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37 INTERACTIVE ENTERTAINMENT NETWORK TECHNOLOGY GROUP CO.,LTD. Interim / Quarterly Report 2024

Aug 26, 2024

54581_rns_2024-08-26_3e9f6d1d-cab0-4177-bd6c-b62b9f3a1932.PDF

Interim / Quarterly Report

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37 Interactive Entertainment Network

Technology Group Co., Ltd.

2024 Interim Report

August 2024

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese ver sion shall prevail.

1

Part I Important Notes, Table of Contents and Definitions

The Board of Directors (or the “Board”), the Supervisory Committee as well as the directors, supervisors and senior management of 37 Interactive Entertainment Network Technology Group Co., Ltd. (hereinafter referred to as the “Company”) hereby guarantee the truthfulness, accuracy and completeness of the contents of this Report, and shall be jointly and severally liable for any misrepresentations, misleading statements or material omissions therein.

Xu Zhigao, the Company’s legal representative, and Ye Wei, the Company’s Chief Financial Officer & Board Secretary, hereby guarantee that the financial statements carried in this Report are truthful, accurate and complete.

All the Company’s directors have attended the Board meeting for the review of this Report.

Any plans, development strategies and other forward-looking statements in this Report shall not be deemed as earnings forecasts or promises to investors. Investors and other stakeholders shall be fully aware of the risk and understand the difference between plans, forecasts and promises.

Possible risks facing the Company and countermeasures have been detailed in “VII Risks Facing the Company and Countermeasures” under “Part III Management Discussion and Analysis” herein, which investors are kindly reminded to pay attention to.

The Company is subject to the disclosure requirements for listed companies engaged in software and IT services.

The Board has approved an interim dividend plan as follows: based on the total issued share capital (exclusive of shares in the Company’s account for repurchased shares) on the date of record, a cash dividend of RMB 2.10 (tax inclusive) per 10 shares is planned to be distributed to all the shareholders of the Company, with no bonus issue from either profit or capital reserves.

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese ver sion shall prevail.

2

Table of Contents

Part I Important Notes, Table of Contents and Definitions ............................................................................... 2 Part II Corporate Information and Key Financial Information ............................................................................ 4 Part III Management Discussion and Analysis ................................................................................................ 6 Part IV Corporate Governance................................................................................................................... 25 Part V Environmental and Social Responsibility............................................................................................ 28 Part VI Share Changes and Shareholder Information ..................................................................................... 30 Part VII Financial Statements .................................................................................................................... 37

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese ver sion shall prevail.

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Part II Corporate Information and Key Financial Information

I Corporate Information

Stock name 37 Interactive Entertainment Stock code 002555
Place of listing Shenzhen Stock Exchange
Company name in Chinese 三七互娱网络科技集团股份有限公司
Abbr. (if any) 三七互娱
Company name in English (if any) 37 INTERACTIVE ENTERTAINMENT NETWORK TECHNOLOGY GROUP CO.,LTD.
Legal representative Xu Zhigao

II Contact Information

Board Secretary Securities Affairs Representative
Name Ye Wei Wang Sijie
Office address Room 7001, 7/F, Tower B1, Wanjiang
Fortune Plaza, 88 Ruixiang Road, Wuhu City,
Anhui Province
Room 7001, 7/F, Tower B1, Wanjiang
Fortune Plaza, 88 Ruixiang Road, Wuhu City,
Anhui Province
Tel. 0553-7653737 0553-7653737
Fax 0553-7653737 0553-7653737
Email address [email protected] [email protected]

III Key Financial Information

Indicate by tick mark whether there is any retrospectively restated datum in the table below.

□ Yes  No

H1 2024 H1 2023 Change (%)
Operating revenue (RMB) 9,231,969,089.44 7,760,573,887.29 18.96%
Net profit attributable to the Listed
Company’s shareholders (RMB)
1,264,633,578.95 1,226,061,335.07 3.15%
Net profit attributable to the Listed
Company’s shareholders after deducting
non-recurring profits and losses (RMB)
1,274,632,666.86 1,115,491,118.74 14.27%
Net cash flows from operating activities
(RMB)
2,129,183,514.99 2,319,957,176.41 -8.22%
Basic earnings per share (RMB/share) 0.57 0.55 3.64%
Diluted earnings per share (RMB/share) 0.57 0.55 3.64%
Weighted average return on equity (%) 9.68% 9.54% 0.14%
30 June 2024 31 December 2023 Change (%)
Total assets (RMB) 19,331,593,556.82 19,134,551,079.36 1.03%
Equity attributable to the Listed
Company’s shareholders (RMB)
12,645,288,955.19 12,706,945,475.87 -0.49%

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

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IV Accounting Data Differences under China’s Accounting Standards for Business Enterprises (CAS) and International Financial Reporting Standards (IFRS) and Foreign Accounting Standards

1. Net Profit and Equity under CAS and IFRS

□ Applicable  Not applicable

No difference for the Reporting Period.

2. Net Profit and Equity under CAS and Foreign Accounting Standards

□ Applicable  Not applicable

No difference for the Reporting Period.

V Non-recurring profits and losses

 Applicable □ Not applicable

Unit: RMB

Items Amount Note
Gain or loss on disposal of non-current assets (inclusive of
impairment allowance write-offs)
-4,556,239.36
Government grants recognised in profit or loss (exclusive of those
that are closely related to the Company's normal business
operations and given in accordance with defined criteria and in
compliance with government policies, and have a continuing
impact on the Company'sprofit or loss)
27,618,921.23 Mainly due to government
grants other than the
rebates of value-added tax
Gain or loss on fair-value changes in financial assets and liabilities
held by a non-financial enterprise, as well as on disposal of
financial assets and liabilities (exclusive of the effective portion of
hedges that is related to the Company's normal business
operations)
-20,386,773.03
Reversed portions of impairment allowances for receivables
which are tested individuallyfor impairment
1,400,456.40
Non-operatingincome and expenses other than the above -3,189,306.89
Less: Income tax effects 10,874,541.52
Non-controllinginterests effects(net of tax) 11,604.74
Total -9,999,087.91

Particulars about other gains and losses that meet the definition of non-recurring profits and losses:

□ Applicable  Not applicable

No such cases for the Reporting Period.

Explanation of why the Company reclassifies as recurrent a non-recurring profits and losses item listed in the Explanatory Announcement No. 1 on Information Disclosure for Companies Offering Their Securities to the Public—Non-recurring Profits and Losses Items:

□ Applicable  Not applicable

No such cases for the Reporting Period.

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

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Part III Management Discussion and Analysis

I Principal Operations of the Company in the Reporting Period

(I) Industry review

1. Industry information

In 2024, according to the China’s Game Industry Report from January to June 2024 (hereinafter referred to as the “Report”) released by the Game Publishing Committee of China Audio-video and Digital Publishing Association (CADPA), China’s game industry maintained steady growth in the first half of this year. The actual sales revenue of China’s game market was RMB147.267 billion, a year-over-year (YoY) increase of 2.08%. During the same period, there were 674 million game players in China, with a YoY increase of 0.88%, hitting a new record high.

In overseas markets, in the first half of this year, the actual sales revenue of China’s self-developed games was USD8.554 billion, up 4.24% YoY. The US, Japan and South Korea remained the major overseas markets for China’s mobile games, accounting for 33%, 15.66% and 8.82%, respectively, totalling 57.48%.

Among the top 100 self-developed mobile games by overseas revenue, strategy games continued to dominate, making up 32.66% of the total, while simulation games experienced an increase from 5.28% last year to 9.97% this year. At the same time, multiplayer online battle arena (MOBA) games represented 9.07%, higher than last year’s 3.83%. Incremental games also saw a rise from 3.95% to 7.5%. These three categories showed notable revenue growth. In contrast, the share of role-playing games

(RPGs) dropped substantially to 10.48%.

Furthermore, global users’ behaviours and preferences become more fragmented in 2024, making lightweight games a major trend in the global game industry. In China, the number of applet games has surged, offering a variety of genres, theme s, and gameplay to meet players’ demands for lighter and more diverse forms of entertainment. This has injected new vitality into the game industry. According to the Report, in the first half of 2024, applet mobile games recorded RMB16.603 billion in reve nue, marking a 60.5% YoY increase.

2. Changes in the industry’s policy environment and their impact on the Company

In August 2024, the State Council issued the Guideline on Boosting High-quality Development of Service Consumption (hereinafter referred to as the “Guideline”). The Guideline outlined several key tasks aimed at boosting the vitality of lifeenhancing consumption, including cultural and entertainment consumption. Furthermore, the Guideline calls for more efforts to “improve the quality of online literature, online performances, online games, radio and television programmes, and online audiovisual services” and “encourage the development of new business formats such as immersive experiences, script-based entertainment, digital art, and online performance live-streaming”. These initiatives are expected to further boost high-quality development in the industry.

In July 2024, the Third Plenary Session of the Twentieth Central Committee of the Communist Party of China approved the Decision of the Central Committee of the Communist Party of China on Further Deepening Reforms in a Comprehensive Way and Promoting Chinese-Style Modernisation, which put forward further requirements for improving the systems and mechanisms for promoting high-quality economic development and deepening the reform of the cultural system.

In March 2024, the State Council unveiled the Regulation on the Implementation of the Law of the People’s Republic of China on the Protection of Consumer Rights and Interests. This regulation further refines and adjusts the provisions regardin g consumer rights and interests, business obligations, and penalties based on the Law of the People’s Republic of China on the Protection of Consumer Rights and Interests. The Company attaches great importance to compliance in both game operations

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

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and promotional activities. By continuously improving its internal systems for content compliance and risk control, the Company safeguards consumers’ rights and interests and strictly prevents risks. The Company has stringent review processes in place f or user rights and interests protection, account management, personal data protection, identification and handling. Additionally, the Company has established a dedicated customer service portal for complaints on its website. This has enabled quick and timely handling of user complaints, provision of necessary protection and assistance services, and reporting to relevant authorities.

In terms of protection for minors, apart from implementing the real-name authentication system and anti-addiction requirements required by competent authorities, the Company has strengthened protection for minors by consistently improving and upgrading its protection system for minors. We have always advanced various tasks in a proactive and positive manner to ensure minors are well-protected in cyberspace. The Company has rolled out an upgraded version of the "real-name registration and anti-addiction system for minors" for our proprietary platforms. Additionally, we have optimised the logo and wording of the "age-appropriate prompt". Meanwhile, the Company has refined and upgraded our "Parent Monitoring Platform", optimised our customer service procedures, and aided guardians in queries and verification, all aimed at creating a clean and healthy cyberspace for minors.

The game industry continues to enhance the guiding role of online games in disseminating positive values and uplifting content and drive healthy and orderly development. Against this background, the unswerving pursuit of boutique, premium, and healthy products in the industry has led to a constant stream of exceptional works, substantially contributing to the preservation and promotion of traditional Chinese culture.

In response to national policies, the Company has earnestly implemented management requirements. On one hand, it delved into the essence of traditional culture in game R&D and operational strategies. And it has sought to integrate cultural significance into player experiences and apply innovative technologies. On the other hand, the Company continuously excavated historical and cultural resources, hoping to showcase the beauty of Chinese traditional culture in an integrated way through "Games+", thereby enabling mutual empowerment of both cultural and industrial values. For example, the Company incorporated Peking opera facial makeup, Cantonese culture, and the ancient Maritime Silk Road into its globally published game Trading Legend ( 叫我大掌柜 ), helping overseas players gain a deeper understanding of Chinese culture. Furthermore, it actively explored the "Games+" integrated development model of "technology + cultural tourism". The Company has launched the “City Walk Programme” with an innovative model that combines the virtual character "CongMei" and real-world cultural tourism scenarios to facilitate the promotion of cultural tourism in cities such as Guangzhou and Wuhu. The ultimate goal is to advance the digital promotion and preservation of traditional culture and new consumer scenarios of cultural tourism in the new era.

The Company adheres to technology-driven innovation, closely follows the latest trends in scientific and technological innovation, and explores the potential for deep integration of AI and other emerging technologies with the Company's business . Also, it improves work efficiency and promotes organic innovation capabilities. At the same time, focusing on promoting the crossindustry integration of game technologies, the Company launched a series of popular science games with rich themes covering medicine, traditional Chinese medicine, aerospace, intangible cultural heritage, and more to maximise the positive social impact of games by leveraging the unique interactivity and vividness of games. In this July, the Company’s aerospace-themed educational game Fei Tian Meng Xiang Qi Hang ( 飞天梦想启航 ) was awarded the “Best Innovative Social Value Award” at the 4th China Game Innovation Competition for its creative and engaging presentation of aerospace science.

During the Reporting Period, leveraging its business strengths and early arrangements in artificial intelligence (AI), the Company played a significant role in drafting the association standard—Compliance Guidelines for Data Application of Generative Artificial Intelligence. This standard offers companies a valuable reference for their compliant application of generative AI, helping to enhance their data security capabilities.

The Company has remained focused on its core business and deepened its "integration of R&D and operation" strategy. We have continued to enhance our capability of producing quality games, solidify our core competitive edge in overseas expansion ,

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

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and explore possibilities of integrating technology into our business by leveraging resources both within and outside the technology domain. With steady strides, we have advanced high-quality and sustainable business development, dedicated to offering the public a wealth of premium cultural content.

(II) The Company’s principal operations and products

The Company specializes in the development and publishing of games for global players, with the excellent game development brand “Three Seven Games”, as well as professional game publishing brands “37Mobile”, “37GAMES” and “37Online”. The Company precisely grasped the industry development trends, made continuous improvements in operation, and remained a top performer in the industry, while adhering to the "boutiqueization, diversification and globalization" strategy. For the Reporting Period, the Company recorded operating revenue of RMB 9.232 billion, a YoY increase of 18.96%, and a net profit attributable to its shareholders after deducting non-recurring profits and losses of RMB 1.275 billion, a YoY increase of 14.27%. The Company's business development has accelerated significantly.

37 Interactive Entertainment

==> picture [506 x 62] intentionally omitted <==

----- Start of picture text -----

Three Seven Games 37Mobile 37GAMES 37Online
(game development) (publishing of mobile (overseas publishing) (publishing of mobile &
games) browser games)
----- End of picture text -----

1. Continuously enhancing the long-term operation of diverse products

In response to industry trends, the Company has consistently adhered to the "diversification" strategy, understanding the demands of diverse user bases and continuously expanding its user base. By tapping into new markets and nurturing new growth drivers, we have continuously pushed back the boundaries of our game genres. In addition to delving into the existing four primary genres: Massive multiplayer online role playing games (MMORPGs), strategy games, gacha games, and business simulation games, we have developed games where RPG, casual, and puzzle elements are incorporated. These diverse and lightweight games have diversified player experiences.

