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37 INTERACTIVE ENTERTAINMENT NETWORK TECHNOLOGY GROUP CO.,LTD. — Interim / Quarterly Report 2024
Aug 26, 2024
54581_rns_2024-08-26_3e9f6d1d-cab0-4177-bd6c-b62b9f3a1932.PDF
Interim / Quarterly Report
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37 Interactive Entertainment Network
Technology Group Co., Ltd.
2024 Interim Report
August 2024
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese ver sion shall prevail.
1
Part I Important Notes, Table of Contents and Definitions
The Board of Directors (or the “Board”), the Supervisory Committee as well as the directors, supervisors and senior management of 37 Interactive Entertainment Network Technology Group Co., Ltd. (hereinafter referred to as the “Company”) hereby guarantee the truthfulness, accuracy and completeness of the contents of this Report, and shall be jointly and severally liable for any misrepresentations, misleading statements or material omissions therein.
Xu Zhigao, the Company’s legal representative, and Ye Wei, the Company’s Chief Financial Officer & Board Secretary, hereby guarantee that the financial statements carried in this Report are truthful, accurate and complete.
All the Company’s directors have attended the Board meeting for the review of this Report.
Any plans, development strategies and other forward-looking statements in this Report shall not be deemed as earnings forecasts or promises to investors. Investors and other stakeholders shall be fully aware of the risk and understand the difference between plans, forecasts and promises.
Possible risks facing the Company and countermeasures have been detailed in “VII Risks Facing the Company and Countermeasures” under “Part III Management Discussion and Analysis” herein, which investors are kindly reminded to pay attention to.
The Company is subject to the disclosure requirements for listed companies engaged in software and IT services.
The Board has approved an interim dividend plan as follows: based on the total issued share capital (exclusive of shares in the Company’s account for repurchased shares) on the date of record, a cash dividend of RMB 2.10 (tax inclusive) per 10 shares is planned to be distributed to all the shareholders of the Company, with no bonus issue from either profit or capital reserves.
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese ver sion shall prevail.
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Table of Contents
Part I Important Notes, Table of Contents and Definitions ............................................................................... 2 Part II Corporate Information and Key Financial Information ............................................................................ 4 Part III Management Discussion and Analysis ................................................................................................ 6 Part IV Corporate Governance................................................................................................................... 25 Part V Environmental and Social Responsibility............................................................................................ 28 Part VI Share Changes and Shareholder Information ..................................................................................... 30 Part VII Financial Statements .................................................................................................................... 37
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese ver sion shall prevail.
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Part II Corporate Information and Key Financial Information
I Corporate Information
| Stock name | 37 Interactive Entertainment | Stock code | 002555 |
|---|---|---|---|
| Place of listing | Shenzhen Stock Exchange | ||
| Company name in Chinese | 三七互娱网络科技集团股份有限公司 | ||
| Abbr. (if any) | 三七互娱 | ||
| Company name in English (if any) | 37 INTERACTIVE ENTERTAINMENT NETWORK TECHNOLOGY GROUP CO.,LTD. | ||
| Legal representative | Xu Zhigao |
II Contact Information
| Board Secretary | Securities Affairs Representative | |
|---|---|---|
| Name | Ye Wei | Wang Sijie |
| Office address | Room 7001, 7/F, Tower B1, Wanjiang Fortune Plaza, 88 Ruixiang Road, Wuhu City, Anhui Province |
Room 7001, 7/F, Tower B1, Wanjiang Fortune Plaza, 88 Ruixiang Road, Wuhu City, Anhui Province |
| Tel. | 0553-7653737 | 0553-7653737 |
| Fax | 0553-7653737 | 0553-7653737 |
| Email address | [email protected] | [email protected] |
III Key Financial Information
Indicate by tick mark whether there is any retrospectively restated datum in the table below.
□ Yes No
| H1 2024 | H1 2023 | Change (%) | |
|---|---|---|---|
| Operating revenue (RMB) | 9,231,969,089.44 | 7,760,573,887.29 | 18.96% |
| Net profit attributable to the Listed Company’s shareholders (RMB) |
1,264,633,578.95 | 1,226,061,335.07 | 3.15% |
| Net profit attributable to the Listed Company’s shareholders after deducting non-recurring profits and losses (RMB) |
1,274,632,666.86 | 1,115,491,118.74 | 14.27% |
| Net cash flows from operating activities (RMB) |
2,129,183,514.99 | 2,319,957,176.41 | -8.22% |
| Basic earnings per share (RMB/share) | 0.57 | 0.55 | 3.64% |
| Diluted earnings per share (RMB/share) | 0.57 | 0.55 | 3.64% |
| Weighted average return on equity (%) | 9.68% | 9.54% | 0.14% |
| 30 June 2024 | 31 December 2023 | Change (%) | |
| Total assets (RMB) | 19,331,593,556.82 | 19,134,551,079.36 | 1.03% |
| Equity attributable to the Listed Company’s shareholders (RMB) |
12,645,288,955.19 | 12,706,945,475.87 | -0.49% |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
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IV Accounting Data Differences under China’s Accounting Standards for Business Enterprises (CAS) and International Financial Reporting Standards (IFRS) and Foreign Accounting Standards
1. Net Profit and Equity under CAS and IFRS
□ Applicable Not applicable
No difference for the Reporting Period.
2. Net Profit and Equity under CAS and Foreign Accounting Standards
□ Applicable Not applicable
No difference for the Reporting Period.
V Non-recurring profits and losses
Applicable □ Not applicable
Unit: RMB
| Items | Amount | Note |
|---|---|---|
| Gain or loss on disposal of non-current assets (inclusive of impairment allowance write-offs) |
-4,556,239.36 | |
| Government grants recognised in profit or loss (exclusive of those that are closely related to the Company's normal business operations and given in accordance with defined criteria and in compliance with government policies, and have a continuing impact on the Company'sprofit or loss) |
27,618,921.23 | Mainly due to government grants other than the rebates of value-added tax |
| Gain or loss on fair-value changes in financial assets and liabilities held by a non-financial enterprise, as well as on disposal of financial assets and liabilities (exclusive of the effective portion of hedges that is related to the Company's normal business operations) |
-20,386,773.03 | |
| Reversed portions of impairment allowances for receivables which are tested individuallyfor impairment |
1,400,456.40 | |
| Non-operatingincome and expenses other than the above | -3,189,306.89 | |
| Less: Income tax effects | 10,874,541.52 | |
| Non-controllinginterests effects(net of tax) | 11,604.74 | |
| Total | -9,999,087.91 |
Particulars about other gains and losses that meet the definition of non-recurring profits and losses:
□ Applicable Not applicable
No such cases for the Reporting Period.
Explanation of why the Company reclassifies as recurrent a non-recurring profits and losses item listed in the Explanatory Announcement No. 1 on Information Disclosure for Companies Offering Their Securities to the Public—Non-recurring Profits and Losses Items:
□ Applicable Not applicable
No such cases for the Reporting Period.
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
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Part III Management Discussion and Analysis
I Principal Operations of the Company in the Reporting Period
(I) Industry review
1. Industry information
In 2024, according to the China’s Game Industry Report from January to June 2024 (hereinafter referred to as the “Report”) released by the Game Publishing Committee of China Audio-video and Digital Publishing Association (CADPA), China’s game industry maintained steady growth in the first half of this year. The actual sales revenue of China’s game market was RMB147.267 billion, a year-over-year (YoY) increase of 2.08%. During the same period, there were 674 million game players in China, with a YoY increase of 0.88%, hitting a new record high.
In overseas markets, in the first half of this year, the actual sales revenue of China’s self-developed games was USD8.554 billion, up 4.24% YoY. The US, Japan and South Korea remained the major overseas markets for China’s mobile games, accounting for 33%, 15.66% and 8.82%, respectively, totalling 57.48%.
Among the top 100 self-developed mobile games by overseas revenue, strategy games continued to dominate, making up 32.66% of the total, while simulation games experienced an increase from 5.28% last year to 9.97% this year. At the same time, multiplayer online battle arena (MOBA) games represented 9.07%, higher than last year’s 3.83%. Incremental games also saw a rise from 3.95% to 7.5%. These three categories showed notable revenue growth. In contrast, the share of role-playing games
(RPGs) dropped substantially to 10.48%.
Furthermore, global users’ behaviours and preferences become more fragmented in 2024, making lightweight games a major trend in the global game industry. In China, the number of applet games has surged, offering a variety of genres, theme s, and gameplay to meet players’ demands for lighter and more diverse forms of entertainment. This has injected new vitality into the game industry. According to the Report, in the first half of 2024, applet mobile games recorded RMB16.603 billion in reve nue, marking a 60.5% YoY increase.
2. Changes in the industry’s policy environment and their impact on the Company
In August 2024, the State Council issued the Guideline on Boosting High-quality Development of Service Consumption (hereinafter referred to as the “Guideline”). The Guideline outlined several key tasks aimed at boosting the vitality of lifeenhancing consumption, including cultural and entertainment consumption. Furthermore, the Guideline calls for more efforts to “improve the quality of online literature, online performances, online games, radio and television programmes, and online audiovisual services” and “encourage the development of new business formats such as immersive experiences, script-based entertainment, digital art, and online performance live-streaming”. These initiatives are expected to further boost high-quality development in the industry.
In July 2024, the Third Plenary Session of the Twentieth Central Committee of the Communist Party of China approved the Decision of the Central Committee of the Communist Party of China on Further Deepening Reforms in a Comprehensive Way and Promoting Chinese-Style Modernisation, which put forward further requirements for improving the systems and mechanisms for promoting high-quality economic development and deepening the reform of the cultural system.
In March 2024, the State Council unveiled the Regulation on the Implementation of the Law of the People’s Republic of China on the Protection of Consumer Rights and Interests. This regulation further refines and adjusts the provisions regardin g consumer rights and interests, business obligations, and penalties based on the Law of the People’s Republic of China on the Protection of Consumer Rights and Interests. The Company attaches great importance to compliance in both game operations
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
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and promotional activities. By continuously improving its internal systems for content compliance and risk control, the Company safeguards consumers’ rights and interests and strictly prevents risks. The Company has stringent review processes in place f or user rights and interests protection, account management, personal data protection, identification and handling. Additionally, the Company has established a dedicated customer service portal for complaints on its website. This has enabled quick and timely handling of user complaints, provision of necessary protection and assistance services, and reporting to relevant authorities.
In terms of protection for minors, apart from implementing the real-name authentication system and anti-addiction requirements required by competent authorities, the Company has strengthened protection for minors by consistently improving and upgrading its protection system for minors. We have always advanced various tasks in a proactive and positive manner to ensure minors are well-protected in cyberspace. The Company has rolled out an upgraded version of the "real-name registration and anti-addiction system for minors" for our proprietary platforms. Additionally, we have optimised the logo and wording of the "age-appropriate prompt". Meanwhile, the Company has refined and upgraded our "Parent Monitoring Platform", optimised our customer service procedures, and aided guardians in queries and verification, all aimed at creating a clean and healthy cyberspace for minors.
The game industry continues to enhance the guiding role of online games in disseminating positive values and uplifting content and drive healthy and orderly development. Against this background, the unswerving pursuit of boutique, premium, and healthy products in the industry has led to a constant stream of exceptional works, substantially contributing to the preservation and promotion of traditional Chinese culture.
In response to national policies, the Company has earnestly implemented management requirements. On one hand, it delved into the essence of traditional culture in game R&D and operational strategies. And it has sought to integrate cultural significance into player experiences and apply innovative technologies. On the other hand, the Company continuously excavated historical and cultural resources, hoping to showcase the beauty of Chinese traditional culture in an integrated way through "Games+", thereby enabling mutual empowerment of both cultural and industrial values. For example, the Company incorporated Peking opera facial makeup, Cantonese culture, and the ancient Maritime Silk Road into its globally published game Trading Legend ( 叫我大掌柜 ), helping overseas players gain a deeper understanding of Chinese culture. Furthermore, it actively explored the "Games+" integrated development model of "technology + cultural tourism". The Company has launched the “City Walk Programme” with an innovative model that combines the virtual character "CongMei" and real-world cultural tourism scenarios to facilitate the promotion of cultural tourism in cities such as Guangzhou and Wuhu. The ultimate goal is to advance the digital promotion and preservation of traditional culture and new consumer scenarios of cultural tourism in the new era.
The Company adheres to technology-driven innovation, closely follows the latest trends in scientific and technological innovation, and explores the potential for deep integration of AI and other emerging technologies with the Company's business . Also, it improves work efficiency and promotes organic innovation capabilities. At the same time, focusing on promoting the crossindustry integration of game technologies, the Company launched a series of popular science games with rich themes covering medicine, traditional Chinese medicine, aerospace, intangible cultural heritage, and more to maximise the positive social impact of games by leveraging the unique interactivity and vividness of games. In this July, the Company’s aerospace-themed educational game Fei Tian Meng Xiang Qi Hang ( 飞天梦想启航 ) was awarded the “Best Innovative Social Value Award” at the 4th China Game Innovation Competition for its creative and engaging presentation of aerospace science.
During the Reporting Period, leveraging its business strengths and early arrangements in artificial intelligence (AI), the Company played a significant role in drafting the association standard—Compliance Guidelines for Data Application of Generative Artificial Intelligence. This standard offers companies a valuable reference for their compliant application of generative AI, helping to enhance their data security capabilities.
The Company has remained focused on its core business and deepened its "integration of R&D and operation" strategy. We have continued to enhance our capability of producing quality games, solidify our core competitive edge in overseas expansion ,
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
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and explore possibilities of integrating technology into our business by leveraging resources both within and outside the technology domain. With steady strides, we have advanced high-quality and sustainable business development, dedicated to offering the public a wealth of premium cultural content.
(II) The Company’s principal operations and products
The Company specializes in the development and publishing of games for global players, with the excellent game development brand “Three Seven Games”, as well as professional game publishing brands “37Mobile”, “37GAMES” and “37Online”. The Company precisely grasped the industry development trends, made continuous improvements in operation, and remained a top performer in the industry, while adhering to the "boutiqueization, diversification and globalization" strategy. For the Reporting Period, the Company recorded operating revenue of RMB 9.232 billion, a YoY increase of 18.96%, and a net profit attributable to its shareholders after deducting non-recurring profits and losses of RMB 1.275 billion, a YoY increase of 14.27%. The Company's business development has accelerated significantly.
37 Interactive Entertainment
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Three Seven Games 37Mobile 37GAMES 37Online
(game development) (publishing of mobile (overseas publishing) (publishing of mobile &
games) browser games)
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1. Continuously enhancing the long-term operation of diverse products
In response to industry trends, the Company has consistently adhered to the "diversification" strategy, understanding the demands of diverse user bases and continuously expanding its user base. By tapping into new markets and nurturing new growth drivers, we have continuously pushed back the boundaries of our game genres. In addition to delving into the existing four primary genres: Massive multiplayer online role playing games (MMORPGs), strategy games, gacha games, and business simulation games, we have developed games where RPG, casual, and puzzle elements are incorporated. These diverse and lightweight games have diversified player experiences.
During the Reporting Report, the Company celebrated the third anniversary of its self-developed card mobile game The Soul Land: Hun Shi Dui Jue ( 斗罗大陆:魂师对决 ). To mark that special occasion, the Company introduced new soul masters and gameplay revolving around the “Tang San’s Journey to Becoming a God” storyline in the original work. This update evoked a sense of nostalgia among users for the IP, increasing the number of the game’s daily active users and prolonging the product life cycle.
Regarding the mobile game Fan Ren Xiu Xian Zhuan: Ren Jie Pian ( 凡人修仙传:人界篇 ), the Company launched its anniversary version in mid-2024, which featured new content of the Immortality Chapter and was published using a traffic management-centric approach. This has not only helped the Company expand its active user base but has also allowed it to continuously improve the game’s ecosystem and enrich players’ experiences. The game has thus become a flagship product in the Company’s cultivation-themed massively multiplayer online role-playing game (MMORPG) lineup.
Trading Legend ( 叫我大掌柜 ), a Chinese-style simulation mobile game of the Company, has successfully converted new players through an engaging and nostalgic marketing approach and intellectual property (IP) collaborations. By creating a long-
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
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term ecosystem with a focus on user interactions, this game has consistently sparked a boom. On the game’s third anniversary, a “palace version” featuring ancient palace elements was released. In this version, players role-play as minor palace characters and climb the ranks. This version has helped the Company expand its user base and prolong the game’s life cycle, further demonstrating the Company’s capability of long-term operation.
