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Asetek A/S

Investor Presentation Oct 28, 2021

6301_rns_2021-10-28_5c7e1eaf-3a8a-4758-903c-8169a11c3aa1.pdf

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Q3 2021

28 October 2021

Disclaimer

This presentation contains forward-looking statements concerning Asetek's financial condition, results of operations and business. All statements other than statements of historical fact are, or may be deemed to be, forward-looking statements. Forward-looking statements are statements of future expectations that are based on management's current expectations and assumptions and involve known and unknown risks and uncertainties that could cause actual results, performance, or events to differ materially from those expressed or implied in these statements.

Forward-looking statements include, among other things, statements concerning Asetek's potential exposure to market risks and statements expressing management's expectations, beliefs, estimates, forecasts, projections and assumptions. A number of factors that affect Asetek's future operations and could cause Asetek's results to differ materially from those expressed in the forward-looking statements included in this document, include (without limitation):(a) changes in demand for Asetek's products; (b) currency and interest rate fluctuations; (c) customer concentration and industry competition; (d) legislative, fiscal, and regulatory developments, including changes in tax or accounting policies; (e) ability to enforce patents; (f) product development risks; (g) customer credit risks; and (h) supply of components.

All forward-looking statements contained in this document are expressly qualified by the cautionary statements contained or referenced to in this disclaimer. Undue reliance should not be placed on forward-looking statements. Additional factors that may affect future results are contained in the risk management section in Asetek's most recent annual report (available athttps://ir.asetek.com/) and these factors also should be considered. Each forward-looking statement speaks only as of the date of this document. Asetek does not undertake any obligation to publicly update or revise any forward-looking statement as a result of new information or future events other than as required by Danish law. In light of these risks, results could differ materially from those stated, implied or inferred from the forward-looking statements contained in this document.

  • Nine-month revenue of \$61.7 million (+37%) and EBITDA adjusted of \$6.5 million
  • Q3 revenue of \$13.5 million compared with \$21.6 million in Q3 2020; Q3 gross margin of 39% compared with 47% in prior year
  • Q3 EBITDA adjusted of negative \$1.4 million, compared with \$5.4 million in Q3 2020
  • Results are consistent with update provided on September 22
  • One-time charge of \$1.7 million in operating expense for exit of the HPC data center niche
  • Opening of orders for SimSports products in Q4, with R&D investment of \$0.8 million in Q3
  • Asetek technology incorporated in first AIO liquid cooling solutions from global gaming leader Razer
  • Expectation for 2021 Group revenue growth of 10 20% maintained, current revenue outlook trending toward the lower end

3

Status update Gaming and Enthusiast market

22 September 28 October

• 2021 expectations updated due to increased uncertainty related to sales and costs for the remainder of the year

Company specific

• COVID-19 effects in the Tongan and Xiamen districts of China hindering deliveries of components to Asetek and its contract manufacturers

Industry

  • Supply chain challenges with continued increased component cost and shortages (primarily with customers)
  • Increasing logistics costs and US tariffs
  • Demand growth curbed by global shortage of semiconductor chips, mainly affordable GPUs

  • Revenue trending towards lower end of expectations range

  • Operating income expectations of \$0-2 million maintained

Company specific

• Resumed business activities in Tongan and Xiamen with some operational adaptions due to periodic power supply restrictions

Industry

  • Supply chain challenges remain with increased component cost and shortages
  • Logistics costs rising
  • Chip shortages continue
  • China reducing energy use and CO2 emissions ahead of 2022 winter Olympics

Outlook

  • Long-term ambition of 15% average revenue growth maintained
  • Uncertainty related to timing of the market normalizing

  • Mitigating actions to avoid significant impact of market uncertainties

  • Continuous focus on strengthening supply chain capacity and capabilities
  • Active product pricing strategy
  • Considering moving own manufacturing outside China
  • Supporting customers moving final assembly elsewhere to avoid 25% tariff
  • SimSports not affected by tariff as final assembly is in Denmark

Impact

Status

Strong G&E market fundamentals curbed by short-term challenges

  • Growing gaming community investing in more immersive experiences enabled by high-end PCs with liquid cooling
    • ‒ Reflected in increased production, more new products and widening customer base
  • Growth curbed by shortage of integrated circuits (IC) and Chinese COVID-19 lock-downs
    • ‒ Availability of affordable GPUs, and too a lesser extent, CPUs, impacting demand
    • ‒ Access to microcontrollers and motor drive ICs driving up costs and impacting Asetek and customer operations
  • On track to deliver revenue growth despite challenges tied to COVID-19, supply chain and chip shortages
  • Slow start to Q3 with revenue improving through the quarter and stabilizing into Q4

