Investor Presentation • May 4, 2022
Investor Presentation
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Q1 2022 Presentation 4 May 2022
OUR MISSION IS TO MAKE LEARNING AWESOME
OUR VISION IS TO BUILD THE LEADING LEARNING PLATFORM IN THE WORLD


| Corporate learning and engagement |
Classroom engagement and learning |
Learning with family and friends |
Educator community & marketplace |
Digital learning platform for schools and districts |
|---|---|---|---|---|
| Kahoot! used in 97% of Fortune 500 |
9m+ teachers on the platform LTM |
100m+ games played by families LTM |
40m+ participants/ month |
60%+ of U.S. K12 schools use Clever |

The first quarter came with considerable market uncertainty due to the geopolitical situation as well as the pandemic long-tail. Market sentiment in initial part of the quarter were influenced by some hesitation, shifting to strong momentum in March.
and application of digital learning tools continues to increase at pace, with digital adoption accelerating across industries
of the Kahoot! platform, with an increasingly diverse portfolio of offerings for widening demographics
and conversion to paid, particularly in corporate sector and amongst professional users, indicating increased segment maturity and product-market fit
in the world's largest learning market, U.S., signalling a robust, ongoing demand for digital learning solutions
gain increasingly vital importance as organizations contend with the realities of dispersed workforces and spikes in staff turnover.
in the face of an unrelenting demand for up/reskilling. This puts tertiary education on the cusp of significant and delayed transformation.
with its unique potential for effective learning both in the classroom and at home.
and evolve, continually seeking new tools and platforms to engage audiences and monetize content. KAHOOT! IS UNIQUELY POSITIONED TO CAPTURE A

SIGNIFICANT SHARE OF A FRAGMENTED GLOBAL MARKET
LEAD WITH ENGAGEMENT and distinct software solutions for learning with great user experience

INNOVATIVE SOLUTIONS delivered continuously across user segments and geographies

EXPAND COMMERCIAL OFFERINGS to drive even greater operating leverage


LEVERAGE AND PRODUCTIFY vast platform and ecosystem of users, partners and content

SOLID FREE CASH FLOW supporting growth through organic initiatives and inorganic investments

Leveraging Kahoot!'s strong global engagement brand and platform to capture increasing investment in learning across all segments
LearnPlatform recognizes Kahoot! and Clever in the EdTech Top40 Mid-Year Report 2021-22 as the 6th and 7th most widely-used education technology solutions by educators and students in U.S K-12, only surpassed by Google services
https://learnplatform.com/report/top40
| Rank | Solution Name | Rank Change | |||
|---|---|---|---|---|---|
| Primary Purpose, Type of Solution | Compared to 2020-2021 report (September-May) |
||||
| 1 | Google Docs | ||||
| General & Pervasive | |||||
| 2 | Google Slides | ||||
| General & Pervasive | |||||
| YouTube | |||||
| 3 | Sites & Resources, Streaming Services |
||||
| Google Drive | |||||
| 4 | General & Pervasive | ||||
| Google Forms | |||||
| 5 | Classroom Engagement & Instruction, Classroom Response & Assessment |
||||
| Kahoot! | |||||
| 6 | Classroom Engagement & Instruction, Classroom Response & Assessment |
||||
| Clever | |||||
| IT Management, Single Sign-On (SSO) |
|||||
| Google Classroom | |||||
| 8 | Learning Management System (LMS) | 2 | |||
| 9 | Google Sites | ||||
| General & Pervasive | |||||
| 10 | Google Sheets | ||||
| General & Pervasive |



while maintaining discipline on cost management, to secure sustainable, profitable growth
DEPLOY GROUP RESOURCES TO CONTINUED INNOVATION
and development of our products and solutions, for all user groups and learning contexts
through finalizing the integration of the Motimate and Actimo platforms, as well as developing customized branding for larger organizations
and launch new commercial services to monetize content from premium partners and verified educators
as well as expansion of Clever offerings into first international markets, and leverage new commercial services to Clever network


112% YOY GROWTH IN TOTAL REVENUE
78% YOY GROWTH IN INVOICED REVENUE
56% YOY GROWTH IN
ADJUSTED EBITDA
TOTAL REVENUE AND OTHER OPERATING INCOME OF \$34.4M up 112% YoY
ARR (ANNUAL RECURRING REVENUE) OF \$138M, UP 100% YOY
whereof Clever contributed with approx. \$48m from its U.S. ecosystem partners
up 78% YoY, including Clever, which contributed \$9.5m in the quarter. Excluding Clever, invoiced revenue in the first quarter grew \$5.5m YoY to \$24.5m, up 29% YoY
(excluding share-based compensation expenses and related payroll taxes, acquisition related expenses and listing cost), up 56% YoY

