Interim / Quarterly Report • Aug 19, 2025
Interim / Quarterly Report
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CEO's message | Net sales and earnings | Other financial information | Financial reports | Other information
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Q2 Interim Report April - June 2025 3
During the second quarter we have taken important steps and achieved continued progress on our journey to strengthen Starbreeze. Our strategic focus on the PAYDAY franchise, proactive organizational changes, and emphasis on sustainable growth have started bearing fruit, guiding us on our path towards becoming an agile, profitable, and a proven leader in building and sustaining world-class IP.
Our revenue in the quarter was robust, driven by strategic promotional activities and increased player engagement with the PAYDAY franchise. Combined with our workfor-hire-collaboration with KRAFTON to bring PAYDAY to PUBG, this contributed to revenue growth and demonstrated the enduring appeal of our core franchise. Notably, our focused approach on enhancing player experience in PAYDAY 3 continues to show incremental improvements in both player numbers and community sentiment – vital
indicators for long-term franchise growth.
During the quarter, we published two significant titles within our third-party publishing division: Roboquest on PlayStation®4 & 5 and Out of Sight across multiple platforms including Steam, Nintendo Switch, and VR. The global games market is more competitive than ever, with thousands of new releases each year. Third-party publishing demands substantial resources but delivers limited impact compared to our core franchises.
With the global games market becoming increasingly crowded, successfully reaching and resonating with the intended audience requires a blend of expertise, timing, and often a degree of luck. Crucially, it highlights the tremendous value of having an established and beloved IP like PAYDAY to consistently break through the noise. And it invariably takes a lot of time and resources. Going forward,
we have decided to refocus our ambitions on PAYDAY, our own internal projects and work-for-hire, sharpening operational clarity and ensuring optimal use of our internal resources.
This quarter marked significant steps in simplifying our organizational structure, enhancing transparency, and empowering faster decisionmaking. Core studio functions now report directly to the CEO, aimed to streamline operations and align our internal processes closely with strategic priorities. We have established three dedicated teams running PAYDAY, our work-for-hire projects, and Baxter. These are now fully accountable for their respective financial performance, fostering a culture of ownership, agility, and creativity throughout the organization.

We remain deeply committed to the continuous improvement and evolution of PAYDAY 3. The recent introduction of the game mode "Smash & Grab" exemplifies our approach of reducing complexity in onboarding while enhancing gameplay dynamics for all players. Our community has responded positively.
To continue to drive both the franchise and PAYDAY 3's transformation, we have hired a new franchise lead who joined us in August and are expanding the PAYDAY 3 development team. This strategic addition reinforces our ambitions for the franchise; emphasizing meaningful content, increasing replayability, and major improvements to onboarding, progression, and game systems will be our focus for the remainder of the year. By prioritizing player feedback, we aim to significantly increase engagement and ensure PAYDAY continues to deliver exceptional value.
Leveraging the full potential of the PAYDAY IP continues to be a key strategic priority. Our PUBG project continues to perform ahead of expectations and stands as a testament to the strength of our internal development capabilities. During the quarter, it was our single largest revenue contributor, demonstrating both commercial viability and production excellence. With a seasoned team in place and strong operational execution, it showcases our ability to deliver highquality original content alongside our flagship franchises.
Creative development on Baxter took an exciting step forward this quarter with the launch of our "Game Masters" program. These small-group tests are helping us explore player agency and validate the unique gameplay dynamics that set Baxter apart. By incorporating structured feedback loops directly into
development, we're building momentum toward a distinctive and compelling fantasy co-op experience. Early reactions are promising and reaffirm our commitment to delivering something truly special – in a space where we see a clear market gap for a game like ours.
This quarter's steps represent deliberate choices to enhance efficiency, focus, and profitability. Our refined organizational structure, clear strategic priorities, and commitment to delivering engaging gaming experiences position us strongly for sustainable success. I remain confident in our direction and deeply appreciative of the team's relentless passion, creativity, and determination.
Together, we're building a Starbreeze poised for long-term success, growth and sustainability.
ADOLF KRISTJANSSON, CEO

Starbreeze has entered into an agreement with PLAION, allowing Starbreeze to fully acquire the publishing rights for PAYDAY 3 from PLAION. In connection with this and within the framework of the authorization from the Annual General Meeting on May 15, 2024, Starbreeze's Board of Directors has decided to carry out a private placement of 147,676,204 Class B shares, corresponding to approximately SEK 33 million. The subscription price for the Private Placement was set at SEK 0.2235 per share. The Private Placement has been subscribed for by PLAION's parent company Embracer Group AB (publ). Read more here.
On May 15, the Starbreeze Annual General Meeting 2025 was held. Among other things, Jürgen Goeldner was reelected as chairman, and Michael Hjorth, Stefano Salbe and Cecilia Tosting were newly elected. Read more here. "Out of Sight" was launched
On May 22, 'Out of Sight' was launched on PC, console and VR platforms. Read more here.
