Investor Presentation • Aug 20, 2020
Investor Presentation
Open in ViewerOpens in native device viewer
Q2 2020 presentation August 20, 2020



Scalable cloud platform

Large market opportunity*

Recognized market leader

Viral business model
Active accounts whereof 6m+ teachers and educators
Paid subscriptions growing 170%+ YoY, including teachers and professionals
User generated kahoots with over 1bn participating players LTM
Net dollar retention, above 100% for larger organizations
*Based on estimated EdTech market in 2020 from Goldman Sachs Education Technology Sector trends and market update May 2020
Kahoot! helps me engage students in class and for homework, and also works great for virtual " lessons even when school is closed
As do over 6 million teachers globally


I love Kahoot! It makes learning fun!
As do hundreds of millions of students


As do millions of families around the world


Kahoot! breaks down barriers and connects teams
As do hundreds of thousands of organizations in over 150 countries

170% YoY growth in paid subscriptions per Q2
317% Q2 YoY growth in invoiced revenue
40%
Q2 cash conversion from invoiced revenue

• Strong organic growth in active accounts 1) with no external marketing cost

Paid subscriptions
• Increased conversion rate of active accounts to paid subscriptions 2)

• Conversion to paid subscriptions and extended product offering in all segments from customers in more than 150 countries
1) Active accounts LTM is defined as unique user accounts hosting a game with one participant or more the last twelve months
2) Paid subscriptions is defined as total number of users on paid subscription per the end of the period


Last twelve months (in millions)

The user growth on the Kahoot! platform in the last twelve months continued, with more than 20m active accounts (44% YoY growth). Number of hosted games last twelve months was 210m (7% YoY growth) with 1.25bn participants (12% YoY growth)

Work
Kahoot! reached more than 270K paid subscriptions as of Q2 2020, compared to 202K end of Q1 2020 (34% QoQ growth), and the YoY growth for Q2 was 170%. Subscriptions per segment; 100K Work, 125K School and 45K in the Home & Study segment (including DragonBox curriculum)


Total invoiced revenue in Q2 2020 of \$9.6m representing 317% growth compared to Q2 2019, and the quarter over quarter growth was 49% vs. Q1 2020

