Investor Presentation • Jun 8, 2020
Investor Presentation
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Company presentation June 2020


Our vision is to build the leading learning platform in the world
Growth ambition New initiatives
Summary

Founded in 2012, Kahoot! started delivering a quizbased game to ensure attention, create engagement and provide knowledge in classrooms

Scalable technology platform based on research conducted by Kahoot! co-founder Morten Versvik at NTNU together with Professor Alf Inge Wang

User centric, data-driven and iterative approach to product development and innovation

User-generated content with over 100m kahoots created by our user and content partners so far, over 50m available in a user friendly searchable database


Launched in September 2013
Growth focus on US and K-12 education segment
Developed a global recognizable brand on a scalable platform
Top 3 tool in US education
50+ employees
2018
Launched first commercial editions for the business and school segments, reaching 40K paid subscriptions
Launched mobile apps for iOS and Android
2016
2015 2017
1 Billion
2013 2014 2018 2019 2020
75+ employees
Commercial subscription editions available for all segments, reaching 100K paid subscriptions
Acquisition of Poio learn to read and DragonBox learn math
120+ employees, offices in 6 countries
2 Billion
4.5 Billion
3 Billion
Expanding commercial offerings in all segments, reaching 200K paid subscriptions
Introduced first embeddable service for publishers
125+ employees, increased investments in R&D and organization development
Kahoot! helps me engage students in class and for homework, and also works great for virtual lessons even when school is closed "
As do over 6 million teachers globally

I love Kahoot! It makes learning fun!
As do hundreds of millions of students "


As do millions of families around the world

Kahoot! breaks down barriers and connects teams
As do hundreds of thousands of organizations in over 150 countries



The Kahoot! viral business model generates over 1m new accounts and over 2m app downloads every month
Over 100K+ teachers are paying for premium editions to drive learning and engage students
from
\$3
per user per month
Over 100 million games have been played by families and friends around the globe

100K+ businesses breaking down barriers and connecting teams with our professional editions


Scalable cloud platform

Large market opportunity*

Recognized market leader

Viral business model
Active accounts whereof 6m+ teachers and educators
Paid subscriptions growing 100%+ YoY, including teachers and professionals
User generated kahoots with over 1bn participating players LTM
Net dollar retention, above 100% for larger organizations
NOTE: Based Q2 forecast on active accounts and paid subscriptions *Based on estimated EdTech market in 2020 from Goldman Sachs Education Technology Sector trends and market update May 2020

Growth ambition
New initiatives
Summary



• Strong organic growth in active accounts 1) with no external marketing cost

Paid subscriptions
• Increased conversion rate of active accounts to paid subscriptions 2)

• Conversion to paid subscriptions and extended product offering in all segments from customers in more than 150 countries
1) Active accounts LTM is defined as a unique user account hosting a game with one participant or more the last twelve months
2) Paid subscriptions is defined as total number of users on paid subscription per the end of the period

* Not including home subscriptions


*Including DragonBox School

New initiatives
Summary






EDU Family Publishing & Distribution
A collection of services and apps valuable for families and personal use
are using Kahoot! at home with over 100 million games played by families

Through the Kahoot! app I am able to study at my own pace, to gain a deeper " understanding of topics
Engaging deeper learning with flashcards, tests and challenging friends

I am able to access premium content from "top brands
A library of content made by educators, learners and professional content providers

Kahoot! allows me to engage in playful learning with my family in a social " setting
Engage children of all ages with our "learners to leaders" pedagogy

Kahoot! lets me bring an element of fun and engagement to social events "
Premium features and content for any occasion

From \$6
per month for up to 5 family members
Available from Q3 2020 (back to school)
Kahoot! EDU enables admins and school leaders to structure and enhance the way Kahoot! is used inside their schools, districts or higher-ed institutions. It also introduces premium licenses for students.
Over 10,000 educational institutions have already deployed multiuser Kahoot! teacher licenses

Give students more ways to create kahoots for assignments and to study with their peers

Provide educators the full teaching toolkit that includes interactive lessons and advanced assessment

Offer IT admins greater control over who and how Kahoot! is used, and enable tech integrations
Lift up school leaders with tools to foster a positive learning environment and to conduct professional development


From
\$12
Available from Q3 2020 (back to school)

educators & teachers, and hundreds of millions of students across the world use Kahoot! to make learning awesome

Connecting the global educator community and providing high-quality, verified content, to ensure that every student gets access to awesome learning at school and home
A knowledge platform for millions of engaged educators
Educators can share content and build communities based on topic, location or interests
Global content network connecting brands, educators and learners

The one place to reach a global educator community
for any learner
Premium content on any topic, in any language, from verified educators and premium partners

knowledge platform Built on top of the Kahoot! community of millions of engaged educators and learners, with the goal of making learning awesome! Built on top of Kahoot!'s user base of millions of engaged educators and learners, with the goal of making learning awesome!

