Earnings Release • Apr 29, 2025
Earnings Release
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Historic milestone Q1 defined by closing of transformative acquisition of Plarium and strong organic growth1 on the back of scaled-up marketing for key titles and new games. Plarium was consolidated from 1 February and reported revenues were therefore up 77% year over year in Q1. Our original studios continued to successfully scale profitable marketing, with UA spend up 26% year over year for our original studios in Q1. Total user acquisition spend (UA) represented 38% of net sales in Q1. Total adjusted EBITDA amounted to SEK 616 million in Q1, a 56% increase year over year in, with an operating margin of 24%.
| Q1 | Q1 | FY | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Net sales | 2,557 | 1,447 | 6,015 |
| EBIT | 290 | 236 | 901 |
| EBITDA | 594 | 377 | 1,476 |
| Adjusted EBITDA | 616 | 396 | 1,666 |
| Net income | 65 | -31 | -210 |
| Cash flow from operations | 176 | 293 | 1,340 |
| Basic earnings per share (SEK) | 0.55 | -0.26 | -1.74 |
| Diluted earnings per share (SEK) | - | -0.26 | -1.74 |
| Growth | |||
| Sales growth, % | 77% | 11% | 3% |
| Changes in FX rates | -3% | 1% | 0% |
| Sales growth at constant FX | 79% | 10% | 3% |
| of which organic growth | 6% | 4% | -1% |
1 Organic growth is defined as revenues from the studios MTG owned throughout the whole of 2024 and is calculated in constant currencies
2 MTG owns 30% of the shares and less than 20% of the votes in Monumental, and reports this investment as a financial asset. MTG received the shares as payment for Monumental's acquisition of Kongregate in February 2024.

Strong Q1 kicks off 2025 with 6% organic growth, healthy margins and closed transformative deal
The first quarter of 2025 is one of the most significant
milestone periods in our history. The closing of the transformative acquisition of Plarium significantly enhances our scale as a combined gaming group, nearly doubling our total revenues. The closing expands our portfolio with both high quality games, headlined by RAID: Shadow Legends, and effective commercial tools, including a best-in-class publishing platform. In addition, the consolidation expands our pipeline of new games for 2025 and 2026, which is a key element in our future growth journey.
It also makes me very happy to report strong organic year over year growth of 6%, together with scaled up marketing in our original studios in Q1. This, combined with a healthy operating margin in the quarter, reflects the strength of our operating model and quality of our studios.
We kicked off the integration work immediately after closing the Plarium transaction and are now evaluating how the combination of ours and Plarium's tech and tools can help us accelerate our strategic execution and delivery. I am convinced that MTG and Plarium are set to be better together, and I am also excited about the prospects of what we can achieve over the medium and long term as a scaled gaming group.
Our good operational momentum continued throughout Q1 and into April. This sets us up to continue scaling marketing in Q2, and to deliver profitable organic growth in 2025 and beyond. Our studios remain focused on delivering effective live-ops and engaging content in our established evergreen titles, combined with an ambitious agenda to launch and scale new games to expand our portfolio over time.
Our organic revenue growth in the quarter was driven by the ongoing traction in our Word Games, continued strong growth in Warhammer 40,000: Tacticus and our new title Heroes of History, which has been resonating with players and scaling rapidly with encouraging KPIs. RAID: Shadow Legends, now our largest title, had an encouraging March with strong event performance.
Total net sales were up 77% year over year in Q1 following the consolidation of Plarium. Our top line results in the quarter were negatively affected by currency headwinds from the weakening US dollar and we therefore reported 79% year on year sales growth in constant currencies.
We invested a total of SEK 960 million in user acquisition in Q1, corresponding to 38% of our revenues. UA spend was up 26% year over year for our original studios, as we continued to invest at healthy return levels after the seasonally strong Q4 last year.
The biggest drivers of our year over year increase in UA were the geographical expansion of our word games, our new well-performing strategy and city building title Heroes of History and Warhammer 40,000: Tacticus. We are very happy with this performance and will continue to invest in growth while maintaining our disciplined approach to return on ad spend.
We reported SEK 616 million of total adjusted EBITDA in Q1. This performance reflected the consolidation of Plarium and the increased user acquisition levels in three of our studios mentioned above. We therefore delivered an operating margin of 24% in the first quarter.
We reported a cash conversion of 56% for the 12-month period ending on 31 March 2025, which was within our current long-term guided range of 50%-60%. The result mainly reflected negative working capital in the quarter, a non-cash change in deferred revenues at the time of the Plarium acquisition and higher tax payments.
Thanks to the Plarium acquisition, we are now the largest listed mobile gaming company in Europe and in the top-10 list of mobile developers in the West. Part of our vision and strategy as a gaming group is to build a synergetic common layer of shared proprietary tech and tools. The acquisition of Plarium enables us to accelerate this journey by adding strong proprietary technologies like GoGame, which is Plarium's marketing tools and tech, and Plarium Play, a strong publishing platform, to our portfolio.
We have already made good progress on evaluating areas of collaboration and the potential for acceleration and commercial synergies and increased efficiency that comes from our combined portfolio of tools and tech. Our firm belief is that we will be a better group together, and our ambition is to accelerate our overall commercial evolution and help our studios to work closer together.
We also continue to explore future M&A. As we scale and evolve, we can offer new studios more opportunities, more support and more knowledge when they join MTG. I want MTG to be a place that game makers are proud to call home and a group that attracts new, exciting talents. At the same time, we have a firm M&A framework in place, and we will continue to be highly selective in any future deals.
Last, but not least, we continue to execute on the share buyback program that runs until the end of April this year. Our Board of Directors is also seeking a new share repurchase mandate from the 2025 AGM in May.
