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CMGE Technology Group Limited — Earnings Release 2019
Mar 26, 2020
49109_rns_2020-03-26_f41fc454-93c0-45dd-a8ac-c087c08e87d5.pdf
Earnings Release
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Hong Kong Exchanges and Clearing Limited and The Stock Exchange of Hong Kong Limited take no responsibility for the contents of this announcement, make no representation as to its accuracy or completeness and expressly disclaim any liability whatsoever for any loss howsoever arising from or in reliance upon the whole or any part of the contents of this announcement.
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CMGE Technology Group Limited 中手游科技集團有限公司
(Incorporated in the Cayman Islands with limited liability)
(Stock Code: 0302)
ANNUAL RESULTS ANNOUNCEMENT FOR THE YEAR ENDED 31 DECEMBER 2019
The board (the “ Board ”) of directors (the “ Directors ”) of CMGE Technology Group Limited (the “ Company ”, together with its subsidiaries and consolidated operating entities in the People’s Republic of China, the “ Group ”) is pleased to announce the consolidated annual results of the Group for the year ended 31 December 2019.
2019 FINANCIAL HIGHLIGHTS
| 2019 FINANCIAL HIGHLIGHTS | |||
|---|---|---|---|
| For the year ended | Year-on-year | ||
| 31 December | change | ||
| 2019 | 2018 | ||
| RMB’000 | RMB’000 | % | |
| Revenue | 3,036,301 | 1,596,204 | 90.2 |
| Gross profit | 1,083,198 | 532,470 | 103.4 |
| Profit for the year | 243,213 | 315,973 | (23.0) |
| Adjusted net profit(1) | 611,007 | 335,465 | 82.1 |
| Earnings per Share (RMB) | 13.15 cents | 17.28 cents | (23.9) |
| Adjusted earnings per Share (RMB)(1) | 32.34 cents | 18.64 cents | 73.5 |
Note:
- “Adjusted net profit” is not defined under the Hong Kong Financial Reporting Standards (“ HKFRS ”). It is defined by the Group as net profit attributable to owners of the parent excluding (i) equity-settled share-based expense; and (ii) listing expenses relating to the listing (the “ Listing ”) of the Company’s shares (the “ Shares ”) on The Stock Exchange of Hong Kong Limited (the “ Stock Exchange ”) on 31 October 2019. The adjusted net profit more closely reflects the Group’s operating results, after excluding the above-mentioned non-operating items. “Adjusted earnings per Share” are the Group’s adjusted net profit divided by the weighted average number of Shares during 2019, as adjusted by the Shares issued as a result of the Listing.
FINAL DIVIDEND
The Board has recommended the payment of a final dividend of HK$0.0355 (equivalent to RMB0.0313 based on the average exchange rate of 2019) per Share for the year ended 31 December 2019 out of the Company’s share premium account, subject to approval of the Company’s shareholders (the “ Shareholders ”) at the forthcoming annual general meeting to be held on Friday, 29 May 2020 (the “ AGM ”).
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CHAIRMAN’S STATEMENT
Dear Shareholders,
On behalf of the Board, I am pleased to present the first annual results of the Group for the year ended 31 December 2019.
The year of 2019 was a vigorous and fruitful year for the Group. Based on the excellent track record of the Group, the Company successfully listed its Shares on the Stock Exchange on 31 October 2019. This marked the beginning of a new chapter for the Company and injected greater momentum and confidence into the long-term development of the Group in the future. One recent development was that in March 2020, the Company became an eligible security for “Southbound Trading” under “Shenzhen-Hong Kong Stock Connect”. This stock connect arrangements opened the door to a much wider pool of potential investors in the Company.
REVIEW OF 2019
The Group achieved significant growth in 2019. The Group’s revenue increased by approximately 90.2% year-on-year to RMB3,036.3 million for the year ended 31 December 2019, and the Group’s adjusted net profit increased by approximately 82.1% year-on-year to RMB611.0 million for the year ended 31 December 2019. As at 31 December 2019, the Group had 1.2 million average monthly paying users (“ MPUs ”), and recorded an average paying user conversion rate of 7.5%, both of which are believed to be higher than the industry average.
In 2019, leveraging on its rich experience and cutting-edge vision in the mobile game industry, the Group continued to consolidate and enhance its close cooperation with intellectual property rights (“ IP ”) owners, game developers and channel promoters, and successfully launched a number of popular games thanks to the continuous improvement and enhancement of its game publishing capabilities. Dragon Ball – Awakening ( 龍珠覺醒 ) ranked first in the Top Free Games List of Apple’s App Store on the first day of its launch on 26 February 2019, and became a recommended game of the week on Apple’s App Store in the first week of its launch. This game was also recognised as a star product ( 明星產品 ) by Mobile Hardcore Alliance ( 硬核聯盟 ) and as one of the 2019 Top 10 Most Popular Mobile Games ( 二零一九年度十大最 受歡迎移動遊戲 ) at the China Game Industry Annual Conference ( 中國遊戲產業年 會 ). In addition, in 2019, the Group launched 33 new games, including The National Gunlord – The Frontier ( 全民槍神 : 邊境王者 ), Martyn Palace ( 烈焰皇城 ), Dragon Hunter H5 ( 神龍獵手 H5), Zero World ( 消零世界 ) and The Gate to Adventures ( 冒
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險之門 ). A number of older games, such as One Piece – the Road of the Strong ( 航 – 海王強者之路 ), Naruto – Ninja Master ( 火影忍者 忍者大師 ) and The Story of the Flying Mortal H5 ( 凡人飛仙傳 H5), continued to contribute stable gross billings and revenue to the Group. In 2019, revenue derived from the Group’s game publishing business reached RMB2,553.2 million, representing a year-on-year increase of approximately 82.3%.
In 2019, the Group continued to invest in its in-house game development capabilities, and successfully launched a number of self-developed games, which achieved good performance. Most notably, World of Legend – Thunder Empire ( 傳奇世界之雷 霆霸業 ), a game developed in-house by the Company’s wholly-owned subsidiary, Beijing Wenmai Hudong Technology Company Limited ( 北京文脈互動科技有限 公司 ) (“ Wenmai Hudong ”), recorded peak gross billing in a single month of over RMB200 million, and nearly 1.3 million average monthly active users (“ MAUs ”). This game’s stable long-term retention rate made it a popular product in the “Legend” mobile game category in 2019. In addition, War Song – the Creation ( 熱血戰歌之 創世 ), another web game developed in-house by Wenmai Hudong, recorded peak gross billing in a single month of over RMB56 million, and over 2 million average MAUs. This game became a popular game in the “Legend” web game category in 2019. Further, Softstar Technology (Beijing) Company Limited ( 軟星科技 ( 北京 ) 有限公司 ) (“ Beijing Softstar ”), a subsidiary of the Company, developed a popular single-player PC game Monopoly 10 ( 大富翁 10), which was published by a third party partner of the Group on the STEAM platform and was the best domesticallydeveloped game in terms of sales volume on the STEAM platform in October and November 2019. In 2019, revenue derived from the Group’s game development business reached RMB421.3 million, representing a year-on-year increase of approximately 136.8%.
In 2019, the Group also made good progress in its IP licensing business, and entered into new licensing cooperation in areas such as games, films and television during the year. In 2019, revenue derived from the Group’s IP licensing business reached RMB61.9 million, representing a year-on-year increase of approximately 247.8%. The Group’s IP licensing business has become a new revenue and profit growth driver of the Group.
In 2019, the Group entered into in-depth exclusive licensing cooperation with top social network platforms in China for a number of its popular IP games. For example, the Group cooperated with ByteDance ( 字節跳動 ) on One Piece: The Voyage ( 航海 王熱血航線 ) and The King of Fighters: All Stars ( 全明星激鬥 ), and with Tencent on The National Gunlord – The Frontier ( 全民槍神 : 邊境王者 ).
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In 2019, the Group continued to prioritise its investments in IPs and developers with a view to supporting the IP resources required for the Group’s development, and to attract and retain star producers and research and development talents. This strategy provided the Group with strong high-quality game supply capabilities. Shenzhen Zhongshouyou Internet Technology Company Limited ( 深圳市中手 游網絡科技有限公司 ) (“ Shenzhen Zhongshouyou ”), a consolidated operating entity of the Group, as a limited partner, formed a limited partnership, namely China Prosperity Capital (Shenzhen) Shenzhen, Hong Kong, Macao Youth Angel Investment Enterprise (Limited Partnership) ( 國宏嘉信 ( 深圳 ) 深港澳青年天使創業 投資企業 ( 有限合夥 ) (the “ Partnership ”) with China Prosperity Capital (Shenzhen) Equity Investment Management Co., Ltd. ( 國宏嘉信 ( 深圳 ) 股權投資管理有限公 司 ) (“ CPC Management ”), as the general partner, and Shenzhen Municipal Angel Investment Guiding Fund ( 深圳市天使投資引導基金有限公司 ) (“ SMAIGF ”) and Shenzhen Shengxin Union Enterprise Management Partnership (Limited Partnership) ( 深圳聖忻聯合企業管理合夥企業 ( 有限合夥 )) (“ Shenzhen Shengxin ”), as the other limited partners, with a capital contribution of RMB300.0 million in aggregate. The Partnership intends to mainly make investments in the form of equity securities and/or convertible debt securities in strategic emerging industries, future industries and other key developing industries that are supported and encouraged by the Shenzhen government. In addition to long-term investment returns to the Group, the Group’s investment in the Partnership is expected to accelerate the development of the industries invested by the Partnership, and avail the Group of opportunities to establish further business cooperation with enterprises in these industries to develop and enrich the Group’s IP reserves, promote the Group’s mobile games and achieve synergy effects to foster the business development of the Group.
In 2019, the Group actively implemented its overseas game publishing plan to accelerate the expansion of its global business. The Group tested several games extensively, including Age of Myth Genesis ( 創世之爭 ), Dynasty Warriors: Hegemony ( 真‧ 三國無雙:霸 ) and The King of Fighters: All Stars ( 全明星激鬥 ). The Group intends to promote these games on a large scale in 2020, and this is expected to greatly increase the scale and proportion of its revenue derived from overseas.
Through these efforts, in 2019, the Group maintained steady growth in terms of players, revenue and profit, and achieved record monthly gross billings for several of its games.
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PROSPECTS
2020 will be a year of rapid and vigorous development for the Group. In 2020, it is expected that the Group will potentially publish on a large-scale basis 38 new games, including Xuan Yuan Sword – the Origin ( 軒轅劍 : 劍之源 ), The New Legend Of The Condor Heroes: Iron Blood and Loyal Heart ( 新射雕群俠傳 : 鐵血丹心 ), Dynasty Warriors: Hegemony ( 真 · 三國無雙 : 霸 ), Life and Death Sniper: Zombie Frontier ( 生死狙擊之殭屍前線 ), Soul Land ( 斗羅大陸 ), A Record of a Mortal’s Journey to Immortality ( 凡人修仙傳 ), Incredible True Chasers ( 不思議修真 ) and Big Sailing Era 6 ( 大航海時代 VI). Meanwhile, in terms of self-developed games, the Group intends to launch nine new games, including Thunder Empire 2 ( 雷霆霸業 2), Legend of the Holy Dragon ( 聖龍傳奇 ), Zork Reborn ( 魔域重生 ), Legend of Sword and Fairy 7 ( 仙劍奇俠傳 7) and Legend of Sword and Fairy – the Magnificence ( 仙劍 奇俠傳 : 九野 ). The Group’s IP licensing business is also expected to benefit from a series of large-scale themed events of the 25th anniversary of Legend of Sword and Fairy ( 仙劍奇俠傳 ) in 2020, and will achieve better revenue growth in 2020. In addition, ByteDance ( 字節跳動 ), as an exclusive licensee of the Group, will officially publish two popular IP games of the Group, namely One Piece: The Voyage ( 航海王熱血航線 ) and The King of Fighters: All Stars ( 全明星激鬥 ). In terms of overseas markets, it is expected that the launch of various games, including Age of Myth Genesis ( 創世之爭 ), Dynasty Warriors: Hegemony ( 真 · 三國無雙 : 霸 ) and The King of Fighters: All Stars ( 全明星激鬥 ), will significantly increase the scale and proportion of the Group’s revenue derived from overseas. In 2020, the Group will continue to invest in IP resources, outstanding game developers and star producers to provide strong support for the Group’s IP game ecosystem.
