Earnings Release • Aug 20, 2020
Earnings Release
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Quarterly Report Q2 - 2020

OSLO, August 20, 2020 – Kahoot! AS, (KAHOOT-ME) today announced financial results for its fiscal quarter ended June 30, 2020. Kahoot! is on a mission to make learning awesome! Our game‐based learning platform makes it easy to create, share and play learning games driving compelling engagement with more than one billion participating players in 200 countries in the last twelve months.
Q2 2020 was another strong quarter and reflects focused execution by the team in the Kahoot! Group. The Kahoot! Group grew invoiced revenue in Q2 2020 to \$9.6m, a 317% increase from reported invoiced revenue in Q2 2019. The quarter over quarter invoiced revenue growth was 49% in Q2 2020 (vs. Q1 2020). The Kahoot! Group had in Q2 2020 the third consecutive quarter with positive cash flow from operations. The Kahoot! Group reached more than 270K paid subscriptions in Q2 2020.
2020 has been an extraordinary year for Kahoot! as we have developed and launched several key initiatives helping users from all segments to make learning more awesome and as we continue to build one of the leading learning platforms in the world. We also added a record number of users and paid subscribers for our offerings in 2020 and we are thrilled to have secured additional capital to help fuel the next phase of Kahoot!'s growth, allowing us to further invest in product innovation, as well as consider new strategic partnerships and acquisitions to further strengthen our platform.
In June this year, we also had our first-ever Kahoot! EDU Summit, an all-day virtual professional development event for teachers and educators globally, with sessions from the Kahoot! team, our partners, ambassadors, and change-makers within education. More than 35,000 educators from all over the world, spanning K-12 and higher education, signed up for the EDU Summit making it one of the largest gatherings for teachers this year.
At our Annual General Meeting in June, I shared some of our recent and upcoming initiatives that will make Kahoot! an even larger player in the global learning industry.
Kahoot! Academy: a knowledge portal, content platform and marketplace, connecting the global educator community to high-quality content. It will give every student access to high-quality learning resources at school and at home. Kahoot! Academy will serve as a global content network that will connect educators, learners, and brands, providing them with premium, verified content on any topic and in any language. It will also be a marketplace for educators and brands to reach the global community of over 6 million teachers already on the Kahoot! platform becoming a "one-stop shop" of resources for any educator.
Kahoot! EDU: an enhanced, premium Kahoot! experience for entire schools, districts, and higher education institutions. Kahoot! EDU is a robust, structured, and scalable way of offering Kahoot to educational institutions to engage students, empower teachers, provide IT admins greater control, and elevate school leaders with tools to foster a positive learning environment.
For the new school year, we will also be launching Kahoot! Family: a combo pack offering families a set of tools and apps to learn at home. This pack will include subscription to the premium version of the Kahoot! app as well as our other learning apps, covering math and reading and chess.
For brands and publishers, Kahoot! will be launching a new tailor-made offering later this year, to help them distribute their high-quality content and reach more relevant audiences through the power and reach of the Kahoot! platform.
For organizations, Kahoot! launched Kahoot! 360, the next generation solution for corporate learning which involves everyone within an organization in engaging learning experiences, whether it's audience engagement, team collaboration or building company culture. This is a valuable offering for companies of all sizes who are using Kahoot! in more than 150 countries.
Our team has a sharp focus launching our new initiatives for schools, teachers, and families to help them prepare for a very unique Back to School 2020 season. We will also focus on delivering the newest offerings to our users in organizations globally as they prepare what will be the "new normal" for the future of work.
Last but not least, we are preparing and planning diligently for our upcoming IPO on the Oslo Stock Exchange in Q1 2021.
Please note that due to fluctuating market conditions and extraordinary circumstances caused by Covid-19, it is in general more challenging to provide accurate guiding.
The information contained in this statement has not been audited and may be subject to change.