We adopted an innovative marketing approach combined with top-tier celebrity endorsements for Ba Ye ( 霸业 ), one of our self-developed strategy mobile games on the theme of the Three Kingdoms. With a constant stream of creative materials, this game saw a growing player base, helping the Company stabilise the structure of its strategy game portfolio.
During the Reporting Period, the Company released the anniversary version of its Chinese-style fun cultivation game Xun Dao Da Qian ( 寻道大千 ). Combining teamwork-based social interaction with strategy gameplay, this version featured deepened content and increased engagement, enhancing user stickiness. This version also saw an in-depth collaboration between the game Xun Dao Da Qian ( 寻道大千 ) and other popular IPs, such as the novels Soul Land and A Record of a Mortal’s Journey to Immortality, and the animated movie Ne Zha. The differentiated content and customised integration have offered players immersive experiences and new unique gameplay. As a result, the game achieved long-term operation through brand empowerment and social interaction, and helped the Company garner leading experience in the mini-game domain.
Through the deconstruction of IP content and the innovative fusion of mini-game play, Ling Hun Xu Zhang ( 灵魂序章 ), the self-developed game based on the Soul Land IP, has displayed robust potential since its launch, further reinforcing the Company's competitive edge in the mini-game industry.
Regarding the 3D realistic ant-themed strategy mobile game, Underground Kingdom ( 小小蚁国 ), the Company has continuously optimised its mechanics to help players gather resources more efficiently and make the overall gaming experience more seamless. This optimisation has reduced the daily quest burden on players, improved long-term player retention, and ensured steady operations.
In August 2024, the modern-themed simulation mobile game Shi Guang Za Huo Dian ( 时光杂货店 ) was published by the Company as the agent. Fully recreating the 1990s, the game offers players a chance to relive childhood memories. To ensure better immersive experiences for players, the Company forged collaborations between the game and popular film and TV productions. This has further enhanced the Company’s edge in publishing and operating business simulation games.
The Company consistently adheres to long-term operation, providing players with meticulous and comprehensive long-term services. It deeply integrates the highlights of its intellectual property (IP) to continuously innovate in terms of reflow methods and activities, consistently prolonging the product life cycle and igniting product vitality. During the Reporting Period, the highest monthly gross billing of the Company’s globally published mobile games exceeded RMB 2.3 billion. Games such as Puzzles & Survival, Trading Legend ( 叫我大掌柜 ), and The Soul Land: Hun Shi Dui Jue ( 斗罗大陆:魂师对决 ), which have been launched for over three years, continued to perform well, demonstrating the Company’s strong capabilities of long-term game operation.
2. Continuously exploring global market opportunities
During the Reporting Period, the Company achieved overseas operating revenue of RMB 2.898 billion. The Company, drawing upon its years of experience in overseas expansion, has continuously explored its overseas markets in line with the "tailored games" strategy. We have consolidated our strengths in sectors such as MMORPGs, strategy games, gacha games, and business simulation games, and opened up opportunities in the casual game market, thereby boosting the steady growth of our overseas business.
Puzzles & Survival, a phenomenal product launched overseas by the Company, integrates "Match-3 gameplay + SLG". It demonstrates the continuous efforts made by the Company to explore the in-depth integration of creative elements and games. This game has become a benchmark for long-term operation within the Company. For example, the “Volcano Journey” version released this year took players on a thrilling escape adventure using the design of volcanic eruptions and crises, leading to
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
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increased player satisfaction for this version. Since its release in 2020, Puzzles & Survival has generated over RMB10 billion in gross billing, consistently ranked among Japan’s top ten bestsellers and the top 30 in Europe and the US.
The ant-themed game Ant Legion aims to represent a realistic and detailed insect world. By delving into player demands through preliminary research and considering the R&D and operational capacity, the Company has developed an immersive, ant world-themed version. In this version, players build ant colonies, fend off predators, and lead their ant armies to conquer the challenging natural environment, securing victories one after another. These continuous breakthroughs have led to a steady rise in player satisfaction.
During the Reporting Period, the Company continued to explore player preferences and market trends within the strategy game genre to iterate high-quality products through theme diversification and gameplay differentiation. For example, as an iteration of Puzzles & Survival, Puzzles & Chaos integrates “Match-3 gameplay + SLG” while retaining the core experiences of Puzzles & Survival. Compared to its predecessor, Puzzles & Chaos features greatly enhanced art design and special effects. Since its launch, the game has consistently broken new ground in overseas markets, ranking among the top 20 strategy games in different regions worldwide multiple times. Likewise, in Mecha Domination, a mechanised beast-themed mobile strategy game launched in Europe and the US in April this year, the highly free gameplay of beast capture and initial city-building simulation have enhanced the sense of immersion, attracting a diverse range of players and greatly expanding the user base of traditional strategy games. These have earned the game a top five spot on the Google free strategy game chart in 23 countries and regions on a cumulative basis.
The Company has also implemented a strategy of "lightening hardcore games and intensifying light games" to create differentiated competitive edges. For example, 데블 M focuses on highlighting the core enjoyment through "simplification", thus establishing a distinctive edge in the gaming experience. This approach has enabled the game to stand out in the fiercely competitive mobile MMORPG market in South Korea, contributing to sustained and robust gross billing. And this game has become a flagship product in the Company's overseas MMORPG segment.
The Company has deeply integrated the gameplay themes and promotional materials of its products with excellent traditional Chinese culture. This approach creates a communication method that resonates with diverse regional, national, and audience groups, promoting the global expression of Chinese stories. For example, the ancient-style simulation mobile game Trading Legend ( 叫我大掌柜 ) has demonstrated the Company’s commitment to carrying forward traditional Chinese culture. During the Reporting Period, the Company initiated collaborations between the game with the classic costume drama The Legend of Zhen Huan and the Chinese comic book Fox Spirit Matchmaker. The goal is to bring distinctive gameplay to global players, giving them an immersive taste of Chinese culture. The casual incremental mobile game Xiao Yao Wen Dao ( 小妖问道 ) features meticulously customised promotions in localities and thematic packaging. Through collaboration with popular fantasy IPs such as Soul Land and A Record of a Mortal’s Journey to Immortality, this game has contributed to cultural exchanges, achieved impressive market performance, and garnered positive feedback from international players. These have laid a solid foundation for the Company’s expansion into overseas markets of casual incremental games.
3. Building a rich product pipeline with self-developed and agency games
The Company focuses on its core gaming business. On one hand, it continuously expands the boundaries of selfdevelopment capabilities, actively expands into various categories, and develops products with a global perspective. It carefully works out details regarding gameplay design, art quality, music effects, etc., continues to invest in product iteration, user experience and other aspects, and has formed professional layouts in MMORPGs, strategy games and light games. Remaining "Dedicated to Making Premium Games", it has a strong pipeline of refined self-developed mobile games. On the other hand, based on its self-developed brands, the Company consistently prioritises high-quality content as its strategic direction. Through multi-dimensional approaches such as investment empowerment and business support, the Company has carried out in-depth collaborations with reputable game developers such as EyuGame and Yanqu Network. This approach has allowed the Company to
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
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accumulate abundant external R&D reserves, which is conducive to its diversified arrangements for product supply.
This year, the Company has published several new games, including Shi Guang Za Huo Dian ( 时光杂货店 ), Heroes of the Three Kingdoms: Hong Hu Ba Ye ( 三国群英传:鸿鹄霸业 ), Mecha Domination, Primal Conquest: Dino Era, and Yes Your Highness. Currently, the Company has built a portfolio of games across genres such as MMORPGs, strategy games, gacha games, and business simulation games. These games cover diverse themes, including Western fantasy, Oriental fantasy, Three Kingdoms, modern themes, and ancient themes. Among these games, several mobile games have been officially licensed in China, including the Chinese comic oriental fantasy MMORPG The Soul Land: Lie Hun Shi Jie ( 斗罗大陆:猎魂世界 ), the traditional Chinese ink painting-themed business simulation game Zhui Xu ( 赘婿 ), and the picture book-style business simulation game on a Chinese cultural theme Shi Guang Da Bao Zha ( 时光大爆炸 ). They are progressing towards launch. We hope to deliver diverse gaming experiences to players.
Certain key games in the pipeline are presented below:
| Intended | ||||
|---|---|---|---|---|
| Developer | Name of game | Game category, theme and style | publishing | |
| area | ||||
| Self-developed | The Soul Land: Lie Hun Shi Jie (斗罗大陆:猎 魂世界) |
Chinese comic oriental fantasy MMORPG | Global | |
| Self-developed | Code Battle Song M (代号战歌M) |
Western fantasyMMORPG | Global | |
| Self-developed | Code MLK(代号MLK) |
Japanese Chibi-style MMORPG | Global | |
| Self-developed | Code ZhengQi SLG(代号正奇SLG) |
Realistic Three Kingdoms strategy game | Global | |
| Self-developed | Code Xiu Xian SLG (代号休闲SLG) |
Chibi-style strategy game integratingwar elements | Global | |
| Self-developed | Code M1 (代号M1) |
Casual game with European and American cartoon elements |
Global | |
| Self-developed | Code MR(代号MR) |
Chibi-style RPG | Global | |
| Self-developed | Code DLXD (代号DLXD) |
Chibi-style fantasyRPG | Global | |
| Self-developed | Code DLL (代号DLL) |
Chibi-style fantasy tower defence game in the style of minimalist line art |
Global | |
| Agency | Zhu Shen Huang Hun: Zheng Fu (诸神黄昏: 征服) |
Western fantasy MMORPG | Global | |
| Agency | Di Guo Yu Mo Fa(帝国与魔法) | Western fantasystrategy game | Domestic | |
| Agency | Shen Yu Ji Yuan(神域纪元) | Western fantasystat-based RPG | Domestic | |
| Agency | Shang Gu Hong Huang Jue (上古洪荒决) | Oriental fantasywarfare strategy game | Domestic | |
| Agency | Code Dou Shou(代号斗兽) | Giant-themed strategy game | Domestic | |
| Agency | Nv Wu Shen Zhan Ji(女武神战纪) | Western fantasy gachagame | Domestic | |
| Agency | Code Xiao Tie Jiang (代号小铁匠) | Japanese-style RPG | Domestic | |
| Agency | Battle of Chibi 2 (赤壁之战2) | Three Kingdoms-themed strategy game | Domestic | |
| Agency | Zhui Xu (赘婿) | Traditional Chinese ink painting-style business simulationgame |
Domestic | |
| Agency | Shi Guang Da Bao Zha (时光大爆炸) | Era-advancing picture book-style business simulation game on a Chinese cultural theme |
Domestic | |
| Agency | Si Ji ChengYu Duo Mi Nuo(四季城与多米糯) | Chibi-style fantasybusiness simulationgame | Domestic | |
| Agency | Code Xiu Xian(代号休闲) | Modern resort leisuregame | Overseas | |
| Agency | Abyss Survivor | Fantasycartoon-style strategy game | Overseas | |
| Agency | Code Shang Tu (代号商途) | business simulation game focusing on temporal travel and business competition |
Overseas | |
| Agency | Bugtopia | Insect-themed strategy game | Overseas | |
| Agency | Match Cozy3D | Modern cartoon-style casualpuzzlegame | Overseas |
4. Bolstering R&D and operations and improving quality and efficiency using AI technology
With the rapid advancement of technology, AI has brought limitless possibilities and profound impacts to the game industry. Embracing the application of AI in the game industry, the Company has adopted a "Three-step AI" strategy.
First, pioneering arrangements for AI applications have been made to progressively incorporate AI into various business
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processes. Second, leveraging accumulated experience, the Company has striven to achieve tool- and module-based development, thereby establishing a more automated and intelligent pipeline of game industrialisation. Third, the Company has explored more possibilities of enriching gameplay through AI.
In 2018, the Company made ongoing efforts to explore the application of industrialised AI in gaming. By deeply integrating cutting-edge technologies such as AI and big data into its business, the Company effectively empowered various processes, ranging from product proposal, content generation, publishing and operation to asset accumulation. This has allowed the Company to enhance efficiency and accumulate a wealth of data and technological advantages over the years. We have bolstered the tool-based and module-based development of our capabilities in alignment with our business procedures, integrating discriminant AI and generative AI into each process of our business. This has culminated in the development of a digitalised and intelligent product portfolio that runs through our entire R&D and operational procedures. This portfolio covers platforms including "Zeus", "Athena", "Poseidon", "Ares", and "Cupid" on the R&D end and "Turing", "Quantum", "Destiny", and "Yi Lan" on the ends of promotion and operations, significantly improving the industrialisation of the game R&D and operation network.
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Take the "Turing" platform for example. By carrying out consistent training of its proprietary art assets garnered over the years, the Company has experienced substantial efficiency improvements in 2D art-related tasks through AI empowerment, with a combined monthly output of over 280,000 AI-generated 2D drawings across R&D and publishing business lines. In the concept design process for characters, the Company has implemented a new process of AI-generated 2D drawings, resulting in an average saving of 60% to 80% in working hours. And this platform can produce over 80 videos and 200 audios per week.
In terms of R&D, the Company has utilised its intelligent R&D platform "Cupid" to conduct a variety of technological studies and applications, including AI balance testing, the translation of art materials, AI imitation learning, game Q&A assistant, natural language processing (NLP) public opinion analysis, and data trend forecasting. Moreover, AI algorithms have been employed to capture high-precision and high-performance motions, and the capture function for facial expressions has been introduced, addressing the pain points such as high costs and overly long periods typically identified with specialised traditional motion
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
12
capture equipment. This has enhanced both R&D efficiency and quality. Many of our self-developed products such as The Soul Land: Hun Shi Dui Jue ( 斗罗大陆:魂师对决 ), Ba Ye ( 霸业 ), and The Soul Land: Lie Hun Shi Jie ( 斗罗大陆:猎魂世界 ) have benefited from the AI-assisted stat balance testing function, resulting in improved player experiences and prolonged game life cycles.
AI technology has been deeply integrated into each business type of the Company, notably enhancing the operational efficiency of each process. During the Reporting Period, the Company upgraded its self-developed internal AI office tool “Xiao Qi” into a smart office assistant capable of handling complex tasks. The upgraded tool has enhanced the automatic decision-making features of the Company’s digitalised and intelligent products, covering features such as search queries, graphic design, document creation, translation, customer service, data analysis, and team analysis. Used by over 90% of employees, with each employee using it 15 times per week on average, the tool has improved the Company’s office collaboration and overall operational efficiency substantially.
Furthermore, as to the exploration of AI's potential for enriching gameplay, the Company is wholeheartedly embracing the AI trend, continually delving into novel gameplay mechanics and experiences internally. For example, ongoing efforts are made by the Company to research the development of an intelligent NPC system that integrates large language models, AI voice, and AI motion capture technologies. The system aims to enhance character-player interaction. Meanwhile, based on the multimodal artificial intelligence generated content (AIGC) algorithm, the Company is working to develop a platform for generating game community content (such as game fight reports, music, and videos), thereby improving the quality and efficiency of content creation within the game community. During the Reporting Period, the Company developed a casual tile-matching game of which the game plot, materials, voice-overs, music and other elements were completed by AI, and continued to explore the possibility of producing a game completely by AI. Meanwhile, the Company is also optimising AI applications on the user experience side. This move aims to offer users a more immersive and personalised experience by integrating discriminant and generative AI technologies with game content.
5. Empowering business innovation and sustainable development through investment
Benefiting from our pioneering strides in the exploration of AI applications, we have remained open-minded about transformations in industry technologies and ecosystems. Marching forwards steadily and surely, we have insisted on a progressive layout of AI applications and continuously iterated and optimised innovative tools in better alignment with the Company's business development requirements. Furthermore, taking into consideration the requirements of each business process, we have been exploring the in-depth integration of advanced technologies and business.
In recent years, the global AI technology sector has entered a new stage of development. Riding the technological transformation trend, the Company advances both independent exploration and internal development. Meanwhile, the Company focuses its investment arrangements in such areas as foundational large models, AIGC, “AI + computility”, and interactive sensors. This approach helps the Company capture innovation opportunities for cutting-edge technologies and promote collaboration and connection between its investment activities and principal business.
