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Kahoot! ASA

Investor Presentation May 26, 2021

3641_rns_2021-05-26_8d3ea395-f18f-4875-9471-cf0cfd2433d3.pdf

Investor Presentation

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Make learning awesome

J.P. Morgan Technology, Media and Telecoms Conference May 26, 2021

Our vision is to build the leading learning platform in the world

Kahoot!

Kahoot! started 2012 as a quiz-based game to ensure attention, create engagement and provide knowledge in classrooms

Global recognized brand with a viral distribution model based on scalable technology platform

User centric, data-driven and iterative approach to product development and innovation

Over 100m user generated Kahoots, 275m games played last 12 months with 1.6bn participating players

The Kahoot! journey

Development of cumulative nonunique players since launch

Launched September 2013

Growth focus on US and K-12

Top 3 tool in US education

50+ employees

Launched first commercial editions with 40k paid subscriptions

Launched mobile apps for iOS and Android

75+ employees

New commercial subscription editions for all segments

Reaching 170k paid subscriptions

Acquisition of Poio and DragonBox

120+ employees

2013-17 2018 2019 2020-21

5 Billion

More commercial offerings, over 750k paid subscriptions

Launched first platform service

Acquisition of Actimo, Drops, Whiteboard.fi and Motimate

250+ employees

Kahoot! Group accelerating momentum

Invoiced revenue 2)

Kahoot! Group reached more than 760K paid subscriptions in Q1 2021, an increase of 85K from Q4 2020, whereof 44K Kahoot! licenses. The YoY growth including acquisitions, was 277% (approx. 560K) per Q1 2021 vs. Q1 2020. Subscription categories: 255K Work (including 131K active Actimo licenses), 275K School (including 6K Whiteboard), and 230K Home and Study (including 48K DragonBox math curriculum and 130K Drops language learning)

1) Paid subscriptions is defined as total number of users on paid subscription per the end of the period, including Actimo, Drops and Whiteboard from the time of acquisition 2) Conversion to paid subscriptions in all segments from customers in more than 150 countries

Why everyone loves Kahoot!

Embraced by 8m teachers

Kahoot! helps me engage students in class and for homework, and also works great for virtual lessons even when school is closed "

As do millions of teachers globally

Loved by students across the globe

I love Kahoot! It makes learning fun!

As do hundreds of millions of students "

Trusted by parents and families

Kahoot! allows me to engage in playful learning with my family in a social setting

As do millions of families around the world

Integral for corporate culture and learning

Kahoot! breaks down barriers and connects teams

As do hundreds of thousands of organizations in over 150 countries

To play Kahoot! is to promote Kahoot!

The Kahoot! viral distribution model generates millions of new accounts and app downloads every month

Kahoot! used for both personal use and for the entire family for engaged learning and knowledge sharing, inspiring millions of individuals

Free and from \$5 per user per month

Millions of teachers and thousands of educational institutions around the world are using premium editions to drive learning and engage students

Free and from \$3 per teacher per month

All kinds of organisations are using Kahoot! at work to engage employees, connect teams, ensure training and build team spirit and corporate culture

From \$10 per user per month

a t w o r k

Connecting the global educator community and providing high-quality, verified content, to ensure that every student gets access to awesome learning at school and home

connect marketplace content partners

10m+

are using Kahoot! at home with over 100 million games

Premium subscription for awesome learning for the entire family

& algebra

Language learning for everyone from 8 years and above

played by families Study at home at home Learn math Learn

to read

Engage communities Premium features and content for any occasion

with flashcards, tests and challenging friends

Introducing

Language Learning

The Kahoot! app will read out questions and answers for self-study, supporting over 30 languages.

Global learning unleashed!

The Kahoot! app and live game will soon be available in Japanese, Turkish, Polish and Dutch, in addition to the 7 languages already available: English, Spanish, Portuguese (BR), French, Norwegian, German & Italian

releases 30 million app downloads

Latest content

* 1st Language App to offer all 3 African Languages (Swahili, Igbo & Yoruba)

Climate Change

Animal Sounds

African Languages*

Free for 5 minutes a day & premium subscriptions from \$9.99 per month available

Over

10K

educational institutions have already deployed multiuser Kahoot! teacher licenses

Make lessons interactive

Equip IT admins with increased control, security & compliance

Elevate learning at

your entire school or

district

A collaborative, online whiteboard tool

at school

Embraced by over 8 million teachers globally

Next level engagement with Bitmoji

Awesome tools to visualize math and effective number talk sequences, designed for all teachers and educators

Over 800K daily users!

