Investor Presentation • Jun 7, 2023
Investor Presentation
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KAHOOT! INVESTOR DAY
INVESTOR DAY 2023
The following presentation is being made only to, and is only directed at, persons to whom such presentation may lawfully be communicated ('relevant persons'). Any person who is not a relevant person should not act or rely on this presentation or any of its contents. Information in the following presentation relating to the price at which relevant investments have been bought or sold in the past or the yield on such investments cannot be relied upon as a guide to the future performance of such investments.
This presentation does not constitute an offering of securities or otherwise constitute an invitation or inducement to any person to underwrite, subscribe for or otherwise acquire securities in Kahoot! ASA. The release, publication or distribution of this presentation in certain jurisdictions may be restricted by law, and therefore persons in such jurisdictions into which this presentation is released, published or distributed should inform themselves about, and observe, such restrictions.
This presentation contains statements regarding the future in connection with the Kahoot! Group's growth initiatives, outlook, strategies and objectives. All statements regarding the future are subject to inherent risks and uncertainties, and many factors can lead to actual profits and developments deviating substantially from what has been expressed or implied in such statements. The comments in the presentation are related to Kahoot!'s development in 2023 compared to the same quarter of 2022, unless otherwise stated.
Trish Sparks Clever CEO
Building the leading learning and engagement platform in the world
4:30 - 6:00 CEST Commercial Education Consumer & Experience

Eilert Hanoa CEO

Ken Østreng CFO

James Micklethwait VP Kahoot! at Work

Sean D'Arcy VP Kahoot! at School and Home

Elizabeth Kleive CXO Alexander Remen Director of Product


Craig Narveson Director of Partnerships
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BUILDING THE LEADING LEARNING AND ENGAGEMENT PLATFORM IN THE WORLD
The preeminent global brand for digital education, engaging learning and audience interaction
Eilert Hanoa, CEO
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Learning and engagement for everyone
Global brand with viral growth
Critical infrastructure for US school market
Innovation-driven product-led growth
Scalable and resilient business model
Engagement and learning platform
+9bn
participants (non unique) since launch

Paid subs across corporations, schools and consumers
Digital classroom and full Edtech experience
75%
of U.S. K-12 schools on Clever platform
610+ Paying App Partners Consistent growth in recurring revenue, both organic and inorganic with a unique viral business model and highly scalable platform
\$173m
Billings LTM Q1 2023 \$55m Cash EBITDA LTM Q1 2023
~35%
Pro forma billings CAGR (FY 2020-2022) >30%
Consistent annual Cash EBITDA margin (FY 2020-2022)
500+ K!rew members across U.S. and Europe
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Engaging corporate training and communication solutions for all employees
In total 595k paid subs, net 80k new added LTM

Learning platform powered by engagement and learning tools for teachers and students
In total 450k paid subs, net 55k new added LTM 610+ paying EdTech Apps on Clever, +100 new apps LTM

Social learning and global community and marketplace for creators and learners
In total 300k paid subs, net 40k new added LTM
Deeper expansion into corporate learning technology market and fast growing non-desk workers market
Further transition to employee based license model

Expanding from single teacher licenses to multiseat across K-12 and Higher Ed
Leveraging Clever platform to drive adoption and growth across districts, teachers and students

Leveraging vast consumer user base, world class partnerships, and content creators to monetize young learners, higher ed students and lifelong learners

Continue to foster brand promoters and engage users through ever-evolving customer experiences across all offerings
" A company that connects with its audience through cultural relevance, social impact, and clear, authentic communication

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BRAND Globally known brand across the world
100m public kahoots on the platform, 1 billion questions in the question bank and growing
World renowned content and tech partners, millions of creators
Closing in on 10 billion participating players since launch (non-unique)
Selected multi-seat enterprise accounts representing huge white-space opportunity


| 2022 Edtech App Report |
|||||
|---|---|---|---|---|---|
| Analysis of findings from Lightspeed Analytics™ |
|||||
| 1. Google Workspace | |||||
| 2. | You Tube | ||||
| 3 | Clever | ||||
| 4. | Kahoot | ||||
| 5. | Wikipedia | ||||
| 6. | Microsoft Suite | ||||
| 7. | Quizizz | ||||
| 8. | |||||
| 9. | Quizlet | ||||
| 10. | |||||
| 11. | Adobe | ||||
| 12. Pinterest | |||||
| 13. Cool Math Games | |||||
| 14. | Blooket | ||||
| 15. Encyclopedia Britannica | |||||
| 16. Nearpod | |||||

