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CD Projekt Interim / Quarterly Report 2019

Aug 29, 2019

5556_rns_2019-08-29_e54c5807-0c63-4e18-a8a1-e0d386615a5b.pdf

Interim / Quarterly Report

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MANAGEMENT BOARD REPORT ON CD PROJEKT CAPITAL GROUP ACTIVITIES BETWEEN 1 JANUARY AND 30 JUNE 2019

Disclaimer

This English language translation has been prepared solely for the convenience of English speaking readers. Despite all the efforts devoted to this translation, certain discrepancies, omissions or approximations may exist. In case of any differences between the Polish and the English versions, the Polish version shall prevail. CD PROJEKT, its representatives and employees decline all responsibility in this regard.

Table of contents

7 Brief description of the CD PROJEKT Capital Group
8 Activity profile
11 CD PROJEKT Capital Group growth outlook
15 CD PROJEKT Capital Group activity profile
16 Organizational structure of the CD PROJEKT Capital Group
18 Disclosure of business segments, products and services, outlets, suppliers
and clients
34 Disclosure of external and internal factors affecting further growth of the
CD PROJEKT Capital Group
36 Disclosure of factors which, in the issuer's opinion, will affect its financial result
during at least the coming quarter
36 Disclosure of significant agreements
37 Risk management at the Capital Group
38 Financial statement of the CD PROJEKT Capital Group
39 Overview of key economic and financial indicators disclosed in the consolidated
and separate financial statement
57 Corporate governance
58 Entity contracted to audit financial statements
58 Shareholders controlling at least 5% of the vote at the General Meeting
59 Agreements which may result in changes in the proportions of shares held by
shareholders and bondholders
63 Composition of the Management Board of CD PROJEKT S.A.
64 Changes in Management Board composition
65 Composition of the Supervisory Board of CD PROJEKT S.A.
65 Changes in Supervisory Board composition
66 Corporate governance policies
66 Disclosure of significant legal proceedings

16.04.2020

CYBERPUNK 2077 D6>6AE6 5AF6

Starring as one of the main characters of Cyberpunk 2077

7 000 participants

attRndRd 4hORr_dnk presentations at E3

12 000 participants

attRndRd 4hORr_dnk presentations at gamescom

Cyberpunk 2077

has already received over 200 awards

Over 30 million*

eiRws ͈across aZZ _ZatSorms͉ of the E3 2019 Cyberpunk 2077 cinematic trailer

6.5 thousand articles

— the most extensively covered game of E3

Strong launch of the preorder campaign of Cyberpunk 2077 – 09.06.2019

Cyberpunk 2077 announced for Google Stadia

45 PDA<6KF E͙A͙ markRt ca_itaZijation 22.1 billion PLN*

214.4 million PLN in sales revenues 51.7 million PLN in nRt _roŬt ddrinU :

The Witcher 3 for

Switch

announced for

Nintendo

15.10.2019

beta version of

8A8 8A>AJK ͙ UarnRrinU RgcRZZRnt rReiRws Srom the media and gamers alike

40 million copies of The Witcher games sold

BZijjard cZassics AeaiZaOZR on 8A8͙com CD PROJEKT RED STORE

now aeaiZaOZR to EU residents

Brief description of the CD PROJEKT Capital Group

Activity profile

CD PROJEKT S.A. (also referred to as CD PROJEKT or the Company), headquartered in Warsaw, conducts business activities in the dynamically growing global digital entertainment segment. These activities have been ongoing for 25 years and originally focused on the Polish market. The Company – then called CD PROJEKT – began by distributing foreign games in Poland (note that the corresponding activity segment, handled by the Group's CDP.pl subsidiary, was disaggregated in 2014). A pivotal moment in the Group's history came in 2002 with the establishment of the CD PROJEKT RED development studio, which initiated work on the Company's first major RPG1 – The Witcher.

Map 1 CD PROJEKT – worldwide sales

  • Headquarters (CD PROJEKT RED studio and GOG.com)
  • Dev teams
  • Branch offices
  • Community managers

1 Role Playing Game – a storyline-driven game based on a consistent narrative.

FhR 45 PDA<6KF 8rod_ cdrrRntZh conddcts o_RratinU actieitiRs in two kRh sRUmRnts͙

CD PROJEKT RED

5ReRZo_mRnt and _dOZishinU oS eidRoUamRs and tiRin _roddcts OasRd on thR 4om_anhͭs proprietary brands.

GOG.com

5iUitaZ distriOdtion oS eidRoUamRs dsinU thR 4om_anhͭs _ro_riRtarh 8A8͙com _ZatSorm and thR 8A8 8aZagh a__Zication͙

5drinU thR rR_ortinU _Rriod
̈́ oS thR 4a_itaZ 8rod_ͭs saZRs rReRndRs wRrR URnRratRd Oh Rg_orts͜ with North America accounting for 66% of sales and Europe coming in second at 24%.

Management Board report on CD PROJEKT Capital Group activities

for the period between 1 January and 30 June 2019 ͈aZZ ŬUdrRs `dotRd in P>N thodsands dnZRss statRd othRrwisR͉

Business philosophy

The business philosophy of the CD PROJEKT Capital Group rests upon two pillars: uncompromising dedication to quality in the videogame and service development process, and retention of financial and creative independence (itself necessary to facilitate the former goal). The Board regards these two factors as decisive in ensuring success on the competitive global digital entertainment market. CD PROJEKT RED stands apart from other major videogame developers and publishers in that it emphasizes control over every stage of the game development and marketing process – from initial design, through work on technological solutions, publishing activities, promotion and distribution, all the way to gamer community relations. This model is implemented by operating a proprietary digital distribution and online gaming platform – part of a broad user-friendly and gamer-centric ecosystem.

Scheme 1 Videogame development business model at CD PROJEKT RED

CREATION

IP ownership and full creative control.

Focus on 2 franchises and limited number of projects.

TECHNOLOGY

Internally developed REDengine tailored for story-driven open world RPG. Ready for next hardware iterations.

DISTRIBUTION

Global reach by carefully selected retail distribution partners in 109 countries.

Direct consoles and PC digital distribution including our digital store – GOG.com.

DEVELOPMENT

In-house experienced development team with quality being an absolute priority.

PUBLISHING

Own publishing operation ensures our GAMERS FIRST core business philosophy is not compromised.

COMMUNITY

Honest and direct communication with gamers.

Full control over messaging.

Employment structure

* Własne marki The Witcher i Cyberpunk

Scheme 2 CD PROJEKT Capital Group employment structure at the end of 2018 and at the end of H1 2019

At the end of the first half of 2019 the CD PROJEKT Capital Group employed 953 individuals, 82% of whom were employed in the CD PROJEKT RED segment, with the remaining 18% representing the GOG.com segment.

The dynamic growth in employment over the past year is mostly due to the upscaling of business and development activities.

CD PROJEKT Capital Group growth outlook

The CD PROJEKT Capital Group conducts its business in the global videogame market which is among the fastest growing branches of the global economy. The cumulative annual growth rate (CAGR) for the 2018-2022 period is estimated at 9%, with an estimated 2019 market volume of 152.1 billion USD.2 According to the PWC "Global Entertainment & Media Outlook 2018-2022"3, consumers devote ever more time and money to media and entertainment, with computer games currently ranking as the second most popular pastime.

The growth outlook of the Capital Group is affected not only by the increasing popularity of this form of entertainment as an approachable and attractive mass market offering, but also by the increasing sophistication and realism of products offered, increasing availability and

2 Key numbers, Newzoo, accessed on 26 August 2019; newzoo.com/key-numbers/

3 Perspectives from the Global Entertainment & Media Outlook 2018–2022, PWC, accessed on 19 January

2019, pwc.com/gx/en/entertainment-media/outlook/perspectives-from-the-global-entertainment-and-media-outlook-2018-2022.pdf

affordability of gaming hardware, new methods of engaging potential gamers and new game distribution channels.

The CD PROJEKT brand has been present on the Warsaw stock exchange since 2010, when – as a result of an investment agreement concluded in 2009 by CDP Investment sp. z o.o.4, and Optimus S.A., along with their respective shareholders – Optimus purchased 100% of shares in CDP Investment while existing shareholders of CDP Investment acquired Optimus S.A. shares. The formal merger between both companies was carried out in December 2010.

As of the publication date of this report 96 120 000 Company shares are traded on the Main Market of the Warsaw Stock Exchange under the continuous trading system. Key shareholders of CD PROJEKT S.A. are its co-founders – Marcin Iwiński and Michał Kiciński. Other major shareholders who are also members of the Company's Management Board are Adam Kiciński – President of the Board, and Piotr Nielubowicz – Vice President and CFO.

Figure 1 Company shareholding structure as of the publication date of this report

On 25 June 2019 Nationale-Nederlanden Powszechne Towarzystwo Emerytalne S.A. notified the Company that the percentage of Company shares held by itself dropped below the 5% threshold.5

Free float accounts for 66.40% of CD PROJEKT S.A. stock.

In March 2019 the Warsaw Stock Exchange launched its WIG.GAMES sectoral index. As of 29 June 2019 Company stock contributes 41.78% to the value of this index.

Between 1 January 2019 and 30 June 2019 the Company stock price fluctuated between 148 PLN (3 January 2019) and 228.50 PLN (10 June 2019). During this period the stock price increased by 43%, to 215.30 PLN at the close of the trading day on 28 June 2019. Over the same period the WIG20 index gained 1% while the main WIG index gained 3%.

On 30 June 2019 the Company market capitalization was 20.7 billion PLN, while by the end of July 2019 it increased to 22.1 billion PLN.

Figure 3 Average daily turnover of CD PROJEKT S.A. stock by month; 1 January 2019 – 30 June 2019 (PLN millions).

In 2019 the liquidity of CD PROJEKT S.A. stock, measured in terms of turnover, increased substantially. The aggregate turnover for the first half of 2019 was 7.4 billion PLN, which is 68% more than during the corresponding period in 2018. The average daily turnover was 60.6 million PLN, compared to 36 million PLN during the reference period. A substantial increase was also observed in the number of transactions per trading day – from 2686 to 4014.

08.2017

09.2017

10.2017

11.2017

01.2017

70 60 50

90 80

02.2017

03.2017

04.2017

05.2017

06.2017

Średnia dzienna 27 mln zł wartość obrotu w 2017 r.

07.2017

12.2017

01.2018

02.2018

03.2018

04.2018

05.2018

06.2018

07.2018

Średnia dzienna 47 mln zł wartość obrotu w 2018 r.

08.2018

09.2018

10.2018

11.2018

12.2018

for the period between 1 January and 30 June 2019 (all figures quoted in PLN thousands unless stated otherwise)

Table 1 Key indicators of CD PROJEKT S.A. stock

H1 2019 H1 2018 Change
Net earnings per share (PLN) 0.54 0.55 -1.43%
Quantity of shares in trading (in thousands) at end of period 96 120 96 120 -
Highest closing price during fiscal year (PLN) 228.50 172.00 32.85%
Lowest closing price during fiscal year (PLN) 148.00 98.00 51.02%
Price at beginning of period (PLN) 151.00 100.00 51.00%
Price at end of period (PLN) 215.30 161.80 33.07%
Average price during period (PLN) 194.81 124.64 56.30%
P/E ratio at end of period 398.7 294.18 35.53%
Market capitalization at end of period (PLN thousands) 20 694 636 15 552 216 33.07%
Average number of transactions per trading day 4014 2 686 49.44%
Average daily turnover (PLN thousands) 60 568 38 031 59.26%
Average daily trading volume (shares) 307 524 278 337 10.49%

As of the publication date of this report 17 brokerage houses, both foreign and domestic, issue recommendations concerning Company stock. A full list of analysts and brokerage houses which issue recommendations concerning Company stock can be found on the CD PROJEKT website at: cdprojekt.com/en/investors/analysts/.