The Company invests in large language models and application layers and continually explores the applicability of these models to the Company’s R&D line. Specifically, the Company has, directly or indirectly, invested in leading companies such as Zhipu AI, Baichuan AI, Moonshot AI, aiXcoder, DeepLang AI, Yahaha, Studio 51, and DeepMirror Technology. Supported by foundational large models, the Company strives to unlock the potential of AIGC to empower diverse vertical scenarios. Furthermore, the Company is actively expanding into the “AI + computility” sector. To this end, it has invested in firms such as CIX, Tingyu Tech, Huixi, HYQ, and Eeasy Tech. These investments aim to build an integrated industrial chain, linking computility infrastructure, large language model algorithms, and AI applications.
The Company continuously monitors hardware and technological advancements, with a strong focus on hard & core technology, and emphasises business synergy. It has invested in cultural, entertainment, and high-tech sectors, such as
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
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computility, optical displays, extended reality (“XR”) devices, cultural and entertainment content, semiconductors and materials, spatial computing engines, AI, new sensing technology, and AIGC-based social platforms for games. The Company’s goal is to empower innovative and sustainable business growth through investments, thereby forging new competitive edges in the industry.
(III) The Company’s principal operations and business models
The Company is principally engaged in the development, publishing, and operation of online games (mostly mobile and browser games). The business models of the Company’s online games mainly include independent operation and third-party joint operation.
Under the independent operation mode, the Company obtains the licenses of games through independent R&D or being an operator of other games, and publishes and operates these products through its own or third-party channels. The Company is fully responsible for the operation, promotion and maintenance of the games; providing unified management services for online promotion, online customer service and top-up payment; and updating games along with game developers based on the real-time feedback of users and games.
Under the third-party joint operation mode, the Company cooperates with one or more game operators or game application platforms to jointly operate games. And the aforesaid parties are responsible for the management of their own channels, including operation, promotion, the recharge and charge system, while the Company provides technical support services along with game developers.
(IV) The Company’s presence on the market and primary growth drivers
Focusing on cultural and creative businesses based on the development, publishing, and operation of online games, the Company is an excellent comprehensive entertainment provider in China’s A-stock market. It is a Key Cultural Export Company of China, Demonstration Base for China’s Cultural Industry, Civilized Institution in Guangdong Province, and Top 30 Cultural Enterprise of Guangzhou, and MSCI ESG AA-rated company, among others. With “bringing joy to the world” as its mission, the Company is dedicated to becoming an excellent and sustainable entertainment provider.
During the Reporting Period, the Company steadily advanced with the development strategy of “boutiqueization, diversification and globalization”, adhered to the strategy of "dual engines at home and abroad", as well as continuously promoted high-quality and sustainable development.
II Core Competitiveness Analysis
The Company’s core competitiveness remained largely the same during the Reporting Period.
1. Forging ahead with determination, the team has seized market opportunities swiftly
The Company has been deeply engaged in the cultural and creative industry for many years. Its core management team is deeply involved in the front line of business, working hard together with all the employees. Always upholding the spirit of marathon-like perseverance, the Company has been forging ahead with breakthroughs, as well as pursuing better financial results and faster growth while maintaining sound operation. Over the years, the Company has demonstrated keen market insight, seizing emerging opportunities in the industry through a robust team of skilled professionals and sci entific management mechanisms. Anticipating the "shift from web games to mobile games" in its early stages, the Company spearheaded overseas market penetration over a decade ago. Presently, we remain aligned with the trend towards mini-games. Navigating numerous industry transitions, we have achieved sustained growth. Throughout the development, the Company has consistently
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14
emphasised talent cultivation and team building. The Company has built a high-calibre talent pool. Through a scientific talent promotion mechanism, remuneration management system, and performance incentive scheme, the Company inspires employee motivation and creativity. With "bringing joy to the world" as its mission, the Company is advancing towards the vision of "becoming an excellent and sustainable entertainment provider".
2. Strengths in the integration of R&D and operation have been consolidated, enriching the product portfolio
The Company has continuously advanced its strategy of "integration of R&D and operation", deepened its dive rsified product portfolio, and established a robust and efficient multidimensional product supply system. First, the Company has consistently pushed back the boundaries of its self-development capabilities, delved into core product categories, and adopted a global perspective to create a central supply layer with self-developed products at the core. Second, through investment empowerment and business support, the Company has fostered deeper partnerships with numerous high-quality developers both domestically and internationally, continuously accumulating deeply customised premium products. Third, by collaborating with long-term and stable developers, the Company has further refined its product offerings. Under this supply system, the Company has built a robust product supply chain, continuously enriched the portfolio of high-quality products and drove steady business growth.
With the “integration of R&D and operation” model, the Company can fully combine its strengths in product R&D and operation. This, on the one hand, facilitates a deeper understanding of the market and user demands by the R&D team, thereby increasing the success rate of products under development. On the other, through close collaboration between R&D and operations teams, the Company can optimise the updates and promotions of already launched products, thus effectively achieving long-term operation and prolonging product life cycles.
3. Publishing capabilities have been continuously iterated to facilitate long-term operation from a global perspective
Over the years, the Company's publishing team has successfully launched numerous quality games across diverse genres and themes in global markets. During this journey, we have kept abreast of the latest market trends, and accordingly, innovated our marketing strategies. By employing various creative marketing strategies, such as collaboration with renowned IP, celebrity endorsements, and immersive storytelling, we have established a long-term ecosystem revolving around user interactions, thus fortifying robust publishing barriers and facilitating the long-term operation of multiple products. Moreover, the Company has placed significant emphasis on the impact of AI technology and automated production tools on the Company's business. Leveraging a wealth of data accumulated over the years, the Company has continually iterated our self-developed intelligent ad and operational platforms to boost promotional efficiency and effectiveness. The Company has made comprehensive arrangements for digitalised and intelligent products on the publishing end. This has bolstered the Company's capabilities of intelligent and sophisticated operations, allowing the Company to effectively manage marketing expenses, amplify publishing effectiveness, and prolong product life cycles.
III Analysis of Principal Operations
Overview
See contents under the heading “I Principal Operations of the Company in the Reporting Period”.
Year-over-year changes in key financial data:
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
15
Unit: RMB
| H1 2024 | H1 2023 | Change (%) | Main reason for change | |
|---|---|---|---|---|
| Operating revenue | 9,231,969,089.44 | 7,760,573,887.29 | 18.96% | The Company's mobile games, such as Xun Dao Da Qian (寻道大千), Ba Ye (霸业), and Ling Hun Xu Zhang (灵魂序章), performed well and brought about a revenue boost. |
| Cost of sales | 1,880,723,779.43 | 1,664,617,407.90 | 12.98% | Increased cost of royalties as a result of increased revenue from agency games during the ReportingPeriod |
| Distribution and selling expenses |
5,360,351,377.24 | 4,279,408,761.57 | 25.26% | The Company continued to increase traffic placement for games such as Xun Dao Da Qian (寻道大千), Ba Ye (霸业), Wu Ming Zhi Bei (无 名之辈), and Ling Hun Xu Zhang (灵魂序章), which led to an increase in Internet traffic charges duringthe ReportingPeriod. |
| General and administrative expenses |
295,724,089.56 | 257,073,397.84 | 15.03% | Increased remunerations for the management |
| Financial expenses | -75,004,717.79 | -111,641,061.71 | 32.82% | Decreased interest income from deposits and increased exchange losses during the Reporting Period compared with the same period lastyear |
| Income tax expenses | 202,945,190.16 | 205,127,044.68 | -1.06% | |
| Research and development investments |
350,778,127.57 | 388,284,125.67 | -9.66% | During the Reporting Period, the Company adjusted its staffing structure according to strategic game categories, increased investment in strategic categories such as strategy games, and reduced investment in the research and development of certain non- strategic categories. |
| Net cash flows from operating activities |
2,129,183,514.99 | 2,319,957,176.41 | -8.22% | |
| Net cash flows used in/from investing activities |
-2,253,026,693.16 | -1,303,177,463.32 | -72.89% | Increased net cash flows used in the purchase and recovery of wealth management products and term deposits during the Reporting Period compared with the sameperiod lastyear |
| Net cash flows used in/from financing activities |
-692,657,291.32 | -340,841,192.32 | -103.22% | Increased dividend payout during the Reporting Period |
| Net increase in cash and cash equivalents |
-840,354,079.38 | 681,497,084.43 | -223.31% | Decreased net cash flows from investing and financing activities during the Reporting Period compared with the sameperiod lastyear |
Significant changes to the profit structure or sources of the Company in the Reporting Period:
□Applicable Not applicable
No such changes in the Reporting Period.
Breakdown of operating revenue:
| Unit: RMB | |||||
|---|---|---|---|---|---|
| H1 | 2024 | H1 2023 | Change (%) | ||
| Amount | As % of operating revenue (%) |
Amount | As % of operating revenue (%) |
||
| Total operating revenue | 9,231,969,089.44 | 100% | 7,760,573,887.29 | 100% | 18.96% |
| By operating division | |||||
| Onlinegames | 9,231,969,089.44 | 100.00% | 7,760,573,887.29 | 100.00% | 18.96% |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
16
| By product category | |||||
|---|---|---|---|---|---|
| Mobilegames | 8,958,803,229.22 | 97.04% | 7,476,618,498.58 | 96.34% | 19.82% |
| Browsergames | 213,942,038.14 | 2.32% | 253,306,881.77 | 3.26% | -15.54% |
| Others | 59,223,822.08 | 0.64% | 30,648,506.94 | 0.40% | 93.24% |
| By operating segment | |||||
| Domestic | 6,333,847,795.59 | 68.61% | 4,733,223,812.70 | 60.99% | 33.82% |
| Overseas | 2,898,121,293.85 | 31.39% | 3,027,350,074.59 | 39.01% | -4.27% |
Operating division, product category or operating segment contributing over 10% of operating revenue or operating profit: Applicable □ Not applicable
Unit: RMB
| YoY change in | YoY change | YoY change in gross profit margin (%) |
||||
|---|---|---|---|---|---|---|
| Operating revenue | Cost of sales | Gross profit |
operating | in cost of | ||
| margin | revenue (%) | sales (%) | ||||
| By operating division | ||||||
| Onlinegames | 9,231,969,089.44 | 1,880,723,779.43 | 79.63% | 18.96% | 12.98% | 1.08% |
| By product category | ||||||
| Mobilegames | 8,958,803,229.22 | 1,703,854,828.37 | 80.98% | 19.82% | 7.65% | 2.15% |
| Browsergames | 213,942,038.14 | 163,352,386.25 | 23.65% | -15.54% | 126.56% | -47.89% |
| Others | 59,223,822.08 | 13,516,564.81 | 77.18% | 93.24% | 38.84% | 8.94% |
| By operating segment | ||||||
| Domestic | 6,333,847,795.59 | 1,188,851,293.95 | 81.23% | 33.82% | 41.30% | -0.99% |
| Overseas | 2,898,121,293.85 | 691,872,485.48 | 76.13% | -4.27% | -15.96% | 3.32% |
Core business data restated according to the changed methods of measurement that occurred in the Reporting Period:
□Applicable Not applicable
Breakdown of the cost of sales for principal operations:
Unit: RMB
| H1 2024 | H1 2024 | H1 2023 | H1 2023 | Change (%) |
|---|---|---|---|---|
| Amount | As % of cost of sales | Amount | As % of cost of sales | |
| 1,712,060,939.88 | 91.04% | 1,495,733,421.12 | 89.86% | 14.46% |
| 130,404,806.42 | 6.93% | 97,763,750.37 | 5.87% | 33.39% |
| 24,478,393.74 | 1.30% | 45,617,203.76 | 2.74% | -46.34% |
| 13,779,639.39 | 0.73% | 25,503,032.65 | 1.53% | -45.97% |
| 1,880,723,779.43 | 100.00% | 1,664,617,407.90 | 100.00% | 12.98% |
Any over 30% YoY movements in the data above and why:
Applicable □ Not applicable
-
Cost of sales of browser games increased by 126.56% YoY, primarily driven by the increased game licensing fees.
-
Cost of servers increased by 33.39% YoY, primarily driven by the increased number of active players for games such as Xun Dao Da Qian ( 寻道大千 ), Wu Ming Zhi Bei ( 无名之辈 ), and Ling Hun Xu Zhang ( 灵魂序章 ) during the Reporting Period, resulting in increased server access, which in turn increased bandwidth resource consumption.
-
The amortized cost of copyright money decreased by 46.34% YoY, primarily driven by the dedcreased games with copyright cost during the Reporting Period compared with the same period last year.
-
Other costs, mainly labour cost and technical service cost, decreased by 45.97% YoY, primarily driven by the decreased cost of service charges.
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
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IV Analysis of Non-principal Operations
Applicable □ Not applicable
Unit: RMB
| Amount | As % of profit before income tax expenses |
Reason/source | Recurrent or not |
|
|---|---|---|---|---|
| Investment income | 62,436,738.05 | 4.25% | Mainly due to gains and losses on long-term equity investments accounted for using the equity method, dividends during the period of holding equity investments, and income from investments in wealth managementproducts |
No |
| Gain/loss on changes in fair value |
-34,768,367.03 | -2.37% | Mainly due to changes in fair value of equity investments and wealth management products |
No |
| Impairment loss on assets |
2,073,562.27 | 0.14% | Mainly due to impairment loss on credit | Yes |
| Non-operating income | 1,426,343.47 | 0.10% | Mainly due to compensation income | No |
| Non-operating expenses | 4,615,650.36 | 0.31% | Mainly due to expenditure on donations and litigation damages |
No |
| Other income | 41,785,392.54 | 2.85% | Mainly due to government grants that are related to normal business operations |
No |
V Analysis of Assets and Liabilities
1. Significant Changes in Asset Composition
Unit: RMB
| 30 June 2024 | 30 June 2024 | 31 December 2023 | 31 December 2023 | Change in percentage (%) |
Reason for any significant change | |
|---|---|---|---|---|---|---|
| As % of | As % of | |||||
| Amount | total assets | Amount | total assets | |||
| Monetary funds | 3,909,071,141.06 | 20.22% | 6,176,992,875.55 | 32.28% | -12.06% | The ending balance was lower than the beginning balance mainly due to net cash outflows from investing and financing activities. For further information, see “II 5. Consolidated Cash Flow Statement”, “53. Cash flow statement items” and “54. Supplementary information for the cash flow statement” under Note VII, in “Part X Financial Statements”. |
| Accounts receivable |
1,289,722,221.77 | 6.67% | 1,479,267,695.67 | 7.73% | -1.06% | No significant change |
| Long-term equity investments |
503,824,014.75 | 2.61% | 520,735,613.55 | 2.72% | -0.11% | No significant change |
| Fixed assets | 808,382,323.78 | 4.18% | 823,508,284.60 | 4.30% | -0.12% | No significant change |
| Construction in progress |
775,702,455.39 | 4.01% | 534,491,192.20 | 2.79% | 1.22% | No significant change occurred to this item as a percentage of total assets, while the ending balance |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
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| was higher than the beginning balance mainly due to the investments in the Guangzhou Headquarters Building construction project during the Reporting Period. |
||||||
|---|---|---|---|---|---|---|
| Right-of-use assets |
12,749,140.01 | 0.07% | 16,622,471.20 | 0.09% | -0.02% | No significant change |
| Short-term loans | 1,763,133,888.90 | 9.12% | 1,554,577,083.34 | 8.12% | 1.00% | No significant change |
| Contract liabilities | 290,102,426.56 | 1.50% | 280,023,602.87 | 1.46% | 0.04% | No significant change |
| Long-term loans | 80,750,000.00 | 0.42% | 306,000,000.00 | 1.60% | -1.18% | Mainly due to the repayment for bank loans that were over one year duringthe ReportingPeriod |
| Lease liabilities | 4,920,678.00 | 0.03% | 3,944,589.05 | 0.02% | 0.01% | No significant change |
| Trading financial assets |
2,804,612,941.44 | 14.51% | 2,024,681,502.03 | 10.58% | 3.93% | Mainly due to the increased balance of low-risk bank’s wealth management products and structured deposits that were purchased by the Company for higher return on capital |
| Prepayments | 1,040,456,754.16 | 5.38% | 1,143,237,497.90 | 5.97% | -0.59% | No significant change |
| Intangible assets | 1,967,049,751.39 | 10.18% | 1,040,204,870.96 | 5.44% | 4.74% | Mainly due to the land lot purchased by the Company in 2023 being recognized as land use rights for reason of the receipt of the immovablepropertycertificate |
| Goodwill | 1,578,065,048.53 | 8.16% | 1,578,065,048.53 | 8.25% | -0.09% | No significant change |
| Other non-current assets |
2,260,434,678.96 | 11.69% | 2,280,577,680.43 | 11.92% | -0.23% | No significant change |
| Accountspayable | 2,017,452,437.79 | 10.44% | 1,825,714,480.74 | 9.54% | 0.90% | No significant change |
| Notes payable | 1,539,000,000.00 | 7.96% | 1,087,000,000.00 | 5.68% | 2.28% | Mainly due to the increased bank acceptance bills paid to suppliers duringthe ReportingPeriod |
2. Major Assets Overseas
Applicable □ Not applicable
| Asset | Source | Asset value (RMB) | Location | Manag ement model |
Control measures to protect asset safety |
Return generated (RMB) |
As % of the Company’s equity |
Material impairm ent risk or not |
|---|---|---|---|---|---|---|---|---|
| Other equity assets |
Investments in overseas companies |
440,320,629.57 | Hong Kong in China, Canada, etc. |
A sound business supervision mechanism and a sound risk control mechanism have beenput inplace |
- 24,384,910.96 |
3.48% | No | |
| Monetary funds |
Income from investments and operations |
1,592,672,035.56 | Hong Kong in China, the US, etc. |
A sound business supervision mechanism and a sound risk control mechanism have been put in place |
12.59% | No |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
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3. Assets and Liabilities at Fair Value
Applicable □ Not applicable
Unit: RMB
| Item | Beginning amount | Gain/loss on fair-value changes in the Reporting Period |
Cumulative fair- value changes through equity |
Impairment allowance made in the Reporting Period |
Purchased in the Reporting Period |
Sold in the Reporting Period |
Other changes |
Ending amount |
|---|---|---|---|---|---|---|---|---|
| Financial assets | ||||||||
| 1. Trading financial assets (exclusive of derivative financial assets) |
2,024,681,502.03 | -34,685,522.39 | 5,791,956,371.09 | 4,978,318,076.96 | 978,667.67 | 2,804,612,941.44 | ||
| 4. Other equity investments |
247,132,794.34 | -240,478,042.75 | 264,936.50 | 247,397,730.84 | ||||
| 5. Other non-current financial assets |
825,660,687.40 | 594,215.10 | 123,731,800.00 | 32,999,370.52 | 931,900.32 | 917,919,232.30 | ||
| Subtotal of financial assets |
3,097,474,983.77 | -34,091,307.29 | -240,478,042.75 |
5,915,688,171.09 | 5,011,317,447.48 | 2,175,504.49 | 3,969,929,904.58 | |
| Total of the above | 3,097,474,983.77 | -34,091,307.29 | -240,478,042.75 | 5,915,688,171.09 | 5,011,317,447.48 | 2,175,504.49 | 3,969,929,904.58 | |
| Financial liabilities | 74,311.41 | -677,059.74 | 295,426.44 | 641.38 | 456,586.09 |
Contents of other changes:
Other changes were incurred by exchange rate fluctuations, etc.