During the Reporting Report, the Company celebrated the third anniversary of its self-developed card mobile game The Soul Land: Hun Shi Dui Jue ( 斗罗大陆:魂师对决 ). To mark that special occasion, the Company introduced new soul masters and gameplay revolving around the “Tang San’s Journey to Becoming a God” storyline in the original work. This update evoked a sense of nostalgia among users for the IP, increasing the number of the game’s daily active users and prolonging the product life cycle.

Regarding the mobile game Fan Ren Xiu Xian Zhuan: Ren Jie Pian ( 凡人修仙传:人界篇 ), the Company launched its anniversary version in mid-2024, which featured new content of the Immortality Chapter and was published using a traffic management-centric approach. This has not only helped the Company expand its active user base but has also allowed it to continuously improve the game’s ecosystem and enrich players’ experiences. The game has thus become a flagship product in the Company’s cultivation-themed massively multiplayer online role-playing game (MMORPG) lineup.

Trading Legend ( 叫我大掌柜 ), a Chinese-style simulation mobile game of the Company, has successfully converted new players through an engaging and nostalgic marketing approach and intellectual property (IP) collaborations. By creating a long-

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

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term ecosystem with a focus on user interactions, this game has consistently sparked a boom. On the game’s third anniversary, a “palace version” featuring ancient palace elements was released. In this version, players role-play as minor palace characters and climb the ranks. This version has helped the Company expand its user base and prolong the game’s life cycle, further demonstrating the Company’s capability of long-term operation.

We adopted an innovative marketing approach combined with top-tier celebrity endorsements for Ba Ye ( 霸业 ), one of our self-developed strategy mobile games on the theme of the Three Kingdoms. With a constant stream of creative materials, this game saw a growing player base, helping the Company stabilise the structure of its strategy game portfolio.

During the Reporting Period, the Company released the anniversary version of its Chinese-style fun cultivation game Xun Dao Da Qian ( 寻道大千 ). Combining teamwork-based social interaction with strategy gameplay, this version featured deepened content and increased engagement, enhancing user stickiness. This version also saw an in-depth collaboration between the game Xun Dao Da Qian ( 寻道大千 ) and other popular IPs, such as the novels Soul Land and A Record of a Mortal’s Journey to Immortality, and the animated movie Ne Zha. The differentiated content and customised integration have offered players immersive experiences and new unique gameplay. As a result, the game achieved long-term operation through brand empowerment and social interaction, and helped the Company garner leading experience in the mini-game domain.

Through the deconstruction of IP content and the innovative fusion of mini-game play, Ling Hun Xu Zhang ( 灵魂序章 ), the self-developed game based on the Soul Land IP, has displayed robust potential since its launch, further reinforcing the Company's competitive edge in the mini-game industry.

Regarding the 3D realistic ant-themed strategy mobile game, Underground Kingdom ( 小小蚁国 ), the Company has continuously optimised its mechanics to help players gather resources more efficiently and make the overall gaming experience more seamless. This optimisation has reduced the daily quest burden on players, improved long-term player retention, and ensured steady operations.

In August 2024, the modern-themed simulation mobile game Shi Guang Za Huo Dian ( 时光杂货店 ) was published by the Company as the agent. Fully recreating the 1990s, the game offers players a chance to relive childhood memories. To ensure better immersive experiences for players, the Company forged collaborations between the game and popular film and TV productions. This has further enhanced the Company’s edge in publishing and operating business simulation games.

The Company consistently adheres to long-term operation, providing players with meticulous and comprehensive long-term services. It deeply integrates the highlights of its intellectual property (IP) to continuously innovate in terms of reflow methods and activities, consistently prolonging the product life cycle and igniting product vitality. During the Reporting Period, the highest monthly gross billing of the Company’s globally published mobile games exceeded RMB 2.3 billion. Games such as Puzzles & Survival, Trading Legend ( 叫我大掌柜 ), and The Soul Land: Hun Shi Dui Jue ( 斗罗大陆:魂师对决 ), which have been launched for over three years, continued to perform well, demonstrating the Company’s strong capabilities of long-term game operation.

2. Continuously exploring global market opportunities

During the Reporting Period, the Company achieved overseas operating revenue of RMB 2.898 billion. The Company, drawing upon its years of experience in overseas expansion, has continuously explored its overseas markets in line with the "tailored games" strategy. We have consolidated our strengths in sectors such as MMORPGs, strategy games, gacha games, and business simulation games, and opened up opportunities in the casual game market, thereby boosting the steady growth of our overseas business.

Puzzles & Survival, a phenomenal product launched overseas by the Company, integrates "Match-3 gameplay + SLG". It demonstrates the continuous efforts made by the Company to explore the in-depth integration of creative elements and games. This game has become a benchmark for long-term operation within the Company. For example, the “Volcano Journey” version released this year took players on a thrilling escape adventure using the design of volcanic eruptions and crises, leading to

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

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increased player satisfaction for this version. Since its release in 2020, Puzzles & Survival has generated over RMB10 billion in gross billing, consistently ranked among Japan’s top ten bestsellers and the top 30 in Europe and the US.

The ant-themed game Ant Legion aims to represent a realistic and detailed insect world. By delving into player demands through preliminary research and considering the R&D and operational capacity, the Company has developed an immersive, ant world-themed version. In this version, players build ant colonies, fend off predators, and lead their ant armies to conquer the challenging natural environment, securing victories one after another. These continuous breakthroughs have led to a steady rise in player satisfaction.

During the Reporting Period, the Company continued to explore player preferences and market trends within the strategy game genre to iterate high-quality products through theme diversification and gameplay differentiation. For example, as an iteration of Puzzles & Survival, Puzzles & Chaos integrates “Match-3 gameplay + SLG” while retaining the core experiences of Puzzles & Survival. Compared to its predecessor, Puzzles & Chaos features greatly enhanced art design and special effects. Since its launch, the game has consistently broken new ground in overseas markets, ranking among the top 20 strategy games in different regions worldwide multiple times. Likewise, in Mecha Domination, a mechanised beast-themed mobile strategy game launched in Europe and the US in April this year, the highly free gameplay of beast capture and initial city-building simulation have enhanced the sense of immersion, attracting a diverse range of players and greatly expanding the user base of traditional strategy games. These have earned the game a top five spot on the Google free strategy game chart in 23 countries and regions on a cumulative basis.

The Company has also implemented a strategy of "lightening hardcore games and intensifying light games" to create differentiated competitive edges. For example, 데블 M focuses on highlighting the core enjoyment through "simplification", thus establishing a distinctive edge in the gaming experience. This approach has enabled the game to stand out in the fiercely competitive mobile MMORPG market in South Korea, contributing to sustained and robust gross billing. And this game has become a flagship product in the Company's overseas MMORPG segment.

The Company has deeply integrated the gameplay themes and promotional materials of its products with excellent traditional Chinese culture. This approach creates a communication method that resonates with diverse regional, national, and audience groups, promoting the global expression of Chinese stories. For example, the ancient-style simulation mobile game Trading Legend ( 叫我大掌柜 ) has demonstrated the Company’s commitment to carrying forward traditional Chinese culture. During the Reporting Period, the Company initiated collaborations between the game with the classic costume drama The Legend of Zhen Huan and the Chinese comic book Fox Spirit Matchmaker. The goal is to bring distinctive gameplay to global players, giving them an immersive taste of Chinese culture. The casual incremental mobile game Xiao Yao Wen Dao ( 小妖问道 ) features meticulously customised promotions in localities and thematic packaging. Through collaboration with popular fantasy IPs such as Soul Land and A Record of a Mortal’s Journey to Immortality, this game has contributed to cultural exchanges, achieved impressive market performance, and garnered positive feedback from international players. These have laid a solid foundation for the Company’s expansion into overseas markets of casual incremental games.

3. Building a rich product pipeline with self-developed and agency games

The Company focuses on its core gaming business. On one hand, it continuously expands the boundaries of selfdevelopment capabilities, actively expands into various categories, and develops products with a global perspective. It carefully works out details regarding gameplay design, art quality, music effects, etc., continues to invest in product iteration, user experience and other aspects, and has formed professional layouts in MMORPGs, strategy games and light games. Remaining "Dedicated to Making Premium Games", it has a strong pipeline of refined self-developed mobile games. On the other hand, based on its self-developed brands, the Company consistently prioritises high-quality content as its strategic direction. Through multi-dimensional approaches such as investment empowerment and business support, the Company has carried out in-depth collaborations with reputable game developers such as EyuGame and Yanqu Network. This approach has allowed the Company to

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

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accumulate abundant external R&D reserves, which is conducive to its diversified arrangements for product supply.

This year, the Company has published several new games, including Shi Guang Za Huo Dian ( 时光杂货店 ), Heroes of the Three Kingdoms: Hong Hu Ba Ye ( 三国群英传:鸿鹄霸业 ), Mecha Domination, Primal Conquest: Dino Era, and Yes Your Highness. Currently, the Company has built a portfolio of games across genres such as MMORPGs, strategy games, gacha games, and business simulation games. These games cover diverse themes, including Western fantasy, Oriental fantasy, Three Kingdoms, modern themes, and ancient themes. Among these games, several mobile games have been officially licensed in China, including the Chinese comic oriental fantasy MMORPG The Soul Land: Lie Hun Shi Jie ( 斗罗大陆:猎魂世界 ), the traditional Chinese ink painting-themed business simulation game Zhui Xu ( 赘婿 ), and the picture book-style business simulation game on a Chinese cultural theme Shi Guang Da Bao Zha ( 时光大爆炸 ). They are progressing towards launch. We hope to deliver diverse gaming experiences to players.

Certain key games in the pipeline are presented below:

Intended
Developer Name of game Game category, theme and style publishing
area
Self-developed
The Soul Land: Lie Hun Shi Jie (斗罗大陆:猎
魂世界)
Chinese comic oriental fantasy MMORPG Global
Self-developed
Code Battle Song M (代号战歌M)
Western fantasyMMORPG Global
Self-developed
Code MLK(代号MLK)
Japanese Chibi-style MMORPG Global
Self-developed
Code ZhengQi SLG(代号正奇SLG)
Realistic Three Kingdoms strategy game Global
Self-developed
Code Xiu Xian SLG (代号休闲SLG)
Chibi-style strategy game integratingwar elements Global
Self-developed
Code M1 (代号M1)
Casual game with European and American cartoon
elements
Global
Self-developed
Code MR(代号MR)
Chibi-style RPG Global
Self-developed
Code DLXD (代号DLXD)
Chibi-style fantasyRPG Global
Self-developed
Code DLL (代号DLL)
Chibi-style fantasy tower defence game in the style of
minimalist line art
Global
Agency Zhu Shen Huang Hun: Zheng Fu (诸神黄昏:
征服)
Western fantasy MMORPG Global
Agency Di Guo Yu Mo Fa(帝国与魔法) Western fantasystrategy game Domestic
Agency Shen Yu Ji Yuan(神域纪元) Western fantasystat-based RPG Domestic
Agency Shang Gu Hong Huang Jue (上古洪荒决) Oriental fantasywarfare strategy game Domestic
Agency Code Dou Shou(代号斗兽) Giant-themed strategy game Domestic
Agency Nv Wu Shen Zhan Ji(女武神战纪) Western fantasy gachagame Domestic
Agency Code Xiao Tie Jiang (代号小铁匠) Japanese-style RPG Domestic
Agency Battle of Chibi 2 (赤壁之战2) Three Kingdoms-themed strategy game Domestic
Agency Zhui Xu (赘婿) Traditional Chinese ink painting-style business
simulationgame
Domestic
Agency Shi Guang Da Bao Zha (时光大爆炸) Era-advancing picture book-style business simulation
game on a Chinese cultural theme
Domestic
Agency Si Ji ChengYu Duo Mi Nuo(四季城与多米糯) Chibi-style fantasybusiness simulationgame Domestic
Agency Code Xiu Xian(代号休闲) Modern resort leisuregame Overseas
Agency Abyss Survivor Fantasycartoon-style strategy game Overseas
Agency Code Shang Tu (代号商途) business simulation game focusing on temporal travel
and business competition
Overseas
Agency Bugtopia Insect-themed strategy game Overseas
Agency Match Cozy3D Modern cartoon-style casualpuzzlegame Overseas

4. Bolstering R&D and operations and improving quality and efficiency using AI technology

With the rapid advancement of technology, AI has brought limitless possibilities and profound impacts to the game industry. Embracing the application of AI in the game industry, the Company has adopted a "Three-step AI" strategy.

First, pioneering arrangements for AI applications have been made to progressively incorporate AI into various business

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

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processes. Second, leveraging accumulated experience, the Company has striven to achieve tool- and module-based development, thereby establishing a more automated and intelligent pipeline of game industrialisation. Third, the Company has explored more possibilities of enriching gameplay through AI.

In 2018, the Company made ongoing efforts to explore the application of industrialised AI in gaming. By deeply integrating cutting-edge technologies such as AI and big data into its business, the Company effectively empowered various processes, ranging from product proposal, content generation, publishing and operation to asset accumulation. This has allowed the Company to enhance efficiency and accumulate a wealth of data and technological advantages over the years. We have bolstered the tool-based and module-based development of our capabilities in alignment with our business procedures, integrating discriminant AI and generative AI into each process of our business. This has culminated in the development of a digitalised and intelligent product portfolio that runs through our entire R&D and operational procedures. This portfolio covers platforms including "Zeus", "Athena", "Poseidon", "Ares", and "Cupid" on the R&D end and "Turing", "Quantum", "Destiny", and "Yi Lan" on the ends of promotion and operations, significantly improving the industrialisation of the game R&D and operation network.

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Take the "Turing" platform for example. By carrying out consistent training of its proprietary art assets garnered over the years, the Company has experienced substantial efficiency improvements in 2D art-related tasks through AI empowerment, with a combined monthly output of over 280,000 AI-generated 2D drawings across R&D and publishing business lines. In the concept design process for characters, the Company has implemented a new process of AI-generated 2D drawings, resulting in an average saving of 60% to 80% in working hours. And this platform can produce over 80 videos and 200 audios per week.

In terms of R&D, the Company has utilised its intelligent R&D platform "Cupid" to conduct a variety of technological studies and applications, including AI balance testing, the translation of art materials, AI imitation learning, game Q&A assistant, natural language processing (NLP) public opinion analysis, and data trend forecasting. Moreover, AI algorithms have been employed to capture high-precision and high-performance motions, and the capture function for facial expressions has been introduced, addressing the pain points such as high costs and overly long periods typically identified with specialised traditional motion

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12

capture equipment. This has enhanced both R&D efficiency and quality. Many of our self-developed products such as The Soul Land: Hun Shi Dui Jue ( 斗罗大陆:魂师对决 ), Ba Ye ( 霸业 ), and The Soul Land: Lie Hun Shi Jie ( 斗罗大陆:猎魂世界 ) have benefited from the AI-assisted stat balance testing function, resulting in improved player experiences and prolonged game life cycles.

