purchase of services for resale | (344) | (2,614) | 0 | 0 | 0 | (2,958) |
| 6 | Royalties | (60) | (13,633) | 0 | 0 | 0 | (13,693) |
| 7 | Changes in inventories of finished products | 0 | (504) | (210) | 0 | 0 | (714) |
| 8 | Total cost of sales | (404) | (18,350) | (1,415) | 0 | 0 | (20,169) |
| 9 | Gross profit (3+8) | 3,266 | 30,913 | 666 | 311 | 0 | 35,156 |
| 10 | Other income | 2,053 | 3,099 | 0 | 0 | 3 | 5,155 |
| 11 | Costs for services | (291) | (2,696) | (399) | (144) | (675) | (4,205) |
| 12 | Rent and leasing | (42) | (93) | (12) | (2) | (84) | (233) |
| 13 | Payroll costs | (3,804) | (8,478) | (584) | (263) | (2,373) | (15,502) |
| 14 | Other operating costs | (73) | (207) | (48) | (15) | (311) | (654) |
| 15 | Total operating costs | (4,210) | (11,474) | (1,043) | (424) | (3,443) | (20,594) |
| 16 | Gross operating margin (EBITDA) (9+10+15) | 1,109 | 22,538 | (377) | (113) | (3,440) | 19,717 |
| 17 | Depreciation and amortization | (897) | (6,174) | (71) | (24) | (425) | (7,591) |
| 18 | Provisions | 0 | 0 | 0 | 0 | 0 | 0 |
| 19 | Asset impairment charge | 0 | 0 | (53) | 0 | (5) | (58) |
| 20 | Impairment reversal | 0 | 5 | 0 | 0 | 153 | 158 |
| 21 | Total depreciation, amortization and impairment adjustments |
(897) | (6,169) | (124) | (24) | (277) | (7,491) |
| 22 | Operating margin (EBIT) (16+21) | 212 | 16,369 | (501) | (137) | (3,717) | 12,226 |
| Euro thousand | December 31st, 2022 | December 31st, 2021 | Change | |||
|---|---|---|---|---|---|---|
| Europe | 1,746 | 3% | 8,489 | 15% | (6,743) | -79.4% |
| Americas | 46,921 | 78% | 39,068 | 70% | 7,853 | 20.1% |
| Rest of the world | 8,916 | 15% | 5,461 | 10% | 3,455 | 63.3% |
| Total foreign revenue | 57,583 | 96% | 53,018 | 95% | 4,565 | 8.6% |
| Italy | 2,254 | 4% | 2,500 | 5% | (246) | -9.8% |
| Total consolidated gross revenue | 59,837 | 100% | 55,518 | 100% | 4,319 | 7.8% |
Gross revenue broken down by geographical area is detailed below:
Total foreign revenue represented 96% of consolidated gross revenue, in line with the 96% of the previous fiscal year and increased by Euro 4,565 thousand compared to December 31st, 2021.
Rest of the world revenue mainly related to sales made by the subsidiary 505 Games S.p.A. in the Far East.
The most significant portion of foreign revenue is generated by the Premium Games operating segment which generated foreign revenue of Euro 45,396 thousand, i.e., 78% of total foreign revenue.
Details of gross foreign revenue by operating segment are provided below:
| Euro thousand | December 31st, 2022 | December 31st, 2021 | Change | |||
|---|---|---|---|---|---|---|
| Free to Play | 12,456 | 22% | 3,670 | 7% | 8,786 | n.m. |
| Premium Games | 45,396 | 78% | 49,348 | 93% | (3,952) | -8.0% |
| Total gross foreign revenue | 57,852 | 100% | 53,018 | 100% | 4,834 | 9,1% |
In accordance with Consob Resolution 17221 of March 12th, 2010, it is hereby disclosed that all commercial and financial transactions between Digital Bros Group companies and between those companies and other nonsubsidiary related parties have been conducted at arm's length and cannot be classed as atypical or unusual transactions.
Intercompany transactions have already been described in section 11 of the Directors' Report.
Both Matov Imm. S.r.l. and Matov LLC are owned by Abramo and Raffaele Galante.
