Investor Presentation • Nov 24, 2020
Investor Presentation
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Company Presentation November 24th, 2020
Kahoot! started 2012 as a quiz-based game to ensure attention, create engagement and provide knowledge in classrooms
Global recognized brand with a viral distribution model based on scalable technology platform
User centric, data-driven and iterative approach to product development and innovation
100m user generated Kahoots, over 200m games played last 12 months with over 1.3bn participating players
Launched September 2013
Growth focus
Top 3 tool in US education
50+ employees
Launched first commercial editions with 40k paid subscriptions
Launched mobile apps for iOS and Android
75+ employees
New commercial subscription editions for all segments
Reaching 170k paid subscriptions
Acquisition of Poio and DragonBox
120+ employees
Expanding commercial with 360k paid subscriptions
Launched first platform service
Actimo
130+ employees
Kahoot! helps me engage students in class and for homework, and also works great for virtual lessons even when school is closed "
As do millions of teachers globally
"
I love Kahoot! It makes learning fun!
As do hundreds of millions of students
As do millions of families around the world
Kahoot! breaks down barriers and connects teams
As do hundreds of thousands of organizations in over 150 countries
The Kahoot! viral business model generates over 1m new accounts and over 2m app downloads every month
Scalable cloud platform
Large market opportunity*
Recognized market leader
Viral business model
Active accounts whereof 7m teachers and educators
Paid subscriptions growing approx. 160% YoY, including teachers and professionals
User generated kahoots with over 1bn participating players LTM
Net dollar retention, above 100% for larger organizations
*Based on estimated EdTech market in 2020 from Goldman Sachs Education Technology Sector trends and market update May 2020
YoY growth in paid subscriptions per Q3
241% Q3 YoY growth in invoiced revenue
Q3 cash conversion from invoiced revenue
Active accounts LTM 1)
Paid subscriptions 2)
1) Active accounts LTM is defined as unique user accounts hosting a game with one participant or more LTM 2) Paid subscriptions is defined as total number of users on paid subscription per the end of the period 3) Conversion to paid subscriptions in all segments from customers in more than 150 countries
Africa, The Middle East, and India
| RENAULT | DISCOVER | Dräger | WNIVERSITY OF MARYLAND | REMINGTON COLLEGE |
Cartier | verizon V |
|---|---|---|---|---|---|---|
| APL JOHNS HOPKINS APPLIED PHYSICS LABORATORY |
NC STATE UNIVERSITY |
日上 La Source. Institut et Haute Ecole de la Santé |
EN Insperity | UCF Unionville-Chadds Ford | WIDTO | Southern Company |
| J.P.Morgan | 遊 GOV.UK | SKY | ThermoFisher SCIENTIFIC |
|||
| GLENBROOK 225 | EN SCHOOLS |
Nestle | accenture | EVERETT | sappi | Dominion Energy® |
| EY | WILEY | P/P Investments |
Nicrosoft | POLICE XXX |
A AEROSPACE | |
| Rentokil | W ROTTERDAN UNIVERSITY PPLIED SCIENCI |
MERZ Pharma |
STARTEK | 47 |
Kahoot! has paying subscribers in more than 150 countries, USA and Canada represent approx. 49% of invoiced revenue and Europe approx. 35% in Q3 2020
| Actual FY 2018 |
Actual FY 2019 |
Actual Q1-Q3 2020 |
Guidance FY 2020 |
||
|---|---|---|---|---|---|
| Invoiced revenue | \$3.5m | \$13m | \$27.7m | \$41-42m | |
| Paid subscriptions | 46K | 170K | 360K+ | 400K+ | |
| Active accounts LTM | 12m | 16m | 21m+ | 22m+ |
* Not including Home & Study subscriptions
Over 100 million games have been played by families and friends around the globe
Over 180K+ teachers are paying for premium editions to drive learning and engage students
at w or k 100K+ businesses breaking down barriers and connecting teams with our professional editions
Connecting the global educator community and providing high-quality, verified content, to ensure that every student gets access to awesome learning at school and home
10m+
Explore &
at home learn Bringing math to life Learn through play 100s of millions Learn to read
10.000
100s of millions
| Invite members | |||||
|---|---|---|---|---|---|
| Invite with a unique shareable link | |||||
| )7fcc751a60/027a23f3-6719-4713-9e9d-a01202164692 | Copy | Delet | |||
7 million
Make lessons interactive
unicef® for every child
NATIONAL
National Institutes of Health
NEP
Assessment
English
INICET
POWER
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KOMP players enjoying kahoots created by our partners
Partnering with
Cambridge and organizations
leading publishers
TIME®
OXFORD UNIVERSITY PRESS
educators & teachers
If teachers didn't try new things, our students wouldn't get the best from us. "
Aimee Copple
Premium verified content
11 C. Poplar
tion
See collection
mmon Sense Education
UNTE
A marketplace connecting the global educator community and providing high-quality, verified content, from educators and premium partners. Accessible for educators, teachers, students and individuals to ensure awesome learning.