On May 26, 'Party Powder' was launched for PAYDAY™ 3, a DLC with a new heist, content, functionality and improvements. Read more here.
Roboquest was launched on PlayStation® 5 and 4
On May 27, Roboquest launched on PlayStation® 5 and 4. Read more here.
"Smash & Grab" DLC was launched for PAYDAY™ 3 On June 25, 'Smash & Grab' was launched for PAYDAY™ 3, a DLC with new game mode, content, functionality and improvements. Read more here.
No significant events after the quarter.

Org.nr: 556551-8932 Q2 Interim Report April - June 2025 7
CEO's message | Net sales and earnings | Other financial information | Financial reports | Other information
For net sales and earnings, the comparative period refers to the corresponding period of the previous year.
Net sales for the quarter amounted to SEK 53.8 million (40.2). Game sales amounted to SEK 26.1 million (31.4), Third-party publishing amounted to SEK 6.7 million (8.8) and Licensing deals to SEK 1.4 million (0.0). Other revenue amounted to SEK 19.6 million (0.0) and relates to work-forhire.
Starbreeze's reported revenue attributable to PAYDAY 3 amounted to SEK 17.7 million (22.0). All revenue is related to the platforms Steam, Xbox Game Pass, Xbox X|S, Playstation 5, and Epic Games Store. Sales consist of sales of different editions of the base game, license versions, and sales of DLC.
PAYDAY 2 sales amounted to SEK 8.0 million (9.2) and relate to sales via Steam, Epic Games Store, and console platforms.
Direct costs amounted to SEK 49.7 million (82.8) and consist of costs related to game production and game development. Direct costs include amortization of intangible assets of SEK 27.2 million (74.1), server costs of SEK 2.2 million (4.8) and revenue sharing linked to thirdparty publishing of SEK 3.3 million (4.0). Costs related to Work-for-hire amount to SEK 7.3 million (0).
Capitalized development expenditure reduced direct costs by SEK 39.8 million (50.7) and relates to the games PAYDAY 3, Baxter, and development of new IPs.
Sales and marketing costs amounted to SEK 12.9 million (9.3) and relate to market activities and personnel costs.
Administrative expenses during the quarter amounted to SEK 16.5 million (16.7) and relate to, among other things, expenses linked to offices, salaries to personnel who do not work in game production or marketing, and other external costs.
Administrative expenses include depreciation of SEK 3.6 million (4.7). Capitalized development expenditure reduced administrative expenses by SEK 8.3 million (10.0) and relates to the games PAYDAY 3, Baxter, and other IPs.
Other revenue amounted to SEK 1.8 million (-2.1).
Other costs amounted to SEK 1.3 million (0) and relate to exchange rate effects relating to the revaluation of assets and liabilities in foreign currency. In the comparative period, the company had positive currency effects and they are recorded under other income.
Operating profit before depreciation, amortization and impairment, (EBITDA), amounted to SEK 5.9 million (8.1).
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Taking into account items affecting comparability for the current period, EBITDA amounted to SEK 13.3 million.
Net financial income/expense amounted to SEK -0.6 million (0.3).
During the quarter, interest expenses on lease liabilities of SEK -0.6 million (-0.6) were charged to net financial income/expense.
Profit/loss before taxes amounted to SEK -25.4 million (-70.6).
Profit/loss amounted to SEK -26.0 million (-70.7).
Basic and diluted earnings per share amounted to -0.02 SEK (-0.05).
Net sales for the period amounted to SEK 121.5 million (96.8). Game sales amounted to SEK 71.6 million (65.7), Third-party publishing amounted to SEK 10.1 million (26.2) and Licensing deals to SEK 2.5 million (0.5). Other revenue amounted to SEK 37.2 million (4.4) and relates to work-forhire.
Starbreeze's reported sales attributable to PAYDAY 3 amounted to SEK 50.8 million (45.3). In February, PAYDAY 3 was game of the month on PlayStation Plus, which partly explains the increase in revenue. All revenue is related to the platforms Steam, Xbox Game Pass, Xbox X|S, Playstation 5, and Epic Games Store. Sales consist of sales of different editions of the base game, license versions, and sales of DLC.
PAYDAY 2 sales amounted to SEK 20.4 million (20.1) and relate to sales via Steam, Epic Games Store, and console platforms.
Direct costs amounted to SEK 94.9 million (169.3) and consist of costs linked to game production and game development. Direct costs include amortization of intangible assets of SEK 51.2 million (142.0), server costs of SEK 5.8 million (11.3) and revenue sharing linked to thirdparty publishing of SEK 5.1 million (14.3). Expenses related to Work-for-hire amounted to 15.1 (0).
Capitalized development expenditure has reduced direct costs by SEK 76,6 million (86.0) and relates to the games PAYDAY 3, Baxter, and development of new IPs.
Sales and marketing costs amounted to SEK 21,3 million (16.8) and relate to market activities and personnel costs.