Eilert Hanoa, CEO Phone: +47 928 32 905 Email: [email protected]
Ken Østreng, CFO Phone: +47 911 51 686 Email: [email protected]
About Kahoot! Kahoot! is on a mission to make learning awesome! We want to empower every child, student and employee to unlock their full learning potential. Our game‐based learning platform makes it easy to create, share and play learning games driving compelling engagement. In addition, our family of apps takes math learning to a new level and empowers children to learn to read through play. Launched in 2013, Kahoot!'s vision is to build the leading learning platform in the world. Over the past 12 months, over 200 million games were played on the Kahoot! platform with more than one billion participating players in 200 countries. The company is headquartered in Norway with offices in the US, the UK, France, and Finland. Let's play!
| Q2 2020 | Q2 2019 | Growth | H1 2020 | H1 2019 | Growth | FY 2019 | |
|---|---|---|---|---|---|---|---|
| Invoiced revenue | 9 615 | 2 303 | 317 % | 16 074 | 4 311 | 273 % | 13 041 |
| Net change unrecognized revenue | -3 811 | -905 | -5 809 | -1 744 | -4 284 | ||
| Total recognized revenue | 5 804 | 1 398 | 315 % | 10 266 | 2 567 | 300 % | 8 757 |
| Cost of goods sold | -720 | -156 | -1 191 | -288 | -970 | ||
| Payroll & consulting 11 | -4 423 | -1 975 | -7 815 | -4 164 | -10 086 | ||
| Other operating expenses | -1 913 | -1 246 | -3 475 | -2 267 | -4 694 | ||
| Total operating expenses | -7 055 | -3 377 | 109 % | -12 482 | -6 718 | 86 % | -15 750 |
| EBITDA | -1 251 | -1 979 | -2 216 | -4 151 | -6 ਰੇਰੇਤ | ||
| Depreciation tangible assets | -27 | -16 | -54 | -29 | -73 | ||
| Depreciation intangible assets | -192 | -223 | -396 | -448 | -878 | ||
| Amortization goodwill | -1 129 | -2 323 | -1 716 | ||||
| Total depreciation and amortization | -1 349 | -239 | -2 773 | -478 | -2 667 | ||
| EBIT | -2 600 | -2 218 | -4 989 | -4 629 | -9 659 | ||
| Net financial items | -502 | 97 | -167 | દિર | -42 | ||
| Profit before tax | -3 102 | -2 121 | -5 157 | -4 564 | -9 701 |
1) Q2 2020 includes \$1.3m in social security cost related to exercised share options in the quarter.
| Jun 30, 2020 | Jun 30, 2019 | Dec 31, 2019 | |
|---|---|---|---|
| Capitalized R&D | 1982 | 3 134 | 2 640 |
| Licenses & domain | 184 | 202 | 204 |
| Goodwill | 19 377 | 24 086 | |
| Deferred tax asset | 4 568 | 3 491 | 5 069 |
| Total intangible fixed assets | 26 111 | 6827 | 31 999 |
| Property and equipment | 319 | 221 | 313 |
| Financial fixed assets | |||
| Total fixed assets | 26 430 | 7 047 | 32 312 |
| Inventory/deferred cost of goods sold | 101 | 147 | |
| Accounts receivable | 610 | 827 | 1 322 |
| Prepaid expenses and other current assets | 1 155 | 1 066 | 590 |
| Cash and cash equivalents | 73 350 | 24 701 | 40 851 |
| Total current assets | 75 217 | 26 593 | 42 910 |
| Total assets | 101 647 | 33 641 | 75 222 |
| Total equity | 80 987 | 29 493 | 64 998 |
| Accounts payable | 771 | 325 | 940 |
| Public duties payable | 7 204 | 236 | 1 715 |
| Deferred revenue | 12 011 | 3 327 | 6718 |
| Other current liabilities | 674 | 259 | 852 |
| Total current liabilities | 20 660 | 4 148 | 10 224 |
| Total equity and liabilities | 101 647 | 33 641 | 75 222 |
| Q2 2020 | Q2 2019 | H1 2020 | H1 2019 | FY 2019 | |
|---|---|---|---|---|---|