Kahoot! has paying subscribers in more than 150 countries, USA and Canada represent approx. 47% of invoiced revenue and Europe approx. 36% in Q2 2020
| Q2 2020 | Q12020 Q42019 Q3 2019 Q2 2019 | Q1 2019 | ||||
|---|---|---|---|---|---|---|
| Invoiced revenue | 9,6 | 6,4 | 5,3 | 3,4 | 2,3 | 2,0 |
| Invoiced revenue growth QoQ | 3,2 | 1,1 | ਹੈ,ਰੇ | 1,1 | 0,3 | 0,3 |
| Recognized revenue | 5,8 | 4,5 | 4,0 | 2,2 | 1,4 | 1,2 |
| Total operating expenses 11 | -7,1 | -5,4 | -5,1 | -3,9 | -3,4 | -3,3 |
| EBITDA | -1,3 | -1,0 | -1,2 | -1,7 | -2,0 | -2,2 |
| Net cash flow from operations | 3,8 | 0,9 | 1,2 | -0,6 | -1,5 | -1,9 |
| Cash and cash equivalents 61 | 73,4 | 34,0 | 40,9 | 13,4 | 24,7 | 26,5 |
| Full time employee equivalents | 128 | 120 | 110 | 100 | 73 | 62 |
1) Q2 2020 includes \$1.3m in social security cost related to exercised share options in the quarter.
2) Cash and cash equivalents per Q2 2020 were \$73.4m whereof approx. \$7.4 m is payable in Q3 for employee withholding taxes, social security cost and transaction cost related to the new share issue and share option exercise in the quarter. The net cash position following these payments are \$66m including the net proceeds from new share issues of \$25m.
| Q2 2020 | Q2 2019 | Growth | H1 2020 | H1 2019 | Growth | |
|---|---|---|---|---|---|---|
| Invoiced revenue | 9,6 | 2,3 | 317 % | 16,1 | 4,3 | 273 % |
| Net change unrecognized revenue | -3,8 | -0,9 | -5,8 | -1,7 | ||
| Recognized revenue | 5,8 | 1,4 | 315 % | 10,3 | 2,6 | 300 % |
| Cost of goods sold | -0,7 | -0,2 | -1,2 | -0,3 | ||
| Payroll & consulting 11 | -4,4 | -2,0 | -7,8 | -4,2 | ||
| Other operating expenses | -1,9 | -1,2 | -3,5 | -2,3 | ||
| Total operating expenses | -7,1 | -3,4 | 109 % | -12,5 | -6,7 | 86 % |
| EBITDA | -1,3 | -2,0 | -2,2 | -4,2 |
1) Q2 2020 includes \$1.3m in social security cost related to exercised share options in the quarter.
| Jun 30, 2020 | Jun 30, 2019 | Dec 31, 2019 | |
|---|---|---|---|
| Capitalized R&D | 2,0 | 3,1 | 2,6 |
| Licenses & domain | 0,2 | 0,2 | 0,2 |
| Goodwill | 19,4 | 0,0 | 24,1 |
| Deferred tax asset | 4,6 | 3,5 | 5,1 |
| Total intangible fixed assets | 26,1 | 6,8 | 32,0 |
| Property and equipment | 0,3 | 0,2 | 0,3 |
| Financial fixed assets | 0,0 | 0,0 | 0,0 |
| Total fixed assets | 26,4 | 7,0 | 32,3 |
| Inventory/deferred cost of goods sold | 0,1 | 0,0 | 0,1 |
| Accounts receivable | 0,6 | 0,8 | 1,3 |
| Prepaid expenses and other current assets | 1,2 | 1,1 | 0,6 |
| Cash and cash equivalents | 73,4 | 24,7 | 40,9 |
| Total current assets | 75,2 | 26,6 | 42,9 |
| Total assets | 101,6 | 33,6 | 75,2 |
| Total equity | 81,0 | 29,5 | 65,0 |
| Accounts payable | 0,8 | 0,3 | 0,9 |
| Public duties payable | 7,2 | 0,2 | 1,7 |
| Deferred revenue | 12,0 | 3,3 | 6,7 |
| Other current liabilities | 0,7 | 0,3 | 0,9 |
| Total current liabilities | 20,7 | 4,1 | 10,2 |
| Total equity and liabilities | 101,6 | 33,6 | 75,2 |
| Q2 2020 | Q2 2019 | H1 2020 | H1 2019 | |
|---|---|---|---|---|
| Net cash flow from operating activities | 3,8 | -1,5 | 4,8 | -3,3 |
| Net cash flow from investment activities | 0,0 | -0,1 | -0,1 | -0,2 |
| Net cash flow from financing activities | 32,8 | 0,0 | 31,8 | 0,2 |
| Translation differences | 2,7 | -0,1 | -3,9 | -0,3 |
| Net change in cash and cash equivalents | 39,4 | -1,7 | 32,5 | -3,6 |
| Cash and cash equivalents at begin. of period | 34,0 | 26,4 | 40,9 | 28,3 |
| Cash and cash equivalents at end of period | 73,4 | 24,7 | 73,4 | 24,7 |

| Actual FY 2018 |
Actual FY 2019 |
Actual H1 2020 |
Guidance FY 2020 |
|
|---|---|---|---|---|
| Invoiced revenue | \$3.5m | \$13m | \$16.1m | \$35m - \$38m |
| Paid subscriptions | 46K | 170K | 270K+ | 340K+ |
| Active accounts LTM | 12m | 16m | 20m+ | 21m+ |