CORPORATE SOCIAL RESPONSIBILITY
The Group attaches great importance to corporate social responsibility. Focusing on youth welfare and social welfare undertakings, the Group, together with China Population Welfare Foundation ( 中國人口福利基金會 ) and Lingshan Foundation ( 靈 山基金會 ), launched the “CMGE Dream Library ( 中手游築夢圖書館 )” programme, and has completed five “CMGE Dream Libraries” in (i) Chengping Primary School ( 承平小學 ) in Yunan County, Yunfu City, Guangdong Province; (ii) Shangquyang Primary School ( 上曲陽小學 ) in Zhengding County, Shijiazhuang City, Hebei Province; (iii) Zhonghe School ( 中和學校 ) in Meihekou City, Jilin Province; (iv) Qianjin Primary School ( 前進小學自由分校 ) in Chunwan Town, Yangchun City, Guangdong Province; and (v) Dongbai School ( 東柏學校 ) in Jishan County, Yuncheng City, Shanxi Province. In the future, two new “CMGE Dream Libraries” will be completed each year, enabling the children of these schools to read well and study well.
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During the early stages of the outbreak of novel coronavirus pneumonia in Wuhan, the Group also donated a total of RMB1.4 million to Hubei Charity Federation ( 湖北 慈善總會 ) and five first-tier healthcare institutions in Hubei to help the Hubei region overcome the novel coronavirus pneumonia epidemic. At the same time, driven by the Group’s public welfare culture and mission to undertake greater social responsibility, the Group proactively carried out public welfare activities for children with special needs.
As a result of the Group’s effort in the community and society, in 2019, the Group was awarded (i) the “Best Employer Enterprise in Guangdong Province ( 廣東省 最佳僱主企業 )” and a “Guangdong Top 500 Enterprise ( 廣東省企業 500 強 )” by Enterprise Association of Guangdong ( 廣東省企業聯合會 ) and Entrepreneur Association of Guangdong ( 廣東省企業家協會 ); (ii) a “Top 300 Internet Enterprises in China ( 中國互聯網 300 強 )” and a “Top 50 Most Influential Enterprises in Cultural and Creative Industry ( 新文創影響力企業 50 強 )” by the Internet Weekly of Chinese Academy of Sciences ( 中國科學院《互聯網週刊》) and the Informatisation Research Centre of Chinese Academy of Social Sciences ( 中國社會科學院信息化研究中心 ); and (iii) a “Top 10 Game Enterprises of China Game Industry Annual Conference ( 中國遊戲產業年會遊戲十強 )” by China Audio-video and Digital Publishing Association ( 中國音像與數字出版協會 ).
CONCLUSION
Practice makes perfect and success depends on forethought. The Group will continue to push forward its strategy of IP-based games, adhere to the vision of becoming a popular game brand for global players, uphold the mission of providing the best-toplay games for global players, impress more global players with its excellent games and further strive to practice social responsibility. We will never forget why we started, and will keep our passion alive!
APPRECIATION
On behalf of the Board, I would like to express my sincere gratitude to the Shareholders and partners of the Group for your trust and support. I would also like to thank all the Group’s employees and management team for their hard work and contributions in the past years. The Group will continue to work hard, achieve better results, and bring higher returns to its Shareholders.
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MANAGEMENT DISCUSSION AND ANALYSIS
OVERVIEW AND OUTLOOK
Review of 2019
Building on the Group’s consistent IP strategies, the Group achieved rapid development in 2019. According to Analysys ( 易觀智庫 ), the Group had the second largest IP reserve amongst all Chinese mobile game publishers after Tencent Game as at 31 December 2019, and the Group launched the largest number of IP-based mobile games in 2019. As at 31 December 2019, the Group had a vast IP reserve comprising 31 licensed IPs and 68 proprietary IPs. As a result of the acquisition of a 51% equity interest in Beijing Softstar, a former subsidiary of Softstar Entertainment Inc. ( 大宇 資訊股份有限公司 ) (“ Taiwan Softstar ”), the Group possesses five series of popular IPs, namely Legend of Sword and Fairy ( 仙劍奇俠傳 ), Xuan Yuan Sword ( 軒轅劍 ), Monopoly ( 大富翁 ), Stardom ( 明星志願 ) and Empire of Angels ( 天使帝國 ), and had gained access to popular IPs owned by Taiwan Softstar.
The table below sets forth the Group’s revenue and gross billings derived from its IPbased games and non-IP based games for the years indicated:
| For | the year ended | the year ended | 31 December | 31 December | ||
|---|---|---|---|---|---|---|
| 2019 | 2018 | |||||
| Gross | Gross | |||||
| Revenue | billings | Revenue | billings | |||
| RMB’000 | RMB’000 | RMB’000 | RMB’000 | |||
| IP-based games | ||||||
| • | licensed and proprietary IP | |||||
| held by the Group | 1,561,002 | 1,995,479 | 490,215 | 1,005,107 | ||
| • | IP held by game developers | 54,219 | 115,012 | 141,092 | 234,184 | |
| Non-IP based games | 1,421,080 | 1,654,613 | 964,897 | 1,153,237 | ||
| Total | 3,036,301 | 3,765,104 | 1,596,204 | 2,392,528 |
Leveraging on the Group’s established advantage in its IP reserves and driven by its IP strategies, during the year ended 31 December 2019, revenue generated from the Group’s IP-based games amounted to RMB1,615.2 million, representing an increase of approximately 155.9% as compared to the previous year.
Apart from proprietary IPs held by the Group, the Group also licensed from third parties a large number of selected IPs, many of which are well-known cultural products and art works that have an extensive and engaging fan base, including One Piece ( 航海王 ), Dragon Ball Z ( 龍珠 Z), Naruto ( 火影忍者 ), The World of Legend ( 傳奇世界 ), SNK All Stars Fight (SNK 全明星大亂鬥 ), Reborn! ( 家庭教師 ), Soul Land ( 斗羅大陸 ) and Fighter of Destiny ( 擇天記 ). Building on the Group’s popular IPs, the Group expects to launch in 2020 various mobile application games, H5 games and mini programme games, including One Piece – The Voyage ( 航海王熱血 航線 ), The King of Fighters: All Stars ( 全明星激鬥 ), Legend of Sword and Fairy – the Magnificence ( 仙劍奇俠傳 : 九野 ), Hua Jiang Hu: Bei Mo Ting ( 畫江湖之杯莫 停 ), Xuan Yuan Sword – the Origin ( 軒轅劍 : 劍之源 ), Dynasty Warriors: Hegemony ( 真 · 三國無雙 : 霸 ), Legend of Sword and Fairy 7 ( 仙劍奇俠傳 7), and Big Sailing Era 6 ( 大航海時代 VI).
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The Group’s business is flourishing and there was a significant increase in the number of registered users in 2019. For the period between 1 January 2016 and 31 December 2019, the Group launched 107 games, among which, 73 games are still active as at the date of this announcement. The Group believes its business flourished in 2019 after assessing four key performance indicators, namely (i) average MAUs, (ii) average MPUs, (iii) average revenue per month per paying user (“ ARPPU ”), and (iv) total new registered users. These indicators are largely affected by the number of games in operation in the relevant period and their popularity.
The following table sets forth the key performance indicators of the Group for the years indicated:
| years indicated: | ||
|---|---|---|
| For the year ended | ||
| 31 December | ||
| 2019 | 2018 | |
| Average MAUs | 15,930,745 | 11,058,128 |
| Average MPUs | 1,200,298 | 774,532 |
| ARPPU (RMB) | 210.8 | 171.7 |
| Total new registered users | 85,712,733 | 66,849,648 |
The Group had 310 million registered users in total between 1 January 2016 and 31 December 2019. There were 85.7 million newly registered users of the Group’s games in 2019, representing an increase of approximately 28.4% from 66.8 million newly registered users in 2018.
The Group is able to obtain online game pre-approvals for its games to support its pipeline. It is important for game publishers to obtain pre-approvals from government departments responsible for publication administration and the National Press and Publication Administration ( 國家新聞出版署 ) prior to publishing their domestically developed games, failing which the game publishers may be shut down or subjected to fines and other liabilities, and the relevant online materials being deleted. The assessment and pre-approval of domestically developed online games was suspended from April to December 2018. After the lifting of this suspension in December 2018, the Group obtained pre-approvals for 23 of its games in 2019, significantly more than the pre-approvals obtained by other market players in China. In the first quarter of 2020, the Group has further obtained pre-approvals for five of its games. The number of pre-approvals the Group has obtained has secured a stable pipeline for the Group’s business in 2020.
The Group has a diversified, commercially successful and extensive mobile game portfolio. In 2019, the Group newly launched 33 games of a wide variety of genres. As at 31 December 2019, 80 games were available for download on application stores and publishing platforms, 11 of which had lifecycles of over three years. Among the newly launched games in 2019, (i) 24 were mid-core to hardcore games, including Dragon Ball – Awakening ( 龍珠覺醒 ), a collectible card game (CCG) based on a licensed IP of the eponymous Japanese manga, which was ranked first in the Top Free Games List of Apple’s App Store on the first day of its launch, and became a recommended game of the week on Apple’s App Store in the first week of its launch;
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(ii) seven were H5 games and mini programme games, including The National Gunlord – The Frontier ( 全民槍神:邊境王者 ), a game cooperated with Tencent; (iii) one was a PC web game, War Song – the Creation ( 熱血戰歌之創世 ), which was a popular game in the “Legend” web game category in 2019, and recorded peak gross billing in a single month of over RMB56 million, and over 2 million average MAUs; and (iv) one was a single-player PC game, Monopoly 10 ( 大富翁 10), which was developed by Beijing Softstar and published by a third party partner of the Group on the STEAM platform on 24 October 2019, and was the best domestically developed game in terms of sales volume on the STEAM platform in October and November 2019.
Building on the Group’s extensive game portfolio and the excellence of market reactions, the Group’s revenue increased by approximately 90.2% year-on-year to RMB3,036.3 million for the year ended 31 December 2019. It is expected that 38 new games, including the Group’s self-developed games, are potentially launched by the Group in 2020. The Group’s successful and extensive game portfolio ensures the Group’s overall success is not dependent on any single game.
The Group has a strong in-house game development capability . In 2019, the Group launched four self-developed games, three of which were developed by Wenmai Hudong, a subsidiary focusing on the development of “Legend” themed games and hardcore massive multiplayer online role-playing games (MMORPG) games, including War Song – the Creation ( 熱血戰歌之創世 ), and one of which was developed by Beijing Softstar, a subsidiary which developed Monopoly 10 ( 大 富翁 10), a successful single-player PC game. Both Wenmai Hudong and Beijing Softstar have successfully developed and launched IP-based games, seven of these self-developed games were available for download or play as at 31 December 2019, including World of Legend – Thunder Empire ( 傳奇世界之雷霆霸業 ), which recorded peak gross billing in a single month of over RMB200 million and nearly 1.3 million average MAUs. The Group will continue to strengthen its in-house game development capability, and it is expected that nine self-developed new games are potentially launched in 2020.
The Group has one of the largest publishing networks for mobile games in China, and is able to publish on major game platforms across China. Apart from major domestic and international application stores, third-party open platforms, and application stores operated by mobile phone manufacturers, the Group also published its games through social network platforms. Through these social network platforms, the Group is able to reach a wider and more diverse user base, which allows the Group to further expand its distribution coverage to promote its games more effectively. For example, The National Gunlord - The Frontier ( 全民槍神: 邊境王者 ), the first 3D real-time first person shooting (FPS) games competition mini programme game in the world, was launched on the WeChat mini programme platform in March 2019 and on the QQ mini programme platform in May 2019. The Group has also entered into exclusive licensing agreements with ByteDance ( 字節 跳動 ) for two of its games, namely The King of Fighters: All Stars ( 全明星激鬥 ) and One Piece: The Voyage ( 航海王熱血航線 ), and has entered into a substantive negotiation phase with social network platforms for two other games. Through these collaborations with major game platforms, the Group is able to promote its games to a large and diverse user base.
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The Group has strategically invested in IPs and developers to provide strong support for the Group’s IP game ecosystem. The Group formed the Partnership with CPC Management, SMAIGF and Shenzhen Shengxin to mainly make investments in the form of equity securities and/or convertible debt securities in strategic emerging industries, future industries and other key developing industries that are supported and encouraged by the Shenzhen government. The Partnership has enabled the Group to gain access to opportunities of establishing further business cooperation with enterprises in these industries to develop and enrich the Group’s IP reserves, promote the Group’s mobile games and achieve synergy effects fostering the business development of the Group.