Critical infrastructure for US school market
Trish Sparks, CEO Clever
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Students
Easy access to edtech apps

Teachers
Simplifying digital instruction

IT Admins
Better edtech implementation


920+ Edtech App Partners ↑16% YoY
| O | ||
|---|---|---|
| Clever | Resource Hub | |
| Resources | Filter Resources by | |
| Favorites District Resources |
Launch a kahoot! 0 You can now launch a |
|
| Favorites | kahoot for your students in Clever! Create your kahoot, |
|
| 0 O 0 |
then enter the pin below, it's magic! |
|
| Go to Kahoot! | ||
| District Resources | and then --------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
| O O |
Start game! ENTER PIN |
|
Help apps scale into thousands of districts with one connection

connections in 2022
● Annual subscriptions that grow as schools are added 20
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Schools are using more apps on Clever than ever before and there's room to keep growing connections

Connecting popular apps across all categories

Clever is fantastic. It's so easy to use. We're able to integrate so many different " programs quickly and easily. Our teachers and students love it. "
Adam Klose Technical Support Specialist Akron Central School District
Land and expand to serve partners' schools

Our Clever partnership helps EVERFI resources reach the largest number of students and teachers. It's one of the stronger ways to grow relationships, grow usage, and grow impact." "
Diana Bravo Vice President of District Partnerships EVERFI

Systems
Applications
New API integrations produce more revenue and increase value to Applications Partners & Districts
Edtech Applications (Curriculum, Assessment) HR Information System (Staff data) Identity Systems (Google, Microsoft) Student Information System (Student, teacher, parent data) Rostering Integration (Google Classroom etc.) Learning Mgmt System
(Schoology, Canvas etc.)
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Current Clever Connections
New Connection Opportunities 24
Leveraging our position as the trusted education infrastructure partner to solve security challenges for our school network
500 District subscribers
On track to 3x 2022 revenue in 2023

Winner: CITE Conference top edtech MFA solution
Making adoption easier and more scalable globally

Secure everything
Connect anything

Expand globally
Continuous additions to be the most engaging platform

A premium offering to professional users
One platform and app store for all teaching needs
Premium, ready-made content for every learning need


Kahoot! is in a unique position and capability to serve several high growth learning verticals through one globally beloved brand and software platform
of the people working with product development, engineering and design, representing in total over 280 people
3/4th of capacity spent on innovations like new features and capabilities
75% of features built to scale across millions of users in all customer categories
NPS ↑ improved NPS ratings in all segments the last 12 months
MORE CUSTOMER VALUE AND NEW OFFERINGS POWERED BY ARTIFICIAL INTELLIGENCE

MORE CUSTOMER VALUE AND NEW OFFERINGS POWERED BY ARTIFICIAL INTELLIGENCE
| υ | A Home O Discover = = Library all Reports @ Marketplace | Share Create Q | |||
|---|---|---|---|---|---|
| I s |
|||||
Just launched: Kahoot! Generator, auto generate your Kahoots from a simple text prompt powered by AI.






