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Kahoot! ASA

Quarterly Report Oct 30, 2019

3641_rns_2019-10-30_1d661157-846a-482b-aedf-fdc628c9d9f6.pdf

Quarterly Report

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Make learning awesome

Q3 presentation October 30th 2019

Our vision is to build the leading learning platform in the world

Highlights Q3 YTD 2019

  • Strong usage growth on the Kahoot platform with 30% growth in active accounts, 30% growth in hosted games and 18% growth in participating players last twelve months
  • Good growth in paid seats, reaching 120K in Q3 2019, increased with 80K YTD
  • YTD Q3 Invoiced revenue growth of more than 300% to \$7.7m (operating revenues \$4.8m)
  • Improved EBITDA of -\$5.8m YTD Q3 2019, compared to -\$7.7m YTD Q3 2018
  • Improved cash flow from operations of -\$0.6m in Q3 2019, compared to -\$3.4m in H1 2019
  • Solid financial cash position with \$13m by end of Q3 and \$25m in new equity from a private placement in October 2019

Continued growth in accounts and usage

Last twelve months (in millions)

The user growth on the platform last twelve months continued, reaching 1.1bn participating players (18% YoY growth), over 200m games played (30% growth YoY) hosted by 14.8m active accounts (30% YoY growth)

Continued growth in paid seats

Work School

Paid seat per quarter (in thousands)

Kahoot! reached 120K paid seats as of Q3 2019, compared to 95K end of Q2 2019, where of 63K in the Business segment and 57K in the School segment

Invoiced revenue (in millions USD)

Q3 2019 invoiced revenue grew to \$3.3m. The organic quarter-over-quarter growth for Kahoot was 42% in Q3 2019 vs Q2 2019

Automated invoiced revenue per region

Kahoot! has paying subscribers from automated sales in more than 150 countries USA and Canada represent approx. 53% of revenue (Europe approx. 26%) in Q3 2019

Not including DragonBox and Poio

Profit & Loss Statement Q3 2019

P&L - Kahoot! GROUP - Q3 2019

All figures in thousands USD

As reported
Kahoot! Acquisitions Group Group
Q3 2019 Q3 2019* Q3 2019 Q3 2018 Growth
01.07-30.09 01.09-30.09 01.07-30.09 01.07-30.09 Organic
Total
Invoiced Revenue \$3 263 \$147 \$3 411 \$925 253 %
269 %
Net change unrecognized revenues -\$1 245 \$40 -\$1 205 -\$334
Total Recognized Revenue \$2 018 \$188 \$2 206 \$591 242 %
273 %
COGS -\$181 -\$61 -\$242 -\$24
Payroll/Consulting -\$2 369 -\$233 -\$2 602 -\$1 852
Other OPEX -\$1 018 -\$34 -\$1 052 -\$799
Total Operating Expenses -\$3 568 -\$327 -\$3 895 -\$2 675 33 %
46 %
EBITDA -\$1 550 -\$139 -\$1 689 -\$2 085
  • The acquisition of Poio and DragonBox were completed by the end of August 2019. Both companies are consolidated in the Kahoot Group starting from 01.09.2019
  • Invoiced revenue of \$3.4m in Q3 2019, compared to \$0.9m in Q3 2018
  • Operating revenue of \$2.2m in Q3 2019, compared to \$0.6m in Q3 2018
  • EBITDA of -\$1.7m in Q3 2019, compared to -\$2.1m in Q3 2018

Profit & Loss Statement YTD Q3 2019

P&L - Kahoot! GROUP - YTD Q3 2019

All figures in thousands USD

Kahoot! Acquisitions Group As reported
Group
As reported
Group
YTD Q3 2019 Q3 2019* YTD Q3 2019 Q3 2018 Growth 2018
01.01-30.09 01.09-30.09 01.01-30.09 01.01-30.09 Organic
Total
01.01-31.12
Invoiced Revenue \$7 575 \$147 \$7 722 \$1 812 318 %
326 %
\$3 480
Net change unrecognized revenues -\$2 989 \$40 -\$2 949 -\$717 -\$1 549
Total Recognized Revenue \$4 585 \$188 \$4 773 \$1 095 319 %
336 %
\$1 932
COGS -\$470 -\$61 -\$531 -\$50 -\$160
Payroll/Consulting -\$6 533 -\$233 -\$6 765 -\$6 210 -\$8 104
Other OPEX -\$3 283 -\$34 -\$3 317 -\$2 523 -\$3 455
Total Operating Expenses -\$10 286 -\$327 -\$10 614 -\$8 783 17 %
21 %
-\$11 719
EBITDA -\$5 701 -\$139 -\$5 841 -\$7 688 -\$9 788
  • Invoiced revenue of \$7.7m YTD Q3 2019, compared to \$1.8m YTD Q3 2018
  • Operating revenue of \$4.8m YTD Q3 2019, compared to \$1.1m YTD Q3 2018
  • EBITDA of -\$5.8m YTD Q3 2019, compared to -\$7.7m YTD Q3 2018

Balance sheet Q3 2019

Balance sheet - Kahoot! GROUP

All figures in thousands USD

30.09.2019 30.09.2018 31.12.2018
Capitalized R&D \$2 785 \$4 681 \$3 614
Licenses / Domain \$193 \$211 \$204
Goodwill \$24 713 \$0 \$0
Deferred tax asset \$3 341 \$1 870 \$3 522
Total intangible fixed assets \$31 034 \$6 763 \$7 340
Property and equipment \$273 \$54 \$142
Financial fixed assets \$6 \$0 -\$56
Total fixed assets \$31 313 \$6 818 \$7 427
Inventory/Deferred COGS \$194 \$0 \$0
Accounts receivable \$1 268 \$426 \$384
Prepaid expenses and other current assets \$639 \$396 \$542
Cash and cash equivalents \$13 400 \$13 012 \$28 292
Total current assets \$15 501 \$13 833 \$29 218
Total assets \$46 814 \$20 651 \$36 645
Total equity \$40 300 \$19 089 \$34 075
Accounts payable \$481 \$210 \$178
Public duties payable \$39 \$148 \$288
Deferred revenues \$5 275 \$857 \$1 652
Other current liabilities \$718 \$347 \$452
Total current liabilities \$6 514 \$1 562 \$2 570
Total equity and liabilities \$46 814 \$20 651 \$36 645

Kahoot AS, listed on Merkur Market, has 805 shareholders per October 29, 2019.