with 29.9m active accounts last twelve months, up 6% YoY
across all services, up 54% YoY, representing an organic increase in the quarter of 60K, whereof 40K on the Kahoot! platform.
Per the end of Q1, Kahoot! at Work reached 515K paid subscriptions, Kahoot! at School reached 395K paid subscriptions and Kahoot! At Home & Study reached 260K paid subscriptions
(excluding payment of listing and acquisition cost, and cash effects related to share-based compensation), impacted by Clever billing seasonality
as of 31 March 2022, the Group has no interest-bearing debt
6% YOY GROWTH LTM IN ACTIVE ACCOUNTS - KAHOOT! PLATFORM
54%
YOY GROWTH IN PAID SUBSCRIPTIONS
12%
Q1 CASH FLOW MARGIN FROM OPERATIONS OF OPERATING REVENUE


HOSTED SESSIONS ACTIVE ACCOUNTS 2) 2)

Continued organic user growth on the Kahoot! platform LTM. 29.9 million active accounts, up 1.7 million YoY. 297 million hosted sessions, up 18 million YoY. Approx. 1.9 billion participants (non-unique) globally, up 300 million YoY and 170K YoY growth in core Kahoot! paid subscriptions.
1) Paid subscriptions is defined as total number of users on paid subscription on the core Kahoot! platform (not including acquired units) per the end of the period 2) Active accounts, hosted sessions and participating players (non-unique) on the Kahoot! platform last twelve months
The Kahoot! Group reiterates the ambition to exceed \$190m in invoiced revenues for 2022, with recognized revenues exceeding \$155m and adjusted cash flow from operations of approx. 35% of recognized revenue
| Reported Q1 2022 |
Guidance Q2 2022 |
Reported FY 2021 |
Guidance FY 2022 |
|
|---|---|---|---|---|
| Recognized revenue YoY growth |
\$34.4m 112% |
\$35-36m 90-96% |
\$91.3m 211% |
\$155-165m 70-81% |
| Invoiced revenue (billings) YoY growth |
\$34.0m 78% |
>\$36m 75% |
\$107.2m 137% |
\$190-200m 77-87% |
| Gross margin 2) | 95% | 92% | ||
| Adjusted EBITDA margin 3) | 17 % | 21% | ||
| Capex | \$0.4m | ~\$0.5m | \$0.6m | ~\$2.0m |
| Adjusted cash flow from operations 3) |
\$4.2m | \$31.3m | ~\$55m |
1) Clever's invoicing seasonality in 2021 was approx ⅓ in the first half and ⅔ in the second half of the year. For 2022 the invoicing growth will be driven by the billing cycle for "back to school" season in the second half of the year 2) Gross margin only reflects direct third-party sales and distribution cost
3) Not including share-based payment expenses and related payroll taxes for the Group's share option program, and acquisition-related expenses and listing cost
~\$500m
INVOICED REVENUE (in millions USD)

representing approx. 40% annual invoiced revenue growth, whereof approx. 1/3 from Kahoot! at Work, 1/3 from Kahoot! at School including Clever, and 1/3 from Kahoot! at Home & Study including Kahoot! Academy Marketplace
The operational cost base2) is over the period expected to be converged to approx. 60% of invoiced revenue which indicates approx. 40% cash conversion of invoiced revenue in 2025
The financial ambitions outlined do not depend on any material acquisitions in the period
As previously communicated the Company is exploring the opportunity for a secondary listing. After concluding its initial assessment, the Company has decided that it will continue to explore preparations for a potential secondary listing in the U.S. The Company will update the market in line with applicable regulatory requirements
1) Reported invoiced revenue was \$107m and included invoiced revenue from Clever for the four-month period from September till December 2021
2) The operational cost base does not include depreciation and amortization, and is adjusted for special operating items. Special operating items are material expenses and other material transactions of either a non-recurring nature or special in nature compared to ordinary operational expenses and include adjustments for share based compensation expenses and related payroll taxes, acquisition-related expenses, and listing cost preparations.
for every user, customer and partner across all our products and offerings
2
1
by connecting the Kahoot! ecosystem of partners, learners and educators through marketplace functionality
3
in all parts of the Kahoot! operating model
4
across all customer groups and products fueled by the viral user growth on the Kahoot! platform