Also, as at the date of this announcement, the Group held 25.7% limited partnership interests in China Prosperity Capital Mobile Internet Fund, L.P. (“ CPC Fund ”), which investment portfolio primarily focuses on the mobile internet and technology industries in the Greater China region, in particular the culture and entertainment industry, such as internet literature, dramas and movies, motion pictures, manga and animations, amongst others. The Group invested in CPC Fund with a view to tapping into the fast developing mobile internet industry outside the Group’s principal business of game publishing and receiving investment returns. Investing through CPC Fund also allows the Group to establish relationships in its portfolio companies, including IP-incubating platforms and vertical platforms.
In addition, as at 31 December 2019, the Group had directly invested in 14 game developers. As part of such portfolio investments, the Group had also invested in three game developing companies by way of convertible loans in the ordinary course of its business to maintain relationships with a potential pool of game developers while having the flexibility to become their shareholders. According to the terms and conditions of these convertible loans, the Group is entitled to convert the convertible loans into equity capital of the relevant game developing companies at the Group’s own discretion before the maturity of the relevant convertible loans. As at the date of this announcement, the Group is in substantive discussion with Shenzhen Sparks Interactive Entertainment Co., Ltd. ( 深圳市火花幻境互動娛樂有限公司 ), the game developer of a popular game of the Group, The National Gunlord – The Frontier ( 全 民槍神 : 邊境王者 ), on the conversion of a convertible loan extended to them into equity capital.
Further, in December 2019, the Group, together with around 50 market players in China, including Shiji Huatong ( 世紀華通 ) (SZSE:002602) and 37 Interactive Entertainment (37 互娛 ) (SZSE:002555), formed a National Legend Industry Alliance ( 國民傳奇產業聯盟 ), and established a National Legend Industry Park ( 國民傳 奇產業園 ) in Yichun, Jiangxi to focus on development of a popular IP, “Legend”. The Group’s chairman, Mr. Xiao Jian, is the vice chairman of the first council of the industry alliance. It is expected that the Group will continue to benefit from its leadership role and involvement in the development and exploitation of the popular “Legend” IP.
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The Group received various awards and recognitions for the quality and popularity of its games and services. The Group received various awards and recognitions during the year:
Award/Recognition
Year of Award Awarding Institution/Authority
“Golden Diamond List” as Most Influential Enterprise of 2019 ( 金鑽榜 2019 最具影響力企業 ) “Golden Finger Award” as Outstanding Enterprise in the Chinese Game Industry of 2019 ( 金手指獎中國遊戲行業 2019 年度優秀企業 ) “Golden Plume Award” as Most Influential Mobile Game Publisher ( 金翎獎最具影響力移動遊戲發行商 ) China’s Top Ten Game Operators ( 中國十大遊戲運營商 ) Top 100 Chinese Internet Companies in 2019 (2019 年中國互聯網企業 100 強 )
“Golden Diamond List” as Most Influential Enterprise of 2020 Association of Game Industry of Guangdong 2019 ( 金鑽榜 2019 最具影響力企業 ) ( 廣東省遊戲產業協會 ) “Golden Finger Award” as Outstanding Enterprise in the 2019 China Culture & Entertainment Industry Association Chinese Game Industry of 2019 ( 中國文化娛樂行業協會 ) ( 金手指獎中國遊戲行業 2019 年度優秀企業 ) “Golden Plume Award” as Most Influential Mobile Game 2019 Hanwei Xinheng Exhibition Co., Ltd. Publisher ( 金翎獎最具影響力移動遊戲發行商 ) ( 漢威信恆展覽有限公司 ) China’s Top Ten Game Operators 2019 China Audio-video and Digital Publishing Association ( 中國十大遊戲運營商 ) ( 中國音像與數字出版協會 ) Top 100 Chinese Internet Companies in 2019 2019 Internet Society of China ( 中國互聯網協會 ), (2019 年中國互聯網企業 100 強 ) Ministry of Industry and Information Technology Cyber Security Industry Development Centre ( 工業和信息化部網絡安全產業發展中心 ) Guangdong Top 500 Enterprise 2019 Enterprise Association of Guangdong (廣東省企業 500 強) ( 廣東省企業聯合會 ) and Entrepreneur Association of Guangdong ( 廣東省企業家協會 ) Top 100 Innovative Enterprises in Guangdong Province 2019 Enterprise Association of Guangdong ( 廣東省創新企業 100 強 ) ( 廣東省企業聯合會 ) and Entrepreneur Association of Guangdong ( 廣東省企業家協會 ) Top 100 Service Providers in Guangdong Province 2019 Enterprise Association of Guangdong ( 廣東省服務業 100 強 ) ( 廣東省企業聯合會 ) and Entrepreneur Association of Guangdong ( 廣東省企業家協會 ) Best Employer Enterprise in Guangdong Province 2019 Enterprise Association of Guangdong ( 廣東省最佳僱主企業 ) ( 廣東省企業聯合會 ) and Entrepreneur Association of Guangdong ( 廣東省企業家協會 ) Rank 67 mong the Top 300 Internet Enterprises in China 2019 Internet Weekly of Chinese Academy of Sciences ( 中國互聯網 300 強第 67 位 ) ( 中國科學院《互聯網週刊》) and the Informatisation Research Centre of Chinese Academy of Social Sciences ( 中國社會科學院信息化研究中心 ) Top 50 Most Influential Enterprises in Cultural and 2019 Internet Weekly of Chinese Academy of Sciences Creative Industry ( 新文創影響力企業 50 強 ) ( 中國科學院《互聯網週刊》) and the Informatisation Research Centre of Chinese Academy of Social Sciences ( 中國社會科學院信息化研究中心 ) Top 10 China Super Promising IP Contest in 2019 - 2019 Securities Times China ( 證券時報 ) and Legend of Sword and Fairy (Derivatives & Marketing, Mango Excellent Media Co., Ltd. Film and Television) (2019 年中國超級潛力 IP 評選 ( 芒果超媒股份有限公司 ) Top10 仙劍奇俠傳 ( 衍生品 & 營銷方向、影視化方向 )) Top 10 China Super Promising IP Contest in 2019 - 2019 Securities Times China ( 證券時報 ) and Mango Monopoly (Derivatives & Marketing) (2019 年中國超級 Excellent Media Co., Ltd. 潛力 IP 評選 Top10 大富翁 ( 衍生品 & 營銷方向 )) ( 芒果超媒股份有限公司 ) Top 10 China Super Promising IP Contest in 2019 - 2019 Securities Times China ( 證券時報 ) and Mango Xuan Yuan Sword (Reality Entertainment & Performing Excellent Media Co., Ltd. Arts) (2019 年中國超級潛力 IP 評選 Top10 軒轅劍 ( 芒果超媒股份有限公司 ) ( 實景娛樂 & 演藝方向 )) 5th Blackstone Most Talked about Game Company Award 2019 Mobile Hardcore Alliance ( 第五屆黑石獎硬核最受關注遊戲公司 ) ( 硬核聯盟 ) Most Watched Company of the Year 2019 Ocean Engine ( 遊戲年度最受關注企業 ) ( 巨量引擎 ) Industry Intensive Advertising Award 2019 Tencent Advertising ( 行業精耕廣告主獎 ) ( 騰訊廣告 )
– 11 –
Outlook for 2020
The Group will, driven by its IP strategies, continue to explore valuable IP resources which have a significant fan base, market acceptance and commercial value on a global basis with a focus on IPs with Chinese cultural characteristics and IPs with extensive global influence so as to help game developers to attract and retain players more efficiently and effectively. At the same time, the Group will continue to provide high quality IP-based games and continue to expand its cross-border cooperations in IP, so as to leverage the competitive advantages represented by its IP reserves, inhouse game development capability and distribution networks. The Group will also continue to seek merger and acquisition opportunities that can generate synergies to accelerate business growth and breakthroughs. At the same time, the Group will continue to expand its overseas gaming business. A number of games are planned to be launched overseas in 2020, including Age of Myth Genesis ( 創世之爭 ), Dynasty Warriors: Hegemony ( 真 · 三國無雙 : 霸 ) and The King of Fighters: All Stars ( 全明 星激鬥 ). It is expected that the Group will record a significant increase in the scale and proportion of its revenue derived from overseas.
According to the Global App Store and Google Play Revenue Rankings of Chinese Mobile Game Publishers in January 2020 (2020 年 1 月中國手遊發行商全球 App Store 和 Google Play 收入排行榜 ) published by Sensor Tower in January 2020, the top 30 mobile game publishers contributed more than US$1.56 billion in revenue in aggregate, representing approximately 28.2% of the total mobile game revenue globally. On 14 December 2019, the Beijing Municipal Propaganda Department ( 北京 市委宣傳部 ) promulgated Several Opinions on Promoting the Healthy Development of Beijing Game Industry ( 關於推動北京遊戲產業健康發展的若干意見 ), which mentioned several measures to promote the healthy development of the game industry, and indicated a positive signal from the Chinese government to support the continual development of the gaming industry. At the same time, with the advent of the 5G era, future intelligent technologies such as human-computer interaction, interactive communication and immersive experiences are likely to be innovatively applied in the game field. The Group will pay close attention to the development opportunities represented by the cloud game industry under 5G applications, and improve its technology level for IP development. These technology revolutions are expected to lead the industry into a new period of growth. Coupled with a large number of popular IPs, 5G cloud gaming technology and supporting policies, the Group believes it will continue to achieve successful business performance in the future.
– 12 –
CONSOLIDATED STATEMENT OF PROFIT OR LOSS
The following table sets forth the comparative figures for the years ended 31 December 2018 and 2019:
December 2018 and 2019: |
||
|---|---|---|
| For the year ended | ||
| 31 December | ||
| 2019 | 2018 | |
| RMB’000 | RMB’000 | |
| Revenue | 3,036,301 | 1,596,204 |
| Cost of sales | (1,953,103) | (1,063,734) |
| Gross profit | 1,083,198 | 532,470 |
| Other income and gains | 95,404 | 123,674 |
| Selling and distribution expenses | (230,321) | (148,054) |
| Administrative expenses | (577,451) | (147,672) |
| Other expenses | (20,551) | (7,948) |
| Finance costs | (15,072) | (10,053) |
| Share of losses of a joint venture | (2,116) | (4,257) |
| Share of profits of associates | 10,532 | 17,887 |
| Profit before tax | 343,623 | 356,047 |
| Income tax expense | (100,410) | (40,074) |
| Profit for the year | 243,213 | 315,973 |
| Attributable to owners of the parent | 248,348 | 311,045 |
| Attributable to non-controlling interests | (5,135) | 4,928 |
| Adjusted net profit(1) | 611,007 | 335,465 |
Note:
- (1) Please refer to the note on the first page of this announcement.
Adjusted net profit
The table below sets forth a quantitative reconciliation of the Group’s adjusted net profit for the years indicated:
| Profit for the year attributable to owners of the parent Add: (i) Equity-settled share-based expense (ii) Listing expenses Adjusted net profit |
For the year ended 31 December 2019 2018 RMB’000 RMB’000 248,348 311,045 328,088 — 34,571 24,420 611,007 335,465 |
For the year ended 31 December 2019 2018 RMB’000 RMB’000 248,348 311,045 328,088 — 34,571 24,420 611,007 335,465 |
|---|---|---|
| 335,465 |
The Group’s adjusted net profit increased by approximately 82.1% from RMB335.5 million for the year ended 31 December 2018 to RMB611.0 million for the year ended 31 December 2019. As the adjusted net profit excluded non-operating items that may impact the Group’s net profit for the year, i.e. equity-settled share-based expense and listing expenses, the increase in the Group’s operating results for the year ended 31 December 2019 more closely reflected the improvement in the Group’s operating results in 2019 due to acquisitions of several popular IPs, further diversification the Group’s game portfolio and the strong performance of the Group’s games in 2019.