AI technology has been deeply integrated into each business type of the Company, notably enhancing the operational efficiency of each process. During the Reporting Period, the Company upgraded its self-developed internal AI office tool “Xiao Qi” into a smart office assistant capable of handling complex tasks. The upgraded tool has enhanced the automatic decision-making features of the Company’s digitalised and intelligent products, covering features such as search queries, graphic design, document creation, translation, customer service, data analysis, and team analysis. Used by over 90% of employees, with each employee using it 15 times per week on average, the tool has improved the Company’s office collaboration and overall operational efficiency substantially.

Furthermore, as to the exploration of AI's potential for enriching gameplay, the Company is wholeheartedly embracing the AI trend, continually delving into novel gameplay mechanics and experiences internally. For example, ongoing efforts are made by the Company to research the development of an intelligent NPC system that integrates large language models, AI voice, and AI motion capture technologies. The system aims to enhance character-player interaction. Meanwhile, based on the multimodal artificial intelligence generated content (AIGC) algorithm, the Company is working to develop a platform for generating game community content (such as game fight reports, music, and videos), thereby improving the quality and efficiency of content creation within the game community. During the Reporting Period, the Company developed a casual tile-matching game of which the game plot, materials, voice-overs, music and other elements were completed by AI, and continued to explore the possibility of producing a game completely by AI. Meanwhile, the Company is also optimising AI applications on the user experience side. This move aims to offer users a more immersive and personalised experience by integrating discriminant and generative AI technologies with game content.

5. Empowering business innovation and sustainable development through investment

Benefiting from our pioneering strides in the exploration of AI applications, we have remained open-minded about transformations in industry technologies and ecosystems. Marching forwards steadily and surely, we have insisted on a progressive layout of AI applications and continuously iterated and optimised innovative tools in better alignment with the Company's business development requirements. Furthermore, taking into consideration the requirements of each business process, we have been exploring the in-depth integration of advanced technologies and business.

In recent years, the global AI technology sector has entered a new stage of development. Riding the technological transformation trend, the Company advances both independent exploration and internal development. Meanwhile, the Company focuses its investment arrangements in such areas as foundational large models, AIGC, “AI + computility”, and interactive sensors. This approach helps the Company capture innovation opportunities for cutting-edge technologies and promote collaboration and connection between its investment activities and principal business.

The Company invests in large language models and application layers and continually explores the applicability of these models to the Company’s R&D line. Specifically, the Company has, directly or indirectly, invested in leading companies such as Zhipu AI, Baichuan AI, Moonshot AI, aiXcoder, DeepLang AI, Yahaha, Studio 51, and DeepMirror Technology. Supported by foundational large models, the Company strives to unlock the potential of AIGC to empower diverse vertical scenarios. Furthermore, the Company is actively expanding into the “AI + computility” sector. To this end, it has invested in firms such as CIX, Tingyu Tech, Huixi, HYQ, and Eeasy Tech. These investments aim to build an integrated industrial chain, linking computility infrastructure, large language model algorithms, and AI applications.

The Company continuously monitors hardware and technological advancements, with a strong focus on hard & core technology, and emphasises business synergy. It has invested in cultural, entertainment, and high-tech sectors, such as

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13

computility, optical displays, extended reality (“XR”) devices, cultural and entertainment content, semiconductors and materials, spatial computing engines, AI, new sensing technology, and AIGC-based social platforms for games. The Company’s goal is to empower innovative and sustainable business growth through investments, thereby forging new competitive edges in the industry.

(III) The Company’s principal operations and business models

The Company is principally engaged in the development, publishing, and operation of online games (mostly mobile and browser games). The business models of the Company’s online games mainly include independent operation and third-party joint operation.

Under the independent operation mode, the Company obtains the licenses of games through independent R&D or being an operator of other games, and publishes and operates these products through its own or third-party channels. The Company is fully responsible for the operation, promotion and maintenance of the games; providing unified management services for online promotion, online customer service and top-up payment; and updating games along with game developers based on the real-time feedback of users and games.

Under the third-party joint operation mode, the Company cooperates with one or more game operators or game application platforms to jointly operate games. And the aforesaid parties are responsible for the management of their own channels, including operation, promotion, the recharge and charge system, while the Company provides technical support services along with game developers.

(IV) The Company’s presence on the market and primary growth drivers

Focusing on cultural and creative businesses based on the development, publishing, and operation of online games, the Company is an excellent comprehensive entertainment provider in China’s A-stock market. It is a Key Cultural Export Company of China, Demonstration Base for China’s Cultural Industry, Civilized Institution in Guangdong Province, and Top 30 Cultural Enterprise of Guangzhou, and MSCI ESG AA-rated company, among others. With “bringing joy to the world” as its mission, the Company is dedicated to becoming an excellent and sustainable entertainment provider.

During the Reporting Period, the Company steadily advanced with the development strategy of “boutiqueization, diversification and globalization”, adhered to the strategy of "dual engines at home and abroad", as well as continuously promoted high-quality and sustainable development.

II Core Competitiveness Analysis

The Company’s core competitiveness remained largely the same during the Reporting Period.

1. Forging ahead with determination, the team has seized market opportunities swiftly

The Company has been deeply engaged in the cultural and creative industry for many years. Its core management team is deeply involved in the front line of business, working hard together with all the employees. Always upholding the spirit of marathon-like perseverance, the Company has been forging ahead with breakthroughs, as well as pursuing better financial results and faster growth while maintaining sound operation. Over the years, the Company has demonstrated keen market insight, seizing emerging opportunities in the industry through a robust team of skilled professionals and sci entific management mechanisms. Anticipating the "shift from web games to mobile games" in its early stages, the Company spearheaded overseas market penetration over a decade ago. Presently, we remain aligned with the trend towards mini-games. Navigating numerous industry transitions, we have achieved sustained growth. Throughout the development, the Company has consistently

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14

emphasised talent cultivation and team building. The Company has built a high-calibre talent pool. Through a scientific talent promotion mechanism, remuneration management system, and performance incentive scheme, the Company inspires employee motivation and creativity. With "bringing joy to the world" as its mission, the Company is advancing towards the vision of "becoming an excellent and sustainable entertainment provider".

2. Strengths in the integration of R&D and operation have been consolidated, enriching the product portfolio

The Company has continuously advanced its strategy of "integration of R&D and operation", deepened its dive rsified product portfolio, and established a robust and efficient multidimensional product supply system. First, the Company has consistently pushed back the boundaries of its self-development capabilities, delved into core product categories, and adopted a global perspective to create a central supply layer with self-developed products at the core. Second, through investment empowerment and business support, the Company has fostered deeper partnerships with numerous high-quality developers both domestically and internationally, continuously accumulating deeply customised premium products. Third, by collaborating with long-term and stable developers, the Company has further refined its product offerings. Under this supply system, the Company has built a robust product supply chain, continuously enriched the portfolio of high-quality products and drove steady business growth.

With the “integration of R&D and operation” model, the Company can fully combine its strengths in product R&D and operation. This, on the one hand, facilitates a deeper understanding of the market and user demands by the R&D team, thereby increasing the success rate of products under development. On the other, through close collaboration between R&D and operations teams, the Company can optimise the updates and promotions of already launched products, thus effectively achieving long-term operation and prolonging product life cycles.

3. Publishing capabilities have been continuously iterated to facilitate long-term operation from a global perspective

Over the years, the Company's publishing team has successfully launched numerous quality games across diverse genres and themes in global markets. During this journey, we have kept abreast of the latest market trends, and accordingly, innovated our marketing strategies. By employing various creative marketing strategies, such as collaboration with renowned IP, celebrity endorsements, and immersive storytelling, we have established a long-term ecosystem revolving around user interactions, thus fortifying robust publishing barriers and facilitating the long-term operation of multiple products. Moreover, the Company has placed significant emphasis on the impact of AI technology and automated production tools on the Company's business. Leveraging a wealth of data accumulated over the years, the Company has continually iterated our self-developed intelligent ad and operational platforms to boost promotional efficiency and effectiveness. The Company has made comprehensive arrangements for digitalised and intelligent products on the publishing end. This has bolstered the Company's capabilities of intelligent and sophisticated operations, allowing the Company to effectively manage marketing expenses, amplify publishing effectiveness, and prolong product life cycles.

III Analysis of Principal Operations

Overview

See contents under the heading “I Principal Operations of the Company in the Reporting Period”.

Year-over-year changes in key financial data:

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15

Unit: RMB

H1 2024 H1 2023 Change (%) Main reason for change
Operating revenue 9,231,969,089.44 7,760,573,887.29 18.96% The Company's mobile games, such as Xun Dao
Da Qian (寻道大千), Ba Ye (霸业), and Ling
Hun Xu Zhang (灵魂序章), performed well and
brought about a revenue boost.
Cost of sales 1,880,723,779.43 1,664,617,407.90 12.98% Increased cost of royalties as a result of
increased revenue from agency games during
the ReportingPeriod
Distribution and selling
expenses
5,360,351,377.24 4,279,408,761.57 25.26% The Company continued to increase traffic
placement for games such as Xun Dao Da Qian
(寻道大千), Ba Ye (霸业), Wu Ming Zhi Bei (无
名之辈), and Ling Hun Xu Zhang (灵魂序章),
which led to an increase in Internet traffic
charges duringthe ReportingPeriod.
General and administrative
expenses
295,724,089.56 257,073,397.84 15.03% Increased remunerations for the management
Financial expenses -75,004,717.79 -111,641,061.71 32.82% Decreased interest income from deposits and
increased exchange losses during the
Reporting Period compared with the same
period lastyear
Income tax expenses 202,945,190.16 205,127,044.68 -1.06%
Research and development
investments
350,778,127.57 388,284,125.67 -9.66% During the Reporting Period, the Company
adjusted its staffing structure according to
strategic game categories, increased
investment in strategic categories such as
strategy games, and reduced investment in the
research and development of certain non-
strategic categories.
Net cash flows from
operating activities
2,129,183,514.99 2,319,957,176.41 -8.22%
Net cash flows used
in/from investing activities
-2,253,026,693.16 -1,303,177,463.32 -72.89% Increased net cash flows used in the purchase
and recovery of wealth management products
and term deposits during the Reporting Period
compared with the sameperiod lastyear
Net cash flows used
in/from financing activities
-692,657,291.32 -340,841,192.32 -103.22% Increased dividend payout during the
Reporting Period
Net increase in cash and
cash equivalents
-840,354,079.38 681,497,084.43 -223.31% Decreased net cash flows from investing and
financing activities during the Reporting Period
compared with the sameperiod lastyear

Significant changes to the profit structure or sources of the Company in the Reporting Period:

□Applicable  Not applicable

No such changes in the Reporting Period.

Breakdown of operating revenue:

Unit: RMB
H1 2024 H1 2023 Change (%)
Amount As % of operating
revenue (%)
Amount As % of operating
revenue (%)
Total operating revenue 9,231,969,089.44 100% 7,760,573,887.29 100% 18.96%
By operating division
Onlinegames 9,231,969,089.44 100.00% 7,760,573,887.29 100.00% 18.96%

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16

By product category
Mobilegames 8,958,803,229.22 97.04% 7,476,618,498.58 96.34% 19.82%
Browsergames 213,942,038.14 2.32% 253,306,881.77 3.26% -15.54%
Others 59,223,822.08 0.64% 30,648,506.94 0.40% 93.24%
By operating segment
Domestic 6,333,847,795.59 68.61% 4,733,223,812.70 60.99% 33.82%
Overseas 2,898,121,293.85 31.39% 3,027,350,074.59 39.01% -4.27%

Operating division, product category or operating segment contributing over 10% of operating revenue or operating profit:  Applicable □ Not applicable

Unit: RMB

YoY change in YoY change YoY change in
gross profit
margin (%)
Operating revenue Cost of sales Gross profit
operating in cost of
margin revenue (%) sales (%)
By operating division
Onlinegames 9,231,969,089.44 1,880,723,779.43 79.63% 18.96% 12.98% 1.08%
By product category
Mobilegames 8,958,803,229.22 1,703,854,828.37 80.98% 19.82% 7.65% 2.15%
Browsergames 213,942,038.14 163,352,386.25 23.65% -15.54% 126.56% -47.89%
Others 59,223,822.08 13,516,564.81 77.18% 93.24% 38.84% 8.94%
By operating segment
Domestic 6,333,847,795.59 1,188,851,293.95 81.23% 33.82% 41.30% -0.99%
Overseas 2,898,121,293.85 691,872,485.48 76.13% -4.27% -15.96% 3.32%

Core business data restated according to the changed methods of measurement that occurred in the Reporting Period:

□Applicable  Not applicable

Breakdown of the cost of sales for principal operations:

Unit: RMB

H1 2024 H1 2024 H1 2023 H1 2023 Change (%)
Amount As % of cost of sales Amount As % of cost of sales
1,712,060,939.88 91.04% 1,495,733,421.12 89.86% 14.46%
130,404,806.42 6.93% 97,763,750.37 5.87% 33.39%
24,478,393.74 1.30% 45,617,203.76 2.74% -46.34%
13,779,639.39 0.73% 25,503,032.65 1.53% -45.97%
1,880,723,779.43 100.00% 1,664,617,407.90 100.00% 12.98%

Any over 30% YoY movements in the data above and why:

 Applicable □ Not applicable

  1. Cost of sales of browser games increased by 126.56% YoY, primarily driven by the increased game licensing fees.

  2. Cost of servers increased by 33.39% YoY, primarily driven by the increased number of active players for games such as Xun Dao Da Qian ( 寻道大千 ), Wu Ming Zhi Bei ( 无名之辈 ), and Ling Hun Xu Zhang ( 灵魂序章 ) during the Reporting Period, resulting in increased server access, which in turn increased bandwidth resource consumption.

  3. The amortized cost of copyright money decreased by 46.34% YoY, primarily driven by the dedcreased games with copyright cost during the Reporting Period compared with the same period last year.

  4. Other costs, mainly labour cost and technical service cost, decreased by 45.97% YoY, primarily driven by the decreased cost of service charges.