CD PROJEKT Capital 8a^d_ MPcWeWch _a^ŬlR

Organizational structure of the CD PROJEKT Capital Group

On 14 January 2019 a new company was incorporated in the framework of the CD PROJEKT Capital Group under the name CD PROJEKT RED STORE sp. z o.o.

As of 31 December 2018 the CD PROJEKT Capital Group consists of the parent entity – CD PROJEKT S.A. – and five subsidiaries: GOG sp. z o.o., CD PROJEKT Inc., CDPROJEKT Co. Ltd., Spokko sp. z o.o. and CD PROJEKT RED STORE sp. z o.o.

Scheme 3 Structure of the CD PROJEKT Capital Group at the end of H1 2019.

CD PROJEKT S.A.

Table 2 Summary of business activities of the parent company and other members of the CD PROJEKT Capital Group as of 30 June 2019

Company Activity profile
CD PROJEKT S.A. The core activities of the company, carried out by its CD PROJEKT RED studio, include development
of videogames, publishing its own videogames, selling the associated distribution rights as well as
manufacturing, selling and/or licensing tie-in products which exploit the popularity of brands owned by
the company. CD PROJEKT S.A. also acts as the holding company of the CD PROJEKT Capital Group and
coordinates the activities of other companies belonging to the Group.
GOG sp. z o.o. This company concerns itself with online distribution of videogames, enabling customers from around
the world to purchase games, remit payment and download game binaries to their personal devices.
To this end the company owns and maintains the global digital distribution platform at GOG.com.
In addition, GOG sp. z o.o. has formed a consortium with CD PROJEKT S.A. to develop and operate
GWENT: The Witcher Card Game. Within the framework of this consortium, GOG sp. z o.o. is responsible
for the game's online features and handling in-game transactions in the PC edition.
CD PROJEKT Inc. This company coordinates publishing and promotional activities covering the Group's own products and
the GOG.com platform throughout North America. To facilitate this goal, the company operates an office
in Los Angeles.
CD PROJEKT Co. Ltd. This company coordinates publishing and promotional activities covering the Group's products in the
People's Republic of China, which includes managing a local team tasked with coordinating publishing
and promotional activities related to GWENT: The Witcher Card Game.
Spokko sp. z o.o. Gamedev studio focusing on mobile releases.
CD PROJEKT RED
STORE sp. z o.o.
A company which engages in online marketing of tie-in products associated with CD PROJEKT RED
releases throughout the European Union.

The above member companies of the CD PROJEKT Capital Group, with exception of CD PROJEKT Co. Ltd., Spokko sp. z o.o. and CD PROJEKT RED Store sp. z o.o., were subject to full consolidation as of 30 June 2019. Detailed information can be found in the Consolidated Financial Statement of the CD PROJEKT Capital Group for the first half of 2019.

Disclosure of business segments, products and services, outlets, suppliers and clients

In the first half of 2019 the Capital Group conducted business activities in two segments:

  • ♦ CD PROJEKT RED,
  • ♦ GOG.com.

CD PROJEKT RED

Target and scope of business activity

Videogame development is the main area of activity of the CD PROJEKT RED studio, which is a subunit of CD PROJEKT S.A. (domestic holding company of the CD PROJEKT Capital Group), CD PROJEKT Inc. (USA) and CD PROJEKT Co., Ltd. (China). Videogame development is based on two brands owned by the Company: The Witcher and Cyberpunk.

This activity covers creation and publication of videogames, licensing the associated distribution rights as well as manufacturing, distributing or licensing tie-in products which exploit the commercial appeal of brands held by the Company.

In the scope of its publishing activities the Company also assumes responsibility for its promotional and advertising campaigns, and maintains direct relations with the player base via electronic and social media channels (see the Communications section) as well as through regular participation in trade fairs.

KRh _roddcts

HidRoUamR dReRZo_mRnt commRncRd in and initiaZZh SocdsRd on thR stddioͭs DP8 dROdt͛ The Witcher͙ Fhis UamR͜ sRt in AndrjRX Ea_kowskiͭs Santash worZd͜ was rRZRasRd in to UZoOaZ accZaim͜ UarnRrinU oeRr awards and accoZadRs͙

As oS thR _dOZication datR oS this rR_ort͜ kRh rRZRasRs in thR 4om_anhͭs _ortSoZio incZddR The Witcher͜ The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt aZonU with its two expansion packs: Hearts of Stone and Blood and Wine.

In thR 4om_anh rRZRasRd thR SdZZ eRrsion oS GWENT: The Witcher Card Game͜ dReRZo- _Rd in coZZaOoration with 8A8 s_͙ j o͙o͙͜ as wRZZ as a sinUZR_ZahRr UamR ͼ Thronebreaker: The Witcher Tales͜ OdiZt arodnd simiZar UamR_Zah mRchanics͙

Scheme 4 7iUdrR ͛ FimRZinR oS 45 PDA<6KF D65 rRZRasRs͝

AZtoURthRr͜ eidRoUamRs SRatdrinU thR _roSRssionaZ monstRr hdntRr 8RraZt oS Dieia haeR rRcRieRd oeRr awards͙

A NintRndo Ewitch rRZRasR oS The Witcher 3: Wild Hunt͜ and a moOiZR Rdition oS GWENT: The Witcher Card Game Sor iAE dReicRs haeR Ooth ORRn annodncRd Sor ͙

45 PDA<6KF D65 is contindinU its dReRZo_mRnt work on thR ZarURst DP8 rRZRasR in thR Etddioͭs history: Cyberpunk 2077͜ sRt in a eiOrant͜ tRchnoZoUicaZZh adeancRd worZd͙ PZahRrs assdmR thR roZR oS H ͼ a chORr_dnk who has rRcRntZh miUratRd to thR most crimRriddRn cith oS thR SdtdrR͙ Cyberpunk 2077 is based on the Cyberpunk 2020 _Rnand_a_Rr DP8 shstRm crRatRd Oh MikR Pondsmith͙

The Witcher Tales (Xbox One, PS4)

Key sources of revenue

Sales of CD PROJEKT RED games are mainly carried out under the following business models:

  • ♦ sales of territorial distribution rights (for box and digital editions), settled post factum on the basis of monthly or quarterly sales reports / licensing reports submitted by the Company's business partners,
  • ♦ supplies of physical box editions to the Company's business partners for retail resale,
  • ♦ supplies of batches of activation codes which permit games to be downloaded and installed,
  • ♦ sales carried out through optional microtransactions in GWENT: The Witcher Card Game (incl. kegs and meteorite dust) via GOG and proprietors of console platforms.

Sales of CD PROJEKT S.A. products are governed by several dozen long-term licensing and distribution agreements concluded with publishers and distributors, both international (e.g. BANDAI NAMCO Entertainment Europe S.A.S., Microsoft, Sony, VALVE Corporation, Warner Bros. Home Entertainment) and domestic (including cdp.pl and GOG) Digital distribution agreements are typically settled in monthly cycles, while distribution of physical videogame editions follows quarterly reporting cycles. Depending on the specific partner or contract, the Company also collects licensing reports – these are submitted 30, 45 or 60 days following the end of each reporting period (typically each month or quarter).

In the first half of 2019 the most important CD PROJEKT RED products from the point of view of revenues were:

  • ♦ The Witcher 3: Wild Hunt, together with its expansions Hearts of Stone and Blood and Wine,
  • ♦ Thronebreaker: The Witcher Tales,
  • ♦ GWENT: The Witcher Card Game.

Additionally, the Company offered earlier instalments in The Witcher franchise, including The Witcher and The Witcher 2: Assassins of Kings, both of which continue to attract players and generate revenues.

Key suppliers and clients

Within the CD PROJEKT RED activity segment, the Group carries out active distribution of its games for various hardware platforms, using both traditional distribution channels, in cooperation with leading global distributors (such as BANDAI NAMCO Entertainment Europe S.A.S., BANDAI NAMCO Entertainment Australia PTY LTD, cdp.pl sp. z o.o. and Warner Bros. Home Entertainment), and leading digital distribution platforms (e.g. Steam, PlayStation Store, Xbox Games Store, Origin, Amazon, Humble Bundle and AppStore, along with its own proprietary GOG.com platform).

In the first half of 2019 sales to two clients exceeded 10% of the Group's consolidated sales revenues and totaled 45 897 thousand PLN and 43 406 thousand PLN respectively (21.4% and 20.2% of the Group's revenues respectively). These clients are not affiliated with CD PROJEKT S.A. or any of its subsidiaries. No other client accounted for more than 10% of the Group's consolidated sales revenues.

The videogame development process relies on certain bought-in tools and technological solutions; however, these do not result in significant concentration of supply. No CD PROJEKT RED supplier accounted for more than 10% of the consolidated revenues of the Capital Group in the first half of 2019.

Communications

obserwujących

CD PROJEKT RED prides itself on direct and honest communications with the global gaming community under the "Gamers first" policy. Player relations are carried out primarily through social media channels. CD PROJEKT RED actively manages over 90 social media profiles in over a dozen languages, both global and local (such as the BILIBILI and Weibo platforms in China and the Naver Cafe platform in Korea). Facebook 296 tys. Twitter 426 tys. YouTube 142 tys. LinkedIn 44 tys. Instagram 287 tys. Twitch 142 tys.

Scheme 5 Number of users and subscribers of CD PROJEKT RED social media profiles as of 1 August 2019

obserwujących

obserwujących

obserwujących

obserwujących

obserwujących

Pozostałe 91 tys. obserwujących

KRh _roddct and markRtinU ReRnts

Cyberpunk

FhR most notaOZR ReRnt oS thR Ŭrst haZS oS was thR _rRsRntation oS Cyberpunk 2077 at 6 ͼ thR worZdͭs _rRmiRr UaminU Sair͜ hRZd anndaZZh in >os AnURZRs͙ An <dnR͜ at thR oűciaZ MicrosoSt conSRrRncR͜ thR 4om_anh oűciaZZh annodncRd thR UamRͭs rRZRasR datR͛
A_riZ ͙

45 PDA<6KF D65 took this o__ortdnith to dneRiZ thR contRnts oS thR UamRͭs Oog Rdition͜ in Ooth standard and coZZRctorͭs eariants͙ 7oZZowinU thR rReRaZ thR 4om_anh͜ toURthRr with its OdsinRss _artnRrs͜ ORUan accR_tinU _rRordRrs oS thR UamR͙

Management Board report on CD PROJEKT Capital Group activities for the period between 1 January and 30 June 2019 ͈aZZ ŬUdrRs `dotRd in P>N thodsands dnZRss statRd othRrwisR͉

At the Microsoft conference the Company furthermore announced that Johnny Silverhand would be played by Keanu Reeves. As part of his collaboration with the studio, the acclaimed actor participated in a series of motion capture sessions and lent his visage as well as his voice to the character (the latter refers to the game's English localization).

During the same event a new cinematic trailer was also unveiled – as of the publication date of this report, it has been viewed 30 million times across all of its distribution channels.

At this year's E3 Cyberpunk 2077 demos were showcased in both the public and the business sector. CD PROJEKT RED held a series of closed presentations for media and business partners, showcasing a nearly hourlong gameplay trailer of Cyberpunk 2077 for approximately 2000 attendees. In the public sector 54 presentations were organized over the course of three days, attracting over 5000 spectators.

These events were very favorably received by journalists and the game received over 85 awards for E3 excellence. Following the close of E3 Cyberpunk 2077 was featured on the covers of numerous gaming magazines throughout the world, with over 6.5 thousand related articles appearing in both gaming and mainstream media. According to data published by GameIndustry. biz, Cyberpunk 2077 was the most widely covered videogame of E3.