– 13 –
Revenue
The Group derived its revenue from (i) the provision of game publishing services in relation to games developed by third parties, (ii) the licensing and publication of its in-house developed games, and (iii) the licensing of its proprietary IP to third parties. The table below sets forth the Group’s revenue by category for the years indicated:
| For the | year ended 31 December | year ended 31 December | ||
|---|---|---|---|---|
| 2019 | 2018 | |||
| RMB’000 | % | RMB’000 | % | |
| Game publishing | 2,553,189 | 84.1 | 1,400,454 | 87.7 |
| Game development | 421,254 | 13.9 | 177,946 | 11.1 |
| IP licensing | 61,858 | 2.0 | 17,804 | 1.2 |
| Total | 3,036,301 | 100.0 | 1,596,204 | 100.0 |
The Group’s revenue increased by approximately 90.2% from RMB1,596.2 million for the year ended 31 December 2018 to RMB3,036.3 million for the year ended 31 December 2019. This increase was primarily attributable to:
-
(i) an increase in the Group’s game publishing revenue by approximately 82.3% from RMB1,400.5 million for the year ended 31 December 2018 to RMB2,553.2 million for the year ended 31 December 2019, primarily as a result of the strong performance in 2019 of the Group’s games, particularly The World of Legend – Thunder Empire ( 傳奇世界之雷霆霸業 ), Martyn Palace ( 烈焰皇城 ), Dragon Ball – Awakening ( 龍珠覺醒 ), One Piece – the Road of the Strong ( 航海王強者 之路 ), The Story of the Flying Mortal H5 ( 凡人飛仙傳 H5) and Dragon Hunter H5 ( 神龍獵手 H5);
-
(ii) an increase in the Group’s game development revenue by approximately 136.8% from RMB177.9 million for the year ended 31 December 2018 to RMB421.3 million for the year ended 31 December 2019, primarily as a result of (a) the consolidation of the financial results of Wenmai Hudong and Beijing Softstar starting from May 2018 and August 2018, respectively, (b) the continuous growth in performance of the Group’s self-developed game, The World of Legend – Thunder Empire ( 傳奇世界之雷霆霸業 ) in 2019, and (c) the strong performance of the Group’s newly launched self-development game, War Song – the Creation ( 熱血戰歌之創世 ) in 2019; and
-
(iii) an increase in the Group’s IP licensing revenue by approximately 247.8% from RMB17.8 million for the year ended 31 December 2018 to RMB61.9 million for the year ended 31 December 2019, primarily as a result of the licensing of several proprietary IPs to third parties in 2019, including Legend of Sword and Fairy ( 仙劍奇俠傳 ) and Monopoly ( 大富翁 ).
– 14 –
Cost of sales
The Group’s cost of sales consists primarily of (i) revenue sharing with publishing channels, (ii) amortisation of royalties from games and IPs held by third-party game developers and the Group, (iii) revenue sharing with IP owners, and (iv) game development costs. The table below sets forth the Group’s cost of sales by category, and its contribution to the total revenue of the Group as a percentage, for the years indicated:
| For the year ended | For the year ended | For the year ended | 31 December | ||
|---|---|---|---|---|---|
| 2019 | 2018 | ||||
| % to | % to | ||||
| RMB’000 | Revenue | RMB’000 |
Revenue | ||
| Revenue sharing with | |||||
| publishing channels | 1,841,842 | 60.7 | 985,714 | 61.8 | |
| Amortisation of game royalties | 15,327 | 0.5 | 13,495 | 0.8 | |
| Amortisation of IP royalties | 12,714 | 0.4 | 4,660 | 0.3 | |
| Revenue sharing with IP owners | 21,885 | 0.7 | 28,206 | 1.8 | |
| Game development costs | 27,120 | 0.9 | 13,328 | 0.8 | |
| Others(1) | 34,215 | 1.1 | 18,331 | 1.1 | |
| Total | 1,953,103 | 64.3 | 1,063,734 | 66.6 |
Note:
- (1) Other costs of sales include, among others, software copyright amortisation, taxation and sundry expenses
The Group’s cost of sales increased by approximately 83.6% from RMB1,063.7 million for the year ended 31 December 2018 to RMB1,953.1 million for the year ended 31 December 2019. This increase was primarily attributable to (i) an increase in the Group’s revenue shared with publishing channels, which was in line with the Group’s overall increase in revenue; and (ii) the amortisation of intangible assets resulting from the Group’s acquisition of Wenmai Hudong in May 2018 and Beijing Softstar in August 2018.
Gross profit and gross profit margin
As a result of the foregoing, the Group’s gross profit increased by approximately 103.4% from RMB532.5 million for the year ended 31 December 2018 to RMB1,083.2 million for the year ended 31 December 2019. The Group’s gross profit margin increased from 33.4% for the year ended 31 December 2018 to 35.7% for the year ended 31 December 2019.
– 15 –
Other income and gains
The Group’s other income and gains consist primarily of (i) bank interest income, (ii) government grants, (iii) gains on disposal of financial assets at fair value through profit or loss, (iv) dividend income from financial assets at fair value through profit or loss, (v) fair value gains on financial assets at fair value through profit or loss, (vi) gain on deemed disposal of an investment in an associate, (vii) fair value adjustment of contingent consideration, (viii) foreign exchange gains, and (ix) gain on disposal of other intangible assets. The table below sets forth the Group’s other income and gains by category for the years indicated:
| For the | year ended 31 December | year ended 31 December | ||
|---|---|---|---|---|
| 2019 | 2018 | |||
| RMB’000 | % | RMB’000 | % | |
| Bank interest income | 6,001 | 6.3 | 1,228 | 1.0 |
| Government grants | 12,428 | 13.0 | 4,241 | 3.4 |
| Gains on disposal of financial | ||||
| assets at fair value through | ||||
| profit or loss | — | — | 2,308 | 1.9 |
| Dividend income from financial | ||||
| assets at fair value through | ||||
| profit or loss | 12,588 | 13.2 | — | — |
| Fair value gains on financial | ||||
| assets at fair value through | ||||
| profit or loss | 12,772 | 13.4 | 86,055 | 69.6 |
| Gain on deemed disposal of an | ||||
| investment in an associate | 38,443 | 40.3 | — | — |
| Fair value adjustment of | ||||
| contingent consideration | — | — | 17,498 | 14.1 |
| Foreign exchange gains | — | — | 6,739 | 5.5 |
| Gain on disposal of other | ||||
| intangible assets | 3,062 | 3.2 | — | — |
| Others | 10,110 | 10.6 | 5,605 | 4.5 |
| Total | 95,404 | 100.0 | 123,674 | 100.0 |
The Group’s other income and gains decreased by approximately 22.9% from RMB123.7 million for the year ended 31 December 2018 to RMB95.4 million for the year ended 31 December 2019. This decrease was primarily attributable to a decrease in fair value gains on financial assets at fair value through profit or loss, which was partially offset by an increase in dividend income from financial assets at fair value through profit or loss as a result of the receipt of dividends distributed by China Prosperity Capital Mobile Internet Fund, L.P. and Fontaine Capital Fund, L.P.
– 16 –
Selling and distribution expenses
The Group’s selling and distribution expenses consist primarily of (i) marketing expenses, (ii) salaries and welfare, and (iii) office costs and utilities. The table below sets forth the Group’s selling and distribution expenses by category, and its contribution to the total revenue of the Group as a percentage, for the years indicated:
| For | the year ended 31 December | the year ended 31 December | ||
|---|---|---|---|---|
| 2019 | 2018 | |||
| % to | % to | |||
| RMB’000 | Revenue | RMB’000 | Revenue | |
| Marketing expenses | 183,414 | 6.0 | 109,988 | 6.9 |
| Salaries and welfare | 43,513 | 1.4 | 35,462 | 2.2 |
| Office costs and utilities | 2,968 | 0.1 | 1,825 | 0.1 |
| Others | 426 | 0.1 | 779 | 0.1 |
| Total | 230,321 | 7.6 | 148,054 | 9.3 |
The Group’s selling and distribution expenses increased by approximately 55.5% from RMB148.1 million for the year ended 31 December 2018 to RMB230.3 million for the year ended 31 December 2019. This increase was primarily attributable to the incurring of more marketing expenses in promoting and advertising the Group’s highest revenue-generating game in 2019, The World of Legend – Thunder Empire ( 傳奇世界之雷霆霸業 ), on various popular media and social networks.
Administrative expenses
The Group’s administrative expenses consist primarily of (i) salaries and welfare, (ii) office costs and utilities, (iii) research and development expenses, and (iv) listing expenses. The table below sets forth the Group’s administrative expenses by category and its contribution to the total revenue of the Group as a percentage, for the years indicated:
indicated: |
|||||
|---|---|---|---|---|---|
| For the year ended | 31 December | ||||
| 2019 | 2018 | ||||
| % to | % to | ||||
| RMB’000 | Revenue | RMB’000 | Revenue | ||
| Salaries and welfare | 343,407 | 11.3 | 32,158 | 2.0 | |
| Office costs and utilities | 35,944 | 1.2 | 29,117 | 1.8 | |
| Research and development | |||||
| expenses | 160,829 | 5.3 | 59,719 | 3.7 | |
| Listing expenses | 34,571 | 1.1 | 24,420 | 1.5 | |
| Others | 2,700 | 0.1 | 2,258 | 0.3 | |
| Total | 577,451 | 19.0 | 147,672 | 9.3 |
The Group’s administrative expenses increased by approximately 291.0% from RMB147.7 million for the year ended 31 December 2018 to RMB577.5 million for the year ended 31 December 2019. This increase was primarily attributable to (i) an increase in salaries and welfare expenses allocated to management and administrative departments in 2019, including the accrual of equity-settled share-based expense to certain selected employees of the Group of RMB304.4 million, in recognition of their contribution to the Group’s business in past years and the achievement of the successful Listing in October 2019, and (ii) an increase in the Group’s research and development expenses due to its acquisition of Wenmai Hudong in May 2018, the consolidation of the financial statements of Beijing Softstar after it became the Group’s subsidiary in August 2018, and the occurrence of equity-settled share-based expense of RMB14.7 million allocated to research and development departments in 2019.
– 17 –
Other expenses
The Group’s other expenses consist primarily of asset impairment losses. The Group’s other expenses increased by approximately 160.8% from RMB7.9 million for the year ended 31 December 2018 to RMB20.6 million for the year ended 31 December 2019. This increase was primarily attributable to the record of an impairment loss of trade receivables under the relevant management policies of the Group adopted in accordance with HKFRS 9. For further details, see note 11 to the consolidated financial statements in this announcement.
Finance costs
The Group’s finance costs mainly consist of interest expenses. The Group’s finance costs increased by approximately 49.5% from RMB10.1 million for the year ended 31 December 2018 to RMB15.1 million for the year ended 31 December 2019. This increase was the result of an increase in the Group’s bank borrowings.
Share of losses of a joint venture
As at 31 December 2019, the Group held a 60% equity interest in Shenzhen Boliang Technology Co., Ltd. ( 深圳博良科技有限公司 ), which is considered as a joint venture of the Group under applicable accounting policies.
The Group’s share of losses of a joint venture decreased by approximately 51.2% from RMB4.3 million for the year ended 31 December 2018 to RMB2.1 million for the year ended 31 December 2019. This decrease was primarily attributable to a decrease in the loss recorded by Shenzhen Boliang Technology Co., Ltd. during 2019.
Share of profits of associates
As at 31 December 2019, the Group held minority equity interests in certain associated companies. The Group’s share of profits of associates decreased by approximately 41.3% from RMB17.9 million for the year ended 31 December 2018 to RMB10.5 million for the year ended 31 December 2019. This decrease was primarily attributable to a loss recorded by one of the Group’s associates, Shanghai Langkun Digital Technology Co., Ltd. ( 上海朗鵾數碼科技有限公司 ) in 2019.
Profit before tax
As a result of the foregoing, the Group’s profit before tax decreased by approximately 3.5% from RMB356.0 million for the year ended 31 December 2018 to RMB343.6 million for the year ended 31 December 2019.
Income tax expense
The Group’s income tax expense increased by approximately 150.4% from RMB40.1 million for the year ended 31 December 2018 to RMB100.4 million for the year ended 31 December 2019. This increase was primarily attributable to a significant increase in the Group’s adjusted net profit in 2019.
– 18 –
Profit for the year
As a result of the foregoing, the Group’s profit for the year decreased by approximately 23.0% from RMB316.0 million for the year ended 31 December 2018 to RMB243.2 million for the year ended 31 December 2019.
LIQUIDITY AND FINANCIAL RESOURCES
During the year ended 31 December 2019, the Group funded its cash requirements principally from cash generated from its operating activities and financing activities. The Group had cash and cash equivalents of RMB144.4 million and RMB771.1 million as at 31 December 2018 and 2019, respectively. For the purpose of the consolidated statement of cash flows, cash and cash equivalents comprise cash on hand and demand deposits, and short term highly liquid investments that are readily convertible into known amounts of cash, are subject to an insignificant risk of changes in value, and have a short maturity of generally within three months when acquired, less bank overdrafts which are repayable on demand and form an integral part of the Group’s cash management. For the purpose of the consolidated statement of financial position, cash and cash equivalents comprise cash on hand and at banks, including term deposits and assets similar in nature to cash which are not restricted as to use.