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17

IV Analysis of Non-principal Operations

 Applicable □ Not applicable

Unit: RMB

Amount As % of profit before
income tax expenses
Reason/source Recurrent
or not
Investment income 62,436,738.05 4.25% Mainly due to gains and losses on long-term
equity investments accounted for using the
equity method, dividends during the period of
holding equity investments, and income from
investments in wealth managementproducts
No
Gain/loss on changes in
fair value
-34,768,367.03 -2.37% Mainly due to changes in fair value of equity
investments and wealth management products
No
Impairment loss on
assets
2,073,562.27 0.14% Mainly due to impairment loss on credit Yes
Non-operating income 1,426,343.47 0.10% Mainly due to compensation income No
Non-operating expenses 4,615,650.36 0.31% Mainly due to expenditure on donations and
litigation damages
No
Other income 41,785,392.54 2.85% Mainly due to government grants that are
related to normal business operations
No

V Analysis of Assets and Liabilities

1. Significant Changes in Asset Composition

Unit: RMB

30 June 2024 30 June 2024 31 December 2023 31 December 2023 Change in
percentage
(%)
Reason for any significant change
As % of As % of
Amount total assets Amount total assets
Monetary funds 3,909,071,141.06 20.22% 6,176,992,875.55 32.28% -12.06% The ending balance was lower than
the beginning balance mainly due
to net cash outflows from investing
and financing activities. For further
information, see “II 5. Consolidated
Cash Flow Statement”, “53. Cash
flow statement items” and “54.
Supplementary information for the
cash flow statement” under Note
VII, in “Part X Financial
Statements”.
Accounts
receivable
1,289,722,221.77 6.67% 1,479,267,695.67 7.73% -1.06% No significant change
Long-term equity
investments
503,824,014.75 2.61% 520,735,613.55 2.72% -0.11% No significant change
Fixed assets 808,382,323.78 4.18% 823,508,284.60 4.30% -0.12% No significant change
Construction in
progress
775,702,455.39 4.01% 534,491,192.20 2.79% 1.22% No significant change occurred to
this item as a percentage of total
assets, while the ending balance

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18

was higher than the beginning
balance mainly due to the
investments in the Guangzhou
Headquarters Building construction
project during the Reporting
Period.
Right-of-use
assets
12,749,140.01 0.07% 16,622,471.20 0.09% -0.02% No significant change
Short-term loans 1,763,133,888.90 9.12% 1,554,577,083.34 8.12% 1.00% No significant change
Contract liabilities 290,102,426.56 1.50% 280,023,602.87 1.46% 0.04% No significant change
Long-term loans 80,750,000.00 0.42% 306,000,000.00 1.60% -1.18% Mainly due to the repayment for
bank loans that were over one year
duringthe ReportingPeriod
Lease liabilities 4,920,678.00 0.03% 3,944,589.05 0.02% 0.01% No significant change
Trading financial
assets
2,804,612,941.44 14.51% 2,024,681,502.03 10.58% 3.93% Mainly due to the increased
balance of low-risk bank’s wealth
management products and
structured deposits that were
purchased by the Company for
higher return on capital
Prepayments 1,040,456,754.16 5.38% 1,143,237,497.90 5.97% -0.59% No significant change
Intangible assets 1,967,049,751.39 10.18% 1,040,204,870.96 5.44% 4.74% Mainly due to the land lot
purchased by the Company in 2023
being recognized as land use rights
for reason of the receipt of the
immovablepropertycertificate
Goodwill 1,578,065,048.53 8.16% 1,578,065,048.53 8.25% -0.09% No significant change
Other non-current
assets
2,260,434,678.96 11.69% 2,280,577,680.43 11.92% -0.23% No significant change
Accountspayable 2,017,452,437.79 10.44% 1,825,714,480.74 9.54% 0.90% No significant change
Notes payable 1,539,000,000.00 7.96% 1,087,000,000.00 5.68% 2.28% Mainly due to the increased bank
acceptance bills paid to suppliers
duringthe ReportingPeriod

2. Major Assets Overseas

 Applicable □ Not applicable

Asset Source Asset value (RMB) Location Manag
ement
model
Control measures to
protect asset safety
Return
generated
(RMB)
As % of the
Company’s
equity
Material
impairm
ent risk
or not
Other
equity
assets
Investments
in overseas
companies
440,320,629.57 Hong Kong in
China,
Canada, etc.
A sound business
supervision
mechanism and a
sound risk control
mechanism have
beenput inplace
-
24,384,910.96
3.48% No
Monetary
funds
Income from
investments
and
operations
1,592,672,035.56 Hong Kong in
China, the
US, etc.
A sound business
supervision
mechanism and a
sound risk control
mechanism have
been put in place
12.59% No

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19

3. Assets and Liabilities at Fair Value

 Applicable □ Not applicable

Unit: RMB

Item Beginning amount Gain/loss on
fair-value
changes in the
Reporting Period
Cumulative fair-
value changes
through equity
Impairment
allowance made
in the Reporting
Period
Purchased in the
Reporting Period
Sold in the
Reporting Period
Other
changes
Ending amount
Financial assets
1. Trading financial assets
(exclusive of derivative
financial assets)
2,024,681,502.03 -34,685,522.39 5,791,956,371.09 4,978,318,076.96 978,667.67 2,804,612,941.44
4. Other equity
investments
247,132,794.34 -240,478,042.75 264,936.50 247,397,730.84
5. Other non-current
financial assets
825,660,687.40 594,215.10 123,731,800.00 32,999,370.52 931,900.32 917,919,232.30
Subtotal of financial
assets
3,097,474,983.77 -34,091,307.29
-240,478,042.75
5,915,688,171.09 5,011,317,447.48 2,175,504.49 3,969,929,904.58
Total of the above 3,097,474,983.77 -34,091,307.29 -240,478,042.75 5,915,688,171.09 5,011,317,447.48 2,175,504.49 3,969,929,904.58
Financial liabilities 74,311.41 -677,059.74 295,426.44 641.38 456,586.09

Contents of other changes:

Other changes were incurred by exchange rate fluctuations, etc.

Significant changes to the measurement attributes of the major assets in the Reporting Period:

□ Yes  No

4. Restricted Asset Rights as at the End of the Reporting Period

Item Ending carrying amount (RMB) Reason for restriction
Monetary funds 1,129,038,633.80 Principals and interest of term deposits with a maturity within one year as pledges
Fixed assets 648,512,436.26 As collateral for bank loan to the Company

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20

Non-current assets due within one year 717,568,020.90 Principals and interest of term deposits with a maturity of over one year (due before June 2025) as pledges
Other non-current assets 363,392,404.76 Principals and interest of term deposits with a maturity of over one year as pledges
Total 2,858,511,495.72

VI Principal Subsidiaries and Joint Stock Companies

 Applicable □ Not applicable

Principal subsidiaries and joint stock companies with an over 10% effect on the Company’s net profit:

Unit: RMB

Name Relationshi
p with the
Company
Principal activity Registered
capital
Total assets Net assets Operating
revenue
Operating profit Net profit
Anhui 37 Jiyu Network
Technology Co., Ltd.
Subsidiary Development of
mobile and browser
games
6,250,000.00 2,640,392,806.45 2,062,594,778.14 881,727,939.49 437,748,356.28 438,283,212.43
37 Interactive
Entertainment (Shanghai)
TechnologyCo.,Ltd.
Subsidiary Publishing and
operation of mobile
games
10,000,000.0
0
14,724,581,652.51 5,900,189,099.94 9,236,166,416.53 1,038,651,625.15 832,967,267.66

Subsidiaries obtained or disposed of in the Reporting Period:

√ Applicable □ Not applicable

Name of subsidiary How it was obtained or disposed of Effects on the overall operations and performance
Guangzhou Ban TangJia BingNetwork Co.,Ltd. Transfer No material effects on the overall operations andperformance of the Company
Shanghai Tingxiong Network Technology Co., Ltd. Acquisition in cash In line with the Company’s strategic planning and helpful for its business
development
Guangdong Qianxing Zhiqing Venture Capital Partnership (L.P.) Entering into partnership In line with the Company’s strategic planning and helpful for its business
development

Other information on principal subsidiaries and joint stock companies:

N/A

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21

VII Risks Facing the Company and Countermeasures

1. Changes in industry policies, risks of violation and countermeasures

In recent years, the authority in charge has attached great importance to the development of game industry, made a series of major decisions and arrangements and issued a series of policies and regulations to guide the industry to develop in a standardized and healthy way. For example, clear new standards and requirements have been put forward for protection of minors and anti-addiction of online games. Further strict management measures have been taken to promote standardized management of game industry. At the same time, information security and protection of users' privacy have drawn much attention from the society. In the long term, the regulation of the online game industry is becoming more and more standardized, which is conducive to the healthy development of the industry. The enterprises with standardized operation will benefit from it. However, in the future, if the Company fails to make corresponding adjustments timely in accordance with changes in industry policies or has a deviation in understanding management regulations in its operation, there may be a risk that the Company will be punished by relevan t departments or the works will not go online as planned, which will have a significant negative impact on the Company's business development and brand image. In this regard, the Company will strictly abide by various industry policies, rules and regulations, actively implement relevant requirements for industry development, establish an internal sound quality management and control mechanism, strengthen industry policy risk management capability, and fully reduce and avoid the business risks caused by changes in industry policies.

2. Market competition risks and countermeasures

The online game industry is facing increasingly fierce competition as it gradually matures. At the same time, online game users are maturing with higher quality demand for game products. The industry is characteristic of fast product transition, limited product life cycle and volatile player preferences, among others. Intense market competition will challenge the Company’s development in terms of products and market channels.

In response, the Company will continue to implement the strategy of "boutiqueization, diversification and globalization". On the one hand, it will strengthen its core competitiveness of its own business, pay continuous attention to self-research investment, carry out R&D and innovation in product creativity, gameplay, theme, art and technology, and keep up with industry technology development trend; at the same time, it will maintain close cooperation with excellent developers to guarantee the supply of quality products, and continue to expand game categories through independentlydeveloped and agency games to deepen the competitive edge of "integration of R&D and operation". Meanwhile, the Company will speed up the pace of exporting, give full play to the edges of it in overseas markets, face diversified operations of overseas markets, deepen the cultivation of key markets, and broaden the categories of games and increase market share. In addition, the Company will dig deeper into operational data, and timely adjus t operational and R&D strategies, to meet the core demands of users, further play the role of new ideas of digital marketing operation, deepen the business strategy of multi-channel marketing and long-term service, and continuously enhance core competitiveness in the market.

Facing the current industrial competition pattern, the top-performing enterprise has obvious edges in technology R&D ability, channel operation ability, product promotion ability, user scale and market share. The Company will continue to consolidate and cement its competitive edges, actively respond to changes in the industry, reduce market competition risks and seize market opportunities.

3. Risks of core personnel turnover and countermeasures

A stable and high-quality talent team is an important guarantee for the Company to maintain its core competitive advantage. If the Company fails to effectively build a core talent team, give reasonable incentives and manages the core Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

22

personnel, the employees’ enthusiasm and creativity will be affected, which will have an adverse impact on the Company’s core competitiveness.

In response, much attention has been attached to cultivation and acquisition of professional talents. The Company creatively builds a platform-based talent management mechanism, according to which excellent game producers are rewarded with project bonus, and given discretion of research and project concept creation. In order to attract and retain outstanding management talents and business elites, the Company has vigorously reformed the project mechanism, shortened the review cycle and established diversified objectives, so as to stimulate the innovative vitality of employees. In terms of employee performance management, the Company has set up diversified KPIs based on employees' contribution and ability, as well as reasonable team objectives and innovative incentive activities to encourage employees’ creativity, so as to increase the attractiveness to core staffs and R&D personnel.

In addition, the Company cares about the long-term development of employees. The Company has established “37 Interactive Entertainment Learning and Development Center” to provide sufficient training and learning opportunities for employees and help them grow rapidly. The Company actively carried out training for newcomers and professional abilities such as "Marathon Leadership Training Camp", "Huangpu New Army", "X+ Plan" and "37TALK", promoted talent upgrading to meet the needs of business upgrading, paid attention to internal sharing, established a team of internal professional lecturers among employees, spread culture of sharing, built a talent echelon and upgraded talent development system.

Centering on the cultural concept of "health, happiness and sustainability", the Company upgraded colourful welfare system, strengthened humanistic care and promoted retention of talents. The colourful welfare system encompasses interest-free loan, love fund, commercial insurance and employee health management. During the Reporting Period, the Company launched the “New Generation Programme” as part of its ongoing efforts to enhance talent care and incentives. Through the programme, full-time employees with at least two years of service at the Company are offered a childbirth fund of RMB20,000 per child. In addition, seasonal activities on holidays, annual physical examination, singles' fellowship, "Family Day", "Boss Face-to-Face", "37 Battle Talk", "Carnival", “Healthy 37ers” and other thematic activities were regularly held. Inter-departments' team building promoted the connection between employees and their friends, relatives and colleagues. In addition, the Company has established recreational clubs for employees, covering “Super Runners”, e -sports, table games, dancing, badminton, footfall and yoga, created cultural atmosphere that meets the characteristics of the younger generation, strengthened employees' sense of belonging, balanced employees' work and life, and took care of employees' physical and mental health in various forms.

4. Technology iteration and innovation risk and countermeasures

The game industry has seen rapid technology iteration and faster changes in cutting-edge technologies, and demand for new types of products has emerged among young users. Against this backdrop, if a game company fails to grasp the industry development trend in a forward-looking manner and promptly innovate its technology and products, its R&D and application of key technologies will be outdated, resulting in the risk of products falling behind the market.

In response, the Company continued to focus on changes in the industry's cutting-edge technologies. First, it closely followed industry changes and probed into cutting-edge technologies through investment layout to maintain sensitive to leading technologies. Second, it intensified the incubation of internal technologies, valued investment in self -developed games, improved self-development system, established an effective R&D system framework, and introduced diversified incentives to encourage employees to explore new technologies. By taking these actions, the Company has reserved technologies and products for the industry development trend.

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

5. Risk associated with being investigated by the China Securities Regulatory Commission with no clear conclusion yet

23

On 27 June 2023, the Company, Mr. Li Weiwei (the actual controller and Chairman of the Board of the Company), and Mr. Zeng Kaitian (the Vice Chairman of the Board of the Company) received the "Notification of the China Securities Regulatory Commission on Case Filing" (CSRC Case No. 03720230061, No. 03720230062, No. 03720230063) from the said commission (hereinafter referred to as the "CSRC") respectively. For suspected information disclosure violations, according to the Securities Law of the People's Republic of China, the Law of the People's Republic of China on Administrative Penalties and other applicable laws and regulations, the CSRC decided to file a case against the Company, Li Weiwei and Zeng Kaitian.

During the period of investigation, the Company will actively cooperate with the CSRC’s investigation and fulfil its information disclosure obligations in strict accordance with applicable laws, regulations and regulatory requirements.