Administrative expenses during the period amounted to SEK 45.6 million (12.0). Adjusted for items affecting comparability, the administrative expense for the corresponding period last year amounted to 29.7, Administrative expenses for the corresponding period of the preceding year amounted to SEK 29.7 million. The costs relate in part to costs linked to offices, salaries to personnel not working in game production or marketing, as well as other external costs. The increased costs are mainly due to increased depreciation of SEK 15.4 million relating to the company's previous office, for which the contract was terminated during the period.
Administrative expenses include depreciation of SEK 24,1 million (8.7). Capitalized development expenditure reduced administrative expenses by SEK 17,0 million (19.4) and relates to the games PAYDAY 3, Baxter, and other IP.
Other revenue amounted to SEK 1.8 million (7.1).
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Other costs amounted to SEK -15.2 million (0) and relate to exchange rate effects relating to the revaluation of assets and liabilities denominated in foreign currencies. In the comparative period, the company had positive currency effects and they are recorded under other income.
Operating profit before depreciation, amortization and impairment (EBITDA), amounted to SEK 21.6 million (56.6). Taking into account items affecting comparability for the current period and the comparison period, EBITDA amounted to SEK 42.5 million (36.7).
Net financial income/expense amounted to SEK 1.2 million (2.6).
During the period, interest expenses on lease liabilities of SEK 1.2 million (-0.6) were charged to net financial income/expense.
Profit/loss before tax amounted to SEK -54.9 million (-91.5).
Profit/loss amounted to SEK -52.4 million (-91.7).
Basic and diluted earnings per share amounted to -0.03 SEK (-0.06).

Org.nr: 556551-8932 Q2 Interim Report April - June 2025 11
For financial information, the comparative period refers to the corresponding period of the previous year.
Cash flow from operating activities before changes in working capital amounted to SEK 4.8 million (-13.6) with negative operating profit amounting to SEK -24.8 million (-70.8) and adjustments for items not included in cash flow amounting to SEK 30.6 million (57.3). Adjustments for items not included in cash flow consist of the depreciation of assets of SEK 30.8 million (78.9) and exchange rate effects of SEK -0.1 million (0.4).
Cash flow from operating activities after changes in working capital amounted to SEK 39.2 million (2.7). Working capital is positively affected by settled receivables linked to PAYDAY 3.
Cash flow from investing activities amounted to SEK -51.6 million (-68.1), of which investments in proprietary game development accounted for SEK -48.6 million (-65.1). During the period, the Group's investments in property, plant and equipment amounted to SEK -2.4 million (-0.5).
Cash flow from financing activities amounted to SEK 38.6 million (12.8) and is a result of the game financing received for the development of DLC for PAYDAY 3 of SEK 11.2 million (17.5). Outstanding accounts receivable linked to PAYDAY 3 amount to SEK 17.9 (12.4) million. Leasing expenses amounted to SEK -5.6 million (-4.7). During the quarter, the company conducted a directed new share issue, which generated proceeds of SEK 33 million.
Total cash flow for the quarter was SEK 26.2 million (-52.6). Cash and cash equivalents at the end of the quarter amounted to SEK 156.4 million (334.6).
Cash and cash equivalents as of June 30 2025
SEK 156.4m
Cash flow from operating activities before changes in working capital amounted to SEK 21.1 million (26.8) with negative operating profit amounting to SEK -53.7 million (-94.2) and adjustments for items not included in cash flow amounting to SEK 75.1 million (119.7). Adjustments for items not included in cash flow consist of the depreciation of assets of SEK 75.8 million (150.7) and exchange rate effects of SEK -0.1 million (-4.7).
Cash flow from operating activities after changes in working capital amounted to SEK 27.4 million (81.1). Working capital is positively affected by settled receivables linked to PAYDAY 3.
Cash flow from investing activities amounted to SEK -105.0 million (-117.1), of which investments in proprietary game development amounted to SEK -94.6 million (-115.0). During the period, the Group's investments in property, plant and equipment amounted to SEK -7.2 million (-3.0).
Cash flow from financing activities amounted to SEK 42.2 million (22.7) and is a result of the game financing received for the development of DLC for PAYDAY 3 of SEK 20.7 million (31.2). Outstanding accounts receivable linked to PAYDAY 3 amount to SEK 17.9 (12.4) million. Leasing expenses amount to SEK -11.5 million (-8.6). During the second quarter, the company carried out a private placement, which generated SEK 33 million in cash.
Total cash flow for the period was SEK -35.3 million (-13.3). Cash and cash equivalents at the end of the period amounted to SEK 156.4 million (334.6).
Non-current assets License assets amount to SEK 21.8 million (11.1) and consist of rights to use IP rights.
Intangible assets, consisting mainly of IP rights, amounted to SEK 46.1 million (152.6).
Capitalized expenditure for proprietary game and technology development amounted to SEK 342.3 million (325.2).
Investments in publishing projects amounted to SEK 5.9 million (8.4).