* Not including Home & Study subscriptions


The Kahoot! viral business model generates over 1m new accounts and over 2m app downloads every month
All prices per teacher per month
HigherEducation
\$ 5 / \$10 / \$15
at sch ool
All schools (K-12)
\$1 / \$3 / \$6
Premiumeditions
Over 100 million games have been played by families and friends around the globe
Free and from \$5 per user per month
Em braced by over 5 m illion teacher s Loved by hu nd red s of m illions of students Em po wering students f rom lear ner s to leader s
Over 100K+ teachers are paying for premium editions to drive learning and engage students
Free and from \$3 per teacher per month
I n t ro d ucin g
Business suite Q 4 2019
All prices per presenter/host per month
M illions of em p loyees p laying Kahoot ! 97% of Fortu ne 500 is u sing Kahoot! Ener gizing audience in events of any size
at w or k 100K+ businesses breaking down barriers and connecting teams with our professional editions
From \$10 per user per month
For professionals \$10 / \$20 / \$ 40

Connecting the global educator community and providing high-quality, verified content, to ensure that every student gets access to awesome learning at school and home
EDU Family Publishing & Distribution Introducing 2020



Parent
kahoot.com/school kahoot.com/study kahoot.com/work kahoot.com/investor kahoot.com/home

Stay up to date, visit kahoot.com/news


Founded in 2012, Kahoot! started delivering a quizbased game to ensure attention, create engagement and provide knowledge in classrooms

Scalable technology platform based on research conducted by Kahoot! co-founder Morten Versvik at NTNU together with Professor Alf Inge Wang

User centric, data-driven and iterative approach to product development and innovation

User-generated content with over 100m kahoots created by our user and content partners so far, over 50m available in a user friendly searchable database


Launched in September 2013
Growth focus on US and K-12 education segment
Developed a global recognizable brand on a scalable platform
Top 3 tool in US education
50+ employees
2018
Launched first commercial editions for the business and school segments, reaching 40K paid subscriptions
Launched mobile apps for iOS and Android
2016
2015 2017
1 Billion
2013 2014 2018 2019 2020
75+ employees
Commercial subscription editions available for all segments, reaching 100K paid subscriptions
Acquisition of Poio learn to read and DragonBox learn math
120+ employees, offices in 6 countries
2 Billion
3 Billion
4.5 Billion
Expanding commercial offerings in all segments, reaching 200K paid subscriptions
Introduced first embeddable service for publishers
125+ employees, increased investments in R&D and organization development

EDU Family Publishing & Distribution Introducing 2020
A collection of services and apps valuable for families and personal use


Through the Kahoot! app I am able to study at my own pace, to gain a deeper understanding of " topics
Engaging deeper learning with flashcards, tests and challenging friends

I am able to access premium content from "top brands
A library of content made by educators, learners and professional content providers

Kahoot! allows me to engage in playful learning with my family in "a social setting
Engage children of all ages with our "learners to leaders" pedagogy

Kahoot! lets me bring an element of fun and engagement to social events "
Premium features and content for any occasion


Kahoot! EDU enables admins and school leaders to structure and enhance the way Kahoot! is used inside their schools, districts or higher-ed institutions. It also introduces premium licenses for students.
Over 10,000 educational institutions have already deployed multiuser Kahoot! teacher licenses
Give students more ways to create kahoots for assignments and to study with their peers

Provide educators the full teaching toolkit that includes interactive lessons and advanced assessment

Offer IT admins greater control over who and how Kahoot! is used, and enable tech integrations
Lift up school leaders with tools to foster a positive learning environment and to conduct professional development


Connecting the global educator community and providing high-quality, verified content, to ensure that every student gets access to awesome learning at school and home
knowledge platform Built on top of the Kahoot! community of millions of engaged educators and learners, with the goal of making learning awesome! Built on top of Kahoot!'s user base of millions of engaged educators and learners, with the goal of making learning awesome!