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

24

Part IV Corporate Governance

I Annual and Extraordinary General Meetings of Shareholders Convened during the Reporting Period

1. General Meetings of Shareholders Convened during the Reporting Period

Meeting Type Investor
participatio
n ratio
Date of
the
meeting
Date of
disclosure
Resolutions of the meeting
The First
Extraordinary
General Meeting
of Shareholders
of 2024
Extraordinary
General
Meeting of
Shareholders
46.61% 12 January
2024
13 January
2024
1. The Proposal on the Plan for the Repurchase of Shares by
Means of Centralized Bidding was approved.
(1) Objective of the share repurchase
(2) Share repurchase method and price range of shares to
be repurchased
(3) Type, purpose, total amount, number and percentage to
the total capital of shares to be repurchased
(4) Source of the funds to be used for the repurchase
(5) Time limit of the share repurchase
(6)Authorization for the share repurchase
The 2023 Annual
General Meeting
of Shareholders
Annual
General
Meeting of
Shareholders
46.32% 10 May
2024
11 May
2024
1. The 2023 Work Report of the Board of Directors was
approved;
2. The 2023 Work Report of the Supervisory Committee
was approved;
3. The full 2023 Annual Report and its Summary in Chinese
and the Summary in English were approved;
4. The 2023 Final Account Report was approved;
5. The 2023 Final Dividend Plan was approved;
6. The Proposal on Reappointment of Audit Firm was
approved;
7. The Proposal on the Expected Guarantee Line for
Subsidiaries in 2024 was approved;
8. The Proposal on Application for Bank Credit Line was
approved;
9. The Proposal on Adjustment of Allowance for
Independent Directors was approved;
10. The Proposal on Amendments to and Formulation of
the Company's Some Systems was approved item by item;
(1) The Company's Articles of Association
(2) The Company's Rules of Procedure Governing General
Meetings of Shareholders
(3) The Company's Rules of Procedure Governing the Board
Meetings
(4) System for Independent Directors
(5) Raised funds Management Measures
11. The Proposal on Amendments to the Company's Rules
of Procedure Governing the Supervisory Committee
Meetings was approved; and
12. The Proposal on Authorization to the Board to Decide
on 2024 Interim Dividend Plan was approved.

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

25

2. Extraordinary General Meetings of Shareholders Convened at the Request of Preferred Shareholders with Resumed Voting Rights

□ Applicable  Not applicable

II Changes of Directors, Supervisors and Senior Management

□ Applicable  Not applicable

No change occurred to the Company’s directors, supervisors or senior management during the Reporting Period. See the 2023 Annual Report for their information.

III Interim Dividend Plan

Applicable □ Not applicable Applicable □ Not applicable
Bonus issue from profit (share/10 shares) 0
Cash dividend/10 shares(RMB) (tax inclusive) 2.10
Share base(share) 2,217,864,281
Cash dividends(RMB) (tax inclusive) 465,751,499.01
Cash dividends in other forms(such as share repurchase) (RMB) 100,704,439.97
Total cash dividends(includingthose in other forms) (RMB) 566,455,938.98
Distributableprofit(RMB) 3,579,382,199.85
Total cash dividends (including those in other forms) as % of total
profit to be distributed
100%
Applicable cash dividend policy
If it is difficult to identify the development stage of the Company but it has a significant capital expenditure arrangement, when
making profit distribution,cash dividends shall account for no less than 20% in theprofit distribution.
Details of the cash and/or stock dividendplan
Upon approval by the Board of Directors, the Company’s 2024 interim dividend plan is as follows: With a fixed dividend
payout ratio, based on the total issued share capital (exclusive of shares in the Company’s account for repurchased shares) on the
date of record, a cash dividend of RMB 2.10 (tax inclusive) per 10 shares is planned to be distributed to all the shareholders of the
Company; and there will be no bonus issue from either profit or capital reserves. The above inte rim dividend plan is consistent
with the Company’s performance growth, and also in line with relevant provisions of the Company Law, the Securities Law, the
Articles of Association and the Company’s shareholder return plan. Therefore, it is legal, valid and reasonable.

IV Equity Incentive Plans, Employee Stock Ownership Plans or Other Incentive Measures for Employees

 Applicable □ Not applicable

1. Equity Incentives

N/A

2. Implementation of Employee Stock Ownership Plans

  •  Applicable □ Not applicable

Outstanding employee stock ownership plans during the Reporting Period:

Awardee coverage Number of
awardees
Total number
of shares held
Change As % of the total
share capital
Funding source
The Third Employee Stock Ownership Plan: the
leadership team of the Company (directors,
supervisors and senior management); chief
No more th
an 400
1,161,886 N/A 0.05% Shares under the
employee stock
ownership plan were
transferred from

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

26

officers and deputy chief officers; key
management and technological staff (mid-
level employees); and other employees
approved bythe Company
repurchased shares
for no compensation.
The Fourth Employee Stock Ownership Plan:
the directors (exclusive of independent
directors), supervisors, senior management,
key management and staff who have direct
and substantial impact on and contribution to
the Company’s future operations and growth
No more
than 650

16,301,534
N/A 0.74% Shares under the
employee stock
ownership plan were
transferred from
repurchased shares
for no compensation.

Shares held by directors, supervisors and senior management under employee stock ownership plans during the Reporting Period:

Name Office title Number of shares
held at the period-
begin
Number of shares
held at the period-
end
As % of the total
share capital
Xu Zhigao, Yang Jun, Liu Jun, He
Yang, Cheng Lin, Liu Fengyong, Ye
Wei, and Zhu Huaimin
Directors,
supervisors, and
senior management
1,585,000 1,585,000 0.07%

Change of the asset management institution during the Reporting Period:

□ Applicable  Not applicable

Share ownership changes due to share disposal by holders and other reasons during the Reporting Period:

 Applicable □ Not applicable

As at the end of the Reporting Period, 1,161,886 shares were held under the Third Employee Stock Ownership Plan,

accounting for 0.05% of the total share capital.

Exercise of shareholder rights during the Reporting Period:

N/A

Other information about employee stock ownership plans during the Reporting Period:

 Applicable □ Not applicable

The second lock-up period of the Fourth Employee Stock Ownership Plan ended on 29 June 2024. As the 2023 annual operating results failed to reach the target, the unlockable shares of all the awardees in the second lock-up period of the Employee Stock Ownership Plan should not be unlocked.

Changes in the members of the employee stock ownership plan management committee:

□ Applicable  Not applicable

Impact of employee stock ownership plans on the finance of the Company during the Reporting Period and the relevant accounting treatments:

 Applicable □ Not applicable

As per the Accounting Standard No. 11 for Business Enterprises—Share-based Payments, the amortized share-based

payments were approximately RMB 40,965,800 for H1 2024.

Termination of employee stock ownership plans during the Reporting Period:

□ Applicable  Not applicable

Other information:

N/A

3. Other Incentive Measures for Employees

□ Applicable  Not applicable

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

27

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

28

Part V Environmental and Social Responsibility

I Material Environmental Issues

Indicate whether the Company or any of its subsidiaries falls into major pollutant-discharge entities published by environmental protection authorities.

□ Yes  No

Administrative punishments received during the Reporting Period due to environmental issues:

Name of the Company or subsidiary
Reason for punishment

Regulation violated

Punishment
Impact on the Company Rectification
N/A N/A N/A N/A N/A N/A

Other environmental information in relation to major pollutant-discharge entities:

N/A

Actions taken during the Reporting Period to reduce carbon emissions and the results:

  •  Applicable □ Not applicable

Incorporating “sustainable development” into its corporate vision, 37 Interactive Entertainment has established its objective of achieving carbon neutrality within its scope of business operations by 2025. For that purpose, the Company has continuously optimised its carbon neutrality path. By conducting carbon footprint verification, promoting green building design for its headquarters in Guangzhou, participating in green electricity certificate and carbon-sink trading, and codeveloping emission reduction initiatives across the value chain, the Company has steadily progressed towards a zero-carbon transition.

In advocating green and low-carbon practices, the Company continues to organise internal environmental protection month activities, including environmental knowledge quizzes and wetland biodiversity conservation experiences. These activities aim to encourage employees to adopt eco-friendly lifestyles. Additionally, leveraging its technological expertise, the Company has partnered with Guangzhou Haizhu National Wetland Park, the SEE Pearl River Project Center, the Guangdong Nature Conservation Foundation, and the Guangzhou Charity Federation to develop a public educational platform for wetland conservation. This platform aims to educate primary and secondary school students using interactive and engaging methods on wetland conservation in the context of climate change.

During the Reporting Period, 37 Interactive Entertainment’s near-term greenhouse gas reduction targets were officially validated by the Science Based Targets initiative (SBTi), a globally recognised climate action organisation. Pursuing the ambitious goal of limiting global temperature increase to less than 1.5℃ outlined in the Paris Agreement, the Company will collaborate with stakeholders to tackle the challenges of climate change.

Reasons for the non-disclosure of other environmental information:

The Company is not a major pollutant-discharge entity published by environmental protection authorities. During the Reporting Period, the Company received no punishments due to violation of environmental protection laws and regulations.

II Corporate Social Responsibility (CSR)

1. Focusing on diversified empowerment for rural talent

In 2014, 37 Interactive Entertainment initiated the establishment of the Guangdong Youxin Charity Foundation. The foundation aims to promote the high-quality and balanced development of high school education in counties and young talent cultivation. For that purpose, the foundation collaborates with teachers, schools, educational authorities, charitable

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

29

organisations, and corporate volunteers to empower promising rural talent with a focus on innovative thinking, cultural knowledge, and financial support.

Through the Guangdong Youxin Charity Foundation, the Company has carried out various programmes, such as the “Youxin Peers” high school education assistance program, the high school enrolment guarantee programme for ethnic minority girls, the county high school free reading programme, and the “Vocational Wisdom Calling” career planning programme. Additionally, the Company engages secondary school students in creative activities via its aerospace science promotion platform—Fei Tian Meng Xiang Qi Hang ( 飞天梦想启航 )—to encourage them to explore science with imagination and creativity.

During the Reporting Period, 37 Interactive Entertainment supported 2,628 outstanding high school students across seven provinces, including Anhui, Sichuan, and Gansu, through the Guangdong Youxin Charity Foundation.

2. Supporting quality and efficiency improvement of industry assistance

37 Interactive Entertainment actively supports the “10,000 Enterprises Revitalise 10,000 Villages” initiative. The Company leverages its strengths and connects resources to promote the growth of rural industries through collaboration. In 2024, the Company established industry assistance cooperation with Zhecheng Village in Wuwei City, Anhui Province. Th e cooperation focused on the local speciality—Zhecheng lotus seed. Through cultural creative plans, multi-channel product promotions, and partnerships across the industrial chain, the Company helped sell 2,000 jin (approximately 1,000 kilograms) of lotus seeds, boosting local farmers’ income.

During the Reporting Period, the Company invested over RMB250,000 to support the development of local industries such as lotus seeds and tea in Anhui, Yunnan, and Guangdong provinces.

3. Innovating talent nurturing through industry-university cooperation

The Company has been deepening cooperation with renowned domestic universities such as Sun Yat-sen University, Sichuan University, and Lanzhou University. The cooperation focuses on resource sharing and complementation in such fields as the application of cutting-edge technologies in the industry, innovation competitions, scholarships and grants, specialised research projects, and themed campus-sharing sessions. By offering forward-looking and tailored education, the Company aims to nurture innovative talent that meets the demands of both the industry and society.

During the Reporting Period, the Company successfully wrapped up its third “Sustainable Development Innovation Challenge for College and University Students”. This competition saw the participation of 766 students from over 90 universities across China. These participants created digital works focusing on cultural preservation and promotion, rural revitalisation, and digital literacy education. The competition showcased the younger generation’s thoughts and responses regarding sustainable social development. Ultimately, three works from South China Normal University, the Guangzhou Academy of Fine Arts, and the University of Science and Technology of China stood out for their innovation, applicability, and keen insights.

4. Contributing to society and building a better life together

During the Reporting Period, 37 Interactive Entertainment’s employees, under the leadership of the Company’s Party Committee, participated in 25 social volunteer service events. These events aimed to provide care for children with special needs and for the underprivileged, promote digital literacy education among youth, and support rural greening initiatives, demonstrating the Company’s concerns and care for the public.

To support nurturing high-calibre talent, including clinical medical professionals, and promote the high-quality development of China’s healthcare sector, 37 Interactive Entertainment intends to donate RMB 5,000,000 to the First Affiliated Hospital of Sun Yat-sen University. The third-phase donation of RMB1,000,000 was completed during the Reporting Period.

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

30

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

31

Part VI Share Changes and Shareholder Information

I Share Changes

1. Share Changes

Unit: share

Before Before Increase/decrease in the ReportingPeriod(+/-) Increase/decrease in the ReportingPeriod(+/-) Increase/decrease in the ReportingPeriod(+/-) After After
Number Percentage
(%)
New
issues
Shares as dividend
converted from
profit
Shares as dividend
converted from
capital reserves
Other Subtotal Number Percentage (%)
1. Restricted shares 610,515,810 27.53% 2,754,578 2,754,578 613,270,388 27.65%
1.1 Shares held by the
government
1.2 Shares held by state-owned
corporations
1.3 Shares held by other
domestic investors
610,515,810 27.53% 2,754,578 2,754,578 613,270,388 27.65%
Including: Shares held by
domestic corporations
Shares held by domestic
naturalpersons
610,515,810 27.53% 2,754,578 2,754,578 613,270,388 27.65%
1.4 Shares held by overseas
investors
Including: Shares held by
overseas corporations
Shares held by
overseas naturalpersons
2. Un-restricted shares 1,607,348,471 72.47% -2,754,578 -2,754,578 1,604,593,893 72.35%
2.1 RMB-denominated common
shares
1,607,348,471 72.47% -2,754,578 -2,754,578 1,604,593,893 72.35%
2.2 Domestically listed foreign
shares
2.3 Overseas listed foreign shares
2.4 Others
3. Total shares 2,217,864,281 100.00% 0 0 2,217,864,281 100.00%

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

32

Reasons for share changes:

 Applicable □ Not applicable

During the Reporting Period, the shareholding increases by the Company’s directors and senior management were locked up accor ding to applicable laws, regulations and regulatory documents.

Approval of share changes:

□ Applicable  Not applicable

Transfer of share ownership:

□ Applicable  Not applicable

Progress on share repurchases:

 Applicable □ Not applicable

As of 31 July 2024, the Company had cumulatively repurchased 5,626,600 shares (or 0.25% of the total share capital) with its securities account for repurchased shares by the way of centralized bidding. With the highest trading price being RMB 18.13/share and the lowest being RMB 17.66/share, the total amount paid was RMB 100,691,594 (exclusive of transaction costs).