Communities based around personalised, verified, educational content sharing. Communities built around verified, educational content based on topic, location or interests

Verified educators and premium partners can offer their content, build communities and brands
From educators, publishers, brands or partners to learners all over the globe; at home, at work or in school From educators, publishers, brands, or partners to learners all over the globe; at home, at work, or in school


Access to Kahoot! Academy for all teachers

Verified educator profile on Kahoot! Academy from

per month per user*
Available early release June 2020
Available during Q3 2020 (back to school)
*included in all Kahoot! Premium+ subscriptions for school and higher education

Enables publishers to embed the Kahoot! services on their own websites and distribution channels to promote their content and brands














players in thousands of games created by our content 30m+ players enjoying kahoots created by our partners

We invite you to test your knowledge about the world, and ignite your spirit of " exploration, using Kahoot!
6.5 million players across 200+ countries


Kahoot! content specially created " to be used with many of our titles. The Kahoot! platform is ideal for the learning goals of LaunchPacks.
We now offer fun and engaging
Added value and greater extension via embeddable games


Kick off this Digital Citizenship Week by giving your students the space to voice their perspectives on topics important to them. Check out our fun new #DigCitWeek kahoots. "
Perfect for group discussions and stand-alone lessons

Calling all teachers! We're excited to share that Disney Youth Programs has teamed up with Kahoot!, so you can bring our " lessons into your classroom!
Establish relationships with hardto-reach audiences

per month per brand

"The complete solution for Corporate Learning, audience engagement, team collaboration and company culture"
Introducing
For all employees, to empower all individuals and teams to create, share and join engaging learning experiences and build organizational knowledge


" " For sales people it's the competition that makes it even more exciting: they're very competitive and everyone wants to get to the podium!

" " We had a standing ovation from people trying to participate in our annual risk management event"


" "With Kahoot!, not only is my audience more engaged by being able to participate, I am also able to reinforce important content

Manager
Employee / Learner
Trainer / HR Professional
"
"
" Kahoot! has become an important tool for continuous learning in our organization
" Game-based learning is an easy way to assess learners' retention. The trainer instantly knows what learners understand and what needs more clarification, helping us improve "
the learning for everyone

" Kahoot! offers Sky a unique insights platform, that is both flexible and adaptable to changes in the business strategy and environment.
With Kahoot! I can measure product knowledge
Courses, analytics, learner resources

Kahoot! is a powerful tool for breaking down barriers and connecting the team
Integrations, collaboration tools


Interactive presentations, audience interaction features


Team building mode, employee engagement tools "


Volume licensing available for teams and large organizations from \$10 per month

Summary



Continuously improving all services for all segments and user groups

Solid funding for strategic partnerships and non-organic growth

Parent
kahoot.com/school kahoot.com/study kahoot.com/work kahoot.com/investor kahoot.com/home

Teacher Student Professional Investor
Stay up to date, visit kahoot.com/news


Appendix: Financial update from the Q1 2020 presentation

We are continuously adjusting and optimizing our business operations in the new, unprecedented realities, while ensuring the health and safety of our employees
Free access to Kahoot! Premium for all teachers and schools affected by Covid-19
New total signups of Kahoot! accounts per day during peak days
Strong growth in the platform usage and new paid seats
Net new paid seats in April 2020, exceeding 230K paid seats
Strong growth in usage for home study and remote work
5X
Usage growth of Kahoot! YoY for home study and assignments (challenges)

Paid seats (+125K LTM)
+220% Growth in invoiced
revenue YoY
+10%
Cash conversion from invoiced revenue

Last twelve months (in millions)

The user growth on the platform last twelve months continued, reaching 1.3bn participating players (23% YoY growth), 218m games played (19% growth YoY) hosted by 16.8m active accounts (25% YoY growth)

Work School

Paid seats per quarter (in thousands)
Kahoot! reached 184K paid seats as of Q1 2020, compared to 153K at end of Q4 2019, where of 93K in the Business segment and 91K in the School segment
Note: Including 18K DragonBox School licenses, The Kahoot! Group reached 202K paying users in Q1 2020