Thank you for following our journey. We have a lot of exciting work ahead of us in 2025 and I look forward to continue updating you on our progress as we continue to transform MTG for the future .
Group President & CEO, Modern Times Group MTG AB
MTG's outlook for the full year 2025 is for organic sales (sales from MTG's businesses prior to the acquisition of Plarium, in constant currencies) to be within the range of 3% to 7%.
MTG intends to continue driving organic growth through continued scaled, but disciplined, marketing. The group therefore expects its full year, total reported adjusted EBITDA margin (including Plarium) to be within the range of 21% to 24 %. The final margin will depend on the returns on , and levels of investment in, the marketing of new and established games, combined with the success of our geographical expansion.
February 12 – MTG announces that it has successfully closed the transaction, signed on November 11, 2024, to acquire 100% of Plarium Global Ltd., the developer behind the #1 global RPG RAID: Shadow Legends. The deal ensures that MTG has the relevant scale to become one of the world's leading operators of successful mid-core and casual games.
February 25 – MTG announces that Nick Hopkins has been appointed as the group's Chief Financial Officer. Nick will join in May and will leverage skills and experience from over 15 years in investment banking, where he has covered and advised on a range of sectors including gaming, media, technology and consumer retail.
Further information about the group's significant events can be found on MTG's homepage on www.mtg.com
| Q1 | Q1 | FY | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Net sales | 2,557 | 1,447 | 6,015 |
| Sales growth, % | 77% | 11% | 3% |
| Changes in FX rates | -3% | 1% | 0% |
| Sales growth at constant FX | 79% | 10% | 3% |
| of which organic growth | 6% | 4% | -1% |
Following the acquisition of Plarium, our games portfolio now includes 47 live games. Net sales for the group were up by 6% organically year over year and by 77% year over year in Q1 to SEK 2,557 million, with a -3% negative impact from currency effects. The organic increase was driven by Snowprint, PlaySimple, Ninja Kiwi and InnoGames, while the reported year over year increase reflected the consolidation of Plarium.
| Q1 | Q4 | Q3 | Q2 | Q1 | |
|---|---|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 | 2024 | 2024 |
| Plarium | 1,066 | - | - | - | - |
| Word Games | 608 | 671 | 552 | 561 | 575 |
| Strategy & Simulation | 567 | 674 | 524 | 507 | 521 |
| Racing | 114 | 135 | 161 | 166 | 129 |
| Tower Defense | 108 | 101 | 120 | 120 | 114 |
| Other smaller franchises | 95 | 112 | 81 | 84 | 108 |
| Total sales | 2,557 | 1,693 | 1,438 | 1,437 | 1,447 |
Word Games franchise revenues were up 7% year over year but decreased by -5% sequentially in constant currencies. The growth was primarily driven by the ongoing geographical expansion of key games beyond English-speaking markets, which has expanded the player base for the franchise, setting the stage for long-term organic growth.
PlaySimple has continued to expand its established games with features designed to boost engagement and improve the player experience. The team updated the visuals in Word Trip, launched a new puzzle format and live-ops in Daily Themed Crossword to support level progression and retention, added new puzzle types to enrich the gaming experience in Crossword Jam. To further strengthen engagement, the team launched a PvP event and refreshed content in Word Search while Word Roll received features for a more seamless player experience.
The team also continued to actively evolve its casual games outside the Word Games franchise. Tile Match was expanded with new in-game events and content to drive engagement. The user experience was enhanced in Two Square: 2048 Numbers Merge with targeted improvements aimed at strengthening player retention.
During the quarter, PlaySimple also soft-launched Word Search Solitaire and Crossword Go on iOS. These games are currently in a testing phase and have not yet been officially released.
Strategy & Simulation franchise revenues were up 10% year over year but down sequentially by -13% in constant currencies.
Forge of Empires hosted the Wildlife and the St Patrick's events during the quarter which were well received by players. They also launched a third event at the end of March.
Heroes of History continues to outperform previous new releases from InnoGames on a like-for-like basis. In Q1, the team expanded the game significantly with three ingame seasons featuring six new heroes, including Amelia Earhart and Wolfgang Amadeus Mozart.
Snowprint launched a downloadable PC desktop version of Warhammer 40,000: Tacticus, offering players greater flexibility and creating new monetization opportunities. The team also rolled out a web store loyalty program, adding an extra layer of rewards for players and encouraging gameplay outside of the mobile app stores. The legendary character Dante made a highly anticipated debut, drawing strong engagement from the community and further cementing the game's appeal among core Warhammer fans.
Plarium franchise games were consolidated from February 1 and contributed SEK 1,066 million of revenue in Q1. RAID: Shadow Legends, now our largest title following the acquisition of Plarium, celebrated its sixth anniversary in March with the Festival of Creation - a large-scale in-game event. The celebration included a special Fusion event and free in-game content designed to drive player engagement and reactivation. The milestone celebration delivered an all-time daily revenue record for the game, with March 2025 being the 4th alltime highest month ever in terms of revenues. During the quarter, the team expanded the game's reach and launched it on an alternative app store called Aptoide.
They also introduced five new Champions inspired by Alice in Wonderland to the game, adding fresh content to drive player engagement.
Mech Arena hosted a St Patrick's Day celebration with green themed puzzles and events to keep players engaged. In March, they launched a new season – Dead Tropical Island – introducing the new Mech Leech, new weapons, a new map, and two new skins for each Mech.
Plarium's casual title, Merge Gardens, continued to grow its live operations. The team launched a Valentine's Day event with themed puzzles, mission boards and special offers to boost engagement and in-game spending. In March, the game introduced Maze Quest, a new game mode in tournament style that was also featured on the Apple App Store, which resulted in increased visibility and installs. A new monetization system was also introduced, with the goal of increasing in-game purchases.