The Group generally deposits its excess cash in its interest-bearing bank accounts and current accounts. The Group believes that its liquidity requirements will be satisfied by using a combination of (i) cash generated from its operating activities, (ii) bank loans, (iii) other funds raised from the capital markets from time to time, and (iv) the net proceeds received from the Listing. The Group currently does not have any plans for material additional external financing.
Financing activities
On 31 October 2019, the Company issued 461,000,000 Shares at an offer price of HK$2.83 per share on the Stock Exchange by a global offering. On 4 November 2019, the Company further issued 69,150,000 Shares pursuant to the full exercise of the over-allotment option at an offer price of HK$2.83 per share. Upon completion of the global offering, the Company raised net proceeds of approximately HK$1,347.1 million.
Cash flow
The table below sets forth a summary of the Group’s cash flows for the years indicated:
| Net cash flows from operating activities Net cash flows used in investing activities Net cash flows from financing activities Net increase/(decrease) in cash and cash equivalents Cash and cash equivalents at beginning of year Effect of foreign exchange rate changes, net Cash and cash equivalents at end of the year |
For the year ended 31 December 2019 2018 RMB’000 RMB’000 310,398 59,631 (1,318,944) (428,363) 1,634,595 264,888 626,049 (103,844) 144,445 245,762 596 2,527 771,090 144,445 |
|---|---|
– 19 –
Net cash flows from operating activities
For the year ended 31 December 2019, the Group recorded net cash from its operating activities of RMB310.4 million, which was primarily attributable to the Group’s profit before taxation of RMB343.6 million, primarily adjusted by (i) equity-settled share-based expense of RMB328.1 million, (ii) amortisation of other intangible assets of RMB51.5 million, (iii) gain on deemed disposal of an investment in an associate of RMB38.4 million, (iv) fair value gains on financial assets at fair value through profit or loss of RMB12.8 million, and (v) depreciation of right-of-use assets of RMB18.2 million. Movements in working capital contributed to net cash outflow of RMB395.4 million, consisting of (a) an increase in trade receivables of RMB332.1 million, (b) an increase in prepayments, other receivables and other assets of RMB133.7 million, (c) an increase in amounts due from related parties of RMB9.5 million, (d) an increase in trade payables of RMB58.5 million, (e) an increase in other payables and accruals of RMB94.8 million, (f) a decrease in amounts due to related parties of RMB50.5 million, and (g) income tax paid of RMB22.9 million.
Net cash flows used in investing activities
For the year ended 31 December 2019, the Group recorded net cash used in investing activities of RMB1,318.9 million, which was primarily attributable to (i) purchases of financial assets at fair value through profit or loss of RMB183.1 million, (ii) additions to other intangible assets of RMB241.3 million, (iii) increase in pledged time deposits of RMB406.3 million, (iv) acquisition of subsidiaries, namely Wenmai Hudong and Beijing Softstar, of RMB221.0 million, (v) the deposit of RMB209.3 million to a financial institution for assets management purposes, and (vi) payments for acquisition of an angel investments fund of RMB163.0 million.
Net cash flows from financing activities
For the year ended 31 December 2019, the Group recorded net cash flows from financing activities of RMB1,634.6 million, which was primarily attributable to (i) proceeds from issue of Shares of RMB1,350.5 million, and (ii) new bank loans obtained by the Group of RMB490.6 million, partially offsetted by, among others, (a) share issue expenses of RMB78.0 million, and (ii) repayment of bank loans of RMB100.0 million.
Indebtedness
During the year ended 31 December 2019, the Group obtained bank loans of RMB490.6 million and repaid bank loans of RMB100.0 million.
As at 31 December 2019, the Group had interest-bearing bank borrowings of RMB442.0 million, including (i) a bank loan amounting to RMB95.2 million, secured by the pledge of the Group’s time deposits in the sum of RMB100.0 million, and (ii) a bank loan amounting to RMB9.0 million, secured by a corporate guarantee provided by Shenzhen Small & Medium Enterprises Credit Financing Guarantee Group Co., Ltd. ( 深圳市中小企業融資擔保有限公司 ). The effective interest rates on the Group’s secured bank loans ranged from 4.79% to 6.26%, and the Group’s unsecured bank loans from 4.95% to 7.00%.
As at 31 December 2019, the lease liabilities of the Group were RMB33.7 million.
– 20 –
Contingent Liabilities
As at 31 December 2019, save for the two legal proceedings as disclosed in the section headed “Business — Legal proceedings and compliance” in the Company’s prospectus dated 19 October 2019 (the “ Prospectus ”), the Group did not have any contingent liabilities, guarantees or any litigations or claims of material importance, pending or threatened against any member of the Group.
As at 31 December 2019, the Group did not have any loan capital issued and outstanding or agreed to be issued, bank overdrafts, liabilities under acceptance (other than normal trade bills) or acceptance credits, debentures, mortgages, charges, hire purchases or finance lease commitments, guarantees or other material contingent liabilities.
Off-balance sheet commitments and arrangements
As at 31 December 2019, the Group did not enter into any off-balance sheet transactions.
KEY FINANCIAL METRICS
The table below sets forth the Group’s key financial metrics for the years indicated:
| For the year ended/ | For the year ended/ | |
|---|---|---|
| as at 31 December | ||
| 2019 | 2018 | |
| Current ratio (times)(1) | 2.0 | 1.3 |
| Gearing ratio(2) | 11.9% | 2.8% |
| Gross profit margin | 35.7% | 33.4% |
Notes:
-
(1) Current ratio is the Group’s current assets divided by its current liabilities as at the end of each financial year.
-
(2) Gearing ratio is total debt divided by total equity as at the end of each financial year. Total debt equals to the Group’s total interest-bearing bank borrowings.
CAPITAL EXPENDITURES
The Group’s historical capital expenditures primarily included royalties paid to game developers and IP owners. The Group funded its capital expenditure requirements during the year ended 31 December 2019 mainly with its internal resources.
The Group’s capital commitments as at 31 December 2018 and 2019 amounted to RMB10.1 million and RMB41.3 million, respectively. The Group’s capital commitments as at 31 December 2019 was for the purchase of IP and game licenses.
– 21 –
SIGNIFICANT INVESTMENTS AND MATERIAL ACQUISITIONS
During the period between 31 October 2019 (the “ Listing Date ”) and 31 December 2019, and up to the date of this announcement, the Group did not make any significant investment, or perform any material acquisition or disposal of subsidiaries, associates and joint ventures.
FUTURE PLANS FOR MATERIAL INVESTMENTS OR CAPITAL ASSETS
The Group will continue to focus on its existing business and will apply the net proceeds from the Listing as set out in the section headed “Future Plans and Use of Proceeds” of the Prospectus. No concrete plan for future investments is in place for the Group as at the date of this announcement.
OTHER INFORMATION
Purchase, Sale or Redemption of Listed Securities
During the year ended 31 December 2019, the Group did not purchase, sell or redeem any of the Company’s listed securities.
Corporate Governance Code
During the period between the Listing Date and 31 December 2019, the Company complied with the applicable code provisions of the Corporate Governance Code and Corporate Governance Report (the “ CG Code ”) as set out in Appendix 14 to the Rules Governing the Listing of Securities on the Stock Exchange (the “ Listing Rules ”), except for a deviation from code provision A.2.1 of the CG Code.
Pursuant to code provision A.2.1 of the CG Code, the responsibilities of the chairman and the chief executive officer should be segregated and should not be performed by the same individual. However, the Group does not have a separate chairman and chief executive officer and Mr. Xiao Jian currently performs these two roles. The Board believes that vesting the roles of both chairman and chief executive officer in the same person has the benefit of ensuring consistent leadership within the Group and enables more effective and efficient overall strategic planning for the Group. The Board currently comprises two executive Directors (including Mr. Xiao Jian), two non-executive Directors and three independent non-executive Directors, and therefore has a fairly strong independence element in its composition. The Board considers that the balance of power and authority under the present arrangement will not be impaired and this structure will enable the Company to make and implement decisions promptly and effectively. The Board will continue to review and consider separating the roles of chairman of the Board and chief executive officer of the Company at a time when it is appropriate and suitable by taking into account the circumstances of the Company as a whole.
– 22 –
Model Code for Securities Transactions
The Company has adopted the Model Code for Securities Transactions by Directors of Listed Issuers as set out in Appendix 10 to the Listing Rules (the “ Model Code ”) as its own code of conduct regarding dealings in the securities of the Company by the Directors, senior management members, and employees who, because of his/her office or employment, is likely to possess inside information in relation to the Group or the Company’s securities. Having made specific enquiries of all Directors, each of the Directors has confirmed that he/she has complied with the required standards as set out in the Model Code for the period between the Listing Date and 31 December 2019. In addition, the Company is not aware of any non-compliance of the Model Code by the senior management members or relevant employees of the Group for the period between the Listing Date and 31 December 2019.
Employees remuneration and relations
As at 31 December 2019, the Group had 819 full-time employees (2018: 776). The success of the Group depends on its ability to attract, retain and motivate qualified personnel. As part of the Group’s human resources strategy, the Group offers employees competitive salaries, performance based promotion systems and other incentives. Some of the Group’s employees also received restricted share units (RSU) under the Company’s pre-IPO restricted share unit schemes (the “ Pre-IPO RSU Schemes ”). The Group provides training programmes to employees, including new hire training for new employees and continuing technical training for our research and development team and game operation team to enhance their skill and knowledge.
Remuneration policy
A remuneration committee has been set up to assist the Board to develop and administer a formal and transparent procedure for setting policy on the remuneration of directors and senior management, evaluating the performance of directors and senior management, reviewing and approving the terms of incentive schemes (including the Pre-IPO RSU Schemes and the post-IPO share option scheme) and directors’ service contracts, and recommending to the Board the remuneration packages for all directors and senior management. Emoluments of Directors shall be determined by the Board in accordance with the Company’s remuneration policy, and with reference to Directors’ experience, working performance and position as well as the market conditions.
Audit Committee
The Company established the audit committee (the “ Audit Committee ”) with written terms of reference in compliance with the CG Code. As at the date of this announcement, the Audit Committee comprises Ms. Ng Yi Kum, Mr. Ma Yuntao and Mr. Tang Liang. Ms. Ng Yi Kum is the chairlady of the Audit Committee.
The Audit Committee, together with the Auditor, has reviewed the Group’s consolidated financial statements for the year ended 31 December 2019. There is no disagreement between the Board and the Audit Committee regarding the accounting treatment adopted by the Company.
– 23 –
Important Events Affecting the Group since 31 December 2019
A new strain of coronavirus, COVID-19, was identified in 2020. The Group has been closely monitoring the impact of COVID-19. Meanwhile, no Group’s employee has been diagnosed with COVID-19, and the COVID-19 outbreak has not currently had any significant impact on the Group’s operations. The Group will continue to review its contingency measures as the COVID-19 outbreak situation evolves.
Save as disclosed above, no other important events affecting the Group has taken place since 31 December 2019 and up to the date of this announcement.
Annual General Meeting
The notice of the AGM will be published on the websites of the Stock Exchange and the Company and despatched to the Shareholders in due course.
For the purpose of determining the entitlement to attend and vote at the AGM, the register of members of the Company will be closed from Tuesday, 26 May 2020 to Friday, 29 May 2020 (both days inclusive) during which period no transfer of Shares will be registered. In order to be eligible to attend and vote at the AGM, unregistered shareholders shall ensure that all transfer documents accompanied by the relevant Share certificates must be lodged with the Company’s Hong Kong branch registrar and transfer office, Computershare Hong Kong Investor Services Limited, at Shops 1712-1716, 17th Floor, Hopewell Centre, 183 Queen’s Road East, Wanchai, Hong Kong for registration no later than 4:30 p.m. on Monday, 25 May 2020.
Final Dividend and Closure of register of members
After due consideration of Shareholders’ as well as the Company’s long-term interests, the Board recommended the payment of a final dividend of HK$0.0355 (equivalent to RMB0.0313 based on the average exchange rate of 2019) per Share for the year ended 31 December 2019 out of the Company’s share premium account, subject to the approval of Shareholders at the AGM. The final dividend, if approved by the Shareholders at the AGM, will be paid on or before Tuesday, 30 June 2020 to Shareholders whose name appear on the register of members of the Company as at the close of business on Friday, 12 June 2020. The aggregated amount of the dividends to be distributed by the Company for the year ended 31 December 2019 is proposed to be approximately HK$82.7 million, based on 2,330,150,000 Shares, being the total number of Shares as at 31 December 2019.