Total invoiced revenue in Q1 2020 of \$6.4m including \$6.0m from Kahoot! subscriptions and \$0.4m from DragonBox and Poio. The organic quarter-over-quarter growth was 21% in Q1 2020 vs Q4 2019

Kahoot! has paying subscribers from automated sales in more than 150 countries,
USA and Canada represent approx. 46% of revenue (Europe approx. 37%) in Q1 2020
Financial figures presented in \$millions
| Q1-20 | Q4-19 | Q3-19 | Q2-19 | Q1-19 | |
|---|---|---|---|---|---|
| Invoiced revenue |
6 4 , |
5 3 , |
3 4 , |
2 3 , |
2 0 , |
| Q/Q Invoiced growth revenue |
1 1 , |
9 1 , |
1 1 , |
0 3 , |
0 3 , |
| Recognized revenue |
4 5 , |
4 0 , |
2 2 , |
1 4 , |
1 2 , |
| Total operating expenses |
-5 4 , |
-5 1 , |
-3 9 , |
-3 4 , |
-3 3 , |
| EBITDA | -1 0 , |
-1 2 , |
-1 7 , |
-2 0 , |
-2 2 , |
| cash flow from operations Net |
0 9 , |
2 1 , |
-0 6 , |
-1 5 , |
9 -1 , |
| Cash and cash equivalents |
34 0 , |
40 9 , |
13 4 , |
24 7 , |
26 5 , |
| Full time employee equivalents |
120 | 110 | 100 | 73 | 62 |

Kahoot! AS has a total of 129.4m common shares and more than 3,000 shareholders. The shares are listed on Merkur Market on Oslo
| Shareholder | Shares | % | |
|---|---|---|---|
| 1 | DATUM GROUP | 17,376,955 | 13.4 % |
| 2 | NORTHZONE VENTURES NORWAY AS | 15,577,760 | 12.0 % |
| ന | CREANDUM III LP | 11,044,420 | 8.5 % |
| বা | AS REAL-FORVALTNING | 9,975,740 | 7.7 % |
| ഗ | MICROSOFT GLOBAL FINANCE | 6,940,000 | 5.4 % |
| 6 | KAM HOLDING AS | 4,779,020 | 3.7 % |
| / | VERSVIK INVEST AS | 4,320,692 | 3.3 % |
| ୦୦ | CITIGROUP GLOBAL MARKETS INC. | 4,500,000 | 3.5 % |
| g | NEWBROTT AS | 2,752,000 | 2.1 % |
| 10 | MP PENSJON PK | 2,328,306 | 1.8 % |
| 11 | GLITRAFJORD AS | 2,000,000 | 1.5 % |
| 12 | VERDIPAPIRFONDET NORGE SELEKTIV | 1,952,188 | 1.5 % |
| 13 | GAMIFICATION AS | 1,866,600 | 1.4 % |
| 14 | BROWN BROTHERS HARRIMAN & CO. | 1,761,233 | 1.4 % |
| 15 | J.P. MORGAN BANK LUXEMBOURG S.A. | 1,500,000 | 1.2 % |
| 16 | NORDA ASA | 1,451,386 | 1.1 % |
| 17 | SANDEN AS | 1,424,000 | 1.1 % |
| 18 | VERDIPAPIRFONDET DNB NORDEN | 1,305,183 | 1.0 % |
| 19 | PATRICK MARCHAL AS | 1,103,480 | 0.9 % |
| 20 | EKHOLDT HUYNH AS | 1,103,480 | 0.9 % |
| Other | 34,297,053 | 26.5 % | |
| Total outstanding shares | 129,359,496 | 100.0 % | |
| Employee option pool | 8,230,000 | ||
| Total no. of shares (fully diluted) | 137,589,496 |

| Ticker | |||||
|---|---|---|---|---|---|
| Oslo Stock Exchange (Merkur Market): | KAHOOT-ME | ||||
| Reuters: | KAHOOT-ME.OL | ||||
| Bloomberg: | KAHOOTME:NO | ||||
| Number of shares: | 129,359,496 | ||||
| Employee option pool: | 8,230,000 | ||||
| Total no. of shares (fully diluted): | 137,589,496 | ||||
| Free float: | >95% | ||||
| Share price (June 5, 2020): | NOK 99.00 | ||||
| Average daily trading volume YTD (shares): | 224,500 | ||||
| Market Cap total (June 5, 2020) | NOK 12.8bn |
www.kahoot.com/investor
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