400% user growth the last 6 months reaching more than 7 million unique monthly users

Free & premium subscription from \$4.99 per month

Live collaboration Instant formative assessment Engage everyone!

8m+

monthly players enjoying kahoots created by our partners

Kahoot! Publisher Premium subscription for publishers and content creators

Premium learning content for students in the classroom and at home

Marketplace

Partnering with leading publishers and organizations

8m+

educators & teachers, and hundreds of millions of students across the world use Kahoot! to make learning awesome

Marketplace for educators (Launching 2021)

9:41
Amusing Algebra
Kahoot list Courses Community
Algebra is everywhere
♡127 likes □16 comments @ 327 views
Course information
This training course gives you a brief introduction
to the algebra basic understanding.

Kahoot! Academy connect Community & Network

Embraced by over 20 million

players monthly

If teachers didn't try new things, our students wouldn't get the best from us. "

Aimee Copple

Premium learning content

By verified educators and publishers to engage students

Kahoot! at work - for all organizations

Corporate learning Team collaboration

With Kahoot! I can measure product knowledge

Courses, analytics, learner resources

Kahoot! is a powerful tool for breaking down barriers and connecting the team

Integrations, collaboration tools

Audience engagement

Interactive presentations, audience interaction features

Company culture

Team building mode, employee engagement tools

Q1: New and existing customers are making learning awesome

Engagement & Communication

Company culture

Training & development

A better experience for all learners

to Kahoot! 360 for work and professionals

The transition from presenter centric to including everyone within the organization

Introducing

The enterprise engagement toolbox

Introducing

The complete solution for Employee Engagement

For all employees, to empower all individuals and teams to create, share and join engaging learning experiences and build organizational knowledge, including team spirit and company culture, corporate Learning, audience engagement!

Main features

  • Build team spirit by creating and hosting session to everyone in the organisation and amongst peers
  • Complete training courses individually or as teams
  • New team building experiences for live sessions and self-paced training
  • Ability for mandatory training and polls with full reporting including identity management
  • Enhanced cross-organization aggregated reporting
  • Proprietary company content library with access to 3rd party content from partners and consultants

From

per employee per month

For larger organization Kahoot! 360 Spirit Premium available from \$9 per employee per month

Full launch and general availability in Q2 2021

Over 130K monthly active users

The Employee Engagement platform for remote employees

Employee Engagement

Helping more than 220 premium brands reaching 300K+ employees in 80 countries

Selected new and recurring customers in Q1

Over 120K monthly active users

Employee Engagement

Learning made fun, easy and rewarding for everyone

Over 230 companies & organizations in over 35 countries are already happily Motimating away

Company Update

Kahoot! Group highlights Q1 2021

  • Strong growth on the Kahoot! platform with more than 28m active accounts last twelve months representing 68% YoY growth per Q1 2021
  • Continued growth in paid subscriptions, reaching more than 760K in Q1 2021, an increase of 85K paid subscriptions from Q4 2020. The YoY growth in paid subscriptions including acquired units was 277% (560K) per Q1 2021 vs. Q1 2020
  • Q1 2021 invoiced revenue YoY growth of 195% to \$19.1m, up from \$6.5m in Q1 2020. The QoQ invoiced revenue growth was 9% in Q1 2021
  • Positive cash flow from operations of \$5.4m in Q1 2021, compared to \$1.1m in Q1 2020
  • EBITDA for Q1 2021 (not including share-based compensation expenses and related payroll taxes, acquisition related expenses and listing cost preparations) was \$3.7m, representing 22.7% adjusted EBITDA margin
  • Solid financial cash position of \$254m per Q1 2021. The company has no interest-bearing debt
  • In Q1 we completed the acquisition of Whiteboard.fi, the engaging online whiteboard tool for teachers and classrooms. In April we completed the acquisition of Motimate to strengthen Kahoot!'s offerings in employee engagement and corporate learning