Tower Defense franchise revenues was up 3% year over year and up 15% sequentially in constant currencies.
In February Ninja Kiwi launched Rogue Legends, a major expansion for Bloons TD 6, which offers a new singleplayer mode with dynamic content. The expansion was well received by the Bloons community and has been a major driver behind the franchise's revenue performance in the quarter. The team also added a new map and an advanced new tower to the game.
Bloons Card Storm is still in soft launch and introduced several new features in their latest update, most notably the new Ranked mode – a competitive real-time multiplayer experience that has quickly became a player favorite.
Ninja Kiwi continued development on two upcoming titles during the quarter. The team plans to release Fightland, a large-scale team battle arena based on a new IP, in early access next quarter. Work also progressed on Zombie
Assault: Resurgence, the second instalment in the popular action shooter game.
Racing franchise revenues were down by -12% both year over year and sequentially in constant currencies. The first quarter is typically slower for the franchise, as the annual F1 Clash season reset is launched in Q2, following the launch of the F1 racing season in March. The team has successfully continued to focus on driving the game's performance in the off-season with key content, and revenues in F1 Clash were therefore up year over year.
The team has also focused on the launch of Matchcreek Motors, taking the learnings from the match-3 game Forza Customs. As Hutch has reallocated their resources from Forza Customs to Matchcreek Motors, the push has led to a natural short-term year over year decline in revenues for the racing franchise. The new game targets a somewhat older and more casual audience. The team is monitoring early KPIs and will begin testing marketing performance at low levels in Q2.

| Title/platform expansion | Publisher | Type |
|---|---|---|
| Matchcreek Motors | Hutch | Early scaling |
| Hot Wheels: Race Off | Hutch | Apple Arcade launched |
| Crossword Go | PlaySimple | Soft launch, Apple only |
| Cryptogram | PlaySimple | Soft launch, Android & Apple |
| Two Square: 2048 Numbers Merge | PlaySimple | Commercial launch |
| Tile Match | PlaySimple | Commercial launch |
| WordSearch Solitaire | PlaySimple | Soft launch |
| Word Trip | PlaySimple | Commercial launch |
| Heroes of History | InnoGames | Early scaling |
| Cozy Coast | InnoGames | Soft launch during Q2 |
| Bloons Card Storm | Ninja Kiwi | Early scaling |
| Fightland | Ninja Kiwi | New game launch |
| Bloons TD 6 | Ninja Kiwi | Switch launch |
| Zombie Assault: Resurgence | Ninja Kiwi | New game launch |
| Elf Islands | Plarium | Soft launch |
| Q1 | Q4 | Q3 | Q2 | Q1 | |
|---|---|---|---|---|---|
| 2025 | 2024 | 2024 | 2024 | 2024 | |
| DAU, million | 9.0 | 6.3 | 6.1 | 5.8 | 6.5 |
| MAU, million | 41.6 | 30.5 | 28.3 | 26.9 | 31.9 |
| ARPDAU, SEK | 3.1 | 2.9 | 2.6 | 2.7 | 2.5 |
| Revenue generated by the top 3 games, % | 49% | 41% | 39% | 38% | 40% |
| Revenue generated by platform, % | |||||
| Mobile | 73% | 78% | 77% | 76% | 75% |
| Direct to consumer | 24% | 19% | 19% | 19% | 20% |
| Other | 3% | 3% | 5% | 5% | 4% |
| Revenue generated by territory, % | |||||
| Europe | 35% | 34% | 35% | 33% | 32% |
| North America | 57% | 60% | 59% | 61% | 63% |
| Asia Pacific | 7% | 5% | 5% | 5% | 4% |
| Rest of World | 1% | 1% | 1% | 1% | 1% |
| Revenue generated by monetization type, % | |||||
| IAP | 76% | 60% | 62% | 61% | 59% |
| IAA | 21% | 36% | 32% | 33% | 35% |
| Other | 3% | 4% | 6% | 6% | 5% |
| UA spend, SEKm | 960 | 677 | 548 | 470 | 527 |
The group's total daily active users (DAU) grew by 44% sequentially, due to the inclusion of Plarium and supported by strong contributions from PlaySimple's geographical expansion of their word games. The Strategy & Simulation franchise also reported increased DAU levels, driven by the strong performance of new title Heroes of History. DAU's were up on an organic basis in Q1, both year over year and from Q4 2024.
Average Revenue per Daily Active User (ARPDAU) grew sequentially by 7%, driven by the consolidation of Plarium. Combined ARPDAU for our original studios declined somewhat sequentially from the fourth quarter, as PlaySimple's user base grew rapidly, which resulted in lower ARPDAU levels. The year over year growth was driven by the inclusion of Plarium, as well as increased ARPDAU levels in Hutch, Ninja Kiwi and InnoGames, offset by lower year over year ARPDAU levels in our PlaySimple, reflecting the growing user base in new territories.
The group's top three largest games in Q1 were RAID: Shadow Legends, Forge of Empires and Warhammer 40,000: Tacticus. Together, these games accounted for 49% of the group's revenues in the first quarter, compared to 41% in the fourth quarter. Mobile represented 73% (75%) of total revenues in the first quarter, while direct to consumer revenues, including browser, accounted for 24% (20%).
| Q1 | Q1 | FY | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| EBIT | 290 | 236 | 901 |
| Amortization | 275 | 126 | 516 |
| Depreciation | 29 | 15 | 59 |
| EBITDA | 594 | 377 | 1,476 |
| Items affecting comparability | - | - | 0 |
| Impairment own capitalized costs | - | - | 8 |
| Non-recurring bonus structures | 7 | 14 | 24 |
| M&A transaction costs and revaluation of put/call options | 14 | 5 | 158 |
| Adjusted EBITDA | 616 | 396 | 1,666 |
| Adjusted EBITDA margin | 24% | 27% | 28% |
Total user acquisition (UA) costs accounted for 38% of group revenues in Q1, up from 36% in the same period last year but slightly down from 40% in Q4. UA spend for our original studios was up 26% year over year in constant currencies, driven by scaled marketing investments in the geographical expansion of word games, our new Strategy and Simulation franchise title Heroes of History and Warhammer 40,000: Tacticus. Total group UA spend was up 84% year over year in Q1, following the consolidation of Plarium from 1 February 2025.