STUDENT kahoot.com/study
PARENT kahoot.com/home PROFESSIONAL kahoot.com/work

INVESTOR kahoot.com/investor
Stay up to date, visit kahoot.com/news

Q1 Financials Appendix

| Q1 22 | Q4'21 | Q3.21 | Q2'21 | Q1'21 | Q4'20 | Q3'20 | Q2'20 | Q1'20 | |
|---|---|---|---|---|---|---|---|---|---|
| Invoiced revenue | 34.0 | 39.7 | 27.8 | 20.6 | 19.1 | 17.5 | 11.6 | 9.6 | 6.5 |
| Invoiced revenue growth YoY | 14.9 | 22.2 | 16.2 | 11.0 | 12.6 | 12.2 | 8.2 | 7.3 | 4.5 |
| Invoiced revenue growth YoY % | 78 % | 126 % | 139 % | 114 % | 195 % | 230 % | 241 % | 317 % | 222 % |
| Invoiced revenue growth QoQ | -5.7 | 11.9 | 7.2 | 1.5 | 1.6 | 5.9 | 2.0 | 3.1 | 1.1 |
| Invoiced revenue growth QoQ % | 35 % | 35 % | 35 % | 8 % | ರಿ ೫ | 50 % | 21 % | 49 % | 21 % |
| ARR | 138 | 133 | 124 | 75 | ਦਰ | 60 | 32 | 25 | 18 |
| Revenue and operating income | 34.4 | 33.0 | 23.7 | 18.4 | 16.2 | 11.3 | 9.0 | 5.2 | 3.8 |
| Cost of sales 2 | 1.8 | 2.6 | 1.3 | 1.7 | 1.3 | 1.3 | 1.4 | 0.7 | 0.4 |
| Employee benefit expenses " | 15.6 | 13.9 | 8.7 | 6.5 | 6.2 | 5.7 | 3.2 | 2.5 | 2.9 |
| Other operating expenses 3 | 11.3 | 11.1 | 7.6 | 6.1 | 5.0 | 4.1 | 2.3 | 2.3 | 1.9 |
| Total operating cost | 28.7 | 27.6 | 17.7 | 14.2 | 12.5 | 11.2 | 6.9 | 5.4 | 5.2 |
| Adjusted EBITDA | 5.7 | ਵ 'ਤੇ | 6.0 | 4.2 | 3.7 | 0.1 | 2.2 | -0.3 | -1.3 |
| Adjusted EBITDA margin | 17 % | 17 % | 25 % | 23 % | 23 % | 1 % | 24 % | -5 % | -35 % |
| Net cash flow from operations * | 4.2 | 13.4 | 7.4 | 5.0 | 5.4 | 7.0 | 5.2 | 3.9 | 1.1 |
| Cash flow from oper. in % of revenue | 12 % | 41 % | 31 % | 27 % | 34 % | 62 % | 58 % | 76 % | 28 % |
| Cash and cash equivalents | 77 | 108 | 206 | 440 | 254 | 256 | 73 | 73 | 34 |
| Employee full time equivalents | 430 | 422 | 415 | 244 | 204 | 182 | 127 | 128 | 120 |
1) Cost of sales only include direct third-party sales and distribution cost
4) Adjusted for cash outflow for acquisition and listing cost, and cash effects related to share based payment
| Q1 2022 | Q1 2021 | FY 2021 | |
|---|---|---|---|
| Total revenue and other operating income | 34.4 | 16.2 | 91.3 |
| Cost of sales 2 | 1.8 | 1.3 | 7.0 |
| Employee benefit expenses - | 15.6 | 6.2 | 35.2 |
| Other operating expenses 3 | 11.3 | 5.0 | 29.7 |
| Total operating expenses | 28.7 | 12.5 | 72.0 |
| Adjusted EBITDA | 5.7 | 3.7 | 19.3 |
| Adjusted EBITDA margin | 17% | 23 % | 21 % |
| Share based compensation expenses | 5.6 | 2.1 | 15.5 |
| Payroll tax share based compensation | (3.1) | 1.3 | (7.6) |
| Acquisition transaction and listing cost | 0.2 | 1.4 | 6.6 |
| Reported EBITDA | 3.0 | (1.2) | 4.7 |
1) Cost of sales are direct third-party sales and distribution cost
2) Calculated share-based payment expenses and related payroll taxes for the Group's share option
program are not included
3) Acquisition-related expenses and listing cost are not included
4) Includes Clever from 1 September 2021
| 31.03.2022 | 31.12.2021 | |
|---|---|---|
| Goodwill | 493.9 | 494.4 |
| Intangible assets | 169.6 | 173.3 |
| Property, plant and equipment | 0.8 | 0.6 |
| Right-of-use assets | 3.7 | 2.9 |
| Total non-current assets | 667.9 | 671.3 |
| Trade receivables | 11.6 | 11.8 |
| Other current assets | 5.1 | 5.3 |
| Cash and cash equivalents | 76.9 | 107.8 |
| Total current assets | 93.6 | 124.8 |
| Total assets | 761.5 | 796.1 |
| Total equity | 592.4 | 581.5 |
| Lease liabilities | 2.7 | 2.0 |
| Deferred tax liability | 45.7 | 46.3 |
| Other non-current liabilities | 14.9 | 40.6 |
| Total non-current liabilities | 63.3 | 88.9 |
| Lease liabilities | 1.2 | 1.0 |
| Trade payables | 4.7 | 5.4 |
| Contract liabilities (deferred revenue) | 58.7 | 60.8 |
| Other current liabilities | 41.2 | 58.6 |
| Total current liabilities | 105.8 | 125.7 |
| Total equity and liabilities | 761.5 | 796.1 |
| Q1 2022 | Q1 2021 | FY 2021 | |
|---|---|---|---|
| Net cash flow from operating activities | 3.6 | 5.4 | 20.9 |
| Net cash flow from investing activities | (33.6) | (7.5) | (364.9) |
| Net cash flow from financing activities | (0.3) | (0.2) | 195.5 |
| Net change in cash and cash equivalents | (30.3) | (2.3) | (148.5) |
| Cash and cash equivalents at begin. of period | 107.8 | 256.1 | 256.1 |
| Effects of exchange rate changes on cash | (0.6) | (0.2) | 0.2 |
| Cash and cash equivalents at end of period | 76.9 | 253.6 | 107.8 |
| Adjusted cash flow from operating activities 1 | 4.2 | 5.4 | 31.3 |
1) Adjusted for cash outflow related to share based payment, acquisition and listing cost