Amortization and impairment relating to intangible assets amounted to SEK 51.3 million (142.1) during the period.
Financial fixed assets amount to SEK 7.3 million (7.4).
Tangible fixed assets amount to SEK 50.2 million (117.3) and relate to right-of-use buildings as well as IT equipment and other inventory.
Accounts receivable and other receivables amounted to SEK 32.7 million (33.7), of which accounts receivable for PAYDAY 3 amounted to SEK 17.9 (12.4) million. Starbreeze receives cash only after Plaion receives cash, and Starbreeze has issued an invoice for the share to which Starbreeze is entitled per agreement.
Prepaid expenses and accrued income at the end of the period amounted to SEK 44.6 million (72.3), of which SEK 21.9 million (34.0) relates to receivables for sales of PAYDAY 2 and PAYDAY 3.
Cash and cash equivalents amounted to SEK 156.4 million (334.6).
Group equity at the balance sheet date amounted to SEK 567.6 million (800.6). During the period, the company has carried out a direct share issue of Class B shares of SEK 33 million.
Non-current liabilities amounted to SEK 68.0 million (133.2). The non-current portion of lease liabilities amounted to SEK 32.7 million (89.8). Other non-current liabilities amounted to SEK 35.3 million (42.1) and deferred tax liability amounted to SEK 0 million (1.3).
Current liabilities amounted to SEK 72.2 million (173.1). Accounts payable - trade, and other liabilities at the end of the period amounted to SEK 24.9 million (43.9). Current liabilities for lease contracts amounted to SEK 16.3 million (21.5) and relate to leasing costs for the current office in Stockholm. Accrued expenses and deferred income at the end of the period was SEK 31.0 million (66.2).
Share capital at the end of the period amounted to SEK 32,488,765 (29,535,241) divided into 1,624,438,244 shares (1,476,762,040), of which 142,261,919 class A shares (142,303,908) and 1,482,176,325 class B shares (1,334,458,132).
To prepare interim reports and annual financial statements in accordance with generally accepted accounting principles, management must make assumptions and estimates that affect the assets, liabilities, and income reported in the financial statements. Actual results may differ from these estimates.

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159
The most significant risks and uncertainties are low revenues when launching games and project delays, which can lead to financial risks such as lower cash generation and asset impairments. These and other risks such as copyright infringement, loss of key personnel, and exchange rate fluctuations are described in Starbreeze's Annual Report 2024 in the Management Report on pages 43-44 and in Note 3. Furthermore, the value of certain assets and liabilities is based on an expected outcome, which means that these items must be revalued on an ongoing basis and may therefore affect future earnings.
The short-term impact on earnings from exchange rate fluctuations may be positive or negative, depending on the current currency exposure from trade receivables, bank accounts and other assets and liabilities in foreign currency. In the long term, however, a falling US dollar exchange rate will have a negative impact on profit margins. As the Group has foreign subsidiaries, there is also translation exposure.
During the quarter, the Group's operations were conducted by the parent company Starbreeze AB (publ), the subsidiaries Starbreeze Production AB, Starbreeze Studios AB, Starbreeze Publishing AB, New Starbreeze Publishing PD IP AB, Starbreeze VR AB,
Starbreeze Barcelona SL, Starbreeze Paris SAS, New Starbreeze Studios AB, New Starbreeze Publishing AB, Enterspace AB, Starbreeze IP AB and Starbreeze Studios UK Ltd.
The net sales by the parent company during the quarter amounted to SEK 9.5 million (10.9) and for the period SEK 14.7 million (7.8). Sales mainly relate to the allocation of management fees.
Profit before and after tax for the quarter was SEK -7.7 million (-2.9) and for the period SEK -14.3 million (4.8).
At the end of the period, cash and cash equivalents amounted to SEK 60.3 million (128.1) and the parent company's equity was SEK 503.4 million (741.6). During the period, the company has carried out a direct share issue of Class B shares of SEK 33 million.
Apart from salaries and benefits, and intra-group transactions, there were no related-party transactions during the period.
This interim report has not been reviewed by the company's auditor.


The Board of Directors and CEO declare that this interim report gives a true and fair view of the Group's and Parent Company's activities, financial position and
earnings from operations, and describes the material risks and uncertainties facing the Group and the Parent Company.