We reported a 56% increase in adjusted EBITDA to SEK 616 (396) million in Q1, with an operating margin of 24% in Q1, primarily driven by the consolidation of Plarium and increased marketing investments in several of our game franchises.
The group's adjustments to reported EBITDA amounted to SEK 21 (19) million in the quarter. This included an adjustment for non-recurring bonus structures of SEK 7 (14) million and an adjustment for M&A transaction costs of approximately SEK 14 (5) million. The group's adjustments to reported EBITDA also included the performance-based revaluation of put/call options.
Depreciation and amortization amounted to SEK 304 (141) million and included amortization of purchase price allocations (PPA) of SEK 245 (100) million. The increased amortization levels arise from allocated surplus values related to RAID: Shadow Legends as well as other identified intangible assets following the consolidation of Plarium.
Excluding PPA, depreciation and amortization amounted to SEK 59 (41) million.
Consolidated EBIT was SEK 290 (236) million in the quarter, which corresponded to an EBIT margin of 11% (16%). Operating costs before depreciation and amortization increased by 84% year over year to SEK 1,963 (1,069) million.
| Q1 | Q1 | FY | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Net interest | -19 | 33 | 129 |
| Revaluation earnout effects | 76 | -241 | -690 |
| Revaluation PlaySimple debt (C-shares) | -101 | 16 | -68 |
| Revaluation purchase price | -41 | - | - |
| Put/call option | 2 | - | -111 |
| Exchange rate differences | 20 | 37 | 35 |
| Other | -23 | -1 | -14 |
| Total financial net | -85 | -157 | -719 |
Total net financial items amounted to SEK -85 (-157) million in the quarter, of which net interest amounted to SEK -19 (33) million and other financial items to SEK -67 (-190) million. Other financial items comprised discounting effects and revaluation and exchange rate effects on earnout liabilities and amounted to SEK 76 (-241) million.
In addition, other financial items included a SEK -101 (16) million revaluations of financial liability related to the class C shares held by the group as the final payment part of the agreement to acquire PlaySimple. MTG holds these C shares as an offbalance sheet item, and a future transfer of shares to PlaySimple will not have a cash impact. The revaluation of the financial liability related to the C shares was impacted by the uplift in the MTG B share price during the quarter. Other financial items also a SEK -41 million effect from the final adjustment of the purchase price in PlaySimple related to an incentive plan taken over by MTG at the time of the acquisition.
Other financial items also included the revaluation of put/call options of SEK 2 (-) million and exchange rate differences in the quarter amounted to SEK 20 (37) million, of which SEK -10 (-12) million relates to VC funds. In addition other revaluation effects amounted to SEK -23 million.
The group's tax amounted to SEK -140 (-111) million in the quarter.
The MTG VC fund has invested a total of SEK 415 (USD 40) million in a total of 26 companies to date. VC investments complement MTG's majority stake investment in InnoGames, Hutch, Ninja Kiwi, PlaySimple, Snowprint and Plarium.
The portfolio assets range from start-up game developers across several game genres and game creation platforms in the US and Europe to pure esports-focused companies. VC investments related to esports remained in MTG after the divestment of ESL Gaming.
| Q1 | Q1 | FY | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Cash flow from operations before | |||
| changes in tax and working capital | 530 | 332 | 1,599 |
| Taxes paid | -214 | -78 | -522 |
| Changes in working capital | -140 | 39 | 264 |
| Cash flow from operations | 176 | 293 | 1,340 |
| Cash flow from investing activities | -6,045 | -45 | -551 |
| Cash flow from financing activities | 4,685 | -10 | -388 |
| Total net change in cash and cash equivalents | -1,184 | 240 | 401 |
| Cash and cash equivalents at the beginning of the period | 3,543 | 2,956 | 2,956 |
| Translation differences in cash and cash equivalents | -183 | 137 | 186 |
| Cash and cash equivalents at end of the period | 2,176 | 3,332 | 3,543 |
Total cash flow from operations amounted to SEK 176 (293) million in the quarter. The group reported changes in working capital of SEK -140 (39) million in the quarter. The year over year change in working capital reflected the timing of certain payments and effects from the consolidation of Plarium, which included differences in accounts receivables and a non-cash accounting change in deferred revenues at the time of the acquisition. Paid taxes amounted to of SEK -214 (-78) million in the quarter, driven in part by the payment of taxes related to 2023 in one of our studios.
Total cash flow relating to investing activities amounted to SEK -6,045 (-45) million in the quarter. This mainly consisted of acquisition of subsidiaries amounted to SEK -5,988 (0) million. Investing activities also included capital expenditure on tangible and intangible assets amounting to SEK -41 (-24) million, primarily comprising capitalized development costs for games and platforms. In addition, other investments amounted to SEK -16 (-4) million.
Total cash flow relating to financing activities amounted to SEK 4,685 (-10) million, mainly consisting of a repurchase of shares amounted to SEK -110 (-199) million, loans amounted to SEK 4,807 (0) million and the group's leasing payments.
The net change in cash and cash equivalents amounted to SEK -1,184 (240) million in the quarter and the group had a total cash and cash equivalents of SEK 2,176 (3,332) million at the end of the period.