Significant changes to the measurement attributes of the major assets in the Reporting Period:
□ Yes No
4. Restricted Asset Rights as at the End of the Reporting Period
| Item | Ending carrying amount (RMB) | Reason for restriction |
|---|---|---|
| Monetary funds | 1,129,038,633.80 | Principals and interest of term deposits with a maturity within one year as pledges |
| Fixed assets | 648,512,436.26 | As collateral for bank loan to the Company |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
20
| Non-current assets due within one year | 717,568,020.90 | Principals and interest of term deposits with a maturity of over one year (due before June 2025) as pledges |
|---|---|---|
| Other non-current assets | 363,392,404.76 | Principals and interest of term deposits with a maturity of over one year as pledges |
| Total | 2,858,511,495.72 |
VI Principal Subsidiaries and Joint Stock Companies
Applicable □ Not applicable
Principal subsidiaries and joint stock companies with an over 10% effect on the Company’s net profit:
Unit: RMB
| Name | Relationshi p with the Company |
Principal activity | Registered capital |
Total assets | Net assets | Operating revenue |
Operating profit | Net profit |
|---|---|---|---|---|---|---|---|---|
| Anhui 37 Jiyu Network Technology Co., Ltd. |
Subsidiary | Development of mobile and browser games |
6,250,000.00 | 2,640,392,806.45 | 2,062,594,778.14 | 881,727,939.49 | 437,748,356.28 | 438,283,212.43 |
| 37 Interactive Entertainment (Shanghai) TechnologyCo.,Ltd. |
Subsidiary | Publishing and operation of mobile games |
10,000,000.0 0 |
14,724,581,652.51 | 5,900,189,099.94 | 9,236,166,416.53 | 1,038,651,625.15 | 832,967,267.66 |
Subsidiaries obtained or disposed of in the Reporting Period:
√ Applicable □ Not applicable
| Name of subsidiary | How it was obtained or disposed of | Effects on the overall operations and performance |
|---|---|---|
| Guangzhou Ban TangJia BingNetwork Co.,Ltd. | Transfer | No material effects on the overall operations andperformance of the Company |
| Shanghai Tingxiong Network Technology Co., Ltd. | Acquisition in cash | In line with the Company’s strategic planning and helpful for its business development |
| Guangdong Qianxing Zhiqing Venture Capital Partnership (L.P.) | Entering into partnership | In line with the Company’s strategic planning and helpful for its business development |
Other information on principal subsidiaries and joint stock companies:
N/A
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
21
VII Risks Facing the Company and Countermeasures
1. Changes in industry policies, risks of violation and countermeasures
In recent years, the authority in charge has attached great importance to the development of game industry, made a series of major decisions and arrangements and issued a series of policies and regulations to guide the industry to develop in a standardized and healthy way. For example, clear new standards and requirements have been put forward for protection of minors and anti-addiction of online games. Further strict management measures have been taken to promote standardized management of game industry. At the same time, information security and protection of users' privacy have drawn much attention from the society. In the long term, the regulation of the online game industry is becoming more and more standardized, which is conducive to the healthy development of the industry. The enterprises with standardized operation will benefit from it. However, in the future, if the Company fails to make corresponding adjustments timely in accordance with changes in industry policies or has a deviation in understanding management regulations in its operation, there may be a risk that the Company will be punished by relevan t departments or the works will not go online as planned, which will have a significant negative impact on the Company's business development and brand image. In this regard, the Company will strictly abide by various industry policies, rules and regulations, actively implement relevant requirements for industry development, establish an internal sound quality management and control mechanism, strengthen industry policy risk management capability, and fully reduce and avoid the business risks caused by changes in industry policies.
2. Market competition risks and countermeasures
The online game industry is facing increasingly fierce competition as it gradually matures. At the same time, online game users are maturing with higher quality demand for game products. The industry is characteristic of fast product transition, limited product life cycle and volatile player preferences, among others. Intense market competition will challenge the Company’s development in terms of products and market channels.
In response, the Company will continue to implement the strategy of "boutiqueization, diversification and globalization". On the one hand, it will strengthen its core competitiveness of its own business, pay continuous attention to self-research investment, carry out R&D and innovation in product creativity, gameplay, theme, art and technology, and keep up with industry technology development trend; at the same time, it will maintain close cooperation with excellent developers to guarantee the supply of quality products, and continue to expand game categories through independentlydeveloped and agency games to deepen the competitive edge of "integration of R&D and operation". Meanwhile, the Company will speed up the pace of exporting, give full play to the edges of it in overseas markets, face diversified operations of overseas markets, deepen the cultivation of key markets, and broaden the categories of games and increase market share. In addition, the Company will dig deeper into operational data, and timely adjus t operational and R&D strategies, to meet the core demands of users, further play the role of new ideas of digital marketing operation, deepen the business strategy of multi-channel marketing and long-term service, and continuously enhance core competitiveness in the market.
Facing the current industrial competition pattern, the top-performing enterprise has obvious edges in technology R&D ability, channel operation ability, product promotion ability, user scale and market share. The Company will continue to consolidate and cement its competitive edges, actively respond to changes in the industry, reduce market competition risks and seize market opportunities.
3. Risks of core personnel turnover and countermeasures
A stable and high-quality talent team is an important guarantee for the Company to maintain its core competitive advantage. If the Company fails to effectively build a core talent team, give reasonable incentives and manages the core Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
22
personnel, the employees’ enthusiasm and creativity will be affected, which will have an adverse impact on the Company’s core competitiveness.
In response, much attention has been attached to cultivation and acquisition of professional talents. The Company creatively builds a platform-based talent management mechanism, according to which excellent game producers are rewarded with project bonus, and given discretion of research and project concept creation. In order to attract and retain outstanding management talents and business elites, the Company has vigorously reformed the project mechanism, shortened the review cycle and established diversified objectives, so as to stimulate the innovative vitality of employees. In terms of employee performance management, the Company has set up diversified KPIs based on employees' contribution and ability, as well as reasonable team objectives and innovative incentive activities to encourage employees’ creativity, so as to increase the attractiveness to core staffs and R&D personnel.
In addition, the Company cares about the long-term development of employees. The Company has established “37 Interactive Entertainment Learning and Development Center” to provide sufficient training and learning opportunities for employees and help them grow rapidly. The Company actively carried out training for newcomers and professional abilities such as "Marathon Leadership Training Camp", "Huangpu New Army", "X+ Plan" and "37TALK", promoted talent upgrading to meet the needs of business upgrading, paid attention to internal sharing, established a team of internal professional lecturers among employees, spread culture of sharing, built a talent echelon and upgraded talent development system.
Centering on the cultural concept of "health, happiness and sustainability", the Company upgraded colourful welfare system, strengthened humanistic care and promoted retention of talents. The colourful welfare system encompasses interest-free loan, love fund, commercial insurance and employee health management. During the Reporting Period, the Company launched the “New Generation Programme” as part of its ongoing efforts to enhance talent care and incentives. Through the programme, full-time employees with at least two years of service at the Company are offered a childbirth fund of RMB20,000 per child. In addition, seasonal activities on holidays, annual physical examination, singles' fellowship, "Family Day", "Boss Face-to-Face", "37 Battle Talk", "Carnival", “Healthy 37ers” and other thematic activities were regularly held. Inter-departments' team building promoted the connection between employees and their friends, relatives and colleagues. In addition, the Company has established recreational clubs for employees, covering “Super Runners”, e -sports, table games, dancing, badminton, footfall and yoga, created cultural atmosphere that meets the characteristics of the younger generation, strengthened employees' sense of belonging, balanced employees' work and life, and took care of employees' physical and mental health in various forms.
4. Technology iteration and innovation risk and countermeasures
The game industry has seen rapid technology iteration and faster changes in cutting-edge technologies, and demand for new types of products has emerged among young users. Against this backdrop, if a game company fails to grasp the industry development trend in a forward-looking manner and promptly innovate its technology and products, its R&D and application of key technologies will be outdated, resulting in the risk of products falling behind the market.
In response, the Company continued to focus on changes in the industry's cutting-edge technologies. First, it closely followed industry changes and probed into cutting-edge technologies through investment layout to maintain sensitive to leading technologies. Second, it intensified the incubation of internal technologies, valued investment in self -developed games, improved self-development system, established an effective R&D system framework, and introduced diversified incentives to encourage employees to explore new technologies. By taking these actions, the Company has reserved technologies and products for the industry development trend.
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
5. Risk associated with being investigated by the China Securities Regulatory Commission with no clear conclusion yet
23
On 27 June 2023, the Company, Mr. Li Weiwei (the actual controller and Chairman of the Board of the Company), and Mr. Zeng Kaitian (the Vice Chairman of the Board of the Company) received the "Notification of the China Securities Regulatory Commission on Case Filing" (CSRC Case No. 03720230061, No. 03720230062, No. 03720230063) from the said commission (hereinafter referred to as the "CSRC") respectively. For suspected information disclosure violations, according to the Securities Law of the People's Republic of China, the Law of the People's Republic of China on Administrative Penalties and other applicable laws and regulations, the CSRC decided to file a case against the Company, Li Weiwei and Zeng Kaitian.
During the period of investigation, the Company will actively cooperate with the CSRC’s investigation and fulfil its information disclosure obligations in strict accordance with applicable laws, regulations and regulatory requirements.
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
24
Part IV Corporate Governance
I Annual and Extraordinary General Meetings of Shareholders Convened during the Reporting Period
1. General Meetings of Shareholders Convened during the Reporting Period
| Meeting | Type | Investor participatio n ratio |
Date of the meeting |
Date of disclosure |
Resolutions of the meeting |
|---|---|---|---|---|---|
| The First Extraordinary General Meeting of Shareholders of 2024 |
Extraordinary General Meeting of Shareholders |
46.61% | 12 January 2024 |
13 January 2024 |
1. The Proposal on the Plan for the Repurchase of Shares by Means of Centralized Bidding was approved. (1) Objective of the share repurchase (2) Share repurchase method and price range of shares to be repurchased (3) Type, purpose, total amount, number and percentage to the total capital of shares to be repurchased (4) Source of the funds to be used for the repurchase (5) Time limit of the share repurchase (6)Authorization for the share repurchase |
| The 2023 Annual General Meeting of Shareholders |
Annual General Meeting of Shareholders |
46.32% | 10 May 2024 |
11 May 2024 |
1. The 2023 Work Report of the Board of Directors was approved; 2. The 2023 Work Report of the Supervisory Committee was approved; 3. The full 2023 Annual Report and its Summary in Chinese and the Summary in English were approved; 4. The 2023 Final Account Report was approved; 5. The 2023 Final Dividend Plan was approved; 6. The Proposal on Reappointment of Audit Firm was approved; 7. The Proposal on the Expected Guarantee Line for Subsidiaries in 2024 was approved; 8. The Proposal on Application for Bank Credit Line was approved; 9. The Proposal on Adjustment of Allowance for Independent Directors was approved; 10. The Proposal on Amendments to and Formulation of the Company's Some Systems was approved item by item; (1) The Company's Articles of Association (2) The Company's Rules of Procedure Governing General Meetings of Shareholders (3) The Company's Rules of Procedure Governing the Board Meetings (4) System for Independent Directors (5) Raised funds Management Measures 11. The Proposal on Amendments to the Company's Rules of Procedure Governing the Supervisory Committee Meetings was approved; and 12. The Proposal on Authorization to the Board to Decide on 2024 Interim Dividend Plan was approved. |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
25
2. Extraordinary General Meetings of Shareholders Convened at the Request of Preferred Shareholders with Resumed Voting Rights
□ Applicable Not applicable
II Changes of Directors, Supervisors and Senior Management
□ Applicable Not applicable
No change occurred to the Company’s directors, supervisors or senior management during the Reporting Period. See the 2023 Annual Report for their information.