Gaming and Enthusiast revenue by month

EBIDTA margin set to recover with revenue stabilizing and HPC exit

Revenue and EBITDA margin

Q1 2018 Q2 2018 Q3 2018 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021E

Global platform with integrated value chain supports growth and expansion

Strategic position: Large and long-term growing markets | Supplying global brands | Market-leading solutions

IP platform: Applications | Technology | Systems | Products | Patents | High-volume manufacturing | World-wide hub infrastructure

9 million units shipped | 167 employees | FY'20 revenue of USD 73m | Listed on Oslo Børs

Growing offering for more immersive gaming experiences and sustainable data centers

Gaming and Enthusiast Data center

do-it-yourself (DIY)

Enthusiasts and SimSports Gaming/Performance PCs

Competitive and committed gamers and enthusiasts Enterprise

Gaming and Enthusiast

High level of product releases reflect customers' confidence in long-term demand growth

  • 15 new products started shipping in Q3 2021
    • ‒ One new customer
  • 19 new products estimated to start shipping in Q4 2021
    • ‒ Including to 3 new customers
  • Continuous investments in product development and branding to expand reach with key customers based on the core tenants of performance, quality and reliability

19

Strengthening a wide and diversified base of Gaming and Enthusiast OEMs

Top 5 customers revenue split Top 5 Gaming and Enthusiast customers1 2)

  • Currently shipping to over 20 OEMs
  • Top five represented 85% of Gaming and Enthusiast revenue in YTD 2021, vs. 81% for full-year 2020
  • The largest OEMs have benefited the most from demand increase since the onset of the pandemic
  • Ambition to increase diversification with time
  • Continuous monitoring and assessment of IP

Powering first liquid cooling solutions from global gaming leader

• Razer's first AIO liquid coolers, the Razer Hanbo series, launched on October 21 based on Asetek technology

‒ Enabling advanced CPU overclocking capability, RGB lighting, and virtually silent operation to gamers, tech enthusiasts and eSports professionals

  • A strong validation of the performance, quality and reliability of Asetek's liquid cooling technology
  • Razer is a leading global gaming brand listed on the Hong Kong stock exchange with reported 1H 2021 revenue of \$752 million (+68% YoY)
  • Holds a dominant position in the global PC component market and are expanding into the segments for high-performance components and complete PC systems

Gaming and Enthusiast strategic development

Goal Strategy Development and outlook
Further develop
leadership in the
gaming and
enthusiast liquid
cooling market

R&D and product
development

Growing existing
customers

Widening OEM customer
base

Branding and marketing
Focus on delivery of core liquid cooling solutions


Ramp-up of development to bring meaningful innovations to market

Products which deliver best performance, quality and reliability

Currently over 20 OEM customers

Focus on reducing single-customer dependency

Co-branding agreements in place with several OEMs

Connecting directly with gamers and enthusiasts via social media and
online communities, such as Discord

Positioning to monetize Asetek brand

Product roll-out progressing to plan

  • The Asetek Invicta premium performance SimRacing pedals were unveiled in September and featured at the ADAC SimRacing 2021 Expo in Germany
    • ‒ Available for order in Q4 with delivery next year
  • Development of steering wheels and wheelbase on track
    • ‒ Tailor-made solutions and with Asetek designed motor using own software and implementing acquired IP
    • ‒ Working prototypes developed in less than 12 months from acquiring IP and hiring team
    • ‒ Launch planned for late 2022 following testing, further development, tooling and manufacturing setup
  • Product development founded on extensive mechatronics and real racing competencies in close collaboration with leading sim racers
  • Engaging with sim racing community and automotive partners

Teaming up with leading hypercar brand Pagani to deliver exclusive racing experiences

  • Licensing, marketing and product agreement for a number of upcoming Asetek sim racing products
    • ‒ Custom-design of limited editions of Pagani-licensed products based on technology used in the Pagani Huayra R
    • ‒ Pagani Automobili will market and sell the Pagani-branded products through its channels
  • Pagani has developed hypercars since 1998, combining technology with unprecedented design and performance
  • Mirroring Asetek's history of innovation of liquid cooling for high-end gaming PCs and supercomputers with hardware and software know-how applied to produce best-in-class sim racing equipment
  • Initial products expected to be released in mid-2022

SimSports strategic development

Goal Strategy Development and Outlook
Becoming a
next-level
immersive
gaming
experiences
provider

Leverage core
mechatronics capabilities
and global supply chain

Develop product offering
based on acquired IP and
technology
Establish a thriving third

growth segment in a
fragmented market

Initial focus on innovation and product development

Product development on plan based on own software and
implementation of acquired IP

Finalize market and channel strategies, including direct sales, online
resellers, motorsports shops etc.