Net financial debt refers to the sum of interest-bearing liabilities less cash and cash equivalents. Net financial debt as of March 31, 2025, amounted to SEK 2,493 (-3,165) million. The net debt calculation included external financing of SEK 4,416 million (0), lease liabilities of SEK 253 (167) million, less SEK 2,176 (3,332) million in cash and cash equivalents. The financial leverage ratio amounted to 0.82x based on the 12-month period EBITDA including Plarium.
Total net debt comprised interest-bearing liabilities of SEK 4,669 (167) million, earn-out liabilities of SEK 2,249 (1,680) million and put/call options of SEK 322 (159) million, less cash and cash equivalents of SEK 2,176 (3,332) million. Total net debt as at March 31 amounted to SEK 5,064 (-1,326) million. The leverage ratio amounted to 1.66x based on the 12-month period EBITDA including Plarium.
Modern Times Group MTG AB is the group's parent company and is responsible for group-wide management, administration, and financing.
| Q1 | Q1 | FY | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Net sales | 17 | 15 | 59 |
| Net interest and other financial items | 144 | 90 | 157 |
| Income before tax and appropriations | 77 | 55 | -1 |
Net interest and other financial items for the quarter amounted to SEK 144 (90) million. Net interest amounted to SEK 8 (24) million. Unrealized and realized exchange rate differences amounted to SEK -13 (67) million and other financial items to SEK -1 (-1) million.
The parent company had cash and cash equivalents of SEK 66 (1,774) million at the end of the period.
The total number of shares outstanding at the end of the period was 117,507,931 (121,681,404), excluding the 4,522,073 Class B shares and the 6,280,623 Class C shares held by MTG as treasury shares.
This interim report has been prepared according to 'IAS 34 Interim Financial Reporting' and the 'Swedish Annual Accounts Act'. The interim report for the parent company has been prepared according to the Swedish Annual Accounts Act – Chapter 9 'Interim Report'.
The group's consolidated accounts and the parent company's accounts have been prepared according to the same accounting policies and calculation methods as were applied in the preparation of the 2024 Annual Report.
Disclosures in accordance with IAS 34.16A appear in the financial statements and the accompanying notes as well as in other parts of the interim report.
No transactions between MTG and related parties that have materially affected the Group's position and earnings took place during the period.
Significant risks and uncertainties exist for the group and the parent company. These factors include the prevailing economic and business environments; commercial risks related to expansion into new territories; other political and legislative risks related to changes in rules and regulations in the various territories in which the group operates; exposure to foreign exchange rate movements, and the US dollar and euro-linked currencies in particular; the emergence of new technologies and competitors; and cyber-attacks.
The group's game development businesses depend on their ability to continue releasing successful titles that attract paying customers, conditions that are not under the group's full control.
Risks and uncertainties are also described in more detail in the 2024 Annual Report, which is available at www.mtg.com.
Stockholm, 29 April 2025
Maria Redin
Group President & CEO, Modern Times Group MTG AB
| Q1 | Q1 | FY | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Continuing operations | |||
| Net sales | 2,557 | 1,447 | 6,015 |
| Cost of goods and services | -775 | -383 | -1,554 |
| Gross income | 1,783 | 1,0 63 | 4,462 |
| Selling expenses | -1,051 | -542 | -2,302 |
| Administrative expenses | -460 | -286 | -1,275 |
| Other operating income | 29 | 7 | 37 |
| Other operating expenses | -11 | -5 | -21 |
| EBIT | 290 | 236 | 901 |
| Net interest | -19 | 33 | 129 |
| Other financial items | -67 | -190 | -847 |
| Income b efore tax | 205 | 80 | 182 |
| Tax | -140 | -111 | -392 |
| Total net income for the p eriod | 65 | -31 | -210 |
| Net income for the period attributable to: | |||
| Equity holders of the parent | 65 | -31 | -210 |
| Non-controlling interest | - | - | - |
| Net income for the period | 65 | -31 | -210 |
| Basic earnings per share, SEK | 0.55 | -0.26 | -1.74 |
| Diluted earnings per share, SEK | - | -0.26 | -1.74 |
| Number of shares | |||
| Shares outstanding at the end of the period | 117,507,931 | 121,681,404 | 118,306,464 |
| Basic average number of shares outstanding | 117,913,590 | 121,681,404 | 120,500,977 |
| Diluted average number of shares outstanding | - | 122,257,218 | 121,137,914 |
| Q1 | Q1 | FY | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Net income | 65 | -31 | -210 |
| Other comprehensive income | |||
| Items that are or may be reclassified to profit or loss, net of tax: | |||
| Currency translation differences | -1,095 | 512 | 592 |
| Items that cannot be transferred to profit or loss, net of tax: | |||
| Fair value change of equity instruments | -675 | - | -55 |
| Total comp rehensive income | -1,70 6 | 481 | 327 |
| Total comprehensive income attributable to: | |||
| Equity holders of the parent | -1,706 | 481 | 327 |
| Mar 31 | Mar 31 | Dec 31 | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Non-current assets | |||
| Goodwill | 11,480 | 10,277 | 10,383 |
| Other intangible assets | 6,520 | 2,097 | 1,761 |
| Total intangib le assets | 18,0 0 1 | 12,374 | 12,145 |
| Total tangib le assets | 146 | 36 | 28 |
| Right of use assets | 252 | 166 | 150 |
| Shares and participations in associated and other companies | 585 | 1,328 | 1,289 |