Company overview


Free and paid subscription for individuals, teachers and students with premium offerings for schools and organizations

Lifelong learning platform with global footprint in home, schools and corporations
100 million kahoots created by users and premium content partners easily accessible
Easy to use and engaging user experience for all use cases being continuously improved – live and on demand

Connect with every employee, strengthen company culture, and improve corporate learning outcomes in a hybrid workplace!


Training & development
Employee engagement app

Interactive
meetings
Fun and easy learning

Learning & engagement

10K educational institutions have already deployed multiuser Kahoot! teacher licenses
Over
Maximize student engagement by designing full class, interactive sessions


Elevate learning at your entire school or district
Making learning fun, engaging, and impactful at school!
Choose the perfect game mode Play live or assign a challenge!
Equip IT admins with increased control, security & compliance
at school

Bring math to life!
Online whiteboard tool

Embraced by over 9 million
teachers globally, engaging 100s of millions of students

are using Kahoot! at home with over 100 million games played by families
100 million games
A safe and fun learning experience for kids age 2-7
played by families
…with over
Just launched!
Premium subscription for awesome learning for the entire family
Learn at home, with study peers or on the go
Kids Teens Students Family & friends
at home
Exploration sparks curiosity
Learn to read, learn math & algebra - apps

Social study for higher-ed students
Just launched!
Language learning made easy.


The Kahoot! app and live game just launched in Arabic and Simplified and Traditional Chinese, in addition to the 11 languages already available: Japanese, Turkish, Polish, Dutch, English, Spanish, Portuguese (BR), French, Norwegian, German & Italian!




Purchase alone or as a part of the Kahoot! Family+ learning apps


Lets creators grow their community, share their knowledge and join the global creator economy
Premium learning content embraced by 40m+ monthly players

Subscription to access a comprehensive library of premium content
Buy and sell full sessions and courses!

Enhanced learning experience with premium IP







Allowing verified creators, subject matter experts and content partners to share their knowledge, offer their content for sale and join the global creator economy
… and for anyone to access
Unique, global, community based marketplace

| marketplace | |||||
|---|---|---|---|---|---|
| A complete offering for professional development and learning with an organization-wide license plan |
Elevated learning with complete site licenses for schools, districts and campuses |
A premium subscription for the entire family, study-peers and friends |
Leveraging our global user base and partner ecosystem in order to offer a commercial marketplace for verified content creators |
The leading digital learning platform for US K-12 teachers, and a community for students, families and educators |


Kahoot! started 2012 as a quiz-based game to ensure attention, create engagement and provide knowledge in classrooms

Global recognized brand with a viral distribution model based on scalable technology platform
User centric, data-driven and iterative approach to product development and innovation

Since launch, hosted hundreds of millions of learning sessions with over 7 billion participants (non-unique) in more than 200 countries and regions.

Development of cumulative nonunique players since launch

Launched September 2013
Top 3 tool in US education
Launched first commercial editions in 2018 with 40k paid subscriptions
75+ employees
New commercial subscription editions for all segments
Reaching 170k paid subscriptions
Acquisition of Poio and DragonBox
120+ employees
More commercial offerings and over 550k paid subscriptions
Launched first platform service
Acquisition of Actimo and Drops
200+ employees
6 Billion
7 Billion
More features and over 1.1M paid subscriptions
Available in over 11 languages
Acquisition of Whiteboard.fi, Motimate and Clever
500+ employees and contractors

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