First products available for order in Q4 2021 with further launches in
2022 and 2023

Supported by brand platform and reputation for performance, quality,
reliability and immersive experiences

Data center

Data center revenue and margin development reflect sub-scale nature of HPC market

Full-year loss of about \$5 million expected from the HPC business

Sharpened focus on long-term general data center market potential

  • Exiting HPC segment due to limited revenue potential and substantial drain of resources required to stay competitive
    • ‒ Will continue to meet HPC customer demand from current product portfolio for some time
    • ‒ \$1.7 million of write downs of various assets and other nonrecurring costs included in Q3 accounts
  • Refocusing aimed reducing cash burn and improve profitability while developing a viable general data center business capitalizing on existing technology and long-term investments
  • Green data center legislation is the main trigger for opening the market over time
    • ‒ Public attention to the sustainability benefits offered by liquid cooling is increasing

"Hot water from Google may be wasted (..) The planned Google data center could provide heating to 350,000 apartments. But there is no plan to utilize the excess heat from the monster-plant" - NRK.no Oct. 19

EU supports use of liquid cooling to cut data center CO2 emissions and enable circular economy

  • The EU Commission's July 2021 Energy Efficiency Directive proposal requires the reuse of waste heat generated in data centers
  • EU seeks to neutralize CO2 emissions and preserve and reuse precious resources from rapidly growing data center activity through adoption of circular infrastructure
  • Asetek's Direct-to-chip liquid cooling enables power savings and CO2 emission reductions by enabling direct reuse of the waste heat at 60-65 centigrade in district heating systems without using power consuming heat-pumps
  • It is one of the most impactful technologies available to address these issues and meets EU's requirements for "minimal ancillary energy inputs"
  • Preparing for increased long-term demand associated with this potential legislation

Update data center strategic development

Maintain Data center position and create a sustainable and profitable business over time

Goal

• Influence the influencers and support adoption of latest EU proposals into legislation for climate gains from reusing waste heat on the way towards carbon neutrality

Strategy

• Leverage existing technology and investments to gain position in the general Data center segment

Development and Outlook

  • Global sustainability agenda strengthens rationale for Asetek's data center solution over times
  • Positive impact from direct engagement with the EU with current "Green Deal" proposals favoring liquid cooling
  • Market adoption of liquid cooling will remain slow until adoption of the proposed Green Deal legislation has been decided
  • Prepared and positioned for a potential shift in demand driven by adoption of the proposed legislation
  • Sharpening Data center business segment and stop investments in HPC niche to improve profitability
  • General Data center business segment to be main priority going forward

22

Financials

Income statement

Figures in USD (000's) Q3 2021 Q3 2020 YTD 2021 YTD 2020 2020
Unaudited Unaudited Unaudited Unaudited
Revenue \$
13,534
\$
21,629
\$
61,734
\$
44,900 \$
72,750
Cost of sales 8,283 11,562 35,911 23,060 38,556
Gross profit 5,251 10,067 25,823 21,840 34,194
Research and development 1,789 1,453 5,285 3,959 5,718
Selling, general and administrative 6,575 4,355 18,206 12,543 17,548
Special items 1,713 - 1,713 - -
Other expense (income) (714) - (714) - -
Total operating expenses 9,363 5,808 24,490 16,502 23,266
Operating income (4,112) 4,259 1,333 5,338 10,928
Foreign exchange (loss) gain 287 (560) 583 (671) (1,361)
Finance income (costs) (51) (48) (150) (76) (141)
Total financial income (expenses) 236 (608) 433 (747) (1,502)
Income before tax (3,876) 3,651 1,766 4,591 9,426
Income tax (expense) benefit 887 (1,211) (275) (1,536) (231)
Income for the period (2,989) 2,440 1,491 3,055 9,195
Foreign currency translation
adjustments
(751) 1,041 (1,523) 1,099 2,392
Total comprehensive income \$
(3,740)
\$
3,481 \$
(32) \$ 4,154 \$ 11,587
Income per share (in USD):
Basic
Diluted
\$
(0.12)
\$
(0.12)
\$
0.10
\$
0.09
\$
0.06
\$
0.06
\$
0.12 \$
\$
0.12 \$
0.36
0.35
  • Q3 revenue reflects reduced shipments of Gaming and Enthusiast products compared to Q3 2020
    • ‒ Sales of 237,000 sealed loops in Q3 (-36%)
  • 9-months YTD revenue increased 37% YoY
    • ‒ Sales of 1,084,000 sealed loops (+47%)
  • Q3 operating expense include \$1.7 million one-time charge associated with the HPC data center niche and increased IP litigation expenses, partly offset by a \$0,7 million gain from land sale
  • Increase in overhead includes investment in the SimSports business and to support revenue growth