| Other financial receivables | 207 | 212 | 124 |
| Total non-current financial assets | 792 | 1,540 | 1,412 |
| Total non-current assets | 19,190 | 14,116 | 13,735 |
| Current assets | |||
| Other receivables | 1,396 | 697 | 790 |
| Cash and cash equivalents | 2,176 | 3,332 | 3,543 |
| Total current assets | 3,572 | 4,029 | 4,333 |
| Total assets | 22,762 | 18,145 | 18,0 68 |
| Equity | |||
| Shareholders' equity | 11,932 | 14,208 | 13,736 |
| Total equity | 11,932 | 14,20 8 | 13,736 |
| Non-current liabilities | |||
| Liabilities to financial institutions | 4,299 | - | - |
| Lease liabilities | 199 | 134 | 115 |
| Total non-current interest-b earing liab ilities | 4,499 | 134 | 115 |
| Provisions | 1,144 | 556 | 422 |
| Contingent consideration | 954 | 1,205 | 670 |
| Other non-interest-bearing liabilities | 177 | 180 | 184 |
| Total non-current non-interest-b earing liab ilities | 2,275 | 1,942 | 1,276 |
| Total non-current liab ilities | 6,774 | 2,0 76 | 1,391 |
| Current liabilities | |||
| Contingent consideration | 1,295 | 475 | 1,004 |
| Liabilities to financial institutions | 100 | - | - |
| Lease liabilities | 54 | 33 | 36 |
| Other interest-bearing liabilities | 718 | 518 | 602 |
| Other non-interest-bearing liabilities | 1,888 | 835 | 1,300 |
| Total current liab ilities | 4,056 | 1,862 | 2,941 |
| Total liab ilities | 10 ,830 | 3,937 | 4,332 |
| Total shareholders' equity and liab ilities | 22,762 | 18,145 | 18,0 68 |
| Q1 | Q1 | FY | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Income before tax | 205 | 80 | 182 |
| Adjustment for items not included in cash flow | 325 | 253 | 1,417 |
| Taxes paid | -214 | -78 | -522 |
| Changes in working capital | -140 | 39 | 264 |
| Cash flow from operations | 176 | 293 | 1,340 |
| Investments/divestments in deposits | - | - | 114 |
| Acquisition / sale of subsidiaries, associates and other investments | -6,003 | -20 | -46 |
| Earnout payments | - | - | -521 |
| Investments in other non-current assets | -41 | -24 | -98 |
| Other cash flow from/used in investing activities | - | - | - |
| Cash flow from investing activities | -6,045 | -45 | -551 |
| Repurchase of shares | -110 | - | -304 |
| Loan | 4,807 | - | - |
| Share swap regarding share incentive programs | - | - | -47 |
| Other cash flow from/used in financing activities | -12 | -10 | -38 |
| Cash flow from financing activities | 4,685 | -10 | -388 |
| Total net change in cash and cash equivalents | -1,184 | 240 | 401 |
| Cash and cash equivalents at the beginning of the period | 3,543 | 2,956 | 2,956 |
| Translation differences in cash and cash equivalents | -183 | 137 | 186 |
| Cash and cash equivalents at end of the period | 2,176 | 3,332 | 3,543 |
| Mar 31 | Mar 31 | Dec 31 | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Opening balance | 13,735 | 13,714 | 13,714 |
| Net income for the period | 65 | -31 | -210 |
| Other comprehensive income for the period | -1,771 | 512 | 536 |
| Total comp rehensive income for the p eriod | -1,70 6 | 481 | 327 |
| Effect of employee share programs | 13 | 12 | 45 |
| Share swap regarding share-based incentive program | - | - | -47 |
| Repurchase of shares | -110 | - | -304 |
| Closing balance | 11,932 | 14,20 8 | 13,736 |
| Q1 | Q1 | FY | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Net sales | 17 | 15 | 59 |
| Gross income | 17 | 15 | 59 |
| Administrative expenses | -84 | -50 | -217 |
| Operating income | -67 | -35 | -158 |
| Net interest and other financial items | 144 | 90 | 157 |
| Income b efore tax and ap p rop riations | 77 | 55 | -1 |
| Appropriations | 0 | - | -217 |
| Net income for the period | 77 | 55 | -218 |
Net income for the period is in line with total comprehensive income for the parent company.
| Mar 31 | Mar 31 | Dec 31 | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Non-current assets | |||
| Machinery and equipment | 1 | 1 | 1 |
| Shares and participations | 15,231 | 13,821 | 13,821 |
| Other financial receivables | 9 | 4 | 14 |
| Total non-current assets | 15,241 | 13,827 | 13,839 |
| Current assets | |||
| Current receivables | 57 | 31 | 122 |
| Cash and cash equivalents | 66 | 1,774 | 1,344 |
| Total current assets | 124 | 1,80 4 | 1,466 |
| Total assets | 15,365 | 15,631 | 15,30 5 |
| Shareholders' equity | |||
| Restricted equity | 642 | 658 | 642 |
| Non-restricted equity | 14,322 | 14,916 | 14,343 |
| Total equity | 14,964 | 15,575 | 14,984 |
| Untaxed reserves | - | 9 | - |
| Non-current liabilities | |||
| Provisions | 9 | 15 | 11 |
| Total non-current liab ilities | 9 | 15 | 11 |
| Current liabilities | |||
| Other interest-bearing liabilities | - | - | - |
| Non-interest-bearing liabilities | 392 | 33 | 307 |
| Total current liab ilities | 392 | 33 | 307 |
| Total shareholders' equity and liabilities | 15,365 | 15,631 | 15,30 2 |
The carrying amounts are considered to be reasonable approximations of fair value for all financial assets and liabilities, except shares and participations in other companies and contingent considerations for which the valuation technique is described below.
| (SEKm) | Mar 31 2025 |
Dec 31 2024 |
||||||
|---|---|---|---|---|---|---|---|---|
| Fair | Fair | |||||||
| value | Level 1 | Level 2 | Level 3¹ | value | Level 1 | Level 2 | Level 3¹ | |
| Financial assets measured at fair value | ||||||||
| Shares and participations in other companies | 584 | - | - | 584 | 1,287 | - | - | 1,287 |
| Financial liabilities measured at fair value | ||||||||
| Contingent consideration | 2,249 | - | - | 2,249 | 1,674 | - | - | 1,674 |
1) The amount of unrealised gains/losses in profit or loss is included in the financial net.