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| Preparations and readiness |
· Strong US presence with ~65% of 2022 billings and ~50% of employees located in this geography · Dual listing in the US (Nasdaq) will make shares more easily available to a broader set of investors and improve liquidity further • Kahoot! ASA ("KAHOT") was listed in March 2021 and is already the 25th most traded stock on Oslo Stock Exchange (LTM) |
|---|---|
| · Qualification review conducted | |
| Structure and timing |
· Nasdaq dual listing for Kahoot! ASA ordinary shares or ADRs representing such shares · Timeframe during 2024, subject to market conditions · Listing on Oslo Stock Exchange to be continued |


| Commercial | ~\$60m ('22 billings) |
Education | ~\$90m+ ('22 billings) |
Consumer & Experience |
~\$20m+ (22 billings) |
|---|---|---|---|---|---|
| Anticipate growth driven by strong key account sales growth and continued growth in automated sales |
Anticipate growth in Education to be driven by key account and automated sales. Clever on par with Group |
Anticipate continued growth in existing users as well as stronger contribution from Marketplace |






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James Micklethwait, VP Kahoot! at Work

For training, meetings and events. In person, remote or hybrid

Engaging self paced, interactive, content rich learning journeys

Enabling communication with and between non desk workers
Used by 97% of the Fortune 500 to engage, train and connect
employees and external audiences
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Increase conversion of casual users to professional plans - onboarding
Increase product usage to drive expansion and retention - use case adoption
Stimulate viral growth - collaboration, participant experience



Location: Global
Use case: Multiple use cases including product training, presentations and meetings. Viral growth across markets to reach 1,100 centrally managed licenses today.
Why Kahoot!: Adds engagement to meetings and presentations

Example new deals with key accounts in 2023

69
Industry: Technology
Location: Global
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Use case: Both training (AWS Education) and brand engagement via centralized agreements and large scale viral usage
Why Kahoot!: a common theme is the combination of education and entertainment

Strengthened asynchronous value proposition enables employee licensing
Combined communication & learning value proposition for non desk workers enables largest accounts








| 48 Meet Flow |
C 26 Virtual Boost |
C 13 Convene Now |
★ 4 Meet Ease |
||
|---|---|---|---|---|---|
| ★3 Meet Revive |
★3 Connect Ace |
★2 Zoom Plus |
★1 Idea |
||
| ★1 Meet Simply |
★1 Webinar Pro |
★1 Summit Link |
★1 Net Meet |
||
| D へ Mute |
1 1 4 Stop Video |
t 00 3 Security Participants |
O 1 - - - Share Screen Record Chat Chat |
ಿ ಮ Apps |
End |
THERE HAS NEVER BEEN A GREATER NEED FOR ENGAGING CORPORATE LEARNING

*Source: World Economic Forum, LinkedIn 2022 Workplace

Industry: IT Consulting
Location: Global
Use case: The Learning & Development team at Avanade use Kahoot! remotely as part of the Microsoft Fundamentals Accelerator training program to ensures that new and existing Avanade employees have the necessary Microsoft certification to perform their roles
Why Kahoot!: improved learner engagement and enabled collaborative learning by leveraging their Subject Matter Experts. Certification rate doubled after implementing Kahoot!
Location: Nordics
Use case: The Learning & Development team at Strawberry use Kahoot! to deliver engaging asynchronous training to 15,000 employees
Why Kahoot!: An intuitive and user friendly tool to produce content and reach all employees


Location: Global
Use case: Communication, onboarding and upskilling of 50,000 non desk workers across 16 markets
Why Kahoot!: "The distance between the leadership and the restaurants has shrunk. It's now much more of a two way communication and that's an important building block in strengthening our culture"
Use case: Biweekly 'team huddle' for managers and customer-facing network engineers which includes both knowledge checks and team building trivia
Why Kahoot!: Only with Kahoot! can AT&T combine business updates, product knowledge and engaging trivia
Commercial - opportunities

Engagement at every employee's fingertips
Everything starts with product usage


Kahoot! 360 Engage is our strongest corporate learning offer ever
Ease of use for customers means more value for Kahoot!