III Interim Dividend Plan
| Applicable □ Not applicable | Applicable □ Not applicable |
|---|---|
| Bonus issue from profit (share/10 shares) | 0 |
| Cash dividend/10 shares(RMB) (tax inclusive) | 2.10 |
| Share base(share) | 2,217,864,281 |
| Cash dividends(RMB) (tax inclusive) | 465,751,499.01 |
| Cash dividends in other forms(such as share repurchase) (RMB) | 100,704,439.97 |
| Total cash dividends(includingthose in other forms) (RMB) | 566,455,938.98 |
| Distributableprofit(RMB) | 3,579,382,199.85 |
| Total cash dividends (including those in other forms) as % of total profit to be distributed |
100% |
| Applicable cash dividend policy | |
| If it is difficult to identify the development stage of the Company but it has a significant capital expenditure arrangement, when making profit distribution,cash dividends shall account for no less than 20% in theprofit distribution. |
|
| Details of the cash and/or stock dividendplan | |
| Upon approval by the Board of Directors, the Company’s 2024 interim dividend plan is as follows: With a fixed dividend payout ratio, based on the total issued share capital (exclusive of shares in the Company’s account for repurchased shares) on the date of record, a cash dividend of RMB 2.10 (tax inclusive) per 10 shares is planned to be distributed to all the shareholders of the Company; and there will be no bonus issue from either profit or capital reserves. The above inte rim dividend plan is consistent with the Company’s performance growth, and also in line with relevant provisions of the Company Law, the Securities Law, the Articles of Association and the Company’s shareholder return plan. Therefore, it is legal, valid and reasonable. |
IV Equity Incentive Plans, Employee Stock Ownership Plans or Other Incentive Measures for Employees
Applicable □ Not applicable
1. Equity Incentives
N/A
2. Implementation of Employee Stock Ownership Plans
- Applicable □ Not applicable
Outstanding employee stock ownership plans during the Reporting Period:
| Awardee coverage | Number of awardees |
Total number of shares held |
Change | As % of the total share capital |
Funding source |
|---|---|---|---|---|---|
| The Third Employee Stock Ownership Plan: the leadership team of the Company (directors, supervisors and senior management); chief |
No more th an 400 |
1,161,886 | N/A | 0.05% | Shares under the employee stock ownership plan were transferred from |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
26
| officers and deputy chief officers; key management and technological staff (mid- level employees); and other employees approved bythe Company |
repurchased shares for no compensation. |
||||
|---|---|---|---|---|---|
| The Fourth Employee Stock Ownership Plan: the directors (exclusive of independent directors), supervisors, senior management, key management and staff who have direct and substantial impact on and contribution to the Company’s future operations and growth |
No more than 650 |
16,301,534 |
N/A | 0.74% | Shares under the employee stock ownership plan were transferred from repurchased shares for no compensation. |
Shares held by directors, supervisors and senior management under employee stock ownership plans during the Reporting Period:
| Name | Office title | Number of shares held at the period- begin |
Number of shares held at the period- end |
As % of the total share capital |
|---|---|---|---|---|
| Xu Zhigao, Yang Jun, Liu Jun, He Yang, Cheng Lin, Liu Fengyong, Ye Wei, and Zhu Huaimin |
Directors, supervisors, and senior management |
1,585,000 | 1,585,000 | 0.07% |
Change of the asset management institution during the Reporting Period:
□ Applicable Not applicable
Share ownership changes due to share disposal by holders and other reasons during the Reporting Period:
Applicable □ Not applicable
As at the end of the Reporting Period, 1,161,886 shares were held under the Third Employee Stock Ownership Plan,
accounting for 0.05% of the total share capital.
Exercise of shareholder rights during the Reporting Period:
N/A
Other information about employee stock ownership plans during the Reporting Period:
Applicable □ Not applicable
The second lock-up period of the Fourth Employee Stock Ownership Plan ended on 29 June 2024. As the 2023 annual operating results failed to reach the target, the unlockable shares of all the awardees in the second lock-up period of the Employee Stock Ownership Plan should not be unlocked.
Changes in the members of the employee stock ownership plan management committee:
□ Applicable Not applicable
Impact of employee stock ownership plans on the finance of the Company during the Reporting Period and the relevant accounting treatments:
Applicable □ Not applicable
As per the Accounting Standard No. 11 for Business Enterprises—Share-based Payments, the amortized share-based
payments were approximately RMB 40,965,800 for H1 2024.
Termination of employee stock ownership plans during the Reporting Period:
□ Applicable Not applicable
Other information:
N/A
3. Other Incentive Measures for Employees
□ Applicable Not applicable
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
27
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
28
Part V Environmental and Social Responsibility
I Material Environmental Issues
Indicate whether the Company or any of its subsidiaries falls into major pollutant-discharge entities published by environmental protection authorities.
□ Yes No
Administrative punishments received during the Reporting Period due to environmental issues:
| Name of the Company or subsidiary | Reason for punishment |
Regulation violated |
Punishment |
Impact on the Company | Rectification |
|---|---|---|---|---|---|
| N/A | N/A | N/A | N/A | N/A | N/A |
Other environmental information in relation to major pollutant-discharge entities:
N/A
Actions taken during the Reporting Period to reduce carbon emissions and the results:
- Applicable □ Not applicable
Incorporating “sustainable development” into its corporate vision, 37 Interactive Entertainment has established its objective of achieving carbon neutrality within its scope of business operations by 2025. For that purpose, the Company has continuously optimised its carbon neutrality path. By conducting carbon footprint verification, promoting green building design for its headquarters in Guangzhou, participating in green electricity certificate and carbon-sink trading, and codeveloping emission reduction initiatives across the value chain, the Company has steadily progressed towards a zero-carbon transition.
In advocating green and low-carbon practices, the Company continues to organise internal environmental protection month activities, including environmental knowledge quizzes and wetland biodiversity conservation experiences. These activities aim to encourage employees to adopt eco-friendly lifestyles. Additionally, leveraging its technological expertise, the Company has partnered with Guangzhou Haizhu National Wetland Park, the SEE Pearl River Project Center, the Guangdong Nature Conservation Foundation, and the Guangzhou Charity Federation to develop a public educational platform for wetland conservation. This platform aims to educate primary and secondary school students using interactive and engaging methods on wetland conservation in the context of climate change.
During the Reporting Period, 37 Interactive Entertainment’s near-term greenhouse gas reduction targets were officially validated by the Science Based Targets initiative (SBTi), a globally recognised climate action organisation. Pursuing the ambitious goal of limiting global temperature increase to less than 1.5℃ outlined in the Paris Agreement, the Company will collaborate with stakeholders to tackle the challenges of climate change.
Reasons for the non-disclosure of other environmental information:
The Company is not a major pollutant-discharge entity published by environmental protection authorities. During the Reporting Period, the Company received no punishments due to violation of environmental protection laws and regulations.
II Corporate Social Responsibility (CSR)
1. Focusing on diversified empowerment for rural talent
In 2014, 37 Interactive Entertainment initiated the establishment of the Guangdong Youxin Charity Foundation. The foundation aims to promote the high-quality and balanced development of high school education in counties and young talent cultivation. For that purpose, the foundation collaborates with teachers, schools, educational authorities, charitable
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
29
organisations, and corporate volunteers to empower promising rural talent with a focus on innovative thinking, cultural knowledge, and financial support.
Through the Guangdong Youxin Charity Foundation, the Company has carried out various programmes, such as the “Youxin Peers” high school education assistance program, the high school enrolment guarantee programme for ethnic minority girls, the county high school free reading programme, and the “Vocational Wisdom Calling” career planning programme. Additionally, the Company engages secondary school students in creative activities via its aerospace science promotion platform—Fei Tian Meng Xiang Qi Hang ( 飞天梦想启航 )—to encourage them to explore science with imagination and creativity.
During the Reporting Period, 37 Interactive Entertainment supported 2,628 outstanding high school students across seven provinces, including Anhui, Sichuan, and Gansu, through the Guangdong Youxin Charity Foundation.
2. Supporting quality and efficiency improvement of industry assistance
37 Interactive Entertainment actively supports the “10,000 Enterprises Revitalise 10,000 Villages” initiative. The Company leverages its strengths and connects resources to promote the growth of rural industries through collaboration. In 2024, the Company established industry assistance cooperation with Zhecheng Village in Wuwei City, Anhui Province. Th e cooperation focused on the local speciality—Zhecheng lotus seed. Through cultural creative plans, multi-channel product promotions, and partnerships across the industrial chain, the Company helped sell 2,000 jin (approximately 1,000 kilograms) of lotus seeds, boosting local farmers’ income.
During the Reporting Period, the Company invested over RMB250,000 to support the development of local industries such as lotus seeds and tea in Anhui, Yunnan, and Guangdong provinces.
3. Innovating talent nurturing through industry-university cooperation
The Company has been deepening cooperation with renowned domestic universities such as Sun Yat-sen University, Sichuan University, and Lanzhou University. The cooperation focuses on resource sharing and complementation in such fields as the application of cutting-edge technologies in the industry, innovation competitions, scholarships and grants, specialised research projects, and themed campus-sharing sessions. By offering forward-looking and tailored education, the Company aims to nurture innovative talent that meets the demands of both the industry and society.
During the Reporting Period, the Company successfully wrapped up its third “Sustainable Development Innovation Challenge for College and University Students”. This competition saw the participation of 766 students from over 90 universities across China. These participants created digital works focusing on cultural preservation and promotion, rural revitalisation, and digital literacy education. The competition showcased the younger generation’s thoughts and responses regarding sustainable social development. Ultimately, three works from South China Normal University, the Guangzhou Academy of Fine Arts, and the University of Science and Technology of China stood out for their innovation, applicability, and keen insights.
4. Contributing to society and building a better life together
During the Reporting Period, 37 Interactive Entertainment’s employees, under the leadership of the Company’s Party Committee, participated in 25 social volunteer service events. These events aimed to provide care for children with special needs and for the underprivileged, promote digital literacy education among youth, and support rural greening initiatives, demonstrating the Company’s concerns and care for the public.
To support nurturing high-calibre talent, including clinical medical professionals, and promote the high-quality development of China’s healthcare sector, 37 Interactive Entertainment intends to donate RMB 5,000,000 to the First Affiliated Hospital of Sun Yat-sen University. The third-phase donation of RMB1,000,000 was completed during the Reporting Period.
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
30
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
31
Part VI Share Changes and Shareholder Information
I Share Changes
1. Share Changes
Unit: share
| Before | Before | Increase/decrease in the ReportingPeriod(+/-) | Increase/decrease in the ReportingPeriod(+/-) | Increase/decrease in the ReportingPeriod(+/-) | After | After | |||
|---|---|---|---|---|---|---|---|---|---|
| Number | Percentage (%) |
New issues |
Shares as dividend converted from profit |
Shares as dividend converted from capital reserves |
Other | Subtotal | Number | Percentage (%) | |
| 1. Restricted shares | 610,515,810 | 27.53% | 2,754,578 | 2,754,578 | 613,270,388 | 27.65% | |||
| 1.1 Shares held by the government |
|||||||||
| 1.2 Shares held by state-owned corporations |
|||||||||
| 1.3 Shares held by other domestic investors |
610,515,810 | 27.53% | 2,754,578 | 2,754,578 | 613,270,388 | 27.65% | |||
| Including: Shares held by domestic corporations |
|||||||||
| Shares held by domestic naturalpersons |
610,515,810 | 27.53% | 2,754,578 | 2,754,578 | 613,270,388 | 27.65% | |||
| 1.4 Shares held by overseas investors |
|||||||||
| Including: Shares held by overseas corporations |
|||||||||
| Shares held by overseas naturalpersons |
|||||||||
| 2. Un-restricted shares | 1,607,348,471 | 72.47% | -2,754,578 | -2,754,578 | 1,604,593,893 | 72.35% | |||
| 2.1 RMB-denominated common shares |
1,607,348,471 | 72.47% | -2,754,578 | -2,754,578 | 1,604,593,893 | 72.35% | |||
| 2.2 Domestically listed foreign shares |
|||||||||
| 2.3 Overseas listed foreign shares | |||||||||
| 2.4 Others | |||||||||
| 3. Total shares | 2,217,864,281 | 100.00% | 0 | 0 | 2,217,864,281 | 100.00% |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
32
Reasons for share changes:
Applicable □ Not applicable
During the Reporting Period, the shareholding increases by the Company’s directors and senior management were locked up accor ding to applicable laws, regulations and regulatory documents.
Approval of share changes:
□ Applicable Not applicable
Transfer of share ownership:
□ Applicable Not applicable
Progress on share repurchases:
Applicable □ Not applicable
As of 31 July 2024, the Company had cumulatively repurchased 5,626,600 shares (or 0.25% of the total share capital) with its securities account for repurchased shares by the way of centralized bidding. With the highest trading price being RMB 18.13/share and the lowest being RMB 17.66/share, the total amount paid was RMB 100,691,594 (exclusive of transaction costs).
Progress on reducing the repurchased shares by way of centralized bidding:
□ Applicable Not applicable
Effects of share changes on the basic earnings per share, diluted earnings per share, equity per share attributable to the Company’s common shareholders and other financial indicators of the prior year and the prior accounting period, respectively:
Applicable □ Not applicable
During the Reporting Period, the Company implemented share repurchases with its securities account for repurchased shares by the way of centralized bidding. For details of the repurchases, see the announcements on repurchase progress. As per the Accounting Standards for Business Enterprises, the afor esaid repurchased shares were excluded in the calculation of basic earnings per share.