For the purpose of determining entitlement to a final dividend, the register of members of the Company will be closed from Monday, 8 June 2020 to Friday, 12 June 2020, both days inclusive, during which period no transfer of Shares will be registered. In order to be entitled to the payment of a final dividend, all share transfer documents accompanied by the relevant share certificates must be lodged with the Company’s branch share registrar in Hong Kong, Computershare Hong Kong Investor Services Limited, at Shops 1712–1716, 17th Floor, Hopewell Centre, 183 Queen’s Road East, Wanchai, Hong Kong no later than 4:30 p.m. on Friday, 5 June 2020.
Publication of Annual Results and Annual Report on the Websites of the Stock Exchange and the Company
The annual results announcement is published on the websites of the Stock Exchange (http://www.hkexnews.hk) and the Company (http://www.cmge.com). The annual report will be despatched to the Shareholders and will be available on the websites of the Stock Exchange and the Company in due course.
– 24 –
CONSOLIDATED STATEMENT OF PROFIT OR LOSS
| Notes REVENUE 4 Cost of sales Gross profit Other income and gains 4 Selling and distribution expenses Administrative expenses Other expenses Finance costs Share of profits and losses of: A joint venture Associates PROFIT BEFORE TAX 5 Income tax expense 6 PROFIT FOR THE YEAR Attributable to: Owners of the parent Non-controlling interests EARNINGS PER SHARE ATTRIBUTABLE TO ORDINARY EQUITY HOLDERS OF THE PARENT 8 Basic and diluted – For profit for the year |
For the year ended 31 December 2019 2018 RMB’000 RMB’000 3,036,301 1,596,204 (1,953,103) (1,063,734) 1,083,198 532,470 95,404 123,674 (230,321) (148,054) (577,451) (147,672) (20,551) (7,948) (15,072) (10,053) (2,116) (4,257) 10,532 17,887 343,623 356,047 (100,410) (40,074) 243,213 315,973 248,348 311,045 (5,135) 4,928 RMB13.15 cents RMB17.28 cents |
|---|---|
– 25 –
CONSOLIDATED STATEMENT OF COMPREHENSIVE INCOME
| For the year ended | For the year ended | For the year ended | |
|---|---|---|---|
| 31 December | |||
| 2019 | 2018 | ||
| RMB’000 | RMB’000 | ||
| PROFIT FOR THE YEAR | 243,213 | 315,973 | |
| OTHER COMPREHENSIVE INCOME | |||
| Other comprehensive income that may be reclassified to | |||
| profit or loss in subsequent periods: | |||
| Exchange differences on translation of foreign operations | (1,923) | 2,479 | |
| Net other comprehensive (loss)/income that may be | |||
| reclassified to profit or loss in subsequent periods | (1,923) | 2,479 | |
| OTHER COMPREHENSIVE (LOSS)/INCOME | |||
| FOR THE YEAR, NET OF TAX | (1,923) | 2,479 | |
| TOTAL COMPREHENSIVE INCOME | |||
| FOR THE YEAR | 241,290 | 318,452 | |
| Attributable to: | |||
| Owners of the parent | 246,425 | 313,524 | |
| Non-controlling interests | (5,135) | 4,928 | |
| 241,290 | 318,452 |
– 26 –
CONSOLIDATED STATEMENT OF FINANCIAL POSITION
| Notes NON-CURRENT ASSETS Property and equipment Right-of-use assets Goodwill 9 Other intangible assets Investment in a joint venture Investments in associates Financial assets at fair value through profit or loss 10 Deferred tax assets Prepayments 12 Total non-current assets CURRENT ASSETS Trade receivables 11 Prepayments, other receivables and other assets 12 Other current asset 12 Due from related parties Pledged deposits Cash and cash equivalents Total current assets |
As at 31 December 2019 2018 RMB’000 RMB’000 4,815 6,245 34,138 21,095 1,118,617 1,118,617 154,973 117,545 2,008 4,124 125,530 167,804 725,137 538,701 8,175 10,651 453,972 68,381 2,627,365 2,053,163 789,903 472,431 384,211 332,648 209,286 — 20,002 10,517 406,267 — 771,090 144,445 2,580,759 960,041 |
As at 31 December 2019 2018 RMB’000 RMB’000 4,815 6,245 34,138 21,095 1,118,617 1,118,617 154,973 117,545 2,008 4,124 125,530 167,804 725,137 538,701 8,175 10,651 453,972 68,381 2,627,365 2,053,163 789,903 472,431 384,211 332,648 209,286 — 20,002 10,517 406,267 — 771,090 144,445 2,580,759 960,041 |
|---|---|---|
| 2,053,163 | ||
| 472,431 332,648 — 10,517 — 144,445 |
||
| 960,041 |
– 27 –
| Note CURRENT LIABILITIES Trade payables 13 Other payables and accruals Interest-bearing bank borrowings Tax payable Due to related parties Lease liabilities Total current liabilities NET CURRENT ASSETS TOTAL ASSETS LESS CURRENT LIABILITIES NON-CURRENT LIABILITIES Deferred tax liabilities Payable for business combination Contingent consideration for business combination Lease liabilities Total non-current liabilities Net assets EQUITY Equity attributable to owners of the parent Issued capital Reserves Non-controlling interests Total equity |
As at 31 December 2019 2018 RMB’000 RMB’000 169,756 111,230 517,442 463,645 442,036 51,422 116,945 41,212 20,800 71,277 16,633 16,424 1,283,612 755,210 1,297,147 204,831 3,924,512 2,257,994 32,422 30,081 — 92,324 163,414 268,189 17,062 4,671 212,898 395,265 3,711,614 1,862,729 1,641 — 3,602,437 1,750,058 3,604,078 1,750,058 107,536 112,671 3,711,614 1,862,729 |
As at 31 December 2019 2018 RMB’000 RMB’000 169,756 111,230 517,442 463,645 442,036 51,422 116,945 41,212 20,800 71,277 16,633 16,424 1,283,612 755,210 1,297,147 204,831 3,924,512 2,257,994 32,422 30,081 — 92,324 163,414 268,189 17,062 4,671 212,898 395,265 3,711,614 1,862,729 1,641 — 3,602,437 1,750,058 3,604,078 1,750,058 107,536 112,671 3,711,614 1,862,729 |
|---|---|---|
| 755,210 | ||
| 204,831 | ||
| 2,257,994 | ||
| 30,081 92,324 268,189 4,671 |
||
| 395,265 | ||
| 1,862,729 | ||
| — 1,750,058 |
||
| 1,750,058 112,671 |
||
| 1,862,729 |
– 28 –
NOTES TO FINANCIAL STATEMENTS
1 . CORPORATE AND GROUP INFORMATION
The Company was incorporated in the Cayman Islands on 20 March 2018 as an exempted company with limited liability under the Companies Law, Chapter 22 of the Cayman Islands. The registered address of the office of the Company is P.O. Box 309, Ugland House, Grand Cayman, KY1-1104, Cayman Islands.
The Company is an investment holding company. The Company’s subsidiaries are principally engaged in mobile game publishing and game development in the Mainland China, Hong Kong, Taiwan and Korea, and investment business in the Mainland China.
2 . 1 BASIS OF PREPARATION
These financial statements have been prepared in accordance with HKFRS (which include all Hong Kong Financial Reporting Standards, Hong Kong Accounting Standards (“ HKASs ”) and Interpretations) issued by the Hong Kong Institute of Certified Public Accountants, accounting principles generally accepted in Hong Kong and the disclosure requirement of the Hong Kong Companies Ordinance. They have been prepared under the historical cost convention, except for financial assets at fair value through profit or loss and contingent consideration for business combination which have been measured at fair value. These financial statements are presented in Renminbi (“ RMB ”) and all values are rounded to the nearest thousand except when otherwise indicated.
Basis of consolidation
The consolidated financial statements include the financial statements of the Group for the year ended 31 December 2019. A subsidiary is an entity (including a structured entity), directly or indirectly, controlled by the Company. Control is achieved when the Group is exposed, or has rights, to variable returns from its involvement with the investee and has the ability to affect those returns through its power over the investee (i.e., existing rights that give the Group the current ability to direct the relevant activities of the investee).
When the Company has, directly or indirectly, less than a majority of the voting or similar rights of an investee, the Group considers all relevant facts and circumstances in assessing whether it has power over an investee, including:
-
(a) the contractual arrangement with the other vote holders of the investee;
-
(b) rights arising from other contractual arrangements; and
-
(c) the Group’s voting rights and potential voting rights.
The financial statements of the subsidiaries are prepared for the same reporting period as the Company, using consistent accounting policies. The results of subsidiaries are consolidated from the date on which the Group obtains control, and continue to be consolidated until the date that such control ceases.
– 29 –
Profit or loss and each component of other comprehensive income are attributed to the owners of the parent of the Group and to the non-controlling interests, even if this results in the noncontrolling interests having a deficit balance. All intra-group assets and liabilities, equity, income, expenses and cash flows relating to transactions between members of the Group are eliminated in full on consolidation.
The Group reassesses whether or not it controls an investee if facts and circumstances indicate that there are changes to one or more of the three elements of control described above. A change in the ownership interest of a subsidiary, without a loss of control, is accounted for as an equity transaction.
If the Group loses control over a subsidiary, it derecognises (i) the assets (including goodwill) and liabilities of the subsidiary, (ii) the carrying amount of any non-controlling interest and (iii) the cumulative translation differences recorded in equity; and recognises (i) the fair value of the consideration received, (ii) the fair value of any investment retained and (iii) any resulting surplus or deficit in profit or loss. The Group’s share of components previously recognised in other comprehensive income is reclassified to profit or loss or retained profits, as appropriate, on the same basis as would be required if the Group had directly disposed of the related assets or liabilities.
2 . 2 CHANGES IN ACCOUNTING POLICIES AND DISCLOSURES
Pursuant to the Accountants’ Report of the Group in connection with the listing of the Shares of the Company on the Stock Exchange dated 31 October 2019, all HKFRSs effective for the accounting period commencing from 1 January 2019 set out below had been consistently applied by the Group in the preparation of the consolidated financial statements, which comprises the consolidated statements of profit or loss, statements of comprehensive income, statements of changes in equity and statements of cash flows of the Group for each of the years ended 31 December 2016, 2017 and 2018, and the six months ended 30 June 2019.
Amendments to HKFRS 9 Prepayment Features with Negative Compensation HKFRS 16 Leases Amendments to HKAS 28 Long-term Interests in Associates and Joint Ventures HK(IFRIC)-Int 23 Uncertainty over Income Tax Treatments Annual Improvements to Amendments to HKFRS 3, HKFRS 11, HKAS 12 and HKAS 23 HKFRSs 2015-2017 Cycle
– 30 –
2 . 3 ISSUED BUT NOT YET EFFECTIVE HONG KONG FINANCIAL REPORTING STANDARDS
The Group has not applied the following new and revised HKFRSs, that have been issued but are not yet effective, in these financial statements.
Amendments to HKFRS 3 Definition of a Business[1] Amendments to HKFRS 10 Sale or Contribution of Assets between an Investor and and HKAS 28 (2011) its Associate or Joint Venture[3] HKFRS 17 Insurance Contract[2] Amendments to HKAS 1 Definition of Material[1] and HKAS 8
1 Effective for annual periods beginning on or after 1 January 2020
- 2 Effective for annual periods beginning on or after 1 January 2021
3 No mandatory effective date yet determined but available for adoption
3 . OPERATING SEGMENT INFORMATION
The Group is principally engaged in the mobile game publishing, game development and investment business.
HKFRS 8 Operating Segments requires operating segments to be identified on the basis of internal reporting about components of the Group that are regularly reviewed by the chief operating decision-maker in order to allocate resources to segments and to assess their performance. The information reported to the directors of the Company, who are the chief operating decision-makers, for the purpose of resource allocation and assessment of performance, does not contain discrete operating segment financial information and the directors reviewed the financial results of the Group as a whole. Therefore, no further information about the operating segment is presented.