Communities built around verified, educational content based on topic, location or interests

Verified educators and premium partners can offer their content, build communities and brands
From educators, publishers, brands or partners to learners all over the globe; at home, at work or in school From educators, publishers, brands, or partners to learners all over the globe; at home, at work, or in school


Enables publishers to embed the Kahoot! services on their own websites and distribution channels to promote their content and brands



6.5 million players across 200+ countries

We now offer fun and engaging Kahoot! content specially created " to be used with many of our titles.
The Kahoot! platform is ideal for the learning goals of LaunchPacks.
Added value and greater extension via " embeddable games



Kick off this Digital Citizenship Week by giving your students the space to voice their perspectives on topics important to them. Check out our fun new #DigCitWeek kahoots.

Calling all teachers! We're excited to share that Disney Youth Programs has teamed up with Kahoot!, so you can bring our " lessons into your classroom!
Establish relationships with hardto-reach audiences



The complete solution for Corporate Learning, audience engagement, team collaboration and company culture
Introducing
For all employees, to empower all individuals and teams to create, share and join engaging learning experiences and build organizational knowledge
With Kahoot! I can measure product knowledge
Courses, analytics, learner resources


Kahoot! is a powerful tool for breaking down barriers and connecting the team
Integrations, collaboration tools


Interactive presentations, audience interaction features

Kahoot! is built into our organizational culture
Team building mode, employee engagement tools "

Kahoot! AS has a total of 399.5m common shares and more than 6,000 shareholders. The shares are listed on Merkur Market on Oslo Stock Exchange with ticker code KAHOOT-ME
| Shareholders per August 19, 2020 | Shares | 0/0 | |
|---|---|---|---|
| 1 Datum Group | 52 130 865 | 13,0 % | |
| 2 Nothzone Ventures Norway AS | 48 033 280 | 12,0 % | |
| 3 AS Real-Forvaltning | 30 208 910 | 7,6 % | |
| বা | Creandum III LP | 27 133 260 | 6,8 % |
| 5 Microsoft Global Finance | 20 820 000 | 5,2 % | |
| 6 Citigroup Global Markets Inc. | 13 500 000 | 3,4 % | |
| 7 | Versvik Invest AS | 12 962 076 | 3,2 % |
| og | Newbrott AS | 8 256 000 | 2,1 % |
| 9 KAM Holding AS | 5 627 835 | 1,4 % | |
| 10 J.P. Morgan Bank Luxembourg S.A. | 7 500 000 | 1,9 % | |
| 11 MP Pensjon PK | 6 943 949 | 1,7% | |
| 12 Glitrafjord AS | 6 000 000 | 1,5 % | |
| 13 Gamification AS | 5 542 777 | 1,4 % | |
| 14 J.P. Morgan Bank Luxembourg S.A. | 5 200 000 | 1,3 % | |
| 15 Verdipapirfondet Norge Selektiv | 4 468 256 | 1,1 % | |
| 16 Sanden AS | 4 340 000 | 1,1 % | |
| 17 Morgan Stanley & Co. LLC | 5 220 264 | 1,3 % | |
| 18 Brown Brothers Harriman & Co. | 3 329 736 | 0,8 % | |
| 19 Verdipapirfondet DNB Norden | 4 385 843 | 1,1 % | |
| 20 | Patrick Marchal AS | 3 310 440 | 0,8 % |
| Other | 124 576 772 | 31,2 % | |
| Total outstanding shares | 399 490 263 | 100,0 % | |
| Outstanding share options | 17 155 725 | ||
| Total no. of shares (fully diluted) | 416 645 988 |

| Ticker | |
|---|---|
| Oslo Stock Exchange (Merkur Market): | KAHOOT-ME |
| Reuters: | KAHOOT-ME.OL |
| Bloomberg: | KAHOOTME:NO |
| Number of shares: | 399,490,263 |
| Outstanding share options: | 17,155,725 |
| Total no. of shares (fully diluted): | 416,645,988 |
| Free float: | >95% |
| Share price (August 19, 2020): | NOK 41.00 |
| Average daily trading volume YTD (shares): | 860,000 |
| Market Cap total (August 19, 2020) | NOK 16.4bn |
www.kahoot.com/investor
Building tools?
Free accounts include 100 API calls/year for testing.
Have a question? We'll get back to you promptly.