Management Board report on CD PROJEKT Capital Group activities for the period between 1 January and 30 June 2019 (all figures quoted in PLN thousands unless stated otherwise)

7oZZowinU thR OaZancR shRRt datR͜ on ? AdUdst͜ at 4hina <oh ͼ the largest gaming fair in 4hina ͼ thR 4om_anh _rRsRntRd 4hinRsR ZocaZijations oS thR Cyberpunk gameplay trailer and cinRmatic traiZRr͙ PrRsRntations oS thR UamR wRrR attRndRd Oh rR_rRsRntatieRs oS sReRraZ dojRn maXor mRdia odtZRts and ZocaZ inůdRncRrs͙

An AdUdst thR 4om_anh took _art in 8amescom in 4oZoUnR ͼ the largest such event on the European videogame market. Cyberpunk dRmos͜ displahRd in two thRatRrs͜ attractRd 12 000 s_Rctators͜ incZddinU mRdia rR_rRsRntatieRs͜ inůdRncRrs and OdsinRss _artnRrs Srom arodnd thR worZd͙

At thR Sair thR 4om_anh aZso hRZd thR Ŭrst daZiShinU rodnd oS thR oűciaZ Cyberpunk cosplay competition. The winnRr ͼ Katarina PRtraskoea ͼ wiZZ SacR oŪ aUainst thR winnRrs oS SdrthRrdaZiShinU rodnds in a Urand ŬnaZR Sor a chancR to cZaim 40 000 GE5 in _rijRs and sRcdrR a coeRr _hoto sRssion dRaZ with onR oS thR worZdͭs SorRmost RntRrtainmRnt maUs͙

AStRr thR cZosR oS thR rR_ortinU _Rriod thR 4om_anh aZso annodncRd its coZZaOoration with DRSdsRd͜ which wodZd a__Rar as thR indnieRrsR EAMGDAI Oand͙ FhR coZZaOoration ineoZeRs com_osition and recording of clips inspired by Cyberpunk 2020 _Rnand_a_Rr Rdition sonUs͜ as wRZZ as a sRZRction oS RntirRZh nRw contRnt crRatRd s_RciŬcaZZh Sor Cyberpunk 2077. Facebook 260 tys. oOsRrwdXħchch Twitter 371 tys. oOsRrwdXħchch YouTube 448 tys. sdOskrhOdXħchch Discord 65,8 tys. oOsRrwdXħchch Reddit 129 tys. sdOskrhOdXħchch VK 45,9 tys. oOsRrwdXħchch

Scheme 6 NdmORr oS dsRrs and sdOscriORrs oS Cyberpunk 2077 sociaZ mRdia _roŬZRs as oS 1 August 2019

Instagram 172 tys. oOsRrwdXħchch

Facebook 520 tys. oOsRrwdXħchch

Twitter 100 tys. oOsRrwdXħchch

GWENT

An March thR 4om_anh annodncRd that GWENT wodZd OR cominU to smart_honRs͙ FhR iPhonR rRZRasR is schRddZRd Sor thR SaZZ oS ͜ and wiZZ OR SoZZowRd Oh thR Android rRZRasR͙

Fwo GWENT Rg_ansions wRrR rRZRasRd in thR Ŭrst haZS oS ͛ thR 4rimson 4drsR Rg_ansion on March͜ and thR NoeiUrad Rg_ansion on <dnR͜ thR ZattRr introddcinU GWENT to one of the most important locations of The Witcher 3: Wild Hunt.

Another GWENT A_Rn todrnamRnt was hRZd on
March͜ with a totaZ _rijR _ooZ oS ? thodsand GE5͙ Fhis timR thR main _rijR was cZaimRd Oh thR 4hinRsR UamRr Ni ͩwanUidͪ >i_ao͙

Scheme 7 NdmORr oS dsRrs and sdOscriORrs oS GWENT sociaZ mRdia _roŬZRs as oS 1 August 2019

YouTube 80 tys. sdOskrhOdXħchch

VK 86,6 tys. oOsRrwdXħchch

Weibo 56 tys. oOsRrwdXħchch

dǦhtkownikƝw

dǦhtkownikƝw

oOsRrwdXħchch

AthRr ReRnts rRZatRd to FhR IitchRr eidRoUamR sRriRs

An 7ROrdarh addon contRnt ins_irRd Oh The Witcher 3: Wild Hunt was rRZRasRd Sor MonstRr :dntRr͛ IorZd͙

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Management Board report on CD PROJEKT Capital Group activities

for the period between 1 January and 30 June 2019 ͈aZZ ŬUdrRs `dotRd in P>N thodsands dnZRss statRd othRrwisR͉

GOG.com

Target and scope of business activity

The GOG.com platform was launched in August 2008. Its initial mission was to revitalize major PC cult classics and offer them for sale to international customers with particular focus on English-speaking countries, i.e. United States, Canada, United Kingdom and Australia. The platform is now offered in English, French, German, Russian, Chinese and Polish – this includes full game localizations as well as dedicated customer support and integration with locally popular payment channels, accepting payments in thirteen currencies. GOG.com also carries releases for the macOS and Linux operating systems.

GOG.com activities focus on:

  • ♦ digital distribution of videogames via the Company's proprietary GOG.com distribution platform and the GOG Galaxy application, based on contracts concluded by GOG sp. z o.o. with producers, IPR holders and external publishers. The platform enables customers to purchase games, remit payment and download game files to their personal devices.
  • ♦ development and support for the Company's proprietary GOG Galaxy application to provide user-friendly and straightforward purchase, launch and update features for all games from the GOG.com catalogue, and to facilitate cross-platform online gameplay. GOG Galaxy is currently responsible for all networking features of GWENT, including in-game sales and payment processing in the PC edition.
  • ♦ collaboration with CD PROJEKT S.A. in the framework of a consortium set up to develop and operate GWENT: The Witcher Card Game and Thronebreaker: The Witcher Tales. In this scope, GOG sp. z o.o. is responsible for handling in-game purchases in the PC edition, and for delivering the required IT infrastructure and implementing networking features. Facebook 437 tys. obserwujących Twitter 348 tys. obserwujących YouTube 51,3 tys. subskrybujących Twitch 58,2 tys. użytkowników Pozostałe 60,5 tys. użytkowników

Scheme 9 Number of users and subscribers of GOG.com social media profiles as of 1 August 2019

Payments collected by GOG sp. z o.o. from customers are split with the Company's suppliers as agreed upon in distribution contracts. Typical contracts require the Company to submit sales reports in monthly or quarterly cycles, not later than 30 days following the close of the given reporting period. With regard to certain older products the company may be contractually permitted to adapt them to the requirements of modern operating systems, or to enable multiplayer gameplay if such features were originally provided by the given game.

for the period between 1 January and 30 June 2019 (all figures quoted in PLN thousands unless stated otherwise)

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Key product and marketing events

GOG Galaxy 2.0

In the second quarter of 2019 GOG unveiled GOG Galaxy 2.0, which has now entered its beta testing phase. The goal of the application is to enable players to integrate all their game shelves into a single library, to communicate with friends and to track their progress regardless of their preferred gaming platforms. Its functionality will span PC and console platforms, extending beyond the GOG.com user base.

The application is being developed in response to the growing fragmentation of the gaming market, where new digital distribution platforms are emerging and an increasing number of games are released on a platform-exclusive basis.

During this year's E3 fair demo versions of the applications where showcased to invited representatives of top gaming media (including Gamespot, IGN and Game Informer). Following the launch of the beta testing phase, access to GOG Galaxy 2.0 was provided to several hundred media editors and influencers from around the world, resulting in a large volume of positive reports and recommendations. Beta subscriptions are still available – see: gogalaxy.com/en/ for details.

New games in the GOG.com catalogue

In the first half of 2019 the list of classic PC games offered on GOG.com was extended with several cult classics from Blizzard Entertainment games. Remastered games, such as Diablo (along with its long-unavailable Hellfire expansion pack), Warcraft: Orcs and Humans and Warcraft II Battle.net Edition quickly topped the list of fastest-selling classic games in GOG.com's history, becoming the most important external products marketed on GOG.com in the first half of 2019 – in terms of revenues.

Other notable fresh releases and new games introduced in the first of the year include Imperator: Rome, Mutant Year Zero: Road to Eden, Spec Ops: The Line, Blood: Fresh Supply, Bioshock Infinite: Complete Edition and Vampyr.

In terms of the total transaction volume, the most important product of the first half of 2019 was Cyberpunk 2077, whose preorder campaign began on 9 June. During this initial period approximately one third of all Cyberpunk 2077 digital PC preorders were placed using the GOG.com platform.

Transactions which correspond to Cyberpunk 2077 preorders will not be aggregated with GOG.com or Capital Group revenues until the game's official release. Prior to this release, all such inflows will instead be reported as deferred revenues.

Sales support

With regard to digital distribution sales support focuses primarily on securing distribution rights to new, appealing videogames, and on seasonal sales campaigns.

The most important sales-related event of the first half of 2019 was the annual Summer Sale, which covered nearly 2500 games. With regard to revenues, it was the biggest single sale in GOG.com's history. The theme of this year's edition was the summer music festival. Daily recommended game packages were published, featuring videogame characters as vocal talents – including Geralt and V from Cyberpunk 2077.

In addition to its other themed events, such as the Spring Sale, Hot Sale, Lantern Festival Sale and Indie Week, GOG.com also hosts weekly sales.

Key suppliers and clients

GOG.com markets games via online channels directly to millions of individual users worldwide. As such, the segment does not have key clients in the usual sense of the term.

Figure 5 Sales of products and goods by GOG.com in the first halves of 2018 and 2019 by territory.

In the first half of 2019 the largest group of GOG.com customers comprised residents of the United States (34%), followed by Germany (13%), Poland (6%) and the United Kingdom (5%).

Key corporate events

On 14 January 2019 a new member company was incorporated in the framework of the Capital Group – CD PROJEKT RED STORE sp. z o.o., fully owned by CD PROJEKT S.A. On 8 May the new company launched an online store which sells high quality collector's items inspired by the studio's videogames. The store's catalogue will be progressively expanded with new products and categories. Currently CD PROJEKT RED STORE serves European Union member states; however, its geographical reach will soon expand to cover – among others – the US and Canada.

On 4 April 2019 Oleg Klapovskiy tendered his resignation from the Management Board of the Company, effective on the date of the nearest General Meeting, which took place on 23 May 2019. The stated reason behind the resignation was the need for full involvement in the affairs of a subsidiary Company – GOG sp. z o.o. – including further expansion of the GOG.com platform and work on new projects which will affect the operation of the online store and the GOG.com platform as a whole.

On 23 May 2019 the Ordinary General Meeting of the Company adopted a resolution concerning the payment of a dividend in the amount of 100 926 000.00 PLN, i.e. 1.05 PLN per share. The dividend date was set to 31 May 2019, with payment occurring on 13 June 2019.

Events occurring after the balance sheet date

No significant events occurred after the close of the reporting period which would merit inclusion in this semiannual report on CD PROJEKT Capital Group activities.

Disclosure of seasonal or cyclical activities

CD PROJEKT RED

The revenues and financial result of the CD PROJEKT RED segment are strongly affected by the videogame release schedule. CD PROJEKT RED usually takes between 2 and 4 years to produce a game. Initial development work occurs before the previous game in the series is complete and ready to be released.

CD PROJEKT RED also engages in smaller-scale projects – such as add-ons for its own games or adapting existing products to work on new gaming platforms. Such projects may be carried out directly by the Company or by its external partners, and their implementation may take several months (up to about a dozen).

With regard to games which have already been released, their yearly sales distribution is dependent on the schedule of periodic sales campaign. In most cases, strong sales are reported in the second and fourth quarter, while the first and the third quarter (the latter of which overlaps with the summer vacation season) see weaker sales.

Figure 6 CD PROJEKT RED release quarters – sales of products, goods and materials in 2011-2019 (PLN thousands)

GOG.com

The digital videogame distribution market, which is the main area of activity of GOG.com, is characterized by seasonal fluctuations in revenues. On an annual basis, the highest revenues are typically obtained in the fourth quarter while the lowest revenues correspond to the third quarter. Sales in Q2 and Q4 are boosted by promotional activities organized in these periods.

The sales volume is also strongly dependent on the timing of new releases in each reporting period.