Progress on reducing the repurchased shares by way of centralized bidding:

□ Applicable  Not applicable

Effects of share changes on the basic earnings per share, diluted earnings per share, equity per share attributable to the Company’s common shareholders and other financial indicators of the prior year and the prior accounting period, respectively:

 Applicable □ Not applicable

During the Reporting Period, the Company implemented share repurchases with its securities account for repurchased shares by the way of centralized bidding. For details of the repurchases, see the announcements on repurchase progress. As per the Accounting Standards for Business Enterprises, the afor esaid repurchased shares were excluded in the calculation of basic earnings per share.

Other information that the Company considers necessary or is required by the securities regulator to be disclosed:

□ Applicable  Not applicable

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

33

2. Changes in Restricted Shares

 Applicable □ Not applicable

Unit: share

Name of
shareholder
Beginning
restricted shares
Shares with restriction lifted
in the ReportingPeriod
Increase in restricted shares
in the ReportingPeriod
Ending restricted
shares
Reason for
restriction
Lifting date
Li Weiwei 242,421,239 0 0 242,421,239 Locked-up shares of
senior management
Subject to regulations in respect of changes in
shareholdings of directors, supervisors and
senior management in the CompanyLaw,etc.
Zeng Kaitian 184,008,280 0 847,275 184,855,555 Locked-up shares of
senior management
Subject to regulations in respect of changes in
shareholdings of directors, supervisors and
senior management in the CompanyLaw,etc.
Hu Yuhang 151,198,263 0 0 151,198,263 Locked-up shares of
senior management
Subject to regulations in respect of changes in
shareholdings of directors, supervisors and
senior management in the CompanyLaw,etc.
Xu Zhigao 27,340,427 0 1,907,303 29,247,730 Locked-up shares of
senior management
Subject to regulations in respect of changes in
shareholdings of directors, supervisors and
senior management in the CompanyLaw,etc.
Yang Jun 1,575,000 0 0 1,575,000 Locked-up shares of
senior management
Subject to regulations in respect of changes in
shareholdings of directors, supervisors and
senior management in the CompanyLaw,etc.
Liu Jun 3,972,601 0 0 3,972,601 Locked-up shares of
senior management
Subject to regulations in respect of changes in
shareholdings of directors, supervisors and
senior management in the CompanyLaw,etc.
Total 610,515,810 0 2,754,578 613,270,388 -- --

II Issuance and Listing of Securities

□ Applicable  Not applicable

III Shareholders and Their Holdings as at the Period-End

Unit: share

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

34

Number of common shareholders Number of common shareholders 184,159 184,159 Number of preferred shareholders with resumed voting
rights (if any) (see note 8)
Number of preferred shareholders with resumed voting
rights (if any) (see note 8)
Number of preferred shareholders with resumed voting
rights (if any) (see note 8)
0 0
5% or greater co mmon shareholders or the top 10 common shareholders (exclusive of shares lent in refinancing)
Nt f Shhldi C Increase/decrease Restricted Utitd Pledged,marked or frozen status
Name of shareholder aure o
shareholder
areong
percentage
ommon
shares held
in the Reporting
Period
common
shares held
n-resrce common
shares held
Status Shares
Li Weiwei Domestic natural
person
14.57% 323,228,319 0 242,421,239 80,807,080
Zeng Kaitian Domestic natural
person
11.11% 246,474,074 1,129,700 184,855,555 61,618,519
Hu Yuhang Domestic natural
person
9.09% 201,597,684 0 151,198,263 50,399,421 Pledged 24,550,000
Hong Kong Securities Clearing
CompanyLtd.
Overseas
corporation
6.26% 138,931,229 -104,678,975 0 138,931,229
China Minsheng Banking Corp., Ltd.-
China Securities Cartoon Games
Trading Open-ended Index Securities
Investment Fund
Other 1.94% 42,994,538 18,124,535 0 42,994,538
Xu Zhigao Domestic natural
person
1.76% 38,996,974 2,543,071 29,247,730 9,749,244
Wu Weihong Domestic natural
person
1.59% 35,253,178 0 0 35,253,178
Wu Weidong Domestic natural
person
1.00% 22,091,357 0 0 22,091,357
Shanghai Dongyonghong Business
Management Partnership (Limited
Partnership)
Domestic non-
state-owned
corporation
0.90% 20,000,000 0 0 20,000,000
Industrial and Commercial Bank of
China Limited-Huatai-PineBridge CSI
300 Trading Open-ended Index
Securities Investment Fund
Other 0.83% 18,473,429 6,855,600 0 18,473,429
Strategic investor or general corporation becoming a top-
10 common shareholder in a rights issue (if any) (see note
3)
N/A
Related or acting-in-concert parties among the
shareholders above
1. Among the top 10 shareholders of the Company, Wu Weihong, Wu Weidong and Shanghai Dongyonghong Business Management
Partnership (Limited Partnership) are shareholders acting in concert.
2. The Company is not aware of whether there is, among the other top 10 shareholders, any related parties or acting-in-concert parties
as defined in the Measures on the Administration of Acquisition of Listed Companies.
Explain if anyof the shareholders above was involved in N/A

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

35

entrusting/being entrusted with voting rights or waiving
votingrights
Special account for share repurchases (if any) among the
top 10 shareholders (see note 11)
The Company had cumulatively repurchased 18,166,147 shares (or 0.82% of the total share capital as at 30 June 2024) with its securities
account for repurchased shares by the way of centralized bidding. The said account of repurchased shares is not listed as a top 10 un-
restricted common shareholder as required.
Top 10 un-restricted co mmon shareholders (exclusive of shares lent in refinancing and senior management’s locked-up shares)
Shares byclass
Name of shareholder Un-restricted common shares held Class Shares
Hong Kong Securities Clearing Company Ltd. 138,931,229 RMB-denominated
common shares
138,931,229
Li Weiwei 80,807,080 RMB-denominated
common shares
80,807,080
Zeng Kaitian 61,618,519 RMB-denominated
common shares
61,618,519
Hu Yuhang 50,399,421 RMB-denominated
common shares
50,399,421
China Minsheng Banking Corp., Ltd.-China Securities
Cartoon Games Trading Open-ended Index Securities
Investment Fund
42,994,538 RMB-denominated
common shares
42,994,538
Wu Weihong 35,253,178 RMB-denominated
common shares
35,253,178
Wu Weidong 22,091,357 RMB-denominated
common shares
22,091,357
Shanghai Dongyonghong Business Management
Partnership (Limited Partnership)
20,000,000 RMB-denominated
common shares
20,000,000
Industrial and Commercial Bank of China Limited-
Huatai-PineBridge CSI 300 Trading Open-ended Index
Securities Investment Fund
18,473,429 RMB-denominated
common shares
18,473,429
37 Interactive Entertainment Network Technology Group
Co.,Ltd.-The Fourth Employee Stock OwnershipPlan
16,301,534 RMB-denominated
common shares
16,301,534
Related or acting-in-concert parties among the top 10 un-
restricted common shareholders, as well as between the
top 10 un-restricted common shareholders and the top 10
common shareholders
1. Among the top 10 shareholders of the Company, Wu Weihong, Wu Weidong and Shanghai Dongyonghong Business Management
Partnership (Limited Partnership) are shareholders acting in concert.
2. The Company is not aware of whether there is, among the other top 10 shareholders, any related parties or acting-in-concert parties
as defined in the Measures on the Administration of Acquisition of Listed Companies.
Top 10 common shareholders engaged in securities
margin trading (if any) (see note 4)
As of the end of the Reporting Period, shareholder China Minsheng Banking Corp., Ltd.-China Securities Cartoon Games Trading Open-
ended Index Securities Investment Fund held 305,400 shares that were lent in refinancing.

5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending:

 Applicable □ Not applicable

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

36

Unit: Share

5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending 5% or greater shareholders, top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares lending
Full name of shareholder Shares in the common account and
credit account at the period-begin
Shares lent in refinancing and not
yet returned at the period-begin
Shares in the co
credit account
mmon account and
at the period-end
Shares lent in
yet returned
refinancing and not
at the period-end
Total shares As % of total
share capital
Total shares As % of total
share capital
Total shares As % of total
share capital
Total shares As % of total
share capital
China Minsheng Banking Corp., Ltd.-
China Securities Cartoon Games Trading
Open-ended Index Securities
Investment Fund
24,870,003 1.12% 5,167,400 0.23% 42,994,538 1.94% 305,400 0.01%
Industrial and Commercial Bank of
China Limited-Huatai-PineBridge CSI
300 Trading Open-ended Index
Securities Investment Fund
11,617,829 0.52% 34,800 0.00% 18,473,429 0.83% 0.00 0.00%

Indicate whether there was any change to the top 10 shareholders or top 10 un-restricted public shareholders due to refinancing shares lending/returning during the Reporting

Period compared to the same period of last year.

□ Applicable  Not applicable

Indicate whether any of the top 10 common shareholders or the top 10 un-restricted common shareholders of the Company conducted any promissory repo during the Reporting Period.

□ Yes  No

No such cases in the Reporting Period.

IV Changes in the Shareholdings of Directors, Supervisors and Senior Management

 Applicable □ Not applicable

Name Office title Incumbent/
Former
Beginning
shareholding
(share)
Increase in
the period
(share)
Decrease in the
period (share)
Ending
shareholding
(share)
Beginning
restricted shares
granted (share)
Restricted shares
granted in the
period (share)
Ending restricted
shares granted
(share)
ZengKaitian Vice Chairman of the Board Incumbent 245,344,374 1,129,700 0 246,474,074 0 0 0
Xu Zhigao General Manager Incumbent 36,453,903 2,543,071 0 38,996,974 0 0 0
Total -- -- 281,798,277 3,672,771 0 285,471,048 0 0 0

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

37

V Change of the Controlling Shareholder or Actual Controller

Change of the controlling shareholder in the Reporting Period:

□ Applicable  Not applicable

No such cases in the Reporting Period.

Change of the actual controller in the Reporting Period:

□ Applicable  Not applicable

No such cases in the Reporting Period.

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

38

Part VII Financial Statements

I Independent Auditor’s Report

Are these interim financial statements audited by an independent auditor?

□ Yes  No

They are unaudited by such an auditor.

II Financial Statements

Currency unit for the financial statements and the notes thereto: RMB

1. Consolidated Balance Sheet

Prepared by 37 Interactive Entertainment Network Technology Group Co., Ltd.

30 June 2024

Unit: RMB

Item 30 June 2024 1 January 2024
Current assets:
Monetaryfunds 3,909,071,141.06 6,176,992,875.55
Transaction settlement funds
Loans to other banks
Trading financial assets 2,804,612,941.44 2,024,681,502.03
Derivative financial assets
Notes receivable
Accounts receivable 1,289,722,221.77 1,479,267,695.67
Accounts receivable financing
Prepayments 1,040,456,754.16 1,143,237,497.90
Premiums receivable
Reinsurance receivables
Receivable reinsurance contract reserve
Other receivables 35,787,493.10 46,247,241.46
Including: Interest receivable
Dividends receivable 3,363,297.36 10,000,000.00
Redemptory monetary capital for sale
Inventories
Including: Data resources
Contract assets
Assets held for sale
Non-current assets due within one year 916,503,605.34 164,307,298.27
Other current assets 90,703,934.11 88,085,256.86
Total current assets 10,086,858,090.98 11,122,819,367.74
Non-current assets:
Loans and advances to customers
Debt investments
Other debt investments
Long-term receivables
Long-term equityinvestments 503,824,014.75 520,735,613.55

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

39

Other equityinvestments 247,397,730.84 247,132,794.34
Other non-current financial assets 917,919,232.30 825,660,687.40
Investmentproperties
Fixed assets 808,382,323.78 823,508,284.60
Construction inprogress 775,702,455.39 534,491,192.20
Productive living assets
Oil andgas assets
Right-of-use assets 12,749,140.01 16,622,471.20
Intangible assets 1,967,049,751.39 1,040,204,870.96
Including: Data resources
Development expenditure
Including: Data resources
Goodwill 1,578,065,048.53 1,578,065,048.53
Long-term deferred expenses 93,399,383.85 90,785,937.93
Deferred income tax assets 79,811,706.04 53,947,130.48
Other non-current assets 2,260,434,678.96 2,280,577,680.43
Total non-current assets 9,244,735,465.84 8,011,731,711.62
Total assets 19,331,593,556.82 19,134,551,079.36
Current liabilities:
Short-term loans 1,763,133,888.90 1,554,577,083.34
Loans from the central bank
Loans from other banks
Tradingfinancial liabilities 456,586.09 74,311.41
Derivative financial liabilities
Notespayable 1,539,000,000.00 1,087,000,000.00
Accountspayable 2,017,452,437.79 1,825,714,480.74
Advances from customers
Contract liabilities 290,102,426.56 280,023,602.87
Financial assets sold under repurchase
agreements
Customer deposits and interbank deposits
Payables for actingtradingof securities
Payables for underwritingof securities
Employee benefitspayable 257,164,937.24 408,786,174.15
Taxespayable 173,170,504.02 280,471,436.39
Other payables 199,468,090.24 201,521,074.52
Including: Interestpayable
Dividendspayable
Handling charges and commissions
payable
Reinsurancepayables
Liabilities held for sale
Non-current liabilities due within oneyear 83,628,350.02 212,167,632.34
Other current liabilities 60,229,306.00 55,277,993.63
Total current liabilities 6,383,806,526.86 5,905,613,789.39
Non-current liabilities:
Insurance contract reserve
Long-term loans 80,750,000.00 306,000,000.00
Bonds payable
Including: Preferred shares
Perpetual bonds
Lease liabilities 4,920,678.00 3,944,589.05
Long-termpayables
Long-term employee benefits payable
Provisions
Deferred income
Deferred income tax liabilities 106,834,520.94 106,630,292.58

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

40

Other non-current liabilities
Total non-current liabilities 192,505,198.94 416,574,881.63
Total liabilities 6,576,311,725.80 6,322,188,671.02
Shareholders' equity:
Share capital 2,217,864,281.00 2,217,864,281.00
Other equityinstruments
Including: Preferred shares
Perpetual bonds
Capital reserves 2,863,916,788.42 2,823,040,832.04
Less: Treasury shares 401,229,096.75 300,524,656.78
Other comprehensive income -120,147,454.57 -129,511,563.25
Special reserves
Surplus reserves 666,869,940.33 666,869,940.33
General risk reserves
Retained earnings 7,418,014,496.76 7,429,206,642.53
Total equity attributable to shareholders of the
Company
12,645,288,955.19 12,706,945,475.87
Non-controllinginterests 109,992,875.83 105,416,932.47
Total shareholders' equity 12,755,281,831.02 12,812,362,408.34
Total liabilities and shareholders’ equity 19,331,593,556.82 19,134,551,079.36