Integrated solution for learning and communication.
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"I'm learning while playing a fun game"
"Kahoot! helps me engage students in class"
"Collaboration between teachers has been huge for us."
Education
Student engagement remains job #1

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*Source: Kahoot! survey **Source: EdWeek Research Center Education | For students
Student engagement remains job #1 & enhanced for back to school

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89

More than play. Students are creating, presenting & studying with Kahoot!*
More than play. Students are creating, presenting & studying with Kahoot!*


Giving educators teaching superpowers!
When it comes to capturing real-time assessment insights, Kahoot! has become more important than ever! "
Education | For students
Education | For teachers
High school chemistry teacher, California



Saving educators precious time and energy
Saving educators precious time and energy
AI helps me improve my kahoots, create new ones, and also encourage " other teachers to use the platform because of its simplicity
| 95 | |
|---|---|

"Getting a Kahoot! EDU site license has helped us empower our educators with the tools to collaborate and engage learners both in class and at home."
Jonathan Tepper, Executive Director of Information & Learning Technology at Greenwood College School
| Free teachers | Upgraded teachers | Upgraded schools | Upgraded districts | |
|---|---|---|---|---|
| INVESTOR DAY 2023 | *Source: EdWeek Research Center |
6 in 10 educators influence buying decisions in their district*

Kahoot! + Clever = Smooth learning and engagement for students and teachers
>75% of US schools on the Clever platform

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Post pandemic 59% of students prefer their courses to be completely or partially online*
One of the biggest advantages of using Kahoot! is that most of my students are familiar with it from their school years. When they start at the university, the transition is seamless!" "
Olga Filippova, Senior lecturer, University of Auckland

Level-up engagement with student-led learning and gamification

For educators: Upgrade educators to an enhanced teaching toolkit
For K-12 institutions: Scale K-12 institutional engagement and leverage Clever


Elizabeth Kleive, CXO Craig Narveson, Director of Partnerships Alexander Remen, Director of Product
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Consumer & Experience

Combining social entertainment, lifelong learning and premium ready-play content to amplify engagement in all social settings
100s of millions of participants engaging with kahoot in social settings

Entertaining learning with friends and family

Playful and shareable home learning toolkit.

Fast, fun, flexible and social study time

We've used Kahoot! games and some we've made to have some fun with our 23 members extended family that live in four states. Ages range from 2 to 73 and all enjoy
Social user


Boosting user engagement for all Kahoot! users

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>9,000 verified creators
Verified creators in >140 countries
Premium content in >30 languages
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Comprehensive content inventories, supporting additional content formats
Free or via Channel subscription
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Our partnership with Kahoot! provides us with an incredible opportunity to reach students where they are on a platform that is widely used in classrooms with great success. Kahoot! allows us to expand our mission to make high quality science learning accessible to everyone." "
Tim Ritchie President, the Museum of Science
Learning should be fun, and education platform Kahoot! has done just that with billions of participants through a combination of content partners like Disney, NASA, and the World Health Organization." "


KIDS & YOUNG STUDENTS
● End-to-end partner-branded gameplay experiences
| INVESTOR DAY 2023 | |||
|---|---|---|---|

Educators and learners will create, study and learn from partner content in new ways
Kahoots and presentations created from publisher content in a few simple clicks
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More opportunities being explored in 2023

Entertaining learning with friends and family

Playful and shareable home learning toolkit.
Social users Students 16+ Young learners & parents

Fast, fun, flexible and social study time
● 27 million active young learners on K! platform or K! app LTM
"
"Best quiz app ever! Good game for kids to learn, also parents can create a game/quiz for kids. Nice app!"
Parent

Education | For students
Kahoot! Kids includes apps for learning math, learning to read and cognitive skills from \$3.99/month

Learn to Read Learn Chess

Kahoot! Kids




Numbers Big Numbers Geometry Algebra Algebra 2 Multiplication






● 25 million active students on the platform and apps LTM
I use Kahoot with my friends to study- it totally works and makes me actually want to learn, study and succeed at school." "
Student
>70M participants played new game modes
● New engaging ways for students to study at their own pace




Boost engagement by unlocking new characters and game mode skins. New characters will be available to unlock through engagement, and users with Season Pass will be able to unlock more, including save favorite character

Kids: Unleash kids' learning power with enhanced game play & personalised learning paths


Students: More engaging study with enhanced learning goals, and a reward system motivating regular study
Social: Increasing usage & value through easy creation and ready to play content for awesome game nights


Premium content & partners: Amplify & accelerate engagement through premium content
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