Shares and participations in other companies – acquisition cost is initially considered to be a representative estimate of fair value. Subsequently, values are remeasured at fair value and gains/losses recognized when there is subsequent financing through participation by a third-party investor, in which case the price per share in that financing is used, when there is a realized exit or when there are indications that cost is not representative of fair value and sufficient, more recent information is available to measure fair value. Listed holdings are valued at the current share price.
| Mar 31 | Dec 31 | |
|---|---|---|
| (SEKm) | 2025 | 2024 |
| Op ening b alance 1 J anuary | 1,287 | 397 |
| Reported gains and losses in net income for the period | 6 | 8 |
| Reported gains and losses in OCI for the period | -660 | -105 |
| Acquisition¹ | 4 | 908 |
| Translation differences in income | -38 | 30 |
| Translation differences in OCI | -15 | 50 |
| Loan converted to shares | - | - |
| Closing balance | 584 | 1,287 |
1) Purchase price for Kongregate merging with Monumental during 2024 amount to SEK 889 million
Contingent consideration – expected future values are discounted to present value. The discount rate is risk-adjusted. The most critical parameters are estimated future revenue growth and future operating margin.
| Mar 31 | Dec 31 | |
|---|---|---|
| (SEKm) | 2025 | 2024 |
| Op ening b alance 1 J anuary | 1,674 | 1,439 |
| New acquisitions | 651 | 66 |
| Exercised payments, cash-based | - | -521 |
| Exercised payments, share-based | - | - |
| Revaluation | - | 346 |
| Interest expense | 76 | 216 |
| Translation differences | -152 | 128 |
| Closing balance | 2,249 | 1,674 |
| (SEKm) | 2025 | 2026 | 2027 | 2028+ | Total |
|---|---|---|---|---|---|
| Cash consideration | 1,109 | 754 | - | 386 | 2,249 |
| Total contingent consideration | 1,10 9 | 754 | - | 386 | 2,249 |
The purpose of alternative performance measures (APMs) is to facilitate the analysis of business performance and industry trends that cannot be directly derived from financial statements. MTG uses the following APMs:

■ Change in net sales from organic growth
Adjusted EBITDA is used to assess MTG's underlying profitability. Adjusted EBITDA is defined as EBITDA adjusted for the effects of items affecting comparability, non-recurring bonus structures, acquisition-related transaction costs, revaluation of put/call options and impairment of capitalized internal work. Items affecting comparability refer to material items and events related to changes in the group's structure or lines of business, which are relevant for understanding the group's development on a like-for-like basis. During this year, the group changed its definition of adjusted EBITDA. The new definition of adjusted EBITDA also includes revaluation effects of put/call options.
| Q1 | Q1 | FY | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| EBIT | 290 | 236 | 901 |
| Amortization | 275 | 126 | 516 |
| Depreciation | 29 | 15 | 59 |
| EBITDA | 594 | 377 | 1,476 |
| Items affecting comparability | - | - | 0 |
| Impairment own capitalized costs | - | - | 8 |
| Non-recurring bonus structures | 7 | 14 | 24 |
| M&A transaction costs and revaluation of put/call options | 14 | 5 | 158 |
| Adjusted EBITDA | 616 | 396 | 1,666 |
Since the group generates the majority of its sales in currencies other than the reporting currency (i.e., SEK, Swedish krona) and currency rates have proven to be rather volatile, the group's sales trends and performance are analyzed as changes in organic sales growth. This presents the increase or decrease in overall SEK net sales on a comparable basis, allowing for separate discussions of the impact of exchange rates, acquisitions, and divestments. The following table presents changes in organic sales growth as reconciled to the change in total reported net sales.
| Q1 | Q1 | FY | |
|---|---|---|---|
| (SEKm) | 2025 | 2024 | 2024 |
| Group | |||
| Organic growth | 6% | 4% | -1% |
| Acquisition/divestments | 73% | 7% | 4% |
| Changes in FX rates | -3% | 1% | 0% |
| Reported growth | 77% | 11% | 3% |
On November 11, 2024, Modern Times Group MTG AB (publ) ("MTG") signed an agreement to acquire 100% of the shares in Plarium Global Ltd ("Plarium"), a leading international game developer with a strong portfolio of successful games, including the popular mobile role-playing game RAID: Shadow Legends. The acquisition strengthens MTG's position in the mid-core mobile games segment and adds further expertise in live ops, monetization and marketing. The acquisition was completed on February 12, 2025. The total purchase price amounts to USD 659 million, of which USD 20 million will be paid as a deferred payment in 2026, initially valued at USD 20 million. In addition, the agreement includes performance-based earnouts of up to USD 200 million, based on future revenues, initially valued at USD 32 million. The acquisition is financed through a combination of existing cash and cash equivalents and secured external financing comprising a term loan with a maturity of 3+1 years, as well as a revolving credit facility, totaling USD 460 million.