GOG.com also obtains revenues from microtransactions carried out within GWENT: The Witcher Card Game. The volume of such revenues depends, among others, on the game's popularity and on new content released to gamers during each period.

Figure 7 Quarterly sales of goods and materials in the GOG.com segment; 2018-2019 (PLN thousands).

Disclosure of external and internal factors affecting further growth of the CD PROJEKT Capital Group

Future growth of the Company and its Capital Group is critically dependent on the ability to retain world-class creative professionals and experts, and to attract a growing number of specialists, both Polish and foreign, to work on the Group's future releases. Ongoing expansion of the company also calls for effective management of production and publishing activities related to several projects carried out in parallel at the Company HQ in Warsaw and at its branch offices in Kraków, Wrocław, Berlin, Los Angeles, Shanghai and Tokyo. The market performance of each new release is an important aspect of the Studio's reputation as a developer of top-quality, highly sought-after entertainment products. It also underpins the value and recognition of brands such as The Witcher, Cyberpunk and CD PROJEKT RED, upon which the long-term development strategy of the Company and its Capital Group is founded.

Moreover, the activities of CD PROJEKT Capital Group member companies are affected by external factors such as the global macroeconomic conditions, legal reforms and changes in taxation. In this sense, CD PROJEKT is in a similar position to many other companies conducting business on domestic and international markets.

Key internal and external factors which may, in the Board's opinion, prove detrimental to the Group's activities and growth prospects are listed in the risk assessment section of the Management Board report on CD PROJEKT Capital Group and CD PROJEKT S.A. activities in 2018.

With regard to further quarters of 2019, the CD PROJEKT Capital Group intends to develop its activities in parallel in two key segments: CD PROJEKT RED and GOG.com, while also pursuing new initiatives in the framework of its subsidiaries – Spokko and CD PROJEKT RED STORE. A description of further growth plans can be found in the Strategy of the CD PROJEKT Capital Group for the years 2016-2021, announced in March 2016. The full text of this document is available on the Company's corporate website at: cdprojekt.com/en/capital-group/strategy/.

CD PROJEKT RED

Key factors which will guide activities in the CD PROJEKT RED segment include ongoing projects, the scale of development work associated with those projects and their perceived popularity among players. In this context, the most significant factors shaping the current results of the CD PROJEKT Capital Group include the popularity of previously published games set in The Witcher universe, as well as – in future periods – the progress of development and market reception of the Company's new releases, including Cyberpunk 2077 and further products. To-date enthusiastic reception of the Studio's new product by gamers and experts alike suggests strong potential of the brand, both in terms of PR and commercial appeal. Commitment to product quality, maintaining the pace of the Cyberpunk 2077 marketing campaign, PR activities, hype management and fostering community relations are all important aspects of the game's anticipated market success. In addition, global recognition and popularity of the Cyberpunk 2077 brand may entice gamers who are not yet familiar with The Witcher games to seek access to the Company's earlier products.

Future results of the CD PROJEKT Capital Group will also depend on the popularity and progress of development of GWENT: The Witcher Card Game. The GWENT team currently focuses on

porting the game to mobile devices, on adding new content, card sets and vanity items as well as organizing regular in-game events with the aim to attract and retain gamers.

GWENT: The Witcher Card Game is the first multiplayer game developed by the CD PROJEKT Group in which CD PROJEKT and GOG collaborate to jointly create new technological solutions while extending their knowledge and experience in terms of provisioning online products. These technologies and know-how are strategically important for the Group and its future development and publishing capabilities.

The Company believes that maintaining the observed growth dynamics and expansion of its activity profile will depend on further enhancement of its world-class videogame development skillset and on maintaining effective communication channels with the global gaming community. Managing two separate major franchises (The Witcher and Cyberpunk), along with several independent development teams, enables the Company to conduct parallel work on several projects and smoothens its long-term release schedule. This migration towards a dual-franchise model supported by several independent product lines also permits optimization of manufacturing and financial activities, mitigates important risk factors and makes it easier for Company employees to seek professional fulfillment.

GOG.com

In the GOG.com segment, maintaining the current high sales volume should be supported by the customers' increasing tendency to turn to online channels for purchases.

GOG.com growth also depends on seeking additional brand-new products. Accordingly, GOG sp. z o.o. actively communicates with leading global developers and publishers of videogames, continually expanding its list of business partners and products offered. Each new release on GOG.com contributes to the platform's popularity and drives up sales. In addition to adding new products GOG sp. z o.o. also seeks to expand its user base by attracting new players – those who have not yet set up a GOG.com account. The Company has been successful in this regard, owing to its PR activities and synergies resulting from cooperation with CD PROJEKT S.A. The GOG.com customer pool continues to grow at a steady pace.

Expanding the reach of services operated by GOG.com may strongly depend on the community reception of GOG Galaxy 2.0. Conceptually, this newest edition of GOG's proprietary technology aims to provide convenient access to games purchased by customers regardless of platform, as well as facilitate social interaction. GOG Galaxy 2.0 is currently in its closed beta stage.

Further growth of activities in the GOG.com segment, including the potential to acquire unique know-how and experience, and to fully leverage the Company's technological expertise, will be influenced by the Company's involvement in the GWENT project, where GOG.com is responsible for networking and online sales.

Participation in the GWENT project and applying GOG Galaxy in the development of a free-to-play online game marks GOG.com's entry into a new market segment. The resulting technologies and experience will, in the Board's opinion, strongly affect future growth prospects of GOG.com in this heretofore unexplored area of the market.

Disclosure of factors which, in the issuer's opinion, will affect its financial result during at least the coming quarter

The coming, third quarter of the year, coincides with the vacation season and therefore with a drop-off in sales activities which affect the sales volume of previously released games. The Group's publishing schedule foresees no significant product releases in the third quarter of 2019. At the same time, the Group's financial result will be impacted by costs related to the ramp-up of the Cyberpunk 2077 promotional campaign, including (among others) participation in gamescom and China Joy. Regarding the fourth quarter of the year, the Group has announced the release of The Witcher 3: Wild Hunt for Nintendo Switch and GWENT for mobile iOS devices. Both releases are expected to bolster the Group's sales revenues and financial result during this period. The coming year will be dominated by the release of Cyberpunk 2077, scheduled for 14 April 2020, along with the associated tie-in events.

Disclosure of significant agreements6

No agreements meeting the significance threshold were concluded by the Company in the reporting period.

6 An agreement is regarded its significant if the sum of liabilities arising under that agreement exceeds 10% of the Capital Group's consolidated assets.

Risk management at the Capital Group

The CD PROJEKT Capital Group carries out ongoing assessment and mitigation of risk factors which may affect its financial or material standing. The Group is exposed to common risks typical for commercial entities which carry out economic activities in Poland, export products and maintain subsidiaries (including foreign subsidiaries).

Pursuing complex, innovative projects which call for multiple iterations to ensure that the final product meets the stated requirements involves higher-than-average operating risk. With each new release the Group gains valuable publishing and development experience, enabling it to adapt its practices in the scope of project management, progress monitoring and risk mitigation.

A detailed risk assessment can be found in the Management Board Report on CD PROJEKT Capital Group Activities for 2018, available for download on the Company website at cdprojekt.com.

Financial statement of the CD PROJEKT Capital Group

Overview of key economic and financial indicators disclosed in the consolidated and separate financial statement

Condensed interim consolidated profit and loss account

Table 3 Consolidated profit and loss account – selected highlights (PLN thousands)

Note 01.01.2019 –
30.06.2019
01.01.2018 –
30.06.2018
Sales revenues 214 407 168 434
Revenues from sales of products 17 109 775 108 772
Revenues from sales of services 17 31 755 25
Revenues from sales of goods and materials 17 72 877 59 637
Cost of products, goods and materials sold 66 168 43 829
Cost of products and services sold 18 14 926 91
Value of goods and materials sold 18 51 242 43 738
Gross profit (loss) from sales 148 239 124 605
Selling costs 18 53 373 46 639
General and administrative costs 18 35 836 16 546
Other operating revenues 19 1 966 632
Other operating expenses 19 1 023 984
(Impairment losses)/reversal of impairment losses of financial
instruments
21 233
Operating profit (loss) 59 994 61 301
Financial revenues 20 5 199 5 781
Financial expenses 20 818 492
Profit (loss) before tax 64 375 66 590
Income tax 11 12 695 14 160
Net profit (loss) 51 680 52 430
Net profit (loss) attributable to equity holders of parent entity 51 680 52 430
Net earnings per share (in PLN)
Basic for the reporting period 0.54 0.55
Diluted for the reporting period 0.51 0.52

Management Board report on CD PROJEKT Capital Group activities

for the period between 1 January and 30 June 2019 (all figures quoted in PLN thousands unless stated otherwise)

Discussion regarding the condensed interim consolidated profit and loss account of the CD PROJEKT Capital Group

The aggregate Sales revenues of the CD PROJET Capital Group for the first half of 2019 reached 214 407 thousand PLN, which was 27.3% more than during the reference period in 2018.

The largest contribution to the Group's consolidated revenues (51.2%) in H1 2109 was from Revenues from sales of products, comprising mostly:

  • ♦ royalties associated with ongoing strong sales of The Witcher 3: Wild Hunt, along with its expansion packs (Hearts of Stone and Blood and Wine),
  • ♦ royalties associated with digital distribution of Thronebreaker: The Witcher Tales and in-game sales related to GWENT: The Witcher Card Game.

The Group's aggregate revenues from sales of products in the first half of 2019 were slightly greater than during the reference period in 2018.

Revenues from sales of goods and materials contributed 34% to the Group's aggregate revenues, and were generated mostly through distribution of videogames licensed from external suppliers directly to end users, carried out by GOG.com. The reported increase (by 22.2% compared to the reference period) is a result of the highly successful Summer Sale – the best such event in GOG.com's to-date history – along with strong performance of other new additions to the GOG.com catalogue (particularly Diablo + Hellfire, Warcraft I & II) as well as the current condition of the currency market, which favors exporters.

An important contribution to the Group's revenues in the past semiannual period was from Revenues from sales of services in the CD PROJEKT RED segment – resulting from collaboration with external publishers in the framework of the Cyberpunk 2077 promotional campaign and joint promotional activities with financial involvement of these external partners.

The Cost of products, services, goods and materials sold, which directly accompanies sales, was 66 168 thousand PLN, which is 51% more than during the first half of 2018.

This increase compared to the reference period was mostly associated with ongoing depreciation of development expenses of GWENT: The Witcher Card Game and Thronebreaker: The Witcher Tales, aggregated with the Cost of products and services sold. Such costs did not apply during the reference period because prior to the release of both games, which took place in October 2018, their respective development costs were subject to capitalization. In addition, the aforementioned line item also aggregates the costs incurred by the Group in relation to revenues from sales of services.

In line with the accounting policy in force at the Group, development expenses associate with GWENT are depreciated on a straight-line basis over three year following finalization and release of the full version of the project. With regard to Thronebreaker, development expenses are also reassigned to costs over three years following the release of the game's full version – in this case, based on the expected distribution of future revenues, estimated by referring to the sales performance of past products.

The reported increase (by 17.2%) in the Value of goods and materials sold, compared to the reference period, relates to costs incurred in the process of selling goods licensed from external suppliers on GOG.com. This directly corresponds to the segment's increased sales volume during H1 2019.

In the reporting period the CD PROJEKT Capital Group generated 148 239 thousand PLN in Gross profit from sales, i.e. 19% more than during the first half of 2018. The Group's gross profitability, i.e. the ratio between its pre-tax profit and sales revenues, was 69.1% during /H1 2019.

The reported Selling costs mostly comprise expenses associated with advertising and promotional activities in each of the Group's activity segments.

The bulk of the aforementioned costs were generated in the CD PROJEKT RED segment, particularly in relation to the pre-release marketing of Cyberpunk 2077 and – to a lesser degree – promotional activities related to GWENT: The Witcher Card Game and Thronebreaker: The Witcher Tales, along with maintenance costs and remuneration (both fixed and contingent upon the Group's financial result) of staff members comprising the Company's internal publishing departments.