Margin development

Quarterly Group gross margin development

  • Gross margin of 38.8% vs. third quarter of 46.5% in 2020, with decrease reflecting
    • ‒ Higher shipping costs (~4 %-points), a stronger CNY vs USD (~3 %-points), component pricing and changes to mix of product shipments
  • Full-year 2021 margin is expected to normalize from a record high in 2020
    • ‒ Expected in the 40% to 45%-range for the full year

Strong balance sheet supporting long-term growth

Balance sheet

80,000

USD thousands as at June 30, 2021

  • Strong cash position and low interest-bearing debt
  • Solid and attractive partner for OEM customers
  • Flexibility to develop and defend IP
  • Platform for expanding gaming product portfolio
  • Ambition to distribute cash surplus over time subject to change of current tax situation
  • Q3 share repurchases of \$1.25 million to offset employee options as part of buyback program completed in early September

Revenue outlook

compared with 2020

in 2020

Guidance

• 2021 group revenue expected to increase 10% to 20% ‒ Current outlook trending towards lower end of the range • Gross margin normalizing to between 40% and 45% vs. 47% • Operating income of \$0 to \$2 million, compared to \$11

USD thousands

Annual Group revenue

  • million in 2020 • Uncertainty related to COVID-19, supply chain, logistics and
  • semiconductor chips shortages

Financial strategy

Growth ~15% p.a.1 to \$150 million

Summary and outlook: On track to deliver on 2025 revenue ambition

  • Record Group revenue expected despite impact of COVID-19 measures, supply chain disruptions and chip shortages
  • Strong underlying demand for Gaming and Enthusiast products supported by high customer and product development activity and widening customer base
  • Development of SimSports offering progressing to plan with more products for launch in 2022 and 2023
  • Preparing for increased Data center demand over time driven by increased sustainability focus and potential EU legislation

Q&A

Appendix

Management

  • Long-term entrepreneur and founder of Asetek
  • Previously employed at Danfoss in their management trainee program
  • Holds an engineering degree from Aalborg University
  • Several MBA level executive management programs from Right, Stanford, MIT and Wharton

  • Peter Dam Madsen
  • Previous positions include International Controller (DK) and Chief Financial Officer (US) at Martin Professional, Inc.
  • Also served as CFO of Dantax Radioindustri A/S listed on the Copenhagen Stock Exchange
  • MBA from Fort Lauderdale Metropolitan University

  • 30+ years of high tech industry sales, sales management and marketing experience
  • Previously held position as VP of Global Sales at nVidia and AMD
  • Has managed global sales teams
  • BSc in Electronics and Electrical Engineering from the University of Glasgow in Scotland

  • VP Global Operations Henrik Gertz
  • 20+ years in operations management roles, where he managed fulfilment, logistics, manufacturing planning, procurement, and supply chain functions
  • He became a machine fitter at ABB and then studied and earned his Production Technologist degree, and a Diploma in Management

VP Global Sales and Marketing Dipak Rao

  • 15 years+ experience leading global teams and managing global accounts in the hightech industry
  • Prior to joining Asetek, Dipak held senior sales and product marketing roles at AMD
  • B.A. (Honors) in Marketing from De Montfort University, Leicester in the U.K

VP Global R&D Thomas Ditlev

  • 15+ years of experience with Vestas and Grundfos he has an intimate background in sophisticated pumping and cooling systems designed for global markets
  • M.Sc.EE degree from Aalborg University as well as an EMBA in Business Psychology from Business Institute in Aalborg