Legal representative: Xu Zhigao Chief Financial Officer: Ye Wei Board Secretary: Ye Wei

2. Balance Sheet of the Company

Unit: RMB

Item 30 June 2024 1 January 2024
Current assets:
Monetary funds 165,117,598.57 802,609,416.49
Tradingfinancial assets 1,402,777,753.42 800,986,301.37
Derivative financial assets
Notes receivable
Accounts receivable
Accounts receivable financing
Prepayments 493,394.04 66,418.86
Other receivables 1,998,389,579.53 3,679,202,452.33
Including: Interest receivable
Dividends receivable 146,713.60
Inventories
Including: Data resources
Contract assets
Assets held for sale
Non-current assets due within oneyear
Other current assets 7,207,139.11 7,068,190.52
Total current assets 3,573,985,464.67 5,289,932,779.57
Non-current assets:
Debt investments
Other debt investments
Long-term receivables
Long-term equity investments 9,699,640,055.87 9,659,679,501.59
Other equityinvestments
Other non-current financial assets 80,738,178.41 76,589,599.00
Investmentproperties
Fixed assets

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

41

Construction inprogress
Productive livingassets
Oil andgas assets
Right-of-use assets 3,542,376.48 4,605,089.46
Intangible assets
Including: Data resources
Development expenditure
Including: Data resources
Goodwill
Long-term deferred expenses
Deferred income tax assets 693,817.41
Other non-current assets
Total non-current assets 9,784,614,428.17 9,740,874,190.05
Total assets 13,358,599,892.84 15,030,806,969.62
Current liabilities:
Short-term loans 200,133,888.90 200,155,833.34
Tradingfinancial liabilities
Derivative financial liabilities
Notespayable
Accountspayable 27,895.92
Advances from customers
Contract liabilities
Employee benefitspayable 64,060.00 30,200.00
Taxespayable 12,158,027.82 11,281,109.24
Otherpayables 33,047,264.81 28,901,705.53
Including: Interestpayable
Dividends payable
Liabilities held for sale
Non-current liabilities due within oneyear 75,331,885.91 200,318,482.28
Other current liabilities
Total current liabilities 320,763,023.36 440,687,330.39
Non-current liabilities:
Long-term loans 80,750,000.00 306,000,000.00
Bondspayable
Including: Preferred shares
Perpetual bonds
Lease liabilities 2,583,633.12 2,552,367.43
Long-term payables
Long-term employee benefitspayable
Provisions
Deferred income
Deferred income tax liabilities 142,444.51
Other non-current liabilities
Total non-current liabilities 83,333,633.12 308,694,811.94
Total liabilities 404,096,656.48 749,382,142.33
Shareholders' equity:
Share capital 2,217,864,281.00 2,217,864,281.00
Other equityinstruments
Including: Preferred shares
Perpetual bonds
Capital reserves 6,509,553,711.76 6,468,587,957.50
Less: Treasuryshares 401,229,096.75 300,524,656.78
Other comprehensive income -60,000,000.00 -60,000,000.00
Special reserves
Surplus reserves 1,108,932,140.50 1,108,932,140.50
Retained earnings 3,579,382,199.85 4,846,565,105.07

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

42

Total shareholders' equity 12,954,503,236.36 14,281,424,827.29
Total liabilities and shareholders’ equity 13,358,599,892.84 15,030,806,969.62

3. Consolidated Income Statement

Unit: RMB

Item H1 2024 H1 2023
1. Total operatingrevenue 9,231,969,089.44 7,760,573,887.29
Including: Operatingrevenue 9,231,969,089.44 7,760,573,887.29
Interest income
Premium income
Handling charge and commission
income
2. Total operatingcosts and expenses 7,832,939,934.89 6,492,830,653.62
Including: Cost of sales 1,880,723,779.43 1,664,617,407.90
Interest expense
Handling charge and commission
expenses
Surrenders
Net claimspaid
Net amountprovided aspolicyreserve
Expenditure on policy dividends
Reinsurancepremium expenses
Taxes and surcharges 20,367,278.88 15,088,022.35
Distribution and sellingexpenses 5,360,351,377.24 4,279,408,761.57
General and administrative expenses 295,724,089.56 257,073,397.84
Research and development expenses 350,778,127.57 388,284,125.67
Financial expenses -75,004,717.79 -111,641,061.71
Including: Interest expense 40,576,529.74 33,953,476.02
Interest income 128,780,026.36 147,092,025.34
Add: Other income 41,785,392.54 67,310,526.91
Investment income(“-” for loss) 62,436,738.05 -3,937,725.83
Including: Share of profits and losses of
joint ventures and associates
-12,407,533.87 -12,257,097.35
Gain on derecognition of financial
assets measured at amortised cost(“-” for loss)
Gain on exchange(“-” for loss)
Net gain on exposure hedges (“-” for loss)
Gain on changes in fair value(“-” for loss) -34,768,367.03 66,445,566.71
Impairment loss on credit(“-” for loss) 2,073,562.27 350,866.28
Impairment loss on assets(“-” for loss)
Gain on disposal of assets(“-” for loss) 180,389.09 128,077.35
3. Operating profit(“-” for loss) 1,470,736,869.47 1,398,040,545.09
Add: Non-operatingincome 1,426,343.47 17,988,142.97
Less: Non-operating expenses 4,615,650.36 3,648,696.49
4. Profit before income tax expenses(“-” for loss) 1,467,547,562.58 1,412,379,991.57
Less: Income tax expenses 202,945,190.16 205,127,044.68
5. Netprofit(“-” for net loss) 1,264,602,372.42 1,207,252,946.89
5.1 Classified by continuity of operations
5.1.1 Net profit from continuing operations (“-”
for net loss)
1,264,602,372.42 1,207,252,946.89
5.1.2 Net profit from discontinued operations
(“-” for net loss)
5.2 Classified byownershipof the equity
5.2.1 Net profit attributable to shareholders of
the Company (“-” for net loss)
1,264,633,578.95 1,226,061,335.07
5.2.2 Netprofit attributable to non-controlling -31,206.53 -18,808,388.18

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

43

interests (“-” for net loss)
6. Other comprehensive income,net of tax 9,364,108.68 53,929,297.40
Other comprehensive income attributable to
shareholders of the Company,net of tax
9,364,108.68 53,929,297.40
6.1 Other comprehensive income that will not
be reclassified subsequentlytoprofit or loss
807.00
6.1.1 Changes caused by remeasurement
of defined benefitpension schemes
6.1.2 Share of the other comprehensive
income of the investee accounted for using equity
method that will not be reclassified subsequently to
profit or loss
6.1.3 Changes in fair value of other
equityinvestments
807.00
6.1.4 Changes in the fair value of the
company's own credit risk
6.1.5 Others
6.2 Other comprehensive income that will be
reclassified subsequentlytoprofit or loss
9,363,301.68 53,929,297.40
6.2.1 Share of the other comprehensive
income of the investee accounted for using equity
method that will be reclassified subsequently to
profit or loss
-524,693.70
6.2.2 Changes in fair value of other
equityinvestments
6.2.3 Other comprehensive income
arisingfrom the reclassification of financial assets
6.2.4 Allowance for credit impairments
in other debt investments
6.2.5 Cash flow hedge reserve
6.2.6 Exchange differences on
translation of foreign currencyfinancial statements
9,363,301.68 54,453,991.10
6.2.7 Others
Other comprehensive income attributable to non-
controllinginterests,net of tax
7. Total comprehensive income 1,273,966,481.10 1,261,182,244.29
Total comprehensive income attributable to
shareholders of the Company
1,273,997,687.63 1,279,990,632.47
Total comprehensive income attributable to
non-controllinginterests
-31,206.53 -18,808,388.18
8. Earnings per share:
8.1 Basic earnings per share 0.57 0.55
8.2 Diluted earningsper share 0.57 0.55

Where business combinations under common control occurred in the current period, the net profit achieved by the acquirees before the combinations was RMB 0.00 with the amount for the same period of last year being RMB 0.00.

Legal representative: Xu Zhigao Chief Financial Officer: Ye Wei Board Secretary: Ye Wei

4. Income Statement of the Company

Unit: RMB
Item H1 2024 H1 2023
1. Operatingrevenue 0.00 9,433.96
Less: Cost of sales 0.00 0.00
Taxes and surcharges 23,538.06 40,349.85
Distribution and sellingexpenses
General and administrative expenses 3,549,968.63 7,355,482.54

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

44

Research and development expenses
Financial expenses 5,367,745.74 -1,188,161.14
Including: Interest expense 12,328,004.75 11,116,569.01
Interest income 7,710,432.20 12,897,500.79
Add: Other income 2,294,998.75 4,454,284.28
Investments income (“-” for loss) 2,448,220.44 1,212,602.75
Including: Share of profits and losses of
joint ventures and associates
Gain on derecognition of financial
assets measured at amortised cost(“-” for loss)
Netgain on exposure hedges(“-” for loss)
Gain on changes in fair value(“-” for loss) 13,939,894.49 9,087,945.21
Impairment loss on credit(“-” for loss)
Impairment loss on assets(“-” for loss)
Gain on disposal of assets(“-” for loss)
2. Operating profit(“-” for loss) 9,741,861.25 8,556,594.95
Add: Non-operatingincome 98,521.32 1,478.73
Less: Non-operatingexpenses 1.80
3. Profit before income tax expenses(“-” for loss) 9,840,380.77 8,558,073.68
Less: Income tax expenses 1,198,368.27 2,454,842.97
4. Netprofit(“-” for net loss) 8,642,012.50 6,103,230.71
4.1 Net profit from continuing operations (“-”
for net loss)
8,642,012.50 6,103,230.71
4.2 Net profit from discontinued operations (“-”
for net loss)
5. Other comprehensive income, net of tax
5.1 Other comprehensive income that will not
be reclassified subsequentlytoprofit or loss
5.1.1 Changes caused by remeasurement
of defined benefitpension schemes
5.1.2 Share of the other comprehensive
income of the investee accounted for using equity
method that will not be reclassified subsequently to
profit or loss
5.1.3 Changes in fair value of other
equityinvestments
5.1.4 Changes in the fair value of the
company's own credit risk
5.1.5 Others
5.2 Other comprehensive income that will be
reclassified subsequentlytoprofit or loss
5.2.1 Share of the other comprehensive
income of the investee accounted for using equity
method that will be reclassified subsequently to
profit or loss
5.2.2 Changes in fair value of other
equityinvestments
5.2.3 Other comprehensive income
arisingfrom the reclassification of financial assets
5.2.4 Allowance for credit impairments
in other debt investments
5.2.5 Cash flow hedge reserve
5.2.6 Exchange differences on
translation of foreign currencyfinancial statements
5.2.7 Others
6. Total comprehensive income 8,642,012.50 6,103,230.71
7. Earnings per share:
7.1 Basic earningsper share
7.2 Diluted earningsper share

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

45

5. Consolidated Cash Flow Statement

Unit: RMB

Item H1 2024 H1 2023
1. Cash flows from operatingactivities:
Cash received from the sales of goods or
renderingservices
9,620,114,536.93 8,013,861,147.65
Net increase in customer deposits and
interbank deposits
Net increase in loans from the central bank
Net increase in loans from other financial
institutions
Premiums received on original insurance
contracts
Netproceeds from reinsurance
Net increase in deposits and investments of
policyholders
Interest, handling charges and commissions
received
Net increase in loans from other banks
Net increase in proceeds from repurchase
transactions
Netproceeds from actingtradingof securities
Refunds of taxes and levies 719,485.79 1,719,882.70
Cash received relating to other operating
activities
139,944,356.80 148,031,300.57
Sub-total of cash inflows from operatingactivities 9,760,778,379.52 8,163,612,330.92
Cash paid for purchases of goods and services 1,702,546,188.13 1,473,884,579.03
Net increase in loans and advances to
customers
Net increase in deposits in the central bank and
other banks and financial institutions
Payments for claims on original insurance
contracts
Net increase in loans to other banks
Interest, handling charges and commissions
paid
Policy dividends paid
Cashpaid to and on behalf of employees 927,266,621.10 887,376,046.67
Payments of taxes and levies 398,069,513.84 379,073,806.45
Cashpaid relatingto other operatingactivities 4,603,712,541.46 3,103,320,722.36
Sub-total of cash outflows used in operating
activities
7,631,594,864.53 5,843,655,154.51
Net cash flows from operatingactivities 2,129,183,514.99 2,319,957,176.41
2. Cash flows from investing activities:
Cash received from disposal of investments 43,752,606.12 127,010,330.31
Cash received from investment income 210,370,371.13 78,491,745.68
Cash received from disposal of fixed assets,
intangible assets and other long-term assets
469,762.92 1,499,959.98
Net cash received from disposal of subsidiaries
and other business units
Cash received relating to other investing
activities
9,639,667,817.18 7,872,668,719.59
Sub-total of cash inflows from investingactivities 9,894,260,557.35 8,079,670,755.56
Cash paid for acquisition of fixed assets,
intangible assets and other long-term assets
342,930,122.81 139,259,591.32
Cashpaid to acquire investments 327,682,116.26 117,602,305.30
Net increase inpledged loansgranted
Net cashpaid for the acquisition of subsidiaries 49,991.06 26,589.40

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

46

and other business units
Cashpaid relatingto other investingactivities 11,476,625,020.38 9,125,959,732.86
Sub-total of cash outflows used in investing
activities
12,147,287,250.51 9,382,848,218.88
Net cash flows from/used in investingactivities -2,253,026,693.16 -1,303,177,463.32
3. Cash flows from financing activities:
Cash received from capital contributions 320,000.00
Including: Cash received from capital
contributions by non-controlling interests of
subsidiaries
320,000.00
Cash received from borrowings 1,753,000,000.00 1,426,000,000.00
Cash received relating to other financing
activities
873,000,000.00 65,000,000.00
Sub-total of cash inflows from financingactivities 2,626,000,000.00 1,491,320,000.00
Cash repayments of borrowings 1,894,380,000.00 222,250,000.00
Cash paid for interest and dividends 1,316,399,138.66 1,028,631,589.17
Including: Dividends paid by subsidiaries to
non-controllinginterests
Cashpaid relatingto other financingactivities 107,878,152.66 581,279,603.15
Sub-total of cash outflows used in financing
activities
3,318,657,291.32 1,832,161,192.32
Net cash flows from/used in financingactivities -692,657,291.32 -340,841,192.32
4. Effect of foreign exchange rate changes on cash
and cash equivalents
-23,853,609.89 5,558,563.66
5. Net increase/decrease in cash and cash
equivalents
-840,354,079.38 681,497,084.43
Add: Cash and cash equivalents at beginning of
theperiod
2,745,481,726.82 3,320,472,098.94
6. Cash and cash equivalents at end of theperiod 1,905,127,647.44 4,001,969,183.37