Another important contribution to the Group's selling costs during the reporting period was from the operating costs of the GOG.com platform, including:

  • ♦ remuneration of the platform's development and maintenance teams, as well as staff responsible for promoting the platform,
  • ♦ transaction charges related to digital sales carried out on the GOG.com platform,
  • ♦ costs of marketing activities related to GOG.com,
  • ♦ IT infrastructure upkeep costs.

Furthermore, a notable contribution to H1 selling costs was generated by the maintenance, upkeep, promotion and further development of GWENT: The Witcher Card Game (including work on the previously announced mobile edition), reported by the consortium consisting of CD PROJEKT RED and GOG.com.

The Group's selling costs also include costs of other bought-in sales support services.

The aggregate value of the Group's Selling costs incurred during the reporting period was 53 373 thousand PLN, which is 14.4% more than during the reference period.

General and administrative costs amounted to 35 836 thousand PLN, representing an increase by 116.6% compared to the first half of 2018.

This increase was mostly due to a revision in projections concerning the expected attainment of the goals of the incentive program in force at CD PROJEKT RED. Validation of attainment of the program's goals is based solely on annual results; however, in light of the results obtained by the end of the first half of 2019, along with the Company's release schedule for the second half of the year (with regard to entitlements attributable to the CD PROJEKT RED segment), the Board has decided to alter its projections regarding the likely attainment of the program goals for the period between 2016 and 2021. Accordingly, the Board now believes that – with regard to entitlements attributable to the CD PROJEKT RED segment – the goals of the program are likely to be met as defined for the period between 2016 and 2019.

Earlier recognition of the program's costs in relation to past reporting periods (note that the program was instituted in 2016) resulted in a one-time cost item of 15 193 thousand PLN reported in Q2 2019. In subsequent periods costs attributable to the incentive program will be recognized on the basis of updated projections concerning these periods. Note that these costs correspond to actuarial estimates and have no associated cash flows – thus, the reported increase does not affect current or future cash outflows related to the incentive program.

For all entitlements granted under the incentive program, the corresponding costs are aggregated with General and administrative costs.

Further information regarding the incentive program and the reported change in projections can be found in the Corporate Governance section of this report.

The remaining components of General and administrative costs of the CD PROJEKT Capital Group represent compensation and provisions for compensation contingent upon the Group's financial result at the Group's back office departments, along with costs of bought-in services which qualify for inclusion in this category. Their reported increase compared to the first half of 2018 is due to the upscaling of the Group's activities and recruitment of additional staff over the past 12-month period.

In the first half of 2019 the group reported a surplus of Financial revenues over Financial expenses in the amount of 4 381 thousand PLN, i.e. 17.2% less than during the reference period. This decrease is mostly due to lower interest on bank deposits and disclosure of interest payments associated with office space lease agreements, as mandated under IFRS 16.

The Group's consolidated Net profit for the first half of 2019 was 51 680 thousand PLN, which is comparable to the net profit obtained in the first half of the previous year (52 430 thousand PLN).

The increase in the Group's revenues, including unusual revenues related to agreements concerning collaborative promotion of Cyberpunk 2077, also resulted in an increase in costs – particularly the following:

  • ♦ increased GWENT-related costs incurred during the reporting period (including maintenance, upkeep, promotional activities and further development of the base game, expansion packs and the mobile editions, as well as ongoing depreciation of past development expenses which began in the fourth quarter of 2018) in both of the Group's activity segments,
  • ♦ one-time recognition (in Q2 2019) of current costs associated with the incentive program in relation to past reporting periods as a result of a revision in projections concerning likely attainment of the program's goals in the CD PROJEKT RED segment,
  • ♦ increased costs associated with the ramp-up of promotional activities involving Cyberpunk 2077 in the CD PROJEKT RED segment.

The Group's net profitability (ratio between its post-tax profit and sales revenues) for the reporting period was 24.1%.

Selected items from the segmented profit and loss account of the CD PROJEKT Capital Group between 01.01.2019 and 30.06.2019

Table 4 Sales revenues, expenses and financial result by activity segment (PLN thousands)

CD PROJEKT RED GOG.com Consolidation
eliminations
Total
Sales revenues 138 725 81 108 (5 426) 214 407
Revenues from sales of products 104 460 3 733 1 582 109 775
Revenues from sales of services 33 584 1 (1 830) 31 755
Revenues from sales of goods and materials 681 77 374 (5 178) 72 877
Cost of products, goods and materials sold 12 981 57 413 (4 226) 66 168
Cost of products and services sold 12 319 3 236 (629) 14 926
Value of goods and materials sold 662 54 177 (3 597) 51 242
Gross profit (loss) from sales 125 744 23 695 (1 200) 148 239
Selling costs 34 867 19 611 (1 105) 53 373
General and administrative costs 32 709 3 222 (95) 35 836
Other operating revenues 2 297 123 (454) 1 966
Other operating expenses 1 369 108 (454) 1 023
(Impairment)/reversal of impairment of financial instruments 3 18 - 21
Operating profit (loss) 59 099 895 - 59 994
Financial revenues 4 957 294 (52) 5 199
Financial expenses 427 443 (52) 818
Profit (loss) before taxation 63 629 746 - 64 375
Income tax 12 592 103 - 12 695
Net profit (loss) 51 037 643 - 51 680
Net profit (loss) attributable to equity holders of the parent
entity
51 037 643 - 51 680

Discussion regarding the segmented condensed interim consolidated profit and loss account

CD PROJEKT RED segment

In the CD PROJEKT RED segment, the greatest contribution to the reported revenues and net profit obtained in H1 2019 was from ongoing strong sales of The Witcher 3: Wild Hunt along with its expansion packs. Other important products included Thronebreaker: The Witcher Tales and GWENT: The Witcher Card Game. Despite another year having passed since the release of the third installment in The Witcher series – which carries on as CD PROJEKT RED's main source of revenue – the Company's products generated similar sales revenues as during the reference period.

Another important source of revenues in the CD PROJEKT RED segment was Revenues from sales of services, valued at 33 584 thousand PLN. The bulk of this figure comes from collaborative promotional activities involving Cyberpunk 2077, where some of the resulting costs are shouldered by the Company's external publishing partners.

The reported increase in the Cost of products, services, goods and materials sold in the CD PROJEKT RED segment is due to commencement of depreciation of development expenses associated with GWENT: The Witcher Card Game and Thronebreaker: The Witcher Tales, both released in the fourth quarter of 2018, as well as due to recognition of costs offsetting current-period revenues from sales of services.

The CD PROJEKT RED segment generated 125 744 thousand PLN in Gross profit from sales during the first half of 2019 – 18.4% more than during the first half of the previous year. The segment's gross profitability (ratio between gross profit from sales and sales revenues) was 90.6%.

Selling costs in the CD PROJEKT RED segment amounted to 34 867 thousand PLN, which is 13% more than during the first half of 2018. Main contributions to this figure – both for the current year and for the previous year – include costs related to promoting CD PROJEKT RED products, particularly the intensive promotional campaign accompanying the upcoming release of Cyberpunk 2077. The latter includes, among others, preparation of content for the Xbox conference, participation in E3 in Los Angeles and preparation for other fairs – China Joy in Shanghai and gamescom in Cologne. The reported selling costs were also affected by maintenance, upkeep, further development and preparing a mobile edition of GWENT: The Wticher Card Game (announced for fall of the current year), where the corresponding costs incurred during the previous year (i.e. before the game's official release) were instead aggregated with Expenditures of development projects in the Fixed assets category.

General and administrative costs in the first half of 2019 were reported at 32 709 thousand PLN – 138.6% more than during the reference period, which is mostly due to the previously described change in projections regarding potential attainment of the incentive program goals in the CD PROJEKT RED segment.

The segment's Net profit for the first half of the year reached 51 037 thousand PLN, i.e. 4.8% less than the corresponding H1 2018 result.

Net profitability (ratio between post-tax profit and sales revenues) for the reporting period was 36.8%.

GOG.com segment

In the GOG.com segment aggregate Sales revenues in the first half of 2019 were 81 108 thousand PLN, i.e. 25.6% than during the reference period. The bulk of this figure comes from Revenues from sales of goods and materials, i.e. distribution of videogames directly to end clients via the GOG.com platform and the GOG Galaxy application. The reported increase in this category (by 25.5%) is due to excellent results of this year's Summer Sale campaign – the best such event in the Company's history – strong launch performance of new games (particularly Diablo + Hellfire, Warcraft I and Warcraft II) as well as favorable conditions existing on the currency market.

The increase in distribution revenues in the GOG.com segment was accompanied by growth in the Value of goods and materials sold, which aggregates licensing royalties payable to suppliers of games distributed by GOG.com. In the first half of the year the ratio between the value of goods and materials sold and the corresponding sales revenues was 70.0%, i.e. 2.5% less than during the reference period in 2018. This enabled GOG.com to post better gross profitability in relation to its core business, i.e. distribution of videogames (30.0% in H1 2019 compared to 27.5% in H1 2018).

Revenues from sales of products and the corresponding Cost of products sold in the GOG.com segment aggregate the portion of revenues from GWENT: The Witcher Card Game and Thronebreaker: The Witcher Card Games which is attributable to GOG.com under the relevant consortium agreement. These items also aggregate development expenses related to creation of these products.

The total Gross profit from sales in the GOG.com segment was 23 695 thousand PLN, which is 19.2% more than during the first half of 2018. The aggregate gross sales profitability was 29.2% compared to 30.8% the year before. The reported decrease was mainly due to commencement of depreciation of development expenses associated with GWENT: The Witcher Card Game and Thronebreaker: The Witcher Tales which had not taken place during the reference period.

Selling costs in the GOG.com segment reached 19 611 thousand PLN in the first half of 2019 – 14.3% more than during the reference period. This category mainly aggregates costs related to maintenance and upkeep of the GOG.com platform, including:

  • ♦ remuneration of staff members responsible for maintaining, developing and promoting the platform,
  • ♦ transaction costs proportional to the volume of payments handled by the platform,
  • ♦ costs of marketing activities involving GOG.com,
  • ♦ IT infrastructure upkeep costs, proportional to the volume of sales.

The reported increase of selling costs during the reporting period is mostly due to an increase in costs related to processing sales on GOG.com, as well as the overall greater sales revenues generated by the platform.

Another important contribution to selling costs in the first half of 2019 was from maintenance, promotional activities and further development of GWENT: The Witcher Card Game (including intensive development of its mobile edition, announced for fall of the current year), all conducted in the framework of a consortium together with CD PROJEKT RED.

The segment's General and administrative costs reached 3 222 thousand PLN, i.e. 8.4% more than during the reference period.

The Net profit of GOG.com for the first half of 2019 was 643 thousand PLN, compared to a loss of 1 178 thousand PLN incurred during the first half of 2018.

The above result is mainly due to profit generated in the framework of GOG.com's core business activities, i.e. distribution of videogames via the GOG.com platform and the GOG Galaxy application, as well as surplus of GWENT-related costs attributable to GOG.com (including costs incurred in the first half of 2019 in relation to maintenance, upkeep and promotional activities associated with the game, development of further expansions and the game's mobile edition, as well as commencement – in the fourth quarter of 2018 – of depreciation of earlier development expenses) over the corresponding revenues generated by this project in the first half of 2019.