Stockholm, August 19, 2025
Jürgen Goeldner Chairman of the Board Stefano Salbe Board member
Michael Hjorth Board member Cecilia Tosting Board member
Adolf Kristjansson CEO

Org.nr: 556551-8932 Q2 Interim Report April - June 2025 17
CEO's message | Net sales and earnings | Other financial information | Financial reports | Other information
| NOTE | 2025 | 2024 | 2025 | 2024 | 2024 | |
|---|---|---|---|---|---|---|
| SEKk | Q2 | Q2 | JAN-JUN | JAN-JUN | JAN-DEC | |
| 3 | ||||||
| Net sales | 4 | 53,784 | 40,198 | 121,457 | 96,808 | 185,851 |
| Direct costs | -49,703 | -82,819 | -94,922 | -169,271 | -448,848 | |
| Gross profit (-loss) | 4,081 | -42,621 | 26,535 | -72,463 | -262,997 | |
| Selling and marketing costs | 4 | -12,929 | -9,322 | -21,256 | -16,763 | -30,166 |
| Administrative expenses | 4 | -16,527 | -16,749 | -45,592 | -12,014 | -28,971 |
| Other revenue | 1,832 | -2,138 | 1,832 | 7,090 | 8,796 | |
| Other expenses | -1,300 | -15,182 | -6,376 | |||
| Operating profit (-loss) | -24,843 | -70,830 | -53,663 | -94,150 | -319,714 | |
| Financial income | 884 | 25 | 1,923 | 7,406 | ||
| Financial expenses | -594 | -621 | -1,247 | -654 | -6,717 | |
| Share in profit or loss of holdings accounted for using the equity method | 12 | 1,358 | 1,358 | |||
| Profit (-loss) before tax | -25,437 | -70,555 | -54,885 | -91,523 | -317,667 | |
| Income tax | -607 | -150 | 2,471 | -205 | -180 | |
| Net profit (-loss) for the period | -26,044 | -70,705 | -52,414 | -91,728 | -317,847 | |
| Other comprehensive income that may subsequently be reclassified to profit and loss | ||||||
| Exchange differences | -147 | 799 | 165 | -2,357 | 10,078 | |
| Total comprehensive income for the period | -26,191 | -69,906 | -52,249 | -94,085 | -307,769 | |
| Total comprehensive income for the period attributable to: | ||||||
| Owners of the parent | -26,191 | -69,906 | -52,249 | -94,085 | -307,769 | |
| Earnings per share attributable to owners of the parent during the period (SEK): - Basic |
-0.02 | -0.05 | -0.03 | -0.06 | -0.22 | |
| - Diluted | -0.02 | -0.05 | -0.03 | -0.06 | -0.22 |
| SEKk NOTE |
2025-06-30 | 2024-06-30 | 2024-12-31 |
|---|---|---|---|
| ASSETS | |||
| Intangible assets | |||
| Licenses | 21,845 | 11,121 | 21,845 |
| Other intangible assets | 46,142 | 152,600 | 65,021 |
| Capitalized development cost for own games and technology development | 342,258 | 325,233 | 275,039 |
| Investments in publishing projects | 5,939 | 8,417 | 10,364 |
| Financial assets | |||
| Financial assets | 7,281 | 7,356 | 4,275 |
| Investments in joint ventures | - | 2,595 | |
| Deferred tax assets | 521 | ||
| Property, plant and equipment | |||
| IT equipment and other equipment | 13,807 | 6,482 | 8,276 |
| Right-of-Use asset-Buildings | 36,394 | 110,839 | 17,652 |
| Total non-current assets | 474,187 | 624,643 | 402,472 |
| Current assets | |||
| Trades and other receivables | 32,701 | 33,748 | 43,118 |
| Prepaid expenses and accrued income | 44,572 | 72,313 | 74,076 |
| Cash and cash equivalents | 156,401 | 334,572 | 191,906 |
| Total current assets | 233,674 | 440,633 | 309,100 |
| TOTAL ASSETS | 707,861 | 1,065,276 | 711,572 |
| SEKk NOTE |
2025-06-30 | 2024-06-30 | 2024-12-31 |
|---|---|---|---|
| EQUITY AND LIABILITIES | |||
| Equity attributable to owners of the parent | |||
| Share capital | 32,489 | 29,535 | 29,535 |
| Other contributed capital | 2,623,408 | 2,593,362 | 2,593,362 |
| Reserves | 24,393 | 11,793 | 24,228 |
| Retained earnings including net profit or loss for the period | -2,112,656 | -1,834,123 | -2,060,242 |
| Total equity | 567,634 | 800,567 | 586,883 |
| Non-current liabilities | |||
| Deferred tax liability | 1,316 | 2,010 | |
| Non-current lease liability | 32,683 | 89,761 | |
| Other non-current liabilities | 35,330 | 42,086 | 42,096 |
| Total non-current liabilities | 68,013 | 133,163 | 44,106 |
| Current liabilities | |||
| Trade and other payables | 24,940 | 43,935 | 27,185 |
| Current lease liability | 16,270 | 21,461 | 17,697 |
| Accrued expenses and deferred income | 31,004 | 66,150 | 35,701 |
| Total current liabilities | 72,214 | 131,546 | 80,583 |
| TOTAL EQUITY AND LIABILITIES | 707,861 | 1,065,276 | 711,572 |
| Other contributed | |||||