VP Global Quality Magnus Hakanen

  • 20+ years of experience from quality management positions within international organizations like VELUX, Grundfos, Vestas, Nilfisk and automotive companies
  • M.Sc. in Mech. Engineering from the KTH Royal Institute of Technology in Stockholm, Sweden. In additional he also has a Six-Sigma Black Belt certification

Director Branding and Outbound Marketing Solveig Malvik

  • Extensive international experience within branding, marketing, communication and business development
  • Holds an M.A. in Modern Middle Eastern Studies, Public Policy and Governance from A.U. of Beirut and a Masters in Political Science and Public Administration from the University of Bergen

Board of Directors

Chairman Jukka Pertola

  • 20+ years of management experience in ICT, energy, industry, infrastructure and healthcare sectors
  • 10+ years of international experience in board positions at private and public companies and organizations
  • Solid technological background in telecommunications, IT, digitalization and electrical engineering
  • Experience in R&D funding and technology transfer projects

Vice Chairman Erik Damsgaard

  • Experienced Managing Director from the electrical and electronic manufacturing industry
  • 20 years as leader at OJ Industries in the HVAC and Floor heating industry. He is also Chairman of Danish service and distributor company Masentia A/S and Masentia Holding AB
  • Holds M.Sc. in Electronics and a diploma in Business Economics, both from Aarhus University. Has graduated an Executive Management Program at INSEAD

Director

Jørgen Smidt

  • 25+ years of international operational and business management experience from the mobile telecoms industry, including Nokia and Motorola
  • Experience includes investment and international marketing, market positioning and communication strategies
  • Currently a partner at Sunstone Technology Ventures Fund I
  • Holds an engineering degree in computer science from the Engineering College of Copenhagen

Director

Maria Hjorth

  • 20+ years of consulting and financial sector experience covering business development, M&A, investor relations and operational optimization
  • Professional board member
  • MSc and BSc in Economics from University of Copenhagen and a MSc in Business Psychology from University of Westminster in London

Income statement

Figures in USD (000's) Q3 2021 Q3 2020 YTD 2021 YTD 2020 2020
Unaudited Unaudited Unaudited Unaudited
Revenue \$
13,534
\$
21,629
\$
61,734
\$
44,900
\$
72,750
Cost of sales 8,283 11,562 35,911 23,060 38,556
Gross profit 5,251 10,067 25,823 21,840 34,194
Research and development 1,789 1,453 5,285 3,959 5,718
Selling, general and administrative 6,575 4,355 18,206 12,543 17,548
Special items 1,713 - 1,713 - -
Other expense (income) (714) - (714) - -
Total operating expenses 9,363 5,808 24,490 16,502 23,266
Operating income (4,112) 4,259 1,333 5,338 10,928
Foreign exchange (loss) gain 287 (560) 583 (671) (1,361)
Finance income (costs) (51) (48) (150) (76) (141)
Total financial income (expenses) 236 (608) 433 (747) (1,502)
Income before tax (3,876) 3,651 1,766 4,591 9,426
Income tax (expense) benefit 887 (1,211) (275) (1,536) (231)
Income for the period (2,989) 2,440 1,491 3,055 9,195
Other comprehensive income items that may be reclassified to profit
or loss in subsequent periods:
Foreign currency translation adjustments (751) 1,041 (1,523) 1,099 2,392
Total comprehensive income \$
(3,740)
\$
3,481
\$
(32)
\$
4,154
\$
11,587
Income per share (in USD):
Basic \$
(0.12)
\$
0.10
\$
0.06
\$
0.12
\$
0.36
Diluted \$
(0.12)
\$
0.09
\$
0.06
\$
0.12
\$
0.35