On October 22, 2019 Kahoot announced a successful Private Placement of 7,750,000 shares at price NOK 38 per share. Included in the 7,750,000 shares were 1,750,000 shares exercised from fully vested employee options.

Through the Private Placement, the Company raised approximately NOK 228 millions (approximately \$25m) in gross proceeds from the issuance of new shares to investors and approximately NOK 8.8 millions (approximately \$0.95m) from the exercise of employee options.

The net proceeds from the Private Placement will be used to further grow the Company, including allowing the Company to pursue value-creating non-organic opportunities.

Cash flow statement YTD Q3 2019

Cash flow - Kahoot! GROUP

All figures in thousands USD

Q1 2019 Q2 2019 Q3 2019 YTD Q3 2019
Profit/(loss) before tax -\$2 443 -\$2 121 -\$2 267 -\$6 831
Depreciation and amortisation \$239 \$239 \$656 \$1 134
Changes in AR -\$245 -\$201 -\$341 -\$787
Changes in AP \$124 \$143 -\$41 \$226
Changes in Public duties Payable -\$251 \$203 -\$454 -\$502
Changes in Deferred revenues \$839 \$854 \$1 186 \$2 879
Changes in other current balance sheet items -\$150 -\$568 \$693 -\$24
Net cash flow from operating activities -\$1 888 -\$1 451 -\$567 -\$3 906
Capitalized R&D \$0 \$0 \$0 \$0
Acquisition, net of cash acquired \$0 -\$116 -\$9 426 -\$9 541
Purchase of tangible fixed assets -\$82 -\$28 -\$64 -\$173
Net cash flow from investing activities -\$82 -\$144 -\$9 489 -\$9 714
Proceeds from equity issue \$245 \$0 \$0 \$245
Net cash flow from financing activities \$245 \$0 \$0 \$245
Translation differences -\$145 -\$127 -\$1 244 -\$1 516
Net change in cash and cash equivalents -\$1 869 -\$1 722 -\$11 301 -\$14 892
Cash and cash equivalents at beginning of period \$28 292 \$26 423 \$24 701 \$28 292
Cash and cash equivalents at end of period \$26 423 \$24 701 \$13 400 \$13 400
Non-cash investing and financing transactions
Fair value of shares issued as acuistion consideration \$14 647 \$14 647

• Cash flow from operating activities of -\$0.6m in Q3 2019, compared to -\$1.9m in Q1 2019 and -\$1.5m in Q2 2019

Forward looking statement

For Q4 and FY2019, Kahoot currently expects:

  • Invoiced revenue on Group level to reach \$16-17m in 2019 including full year proforma revenue from acquired units, approx. \$3m
  • Invoiced revenue quarter-on-quarter organic growth of 70-80% in Q4 2019, up from 42% quarter-on-quarter growth in Q3 2019
  • Positive cash flow from operations in Q4 (Group)
  • The cost base at Group level will be \$15.5m of which the Kahoot unit will be \$14m, a 20% increase from 2018
  • Kahoot! Monthly Recurring Revenue (MRR) to reach \$1m, with 150k paid seats by end of 2019

Kahoot! MRR end of year (in millions USD)

Target 2022: Reach over \$100m in customer base value, indicating an MRR \$9-\$10m

About Kahoot!

Founded in 2013, Kahoot started by delivering a quiz based game to ensure attention, create engagement and provide knowledge in classrooms

Kahoot! is a globally recognized learning brand, from kindergarten to Wall Street

In the last 12 months, over 200 million games were played with over 1.1 billion participating players in over 200 countries

Kahoot! has commercial subscription editions available for all segments with a free basic version for personal use and teachers

Viral growth, currently adding millions of new accounts and more than 100k net new paid seats annually

The goal is to become the leading global learning platform, extending current offerings and accelerating organic growth

Kahoot! at school

Embraced by over 5 million teachers Loved by hundreds of millions of students Empowering students from learners to leaders

Kahoot!

All schools (K-12)

\$1/ \$3 / \$6 (4Q19)

Higher Education

\$5 / \$10 / \$15 (4 Q 19)

All prices per teacher per month

Kahoot] at home

Millions share memorable moments!

Helping Practice children learn at home to read

Creating excitement for algebra and geometry

Kahoot!

Fam ily subscription per fam ily per m onth

ALIFTOFF

Kahoot] at work

Millions of employees playing Kahoot! 97% of Fortune 500 is using Kahoot! Energizing audience in events of any size

Kahoot!

at work

For professionals

\$10 / \$20 / \$40

Introducing

Business suite

\$TBA (Q4 2019)

All prices per presenter/host per month

Kahoot! Overview

Scalable cloud platform

Large market opportunity1

Recognized market leader

New sales 20192 YoY growth in billed revenue

Net new paid seats in 2019

300% +100k \$12M 90-100%

Net dollar retention

1. Based on estimated EdTech market in 2020 from Goldman Sachs Education Technology Sector trends and market update August 2019 2. Not including Poio and DragonBox

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