|---|---|---|---|---|---|
| SEKK | Share capital | capital | Reserves | Retained earnings | Total equity |
| Balance at 1 January 2025 | 29,535 | 2,593,362 | 24,228 | -2,060,242 | 586,883 |
| Net profit (-loss) for the period | -52,414 | -52,414 | |||
| Other comprehensive income for the period | |||||
| Translation differences | - | - | 165 | 165 | |
| Total comprehensive income | 165 | -52,414 | -52,249 | ||
| New issue | 2,954 | 30,046 | 33,000 | ||
| Total contribution from and value transfers to shareholders, | |||||
| recognized directly in equity | 2,954 | 30,046 | 33,000 | ||
| Balance at 30 June 2025 | 32,489 | 2,623,408 | 24,393 | -2,112,656 | 567,634 |
| Balance at 1 January 2024 | 29,535 | 2,593,362 | 14,150 | -1,742,395 | 894,652 |
| Net profit (-loss) for the period | -317,847 | -317,847 | |||
| Other comprehensive income for the period | |||||
| Translation differences | - | - | 10,078 | 10,078 | |
| Total comprehensive income | = | 10,078 | -317,847 | -307,769 | |
| Balance at 31 December 2024 | 29,535 | 2,593,362 | 24,228 | -2,060,242 | 586,883 |
| 2025 | 2024 | ||||
| CHANGE IN NUMBER OF OUTSTANDING SHARES | JAN-JUN | JAN-DEC | |||
| Number of shares at the beginning of the period | 1,476,762,040 | 1,476,762,040 | |||
| New issue | 147,676,204 | ||||
| Total shares outstanding at the end of the period | 1,624,438,244 | 1,476,762,040 |
| 2025 | 2024 | 2025 | 2024 | 2024 | |
|---|---|---|---|---|---|
| SEKK NOTE |
Q2 | Q2 | JAN-JUN | JAN-JUN | JAN-DEC |
| Operating activities | |||||
| Cash flow from operations | -24,843 | -70,830 | -53,663 | -94,150 | -319,714 |
| Adjustment for non-cash items | 30,558 | 57,269 | 75,053 | 119,653 | 354,407 |
| Interest paid | -22 | -22 | |||
| Interest received | -3 | 883 | 22 | 1,923 | 5,654 |
| Income taxes paid | -884 | -878 | -302 | -588 | 109 |
| Cash flow from (-used in) operating activities before changes in working capital | 4,806 | -13,556 | 21,088 | 26,838 | 40,456 |
| Cash flow from changes in working capital | |||||
| Increase (+)/decrease (-) in operating receivables | 50,238 | 17,477 | 25,298 | 121,701 | 123,161 |
| Increase (+)/decrease (-) in operating liabilities | -15,892 | -1,199 | -18,944 | -67,435 | -98,747 |
| Cash flow from (-used in) operating activities after changes in working capital | 39,152 | 2,722 | 27,442 | 81,104 | 64,870 |
| Investing activities | |||||
| Purchase of property, plant and equipment | -2,411 | -521 | -7,216 | -2,978 | -5,852 |
| Sold non-current assets | 24 | રૂદ | 527 | 108 | 151 |
| Sold intangible assets | - | 5,213 | 5,213 | ||
| Divested joint venture | - | - | - | 2,186 | |
| Purchase of intangible assets | - | - | - | - | -10,725 |
| Investments in own games and technology | -48,572 | -65,091 | -94,605 | -115,011 | -227,636 |
| Investments in publishing projects | -650 | -2,553 | -650 | -4,453 | -8,795 |
| Increase (-) / decrease (+) in short-term investments | -3,014 | ||||
| Cash flow from (-used in) investing activities | -51,609 | -68,129 | -104,958 | -117,121 | -245,458 |
| Financing activities | |||||
| New issue | 33,000 | 33,000 | |||
| Financing game development | 11,249 | 17,501 | 20,681 | 31,241 | 47,948 |
| Effect of financial lease | -5,636 | -4,734 | -11,506 | -8,555 | -23,425 |
| Cash flow from financing activities | 38,613 | 12,767 | 42,175 | 22,686 | 24,523 |
| Cash flow for (-used in) the period | 26,156 | -52,640 | -35,341 | -13,331 | -156,065 |
| Cash and cash equivalents at the beginning of the period | 130,099 | 387,246 | 191,906 | 347,752 | 347,752 |
| Exchange difference in cash and cash equivalents | 146 | -34 | -164 | 151 | 219 |
| Cash and cash equivalents at the end of the period | 156,401 | 334,572 | 156,401 | 334,572 | 191,906 |
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Earnings before interest, tax, depreciation, and amortization.
Earnings before interest and taxes.
Earnings before interest, tax, depreciation, and amortization as a percentage of net sales.
Earnings after depreciation and amortization as a percentage of net sales.
Profit after financial items as a percentage of total net sales.
Equity as a percentage of capital employed.
Profit or loss after taxes divided by the average number of shares during the period.