Condensed interim consolidated statement of financial position of the CD PROJEKT Capital Group

Table 5 Consolidated statement of financial position – selected highlights (PLN thousands)

Note 30.06.2019 31.12.2018
FIXED ASSETS 454 783 388 309
Tangible assets 2 31 976 19 241
Intangibles 4 51 547 50 210
Expenditures on development projects 4 291 803 242 816
Investment properties 6 9 640 9 553
Perpetual usufruct of land 7 3 478 3 478
Goodwill 4,5 56 438 56 438
Shares in subsidiaries excluded from consolidation 16 6 757 3 683
Deferred income tax assets 11 2 570 2 320
Other long-term receivables 16 574 570
WORKING ASSETS 681 875 738 529
Inventories 8 731 258
Fixed assets held for sale 3 - 49
Trade receivables 9,16 90 401 37 008
Current income tax receivables 3 765 1 611
Other receivables 9 36 224 19 231
Prepaid expenses 10 21 194 21 502
Cash and cash equivalents 16 68 274 103 878
Bank deposits (maturity beyond 3 months) 16 461 286 554 992
TOTAL ASSETS 1 136 658 1 126 838

Note 30.06.2019 31.12.2018*
EQUITY 975 330 1 002 864
Equity attributable to equity holders of parent entity 975 330 1 002 864
Share capital 22 96 120 96 120
Supplementary capital 780 951 739 724
Other reserve capital 47 872 26 145
Exchange rate differences 997 1 012
Retained earnings (2 290) 30 529
Net profit (loss) for the reporting period 51 680 109 334
Minority interest equity - -
LONG-TERM LIABILITIES 6 678 6 691
Other financial liabilities 16 6 262 163
Deferred revenues 15 226 6 338
Provisions for employee benefits and similar liabilities 12 190 190
SHORT-TERM LIABILITIES 154 650 117 283
Other financial liabilities 16 5 451 246
Trade liabilities 16 45 327 49 914
Current income tax liabilities 19 -
Other liabilities 14 9 222 17 785
Deferred revenues 15 83 844 26 172
Provisions for employee benefits and similar liabilities 12 2 2
Other provisions 13 10 785 23 164
TOTAL EQUITY AND LIABILITIES 1 136 658 1 126 838

* adjusted data

Discussion regarding the condensed interim consolidated statement of financial position of the CD PROJEKT Capital Group

Assets

At the end of 2019 the Group's aggregate Tangible assets were valued at 31 976 thousand PLN. The reported increase compared to 31 December 2018 was mostly due to recognition – in the Buildings and structures category – of assets representing the right to use leased office space, in line with the newly introduced IFRS 16 (along with the simultaneous recognition of financial liabilities arising under office space lease agreements – as Other financial liabilities). Aggregated with expenditures on adaptation of office space to suit the Group's current activities, the total value of this line item is 21 368 thousand PLN and represents the largest individual contribution to the Group's tangible assets.

The second key component of the Group's tangible assets was Machinery and equipment, valued at 8 522 thousand PLN. This category comprises, among others, computers, servers and other electronic devices utilized by the Group in the course of its daily activities and in the development and distribution of videogames.

Regarding Intangibles, the most important contributions to the aggregate value (51 547 thousand PLN as of 30 June 2019) include the CD PROJEKT brand name and The Witcher trademark, jointly valued at 32 199 thousand PLN, as well as copyright held by the Group, whose joint value was reported as 11 318 thousand PLN. Intangibles also cover computer software in use at the Group (net value of 5 847 thousand PLN). During the reporting period the value of the Group's intangibles increased by 1 337 thousand PLN as a result of acquisition of software and licenses by CD PROJEKT S.A. and recruitment of additional staff.

The aggregate value of expenditures on products and technologies developed by Group member companies is represented as Expenditures on development projects. At the end of the reporting period the balance of these expenditures reached 291 803 thousand PLN, of which 237 772 thousand PLN represents development projects currently in progress (with the largest contribution being Cyberpunk 2077). Following depreciation, the net balance sheet value of completed development projects was 54 031 thousand PLN (the largest completed projects subject to depreciation throughout 2019 are GWENT: The Witcher Card Game and Thronebreaker: The Witcher Tales). Past development expenditures associated with earlier CD PROJEKT RED releases (such as The Witcher, The Witcher 2 and The Witcher 3, along with its expansions – Hearts of Stone and Blood and Wine) had already been fully discounted during previous reporting periods. The net value of the Group's expenditures on development projects increased by 48 987 thousand PLN compared to 31 December 2018, mainly as a result of ongoing development work, the bulk of which corresponds to Cyberpunk 2077 – currently in its final, most intensive phase of development, along with work on smaller-scale projects, such as porting The Witcher 3: Wild Hunt to Nintendo Switch or development of GOG Galaxy carried out by GOG.com programmers.

The next important contribution to the Capital Group's total fixed assets was Goodwill (56 438 thousand PLN), i.e. the positive difference between the cost of establishing a business combination (also known as acquisition or takeover cost) and the parent company's share in the net fair value of all assets and liabilities (including contingent liabilities) of the controlled entity on the date of acquisition. The Group's goodwill arises from the merger of its parent entity with the CDP Investment capital group, carried out on 30 April 2010 (46 417 thousand PLN) as well as the purchase (on 18 May 2018) of a Wrocław-based development studio from Strange New Things sp. z o.o. sp. k. (10 021 thousand PLN). The reported goodwill did not change during the first half of 2019.

With regard to Investment properties (9 640 thousand PLN) and Perpetual usufruct of land (3 478 thousand PLN), they reflect the purchase (carried out at the end of 2018) of a business property located in Warsaw at Jagiellońska 76, directly adjacent to the Group's current headquarters.

Shares in subsidiaries excluded from consolidation increased in value by 3 074 thousand PLN, to 6 757 thousand PLN. This increase was mainly due to fulfillment of the foundation agreement of Spokko Sp. z o.o. which foresaw capital contributions to this company in order to provide financing for the mobile videogame development project which Spokko is currently implementing.

Regarding Working assets, the group's consolidated Trade receivables were valued at 90 401 as of 30 June 2019, having increased by 53 393 thousand PLN since the end of the previous year. The bulk of this figure represents the CD PROJEKT RED segment. At the end of H1 2019, CD PROJEKT RED reported 95 234 thousand PLN in trade receivables, including 66 244 thousand PLN in trade receivables (also including receivables from GOG.com, subject to consolidation eliminations) associated with licensing reports covering the second quarter of 2019 and received after the close of the reporting period. This line item includes, among others, trade receivables associated with the launch of the Cyberpunk 2077 digital preorder campaign for the PC, arising before the end of June and reported to the Company by its distribution partners following the balance sheet date but prior to the publication of this report. Another contribution was from settlements with clients, related to trade transactions carried out by the end of the reporting period.

The Group's Other receivables were reported at 36 224 thousand PLN, having increased by 16 993 thousand PLN since the end of 2018. The bulk of this figure corresponds to advance payments paid by CD PROJEKT RED for future deliveries of goods and services. The second most important contribution to this line item are receivables associated with withholding tax deducted by foreign recipients of CD PROJEKT licenses and reportable by the Company in its annual financial statement. Other receivables furthermore include VAT settlements due in future reporting periods.

The reported value of Prepaid expenses (21 194 thousand PLN) is mainly affected by the so-called minimum guarantees, which have not been entered in the profit and loss account as of the balance sheet date. Minimum guarantees are prepayments remitted by GOG.com to its suppliers in lieu of future royalties associated with distribution of videogames on the GOG.com platform. The aggregate value of the Group's prepaid expenses did not undergo appreciable changes since the end of the previous year.

Cash and cash equivalents, together with Bank deposits (maturity beyond 3 months), were jointly valued at 529 560 thousand PLN as of 30 June 2019. This is 129 310 thousand PLN less then at the end of 2018. The main factors which drove this change included the payment – on 13 June 2019 – of a dividend to CD PROJEKT S.A. shareholders, representing a portion of the profit obtained in 2018 (100 926 thousand PLN), ongoing expenditures on development projects (59 770 thousand PLN during the reporting period) and payment of compensation contingent upon the Group's financial result in 2018 (consumption of provisions valued at 21 379 thousand PLN), along with positive cash flows generated by the Group's other activities.

Over the first half of 2019 the value of the CD PROJEKT Capital Group's Fixed assets increased by 66 474 thousand PLN (17.1%), chiefly as a result of ongoing expenditures on development projects related to work carried out at CD PROJEKT S.A. and GOG sp. z o.o. Compared to the end of 2018, the Group's Working assets shrank by 56 654 thousand PLN (7.7%), mostly due to the reported reduction in cash assets and bank deposits. At the end of the reporting period fixed assets represented 40% of the Group's total assets, while working assets made up the remainder (60%).

Equity and liabilities

As of 30 June 2019, the CD PROJEKT Capital Group's total equity was 975 330 thousand PLN, i.e. 27 534 thousand PLN less than at the end of 2018. This is due to the remittance of a dividend to CD PROJEKT S.A. shareholders (100 926 thousand PLN), whose value was greater than capital gains obtained in the first half of 2019.

Long-term liabilities, valued at 6 678 thousand PLN, did not change substantially throughout the reporting period.

With regard to Short-term liabilities, the reported value of 154 650 thousand PLN marks an increase by 37 367 thousand PLN (31.9%) compared to 31 December 2018. The main contribution to this figure was from deferred revenues (83 844 thousand PLN), which – following presentation adjustments – comprise mostly the following:

  • ♦ CD PROJEKT RED the so-called minimum guarantees, i.e. advance payments for licensing royalties received or receivable from distribution and publishing partners in association with future releases of videogames;
  • ♦ CD PROJEKT RED licensing royalties received or receivable in association with digital preorders of PC videogames which are scheduled for future release;
  • ♦ GOG.com aggregate value of preorders of videogames which are scheduled for future release;
  • ♦ CD PROJEKT RED and GOG.com deferred revenues related to subsidies;
  • ♦ GOG.com deferred revenues associated with settlements with the company's clients (including Store Credit and Wallet).

At the end of the reporting period the Group's Deferred revenues concerned mostly Cyberpunk 2077 and – to a lesser degree – The Witcher 3: Wild Hunt for Nintendo Switch, as well as settlements of subsidies. The aggregate figure increased by 57 672 thousand PLN (220.4%) since the end of 2018, mostly due to very strong initial performance of the Cyberpunk 2077 PC preorder campaign.

The second most important contribution to the Group's liabilities was from Trade liabilities, jointly valued at 45 327, which represents a decrease by 9.2% compared to the end of the previous year.

Other financial liabilities, both short- and long-term, increased in comparison with 31 December 2018, mainly due to initial application of IFRS 16, which mandates disclosure of liabilities arising under office space rental agreements (in parallel with disclosure of the corresponding assets, which represent the right to use the leased space, and are aggregated with Tangible assets).

Other liabilities were reported at 9 222 thousand PLN as of 30 June 2019 – this represents a decrease by 8 563 thousand PLN and is mostly due to successful purchase of the business property adjacent to CD PROJEKT S.A.'s current headquarters, with the attendant discharge of liabilities arising under the preliminary purchase agreement. At the end of the reporting period the Group's other liabilities comprised mainly tax liabilities (VAT, PIT) and social security liabilities. Relative to the beginning of the year, other liabilities shrank by 12 379 thousand PLN (53.4%) mostly due to remittance of compensation contingent upon the Group's financial result in 2018. The balance shown for 30 June 2019 comprises mainly provisions for compensation contingent upon current-period results and provisions for other liabilities in both activity segments.

As of 30 June 2019, equity accounted for 85.8% of the CD PROJEKT Capital Group's total equity and liabilities, with short- and long-term liabilities making up the remaining 14.2%.

The Group's segmented consolidated statement of financial position can be found in the condensed interim consolidated financial statement of the CD PROJEKT Capital Group for the period between 1 January and 30 June 2019.

Description of the structure of the Group's consolidated balance of assets, equity and liabilities from the point of view of liquidity

Excellent financial results posted in the past years as well as in the first half of 2019 have enabled the CD PROJEKT Capital Group to amass assets with a total balance sheet value of 1.137 billion PLN. The Group's consolidated equity, which – despite two dividends paid out in the recent years – remains close to 1 billion PLN, corresponds to 85.8% of the value of its assets.

At the end of the reporting period the Group held cash reserves, mostly in the form of bank deposits, and had no outstanding external debt under any credit or loan agreement.