For the year ended 31 December 2019
| Licensing of | ||||
|---|---|---|---|---|
| Game | Game | Intellectual | ||
| Segments | Publishing | Development | Property | Total |
| RMB’000 | RMB’000 | RMB’000 | RMB’000 | |
| Segment revenue (note 4) | ||||
| Sales to external customers | 2,553,189 | 421,254 | 61,858 | 3,036,301 |
| Intersegment sales | — | 939,779 | — | 939,779 |
| Elimination of intersegment sales | — | (939,779) | — | (939,779) |
| Total revenue from contracts | ||||
| with customers | 2,553,189 | 421,254 | 61,858 | 3,036,301 |
– 31 –
For the year ended 31 December 2018
| Segments Game Publishing RMB’000 Segment revenue (note 4) Sales to external customers 1,400,454 Intersegment sales — Elimination of intersegment sales — Total revenue from contracts with customers 1,400,454 Geographical information (a) Revenue from external customers Mainland China Other countries and areas |
Game Development RMB’000 177,946 68,112 (68,112) 177,946 |
Licensing of Intellectual Property RMB’000 17,804 — — 17,804 2019 RMB’000 3,022,957 13,344 3,036,301 |
Total RMB’000 1,596,204 68,112 (68,112) 1,596,204 2018 RMB’000 1,585,667 10,537 1,596,204 |
|---|---|---|---|
The revenue information above is based on the locations of the game publishing, game development and licensing of intellectual property.
- (b) Non-current assets
| Mainland China Other countries and areas |
2019 RMB’000 1,755,281 138,772 1,894,053 |
2018 RMB’000 1,491,138 12,673 |
|---|---|---|
| 1,503,811 |
The non-current assets information above is based on the locations of the assets and excludes financial instruments and deferred tax assets.
– 32 –
Information about major customers
During the year ended 31 December 2018, revenues of approximately RMB392,823,000 and RMB201,040,000 were derived from two respective single external customer where revenue from each of them accounted for more than 10% of the total revenue.
During the year ended 31 December 2019, there was no revenue derived from a single external customer that accounted for more than 10% of total revenue.
4 . REVENUE, OTHER INCOME AND GAINS
An analysis of revenue is as follows:
Revenue from contracts with customers
- (a) Disaggregated revenue information
For the year ended 31 December 2019
| Segments Type of goods or services Mobile game publishing services Game development related services Licensing of intellectual property Total revenue from contracts with customers Geographical markets Mainland China Other countries and areas Total revenue from contracts with customers Timing of revenue recognition Services transferred over time Services transferred at a point in time Total revenue from contracts with customers |
Game Publishing RMB’000 2,553,189 — — 2,553,189 2,545,883 7,306 2,553,189 2,553,189 — 2,553,189 |
Game Development RMB’000 — 421,254 — 421,254 421,254 — 421,254 382,575 38,679 421,254 |
Licensing of Intellectual Property RMB’000 — — 61,858 61,858 55,820 6,038 61,858 — 61,858 61,858 |
Total RMB’000 2,553,189 421,254 61,858 |
|---|---|---|---|---|
| 3,036,301 | ||||
| 3,022,957 13,344 |
||||
| 3,036,301 | ||||
| 2,935,764 100,537 |
||||
| 3,036,301 |
– 33 –
For the year ended 31 December 2018
| Segments Type of goods or services Mobile game publishing services Game development related services Licensing of intellectual property Total revenue from contracts with customers Geographical markets Mainland China Other countries and areas Total revenue from contracts with customers Timing of revenue recognition Services transferred over time Services transferred at a point in time Total revenue from contracts with customers |
Game Publishing RMB’000 1,400,454 — — 1,400,454 1,389,917 10,537 1,400,454 1,400,454 — 1,400,454 |
Game Development RMB’000 — 177,946 — 177,946 177,946 — 177,946 154,361 23,585 177,946 |
Licensing of Intellectual Property RMB’000 — — 17,804 17,804 17,804 — 17,804 — 17,804 17,804 |
Total RMB’000 1,400,454 177,946 17,804 |
|---|---|---|---|---|
| 1,596,204 | ||||
| 1,585,667 10,537 |
||||
| 1,596,204 | ||||
| 1,554,815 41,389 |
||||
| 1,596,204 |
The following table shows the amounts of revenue recognised in the current reporting period that were included in the contract liabilities at the beginning of each reporting period and recognised from performance obligations satisfied in previous periods:
| Revenue recognised that was included in the contract liabilities balance at the beginning of year: Short-term advances received from publishing channels Sales of game points in self-developed games |
2019 RMB’000 10,762 8,240 19,002 |
2018 RMB’000 18,010 — |
|---|---|---|
| 18,010 |
– 34 –
(b) Performance obligations
Information about the Group’s performance obligations is summarised below:
Publishing services
The performance obligation is satisfied over time as services are rendered and payment is generally due within 30 to 90 days from the date of billing.
Game development related services
The performance obligation from the operation of self-developed games is satisfied over the estimated Player Relation Period. The performance obligation from game research and development services is satisfied over time if the Group’s performance does not create an asset with an alternative use to the Group and the Group has an enforceable right to payment for performance completed to date, otherwise at the point in time.
IP licensing services
The performance obligation is satisfied over the license period (for a right to access) or at the point in time when the customer can first use the licensed intellectual property (for a right to use). Payment is generally due within 45 days from delivery.
The amounts of transaction prices allocated to the remaining performance obligations (unsatisfied or partially unsatisfied) as at 31 December are as follows:
| 2019 | 2018 | |
|---|---|---|
| RMB’000 | RMB’000 | |
| Amounts expected to be recognised as revenue: | ||
| Within one year | 72,039 | 57,112 |
| After one year | — | — |
The amounts of transaction prices allocated to the remaining performance obligations are expected to be recognised as revenue within one year. The amounts disclosed above do not include variable consideration which is constrained.
– 35 –
| Other income Bank interest income Dividend income from financial assets at fair value through profit or loss Government grants - related to income Foreign exchange differences, net Others Gains* Gains on disposal of financial assets at fair value through profit or loss Gain on deemed disposal of an investment in an associate Fair value gains on financial assets at fair value through profit or loss Fair value adjustment of contingent consideration Gain on disposal of other intangible assets |
2019 RMB’000 6,001 12,588 12,428 — 10,110 41,127 — 38,443 12,772 — 3,062 54,277 95,404 |
2018 RMB’000 1,228 — 4,241 6,739 5,605 |
|---|---|---|
| 17,813 | ||
| 2,308 — 86,055 17,498 — |
||
| 105,861 | ||
| 123,674 |
- Various government grants have been received from local government authorities in the People’s Republic of China (the “ PRC ”). There are no unfulfilled conditions and other contingencies relating to these grants.
– 36 –
5 . PROFIT BEFORE TAX
The Group’s profit before tax is arrived at after charging/(crediting):
| Commissions charged by channels Commissions charged by IPs Game development cost Promotion expenses Employee benefit expense (excluding directors’ and chief executives’ remuneration): Wages and salaries Equity-settled share-based expense Pension scheme contributions (defined contribution scheme) Depreciation of property and equipment Depreciation of right-of-use assets Amortisation of other intangible assets Research and development costs Lease payments not included in the measurement of lease liabilities Foreign exchange differences, net Impairment of trade receivables, net (Reversal)/write-off of prepayments, net Impairment of other intangible assets ** Bank interest income Loss on disposal of items of property and equipment Remeasurement loss of a previously-held investment in a joint venture Auditor’s remuneration Listing expenses Losses/(gains) on disposal of financial assets at fair value through profit or loss Gain on deemed disposal of an investment in an associate Fair value adjustment of contingent consideration |
2019 RMB’000 1,841,842 21,885 27,120 183,414 153,109 74,152 16,639 243,900 3,989 18,154 51,525 160,829 79 165 14,626 (696) 4,192 (6,001) 544 — 3,000 34,571 384 (38,443) 1,490 |
2018 RMB’000 985,714 28,206 13,328 109,988 73,488 — 12,493 85,981 2,653 15,326 32,956 59,719 18 (6,739) 5,177 4,733 — (1,228) 300 7,679 200 24,420 (2,308) — (17,498) |
|---|---|---|
-
Impairment of trade receivables is included in other expenses in the consolidated statement of profit or loss.
-
** Write-off of prepayments is included in other expenses in the consolidated statement of profit or loss.
-
*** Impairment of other intangible assets is included in other expenses in the consolidated statement of profit or loss.
– 37 –
6 . INCOME TAX
The Group is subject to income tax on an entity basis on profit arising in or derived from the jurisdictions in which members of the Group are domiciled and operate.
Pursuant to the rules and regulations of the British Virgin Islands (the “ BVI ”) and Cayman, the Group is not subject to any income tax in the BVI and Cayman.
Hong Kong profits tax has been provided at the rate of 16.5% on the Group’s assembled profit derived from Hong Kong. Taxes on profits assessable elsewhere have been calculated at the rates of tax prevailing in the countries in which the Group operates.
Taxes on profits assessable in Mainland China have been calculated at the prevailing tax rates, based on existing legislation, interpretations and practices in respect thereof. Pursuant to the PRC Corporate Income Tax Law (the “ PRC Tax Law ”) effective on 1 January 2008, the PRC corporate income tax rate of the Group’s subsidiaries operating in Mainland China during the reporting period was 25% of their taxable profits.
Chengdu Zhuoxing Technology Company Limited ( 成都卓星科技有限公司 ) (the “ Chengdu Zhuoxing ”) was accredited as a “software enterprise” in 2014 under relevant PRC laws and regulations. Accordingly, Chengdu Zhuoxing was entitled to a preferential Corporate Income Tax (“ CIT ”) rate of 12.5% for the year ended 31 December 2018. For the year ended 31 December 2019, Chengdu Zhuoxing was subject to CIT at the standard rate of 25%.
Shenzhen Douyue Internet Technology Company Limited ( 深圳市豆悅網絡科技有限公司 ) (the “ Shenzhen Douyue ”) and Shenzhen Zhongshouyou were accredited as “software enterprises” in 2016 under relevant PRC laws and regulations. Accordingly, Shenzhen Douyue and Shenzhen Zhongshouyou were entitled to a preferential CIT rate of 12.5% for the years ended 31 December 2019 and 2018.
Wenmai Hudong was accredited as a high and new technology enterprise (the “ HNTE ”) since 2016 and the certificate is valid for three years. For the years ended 31 December 2019 and 2018, Wenmai Hudong was entitled to a tax rate of 15%. The HNTE certificates need to be renewed every three years so as to enable Wenmai Hudong to enjoy the reduced tax rate of 15%.
Beijing Softstar was accredited as an HNTE since 2009 and the certificate is valid for three years since its renewal in 2018. For the years ended 31 December 2019 and 2018, Beijing Softstar was entitled to a tax rate of 15%.
Horgos Zhongsheng Huyu Entertainment Technology Company Limited ( 霍爾果斯鐘聲互娛 科技有限公司 ) (the “ Zhongsheng Huyu ”) was established in Horgos Development Zone of Xinjiang and was exempt from PRC Tax Law from the first year of operation which was 2016 for a five-year period according to the applicable regulations promulgated by the State Council and relevant authorities. The applicable tax rate for Zhongsheng Huyu was 0% for the years ended 31 December 2019 and 2018.
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The major components of the income tax expense for the year are as follows:
| Current Tax Expense HK PRC Total Deferred Tax Expense HK PRC Total Total tax charge for the year |
2019 RMB’000 866 94,727 95,593 2,184 2,633 4,817 100,410 |
2018 RMB’000 — 36,880 |
|---|---|---|
| 36,880 | ||
| — 3,194 |
||
| 3,194 | ||
| 40,074 |
A reconciliation of the tax expense applicable to profit before tax at the statutory rate of Mainland China (i.e., 25%) where the main operating entity is domiciled to the tax expense at the effective tax rate, and a reconciliation of the applicable rate (i.e., the statutory tax rate) to the effective tax rate, are as follows:
| Profit before tax Tax at the statutory tax rate Effect of different applicable tax rates for specific jurisdictions or enacted by local authority Profits and losses attributable to a joint venture and associates Super deduction for research and development expenses Expenses not deductible for tax Utilisation of previously unrecognised tax losses Tax losses not recognised Tax charge at the Group’s effective rate |
2019 RMB’000 % 343,623 85,906 25 2,758 1 (1,130) (0) (10,365) (3) 3,059 1 — — 20,182 6 100,410 29 |
2018 RMB’000 % 356,047 89,012 25 (48,450) (14) (2,663) (1) (5,341) (2) 5,602 2 (4,555) (1) 6,469 2 40,074 11 |
|---|---|---|
The share of tax attributable to a joint venture and associates amounting to nil (2018: nil) and RMB3,020,000 (2018: RMB1,523,000), respectively, is included in “Share of profits and losses of a joint venture and associates” in the consolidated statement of profit or loss.