277%

YoY growth in paid subscriptions per Q1

195% Q1 YoY growth in invoiced revenue

28% Q1 cash conversion from invoiced revenue

Kahoot! Platform – continued growth

The user growth on the Kahoot! platform in the last twelve months continued, with more than 28m active accounts (68% YoY growth). Number of hosted games last twelve months was 279m (28% YoY growth) with 1.6bn participants (24% YoY growth) Paid subscriptions on core Kahoot! had YoY growth of 142%

Key financial figures development

Q1'21 Q4'20 Q3'20 Q2'20 Q1'20 Q4'19 Q3'19 Q2'19 Q1'19
Invoiced revenue 19.1 17.5 11.6 9.6 6.5 5.3 3.4 2.3 2.0
Invoiced revenue growth QoQ 1.6 1 5.9 2.0 3.1 1.1 1.9 1.1 0.3 0.3
Invoiced revenue growth QoQ % 9% 50 % 21 % 49 % 21 % 56 % 48 % 15 %
Revenue and operating income 16.2 12.0 9.2 5.7 4.2 2.8 3.1 1.4 1.2
Net cash flow from operations 5.4 7.0 5.2 3.9 1.1 1.4 $-0.6$ $-1.5$ $-1.9$
Cash flow from oper. in % of invoiced 28 % 40 % 45 % 41 % 17% 27 % $-17%$ -63 % -94 %
Cash and cash equivalents 253.6 256.1 72.5 73.4 34.0 40.9 13.4 24.7 26.5
Full time employee equivalents 204 182 127 128 120 110 100 73 62

Main comments:

  • 195% Q1 YoY invoiced revenue growth
  • Continued QoQ growth in Invoiced revenue and operating revenue
  • Strong cash flow from operations representing 397% Q1 YoY growth
  • Continued efforts to develop the company, adding product, development and commercial talents

Kahoot! Group invoiced revenue per region

Kahoot! has paying subscribers in more than 150 countries, USA and Canada represent approx. 46% of invoiced revenue and Europe approx. 41% in Q1 2021

Forward looking statement

Kahoot!
FY 2018
Kahoot!
FY 2019
Kahoot!
FY 2020
Kahoot!
FY 2021
Clever
FY 2021
Invoiced revenue \$3.5m \$13m \$45m \$90-100m \$44m
Paid subscriptions 46K 170K 550K 1m
  • For the first half year 2021, the Kahoot! Group expects invoiced revenues to exceed \$40m
  • For the full year 2021, the Kahoot! Group reiterate the ambition to reach \$90-100m in invoiced revenues (excluding the announced Clever acquisition) with continued solid positive cash flow from operations and one million paid subscriptions
  • The company will continue to explore non-organic growth initiatives
  • In addition, the company will explore the opportunity for a secondary listing during 2021

*Kahoot! Group ambitions will be updated to include Clever after closing of the transaction

1) Not including Home & Study subscriptions

2) Not including ARR from future acquisitions

Summary

Join the Kahoot! journey

Parent

kahoot.com/school kahoot.com/study kahoot.com/work kahoot.com/investor kahoot.com/home

Stay up to date, visit kahoot.com/news

Kahoot! shareholder overview

Kahoot! ASA has a total of 472.7m common shares and more than 31,000 shareholders. The shares are listed on Oslo Stock Exchange with ticker code KAHOT