Regarding the Group's asset structure, the majority (60%) consists of working assets, the bulk of which is made up of cash and bank deposits with maturity periods longer than 3 months (total value of 529 560 thousand PLN, i.e. 47% of all assets). The Group's cash assets secure the financing of its further dynamic growth, including future videogame and technology development, promotional activities accompanying future releases, securing other investment opportunities and ensuring that substantial reserves are maintained to deal with unforeseen circumstances and emerging opportunities.

With regard to fixed assets (which comprise 40% of the Group's total assets), the largest contribution comes from expenditures on development projects, at 291 803 thousand PLN (26% of all assets), most of which corresponds to ongoing development of Cyberpunk 2077 and the yet-to-be depreciated portion of development expenses related to GWENT and Thronebreaker.

The Group also invests in infrastructure required to support and further expand its activities. Tangible fixed assets, intangibles and investment properties (together with perpetual usufruct of land) together accounted for 8.5% of the Group's consolidated assets, with an aggregate value of 96 641 thousand PLN.

Minimum guaranteed paid out in the GOG.com segment to suppliers of videogame distribution licenses represent another important source of expenditures, comprising the bulk of the Group's prepaid expenses, at 21 194 thousand PLN (1.9% of the Group's consolidated assets).

The Group's goodwill, resulting from business combinations, together with shares in subsidiaries excluded from consolidation, accounts for 5.6% of its consolidated assets, at 63 195 thousand PLN.

The four asset categories described above, with an aggregate value of 472 833 thousand PLN, represented 41.6% of the Group's consolidated assets. During the first half of 2019 this figure increased by 65 912 thousand PLN (16.2%), representing the main scope of investments carried out by CD PROJEKT, fully secured by its own equity.

Condensed interim consolidated statement of cash flows

Table 6 Consolidated statement of cash flows – selected highlights

Note 01.01.2019 –
30.06.2019
01.01.2018 –
30.06.2018*
OPERATING ACTIVITIES
Net profit (loss) 51 680 52 430
Total adjustments: 30 (4 352) (22 766)
Depreciation of fixed assets, intangibles and expenditures
on development projects
3 952 2 350
Depreciation of expenditures on development projects recognized
as cost of products and services sold
13 191 -
Interest and profit sharing (dividends) (4 867) (5 771)
Profit (loss) from investment activities (821) 299
Change in provisions (10 111) (36 734)
Change in inventories (473) 71
Change in receivables (72 051) 9 200
Change in liabilities excluding credits and loans (6 093) 512
Change in other assets and liabilities 51 868 2 756
Other adjustments 21 053 4 551
Cash flows from operating activities 47 328 29 664
Income tax on pre-tax profit (loss) 12 695 14 160
Income tax (paid)/collected (15 092) (19 835)
Net cash flows from operating activities 44 931 23 989

* adjusted data

INVESTMENT ACTIVITIES

Inflows 567 839 633 772
Reimbursement of advance payment for investment properties
and perpetual usufruct of land
1 667 -
Sale of intangibles and fixed assets 130 41
Cash assets gained in acquisition of enterprise - 26
Closing bank deposits (maturity beyond 3 months) 560 839 627 929
Other inflows from investment activities 5 203 5 776
Outflows 544 023 592 009
Purchases of intangibles and fixed assets 5 766 10 917
Expenditures on development projects 59 770 47 015
Purchase of investment properties and perpetual usufruct of land 9 054 -
Capital contributions to subsidiary 2 300 -
Advance payment for investment properties and perpetual usufruct of land - 727
Acquisition of enterprise - 10 550
Opening bank deposits (maturity beyond 3 months) 467 133 522 800
Net cash flows from investment activities 23 816 41 763

FINANCIAL ACTIVITIES

Inflows 18 -
Collection of receivables arising from financial lease agreements 17 -
Interest payments 1 -
Outflows 104 369 242
Dividends and other payments to equity holders 100 926 -
Payment of liabilities arising from lease agreements 3 113 237
Interest payments 330 5
Net cash flows from financial activities (104 351) (242)
Total net cash flows (35 604) 65 510
Balance of changes in cash and cash equivalents (35 604) 65 510
Cash and cash equivalents at beginning of period 103 878 66 987
Cash and cash equivalents at end of period 68 274 132 497

Discussion regarding the condensed interim consolidated statement of cash flows of the CD PROJEKT Capital Group

In the scope of its Operating activities during the first half of 2019 the CD PROJEKT Capital Group posted 44 931 thousand PLN in net positive cash flows – 20 942 thousand PLN (87.3%) more than during the reference period.

The continuing strong sales performance of The Witcher videogame series, along with GOG.com's best-ever sale campaign (the Summer Sale), resulted in a net profit of 51 680 thousand PLN, providing a good basis for a positive balance of operating cash flows. The result was subsequently adjusted by the following:

  • ♦ non-cash items – Depreciation and other adjustments related to the costs of the incentive program and the reported change in projections regarding the likely attainment of its goals;
  • Interest and profit sharing (reported elsewhere in the cash flow statement);
  • Changes in provisions, mainly due to remittance of compensation contingent upon the Group's financial result in 2018;
  • Changes in receivables (mainly trade receivables) and Changes in other assets and liabilities (mainly deferred revenues), most of which is attributable to the launch of a successful Cyberpunk preorder campaign, where most of the associated royalties had not been collected by the Group by the end of the reporting period, thus increasing its balance of trade receivables.

In the first half of 2019 the Group also posted a positive net balance of cash flows from Investment activities, at 23 816 thousand PLN, compared to 41 763 thousand PLN in the reference period. Investments concerned mainly the following:

  • ♦ development work (59 770 thousand PLN), mostly involving Cyberpunk 2077, which is currently in its final, most cost-intensive development phase;
  • ♦ purchase of intangibles and tangible assets (5 766 thousand PLN);
  • ♦ purchase of investment property at Jagiellońska 76 (9 054 thousand PLN);
  • ♦ capital contributions to Spokko sp. z o.o. (2 300 thousand PLN).

The above investment activities resulted in outflows totaling 76 890 thousand PLN, which was compensated mostly by the reduction in the balance of bank deposits (93 706 thousand PLN) and the associated accrued interest (reported as other inflows from investment activities and jointly valued at 5 203 thousand PLN).

In the first half of 2019 the Group generated negative Net cash flows from financial activities at 104 351 thousand PLN (compared to 242 thousand PLN in negative cash flows during the reference period). These comprised:

  • ♦ payment of a dividend to CD PROJEKT S.A. shareholders in the amount of 100 926 thousand PLN;
  • ♦ Increase in payments of liabilities associated with lease agreements, mostly due to initial application of IFRS 16 which requires recognition of liabilities arising under office space lease agreements.

Altogether, during the reporting period the Group generated negative Net cash flows in the amount of 35 604 thousand PLN, compared to 65 510 in positive net cash flows during the reference period.

The balance of the CD PROJEKT Capital Group's monetary assets (excluding bank deposits with maturity in excess of 3 months) was reduced by 35 604 thousand PLN, while the balance of bank deposits with maturity in excess of 3 months decreased by 93 706 thousand PLN. Consequently, the aggregate balance of cash and bank deposits decreased by 129 310 thousand PLN during the first half of 2019.

As of 30 June 2019 the CD PROJEKT Capital Group held cash and bank deposits with an aggregate value of 529 560 thousand PLN.

Disclosure of credits and loans taken out in the first half of 2019

Throughout the first half of 2019 the CD PROJEKT Capital Group had no outstanding external debt under any credit or loan agreement.

Disclosure of credits and loans granted in the first half of 2019

In the first half of 2019 no member company of the CD PRJEKT Capital Group granted any loans to parties external to the Group. CD PROJEKT Inc. and GOG sp. z o.o. had access to financing in the form of a loan granted by CD PROJEKT S.A.

Disclosure of guarantees and sureties granted in 2018, and other significant off-balance sheet items

Information regarding guarantees, sureties and other significant off-balance sheet items can be found in the condensed interim consolidated financial statement of the CD PROJEKT Capital Group for the period between 1 January and 30 June 2019.

Disclosure of transactions with affiliates

In the first half of 2019 the CD PROJEKT Capital Group engaged mainly in the following types of transactions with affiliates:

  • ♦ sales of licenses between CD PROJEKT S.A. and GOG sp. z o.o., as required by these companies' respective business profiles,
  • ♦ procurement of accounting, HR, legal, financial, administrative and managerial services from CD PROJEKT S.A. by its subsidiaries,
  • ♦ subletting of office space,
  • ♦ procurement of CD PROJEKT Inc. services by CD PROJEKT S.A. and GOG sp. z o.o. in the scope of coordinating promotional and publishing activities in North America,
  • ♦ procurement of CD PROJEKT Co., Ltd. services by CD PROJEKT S.A. and GOG sp. z o.o. in the scope of coordinating promotional and publishing activities in China,
  • ♦ loans granted to CD PROJEKT Inc. and GOG sp. z o.o. by CD PROJEKT S.A.,
  • ♦ collaboration in the scope of operating an online store; licensing and developing products offered for sale in the store, involving CD PROJEKT S.A. (videogame developer and IPR holder), CD PROJEKT RED Store sp. z o.o. and CD PROJEKT Inc. (operators of the online store in respective territories),
  • ♦ other minor transactions associated with day-to-day activities (e.g. reinvoicing joint expenses).

Transactions between affiliates are concluded on market terms as required by the business profiles of each member of the CD PROJEKT Capital Group. A detailed description of procedures which govern transactions between affiliates is included in the consolidated financial statement of the CD PROJEKT Capital Group for the period between 1 January and 31 December 2018.

In addition to the above, CD PROJEKT S.A. and GOG sp. z o.o. cooperate in the framework of GWENT: The Witcher Card Game and Thronebreaker: The Witcher Tales. According to the consortium agreement each company bears a portion of project-related expenses, and is entitled to the corresponding share of the associated revenues.

Disclosure of differences between the financial results reported in the semiannual financial statement and earlier projections covering the given year

The CD PROJEKT Capital Group had not published any financial projections concerning 2019. Accordingly, no description of the differences between the Group's actual results and earlier projections is provided.

Corporate governance

Entity contracted to audit financial statements

On 14 June 2018 the Supervisory Board of CD PROJEKT S.A. selected Grant Thornton Polska sp. z o.o. sp. k. with a registered office in Poznań as the entity contracted to conduct a review of the semiannual financial statement and audit the annual financial statement of the Company and its Capital Group for 2018 and 2019. Grant Thornton Polska sp. z o.o. sp. k. has also been contracted to audit the financial statement of GOG sp. z o.o.

Shareholders controlling at least 5% of the vote at the General Meeting

The Company's share capital amounts to 96 120 000 PLN, divided into 96 120 000 shares with a nominal value of 1 PLN per share. The shareholder structure is determined on the basis of formal notices issued by shareholders who control at least 5% of the total number of votes at the General Meeting of Shareholders.

Table 7 Shareholders controlling at least 5% of the vote at the General Meeting as of the publication date of this report.

Qty. of shares Percentage share
in share capital
Qty. of votes
at the GM
Percentage share
of votes at the GM
Marcin Iwiński 12 150 000 12.64% 12 150 000 12.64%
Michał Kiciński* 10 486 106 10.91% 10 486 106 10.91%
Piotr Nielubowicz 6 135 197 6.38% 6 135 197 6.38%
Free float 67 348 697 70.07% 67 348 697 70.07%

* As disclosed in Current Report no. 49/2016 of 6 September 2016

The percentage share in the Company's share capital and in the total number of votes at the General Meeting is calculated on the basis of the most recent notices received from Company shareholders as of the publication date of this report.

Agreements which may result in changes in the proportions of shares held by shareholders and bondholders

2016–2021 incentive program

On 24 May 2016 the General Meeting adopted resolution no. 201 , which institutes an incentive program covering the 2016-2021 period. The program covers a 6-year period. A maximum of 6 million individual entitlements may be assigned under the program. As of the publication date of this report 5 655 000 entitlements have been assigned. The resolution sets forth two types of goals: result goals and market goals.