Other information that the Company considers necessary or is required by the securities regulator to be disclosed:
□ Applicable Not applicable
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
33
2. Changes in Restricted Shares
Applicable □ Not applicable
Unit: share
| Name of shareholder |
Beginning restricted shares |
Shares with restriction lifted in the ReportingPeriod |
Increase in restricted shares in the ReportingPeriod |
Ending restricted shares |
Reason for restriction |
Lifting date |
|---|---|---|---|---|---|---|
| Li Weiwei | 242,421,239 | 0 | 0 | 242,421,239 | Locked-up shares of senior management |
Subject to regulations in respect of changes in shareholdings of directors, supervisors and senior management in the CompanyLaw,etc. |
| Zeng Kaitian | 184,008,280 | 0 | 847,275 | 184,855,555 | Locked-up shares of senior management |
Subject to regulations in respect of changes in shareholdings of directors, supervisors and senior management in the CompanyLaw,etc. |
| Hu Yuhang | 151,198,263 | 0 | 0 | 151,198,263 | Locked-up shares of senior management |
Subject to regulations in respect of changes in shareholdings of directors, supervisors and senior management in the CompanyLaw,etc. |
| Xu Zhigao | 27,340,427 | 0 | 1,907,303 | 29,247,730 | Locked-up shares of senior management |
Subject to regulations in respect of changes in shareholdings of directors, supervisors and senior management in the CompanyLaw,etc. |
| Yang Jun | 1,575,000 | 0 | 0 | 1,575,000 | Locked-up shares of senior management |
Subject to regulations in respect of changes in shareholdings of directors, supervisors and senior management in the CompanyLaw,etc. |
| Liu Jun | 3,972,601 | 0 | 0 | 3,972,601 | Locked-up shares of senior management |
Subject to regulations in respect of changes in shareholdings of directors, supervisors and senior management in the CompanyLaw,etc. |
| Total | 610,515,810 | 0 | 2,754,578 | 613,270,388 | -- | -- |
II Issuance and Listing of Securities
□ Applicable Not applicable
III Shareholders and Their Holdings as at the Period-End
Unit: share
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
34
| Number of common shareholders | Number of common shareholders | 184,159 | 184,159 | Number of preferred shareholders with resumed voting rights (if any) (see note 8) |
Number of preferred shareholders with resumed voting rights (if any) (see note 8) |
Number of preferred shareholders with resumed voting rights (if any) (see note 8) |
0 | 0 |
|---|---|---|---|---|---|---|---|---|
| 5% or greater co | mmon shareholders or the top 10 common shareholders (exclusive of shares lent in refinancing) | |||||||
| Nt f | Shhldi | C | Increase/decrease | Restricted | Utitd | Pledged,marked or frozen status | ||
| Name of shareholder | aure o shareholder |
areong percentage |
ommon shares held |
in the Reporting Period |
common shares held |
n-resrce common shares held |
Status | Shares |
| Li Weiwei | Domestic natural person |
14.57% | 323,228,319 | 0 | 242,421,239 | 80,807,080 | ||
| Zeng Kaitian | Domestic natural person |
11.11% | 246,474,074 | 1,129,700 | 184,855,555 | 61,618,519 | ||
| Hu Yuhang | Domestic natural person |
9.09% | 201,597,684 | 0 | 151,198,263 | 50,399,421 | Pledged | 24,550,000 |
| Hong Kong Securities Clearing CompanyLtd. |
Overseas corporation |
6.26% | 138,931,229 | -104,678,975 | 0 | 138,931,229 | ||
| China Minsheng Banking Corp., Ltd.- China Securities Cartoon Games Trading Open-ended Index Securities Investment Fund |
Other | 1.94% | 42,994,538 | 18,124,535 | 0 | 42,994,538 | ||
| Xu Zhigao | Domestic natural person |
1.76% | 38,996,974 | 2,543,071 | 29,247,730 | 9,749,244 | ||
| Wu Weihong | Domestic natural person |
1.59% | 35,253,178 | 0 | 0 | 35,253,178 | ||
| Wu Weidong | Domestic natural person |
1.00% | 22,091,357 | 0 | 0 | 22,091,357 | ||
| Shanghai Dongyonghong Business Management Partnership (Limited Partnership) |
Domestic non- state-owned corporation |
0.90% | 20,000,000 | 0 | 0 | 20,000,000 | ||
| Industrial and Commercial Bank of China Limited-Huatai-PineBridge CSI 300 Trading Open-ended Index Securities Investment Fund |
Other | 0.83% | 18,473,429 | 6,855,600 | 0 | 18,473,429 | ||
| Strategic investor or general corporation becoming a top- 10 common shareholder in a rights issue (if any) (see note 3) |
N/A | |||||||
| Related or acting-in-concert parties among the shareholders above |
1. Among the top 10 shareholders of the Company, Wu Weihong, Wu Weidong and Shanghai Dongyonghong Business Management Partnership (Limited Partnership) are shareholders acting in concert. 2. The Company is not aware of whether there is, among the other top 10 shareholders, any related parties or acting-in-concert parties as defined in the Measures on the Administration of Acquisition of Listed Companies. |
|||||||
| Explain if anyof the shareholders above was involved in | N/A |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
35
| entrusting/being entrusted with voting rights or waiving votingrights |
|||
|---|---|---|---|
| Special account for share repurchases (if any) among the top 10 shareholders (see note 11) |
The Company had cumulatively repurchased 18,166,147 shares (or 0.82% of the total share capital as at 30 June 2024) with its securities account for repurchased shares by the way of centralized bidding. The said account of repurchased shares is not listed as a top 10 un- restricted common shareholder as required. |
||
| Top 10 un-restricted co | mmon shareholders (exclusive of shares lent in refinancing and senior management’s locked-up shares) | ||
| Shares byclass | |||
| Name of shareholder | Un-restricted common shares held | Class | Shares |
| Hong Kong Securities Clearing Company Ltd. | 138,931,229 | RMB-denominated common shares |
138,931,229 |
| Li Weiwei | 80,807,080 | RMB-denominated common shares |
80,807,080 |
| Zeng Kaitian | 61,618,519 | RMB-denominated common shares |
61,618,519 |
| Hu Yuhang | 50,399,421 | RMB-denominated common shares |
50,399,421 |
| China Minsheng Banking Corp., Ltd.-China Securities Cartoon Games Trading Open-ended Index Securities Investment Fund |
42,994,538 | RMB-denominated common shares |
42,994,538 |
| Wu Weihong | 35,253,178 | RMB-denominated common shares |
35,253,178 |
| Wu Weidong | 22,091,357 | RMB-denominated common shares |
22,091,357 |
| Shanghai Dongyonghong Business Management Partnership (Limited Partnership) |
20,000,000 | RMB-denominated common shares |
20,000,000 |
| Industrial and Commercial Bank of China Limited- Huatai-PineBridge CSI 300 Trading Open-ended Index Securities Investment Fund |
18,473,429 | RMB-denominated common shares |
18,473,429 |
| 37 Interactive Entertainment Network Technology Group Co.,Ltd.-The Fourth Employee Stock OwnershipPlan |
16,301,534 | RMB-denominated common shares |
16,301,534 |
| Related or acting-in-concert parties among the top 10 un- restricted common shareholders, as well as between the top 10 un-restricted common shareholders and the top 10 common shareholders |
1. Among the top 10 shareholders of the Company, Wu Weihong, Wu Weidong and Shanghai Dongyonghong Business Management Partnership (Limited Partnership) are shareholders acting in concert. 2. The Company is not aware of whether there is, among the other top 10 shareholders, any related parties or acting-in-concert parties as defined in the Measures on the Administration of Acquisition of Listed Companies. |
||
| Top 10 common shareholders engaged in securities margin trading (if any) (see note 4) |
As of the end of the Reporting Period, shareholder China Minsheng Banking Corp., Ltd.-China Securities Cartoon Games Trading Open- ended Index Securities Investment Fund held 305,400 shares that were lent in refinancing. |
5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending:
Applicable □ Not applicable
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
36
Unit: Share
| 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending | 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending | 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending | 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending | 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending | 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending | 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending | 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending | |
|---|---|---|---|---|---|---|---|---|
| Full name of shareholder | Shares in the common account and credit account at the period-begin |
Shares lent in refinancing and not yet returned at the period-begin |
Shares in the co credit account |
mmon account and at the period-end |
Shares lent in yet returned |
refinancing and not at the period-end |
||
| Total shares | As % of total share capital |
Total shares | As % of total share capital |
Total shares | As % of total share capital |
Total shares | As % of total share capital |
|
| China Minsheng Banking Corp., Ltd.- China Securities Cartoon Games Trading Open-ended Index Securities Investment Fund |
24,870,003 | 1.12% | 5,167,400 | 0.23% | 42,994,538 | 1.94% | 305,400 | 0.01% |
| Industrial and Commercial Bank of China Limited-Huatai-PineBridge CSI 300 Trading Open-ended Index Securities Investment Fund |
11,617,829 | 0.52% | 34,800 | 0.00% | 18,473,429 | 0.83% | 0.00 | 0.00% |
Indicate whether there was any change to the top 10 shareholders or top 10 un-restricted public shareholders due to refinancing shares lending/returning during the Reporting
Period compared to the same period of last year.
□ Applicable Not applicable
Indicate whether any of the top 10 common shareholders or the top 10 un-restricted common shareholders of the Company conducted any promissory repo during the Reporting Period.
□ Yes No
No such cases in the Reporting Period.
IV Changes in the Shareholdings of Directors, Supervisors and Senior Management
Applicable □ Not applicable
| Name | Office title | Incumbent/ Former |
Beginning shareholding (share) |
Increase in the period (share) |
Decrease in the period (share) |
Ending shareholding (share) |
Beginning restricted shares granted (share) |
Restricted shares granted in the period (share) |
Ending restricted shares granted (share) |
|---|---|---|---|---|---|---|---|---|---|
| ZengKaitian | Vice Chairman of the Board | Incumbent | 245,344,374 | 1,129,700 | 0 | 246,474,074 | 0 | 0 | 0 |
| Xu Zhigao | General Manager | Incumbent | 36,453,903 | 2,543,071 | 0 | 38,996,974 | 0 | 0 | 0 |
| Total | -- | -- | 281,798,277 | 3,672,771 | 0 | 285,471,048 | 0 | 0 | 0 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
37
V Change of the Controlling Shareholder or Actual Controller
Change of the controlling shareholder in the Reporting Period:
□ Applicable Not applicable
No such cases in the Reporting Period.
Change of the actual controller in the Reporting Period:
□ Applicable Not applicable
No such cases in the Reporting Period.
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
38
Part VII Financial Statements
I Independent Auditor’s Report
Are these interim financial statements audited by an independent auditor?
□ Yes No
They are unaudited by such an auditor.
II Financial Statements
Currency unit for the financial statements and the notes thereto: RMB
1. Consolidated Balance Sheet
Prepared by 37 Interactive Entertainment Network Technology Group Co., Ltd.
30 June 2024
Unit: RMB
| Item | 30 June 2024 | 1 January 2024 |
|---|---|---|
| Current assets: | ||
| Monetaryfunds | 3,909,071,141.06 | 6,176,992,875.55 |
| Transaction settlement funds | ||
| Loans to other banks | ||
| Trading financial assets | 2,804,612,941.44 | 2,024,681,502.03 |
| Derivative financial assets | ||
| Notes receivable | ||
| Accounts receivable | 1,289,722,221.77 | 1,479,267,695.67 |
| Accounts receivable financing | ||
| Prepayments | 1,040,456,754.16 | 1,143,237,497.90 |
| Premiums receivable | ||
| Reinsurance receivables | ||
| Receivable reinsurance contract reserve | ||
| Other receivables | 35,787,493.10 | 46,247,241.46 |
| Including: Interest receivable | ||
| Dividends receivable | 3,363,297.36 | 10,000,000.00 |
| Redemptory monetary capital for sale | ||
| Inventories | ||
| Including: Data resources | ||
| Contract assets | ||
| Assets held for sale | ||
| Non-current assets due within one year | 916,503,605.34 | 164,307,298.27 |
| Other current assets | 90,703,934.11 | 88,085,256.86 |
| Total current assets | 10,086,858,090.98 | 11,122,819,367.74 |
| Non-current assets: | ||
| Loans and advances to customers | ||
| Debt investments | ||
| Other debt investments | ||
| Long-term receivables | ||
| Long-term equityinvestments | 503,824,014.75 | 520,735,613.55 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
39
| Other equityinvestments | 247,397,730.84 | 247,132,794.34 |
|---|---|---|
| Other non-current financial assets | 917,919,232.30 | 825,660,687.40 |
| Investmentproperties | ||
| Fixed assets | 808,382,323.78 | 823,508,284.60 |
| Construction inprogress | 775,702,455.39 | 534,491,192.20 |
| Productive living assets | ||
| Oil andgas assets | ||
| Right-of-use assets | 12,749,140.01 | 16,622,471.20 |
| Intangible assets | 1,967,049,751.39 | 1,040,204,870.96 |
| Including: Data resources | ||
| Development expenditure | ||
| Including: Data resources | ||
| Goodwill | 1,578,065,048.53 | 1,578,065,048.53 |
| Long-term deferred expenses | 93,399,383.85 | 90,785,937.93 |
| Deferred income tax assets | 79,811,706.04 | 53,947,130.48 |
| Other non-current assets | 2,260,434,678.96 | 2,280,577,680.43 |
| Total non-current assets | 9,244,735,465.84 | 8,011,731,711.62 |
| Total assets | 19,331,593,556.82 | 19,134,551,079.36 |
| Current liabilities: | ||
| Short-term loans | 1,763,133,888.90 | 1,554,577,083.34 |
| Loans from the central bank | ||
| Loans from other banks | ||
| Tradingfinancial liabilities | 456,586.09 | 74,311.41 |
| Derivative financial liabilities | ||
| Notespayable | 1,539,000,000.00 | 1,087,000,000.00 |
| Accountspayable | 2,017,452,437.79 | 1,825,714,480.74 |
| Advances from customers | ||
| Contract liabilities | 290,102,426.56 | 280,023,602.87 |
| Financial assets sold under repurchase agreements |
||
| Customer deposits and interbank deposits | ||
| Payables for actingtradingof securities | ||
| Payables for underwritingof securities | ||
| Employee benefitspayable | 257,164,937.24 | 408,786,174.15 |
| Taxespayable | 173,170,504.02 | 280,471,436.39 |
| Other payables | 199,468,090.24 | 201,521,074.52 |
| Including: Interestpayable | ||
| Dividendspayable | ||
| Handling charges and commissions payable |
||
| Reinsurancepayables | ||
| Liabilities held for sale | ||
| Non-current liabilities due within oneyear | 83,628,350.02 | 212,167,632.34 |
| Other current liabilities | 60,229,306.00 | 55,277,993.63 |
| Total current liabilities | 6,383,806,526.86 | 5,905,613,789.39 |
| Non-current liabilities: | ||
| Insurance contract reserve | ||
| Long-term loans | 80,750,000.00 | 306,000,000.00 |
| Bonds payable | ||
| Including: Preferred shares | ||
| Perpetual bonds | ||
| Lease liabilities | 4,920,678.00 | 3,944,589.05 |
| Long-termpayables | ||
| Long-term employee benefits payable | ||
| Provisions | ||
| Deferred income | ||
| Deferred income tax liabilities | 106,834,520.94 | 106,630,292.58 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
40
| Other non-current liabilities | ||
|---|---|---|
| Total non-current liabilities | 192,505,198.94 | 416,574,881.63 |
| Total liabilities | 6,576,311,725.80 | 6,322,188,671.02 |
| Shareholders' equity: | ||
| Share capital | 2,217,864,281.00 | 2,217,864,281.00 |
| Other equityinstruments | ||
| Including: Preferred shares | ||
| Perpetual bonds | ||
| Capital reserves | 2,863,916,788.42 | 2,823,040,832.04 |
| Less: Treasury shares | 401,229,096.75 | 300,524,656.78 |
| Other comprehensive income | -120,147,454.57 | -129,511,563.25 |
| Special reserves | ||
| Surplus reserves | 666,869,940.33 | 666,869,940.33 |
| General risk reserves | ||
| Retained earnings | 7,418,014,496.76 | 7,429,206,642.53 |
| Total equity attributable to shareholders of the Company |
12,645,288,955.19 | 12,706,945,475.87 |
| Non-controllinginterests | 109,992,875.83 | 105,416,932.47 |
| Total shareholders' equity | 12,755,281,831.02 | 12,812,362,408.34 |