Shareholders per May 21, 2021 Shares (m) %
1. SoftBank 75,0 15,9%
2 Datum Group 52,1 11,0 %
3 Glitrafjord 40,2 8,5 %
4 Creandum III LP 20,0 4,2 %
5 The Bank of New York Mellon 19,3 4,1%
6 Citigroup Global Markets Inc. 13,5 2,9%
7 Versvik Invest AS 13,0 2,7%
8 State Street Bank and Trust Comp 11,3 2,4 %
9 Newbrott AS 7.6 1,6 %
10 State Street Bank and Trust Comp 6,2 1,3%
11 MP Pensjon PK 5,4 1,1%
12 Nordnet Bank AB 5,4 1,1%
13 Gamification AS 5,2 1,1%
14 Sanden AS 4,5 0,9%
15 J.P. Morgan Securities PLC 4,1 0,9%
16 The Bank of New York Mellon SA/NV 3,5 0,8%
17 The Bank of New York Mellon SA/NV 3,5 0,7%
18 Adrian AS 3,2 0.7%
19 J.P. Morgan Bank Luxembourg S.A. 3,1 0,7%
20 Verdipapirfondet DNB Norden 2,9 0,6%
Other 173,6 36,7%
Total outstanding shares 472,7 100,0 %
Outstanding share options 20,0
Total no. of shares (fully diluted) 492,7
Oslo Stock Exchange: KAHOT
Yahoo! Finance KAHOT.OL
Reuters: KAHOT.OL
Bloomberg: KAHOOT:NO
Number of common shares: 472,689,510
Outstanding share options: 20,047,850
Total no. of shares (fully diluted): 492,737,360
Share price (May 21, 2021): NOK 59.30
Avg. daily trading volume YTD (shares): 2,850,000
Market Cap total (May 21, 2021): NOK 28.0bn

Clever Presentation

A Digital Classroom to Love

Disclaimer

You've probably seen the announcement that Kahoot! will acquire Clever. Please note that until the transaction closes, we remain separate and independent companies.

However, we are excited for this opportunity to tell you more about Clever, and why we are so excited about what the future may bring.

Kahoot! will acquire Clever, a leading US K-12 EdTech learning platform

Introduction

"Clever really is this magical place where students can go and everything they need is just one click away."

Doug L., Instructional Technology @ Glendale USD

Make a world of digital learning instantly available

Executive Summary

Founded in 2012 by a former educator and friends who saw from experience that the edtech boom was creating immense usability challenges for K-12 students, teachers, parents, and developers

The Clever platform was initially invented to give students & teachers single sign-on to all of their resources. ~50% of U.S. K-12 students are now active on Clever - the most popular learning platform nationwide

Clever has won through increased adoption within its network (20M+ monthly active students, 89K+ schools, 600+ app developers)

Despite its overarching focus on network growth above revenue, Clever is growing revenue at 25% CAGR and has already achieved neutral cash flow

At \$44M in expected billed revenue 2021, Clever is just scratching the surface of monetization, and is uniquely positioned to win the biggest opportunities in education today, including global expansion and the Clever App Store

Experienced, Visionary Leadership Team With Deep Education and Technology DNA

Tyler Bosmeny CEO, Cofounder

Dan Carroll CPO, Cofounder

Rafael Garcia CTO, Cofounder

Eric Krugler VP Engineering

Kevin Kirn VP Product

Trish Sparks VP Customer Success

Anne Murguia VP Marketing

Kevin Laughlin CFO

Julie Weinstein VP People

175 employees (40% Prod/Eng), located in San Francisco, CA and Durham, NC

Remember spreadsheets with all of your students' usernames and passwords and taking half the class to log-in? No more! Over 1,020 hours of class time saved this week in our district due to Clever's single sign-on portal for students.

HEATH AUSTIN BROWN Educational Technology Specialist at District of Columbia Public Schools

6-12 months to create student accounts Students and teachers managing 10+ passwords, forgetting them frequently New students wait weeks to get access to edtech Apps can't keep up with constantly changing user data Edtech applications pay for massive implementation teams just to manually load data R&D work spent on data cleanup, not product

School software use growing exponentially

The average Clever school district uses 9x more apps than they did 5 years ago

"There's no going back now."

Pedro Martinez Superintendent, San Antonio ISD

The Problem: Missing Infrastructure Blocks Implementation, Adoption, and Revenue

3-6 month implementation cycles Schools and districts have

Teachers and students have

25% wasted class time due to log in problems

EdTech vendors have

12-18 month sales cycles with costly field sales model

U.S. schools spend \$13B/year on edtech 70% of paid licenses are never even used once

6% of EdTech vendors satisfied with selling process

The Universal Platform for Learning and Education

FinTech Payments Education Data Communications

The Clever Solution: Making Digital Learning Work in the US, Poised to Expand

Data API 500k+ connections of schools to applications

5 minute implementations No wasted class time Instant purchasing

Portal 20M Monthly Active Students

App Store coming soon

The Value is the Network

Platform

On the Front End, Clever's Portal is a Digital Classroom to Love

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Clever SSO is used by over 20M students and 1.2M teachers every month

Clever's Backend APIs Help Apps Scale into Thousands of Districts with One Connection

The Clever API is the central hub between Apps and school databases

Saves Apps from integrating with 100+ school database vendors

REST API relied on by 600+ apps for identity and provisioning

Business Model

"My new superpower is getting kids logged in and actually using the district purchased curriculum to its full potential!"