| Profit/(loss) before tax | -3 103 | -2 121 | -5 157 | -4 564 | -9 701 |
| Depreciation and amortization | 1 349 | 239 | 2 773 | 478 | 2 667 |
| Changes in accounts receivables | 746 | -201 | 580 | -446 | -937 |
| Changes in accounts payables | -357 | 143 | -76 | 267 | 762 |
| Changes in public duties payable | 1 413 | 203 | 1 155 | -dd | 340 |
| Changes in deferred revenues | 3 797 | 854 | 5 953 | 1 693 | 5 065 |
| Changes in other current balance sheet items | 1 | -568 | -446 | -718 | -915 |
| Net cash flow from operating activities | 3 847 | -1 451 | 4 783 | -3 339 | -2 719 |
| Capitalized R&D | |||||
| Acquisition, net of cash acquired | -116 | -116 | -9 755 | ||
| Purchase of tangible fixed assets | -23 | -28 | -91 | -109 | -247 |
| Net cash flow from investment activities | -23 | -144 | -91 | -225 | -10 002 |
| Proceeds from equity issue | 32 807 | 31 751 | 245 | 25 958 | |
| Net cash flow from financing activities | 32 807 | 31 751 | 245 | 25 958 | |
| Translation differences | 2 747 | -127 | -3 944 | -272 | -677 |
| Net change in cash and cash equivalents | 39 379 | -1 722 | 32 499 | -3 591 | 12 559 |
| Cash and cash equivalents at begin. of period | 33 972 | 26 423 | 40 851 | 28 292 | 28 292 |
| Cash and cash equivalents at end of period | 73 350 | 24 701 | 73 350 | 24 701 | 40 851 |
Kahoot! AS is a Norwegian company and the parent company in the Kahoot! Group. The financial statements have been prepared in accordance with the Norwegian Accounting Act and generally accepted accounting principles in Norway. The interim financial statements are presented in USD translated from NOK.
The consolidated condensed interim financial statements comprise the financial statements of the parent company and its subsidiaries as of 30 June 2020, authorized for issue by the board of directors on August 19, 2020. The condensed interim financial statements are unaudited. This quarterly report does not include the complete set of accounting principles and disclosures and should hence be read in conjunction with the Annual Financial Statement for 2019. All accounting principles applied in preparing this interim financial statement are consistent with the annual report as of 2019.
The Kahoot! Group has one segment: sales of software to make learning awesome. The market for Kahoot!'s software is global. The chief decision maker will therefore follow up revenue and profitability on a global basis This is consistent with the internal reporting submitted to the chief operating decision maker responsible for allocating resources and assessing performance as well as making strategic decisions.
Goodwill is stated to the difference of historic cost at the time of acquisition of the company and actual value of identifiable assets and debt of the company. Amortization of goodwill is charged to the income statement using the straight-line method over estimated lifetime of 5 years.
Intangible assets are stated at historical cost less depreciation and adjustments for impairment losses. Depreciations are charged to the income statement using the straight-line method over estimated utilized lifetime. Kahoot! capitalized R&D until 2017. From 2018 all R&D related costs are expensed. Depreciation of intangible assets are deprecation of R&D capitalized before revenue models were implemented.