Result goal – 80% of entitlements

Attainment of the result goal will enable entitled parties to claim 80% of the total number of entitlements issued under the program. The program sets forth specific goals which must be attained, in terms of the minimum aggregate consolidated net profit of the Capital Group as well as the minimum aggregate consolidated earnings per share for each period. As a result of additional stock having been issued under the previous incentive program (covering the years 2012-2015), the goals of the current program (with regard to the minimum earnings per share) are more ambitious.

The minimum required net earnings per share are as follows:

  • ♦ For the years 2016-2019 aggregate consolidated basic net earnings per share from continuing operations of at least 6.51 PLN, or
  • ♦ For the years 2016-2020 aggregate consolidated basic net earnings per share from continuing operations of at least 9.01 PLN, or
  • ♦ For the years 2016-2021 aggregate consolidated basic net earnings per share from continuing operations of at least 11.51 PLN.

1 Full text available in Current Report no. 18/2016

In relation to participants who represent the GOG.com segment, assignment of entitlements requires fulfillment of certain additional goals defined for that segment, in addition to the abovementioned result goals defined for the CD PROJEKT Capital Group as a whole.

Market goal – 20% of entitlements

The market goal (which is validated for the year during which the result goal is met, or at the end of the incentive program, whichever comes first) stipulates that the price change of CD PROJEKT S.A. stock on the Warsaw Stock Exchange must outperform the corresponding change in the WIG index by at least 100% during the period covered by the program. Attainment of this goal will enable parties involved in the incentive program to claim 20% of the total number of entitlements issued under the program.

The incentive program covers the years 2016-2021, but entitlements may be assigned before the end of this period should the result and market goals be met ahead of schedule. Attainment of the result goals is assessed on the basis of the Group's consolidated annual results and requires that any of the abovementioned goals be met. Attainment of the market goals is assessed following attainment of the result goals or at the end of the program, whichever comes first.

Attainment of goals as of the end of H1 2019

Result goals

For the period between 1 January 2016 and 30 June 2019 the CD PROJEKT Capital Group's aggregate consolidated basic net earnings per share from continuing operations were 6.39 PLN, i.e. 0.12 PLN below the threshold set for the years 2016-2019. Given the Company's current stock volume, this corresponds to a difference of 11 534 thousand PLN in the Group's consolidated net profit from continuing operations. Validation of attainment of the program's goals is based solely on annual results; however, in light of the results obtained by the end of the first half of 2019, along with the Company's release schedule for the second half of the year (with regard to entitlements attributable to the CD PROJEKT RED segment), the Board has decided to alter its projections regarding the likely attainment of the program goals during the 2016-2021 period. Accordingly, the Board now believes that – with regard to entitlements attributable to the CD PROJEKT RED segment – the goals of the program are likely to be met as defined for the period between 2016 and 2019.

Figure 9 Result goal for 2016-2019 – consolidated basic net earnings per share from continuing operations – 80% of entitlements; status update

The GOG.com segment follows additional goals related specifically to the activities of that segment. In this scope, the Management Board has decided not to change its projections regarding the attainment of the goals of the incentive program during the 2016-2021 period.

Market goal

Between 30 December 2015 and 28 June 2019, the Company stock price increased by 886% while the WIG index gained 29.5%.

Disclosure of the purchase of own shares

No own shares were purchased by the Company during the reporting period.

Information regarding the control system of employee share programs

The incentive program under which Company shares may be awarded, covering the years 2016- 2021, was approved by the General Meeting of Shareholders on 24 May 2016. A detailed set of terms and conditions was endorsed by the Supervisory Board and subsequently approved by the Management Board on 5 July 2016. Implementation of the program is directly supervised by the Supervisory Board and Management Board of CD PROJEKT S.A.

Company shares held by members of the Management Board and the Supervisory Board

Table 8 Quantity of shares held by members of the Company's managerial and supervisory bodies

Name Position as of 29.08.2019 as of 30.06.2019 as of 31.12.2018
Adam Kiciński President of the Board 3 322 481 3 322 481 3 322 481
Marcin Iwiński Vice President of the Board 12 150 000 12 150 000 12 150 000
Piotr Nielubowicz Vice President of the Board 6 135 197 6 135 197 6 135 197
Adam Badowski Board Member 150 000 150 000 150 000
Michał Nowakowski Board Member 37 650 37 650 37 650
Piotr Karwowski Board Member 8 000 8 000 8 000
Katarzyna Szwarc Chairwoman of the Supervisory Board 10 10 10
Maciej Nielubowicz Supervisory Board Member 51 51 51

Members of the managerial and supervisory bodies of CD PROJEKT S.A. do not directly hold any shares of the Company's affiliates.

Composition of the Management Board of CD PROJEKT S.A.

Adam Kiciński

President of the Board

Oversees formulation of the Company's and its Capital Group's business strategies and supports their practical implementation. Coordinates Company activities in the scope of investor relations.

Marcin Iwiński

Vice President for International Affairs

Coordinates the Company's international activities and the corresponding policies. Takes part in supervising and managing the Company's foreign subsidiaries.

Piotr Nielubowicz Vice President and CFO

Coordinates the Company's financial and accounting branches; ensures that the Company meets its financial reporting obligations. Pparticipates in investor relations.

Adam Badowski

Board Member

Heads the CD PROJEKT RED development studio which is owned by the Company, Coordinates the Company's game development activities.

Michał Nowakowski

Board Member Oversees formulation and implementation of the Company's sales policies.

Piotr Karwowski Board Member

Co-manages the GOG.com segment, assuming responsibility for design and development of the GOG.com platform and of the GOG Galaxy technology stack. Oversees the Gtroup's online services and its network presence. Since the fourth quarter of 2018 – responsible for operation and development of GWENT.

Management Board members represent the Company and its Management Board. Management Board members cooperate with one another, share information regarding important matters affecting the Company, jointly manage the Company and jointly bear the associated responsibility. The Management Board, acting as a collective body, formulates the Company's strategies, develops its financial plans and manages the Company in such a way as to ensure implementation of these strategies and plans. The Management Board has embraced the concept of collective management in order to enhance its own capabilities for strategic thinking, build upon its positive energy and uphold the belief that nothing is truly impossible. Deep mutual trust, coupled with a shared set of core beliefs and ethics, enable the Management Board to discharge its duties efficiently and without undue bureaucracy.

Figure 10 Tenure of current members of the Management Board as holders of managerial positions within the CD PROJEKT Capital Group (in years)

Changes in Management Board composition

On 23 May 2019 – the date of the Ordinary General Meeting – Mr. Oleg Klapovskiy officially ceased to be a member of the Management Board of CD PROJEKT S.A.

Composition of the Supervisory Board of CD PROJEKT S.A.

Katarzyna Szwarc Chairwoman of the Supervisory Board and of the Audit Committee
Piotr Pągowski Deputy Chairman of the Supervisory Board; Audit Committee Member
Maciej Nielubowicz Secretary of the Supervisory Board; Audit Committee Member
Krzysztof Kilian Supervisory Board Member; Audit Committee Member
Michał Bień Supervisory Board Member; Audit Committee Member

Changes in Supervisory Board composition

No changes in the composition of the Company's Supervisory Board occurred in the reporting period.

Disclosure of retirement benefits and similar compensation payable to former members of the Company's executive, supervisory or administrative bodies, and of any liabilities associated with such benefits, specifying the aggregate amounts for each category of recipients

As of 30 June 2019 the Company had no such liabilities.

Agreements between the Company and members of its managing and supervisory bodies concerning compensation in the event of their resignation or dismissal

As of 30 June 2019 and as of the preparation date of this report all members of the Company's managing and supervisory bodies discharged their duties on the basis of General Meeting appointments and there were no provisions in force regulating compensation in the event of their resignation or dismissal.

Changes in basic management practices at the Company and its Capital Group

No significant changes in basic management policies affecting the Company and its Capital Group occurred in the first half of 2019.

Corporate governance policies

CD PROJEKT S.A. follows the corporate governance policies listed in the "Best Practice for WSE Listed Companies 2016" document, published as an attachment to Resolution no. 26/1413/2015 of the Supervisory Board of the Warsaw Stock Exchange on 13 October 2015. Details concerning the implementation of specific corporate governance policies at CD PROJEKT S.A. in 2018 can be found on the Company website at: cdprojekt.com/en/wp-content/uploads-en/2019/03/statement-regarding-the-implementation-of-corporate-governance-rules-at-cd-projekt-s-a-in-2018-1.pdf.

Disclosure of significant legal proceedings

The following legal proceedings took place during the reporting period (the presented status is valid for the publication date of this report):

Litigation in which CD PROJEKT S.A. is the plaintiff or claimant

CD PROJEKT S.A. (formerly Optimus S.A.) vs. State Treasury

On 15 February 2006 the Management Board of Optimus S.A. filed a complaint in the District Court for the City of Kraków, 1st Civil Department seeking monetary damages from the State Treasury in the amount of 35 650.6 thousand PLN in relation to decisions issued by the Inspector of Treasury Control concerning VAT liabilities allegedly incurred by the Company's legal predecessor. On 24 November 2003 the Supreme Administrative Court in Warsaw vacated these decisions as unlawful.

On 9 December 2008 the District Court for the City of Kraków issued an interlocutory judgment holding the Optimus claim valid in rem. This judgment concerned the validity of the Company's claim for monetary damages. On 19 May 2009 this judgment was vacated by the Appellate Court for the City of Kraków, 1st Civil Department, which remanded the case to the District Court for further proceedings.

On 1 August 2014 the District Court for the City of Kraków issued a final judgment closing the proceedings in the court of first instance. The District Court's judgment awarded the Company 1 090.5 thousand PLN plus statutory interest for the period between 15 November 2005 and the remittance date, dismissing the lawsuit on all other counts.

On 9 October 2014 the Company filed an appeal against the District Court's judgment with regard to those sections in which the District Court dismissed the Company's claims, and also the section concerning the cost of legal proceedings associated with the case. A parallel appeal against the section in which the District Court affirms the Company's claims was filed by the State Treasury. On 21 December 2019 the Appellate Court altered the judgment of the court of first instance by dismissing the Company's lawsuit in its entirety.

The Company subsequently filed a cassation appeal against the portion of the judgment which reverses the earlier judgment of the District Court in Kraków by dismissing the lawsuit, as well as the portion in which the judgment dismisses the Company's appeal concerning the costs of legal proceedings.

Criminal proceedings in which CD PROJEKT S.A. is recognized as the victim

Case against Michał Lorenc, Piotr Lewandowski and Michał Dębski

In case no. XVIII K 126/09, following indictment filed by the District Attorney in the District Court for the City of Warsaw, on 27 October 2016 the District Court convicted Mr. Michał Lorenc, Mr. Piotr Lewandowski and Mr. Michał Dębski of violating sections 296 §1, 296 §3 and others of the Penal Code. The Company acted as an auxiliary prosecutor in the court of first instance and will retain this status until the trial has concluded. Having found the defendants guilty, the Court awarded the Company 210 thousand PLN in damages under Art. 46 of the Penal Code. According to the operative part of the judgement total losses sustained by the Company as a result of the defendants' actions were estimated at not less than 16 million PLN (this figure follows from standard regulations applicable to criminal trials). The Company subsequently filed an appeal against the judgment, contesting, among others, the amount of damages awarded to the Company. On 26 October 2017 the Appellate Court vacated the judgment of the court of first instance and remanded the case to be retried in full. The parent company continues to act in the capacity of an auxiliary prosecutor.

No other significant legal, arbitration or administrative proceedings which would involve the parent Company or its subsidiaries as parties were initiated in the reporting period

Adam Kiciński President of the Board

Marcin Iwiński Vice President of the Board

Piotr Nielubowicz Vice President of the Board

Adam Badowski Board Member

Michał Nowakowski Board Member

Piotr Karwowski Board Member

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