Goodwill arising from the acquisition is mainly attributed to Plarium's future revenue generating capacity, expertise in game development and synergies within MTG's existing operations. None of the goodwill recognized is expected to be tax deductible. The amounts recognized for intangible assets, such as IP, direct-to-consumer platform and paying player relationships, have been measured at the discounted value of future cash flows. The amortization periods for the identified assets reflect the determinable useful lives. The impact of the business combination on the group's cash and cash equivalents amounted to SEK 5,988 million. Estimated transaction costs for the acquisition amounted to SEK 109 million.
| (SEKm) | Plarium |
|---|---|
| Intangible fixed assets | 5,525 |
| Other fixed assets | 279 |
| Other current assets | 656 |
| Cash and cash equivalents | 632 |
| Deferred tax receivables/liabilities net | -780 |
| Other liabilities | -1,085 |
| Acquired net assets | 5,227 |
| Goodwill | 1,948 |
| Purchase price including other non-paid considerations | 7,175 |
| Less cash and cash equivalents in acquried operation | -632 |
| Additional purchase price and other settlements, non-paid | -555 |
| Effect on consolidated cash and cash equivalents | 5,988 |
| Cash flow from business combination | |
| Cash payment | -6,620 |
| Acquired cash and cash equivalents | 632 |
| Total effect on cash flow from investing activities | -5,988 |
| Estimated transaction costs for acquisition (included in operating activities) | -109 |
| Net outflow cash and cash equivalent | -6,097 |
The acquisition of Plarium was completed on February 12, 2025. The closing balance is based on the accounts as of January 31 and Plarium has been consolidated in MTG's accounts from this date.
Effe ct of acquisition on the consolidate d state me nt of Profit and Loss and Othe r Compre he nsive Income
| (SEKm) | |
|---|---|
| Sales | 1,065 |
| Income before tax¹ | 118 |
1) Income before tax includes amortization of purchase price allocations of SEK -133 million
Group sale s and income be fore taxe s if the acquisition had occurre d 1 J anuary 20 25
| (SEKm) | |
|---|---|
| Sales | 3,081 |
| Income before tax¹ | 171 |
1) Income before tax includes amortization of purchase price allocations of SEK -315 million
There were no other events after the end of the reporting period.
EBITDA, adjusted for the effects of items affecting comparability, long-term incentive programs, acquisition-related transaction costs, revaluations of put/call options and impairment of own work capitalized, which are referred to as adjustments.
Average net revenue per daily active user.
Capital expenditures is a financial investment made with the expectation of future revenues.
Cash flow from operating activities including investments less realized exchange rate effects, as a percentage of adjusted EBITDA.
Cash flow from operating activities shows changes in working capital including profit for the year adjusted for profit and loss items that have not affected changes in cash flow.
Daily active user.
Earnings per share is expressed as net income attributable to equity holders of the parent divided by the average number of shares.
Net income for the period from continuing operations before other financial items, net interest and tax.
Profit for the period from continuing operations before other financial items, net interest, tax and depreciation and amortization.
IAA
In app advertising.
In app purchases.
Interest-bearing liabilities include external financing and lease liabilities.
Items affecting comparability refers to material items and events related to changes in the group's structure or lines of business, which are relevant for understanding the group's development on a comparable basis.
MAU
Monthly active user.
Net financial debt refers to the sum of interest-bearing liabilities, less cash and cash equivalents.
Net debt refers to the sum of interest-bearing liabilities, earn-out liabilities and put/call option liabilities less cash and cash equivalents.
The change in net sales compared with the same period last year, excluding acquisitions and divestments and adjusted for currency effects.
Return on ad spend.
The effect that foreign exchange rate fluctuations can have on a completed transaction prior to settlement. This refers to the exchange rate, or currency risk associated specifically with the time delay between entering into a trade or contract and then settling it.
Converting one currency to another, often in the context of the financial results of foreign subsidiaries into the parent company's and/or the group's functional currency.
UA
User acquisition.
The Annual General Meeting will be held on 15 May 2025 in Stockholm.
All information relating to the Annual General Meeting, including the notice, the Nomination Committee's proposals and related materials has been published at www.mtg.com
| Item | Date |
|---|---|
| Annual General Meeting 2025 | 15 May 2025 |
| Q2 & Half Year 2025 Financial Results report | 18 July 2025 |
| Q3 & 9 Months 2025 Financial Results report | 13 November 2025 |
| Please note that this is the new date for the Q3 report |
Anton Gourman, VP Communications Direct: +46 73 661 8488, [email protected]
MTG will host a livestream and conference call at 10.00 CET today, on 29 April 2025. The call will be held in English.

Modern Times Group MTG AB (publ) – Reg no: 556309-9158 – Phone: +46 (0) 8-562 000 50
MTG (Modern Times Group MTG AB (publ)) (www.mtg.com) is an international mobile gaming group that owns and operates gaming studios with popular global IPs across a wide range of casual and mid-core genres. The group is focused on accelerating portfolio company growth and supporting founders and entrepreneurs. MTG is an active driver of gaming industry consolidation and a strategic acquirer of gaming companies around the world. We are born in Sweden but have an international culture and global footprint. Our shares are listed on Nasdaq Stockholm ("MTGA" and "MTGB").
This information is information that Modern Times Group MTG AB (publ) is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication, through the agency of the contact persons set out above, at 7:30 CET on April 29, 2025.
This interim report contains statements concerning, among other things, MTG's financial condition and results of operations that are forward-looking in nature. Such statements are not historical facts but, rather, represent MTG's future expectations. MTG believes that the expectations reflected in these forward-looking statements are based on reasonable assumptions; however, forward-looking statements involve inherent risks and uncertainties, and a number of important factors could cause actual results or outcomes to differ materially from those expressed in any forward-looking statement. Such important factors include but may not be limited to MTG's market position; growth in the gaming industry; and the effects of competition and other economic, business, competitive and/or regulatory factors affecting the business of MTG, its group companies and the gaming industry in general. Forward-looking statements apply only as of the date they were made, and, other than as required by applicable law, MTG undertakes no obligation to update any of them in the light of new information or future events.
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