Balance sheet

Figures in USD (000's) 30 Sept 2021 31 Dec
2020
Unaudited
ASSETS
Non-current assets
Intangible assets \$
10,760
\$
3,217
Property and equipment 10,071 7,049
Deferred income tax assets 6,253 6,421
Other assets 344 605
Total non-current assets 27,428 17,292
Current assets
Inventory 5,077 2,531
Trade receivables and other 12,458 24,471
Cash and cash equivalents 25,397 27,099
Total current assets 42,932 54,101
Total assets \$
70,360
\$
71,393
EQUITY AND LIABILITIES
Equity
Share capital \$
441
\$
433
Retained earnings 57,962 50,681
Translation and treasury share reserves (9,945) (3,589)
Total equity 48,458 47,525
Non-current liabilities
Long-term debt 1,903 2,604
Total non-current liabilities 1,903 2,604
Current liabilities
Short-term debt 1,258 1,525
Accrued liabilities 3,251 2,429
Accrued compensation & employee benefits 2,456 3,193
Trade payables 13,034 14,117
Total current liabilities 19,999 21,264
Total liabilities 21,902 23,868
Total equity and liabilities \$
70,360
\$
71,393

Cash flow statement

36

Figures in USD (000's) YTD 2021 YTD 2020 2020
Unaudited Unaudited
Cash flows from operating activities
Income for the period \$
1,491 \$
3,055 \$
9,195
Depreciation and amortization 2,663 2,597 3,754
Gain on sale of property, plant and equipment (714) -
Special items 1,713 - (51)
Finance income recognized (1) (50) 192
Finance costs recognized 152 126 51
Finance income, cash received 1 50 (112)
Finance costs, cash paid (101) (70) 231
Income tax expense 275 1,536
Cash receipt (payment) for income tax - - 10
Share based payments expense 812 736 918
Changes in trade receivables, inventories, other assets 8,171 (3,015) (10,121)
Changes in trade payables and accrued liabilities (1,087) 1,964 7,363
Net cash provided by (used in) operating activities 13,375 6,929 11,430
Cash flows from investing activities
Acquisition of business - - (1,316)
Additions to intangible assets (5,170) (1,008) (1,571)
Purchase of property, plant and equipment (5,848) (823) (1,929)
Disposal of property, plant and equipment 1,137 - -
Net cash used in investing activities (9,881) (1,831) (4,816)
Cash flows from financing activities
Funds drawn (paid) against line of credit (114) (313) (269)
Repurchase of common shares (4,833) (4,500) (6,369)
Proceeds from issuance of share capital 768 2,149 2,381
Principal payments on capitalized leases (666) (471) (831)
Net cash provided by (used in) financing activities (4,845) (3,135) (5,088)
Effect of exchange rate changes on cash and cash equivalents (351) 362 1,068
Net changes in cash and cash equivalents (1,702) 2,325 2,594
Cash and cash equivalents at beginning of period 27,099 24,505 24,505
Cash and cash equivalents at end of period \$
25,397 \$
26,830 \$ 27,099
Supplemental disclosures -
Property and equipment acquired under leases \$
-
\$
593 \$
668

Statement of equity

Unaudited

Translation Treasury share
reserves
Retained
earnings
Figures in USD (000's) Share capital reserves Total
Equity at January 1, 2021 \$ 433 \$ 2,784 \$ (6,373) \$ 50,681 \$ 47,525
Total comprehensive income -
nine months ended Sept 30, 2021
Income for the period
- - - 1,491 1,491
Foreign currency translation adjustments - (1,523) - - (1,523)
Total comprehensive income -
nine months ended Sept 30, 2021
- (1,523) - 1,491 (32)
Transactions with owners -
nine months ended Sept 30, 2021
Shares issued for purchase of assets 6 - - 4,216 4,222
Shares issued for options exercised 2 - - 763 765
Shares repurchased - - (4,833) - (4,833)
Share based payment expense - - - 811 811
Transactions with owners -
nine months ended Sept 30, 2021
8 - (4,833) 5,790 965
Equity at September 30, 2021 \$ 441 \$ 1,261 \$ (11,206) \$ 57,962 \$ 48,458
Equity at January 1, 2020 \$ 423 \$ 392 \$ (4) \$ 38,197 \$ 39,008
Total comprehensive income -
nine months ended Sept 30, 2020
Income for the period - - - 3,055 3,055
Foreign currency translation adjustments - 1,099 - - 1,099
Total comprehensive income -
nine months ended Sept 30, 2020
- 1,099 - 3,055 4,154
Transactions with owners -
nine months ended Sept 30, 2020
Share issued 10 - - 2,139 2,149
Shares repurchased - - (4,498) - (4,498)
Share based payment expense - - - 736 736
Transactions with owners -
nine months ended Sept 30, 2020
10 - (4,498) 2,875 (1,613)
Equity at September 30, 2020 \$ 433 \$ 1,491 \$ (4,502) \$ 44,127 \$ 41,549

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