| Numbers in millions | Active accounts 2) | YOY | Hosted | YOY | Participants | YoY |
|---|---|---|---|---|---|---|
| (Unique) | Growth | games | Growth | (Non-unique) | Growth | |
| Total | 20,3 | 44 % | 210,2 | 7% | 1 245,1 | 12 % |
| By Territory (free and paid) | ||||||
| USA and Canada | ਰੇ,5 | 32 % | 97,8 | -7 % | 655,4 | -1 % |
| Europe | 6,5 | 50 % | 64,3 | 15 % | 346,8 | 29 % |
| Asia Pacific | 2,1 | 50 % | 23,3 | 23 % | 128,1 | 21 % |
| Latin America and The Caribbean | 1,4 | 88 % | 14,7 | 45 % | 72,6 | 62 % |
| Africa, The Middle East, and India | 0,8 | 86 % | 10,0 | 48 % | 42,2 | 76 % |
| Tota | 20,3 | 210,2 | 1 245,1 | |||
| By Category (free and paid) | ||||||
| School | 6,4 | 26 % | 68,7 | -8 % | 811,9 | 5 % |
| Work | 0,4 | 11 % | 2,7 | -3 % | 20,5 | 6 % |
| Home & Study | 13,5 | 55 % | 138,8 | 16 % | 412,7 | 31 % |
| Total | 20,3 | 210,2 | 1 245,1 |
2) Active accounts LTM is defined as unique user accounts hosting a game with one participant or more the last twelve months.
| Q4 2018 | Q1 2019 | Q2 2019 | 03 2019 | Q4 2019 | Q1 2020 | Q2 2020 | ||
|---|---|---|---|---|---|---|---|---|
| School | 15 | 33 | 41 | 58 | 74 | 91 | 125 | |
| Work | 25 | 38 | 54 | 63 | 72 | 83 | 100 | |
| Home & Study | ഗ | ഗ | ഗ | 18 | 24 | 28 | 45 | |
| Total | 46 | 76 | 101 | 139 | 171 | 203 | 270 | |
| Net new paid subscriptions 3) | 30 | 25 | 38 | 32 | 32 | 68 |
3) Paid subscriptions are defined as total number of users on paid subscription per the end of the period.
Per August 19, 2020 Kahoot! AS had more than 6,000 shareholders. The shares are listed on Merkur Market on Oslo Stock Exchange with ticker code KAHOOT-ME.
| Shareholders per August 19, 2020 | Shares | % | |
|---|---|---|---|
| 1 Datum Group | 52 130 865 | 13,0 % | |
| 2 Nothzone Ventures Norway AS | 48 033 280 | 12,0 % | |
| 3 AS Real-Forvaltning | 30 208 910 | 7,6 % | |
| 4 Creandum III LP | 27 133 260 | 6,8 % | |
| 5 Microsoft Global Finance | 20 820 000 | 5,2 % | |
| 6 Citigroup Global Markets Inc. | 13 500 000 | 3,4 % | |
| 7 Versvik Invest AS | 12 962 076 | 3,2 % | |
| od | Newbrott AS | 8 256 000 | 2,1 % |
| 9 KAM Holding AS | 5 627 835 | 1,4 % | |
| 10 J.P. Morgan Bank Luxembourg S.A. | 7 500 000 | 1,9 % | |
| 11 MP Pensjon PK | 6 943 949 | 1,7% | |
| 12 Glitrafjord AS | 6 000 000 | 1,5 % | |
| 13 Gamification AS | 5 542 777 | 1,4 % | |
| 14 J.P. Morgan Bank Luxembourg S.A. | 5 200 000 | 1,3 % | |
| 15 Verdipapirfondet Norge Selektiv | 4 468 256 | 1,1 % | |
| 16 Sanden AS | 4 340 000 | 1,1 % | |
| 17 Morgan Stanley & Co. LLC | 5 220 264 | 1,3 % | |
| 18 Brown Brothers Harriman & Co. | 3 329 736 | 0,8 % | |
| 19 Verdipapirfondet DNB Norden | 4 385 843 | 1,1 % | |
| 20 Patrick Marchal AS | 3 310 440 | 0,8 % | |
| Other | 124 576 772 | 31,2 % | |
| Total outstanding shares | 399 490 263 | 100,0 % | |
| Outstanding share options | 17 155 725 | ||
| Total no. of shares (fully diluted) | 416 645 988 |
www.kahoot.com/investor

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