Investor Presentation • Jan 11, 2022
Investor Presentation
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Q4 2021 Trading update supporting slides Please see notice to market for additional details January 11th, 2022
Our vision is to build the leading learning platform in the world
YoY growth in paid subscriptions per Q4
126% Q4 YoY growth in invoiced revenue
30%+
Q4 cash conversion of invoiced revenue
1) Paid subscriptions is defined as total number of users on paid subscription per the end of the period, including new units from the time of acquisition 2) Conversion to paid subscriptions in all segments from customers in more than 150 countries
Continued organic user growth on the Kahoot! platform in 2021. 30.9 million active accounts, up 6 million YoY. 310 million hosted sessions, up 60 million YoY. Approx. 2.0 billion participants (non-unique) globally, up 500 million YoY and 172K YoY growth in core Kahoot! paid subscriptions.
1) Paid subscriptions is defined as total number of users on paid subscription on the core Kahoot! platform (not including acquired units) per the end of the period 2) Active accounts, hosted sessions and participating players (non-unique) on the Kahoot! platform last twelve months
| FY 2018 | FY 2019 | FY 2020 | FY 2021 | ||
|---|---|---|---|---|---|
| Invoiced revenue | \$3.5m | \$13m | \$45m | \$107m+ | |
| Paid subscriptions* | 46K | 170K | 675K | 1.1m |
1) Includes invoiced revenue from Clever for the four-month period from September till December 2021
2) The operational cost base does not include depreciation and amortization, and is adjusted for special operating items. Special operating items are material expenses and other material transactions of either a non-recurring nature or special in nature compared to ordinary operational expenses and include adjustments for share based compensation expenses and related payroll taxes, acquisition-related expenses, and listing cost preparations.
A globally recognized brand across sectors and segments
A scalable cloud platform supported by a viral business model
Experienced organization with growth track record from the industry
Clear path to profitable growth with positive cash flow from operations
Continuously improving all services for all segments and user groups
Solid funding for strategic partnerships and non-organic growth
Parent
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distribution model generates millions of new accounts and app downloads every month
Kahoot! platform is ad-free, and has no ad spending
Lead with engagement and distinct software solutions for learning with great user experience
Expand commercial offerings to drive even greater operating leverage
across user segments and geographies
Leverage and productify vast platform and ecosystem of users, partners and content
Solid free cash flow to support growth through organic initiatives and inorganic investments
Leveraging Kahoot!'s strong global engagement brand and platform to capture increasing investment in learning across all segments
Connect with every employee, strengthen company culture, and improve corporate learning outcomes in a hybrid workplace!
engagement
engagement app
learning
Interactive presentations & meetings
Company culture
Training & development
10K educational institutions have already deployed multiuser Kahoot! teacher licenses
Over
Maximize student engagement by designing full class, interactive sessions
Elevate learning at your entire school or district
Making learning fun, engaging, and impactful at school!
at school
Bring math to life!
Online whiteboard tool
Equip IT admins with increased control, security & compliance
Choose the perfect game mode Play live or assign a challenge! courses
Embraced by over 9 million
teachers globally, engaging 100s of millions of students
are using Kahoot! at home with over 100 million games played by families
100 million games
played by families
…with over
Just launched!
A safe and fun learning experience for kids age 2-7
Kids Teens Students Family & friends
Learn at home, with study peers or on the go
at home
Learn to read, learn math & algebra - apps
for awesome learning for the entire family
Social study for higher-ed students
Language learning made easy.
+
Who says studying can't be fun? Social study for higher-ed students
A safe and customized user experience, with world class read aloud technology
Available in 11 languages, Arabic and simplified Chinese coming soon!
New!
First subscription for premium content on Marketplace
Buy and sell ready-to-use, high quality learning content!
Enhanced learning experience with premium IP
Let's educators grow their own community to share knowledge
Premium learning content embraced by 40m+ monthly players
Supporting passionate educators, creators, subject matter experts and publishing partners in commercialising premium learning content and connecting with millions in Kahoot!'s global learning community at school, at work and at home
: First premium content subscription service launched in Q4
Complete offering for professional development and learning with organization-wide license plan
Elevated learning with complete site licenses for schools, districts and campuses
Premium subscription for the entire family, study-peers and friends
Leveraging global user base and partner ecosystem to offer commercial marketplace for verified content creators
The leading digital learning platform for U.S K-12, a community for students, families and educators
Kahoot! started 2012 as a quiz-based game to ensure attention, create engagement and provide knowledge in classrooms
Global recognized brand with a viral distribution model based on scalable technology platform
User centric, data-driven and iterative approach to product development and innovation
Over 200m user generated Kahoots, 300m games played last 12 months with 2bn participating players
Development of cumulative nonunique players since launch
Launched September 2013
Top 3 tool in US education
Launched first commercial editions in 2018 with 40k paid subscriptions
75+ employees
New commercial subscription editions for all segments
Reaching 170k paid subscriptions
Acquisition of Poio and DragonBox
120+ employees
More commercial offerings and over 550k paid subscriptions
Launched first platform service
Acquisition of Actimo and Drops
200+ employees
6 Billion
7 Billion
More features and over 1.1M paid subscriptions
Available in over 11 languages
Acquisition of Whiteboard.fi, Motimate and Clever
500+ employees
www.kahoot.com/investor
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