Reported equity including 79.4 percent of untaxed reserves.
| 2025 | 2024 | 2025 | 2024 | 2024 | |
|---|---|---|---|---|---|
| Q2 | Q2 | JAN-JUN | JAN-JUN | JAN-DEC | |
| EBITDA | |||||
| Operating profit (-loss), SEKk | -24,843 | -70,830 | -53,663 | -94,150 | -319,714 |
| Amortization of intangible assets, SEKk | 27,256 | 74,226 | 51,334 | 142,117 | 396,571 |
| Depreciation of property, plant and equipment, SEKk | 3,522 | 4,670 | 23,956 | 8,596 | 20,787 |
| EBITDA | 5,935 | 8,066 | 21,627 | 56,563 | 97,644 |
| EBITDA margin, % | |||||
| EBITDA, SEKk | 5,935 | 8,066 | 21,627 | 56,563 | 97,644 |
| Net sales, SEKk | 53,784 | 40,198 | 121,457 | 96,808 | 185,851 |
| EBITDA margin, % | 11.0 | 20.1 | 17.8 | 58.4 | 52.5 |
| EBIT margin, % | |||||
| Operating profit (-loss), SEKk | -24,843 | -70,830 | -53,663 | -94,150 | -319,714 |
| Net sales, SEKk | 53,784 | 40,198 | 121,457 | 96,808 | 185,851 |
| EBIT margin, % | -46.2 | -176.2 | -44.2 | -97.3 | -172.0 |
| Profit margin, % | |||||
| Profit (-loss) before tax, SEKk | -25,437 | -70,555 | -54,885 | -91,523 | -317,667 |
| Net sales, SEKk | 53,784 | 40,198 | 121,457 | 96,808 | 185,851 |
| Profit margin, % | -47.3 | -175.5 | -45.2 | -94.5 | -170.9 |
| Equity to assets ratio, % | |||||
| Total equity | 567,634 | 800,567 | 567,634 | 800,567 | 586,883 |
| Total equity and liabilities, SEKk | 707,861 | 1,065,276 | 707,861 | 1,065,276 | 711,572 |
| Equity to assets ratio, % | 80.2 | 75.2 | 80.2 | 75.2 | 82.5 |
Alternative Perfornance Measurs (API) and Cash on and cash for not defined in the application from work (FFS). These are consiend to be inportant additional key figures to the Grup's performance. Since allulate financial measurements in the same way. they are not always comparable to hose used by other entities.
| 2025 | 2024 | 2025 | 2024 | 2024 | |
|---|---|---|---|---|---|
| SEKk | Q2 | Q2 | JAN-JUN | JAN-JUN | JAN-DEC |
| Net sales | 9,515 | 10,891 | 14,725 | 7,798 | 17,184 |
| Other operating revenue | - | -678 | - | 7,192 | 524 |
| Total sales | 9,515 | 10,213 | 14,725 | 14,990 | 17,708 |
| Other external expenses | -7,390 | -5,788 | -11,500 | -10,525 | -27,731 |
| Employee benefit expense | -11,808 | -11,370 | -18,452 | -8,084 | -22,341 |
| Depreciation of property, plant and equipment | -5 | -3 | -5 | -5 | -12 |
| Other operating expenses | 644 | - | -1,215 | ||
| Operating profit (-loss) | -9,044 | -6,948 | -16,447 | -3,624 | -32,376 |
| Profit from holdings in group companies | 1,679 | ||||
| Other financial income | 1,355 | 4,076 | 2,109 | 8,421 | 14,006 |
| Financial expenses | -2 | -3 | -4,733 | ||
| Profit (-loss) after net financial income/expense | -7,691 | -2,872 | -14,341 | 4,797 | -21,424 |
| Appropriations | -230,593 | ||||
| Profit (-loss) before tax | -7,691 | -2,872 | -14,341 | 4,797 | -252,017 |
| Income tax | |||||
| Net profit (-loss) for the period | -7,691 | -2,872 | -14,341 | 4,797 | -252,017 |
For the parent company, net profit or loss for the period corresponds to comprehensive income.