The following table contains details of the reporting date balance sheet balances and total transactions for the period, together with prior year comparatives:
| Euro thousand | Receivables | Payables | Revenue | Costs | ||
|---|---|---|---|---|---|---|
| trade | financial | trade | financial | |||
| Dario Treves | 0 | 0 | (215) | 0 | 0 | (201) |
| Matov Imm. S.r.l. | 0 | 635 | 0 | (2,988) | 0 | (426) |
| Matov LCC | 0 | 139 | 0 | (862) | 0 | (258) |
| Total | 0 | 774 | (215) | (3,850) | 0 | (885) |
| Euro thousand | Receivables Payables |
Revenue | Costs | |||
|---|---|---|---|---|---|---|
| trade | financial | trade | financial | |||
| Dario Treves | 0 | 0 | (69) | 0 | 6 | (180) |
| Matov Imm. S.r.l. | 0 | 635 | 0 | (3,593) | 0 | (380) |
| Matov LCC | 0 | 131 | 0 | (418) | 0 | (226) |
| Total | 0 | 766 | (69) | (4,011) | 6 | (786) |
Digital Bros S.p.A.'s financial receivable from Matov Imm. S.r.l. refers to the guaranteed deposit paid in relation to lease instalments due for the premises at Via Tortona 37, Milan.
505 Games (US) Inc.'s financial receivable from Matov LLC relates to a guaranteed deposit paid for the rental of office premises in Calabasas, California, where all American subsidiaries are based.
The financial liabilities towards Matov Imm. S.r.l. and Matov LLC are the result of application of IFRS 16.
During the period, Digital Bros S.p.A. paid Matov Imm S.r.l. rent totaling Euro 694 thousand for its Milan office premises.
During the period, 505 Games France S.a.s. paid Matov Imm S.r.l. rent totaling Euro 37 thousand for its Francheville office premises.
In November 2013, subsidiary 505 Games (US) Inc. entered a lease agreement with Matov LLC, a related party owned by the Galante family; the lease was renewed in 2022. The transaction was governed by the Procedure for related party transactions adopted by Digital Bros S.p.A. pursuant to Consob Regulation 17221 of March 12th , 2010 and provides for an annual lease charge of USD 493 thousand.
The Parent Company Digital Bros S.p.A. joined the tax filing system as parent-consolidating company with 505 Mobile S.r.l., Game Entertainment S.r.l., Game Service S.r.l., 505 Games S.p.A., Digital Bros Game Academy S.r.l., Game Network S.r.l., Kunos Simulazioni S.r.l., Avantgarden S.r.l., Hook S.r.l. and Supernova Games S.r.l., following the introduction into the Italian tax system of the tax filing system. Adherence to the national tax consolidation system has made it necessary to draw up a regulation implementing inter-company relations aimed at ensuring that there is no prejudice to the individual companies involved.
Below the consolidated profit and loss statement and the consolidated balance sheet for the period ended December st, 2022 prepared in accordance with CONSOB Resolution no. 15519 of July 27th, 2006 with prior year comparatives:
| Euro thousand | December 31st, 2022 | December 31st, 2021 | |||
|---|---|---|---|---|---|
| total | of which with related parties |
total | of which with related parties |
||
| 1 | Gross revenue | 59,837 | 0 | 55,518 | 6 |
| 2 | Revenue adjustments | (46) | 0 | (193) | 0 |
| 3 | Net revenue | 59,791 | 0 | 55,325 | 6 |
| 4 | Purchase of products for resale | (1,538) | 0 | (2,804) | 0 |
| 5 | Purchase of services for resale | (4,364) | 0 | (2,958) | 0 |
| 6 | Royalties | (13,864) | 0 | (13,693) | 0 |
| 7 | Changes in inventories of finished products | (422) | 0 | (714) | 0 |
| 8 | Total cost of sales | (20,188) | 0 | (20,169) | 0 |
| 9 | Gross profit (3+8) | 39,603 | 0 | 35,156 | 6 |
| 10 | Other income | 7,971 | 0 | 5,155 | 0 |
| 11 | Costs for services | (7,343) | (201) | (4,205) | (180) |
| 12 | Rent and leasing | (309) | (143) | (233) | (52) |
| 13 | Payroll costs | (20,567) | 0 | (15,502) | 0 |
| 14 | Other operating costs | (778) | 0 | (654) | 0 |
| 15 | Total operating costs | (28,997) | (344) | (20,594) | (232) |
| 16 | Gross operating margin (EBITDA) (9+10+15) | 18,577 | (344) | 19,717 | (226) |
| 0 | |||||
| 17 | Depreciation and amortization | (7,463) | (515) | (7,591) | (515) |