6. Cash Flow Statement of the Company

Unit: RMB
Item H1 2024 H1 2023
1. Cash flows from operatingactivities:
Cash received from the sales of goods or
renderingservices
10,000.00
Refunds of taxes and levies
Cash received relating to other operating
activities
2,098,673,269.47 1,117,210,020.74
Sub-total of cash inflows from operatingactivities 2,098,673,269.47 1,117,220,020.74
Cashpaid forpurchases ofgoods and services
Cashpaid to and on behalf of employees 189,244.00 1,501,203.60
Payments of taxes and levies 2,616,846.16 3,912,982.44
Cashpaid relatingto other operatingactivities 406,244,582.28 627,828,879.40
Sub-total of cash outflows used in operating
activities
409,050,672.44 633,243,065.44
Net cash flows from/used in operatingactivities 1,689,622,597.03 483,976,955.30
2. Cash flows from investing activities:
Cash received from disposal of investments
Cash received from investment income 14,947,619.87 17,239,041.11
Cash received from disposal of fixed assets,
intangible assets and other long-term assets
Net cash received from disposal of subsidiaries
and other business units
Cash received relating to other investing
activities
2,400,000,000.00 2,400,000,000.00
Sub-total of cash inflows from investingactivities 2,414,947,619.87 2,417,239,041.11

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

47

Cash paid for acquisition of fixed assets,
intangible assets and other long-term assets
Cashpaid to acquire investments
Net cash paid for the acquisition of subsidiaries
and other business units
Cashpaid relatingto other investingactivities 2,700,000,000.00 2,380,000,000.00
Sub-total of cash outflows used in investing
activities
2,700,000,000.00 2,380,000,000.00
Net cash flows from/used in investingactivities -285,052,380.13 37,239,041.11
3. Cash flows from financing activities:
Cash received from capital contributions
Cash received from borrowings 300,000,000.00 490,000,000.00
Cash received relating to other financing
activities
Sub-total of cash inflows from financingactivities 300,000,000.00 490,000,000.00
Cash repayments of borrowings 650,000,000.00 14,250,000.00
Cashpaid for interest and dividends 1,288,380,197.59 1,006,413,029.76
Cashpaid relatingto other financingactivities 100,704,439.97 0.00
Sub-total of cash outflows used in financing
activities
2,039,084,637.56 1,020,663,029.76
Net cash flows from/used in financingactivities -1,739,084,637.56 -530,663,029.76
4. Effect of foreign exchange rate changes on cash
and cash equivalents
5. Net increase/decrease in cash and cash
equivalents
-334,514,420.66 -9,447,033.35
Add: Cash and cash equivalents at beginning of
theperiod
499,632,019.23 205,561,434.10
6. Cash and cash equivalents at end of theperiod 165,117,598.57 196,114,400.75

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

48

H1 2024

7. Consolidated Statement of Changes in Shareholders’ Equity

Unit: RMB

H1 2024 H1 2024 H1 2024
Equity attributable t o shareholders of the Company Total
sharehold
ers' equity
Item Share capital Other equity
instruments
Capital Spe
Gener Non-
Less:
Other
cial Surplus al risk Retained Ot
controlling
Preferr
ed
shares
Perpet Oh
Treasury comprehensiv i he
Sub-total interests
ual te
reserves h i rese reserves reserv earnngs
sares e ncome rs
bonds rs rves es
1. Balance as at
the end of prior
year
2,217,864,281
.00
2,823,040,832
.04
300,524,65
6.78
-129,511,563.25 666,869,94
0.33
7,429,206,642
.53
12,706,945,4
75.87
105,416,93
2.47
12,812,362,
408.34
Add:
Adjustments for
changed
accounting
policies
Adjustments for
corrections of
previous errors
Others
2. Balance as at
beginning of
year
2,217,864,281
.00
2,823,040,832
.04
300,524,65
6.78
-129,511,563.25 666,869,94
0.33
7,429,206,642
.53
12,706,945,4
75.87
105,416,93
2.47
12,812,362,
408.34
3. Increase/
decrease in the
period (“-” for
decrease)
40,875,956.38 100,704,43
9.97
9,364,108.68 -
11,192,145.77
-
61,656,520.6
8
4,575,943.3
6
-
57,080,577.
32
3.1 Total
comprehensive
income
9,363,301.68 1,264,633,578
.95
1,273,996,88
0.63
-31,206.53 1,273,965,6
74.10
3.2 Capital
contribution
and withdrawal
byshareholders
40,875,956.38 100,704,43
9.97
-
59,828,483.5
9
4,607,149.8
9
-
55,221,333.
70

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

49

3.2.1 Common
shares
contribution
and withdrawal
byshareholders
-140,051.00 -140,051.00
3.2.2 Capital
contribution
and withdrawal
by holders of
other equity
instruments
3.2.3 Share-
based payments
included in
shareholders’
equity
40,875,956.38 40,875,956.3
8
89,797.88 40,965,754.
26
3.2.4 Others 100,704,43
9.97
-
100,704,439.
97
4,657,403.0
1
-
96,047,036.
96
3.3 Profit
distribution
-
1,275,824,917
.72
-
1,275,824,91
7.72
-
1,275,824,9
17.72
3.3.1
Appropriation
to surplus
reserves
3.3.2
Appropriation
to general risk
reserves
3.3.3
Distribution to
shareholders
-
1,275,824,917
.72
-
1,275,824,91
7.72
-
1,275,824,9
17.72
3.3.4 Others
3.4 Internal
transfers within
shareholders’
equity
807.00 -807.00
3.4.1 Capital
reserves
transferred into

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

50

capital (or share
capital)
3.4.2 Surplus
reserves
transferred into
capital (or share
capital)
3.4.3 Surplus
reserves for
making up
losses
3.4.4 Changes
in defined
benefit pension
schemes
transferred into
retained
earnings
3.4.5 Other
comprehensive
income
transferred into
retained
earnings
807.00 -807.00
3.4.6 Others
3.5 Special
reserves
3.5.1 Increase
in theperiod
3.5.2 Used in
theperiod
3.6 Others
4. Balance as at
the end of the
period
2,217,864,281
.00
2,863,916,788
.42
401,229,09
6.75
-120,147,454.57 666,869,94
0.33
7,418,014,496
.76
12,645,288,9
55.19
109,992,87
5.83
12,755,281,
831.02

H1 2023

Unit: RMB

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

51

H1 2023 H1 2023
Equityattributable to shareholders of the Company
Item Share capital Other equity
instruments
Capital
reserves
Specia Total
shareholde
rs' equity
Gener Non-
Less:
Other
l Surplus al risk Retained Ot
controllin
Prefer
red
shares
Perpet
ual
bonds
Othe
rs
Treasury
shares
comprehensi
ve income
reserv
es
reserves reserv
es
earnings her
s
Sub-total g interests
1. Balance as at
the end of prior
year
2,217,864,281
.00
2,776,585,669
.95
83,105,95
0.55
-
153,044,746.4
5
666,869,94
0.33
6,758,838,41
0.54
12,184,007,6
04.82
128,597,49
9.21
12,312,605,
104.03
Add:
Adjustments for
changed
accounting
policies
Adjustments for
corrections of
previous errors
Others
2. Balance as at
beginning of
year
2,217,864,281
.00
2,776,585,669
.95
83,105,95
0.55
-
153,044,746.4
5
666,869,94
0.33
6,758,838,41
0.54
12,184,007,6
04.82
128,597,49
9.21
12,312,605,
104.03
3. Increase/
decrease in the
period (“-” for
decrease)
75,583,606.35 53,929,297.40 230,255,503.
92
359,768,407.
67
-
17,167,381.
31
342,601,026
.36
3.1 Total
comprehensive
income
53,929,297.40 1,226,061,33
5.07
1,279,990,63
2.47
-
18,808,388.
18
1,261,182,2
44.29
3.2 Capital
contribution
and withdrawal
byshareholders
75,857,731.35 75,857,731.3
5
1,641,006.8
7
77,498,738.
22
3.2.1 Common
shares
contribution
and withdrawal
byshareholders
1,419,479.9
4
1,419,479.9
4

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

52

3.2.2 Capital
contribution
and withdrawal
by holders of
other equity
instruments
3.2.3 Share-
based
payments
included in
shareholders’
equity
75,857,731.35 75,857,731.3
5
221,526.93 76,079,258.
28
3.2.4 Others
3.3 Profit
distribution
-
995,805,831.
15
-
995,805,831.
15
-
995,805,831
.15
3.3.1
Appropriation
to surplus
reserves
0.00
3.3.2
Appropriation
to general risk
reserves
3.3.3
Distribution to
shareholders
-
995,805,831.
15
-
995,805,831.
15
-
995,805,831
.15
3.3.4 Others
3.4 Internal
transfers within
shareholders’
equity
3.4.1 Capital
reserves
transferred into
capital (or
share capital)
3.4.2 Surplus
reserves
transferred into
capital(or

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

53

share capital)
3.4.3 Surplus
reserves for
making up
losses
3.4.4 Changes
in defined
benefit pension
schemes
transferred into
retained
earnings
3.4.5 Other
comprehensive
income
transferred into
retained
earnings
3.4.6 Others
3.5 Special
reserves
3.5.1 Increase
in theperiod
3.5.2 Used in
theperiod
3.6 Others -274,125.00 -274,125.00 -274,125.00
4. Balance as at
the end of the
period
2,217,864,281
.00
2,852,169,276
.30
83,105,95
0.55
-99,115,449.05 666,869,94
0.33
6,989,093,91
4.46
12,543,776,0
12.49
111,430,11
7.90
12,655,206,
130.39

8. Statement of Changes in Shareholders’ Equity of the Company

H1 2024

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

54

Unit: RMB

H1 2024
Item Other equityinstruments L T Other Sil Sl Rid Oh Total
shareholders'
equity
Share capital Preferre
d shares
Perpetu Oth Capital reserves ess: reasury
h
comprehensi peca
urpus
etane
i
t
al bonds ers sares ve income reserves reserves earnngs ers
1. Balance as at the
end ofprioryear
2,217,864,281.00 6,468,587,957.50 300,524,656.78 -60,000,000.00 1,108,932,140.50 4,846,565,105.07 14,281,424,827.29
Add:
Adjustments for
changed accounting
policies
Adjustments for
corrections of
previous errors
Others
2. Balance as at
beginningofyear
2,217,864,281.00 6,468,587,957.50 300,524,656.78 -60,000,000.00 1,108,932,140.50 4,846,565,105.07 14,281,424,827.29
3. Increase/ decrease
in the period (“-” for
decrease)
40,965,754.26 100,704,439.97 -1,267,182,905.22 -1,326,921,590.93
3.1 Total
comprehensive
income
8,642,012.50 8,642,012.50
3.2 Capital
contribution and
withdrawal by
shareholders
40,965,754.26 100,704,439.97 -59,738,685.71
3.2.1 Common
shares contribution
and withdrawal by
shareholders
3.2.2 Capital
contribution and
withdrawal by
holders of other
equityinstruments
3.2.3 Share-based
payments included in
shareholders’ equity
40,965,754.26 40,965,754.26

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

55

3.2.4 Others 100,704,439.97 -100,704,439.97
3.3 Profit
distribution
-1,275,824,917.72 -1,275,824,917.72
3.3.1 Appropriation
to surplus reserves
3.3.2 Distribution to
shareholders
-1,275,824,917.72 -1,275,824,917.72
3.3.3 Others
3.4 Internal transfers
within shareholders’
equity
3.4.1 Capital
reserves transferred
into capital (or share
capital)
3.4.2 Surplus
reserves transferred
into capital (or share
capital)
3.4.3 Surplus
reserves for making
uplosses
3.4.4 Changes in
defined benefit
pension schemes
transferred into
retained earnings
3.4.5 Other
comprehensive
income transferred
into retained
earnings
3.4.6 Others
3.5 Special reserves
3.5.1 Increase in the
period
3.5.2 Used in the
period
3.6 Others
4. Balance as at the
end of theperiod
2,217,864,281.00 6,509,553,711.76 401,229,096.75 -60,000,000.00 1,108,932,140.50 3,579,382,199.85 12,954,503,236.36

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

56

H1 2023

Unit: RMB

H1 2023
Item Other equityinstruments L Other Special id Oh Total
shareholders'
equity
Share capital Preferre
d shares
Perpetua Othe Capital reserves ess: Treasury
h
comprehensiv reserv Surplus reserves Retane
i
t
l bonds rs sares e income es earnngs ers
1. Balance as at the
end ofprioryear
2,217,864,281.00 6,421,769,953.60 83,105,950.55 -60,000,000.00 1,108,932,140.50 5,128,476,475.91 14,733,936,900.46
Add: Adjustments
for changed accounting
policies
Adjustments
for corrections of
previous errors
Others
2. Balance as at
beginningofyear
2,217,864,281.00 6,421,769,953.60 83,105,950.55 -60,000,000.00 1,108,932,140.50 5,128,476,475.91 14,733,936,900.46
3. Increase/ decrease
in the period (“-” for
decrease)
76,079,258.28 -989,702,600.44 -913,623,342.16
3.1 Total
comprehensive income
6,103,230.71 6,103,230.71
3.2 Capital
contribution and
withdrawal by
shareholders
76,079,258.28 76,079,258.28
3.2.1 Common shares
contribution and
withdrawal by
shareholders
3.2.2 Capital
contribution and
withdrawal by holders
of other equity
instruments
3.2.3 Share-based
payments included in
shareholders’ equity
76,079,258.28 76,079,258.28
3.2.4 Others

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

57

3.3 Profit distribution -995,805,831.15 -995,805,831.15
3.3.1 Appropriation to
surplus reserves
3.3.2 Distribution to
shareholders
-995,805,831.15 -995,805,831.15
3.3.3 Others
3.4 Internal transfers
within shareholders’
equity
3.4.1 Capital reserves
transferred into capital
(or share capital)
3.4.2 Surplus reserves
transferred into capital
(or share capital)
3.4.3 Surplus reserves
for makinguplosses
3.4.4 Changes in
defined benefit
pension schemes
transferred into
retained earnings
3.4.5 Other
comprehensive income
transferred into
retained earnings
3.4.6 Others
3.5 Special reserves
3.5.1 Increase in the
period
3.5.2 Used in the
period
3.6 Others
4. Balance as at the
end of theperiod
2,217,864,281.00 6,497,849,211.88 83,105,950.55 -60,000,000.00 1,108,932,140.50 4,138,773,875.47 13,820,313,558.30

Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.

58