Samantha O., K-5 music teacher in North Dakota

Scalable Business Model Optimized for Network Growth

400+ top apps pay

Scalable integration and deployment into Clever's network Wide & growing reach of the platform increases value for partners Fees per connection scale with volume of schools served

Free to 89K+ schools

Digital learning is connected, secure, easy to use 100% free integration, portal, support 96 of the top 100 districts in the U.S. use Clever

Clever is One of the Most Used Websites Both in Education and Overall

Third parties rate Clever the most used website in Education after Google Workspace and Zoom

Microsoft ranks Clever as #7 in Active Directory MAUs globally (not education specific)

Sources: Edtech Insights 2020: LEA(R)N Report of 1,055 Edtech Websites (link). Rank Post-COVID-19, March 16 to May 15, 2020. Microsoft Corp. 2021: The State of Apps by Microsoft Identity: Azure AD App Gallery Apps that Made the Most Impact in 2020 (link).

Clever's Platform Powers the Biggest Brands in Education Today

Announced April 2021, Google named Clever its preferred partner to help schools setup and roster Google Classroom

Zoom wanted to get its app into schools quickly, and turned to Clever. 851 school districts started using Zoom through Clever, powering 80M+ Zoom sessions

McGraw Hill Education just announced a 10 year partnership with Clever to make their apps available for all schools using Clever

And Only Scratching the Surface of Revenue Potential

Huge growth potential for Clever within existing network

20+ apps

Existing applications grow use of Clever every year with over 100% Net Revenue Retention

Increased Clever usage & edtech adoption in existing schools creates 3x+ revenue growth potential

Bringing new apps, new schools, and new products to network creates additional growth opportunities

The Opportunity is the Network

Commercial roadmap

"I hope we can make an agreement to use Clever Badges to solve this huge problem [in Italy]."

Ricardo N., Technology Consultant, Acornhouse School, Rome, Italy

Unlocking new ways to learn for all students

Impact

2012 – 2015 Solving the Problem Creating our single signon solution to simplify online learning API Single Sign On

Building a Platform

2016 – 2020

Become a go-to resource across the industry

API Single Sign On Free App Store

Building On Top Of The Platform

2021+

Continuing to innovate to drive impact & value through additional opportunities

API Single Sign On Paid App Store International

The Clever App Store, a New Buying Experience for the \$13B Edtech Sector (U.S.)

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Tags
Wellness
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Grade readiness
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Already launched Clever's free app store for teachers – 75M student and teacher accounts created during 2020

Now building a new buying experience for schools & districts:

  • Instant demos
  • Rich data–verified teacher reviews, school usage data
  • One-click deployments via Clever

Two monetization models, including first pay-per-lead, and ultimately "Click to Buy" with revenue share Coming soon

Building the Clever opportunity

Building the Opportunity

Expanding Globally into New Regions

  • There is strong demand for Clever's platform from schools and applications outside of the U.S.
  • Global expansion will be accelerated through Clever's trusted application partners with global footprints (e.g. Google Classroom, Khan Academy, Scholastic)
  • Clever's network becomes even more valuable to our app customers with a global footprint

Coming soon

Clever's Expanding Opportunity

\$3B

TAM U.S. School Districts

Clever's App Store for Education

Software distribution into schools (\$3B based on a 20% commission on \$13B in annual edtech software spend)

Global EdTech

Future Growth: Global Expansion Expand platform globally, starting with English speaking countries

Unlocking New Ways to Learn for All Students

  • The most widely used single sign-on platform for K-12 in the U.S.
  • Makes learning accessible to everyone, everywhere
  • Powering the biggest brands in education with more than 100% net retention rate
  • Significant growth potential
  • Increased monetization of existing solution and network
  • Unlock the international opportunity
  • Become the commerce enabler in edtech

Thank you.

For more information, visit:

Clever.com

www.kahoot.com/investor

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