| 18 | Provisions | 0 | 0 | 0 | 0 |
| 19 | Asset impairment charge | (580) | 0 | (58) | 0 |
| 20 | Impairment reversal | 813 | 0 | 158 | 0 |
| 21 | Total depreciation, amortization and impairment adjustments |
(7,230) | (515) | (7,491) | (515) |
| 22 | Operating margin (EBIT) (16+21) | 11,347 | (859) | 12,226 | (741) |
| 23 | Interest and financial income | 7,535 | 0 | 3,846 | 0 |
| 24 | Interest and financial expenses | (3,728) | (26) | (1,346) | (39) |
| 25 | Net interest income/(expenses) | 3,807 | (26) | 2,500 | (39) |
| 26 | Profit/ (loss) before tax (22+25) | 15,154 | (885) | 14,726 | (780) |
| 27 | Current tax | (4,247) | 0 | (4,569) | 0 |
| 28 | Deferred tax | 74 | 0 | 233 | 0 |
| 29 | Total taxes | (4,173) | 0 | (4,336) | 0 |
| 30 | Net profit/loss (26+29) | 10.981 | (885) | 10.390 | (780) |
| Euro thousand | December 31st, 2022 | June 30th , 2022 |
|||
|---|---|---|---|---|---|
| of which | of which | ||||
| total | with related | total | with related | ||
| Non-current assets | parties | parties | |||
| 1 | Property, plant and equipment | 10,523 | 0 | 10,353 | 0 |
| 2 | Investment properties | 0 | 0 | 0 | 0 |
| 3 | Intangible assets | 137,619 | 0 | 104,089 | 0 |
| 4 | Equity investments | 12,554 | 0 | 7,511 | 0 |
| 5 | Non-current receivables and other assets | 17,507 | 774 | 14,072 | 778 |
| 6 | Deferred tax assets | 16,011 | 0 | 12,829 | 0 |
| 7 | Non-current financial activities | 22,063 | 0 | 18,257 | 0 |
| Total non-current assets | 216,277 | 774 | 167,111 | 778 | |
| Current assets | |||||
| 8 | Inventories | 3,751 | 0 | 4,173 | 0 |
| 9 | Trade receivables | 21,444 | 0 | 27,781 | 0 |
| 10 | Tax receivables | 2,110 | 0 | 2,926 | 0 |
| 11 | Other current assets | 13,040 | 0 | 13,030 | 0 |
| 12 | Cash and cash equivalents | 11,021 | 0 | 10,961 | 0 |
| 13 | Other current financial assets | 479 | 0 | 329 | 0 |
| Total current assets | 51,845 | 0 | 59,200 | 0 | |
| TOTAL ASSETS | 268,122 | 774 | 226,311 | 778 | |
| Shareholders' equity | |||||
| 14 | Share capital | (5,706) | 0 | (5,705) | 0 |
| 15 | Reserves | (25,461) | 0 | (22,030) | 0 |
| 16 | Treasury shares | 0 | 0 | 0 | 0 |
| 17 | Retained earnings | (116,878) | 0 | (108,160) | 0 |
| Equity attributable to the shareholders of the | |||||
| Parent Company | (148,045) | 0 | (135,895) | 0 | |
| Equity attributable to non-controlling interests | (1,113) | 0 | (1,423) | 0 | |
| Total net equity | (149,158) | 0 | (137,318) | 0 | |
| Non-current liabilities | |||||
| 18 | Employee benefits | (857) | 0 | (761) | 0 |
| 19 | Non-current provisions | (81) | 0 | (81) | 0 |
| 20 | Other non-current payables and liabilities | (4,622) | 0 | (1,954) | 0 |
| 21 | Non-current financial liabilities | (16,698) | (2,832) | (15,213) | (1,701) |
| Total non-current liabilities | (22,258) | (2,832) | (18,009) | (1,701) | |
| Current liabilities | |||||
| 22 | Trade payables | (48,266) | (215) | (52,125) | (341) |
| 23 | Tax payables | (7,789) | 0 | (3,575) | 0 |
| 24 | Short term provisions | (0) | 0 | 0 | 0 |
| 25 | Other current liabilities | (4,255) | 0 | (4,657) | 0 |
| 26 | Current financial liabilities | (36,396) | (1,018) | (10,627) | (800) |
| Total current liabilities | (96,706) | (1,233) | (70,984) | (1,141) | |
| TOTAL LIABILITIES | (118,964) | (4,065) | (88,993) | (2,842) | |
| TOTAL NET EQUITY AND LIABILITIES | (267,972) | (4,065) | (226,311) | (2,842) |
There were no atypical or unusual transactions during the reporting period or in prior year, as defined by Consob Communication DEM 6064293 of July 28th, 2006.
We, the undersigned, Abramo Galante, Chairman of the Board of Directors and Stefano Salbe, Chief Financial Officer and Financial Reporting Manager of Digital Bros Group, hereby declare, including in accordance with Art. 154-bis (3) and (4) of Legislative Decree 58 of February 24th, 1998:
We also confirm that:
Milan, March 9th, 2023
Signed
Chairman of the Board of Directors Chief Financial Officer
Abramo Galante Stefano Salbe
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