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Pursuant to the PRC Corporate Income Tax Law, a 10% withholding tax is levied on dividends declared to foreign investors from the foreign investment enterprises established in Mainland China. The requirement is effective from 1 January 2008 and applies to earnings after 31 December 2007. A lower withholding tax rate may be applied if there is a tax treaty between Mainland China and the jurisdiction of the foreign investors. For the Group, the applicable rate is 10% and may be reduced to 5% if certain criteria could be met under the Double Taxation Arrangement (Hong Kong). The Group is therefore liable for withholding taxes on dividends distributed by those subsidiaries established in Mainland China in respect of earnings generated from 1 January 2008.
As at 31 December 2019, no deferred tax (2018: nil) has been recognised for withholding taxes that would be payable on the unremitted earnings that are subject to withholding taxes of the Group’s subsidiaries established in Mainland China. In the opinion of the Directors, it is not probable that these subsidiaries will distribute such earnings in the foreseeable future. The aggregate amounts of temporary differences associated with investments in subsidiaries in Mainland China for which deferred tax liabilities have not been recognised totalled approximately RMB148,806,000 (2018: RMB86,064,000).
7 . DIVIDENDS
At a meeting held by the board on 26 March 2020, the board proposed a final dividend in respect of the year ended 31 December 2019 of HK$0.0355 per ordinary share of the Company, totalling approximately HK$82,720,325 based on the latest number of 2,330,150,000 ordinary shares of the Company in issue. The proposed final dividend for the year is subject to the approval of the Company’s shareholders at the forthcoming annual general meeting.
8 . EARNINGS PER SHARE ATTRIBUTABLE TO ORDINARY EQUITY HOLDERS OF THE PARENT
The calculation of the basic earnings per share amounts is based on the profit for the year attributable to ordinary equity holders of the parent, and the weighted average number of ordinary shares of 1,889,295,068 (2018: 1,800,000,000) in issue during the year, as adjusted to reflect the rights issued during the year.
The Group had no potentially dilutive ordinary shares in issue during the years ended 31 December 2019 and 2018.
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The calculations of basic and diluted earnings per share are based on:
| Earnings Profit attributable to ordinary equity holders of the parent, used in the basic earnings per share calculation: Shares Weighted average number of ordinary shares in issue during the year used in the basic earnings per share calculation 9. GOODWILL At 1 January 2018: Cost Accumulated impairment Net carrying amount Cost at 1 January 2018, net of accumulated impairment Acquisition of subsidiaries Impairment during the year At 31 December 2018 At 31 December 2018: Cost Accumulated impairment Net carrying amount Cost at 1 January 2019, net of accumulated impairment Impairment during the year Cost and net carrying amount at 31 December 2019 At 31 December 2019: Cost Accumulated impairment Net carrying amount |
2019 RMB’000 248,348 2019 1,889,295,068 |
2018 RMB’000 311,045 |
|---|---|---|
| 2018 1,800,000,000 |
||
| RMB’000 324,842 — |
||
| 324,842 | ||
| 324,842 793,775 — |
||
| 1,118,617 | ||
| 1,118,617 — |
||
| 1,118,617 | ||
| 1,118,617 — |
||
| 1,118,617 | ||
| 1,118,617 — |
||
| 1,118,617 |
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Goodwill is allocated to mobile game publishing cash-generating unit, game development of Wenmai Hudong cash-generating unit and game development of Beijing Softstar cash-generating unit (collectively of the three above, the “ CGUs ”) for impairment testing. The recoverable amount of the CGUs have been determined based on a value-in-use calculation using cash flow projections based on financial budgets approved by senior management covering a five-year period. The growth rate beyond the five-year period had been projected as 3.0%.
The respective recoverable amount and the carrying value of the CGUs as at 31 December 2018 and 2019 are as follows:
Mobile game publishing CGU:
| 2019 | 2018 | |
|---|---|---|
| RMB’000 | RMB’000 | |
| Recoverable amount | 2,410,000 | 1,570,000 |
| Carrying value including allocated goodwill | 562,829 | 424,888 |
| Game development of Wenmai Hudong CGU: | ||
| 2019 | 2018 | |
| RMB’000 | RMB’000 | |
| Recoverable amount | 996,943 | 881,791 |
| Carrying value including allocated goodwill | 721,650 | 731,312 |
| Game development of Beijing Softstar CGU: | ||
| 2019 | 2018 | |
| RMB’000 | RMB’000 | |
| Recoverable amount | 283,223 | 266,183 |
| Carrying value including allocated goodwill | 260,500 | 246,563 |
| The pre-tax discount rates applied to the cash flow projections, the forecasted growth rates and | ||
| gross margin used to extrapolate cash flow projections and terminal growth rates are follows: |
Mobile game publishing CGU:
| 2019 | 2018 | |
|---|---|---|
| Growth rates (during the five-year period) | 3%-8% | 3%-10% |
| Gross margin | 31% | 35%-36% |
| Pre-tax discount rate | 16% | 17% |
| Terminal growth rate | 3% | 3% |
| Game development of Wenmai Hudong CGU: | ||
| 2019 | 2018 | |
| Growth rates (during the five-year period) | 3%-9% | 3%-136% |
| Gross margin | 17% | 16%-18% |
| Pre-tax discount rate | 20% | 19% |
| Terminal growth rate | 3% | 3% |
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Game development of Beijing Softstar CGU:
| 2019 | 2018 | |
|---|---|---|
| Growth rates (during the five-year period)* | 3%-653% | 3%-1,001% |
| Gross margin | 18% | 17%-19% |
| Pre-tax discount rate | 21% | 21% |
| Terminal growth rate | 3% | 3% |
Assumptions were used in the value-in-use calculation of the CGUs for 31 December 2019 and 2018.The following describes each key assumption on which management has based its cash flow projections to undertake impairment testing of goodwill:
Revenue growth rate — The revenue growth rate is based on the average growth achieved in the past years and the expected revenue from newly launched games.
- The expected growth rate in the first forecasted year as at 31 December 2019 and 2018 was 653% and 1,001%, respectively. The Group expected significant growth in the first year due to the expected revenue from new launched mobile games and the synergy arising from the acquisition. Revenue in the second to fifth years were expected to increase gradually and therefore the growth rate returned to a lower range.
Budgeted gross margins — The basis used to determine the value assigned to the budgeted gross margins is the average gross margins achieved in the past years and the expectation for market development.
Discount rate — The discount rate used is before tax and reflects specific risks relating to the relevant unit.
The values assigned to the key assumptions on market development and the discount rate are consistent with external information sources.
10 . FINANCIAL ASSETS AT FAIR VALUE THROUGH PROFIT OR LOSS
| Listed equity investments, at fair value NEEQ quoted equity investment, at fair value Unlisted equity investments, at fair value Convertible loans, at fair value |
2019 RMB’000 222,022 72,869 414,512 15,734 725,137 |
2018 RMB’000 64,700 71,682 342,497 59,822 |
|---|---|---|
| 538,701 |
The above equity investments were classified as financial assets at fair value through profit or loss as they were held for trading.
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11 . TRADE RECEIVABLES
| Trade receivables Allowance for expected credit losses |
2019 RMB’000 810,907 (21,004) 789,903 |
2018 RMB’000 481,478 (9,047) 472,431 |
|---|---|---|
Trade receivables mainly represent amounts receivable from third-party publishing channels. The Group normally allows credit terms of 30 to 90 days to established channels and extends credit terms up to 270 days for major channels. The Group seeks to maintain strict control over its outstanding receivables. Overdue balances are reviewed regularly by senior management. Trade receivables are non-interest-bearing.
An ageing analysis of the trade receivables as at the end of the reporting period, based on the billing date and net of the allowance for expected credit losses, is as follows:
| Trade receivables Allowance for expected credit loss Total trade receivables, net Within 90 days 90 to 180 days 180 days to 1 year 1 year to 2 years |
2019 RMB’000 810,907 (21,004) 789,903 352,190 219,646 181,553 36,514 789,903 |
2018 RMB’000 481,478 (9,047) 472,431 224,150 148,963 85,603 13,715 472,431 |
|---|---|---|
The movements in the allowance for expected credit losses on trade receivables are as follows:
| At beginning of year Provision for expected credit losses (note 5) Amount written off as uncollectible At end of year |
2019 RMB’000 9,047 14,626 (2,669) 21,004 |
2018 RMB’000 4,426 5,177 (556) 9,047 |
|---|---|---|
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The Group applies the simplified approach to provide for expected credit losses under HKFRS 9, and the provision rates are based on days past due for groupings of various customer segments with similar loss patterns. For certain trade receivables for which the counterparty failed to make demanded repayment, the Group has made 100% provision (“ default receivables ”). Except for default receivables, the Group used a calculation which reflects the probability-weighted outcome, the time value of money and reasonable and supportable information that is available at the reporting date about past events, current conditions and forecasts of future economic conditions. Given there were no significant changes in the historical and forecasts of future conditions, the expected loss rate remained substantially the same during the reporting period.
Set out below is the information during the reporting period about the credit risk exposure on the Group’s trade receivables using a provision matrix:
As at 31 December 2019
| Default receivables Other trade receivables aged: Current Past due less than 3 months Past due 3 to 6 months Past due 6 to 12 months Past due 1 to 2 years |
Amount RMB’000 3,960 580,165 127,145 54,424 41,784 3,429 810,907 |
Expected loss rate 100% 0.5% 3% 5% 10% 100% |
Impairment RMB’000 3,960 2,902 3,814 2,721 4,178 3,429 21,004 |
|---|---|---|---|
As at 31 December 2018
| Expected | |||
|---|---|---|---|
| Amount | loss rate | Impairment | |
| RMB’000 | RMB’000 | ||
| Default receivables | 4,146 | 100% | 4,146 |
| Other trade receivables aged: | |||
| Current | 418,574 | 0.5% | 2,093 |
| Past due less than 3 months | 44,648 | 3% | 1,340 |
| Past due 3 to 6 months | 3,461 | 5% | 173 |
| Past due 6 to 12 months | 10,393 | 10% | 1,039 |
| Past due 1 to 2 years | 256 | 100% | 256 |
| 481,478 | 9,047 |
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12. PREPAYMENTS, OTHER RECEIVABLES AND OTHER ASSETS
| 2019 | 2018 | |
|---|---|---|
| RMB’000 | RMB’000 | |
| Non-current portion | ||
| Prepayments* | 453,972 | 68,381 |
| Current portion | ||
| Prepayments* | 319,189 | 272,115 |
| Deposits and other receivables | 56,185 | 48,066 |
| Prepaid listing expenses | — | 6,484 |
| Contract costs** | 8,837 | 5,983 |
| 384,211 | 332,648 | |
| Other current asset*** | 209,286 | — |
| 1,047,469 | 401,029 |
- Prepayments as at 31 December 2019 and 2018 included RMB100,000,000 paid for the conditional share purchase of Angel Fund (Asia) Investments Limited. The conditional share purchase agreement will expire in December 2020.
Prepayments as at 31 December 2019 included RMB163,000,000 paid for the capital contribution in accordance with the requirements set out in a partnership agreement. The fund had obtained all the related licences and approval documentations in February 2020.
- ** Contract costs relate to commissions charged by the platforms which meet contract acquisition cost criteria. They are capitalised as contract acquisition costs and amortised over the Player Relation Period, which is consistent with the pattern of recognition of the associated revenue. The Group had no impairment losses recognised on contract costs.
The financial assets included in the above balances relate to receivables for which there was no recent history of default and past due amounts. As at 31 December 2019 and 2018, the loss allowance was assessed to be minimal.
- *** Other current asset as at 31 December 2019 included a deposit of RMB209,286,000 in a financial institution for assets management.
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13 . TRADE PAYABLES
An ageing analysis of the trade payables as at the end of each of the reporting period, based on the invoice date, is as follows:
| Within 3 months 3 to 6 months 6 months to 1 year 1 year to 2 years 2 years to 3 years over 3 years Total |
2019 RMB’000 78,100 44,758 28,748 14,065 1,977 2,108 169,756 |
2018 RMB’000 55,020 29,060 15,384 7,094 3,756 916 |
|---|---|---|
| 111,230 |
The trade payables are non-interest-bearing and are normally settled on 180-day terms.
By order of the Board CMGE Technology Group Limited Xiao Jian Chairman
Hong Kong, 26 March 2020
As at the date of this announcement, the Board comprises Mr. Xiao Jian and Mr. Sin Hendrick as executive Directors; Mr. Ma Yuntao and Mr. Tang Yanwen as non-executive Directors; and Ms. Ng Yi Kum, Mr. Tang Liang and Mr. Ho Orlando Yaukai as independent non-executive Directors.
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