| SEKk | 2025-06-30 | 2024-06-30 | 2024-12-31 |
|---|---|---|---|
| ASSETS | |||
| Non-current assets | |||
| Property, plant and equipment | |||
| Computers and other equipment | 77 | 16 | 35 |
| Financial assets | |||
| Investments in group companies | 367,976 | 336,059 | 344,780 |
| Investments in associates | - | 4,656 | |
| Other financial assets | - | 2,261 | |
| Total non-current assets | 368,053 | 342,992 | 344,815 |
| Current assets | |||
| Trade and other receivables | 1,217 | 1,212 | 2,941 |
| Receivables from group companies | 388,904 | 737,982 | 342,602 |
| Prepaid expenses and accrued income | 1,756 | 931 | 3,628 |
| Cash and cash equivalents | 60,330 | 128,142 | 106,609 |
| Total current assets | 452,207 | 868,267 | 455,780 |
| TOTAL ASSETS | 820,260 | 1,211,259 | 800,595 |
| SEKk | 2025-06-30 | 2024-06-30 | 2024-12-31 |
|---|---|---|---|
| EQUITY AND LIABILITIES | |||
| Equity | |||
| Share capital | 32,489 | 29,535 | 29,535 |
| Share premium reserve | 2,556,425 | 2,526,379 | 2,526,379 |
| Retained earnings | -2,071,170 | -1,819,153 | -1,819,153 |
| Net profit (-loss) for the period | -14,341 | 4,797 | -252,017 |
| Total equity | 503,403 | 741,558 | 484,744 |
| Current liabilities | |||
| Trade payables | 2,635 | 537 | 1,564 |
| Liabilities to group companies | 302,259 | 451,595 | 304,417 |
| Other liabilities | 3,021 | 3,210 | 1,912 |
| Accrued expenses and deferred income | 8,942 | 14,359 | 7,958 |
| Total current liabilities | 316,857 | 469,701 | 315,851 |
| TOTAL EQUITY AND LIABILITIES | 820,260 | 1,211,259 | 800,595 |
This interim report has been prepared in accordance with IAS 34, Interim Financial Reporting. The accounting principles and calculation methods are consistent with those applied in 2024.
The Parent Company's report has been prepared in accordance with the Swedish Annual Accounts Act and RFR 2 Accounting for Legal Entities and in accordance with the same accounting principles and calculation methods as the 2024 Annual Report (Note 2, pages 57-62).
No new or revised IFRS rules have entered into force that are expected to have a significant impact on the Group. For all financial assets and liabilities, the carrying amount is a good approximation of fair value.
Depreciation of intangible assets
For completed in-house game development, depreciation is based on the declining balance method, i.e. a decreasing depreciation amount over the useful life. Intangible assets with finite useful lives are amortized from the date they are available for use. Estimated useful life for in-house game development is 5 years, where depreciation is applied at 2/3 year 1, 33 percent month 1 and 33 percent month 2-12, 15 percent year 2 and 6 percent each year 3-5.
As of June 30 2025, the Company has no pledged assets.
| !"#\$ | %&%'E&)E*& | %&%+E&)E*& | %&%+E,%E*, |
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| 2025 | 2024 | 2025 | 2024 | 2024 | |
|---|---|---|---|---|---|
| SEKk | 02 | Q2 | JAN-JUN | JAN-JUN | JAN-DEC |
| Game sales | 26.082 | 31.434 | 71,643 | 65,711 | 125,722 |
| 3rd party publishing | 6.720 | 8,764 | 10,118 | 26,179 | 47.729 |
| Licensing | 1,420 | 2,533 | 515 | 1.731 | |
| Other | 19,562 | 37.163 | 4.403 | 10,669 | |
| Total net sales | 53,784 | 40,198 | 121,457 | 96,808 | 185,851 |
| 2025 | 2024 | 2025 | 2024 | 2024 | |
|---|---|---|---|---|---|
| SEKk | Q2 | Q2 | JAN-JUN | JAN-JUN | JAN-DEC |
| Depreciation and impairment of property, plant and equipment | |||||
| Direct costs | -12 | -12 | -26 | -25 | -50 |
| Selling and marketing costs | -5 | -5 | -9 | -10 | -19 |
| Administrative expenses | -3,505 | -4,653 | -23,921 | -8,561 | -20,718 |
| Total depreciation and impairment of property, plant and equipment | -3,522 | -4,670 | -23,956 | -8,596 | -20,787 |
| Amortization and impairment of intangible assets | |||||
| Direct costs | -27,181 | -74,147 | -51,183 | -141,961 | -396,256 |
| Selling and marketing costs | - | - | - | O | |
| Administrative expenses | -75 | -79 | -151 | -156 | -315 |
| Total amortization and impairment of intangible assets | -27,256 | -74,226 | -51,334 | -142,117 | -396,571 |
| Total depreciation and amortization and impairment | -30,778 | -78,896 | -75,290 | -150,713 | -417,358 |
2023-04-04 Q2 Interim Report April - June 2025 31
CEO's message | Net sales and earnings | Other financial information | Financial reports | Other information
Starbreeze is an independent developer, publisher, and distributor of PC and consoles targeting the global market, with studios in Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAY™, Starbreeze develops games based on proprietary and third-party rights, both inhouse and in partnership with external game developers. Starbreeze shares are listed on Nasdaq Stockholm under the tickers STAR A and STAR B
Read more on www.starbreeze.com and corporate.starbreeze.com
This information is information that Starbreeze AB is obliged to make public pursuant to the EU Market Abuse Regulation and the Swedish Securities Market Act. The information was submitted for publication, via the contact persons set out above, at 6:45 am CEST on August 19, 2025.
Mats Juhl, CFO Tel: +46 (0)8-209 229
Interim Report Q3 2025 Nov 11, 2025 Year-end Report Q4 2025 Feb 19, 2026
The company will hold a webcast at 10 AM, August 22, 2025. To join the presentation – click here.

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