| Total liabilities and shareholders’ equity | 19,331,593,556.82 | 19,134,551,079.36 |
Legal representative: Xu Zhigao Chief Financial Officer: Ye Wei Board Secretary: Ye Wei
2. Balance Sheet of the Company
Unit: RMB
| Item | 30 June 2024 | 1 January 2024 |
|---|---|---|
| Current assets: | ||
| Monetary funds | 165,117,598.57 | 802,609,416.49 |
| Tradingfinancial assets | 1,402,777,753.42 | 800,986,301.37 |
| Derivative financial assets | ||
| Notes receivable | ||
| Accounts receivable | ||
| Accounts receivable financing | ||
| Prepayments | 493,394.04 | 66,418.86 |
| Other receivables | 1,998,389,579.53 | 3,679,202,452.33 |
| Including: Interest receivable | ||
| Dividends receivable | 146,713.60 | |
| Inventories | ||
| Including: Data resources | ||
| Contract assets | ||
| Assets held for sale | ||
| Non-current assets due within oneyear | ||
| Other current assets | 7,207,139.11 | 7,068,190.52 |
| Total current assets | 3,573,985,464.67 | 5,289,932,779.57 |
| Non-current assets: | ||
| Debt investments | ||
| Other debt investments | ||
| Long-term receivables | ||
| Long-term equity investments | 9,699,640,055.87 | 9,659,679,501.59 |
| Other equityinvestments | ||
| Other non-current financial assets | 80,738,178.41 | 76,589,599.00 |
| Investmentproperties | ||
| Fixed assets |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
41
| Construction inprogress | ||
|---|---|---|
| Productive livingassets | ||
| Oil andgas assets | ||
| Right-of-use assets | 3,542,376.48 | 4,605,089.46 |
| Intangible assets | ||
| Including: Data resources | ||
| Development expenditure | ||
| Including: Data resources | ||
| Goodwill | ||
| Long-term deferred expenses | ||
| Deferred income tax assets | 693,817.41 | |
| Other non-current assets | ||
| Total non-current assets | 9,784,614,428.17 | 9,740,874,190.05 |
| Total assets | 13,358,599,892.84 | 15,030,806,969.62 |
| Current liabilities: | ||
| Short-term loans | 200,133,888.90 | 200,155,833.34 |
| Tradingfinancial liabilities | ||
| Derivative financial liabilities | ||
| Notespayable | ||
| Accountspayable | 27,895.92 | |
| Advances from customers | ||
| Contract liabilities | ||
| Employee benefitspayable | 64,060.00 | 30,200.00 |
| Taxespayable | 12,158,027.82 | 11,281,109.24 |
| Otherpayables | 33,047,264.81 | 28,901,705.53 |
| Including: Interestpayable | ||
| Dividends payable | ||
| Liabilities held for sale | ||
| Non-current liabilities due within oneyear | 75,331,885.91 | 200,318,482.28 |
| Other current liabilities | ||
| Total current liabilities | 320,763,023.36 | 440,687,330.39 |
| Non-current liabilities: | ||
| Long-term loans | 80,750,000.00 | 306,000,000.00 |
| Bondspayable | ||
| Including: Preferred shares | ||
| Perpetual bonds | ||
| Lease liabilities | 2,583,633.12 | 2,552,367.43 |
| Long-term payables | ||
| Long-term employee benefitspayable | ||
| Provisions | ||
| Deferred income | ||
| Deferred income tax liabilities | 142,444.51 | |
| Other non-current liabilities | ||
| Total non-current liabilities | 83,333,633.12 | 308,694,811.94 |
| Total liabilities | 404,096,656.48 | 749,382,142.33 |
| Shareholders' equity: | ||
| Share capital | 2,217,864,281.00 | 2,217,864,281.00 |
| Other equityinstruments | ||
| Including: Preferred shares | ||
| Perpetual bonds | ||
| Capital reserves | 6,509,553,711.76 | 6,468,587,957.50 |
| Less: Treasuryshares | 401,229,096.75 | 300,524,656.78 |
| Other comprehensive income | -60,000,000.00 | -60,000,000.00 |
| Special reserves | ||
| Surplus reserves | 1,108,932,140.50 | 1,108,932,140.50 |
| Retained earnings | 3,579,382,199.85 | 4,846,565,105.07 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
42
| Total shareholders' equity | 12,954,503,236.36 | 14,281,424,827.29 |
|---|---|---|
| Total liabilities and shareholders’ equity | 13,358,599,892.84 | 15,030,806,969.62 |
3. Consolidated Income Statement
Unit: RMB
| Item | H1 2024 | H1 2023 |
|---|---|---|
| 1. Total operatingrevenue | 9,231,969,089.44 | 7,760,573,887.29 |
| Including: Operatingrevenue | 9,231,969,089.44 | 7,760,573,887.29 |
| Interest income | ||
| Premium income | ||
| Handling charge and commission income |
||
| 2. Total operatingcosts and expenses | 7,832,939,934.89 | 6,492,830,653.62 |
| Including: Cost of sales | 1,880,723,779.43 | 1,664,617,407.90 |
| Interest expense | ||
| Handling charge and commission expenses |
||
| Surrenders | ||
| Net claimspaid | ||
| Net amountprovided aspolicyreserve | ||
| Expenditure on policy dividends | ||
| Reinsurancepremium expenses | ||
| Taxes and surcharges | 20,367,278.88 | 15,088,022.35 |
| Distribution and sellingexpenses | 5,360,351,377.24 | 4,279,408,761.57 |
| General and administrative expenses | 295,724,089.56 | 257,073,397.84 |
| Research and development expenses | 350,778,127.57 | 388,284,125.67 |
| Financial expenses | -75,004,717.79 | -111,641,061.71 |
| Including: Interest expense | 40,576,529.74 | 33,953,476.02 |
| Interest income | 128,780,026.36 | 147,092,025.34 |
| Add: Other income | 41,785,392.54 | 67,310,526.91 |
| Investment income(“-” for loss) | 62,436,738.05 | -3,937,725.83 |
| Including: Share of profits and losses of joint ventures and associates |
-12,407,533.87 | -12,257,097.35 |
| Gain on derecognition of financial assets measured at amortised cost(“-” for loss) |
||
| Gain on exchange(“-” for loss) | ||
| Net gain on exposure hedges (“-” for loss) | ||
| Gain on changes in fair value(“-” for loss) | -34,768,367.03 | 66,445,566.71 |
| Impairment loss on credit(“-” for loss) | 2,073,562.27 | 350,866.28 |
| Impairment loss on assets(“-” for loss) | ||
| Gain on disposal of assets(“-” for loss) | 180,389.09 | 128,077.35 |
| 3. Operating profit(“-” for loss) | 1,470,736,869.47 | 1,398,040,545.09 |
| Add: Non-operatingincome | 1,426,343.47 | 17,988,142.97 |
| Less: Non-operating expenses | 4,615,650.36 | 3,648,696.49 |
| 4. Profit before income tax expenses(“-” for loss) | 1,467,547,562.58 | 1,412,379,991.57 |
| Less: Income tax expenses | 202,945,190.16 | 205,127,044.68 |
| 5. Netprofit(“-” for net loss) | 1,264,602,372.42 | 1,207,252,946.89 |
| 5.1 Classified by continuity of operations | ||
| 5.1.1 Net profit from continuing operations (“-” for net loss) |
1,264,602,372.42 | 1,207,252,946.89 |
| 5.1.2 Net profit from discontinued operations (“-” for net loss) |
||
| 5.2 Classified byownershipof the equity | ||
| 5.2.1 Net profit attributable to shareholders of the Company (“-” for net loss) |
1,264,633,578.95 | 1,226,061,335.07 |
| 5.2.2 Netprofit attributable to non-controlling | -31,206.53 | -18,808,388.18 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
43
| interests (“-” for net loss) | ||
|---|---|---|
| 6. Other comprehensive income,net of tax | 9,364,108.68 | 53,929,297.40 |
| Other comprehensive income attributable to shareholders of the Company,net of tax |
9,364,108.68 | 53,929,297.40 |
| 6.1 Other comprehensive income that will not be reclassified subsequentlytoprofit or loss |
807.00 | |
| 6.1.1 Changes caused by remeasurement of defined benefitpension schemes |
||
| 6.1.2 Share of the other comprehensive income of the investee accounted for using equity method that will not be reclassified subsequently to profit or loss |
||
| 6.1.3 Changes in fair value of other equityinvestments |
807.00 | |
| 6.1.4 Changes in the fair value of the company's own credit risk |
||
| 6.1.5 Others | ||
| 6.2 Other comprehensive income that will be reclassified subsequentlytoprofit or loss |
9,363,301.68 | 53,929,297.40 |
| 6.2.1 Share of the other comprehensive income of the investee accounted for using equity method that will be reclassified subsequently to profit or loss |
-524,693.70 | |
| 6.2.2 Changes in fair value of other equityinvestments |
||
| 6.2.3 Other comprehensive income arisingfrom the reclassification of financial assets |
||
| 6.2.4 Allowance for credit impairments in other debt investments |
||
| 6.2.5 Cash flow hedge reserve | ||
| 6.2.6 Exchange differences on translation of foreign currencyfinancial statements |
9,363,301.68 | 54,453,991.10 |
| 6.2.7 Others | ||
| Other comprehensive income attributable to non- controllinginterests,net of tax |
||
| 7. Total comprehensive income | 1,273,966,481.10 | 1,261,182,244.29 |
| Total comprehensive income attributable to shareholders of the Company |
1,273,997,687.63 | 1,279,990,632.47 |
| Total comprehensive income attributable to non-controllinginterests |
-31,206.53 | -18,808,388.18 |
| 8. Earnings per share: | ||
| 8.1 Basic earnings per share | 0.57 | 0.55 |
| 8.2 Diluted earningsper share | 0.57 | 0.55 |
Where business combinations under common control occurred in the current period, the net profit achieved by the acquirees before the combinations was RMB 0.00 with the amount for the same period of last year being RMB 0.00.
Legal representative: Xu Zhigao Chief Financial Officer: Ye Wei Board Secretary: Ye Wei
4. Income Statement of the Company
| Unit: RMB | ||
|---|---|---|
| Item | H1 2024 | H1 2023 |
| 1. Operatingrevenue | 0.00 | 9,433.96 |
| Less: Cost of sales | 0.00 | 0.00 |
| Taxes and surcharges | 23,538.06 | 40,349.85 |
| Distribution and sellingexpenses | ||
| General and administrative expenses | 3,549,968.63 | 7,355,482.54 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
44
| Research and development expenses | ||
|---|---|---|
| Financial expenses | 5,367,745.74 | -1,188,161.14 |
| Including: Interest expense | 12,328,004.75 | 11,116,569.01 |
| Interest income | 7,710,432.20 | 12,897,500.79 |
| Add: Other income | 2,294,998.75 | 4,454,284.28 |
| Investments income (“-” for loss) | 2,448,220.44 | 1,212,602.75 |
| Including: Share of profits and losses of joint ventures and associates |
||
| Gain on derecognition of financial assets measured at amortised cost(“-” for loss) |
||
| Netgain on exposure hedges(“-” for loss) | ||
| Gain on changes in fair value(“-” for loss) | 13,939,894.49 | 9,087,945.21 |
| Impairment loss on credit(“-” for loss) | ||
| Impairment loss on assets(“-” for loss) | ||
| Gain on disposal of assets(“-” for loss) | ||
| 2. Operating profit(“-” for loss) | 9,741,861.25 | 8,556,594.95 |
| Add: Non-operatingincome | 98,521.32 | 1,478.73 |
| Less: Non-operatingexpenses | 1.80 | |
| 3. Profit before income tax expenses(“-” for loss) | 9,840,380.77 | 8,558,073.68 |
| Less: Income tax expenses | 1,198,368.27 | 2,454,842.97 |
| 4. Netprofit(“-” for net loss) | 8,642,012.50 | 6,103,230.71 |
| 4.1 Net profit from continuing operations (“-” for net loss) |
8,642,012.50 | 6,103,230.71 |
| 4.2 Net profit from discontinued operations (“-” for net loss) |
||
| 5. Other comprehensive income, net of tax | ||
| 5.1 Other comprehensive income that will not be reclassified subsequentlytoprofit or loss |
||
| 5.1.1 Changes caused by remeasurement of defined benefitpension schemes |
||
| 5.1.2 Share of the other comprehensive income of the investee accounted for using equity method that will not be reclassified subsequently to profit or loss |
||
| 5.1.3 Changes in fair value of other equityinvestments |
||
| 5.1.4 Changes in the fair value of the company's own credit risk |
||
| 5.1.5 Others | ||
| 5.2 Other comprehensive income that will be reclassified subsequentlytoprofit or loss |
||
| 5.2.1 Share of the other comprehensive income of the investee accounted for using equity method that will be reclassified subsequently to profit or loss |
||
| 5.2.2 Changes in fair value of other equityinvestments |
||
| 5.2.3 Other comprehensive income arisingfrom the reclassification of financial assets |
||
| 5.2.4 Allowance for credit impairments in other debt investments |
||
| 5.2.5 Cash flow hedge reserve | ||
| 5.2.6 Exchange differences on translation of foreign currencyfinancial statements |
||
| 5.2.7 Others | ||
| 6. Total comprehensive income | 8,642,012.50 | 6,103,230.71 |
| 7. Earnings per share: | ||
| 7.1 Basic earningsper share | ||
| 7.2 Diluted earningsper share |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
45
5. Consolidated Cash Flow Statement
Unit: RMB
| Item | H1 2024 | H1 2023 |
|---|---|---|
| 1. Cash flows from operatingactivities: | ||
| Cash received from the sales of goods or renderingservices |
9,620,114,536.93 | 8,013,861,147.65 |
| Net increase in customer deposits and interbank deposits |
||
| Net increase in loans from the central bank | ||
| Net increase in loans from other financial institutions |
||
| Premiums received on original insurance contracts |
||
| Netproceeds from reinsurance | ||
| Net increase in deposits and investments of policyholders |
||
| Interest, handling charges and commissions received |
||
| Net increase in loans from other banks | ||
| Net increase in proceeds from repurchase transactions |
||
| Netproceeds from actingtradingof securities | ||
| Refunds of taxes and levies | 719,485.79 | 1,719,882.70 |
| Cash received relating to other operating activities |
139,944,356.80 | 148,031,300.57 |
| Sub-total of cash inflows from operatingactivities | 9,760,778,379.52 | 8,163,612,330.92 |
| Cash paid for purchases of goods and services | 1,702,546,188.13 | 1,473,884,579.03 |
| Net increase in loans and advances to customers |
||
| Net increase in deposits in the central bank and other banks and financial institutions |
||
| Payments for claims on original insurance contracts |
||
| Net increase in loans to other banks | ||
| Interest, handling charges and commissions paid |
||
| Policy dividends paid | ||
| Cashpaid to and on behalf of employees | 927,266,621.10 | 887,376,046.67 |
| Payments of taxes and levies | 398,069,513.84 | 379,073,806.45 |
| Cashpaid relatingto other operatingactivities | 4,603,712,541.46 | 3,103,320,722.36 |
| Sub-total of cash outflows used in operating activities |
7,631,594,864.53 | 5,843,655,154.51 |
| Net cash flows from operatingactivities | 2,129,183,514.99 | 2,319,957,176.41 |
| 2. Cash flows from investing activities: | ||
| Cash received from disposal of investments | 43,752,606.12 | 127,010,330.31 |
| Cash received from investment income | 210,370,371.13 | 78,491,745.68 |
| Cash received from disposal of fixed assets, intangible assets and other long-term assets |
469,762.92 | 1,499,959.98 |
| Net cash received from disposal of subsidiaries and other business units |
||
| Cash received relating to other investing activities |
9,639,667,817.18 | 7,872,668,719.59 |
| Sub-total of cash inflows from investingactivities | 9,894,260,557.35 | 8,079,670,755.56 |
| Cash paid for acquisition of fixed assets, intangible assets and other long-term assets |
342,930,122.81 | 139,259,591.32 |
| Cashpaid to acquire investments | 327,682,116.26 | 117,602,305.30 |
| Net increase inpledged loansgranted | ||
| Net cashpaid for the acquisition of subsidiaries | 49,991.06 | 26,589.40 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
46
| and other business units | ||
|---|---|---|
| Cashpaid relatingto other investingactivities | 11,476,625,020.38 | 9,125,959,732.86 |
| Sub-total of cash outflows used in investing activities |
12,147,287,250.51 | 9,382,848,218.88 |
| Net cash flows from/used in investingactivities | -2,253,026,693.16 | -1,303,177,463.32 |
| 3. Cash flows from financing activities: | ||
| Cash received from capital contributions | 320,000.00 | |
| Including: Cash received from capital contributions by non-controlling interests of subsidiaries |
320,000.00 | |
| Cash received from borrowings | 1,753,000,000.00 | 1,426,000,000.00 |
| Cash received relating to other financing activities |
873,000,000.00 | 65,000,000.00 |
| Sub-total of cash inflows from financingactivities | 2,626,000,000.00 | 1,491,320,000.00 |
| Cash repayments of borrowings | 1,894,380,000.00 | 222,250,000.00 |
| Cash paid for interest and dividends | 1,316,399,138.66 | 1,028,631,589.17 |
| Including: Dividends paid by subsidiaries to non-controllinginterests |
||
| Cashpaid relatingto other financingactivities | 107,878,152.66 | 581,279,603.15 |
| Sub-total of cash outflows used in financing activities |
3,318,657,291.32 | 1,832,161,192.32 |
| Net cash flows from/used in financingactivities | -692,657,291.32 | -340,841,192.32 |
| 4. Effect of foreign exchange rate changes on cash and cash equivalents |
-23,853,609.89 | 5,558,563.66 |
| 5. Net increase/decrease in cash and cash equivalents |
-840,354,079.38 | 681,497,084.43 |
| Add: Cash and cash equivalents at beginning of theperiod |