Social & Emotional Learning
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Public Service campaigns
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Make language learning awesome!
ha
Hiragan "alphabet" 3
64% ELECT
Monotonous, text-heavy learning
Assumes immediate, all-in dedication
Mobility-restricting keyboard reliance
Requires long periods of attention
Lesson-weary burnout
Grammar-focused
Self-guided learners only
DROPS
\$4
$\sum$
Beautiful, visual learning
Anywhere, anytime swipe-only freedom
Short 5-min sessions*
Game-like motivation
Vocab-focused* abc
Self-guided learners &
auxiliary tool for instructors
* Note: While Drops appears disarmingly simple in its design, it is built upon a strong pedagogical foundation evidenced-based learning methodologies such as vocabulary acquisition, visual mnemonics, and spaced repetition.
is in over 250 countries
US
Parent
kahoot.com/school kahoot.com/study kahoot.com/work kahoot.com/investor kahoot.com/home
Stay up to date, visit kahoot.com/news
Kahoot! AS has a total of 445.2m common shares and more than 10,000 shareholders. The shares are listed on Merkur Market on Oslo Stock Exchange with ticker code
| Shareholders per November 23, 2020 | Shares | ₩ | |
|---|---|---|---|
| 1 Datum Group | 52 130 865 | 11,7% | |
| 2. | Northzone Ventures Norway AS | 48 033 280 | 10,8% |
| 3 Goldman Sachs International | 42 996 101 | 9,7 % | |
| 4 AS Real-Forvaltning/Glitrafjord | 36 708 910 | 8,2% | |
| 5 Creandum III LP | 23 550 832 | 5,3% | |
| 6. | Microsoft Global Finance | 20 820 000 | 4,7% |
| 7 Citigroup Global Markets Inc. | 13 500 000 | 3,0% | |
| 8 Versvik Invest AS | 12 962 076 | 2,9% | |
| 9 Newbrott AS | 7 606 000 | 1,7 % | |
| 10 State Street Bank and Trust Comp | 7 203 317 | 1,6 % | |
| 11 MP Pensjon PK | 5991435 | 1,3% | |
| 12 J.P. Morgan Bank Luxembourg S.A. | 5763867 | 1,3% | |
| 13 Morgan Stanley & Co. LLC | 5 438 994 | 1,2% | |
| 14 Gamification AS | 5 3 5 7 7 7 7 7 | 1,2 % | |
| 15 Verdipapirfondet DNB Norden | 4681614 | 1,1 % | |
| 16 Goldman Sachs & Co. LLC | 4572331 | 1,0 % | |
| 17 Sanden AS | 4 340 000 | 1,0% | |
| 18 J.P. Morgan Bank Luxembourg S.A. | 4 124 923 | 0,9% | |
| 19 Adrian AS | 3 156 750 | 0.7% | |
| 20 Verdipapirfondet DNB Grønt Norden | 3 145 432 | 0.7% | |
| Other | 133 148 294 | 29,9 % | |
| Total outstanding shares | 445 232 798 | 100,0% | |
| Outstanding share options | 17 515 153 | ||
| Total no. of shares (fully diluted) | 462 747 951 |
| Ticker | |
|---|---|
| Oslo Stock Exchange (Merkur Market): | KAHOOT-ME |
| Reuters: | KAHOOT-ME.OL |
| Bloomberg: | KAHOOTME:NO |
| Number of shares: | 445,232,798 |
| Outstanding share options: | 17,515,153 |
| Total no. of shares (fully diluted): | 462,747,951 |
| Free float: | >95% |
| Share price (November 23, 2020): | NOK 60.00 |
| Average daily trading volume YTD (shares): | 930,500 |
| Market Cap total (November 23, 2020) | NOK 26.7bn |
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