2,745,481,726.82 | 3,320,472,098.94 |
| 6. Cash and cash equivalents at end of theperiod | 1,905,127,647.44 | 4,001,969,183.37 |
6. Cash Flow Statement of the Company
| Unit: RMB | ||
|---|---|---|
| Item | H1 2024 | H1 2023 |
| 1. Cash flows from operatingactivities: | ||
| Cash received from the sales of goods or renderingservices |
10,000.00 | |
| Refunds of taxes and levies | ||
| Cash received relating to other operating activities |
2,098,673,269.47 | 1,117,210,020.74 |
| Sub-total of cash inflows from operatingactivities | 2,098,673,269.47 | 1,117,220,020.74 |
| Cashpaid forpurchases ofgoods and services | ||
| Cashpaid to and on behalf of employees | 189,244.00 | 1,501,203.60 |
| Payments of taxes and levies | 2,616,846.16 | 3,912,982.44 |
| Cashpaid relatingto other operatingactivities | 406,244,582.28 | 627,828,879.40 |
| Sub-total of cash outflows used in operating activities |
409,050,672.44 | 633,243,065.44 |
| Net cash flows from/used in operatingactivities | 1,689,622,597.03 | 483,976,955.30 |
| 2. Cash flows from investing activities: | ||
| Cash received from disposal of investments | ||
| Cash received from investment income | 14,947,619.87 | 17,239,041.11 |
| Cash received from disposal of fixed assets, intangible assets and other long-term assets |
||
| Net cash received from disposal of subsidiaries and other business units |
||
| Cash received relating to other investing activities |
2,400,000,000.00 | 2,400,000,000.00 |
| Sub-total of cash inflows from investingactivities | 2,414,947,619.87 | 2,417,239,041.11 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
47
| Cash paid for acquisition of fixed assets, intangible assets and other long-term assets |
||
|---|---|---|
| Cashpaid to acquire investments | ||
| Net cash paid for the acquisition of subsidiaries and other business units |
||
| Cashpaid relatingto other investingactivities | 2,700,000,000.00 | 2,380,000,000.00 |
| Sub-total of cash outflows used in investing activities |
2,700,000,000.00 | 2,380,000,000.00 |
| Net cash flows from/used in investingactivities | -285,052,380.13 | 37,239,041.11 |
| 3. Cash flows from financing activities: | ||
| Cash received from capital contributions | ||
| Cash received from borrowings | 300,000,000.00 | 490,000,000.00 |
| Cash received relating to other financing activities |
||
| Sub-total of cash inflows from financingactivities | 300,000,000.00 | 490,000,000.00 |
| Cash repayments of borrowings | 650,000,000.00 | 14,250,000.00 |
| Cashpaid for interest and dividends | 1,288,380,197.59 | 1,006,413,029.76 |
| Cashpaid relatingto other financingactivities | 100,704,439.97 | 0.00 |
| Sub-total of cash outflows used in financing activities |
2,039,084,637.56 | 1,020,663,029.76 |
| Net cash flows from/used in financingactivities | -1,739,084,637.56 | -530,663,029.76 |
| 4. Effect of foreign exchange rate changes on cash and cash equivalents |
||
| 5. Net increase/decrease in cash and cash equivalents |
-334,514,420.66 | -9,447,033.35 |
| Add: Cash and cash equivalents at beginning of theperiod |
499,632,019.23 | 205,561,434.10 |
| 6. Cash and cash equivalents at end of theperiod | 165,117,598.57 | 196,114,400.75 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
48
H1 2024
7. Consolidated Statement of Changes in Shareholders’ Equity
Unit: RMB
| H1 2024 | H1 2024 | H1 2024 | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Equity | attributable t | o shareholders of the Company | Total sharehold ers' equity |
||||||||||||
| Item | Share capital | Other equity instruments |
Capital | Spe | |||||||||||
| Gener | Non- | ||||||||||||||
| Less: |
Other |
cial | Surplus | al risk | Retained | Ot |
controlling | ||||||||
| Preferr ed shares |
Perpet | Oh | |||||||||||||
| Treasury | comprehensiv | i | he |
Sub-total | interests | ||||||||||
| ual | te |
reserves | h | i | rese | reserves | reserv | earnngs | |||||||
| sares | e ncome | rs | |||||||||||||
| bonds | rs | rves | es | ||||||||||||
| 1. Balance as at the end of prior year |
2,217,864,281 .00 |
2,823,040,832 .04 |
300,524,65 6.78 |
-129,511,563.25 | 666,869,94 0.33 |
7,429,206,642 .53 |
12,706,945,4 75.87 |
105,416,93 2.47 |
12,812,362, 408.34 |
||||||
| Add: Adjustments for changed accounting policies |
|||||||||||||||
| Adjustments for corrections of previous errors |
|||||||||||||||
| Others | |||||||||||||||
| 2. Balance as at beginning of year |
2,217,864,281 .00 |
2,823,040,832 .04 |
300,524,65 6.78 |
-129,511,563.25 | 666,869,94 0.33 |
7,429,206,642 .53 |
12,706,945,4 75.87 |
105,416,93 2.47 |
12,812,362, 408.34 |
||||||
| 3. Increase/ decrease in the period (“-” for decrease) |
40,875,956.38 | 100,704,43 9.97 |
9,364,108.68 | - 11,192,145.77 |
- 61,656,520.6 8 |
4,575,943.3 6 |
- 57,080,577. 32 |
||||||||
| 3.1 Total comprehensive income |
9,363,301.68 | 1,264,633,578 .95 |
1,273,996,88 0.63 |
-31,206.53 | 1,273,965,6 74.10 |
||||||||||
| 3.2 Capital contribution and withdrawal byshareholders |
40,875,956.38 | 100,704,43 9.97 |
- 59,828,483.5 9 |
4,607,149.8 9 |
- 55,221,333. 70 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
49
| 3.2.1 Common shares contribution and withdrawal byshareholders |
-140,051.00 | -140,051.00 | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3.2.2 Capital contribution and withdrawal by holders of other equity instruments |
|||||||||||||||
| 3.2.3 Share- based payments included in shareholders’ equity |
40,875,956.38 | 40,875,956.3 8 |
89,797.88 | 40,965,754. 26 |
|||||||||||
| 3.2.4 Others | 100,704,43 9.97 |
- 100,704,439. 97 |
4,657,403.0 1 |
- 96,047,036. 96 |
|||||||||||
| 3.3 Profit distribution |
- 1,275,824,917 .72 |
- 1,275,824,91 7.72 |
- 1,275,824,9 17.72 |
||||||||||||
| 3.3.1 Appropriation to surplus reserves |
|||||||||||||||
| 3.3.2 Appropriation to general risk reserves |
|||||||||||||||
| 3.3.3 Distribution to shareholders |
- 1,275,824,917 .72 |
- 1,275,824,91 7.72 |
- 1,275,824,9 17.72 |
||||||||||||
| 3.3.4 Others | |||||||||||||||
| 3.4 Internal transfers within shareholders’ equity |
807.00 | -807.00 | |||||||||||||
| 3.4.1 Capital reserves transferred into |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
50
| capital (or share capital) |
|||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3.4.2 Surplus reserves transferred into capital (or share capital) |
|||||||||||||||
| 3.4.3 Surplus reserves for making up losses |
|||||||||||||||
| 3.4.4 Changes in defined benefit pension schemes transferred into retained earnings |
|||||||||||||||
| 3.4.5 Other comprehensive income transferred into retained earnings |
807.00 | -807.00 | |||||||||||||
| 3.4.6 Others | |||||||||||||||
| 3.5 Special reserves |
|||||||||||||||
| 3.5.1 Increase in theperiod |
|||||||||||||||
| 3.5.2 Used in theperiod |
|||||||||||||||
| 3.6 Others | |||||||||||||||
| 4. Balance as at the end of the period |
2,217,864,281 .00 |
2,863,916,788 .42 |
401,229,09 6.75 |
-120,147,454.57 | 666,869,94 0.33 |
7,418,014,496 .76 |
12,645,288,9 55.19 |
109,992,87 5.83 |
12,755,281, 831.02 |
H1 2023
Unit: RMB
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
51
| H1 2023 | H1 2023 | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Equityattributable | to shareholders | of the Company | |||||||||||||
| Item | Share capital | Other equity instruments |
Capital reserves |
Specia | Total shareholde rs' equity |
||||||||||
| Gener | Non- | ||||||||||||||
| Less: |
Other |
l | Surplus | al risk | Retained | Ot |
controllin | ||||||||
| Prefer red shares |
Perpet ual bonds |
Othe rs |
|||||||||||||
| Treasury shares |
comprehensi ve income |
reserv es |
reserves | reserv es |
earnings | her s |
Sub-total | g interests | |||||||
| 1. Balance as at the end of prior year |
2,217,864,281 .00 |
2,776,585,669 .95 |
83,105,95 0.55 |
- 153,044,746.4 5 |
666,869,94 0.33 |
6,758,838,41 0.54 |
12,184,007,6 04.82 |
128,597,49 9.21 |
12,312,605, 104.03 |
||||||
| Add: Adjustments for changed accounting policies |
|||||||||||||||
| Adjustments for corrections of previous errors |
|||||||||||||||
| Others | |||||||||||||||
| 2. Balance as at beginning of year |
2,217,864,281 .00 |
2,776,585,669 .95 |
83,105,95 0.55 |
- 153,044,746.4 5 |
666,869,94 0.33 |
6,758,838,41 0.54 |
12,184,007,6 04.82 |
128,597,49 9.21 |
12,312,605, 104.03 |
||||||
| 3. Increase/ decrease in the period (“-” for decrease) |
75,583,606.35 | 53,929,297.40 | 230,255,503. 92 |
359,768,407. 67 |
- 17,167,381. 31 |
342,601,026 .36 |
|||||||||
| 3.1 Total comprehensive income |
53,929,297.40 | 1,226,061,33 5.07 |
1,279,990,63 2.47 |
- 18,808,388. 18 |
1,261,182,2 44.29 |
||||||||||
| 3.2 Capital contribution and withdrawal byshareholders |
75,857,731.35 | 75,857,731.3 5 |
1,641,006.8 7 |
77,498,738. 22 |
|||||||||||
| 3.2.1 Common shares contribution and withdrawal byshareholders |
1,419,479.9 4 |
1,419,479.9 4 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
52
| 3.2.2 Capital contribution and withdrawal by holders of other equity instruments |
|||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3.2.3 Share- based payments included in shareholders’ equity |
75,857,731.35 | 75,857,731.3 5 |
221,526.93 | 76,079,258. 28 |
|||||||||||
| 3.2.4 Others | |||||||||||||||
| 3.3 Profit distribution |
- 995,805,831. 15 |
- 995,805,831. 15 |
- 995,805,831 .15 |
||||||||||||
| 3.3.1 Appropriation to surplus reserves |
0.00 | ||||||||||||||
| 3.3.2 Appropriation to general risk reserves |
|||||||||||||||
| 3.3.3 Distribution to shareholders |
- 995,805,831. 15 |
- 995,805,831. 15 |
- 995,805,831 .15 |
||||||||||||
| 3.3.4 Others | |||||||||||||||
| 3.4 Internal transfers within shareholders’ equity |
|||||||||||||||
| 3.4.1 Capital reserves transferred into capital (or share capital) |
|||||||||||||||
| 3.4.2 Surplus reserves transferred into capital(or |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
53
| share capital) | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3.4.3 Surplus reserves for making up losses |
|||||||||||||||
| 3.4.4 Changes in defined benefit pension schemes transferred into retained earnings |
|||||||||||||||
| 3.4.5 Other comprehensive income transferred into retained earnings |
|||||||||||||||
| 3.4.6 Others | |||||||||||||||
| 3.5 Special reserves |
|||||||||||||||
| 3.5.1 Increase in theperiod |
|||||||||||||||
| 3.5.2 Used in theperiod |
|||||||||||||||
| 3.6 Others | -274,125.00 | -274,125.00 | -274,125.00 | ||||||||||||
| 4. Balance as at the end of the period |
2,217,864,281 .00 |
2,852,169,276 .30 |
83,105,95 0.55 |
-99,115,449.05 | 666,869,94 0.33 |
6,989,093,91 4.46 |
12,543,776,0 12.49 |
111,430,11 7.90 |
12,655,206, 130.39 |
8. Statement of Changes in Shareholders’ Equity of the Company
H1 2024
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
54
Unit: RMB
| H1 2024 | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Item | Other equityinstruments | L T | Other | Sil | Sl | Rid | Oh | Total shareholders' equity |
||||
| Share capital | Preferre d shares |
Perpetu | Oth | Capital reserves | ess: reasury h |
comprehensi | peca |
urpus |
etane i |
t |
||
| al bonds | ers | sares | ve income | reserves | reserves | earnngs | ers | |||||
| 1. Balance as at the end ofprioryear |
2,217,864,281.00 | 6,468,587,957.50 | 300,524,656.78 | -60,000,000.00 | 1,108,932,140.50 | 4,846,565,105.07 | 14,281,424,827.29 | |||||
| Add: Adjustments for changed accounting policies |
||||||||||||
| Adjustments for corrections of previous errors |
||||||||||||
| Others | ||||||||||||
| 2. Balance as at beginningofyear |
2,217,864,281.00 | 6,468,587,957.50 | 300,524,656.78 | -60,000,000.00 | 1,108,932,140.50 | 4,846,565,105.07 | 14,281,424,827.29 | |||||
| 3. Increase/ decrease in the period (“-” for decrease) |
40,965,754.26 | 100,704,439.97 | -1,267,182,905.22 | -1,326,921,590.93 | ||||||||
| 3.1 Total comprehensive income |
8,642,012.50 | 8,642,012.50 | ||||||||||
| 3.2 Capital contribution and withdrawal by shareholders |
40,965,754.26 | 100,704,439.97 | -59,738,685.71 | |||||||||
| 3.2.1 Common shares contribution and withdrawal by shareholders |
||||||||||||
| 3.2.2 Capital contribution and withdrawal by holders of other equityinstruments |
||||||||||||
| 3.2.3 Share-based payments included in shareholders’ equity |
40,965,754.26 | 40,965,754.26 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
55
| 3.2.4 Others | 100,704,439.97 | -100,704,439.97 | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3.3 Profit distribution |
-1,275,824,917.72 | -1,275,824,917.72 | ||||||||||
| 3.3.1 Appropriation to surplus reserves |
||||||||||||
| 3.3.2 Distribution to shareholders |
-1,275,824,917.72 | -1,275,824,917.72 | ||||||||||
| 3.3.3 Others | ||||||||||||
| 3.4 Internal transfers within shareholders’ equity |
||||||||||||
| 3.4.1 Capital reserves transferred into capital (or share capital) |
||||||||||||
| 3.4.2 Surplus reserves transferred into capital (or share capital) |
||||||||||||
| 3.4.3 Surplus reserves for making uplosses |
||||||||||||
| 3.4.4 Changes in defined benefit pension schemes transferred into retained earnings |
||||||||||||
| 3.4.5 Other comprehensive income transferred into retained earnings |
||||||||||||
| 3.4.6 Others | ||||||||||||
| 3.5 Special reserves | ||||||||||||
| 3.5.1 Increase in the period |
||||||||||||
| 3.5.2 Used in the period |
||||||||||||
| 3.6 Others | ||||||||||||
| 4. Balance as at the end of theperiod |
2,217,864,281.00 | 6,509,553,711.76 | 401,229,096.75 | -60,000,000.00 | 1,108,932,140.50 | 3,579,382,199.85 | 12,954,503,236.36 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
56
H1 2023
Unit: RMB
| H1 2023 | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Item | Other equityinstruments | L | Other | Special | id | Oh | Total shareholders' equity |
|||||
| Share capital | Preferre d shares |
Perpetua | Othe | Capital reserves | ess: Treasury h |
comprehensiv | reserv | Surplus reserves | Retane i |
t |
||
| l bonds | rs | sares | e income | es | earnngs | ers | ||||||
| 1. Balance as at the end ofprioryear |
2,217,864,281.00 | 6,421,769,953.60 | 83,105,950.55 | -60,000,000.00 | 1,108,932,140.50 | 5,128,476,475.91 | 14,733,936,900.46 | |||||
| Add: Adjustments for changed accounting policies |
||||||||||||
| Adjustments for corrections of previous errors |
||||||||||||
| Others | ||||||||||||
| 2. Balance as at beginningofyear |
2,217,864,281.00 | 6,421,769,953.60 | 83,105,950.55 | -60,000,000.00 | 1,108,932,140.50 | 5,128,476,475.91 | 14,733,936,900.46 | |||||
| 3. Increase/ decrease in the period (“-” for decrease) |
76,079,258.28 | -989,702,600.44 | -913,623,342.16 | |||||||||
| 3.1 Total comprehensive income |
6,103,230.71 | 6,103,230.71 | ||||||||||
| 3.2 Capital contribution and withdrawal by shareholders |
76,079,258.28 | 76,079,258.28 | ||||||||||
| 3.2.1 Common shares contribution and withdrawal by shareholders |
||||||||||||
| 3.2.2 Capital contribution and withdrawal by holders of other equity instruments |
||||||||||||
| 3.2.3 Share-based payments included in shareholders’ equity |
76,079,258.28 | 76,079,258.28 | ||||||||||
| 3.2.4 Others |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
57
| 3.3 Profit distribution | -995,805,831.15 | -995,805,831.15 | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3.3.1 Appropriation to surplus reserves |
||||||||||||
| 3.3.2 Distribution to shareholders |
-995,805,831.15 | -995,805,831.15 | ||||||||||
| 3.3.3 Others | ||||||||||||
| 3.4 Internal transfers within shareholders’ equity |
||||||||||||
| 3.4.1 Capital reserves transferred into capital (or share capital) |
||||||||||||
| 3.4.2 Surplus reserves transferred into capital (or share capital) |
||||||||||||
| 3.4.3 Surplus reserves for makinguplosses |
||||||||||||
| 3.4.4 Changes in defined benefit pension schemes transferred into retained earnings |
||||||||||||
| 3.4.5 Other comprehensive income transferred into retained earnings |
||||||||||||
| 3.4.6 Others | ||||||||||||
| 3.5 Special reserves | ||||||||||||
| 3.5.1 Increase in the period |
||||||||||||
| 3.5.2 Used in the period |
||||||||||||
| 3.6 Others | ||||||||||||
| 4. Balance as at the end of theperiod |
2,217,864,281.00 | 6,497,849,211.88 | 83,105,950.55 | -60,000,000.00 | 1,108,932,140.50 | 4,138,773,875.47 | 13,820,313,558.30 |
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
58